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* SparedByTheAdaptation: Frankie the Fly lives ''much'' longer here than he did in ''WebAnimation/HellbentForWhiskey'', where he was killed by Vinnie and Paulie mere minutes after his introduction. [[spoiler:Whereas Frankie there died in 1928 just before the ZombieApocalypse happened, here Frankie survives the Thugtown Incident, works with the Nazis during the 1930s and well into World WarII, and is only killed for good when Vinnie storms his mountain base and throws Frankie to his death via sawblades.]]

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* SparedByTheAdaptation: Frankie the Fly lives ''much'' longer here than he did in ''WebAnimation/HellbentForWhiskey'', where he was killed by Vinnie and Paulie mere minutes after his introduction. [[spoiler:Whereas Frankie there died in 1928 just before the ZombieApocalypse happened, here Frankie survives the Thugtown Incident, works with the Nazis during the 1930s and well into World WarII, War II, and is only killed for good when Vinnie storms his mountain base and throws Frankie to his death via sawblades.]]
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* SparedByTheAdaptation: Frankie the Fly lives ''much'' longer here than he did in ''WebAnimation/HellbentForWhiskey'', where he was killed by Vinnie and Paulie mere minutes after his introduction. [[spoiler:Whereas Frankie there died in 1928 just before the ZombieApocalypse happened, here Frankie survives the Thugtown Incident, works with the Nazis during the 1930s and well into World WarII, and is only killed for good when Vinnie storms his mountain base and throws Frankie to his death via sawblades.]]
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* AdaptationalVillainy: Frankie the Fly, oh so much. In ''WebAnimation/HellbentForWhiskey'', while he still ends up betraying the Bellicios, he was merely acting on orders from the Constelli Crime Family to destroy the Bellucios' brewery. Here, [[spoiler:purposefully infects almost everyone in Thugtown with zombie poison-laced alcohol, backstabs both the Bonnitos and the Bellucios (even personally murdering Don Bellucio via headshot), and attempts to steal Don Bellucio's entire fortune for himself. And, after that EvilPlan is foiled, he decides to ''sell out his own country'' [[PiggybackingOnHitler by working closely with the Nazis]], amassing a massive fortune from providing them with the zombie poison formula and wonderweapons research. And even after that, he decides to plan on eventually TakingOverTheWorld, by unleashing the ZombieApocalypse on the Allies and eventually replacing Hitler as the new Nazi leader.]]
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* AdaptationExpansion: Whereas the origins of the tainted whiskey in ''WebAnimation/HellbentForWhiskey'' remained a RiddleForTheAges throughout the animated film, here it's revealed that the tainted whiskey was in fact contaminated by a special poison, whose side effects included turning into cannibalistic maniacs. [[spoiler:Said poison was originally commissioned by the US government, who abandoned the project after [[EveryoneHasStandards being horrified of the immediate effects of said poison]]. The German scientist responsible for concocting the poison was then hired by Frankie the Fly to produce more of it, so that he could taint the whiskey on St. Patrick's Day and create the perfect distraction for his EvilPlan.]]

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* AdaptationExpansion: Whereas the origins of the tainted whiskey in ''WebAnimation/HellbentForWhiskey'' remained a RiddleForTheAges throughout the animated film, here it's revealed that the tainted whiskey was in fact contaminated by a special poison, whose side effects included turning those who drank it into cannibalistic maniacs. [[spoiler:Said poison was originally commissioned by the US government, who abandoned the project after [[EveryoneHasStandards being horrified of the immediate effects of said poison]]. The German scientist responsible for concocting the poison was then hired by Frankie the Fly to produce more of it, so that he Frankie could taint the whiskey on St. Patrick's Day and create the perfect distraction for his own EvilPlan.]]
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* AdaptationExpansion: Whereas the origins of the tainted whiskey in ''WebAnimation/HellbentForWhiskey'' remained a RiddleForTheAges throughout the animated film, here it's revealed that the tainted whiskey was in fact contaminated by a special poison, whose side effects included turning into cannibalistic maniacs. [[spoiler:Said poison was originally commissioned by the US government, who abandoned the project after [[EveryoneHasStandards being horrified of the immediate effects of said poison]]. The German scientist responsible for concocting the poison was then hired by Frankie the Fly to produce more of it, so that he could taint the whiskey on St. Patrick's Day and create the perfect distraction for his EvilPlan.]]
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* DemotedToExtra: Paulie, Vinnie's partner in the cartoon, is reduced to being the default 2nd PlayerCharacter during coop mode. That said, it is confirmed that he exists within the game continuity, albeit in a supporting and background role rather than as a main character.
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''Guns, Gore & Cannoli'' is a 2015 RunAndGun game by Rogueside Games, based on the animated short film ''[[https://www.youtube.com/watch?v=W0ABeg4oAAk Hellbent For Whiskey]]''. Welcome to Thugtown, a [[TheRoaringTwenties Prohibition-era city]] run by the mafia and plagued with zombies. You control Vinnie Cannoli, a mob enforcer sent to find Frankie "The Fly," a small-time wise guy who went missing during the outbreak.

