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* CoolPlane: The cover and cinematic trailer features the extremely cool [[GaulsWithGrenades Dassault Rafale]]. In game, you can fly over ''50'' different aircraft. DLC increases that number to ''[[BeyondTheImpossible over 60]]''.



* CoolBoat: The US Navy employs many in this game. Artemis also has these. Their typical Destroyers and Cruisers can fire SAMs that deal twice as much damage as normal missiles, and their flagship, the ''Myrmidon'', has cruise missiles that outrange an entire US Naval carrier group. It's also MadeOfIron, and can take many, ''many'' missiles before finally going down.
* CoolPlane: The cover and cinematic trailer features the extremely cool [[GaulsWithGrenades Dassault Rafale]]. In game, you can fly over ''50'' different aircraft. DLC increases that number to ''[[BeyondTheImpossible over 60]]''.



* DamnYouMuscleMemory: AceCombat and HAWX have almost the exact same controls... except for the teensy fact that the missile and gun buttons are switched. Luckily, HAWX has controller customization.

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* DamnYouMuscleMemory: AceCombat and HAWX have almost the exact same controls... except for the teensy fact that the missile and gun buttons are switched. Luckily, HAWX has controller customization.switched.
* DeathFromAbove: You become this for the enemy when fighting ground targets. However, many ground forces have plenty of AntiAir to knock your bird outta the sky.


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* HoldTheLine: One of the mission types is to protect a fixed location for a certain amount of time, until TheCavalry can arrive. These missions typically end up the most frantic, as the enemy will barrage the area with planes, tanks, and other sorts of military equipment.


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* MissileLockOn


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* NoseArt: Some planes, like the A-10 Thunderbolt II, has nose art. Nose art and wing art are quite common in downloadable mod skins.


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* TimedMission: Some missions force you to complete a series of objectives in a certain amount of time. However, since you're flying a faster-than-sound aircraft, there's usually enough time to finish the mission.
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derp.


* SpiritualSuccesor: To ''VideoGame/BlazingAngels'', another series of flight games by Ubisoft Romania.

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* SpiritualSuccesor: SpiritualSuccessor: To ''VideoGame/BlazingAngels'', another series of flight games by Ubisoft Romania.
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** ''HAWX 2'' has some overt inspiration from ''ModernWarfare''. There's a AC-130 gunnery mission, the bad guys are Ultranationalist russians and the plot keeps switching between the POV of several pilots from different nations.


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* SpiritualSuccesor: To ''VideoGame/BlazingAngels'', another series of flight games by Ubisoft Romania.
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The protagonist is a Captain in the U.S. Air Force named David Crenshaw, who is part of the titular High Altitude Warfare Xperimental Squadron. He begins the game on his last day on the job, supporting covert operations being conducted south of America's border (GhostRecon fans should recognize the mission as [[ContinuityNod being a part of GRAW 2's storyline]]). Afterwards, the H.A.W.X. squadron is deactivated and subsequently headhunted, along with Crenshaw, by Artemis Global Security. The team quickly proves themselves to be one of Artemis' most valuable assets and helps secure them a place as one of the richest and most powerful [=PMCs=] in the world. Life has never been so good. Right?

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The protagonist is a Captain in the U.S. Air Force named David Crenshaw, who is part of the titular High Altitude Warfare Xperimental Squadron. He begins the game on his last day on the job, supporting covert operations being conducted south of America's border (GhostRecon (''GhostRecon'' fans should recognize the mission as [[ContinuityNod being a part of GRAW 2's storyline]]). Afterwards, the H.A.W.X. squadron is deactivated and subsequently headhunted, along with Crenshaw, by Artemis Global Security. The team quickly proves themselves to be one of Artemis' most valuable assets and helps secure them a place as one of the richest and most powerful [=PMCs=] in the world. Life has never been so good. Right?
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None


''H.A.W.X.'' is an arcade flight combat game and part of the TomClancy brand. The story is set in [[TwentyMinutesIntoTheFuture the near future]] where PrivateMilitaryContractors are recognized as lawful combatants by the fictional Reykjavik Accords.

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''H.'''''H.A.W.X.'' ''''' is an arcade flight combat game and part of the TomClancy brand. The story is set in [[TwentyMinutesIntoTheFuture the near future]] where PrivateMilitaryContractors are recognized as lawful combatants by the fictional Reykjavik Accords.