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''Guns, Gore & Cannoli'' is a 2015 RunAndGun game by Rogueside Games, based on the animated short film ''[[https://www.youtube.com/watch?v=W0ABeg4oAAk Hellbent For Whiskey]]''.''WebAnimation/HellbentForWhiskey''. Welcome to Thugtown, a [[TheRoaringTwenties Prohibition-era city]] run by the mafia and plagued with zombies. You control Vinnie Cannoli, a mob enforcer sent to find Frankie "The Fly," a small-time wise guy who went missing during the outbreak.

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!! The ''"Zombies VS. Wiseguys: Hellbent for Whiskey"'' cartoon includes examples of:

* AdaptedOut: Paulie, Vinnie's partner in the cartoon, would not show up in the games which would be base on the cartoon's premise. In fact, his voice somehow ended up going on to become that of Frankie's, who did showed up in the game.
* TheAlcoholic: It's the Prohibition Era - everyone from the people in the streets to the mobsters running the operations are looking for some alcohol to drink. Even the Zombies who got turned into such by Constellis' tainted booze appear to be this, as if some lingering remnants of their Humanity drive them to towards Constelli distillery so they can taste the booze still stored there, a distraction which allowed Vinnie and Paulie (who went back to destroy the distillery with dynamite) to escape.
* BashBrothers: Vinnie and Paulie fought and work together throughout the entire cartoon.
* BoomHeadshot: Paulie does this to Luigi with his double-barreled sawn-off shotgun when Luigi turned into a zombie after drinking the tainted whiskey the Constellis brewed. The same whiskey the duo stole on orders of their boss, Mr. Bellucio.
* DestroyTheEvidence: After the mob enforcer duo barely escaped from the zombies, their boss demands they go back and destroy both the Constelli's distillery and Luigi's bar with dynamite so to leave nothing for the police to find.
* EverythingExplodesEnding: [[spoiler:The ''entire city'' is destroyed when Boss Bellucio accidentally sets off the highly-flammable Constelli cask whiskey which was spilled by the zombies overrunning the Constelli distillery through the sewer system and overflowing back up the toilets and sinks, with the fireball speeding back the same way and igniting all the alcohol left in the distillery all at once, resulting in a ''nuclear-grade'' explosion which levels the metropolis, complete with a mushroom cloud]].
* ExplainExplainOhCrap: When Paulie suggested the whiskey Luigi drank was responsible for turning him into a zombie, Vinnie initially scoffed at the idea...
--> '''Vinnie:''' "Well what about the people in the bar? They dranked it too - !" [Vinnie does a DoubleTake and looked out the office window in horror as a ''whole bar's worth of zombified patrons'' bear down upon him and Paulie]
* FailedASpotCheck:
** Vinnie and Paulie raided the Constelli's distillery to get their alcohol and makeup for the shortfall caused by Frankie's sabotage. They not only didn't suspect a thing when they discover the place unguarded, but failed to notice the Constellis guarding the place are all already dead in the distillery office, having fought each other to mutual annihilation after half their number turned into zombies sampling their own product.
** They also completely failed to notice the rest of Luigi's bar's patrons turning into zombies [[ExplainExplainOhCrap until Paulie pointed out that maybe the booze was responsible for turning Luigi himself into a zombie and Vinnie realizes what that implies]].
* INeedAFreakingDrink: Paulie's last line in the cartoon (minus 'Freaking') after surviving the zombie outbreak [[spoiler:and the city-levelling fireball]].
* LetUsNeverSpeakOfThisAgain: Both Vinnie and Paulie decided to go to a bar and get a drink after surviving the cartoon's events, intending to forget about the whole bizarre episode.
* MacGuffin: The Constellis' brew, which turns drinkers into Zombies [[spoiler:and also happen to be ridiculously combustable]].
* MoreDakka: Vinnie uses the classic Thompson submachine gun as his personal arm and used it to great effect icing Frankie the Fly and holding off a horde of zombies at Luigi's bar.
* NotUsingTheZWord: Both Vinnie and Paulie never refer the whiskey-zombies as such, with Paulie referring them as 'monsters', and even then only once. Justified in that they probably had no conception of the living dead and probably never even heard of the word, which wouldn't be popularized until decades later.
* RiddleForTheAges: Unlike in the games, the exact reason why the Constelli's alcohol turned drinkers into zombies is never answered. All we know is that the Constellis added or did something to the brew which causes this unintentionally, and that's as far as anyone else in the cartoon cared to know.
* SkewedPriorities: Both Vinnie and Paulie didn't really acknowledge the fact that [[UnwittingInstigatorOfDoom they may have unwittingly set off a chain of events]] which led to a zombie outbreak [[spoiler:and their city getting blown up]] by the cartoon's end.
--> '''Vinnie:''' Oh, man, I bet we're all gonna get blamed for this.
--> '''Paulie:''' Well, at least we got rid of the evidence.
* SmallRoleBigImpact: While Frankie the Fly had a smaller role in the cartoon (he was killed by the Mob enforcer duo within the first few minutes), he still set the entire plot in motion by blowing up the Bellucios' distillery plant on behalf of the Constellis, forcing Boss Bellucio to order Vinnie and Paulie to raid the Constellis' own distillery for new alcohol supplies and make up for their shortfall - and unintentionally set off a ZombieApocalypse when the latest batch turned out to turn people into Zombies.
* SoleSurvivor: Both Vinnie and Paulie are implied to be the only ones to survive the outbreak [[spoiler:and the whole city getting blown up in a metropolis-levelling alcohol-combusting fireball]] by the end of the cartoon.
* StuffBlowingUp: Exaggerated with [[EverythingExplodesEnding the cartoon's ending]], [[spoiler:when the cask whiskey in the Constelli distillery is ignited all at once, resulting in a colossal explosion which took out the zombies, both Bellucio and Constelli gangs and the ''entire freaking city'' all at once]].
* TruthInTelevision: While clearly Exaggerated in the cartoon, cask whiskey is in fact rather [[spoiler:combustable]], and the Constelli alcohol is portrayed as undiluted cask whiskey.
* TooDumbToLive: Vinnie and Paulie only thought for a moment how unusual it is a distillery owned by the Bellucios' rivals the Constellis is left unguarded, only thinking that it makes their job of raiding their supply easier. Granted, they would never had suspected the alcohol the Constellis brew somehow turned people into zombies and that the Constelli guards are already dead because of that, but they never suspected for a moment something must be very wrong with the whole situation and never bothered to investigate just to be sure, leading to them shipping some of the whiskey they stole to Vinnie's associate Luigi [[NiceJobBreakingItHero and unwittingly spreading the outbreak]].
* ZombieApocalypse: Vinnie and Paulie accidentally set off a small one when the booze they stole from the Constellis turned out to be defective, though they can't figure out [[RiddleForTheAges why it turns people into zombies]].
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** Once Vinnie is deep in the Thugtown Quarantine Zone, the remains of several Opel Blitz trucks, a vehicle used by the Wehrmacht, make an appearance. What's more, a Flammenwerfer 35, a German-made flamethrower, is made available for pickup. [[spoiler:The subsequent level then shows us that the Dark Don Syndicate are, in fact, working with the Nazis, who themselves are shown to be operating on US soil to transport barrels of zombie poison back to Germany.]]