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* ImprobablePilotingSkills: Due to the game's arcade-style gameplay, this trope is a given. Then, the game [[ExaggeratedTrope exaggerates]] it by introducing OFF mode, which, while adding the ability to stall, turns your plane into a super fast, super maneuverable death machine.

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* ImprobablePilotingSkills: Due to the game's arcade-style gameplay, this trope is a given. Then, the game [[ExaggeratedTrope exaggerates]] it by introducing OFF mode, which, while adding the ability to stall, turns your plane into a super fast, super maneuverable death machine. machine.
* InitialismTitle
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Corrected a couple mistakes.


* CameraLock: OFF mode keeps the camera glued onto a targeted enemy, avoiding one of the more annoying aspects of combat flight simulators: enemies flying off the camera and away from your view.

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* CameraLock: CameraLockOn: OFF mode keeps the camera glued onto a targeted enemy, avoiding one of the more annoying aspects of combat flight simulators: enemies flying off the camera and away from your view.



* MultiTrackDrifting: You can drift with ''airplanes'' in OFF mode. It's actually very useful as it allows you to basically spin in mid-air and lock onto targets, whereas in other flight simulators, you would've had to manually turn and attempt to catch the enemy plane. Drifting ability varies between planes, from the incredibly slow and sluggish A-10 Thunderbolt II to the extremely maneuverable Su-47 Berkut.

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* MultiTrackDrifting: You can drift with ''airplanes'' in OFF mode. It's actually very useful as it allows you to basically spin on an axis instead of turning in mid-air and lock onto targets, whereas a circle in other flight simulators, you would've had mid-air, reducing the amount of time needed to manually do a 180° turn and attempt allowing you to catch the lock on to an enemy plane.plane much quicker. Drifting ability varies between planes, from the incredibly slow and sluggish A-10 Thunderbolt II to the extremely maneuverable Su-47 Berkut.

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Finished major Entry Pimping of this article. Clearly, you can see that I like this game.


* CameraLock: OFF mode keeps the camera glued onto a targeted enemy, avoiding one of the more annoying aspects of combat flight simulators: enemies flying off the camera and away from your view.



* MultiTrackDrifting: You can drift with ''airplanes'' in OFF mode. Drifting ability varies between planes, from the incredibly slow and sluggish A-10 Thunderbolt II to the extremely maneuverable Su-47 Berkut.

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* MultiTrackDrifting: You can drift with ''airplanes'' in OFF mode. It's actually very useful as it allows you to basically spin in mid-air and lock onto targets, whereas in other flight simulators, you would've had to manually turn and attempt to catch the enemy plane. Drifting ability varies between planes, from the incredibly slow and sluggish A-10 Thunderbolt II to the extremely maneuverable Su-47 Berkut.
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* {{Sequelitis}}: The second game managed to have less landmark locations and less flyable aircraft ttionGame: Very much on the arcade side. The second one adds some sim elements, like take off, landing, and mid-air refueling.

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* GameBreaker: You thought QAAM's were bad in AceCombat? The All Aspect missiles here are even worse.



* {{Sequelitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, and subsequently sold much less than the first installment.
* ShortRangeLongRangeWeapon: Not as bad as AceCombat, but still much shorter than RealLife.
* SimulationGame: Very much on the arcade side. The second one adds some sim elements, like take off, landing, and mid-air refueling.

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* {{Sequelitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, and subsequently sold much less than the first installment.
* ShortRangeLongRangeWeapon: Not as bad as AceCombat, but still much shorter than RealLife.
* SimulationGame:
ttionGame: Very much on the arcade side. The second one adds some sim elements, like take off, landing, and mid-air refueling.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/s_H_A_W_X__1661.jpg]]
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* ImprobablePilotingSkills: Due to the game's arcade-style gameplay, this trope is a given. Then, the game [[ExaggeratedTrope exaggerates]] it by introducing OFF mode, which, while adding the ability to stall, turns your plane into a super fast, super maneuverable death machine.
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* DoABarrelRoll: Thanks to the OFF Mode, the planes can perform so many cool maneuvers to the point that it [[YouFailPhysicsForever defies the laws of physics]]. These maneuvers are both [[RuleOfCool cool to watch and perform]] (many YouTube videos consist of nothing but flying tricks), and actually useful in outmaneuvering your enemy and dodging incoming missiles.
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* AirStrikeImpossible: [[SubvertedTrope Subverted]]. Operation: Backhand involves Crenshaw having to pilot an airplane through a heavily guarded, captured military base. The sheer number of SAMs and AA guns Crenshaw would have to avoid would put this mission squarely in this trope... if it weren't for the fact that the ERS plans the route out for you, allowing you to perform the airstrike by simply [[PassThroughTheRings flying through the rings]].


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* AntiAir: SAMs constantly fire missiles at your plane, and can deal a lot of damage, too. They become a lot more annoying during Operation Thunderbolt, when you're restricted to a small area to avoid being detected by enemy radar.


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* CavalryBetrayal: The Artemis Battle Group that was supposed to help the U.S defeat the remaining remnants of Las Trinidad's Navy arrives and promptly betrays the U.S, attacking the James Lawrence Battle Group and causing the HAWX squadron to defect back to the U.S.


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* DrillSergeantNasty: Colonel Bruce has shades of this. He becomes nastier after the HAWX squadron disobeys direct orders and refuse to abandon their allies during Operation Backfire, before finally [[spoiler: betraying you in Operation Ulysses]].


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* FunWithAcronyms: The titular squadron.


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* GuyInBack: The instructor who teaches you how to use OFF mode in the JustifiedTutorial sits in the back of your plane. He even tells you that since he's sitting in the back, it is advised that [[TryNotToDie you don't crash the plane]].


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* KaizoTrap: It is still possible to crash your plane and die after you completed all the objectives in a mission. The sequel has landing sequences, which makes this trope happen even more often.


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* MadeOfIron: Enemy bombers and transport planes are like this. Planes that you can fly that are like this include the A-10 Thunderbolt II and the Su-25 Frogfoot.


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* TheCavalry: A flight of F-16s fly in just in time to save Washington D.C from falling to enemy forces.
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After a war in Brazil breaks out between U.S-friendly Brazil and "Las Trinidad" (an anti-American alliance of South American countries), U.S involvement within the conflict hurt Artemis's bottom line, causing them to [[FaceHeelTurn backstab]] the U.S, side with Las Trinidad, and [[InvadedStatesOfAmerica launch a full scale invasion of the U.S]]. This, of course, didn't bode well with the patriotic ex-Air Force pilots, who defect back to the U.S and have their old HAWX squadron [[UnCancelled reactivated]], as a result. Now they must work together with U.S military forces to beat back the invading PMC military.

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[[spoiler: After a war in Brazil breaks out between U.S-friendly Brazil and "Las Trinidad" (an anti-American alliance of South American countries), U.S involvement within the conflict hurt Artemis's bottom line, causing them to [[FaceHeelTurn backstab]] the U.S, side with Las Trinidad, and [[InvadedStatesOfAmerica launch a full scale invasion of the U.S]]. This, of course, didn't bode well with the patriotic ex-Air Force pilots, who defect back to the U.S and have their old HAWX squadron [[UnCancelled reactivated]], as a result. Now they must work together with U.S military forces to beat back the invading PMC military.
military.]]
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After a war in Brazil breaks out between U.S-friendly Brazil and "Las Trinidad" (an anti-American alliance of South American countries), U.S involvement within the conflict hurt Artemis's bottom line, causing them to [[FaceHeelTurn backstab]] the U.S, side with Las Trinidad, and [[InvadedStatesOfAmerica launch a full scale invasion of the U.S]]. This, of course, didn't bode well with the patriotic ex-Air Force pilots, who defect back to the U.S and have their old HAWX squadron [[UnCancelled reactivated]], as a result. Now they must work together with U.S military forces to beat back the invading PMC military.
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The protagonist is a Captain in the U.S. Air Force named David Crenshaw, who is part of the titular High Altitude Warfare Xperimental Squadron. He begins the game on his last day on the job, supporting covert operations being conducted south of America's border (GhostRecon fans should recognize the mission as [[ContinuityNod being a part of GRAW 2's storyline). Afterwards, the H.A.W.X. squadron is deactivated and subsequently headhunted, along with Crenshaw, by Artemis Global Security. The team quickly proves themselves to be one of Artemis' most valuable assets and helps secure them a place as one of the richest and most powerful [=PMCs=] in the world. Life has never been so good. Right?

to:

The protagonist is a Captain in the U.S. Air Force named David Crenshaw, who is part of the titular High Altitude Warfare Xperimental Squadron. He begins the game on his last day on the job, supporting covert operations being conducted south of America's border (GhostRecon fans should recognize the mission as [[ContinuityNod being a part of GRAW 2's storyline).storyline]]). Afterwards, the H.A.W.X. squadron is deactivated and subsequently headhunted, along with Crenshaw, by Artemis Global Security. The team quickly proves themselves to be one of Artemis' most valuable assets and helps secure them a place as one of the richest and most powerful [=PMCs=] in the world. Life has never been so good. Right?

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* MacrosseMissileMassacre: Some points in the game has you constantly dodging missiles. Thank God the game gives you the ERS and OFF mode. Of course, due to the exorbitant amount of missiles you can carry, it's easy to return the favor.

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* MacrosseMissileMassacre: MacrossMissileMassacre: Some points in the game has you constantly dodging missiles. Thank God the game gives you the ERS and OFF mode. Of course, due to the exorbitant amount of missiles you can carry, it's easy to return the favor.


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* [[ArrowCam Missile Cam]]: Holding down the missile button will allow you to follow the missile or bomb to its target.
* MonumentalBattle: Due to the amount of famous locales that you fly in, this is a given.


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* ScrewTheRulesIHaveANuke: Artemis manages to control ''all'' of America's nukes, actually, and naturally uses that to blackmail the U.S into complying with its demands. The final mission involves you trying to prevent them from carrying out their threat.

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''H.A.W.X.'' is an arcade flight combat game and part of the TomClancy brand. The story is set in [[TwentyMinutesIntoTheFuture the near future]] where PrivateMilitaryContractors are recognised as lawful combatants by the fictional Reykjavik Accords.

The protagonist is a Captain in the U.S. Air Force named David Crenshaw, who is part of the titular High Altitude Warfare Xperimental Squadron. He begins the game on his last day on the job, supporting covert operations being conducted south of America's border. Afterwards, the H.A.W.X. squadron is deactivated and subsequently headhunted, along with Crenshaw, by Artemis Global Security. The team quickly proves themselves to be one of Artemis' most valuable assets and helps secure them a place as one of the richest and most powerful [=PMCs=] in the world. Life has never been so good. Right?

to:

''H.A.W.X.'' is an arcade flight combat game and part of the TomClancy brand. The story is set in [[TwentyMinutesIntoTheFuture the near future]] where PrivateMilitaryContractors are recognised recognized as lawful combatants by the fictional Reykjavik Accords.

The protagonist is a Captain in the U.S. Air Force named David Crenshaw, who is part of the titular High Altitude Warfare Xperimental Squadron. He begins the game on his last day on the job, supporting covert operations being conducted south of America's border.border (GhostRecon fans should recognize the mission as [[ContinuityNod being a part of GRAW 2's storyline). Afterwards, the H.A.W.X. squadron is deactivated and subsequently headhunted, along with Crenshaw, by Artemis Global Security. The team quickly proves themselves to be one of Artemis' most valuable assets and helps secure them a place as one of the richest and most powerful [=PMCs=] in the world. Life has never been so good. Right?


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* AirForceOne: There's an EscortMission involving it after [[spoiler: Artemis betrays the U.S and launches a full-scale invasion]], where Crenshaw must escort the President to a secure location.


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* EagleLand: Las Trinidad views America as Flavor 2.


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* MacrosseMissileMassacre: Some points in the game has you constantly dodging missiles. Thank God the game gives you the ERS and OFF mode. Of course, due to the exorbitant amount of missiles you can carry, it's easy to return the favor.
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* EnemyDetectingRadar

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* EnemyDetectingRadarEnemyDetectingRadar: It's even "advanced" enough to [[ColorCodedForYourConvenience differentiate color]] for you. However, there are numerous instances in the game where the enemy show up with radar jammers, which fuzzes up your radar and even causes your targeting system to malfunction.
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* FragileSpeedster: Most of the air superiority fighters are like this.


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* JackOfAllStats: The multi-role planes tend to be like this.


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* LightningBruiser: The best planes (like the [[CoolPlane F-22 Raptor]] and the [[CoolPlane Su-47]] [[RareVehicles Berkut]]) are like this.
* MightyGlacier: The ground support planes, particularly the A-10 Thunderbolt II, tend to be like this.


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* RareVehicles: Many. There's the typical ones like the Su-47 Berkut (which is just [[RuleOfCool too]] [[CoolPlane cool]] to pass up) and the YF-23 Black Widow II/Grey Ghost ([[RuleOfCool like]][[CoolPlane wise]]), but it's the most ridiculous with the A-12 Avenger II. Although it's just a PreOrderBonus, the A-12 Avenger II in RealLife never had a working prototype before it was [[ScrewedByTheNetwork cancelled]] by the government due to [[AwesomeButImpractical cost overruns and delays]].

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* ArtisticLicenseGeography: [[AvertedTrope Averted]]. Thanks to the GeoEye imaging, all of the locations are geographically correct.



* ItsAWonderfulFailure: Failing some of the objectives will show an extra cutscene to rub it in, before the extra dialogue explains how screwed the heroes are afterwords.
** [[spoiler: Failing to disable the nuke in time in Los Angeles will simply show you getting vaporized along with the rest of the city.]]



* SceneryPorn: The GeoEye imaging looks absolutely ''gorgeous'' in this game (that is, until you get too close to the ground).



* WithThisHerring: You start with dinky planes and have to work your way up. Planes that are unlocked, however, stay unlocked, allowing you to refly old missions with the best hardware.

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* WithThisHerring: You start with dinky planes and have to work your way up. [[NewGamePlus Planes that are unlocked, however, stay unlocked, allowing you to refly old missions with the best hardware.]]
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** The ContinuityNod to EndWar also helps make the plot stretch the SuspensionOfDisbelief less. Read the discussion in the Fridge section for more details.


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* JustifiedTutorial: The mission that teaches the player OFF mode is worked into the story.

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* CodeName: You only know your wingmen by their call sign. Strangely, your own call sign is rather underused, with most people calling you by your real name.



* EveryoneCallsHimBarkeep: You only know your wingmen by their call signs. Surprisingly, your real name is used a lot more times than your call sign.
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* AndNowForSomeoneCompletelyDifferent: Operation Typhoon has you playing a random U.S Navy pilot that was stationed in Tokyo. You still have all the skills and hardware of Crenshaw, though.

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* AndNowForSomeoneCompletelyDifferent: Operation Typhoon has you playing a random U.S Navy pilot pilot, err [[InsistentTerminology aviator]] that was stationed in Tokyo. You still have all the skills and hardware of Crenshaw, though.
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* [[GoodGunsEvilGuns Good Planes Evil Planes]]: [[AvertedTrope Averted]]. Enemies, being PrivateMilitaryContractors that bought aircraft from all over the world, can fly any country's plane to attack you. Likewise, you can choose any plane you want, too, regardless of nationality.

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* [[GoodGunsEvilGuns [[GoodGunsBadGuns Good Planes Evil Bad Planes]]: [[AvertedTrope Averted]]. Enemies, being PrivateMilitaryContractors that bought aircraft from all over the world, can fly any country's plane to attack you. Likewise, you can choose any plane you want, too, regardless of nationality.
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* KillSat: Different in most respects as the particular KillSats in question are actually on the side of the good guys, and must be repaired and reactivated after Artemis used an ElectroMagneticPulse to disable it for their invasion.

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* KillSat: Different in most respects as the particular KillSats KillSat in question are is actually on the side of the good guys, guys (for [[ContinuityPorn more information]], play EndWar), and must be repaired and reactivated after Artemis used an ElectroMagneticPulse to disable it for their invasion.



** FridgeBrilliance: One way to disable a nuke is to [[CutTheKnot shoot it]], because nukes require precisely timed explosions to go critical, with only a small fraction of a second of error. Thus, blowing it up will still cause radiation to blanket a rather large area, but it will not destroy a whole city.

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** FridgeBrilliance: One way to disable a nuke is to [[CutTheKnot [[CuttingTheKnot shoot it]], because nukes require precisely timed explosions to go critical, with only a small fraction of a second of error. Thus, blowing it up will still cause radiation to blanket a rather large area, but it will not destroy a whole city.



* RealLife: One of the main things that HAWX had differently from AceCombat was the fact that HAWX took place in the real world, albeit TwentyMinutesInTheFuture. It seems like AceCombat has FollowedTheLeader with AceCombatAssaultHorizon.

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* RealLife: One of the main things that HAWX had differently from AceCombat was the fact that HAWX took place in the real world, albeit TwentyMinutesInTheFuture. It seems like AceCombat has FollowedTheLeader [[FollowTheLeader followed]] with AceCombatAssaultHorizon.

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* FlyThroughTheRings: The ERS in this game is possibly the only [[JustifiedTrope justified]] use of this trope. Not only is it actually helpful and not very frustrating to use (and there are only a few instances in the game where you ''have'' to use it), this sort of technology is actually in development right now.



* PassThroughTheRings: The ERS in this game is possibly the only [[JustifiedTrope justified]] use of this trope. Not only is it actually helpful and not very frustrating to use (and there are only a few instances in the game where you ''have'' to use it), this sort of technology is actually in development right now.



* {{Sequalitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, and subsequently sold much less than the first installment.

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* {{Sequalitis}}: {{Sequelitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, and subsequently sold much less than the first installment.



* UniversalDriversLicense: HandWaved by you being in an "elite", experimental squadron, but it's still pretty ridiculous to be able to fly many different planes (including [[RarePlanes rare or non-existent ones]]) with ease.

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* UniversalDriversLicense: HandWaved by you being in an "elite", experimental squadron, but it's still pretty ridiculous to be able to fly many different planes (including [[RarePlanes [[RareVehicles rare or non-existent ones]]) with ease.

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Entry Pimping for a new article.


* AcePilot
* AndNowForSomeoneCompletelyDifferent: Operation Typhoon has you playing a random U.S Navy pilot that was stationed in Tokyo. You still have all the skills and hardware of Crenshaw, though.



* BigBadassBattleSequence: The most memorable levels in the game (Rio De Janiero and Washington DC) both feature this.
* ChasingYourTail: The ERS actively moves you in this sort of maneuver to attack your enemy. Of course, if an enemy tries to do this to you, you can easily switch to OFF mode, spin around mid air, and nail 'em.
* CoolPlane: The cover and cinematic trailer features the extremely cool [[GaulsWithGrenades Dassault Rafale]]. In game, you can fly over ''50'' different aircraft. DLC increases that number to ''[[BeyondTheImpossible over 60]]''.



* DisproportionateRetribution: Artemis is more than willing to invade the U.S, assasinate the president and detonate nukes simply because the U.S's involvement in a war cost them a few points on the stock market.

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* CrewOfOne: [[AvertedTrope Averted]] in the JustifiedTutorial, played straight in the rest.
* DamnYouMuscleMemory: AceCombat and HAWX have almost the exact same controls... except for the teensy fact that the missile and gun buttons are switched. Luckily, HAWX has controller customization.
* DiegeticInterface: Multiple features within the game are actually directly mentioned in the story, from the ERS to OFF mode.
* DisproportionateRetribution: Artemis is more than willing to invade the U.S, assasinate assassinate the president and detonate nukes simply because the U.S's involvement in a war cost them a few points on the stock market.market.
* DodgeByBraking: You can do this in OFF mode.
* DuelingGames: With AceCombat


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* EasyLogistics: The only explanation for how Artemis managed to invade the US.
* EnemyDetectingRadar
* EscortMission: There are a few missions that have these, though none of them are extremely bad. The fact that enemies will ignore your target and attack you if you manage to get within their "target circle" helps.
* EveryoneCallsHimBarkeep: You only know your wingmen by their call signs. Surprisingly, your real name is used a lot more times than your call sign.
* FlyThroughTheRings: The ERS in this game is possibly the only [[JustifiedTrope justified]] use of this trope. Not only is it actually helpful and not very frustrating to use (and there are only a few instances in the game where you ''have'' to use it), this sort of technology is actually in development right now.
* FollowTheLeader: To AceCombat.
* FreeLookButton: You can use the right stick to control the camera, even during the Replay mode.
* FriendlyFireproof: Bombs, missiles, machine guns and other forms of damage will not affect allies.
* GameBreaker: You thought QAAM's were bad in AceCombat? The All Aspect missiles here are even worse.
* [[GoodGunsEvilGuns Good Planes Evil Planes]]: [[AvertedTrope Averted]]. Enemies, being PrivateMilitaryContractors that bought aircraft from all over the world, can fly any country's plane to attack you. Likewise, you can choose any plane you want, too, regardless of nationality.
* HeroicMime: Crenshaw never talks in the first game. He finally gets a face and a [[SuddenlyVoiced voice]] in the second.
* HighAltitudeBattle: It's an airplane game, [[CaptainObvious after all]].
* HighSpeedMissileDodge: The OFF mode that this game uses makes this pathetically easy, which is good considering [[MacrossMissileMassacre how many enemies you have to fight]] sometimes.
* HyperSpaceArsenal: Just like AceCombat before it, the planes in HAWX can carry over 100 missiles. Even the supposed "Low Payload" trait still grants the player a whopping 140 JSM's.
* InterfaceScrew: Any damage causes your screen to go fuzzy, which can be very distracting. This is also what's keeping the anti-aircraft guns from being simple annoyances.


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* JustPlaneWrong: There are some inaccuracies within the game, most notably with the multiple variants of planes. These planes look almost exactly alike, differing only in weapons and sometimes paint schemes, despite real life variants having numerous differences from each other.
* KillSat: Different in most respects as the particular KillSats in question are actually on the side of the good guys, and must be repaired and reactivated after Artemis used an ElectroMagneticPulse to disable it for their invasion.
** The Ultranationalist Russians in the sequel have access to a KillSat as well, and kill many of your allies with it.
* MisGuidedMissile: The point behind the Target Override Pod. The missile is redirected from another plane to yours.
* MultiTrackDrifting: You can drift with ''airplanes'' in OFF mode. Drifting ability varies between planes, from the incredibly slow and sluggish A-10 Thunderbolt II to the extremely maneuverable Su-47 Berkut.


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** They also manage to have enough resources to ''invade America''.


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** FridgeBrilliance: One way to disable a nuke is to [[CutTheKnot shoot it]], because nukes require precisely timed explosions to go critical, with only a small fraction of a second of error. Thus, blowing it up will still cause radiation to blanket a rather large area, but it will not destroy a whole city.
* NoIAmBehindYou: This is one of the things you can do with the supermanuverability granted in OFF mode.
* OperationBlank: All the missions are like this.
* RealLife: One of the main things that HAWX had differently from AceCombat was the fact that HAWX took place in the real world, albeit TwentyMinutesInTheFuture. It seems like AceCombat has FollowedTheLeader with AceCombatAssaultHorizon.
* SequelEscalation: Surprisingly [[AvertedTrope averted]]. There are actually less planes and less memorable missions in the second installment.
* {{Sequalitis}}: The second game managed to have less landmark locations and less flyable aircraft than the first, and subsequently sold much less than the first installment.
* ShortRangeLongRangeWeapon: Not as bad as AceCombat, but still much shorter than RealLife.
* SimulationGame: Very much on the arcade side. The second one adds some sim elements, like take off, landing, and mid-air refueling.
* SquadControls: There's in extremely simple one in this game, with the only two controls being attack and defend. Attack causes your wingmen to attack your highlighted target, and defend means your wingmen return and fly behind you.
* UniversalDriversLicense: HandWaved by you being in an "elite", experimental squadron, but it's still pretty ridiculous to be able to fly many different planes (including [[RarePlanes rare or non-existent ones]]) with ease.
* WashingtonDCInvasion: One of the [[AwesomeMoments highlights]] of the game.
* WingMan: Who somehow manage to fly faster than you when needed, [[TheComputerIsACheatingBastard even if they have an inferior plane]].
* WithThisHerring: You start with dinky planes and have to work your way up. Planes that are unlocked, however, stay unlocked, allowing you to refly old missions with the best hardware.
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* {{Anticlimax}}: the PlayableEpilogue, gameplay-wise. It consist of an easy trench run around Adrian Dewinter's weakly defended hideout before destroying his residence (which takes only one missile to destroy). It's mostly meant to tie up the loose ends of the plot.


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* CorruptCorporateExecutive: Adrian Dewinter and presumably the other Artemis executives.
* DisproportionateRetribution: Artemis is more than willing to invade the U.S, assasinate the president and detonate nukes simply because the U.S's involvement in a war cost them a few points on the stock market.
* EarlyBirdCameo: The SLAM system prominently featured in ''EndWar'' make its debut in this game. The Ghost's XA-20 Razorback jet from the same game is also available as a VIP download.


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* NoEndorHolocaust: The final "true" mission has you blowing up a nuke in Los Angeles. The General acknowledges the inevitable radiations but then say they managed to evacuate everyone in time.

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