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** Once Vinnie is deep in the Thugtown Quarantine Zone, the remains of several Opel Blitz trucks, a vehicle used by the Wehrmacht, make an appearance. What's more, a German weapons like the Flammenwerfer 35, a German-made flamethrower, is 35 and Mauser [=C96=] are made available for pickup. as weapon pickups. [[spoiler:The subsequent final Thugtown level then shows us that the Dark Don Syndicate are, in fact, working with the Nazis, who themselves are shown to be operating on US soil to transport barrels of zombie poison back to Germany.]]
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* DirtyCop: Implied with the Syndicate City Metropolitan Police, who attempt to apprehend Vinnie Cannoli despite the US government explicitly having pardoned him years prior. [[spoiler:It's highly likely that they were motivated to capture him thanks to the Dark Don's cash incentives. The police officers themselves during their idle animations keep showing interest in a wanted poster of Vinnie stating that there's a million dollar bounty on him.]]

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* {{Foreshadowing}}: There's two in the sequel.

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* {{Foreshadowing}}: There's two a few in the sequel.


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** Once Vinnie is deep in the Thugtown Quarantine Zone, the remains of several Opel Blitz trucks, a vehicle used by the Wehrmacht, make an appearance. What's more, a Flammenwerfer 35, a German-made flamethrower, is made available for pickup. [[spoiler:The subsequent level then shows us that the Dark Don Syndicate are, in fact, working with the Nazis, who themselves are shown to be operating on US soil to transport barrels of zombie poison back to Germany.]]
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* StationaryEnemy: The Nazis in ''2'' make use of various fixed gun emplacements in an attempt to stop Vinnie and the Allies, ranging from fixed [=MG42=] machine gun emplacements, to mortars, Flak guns, and even Nebelwerfer launchers firing guided missiles. These weapons are placed in vital areas, and must be destroyed by Vinnie, lest he take severe damage and get killed.

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* NaziZombies: In ''2'', Vinnie starts encountering zombified Nazi soldiers around the Dark Don's ElaborateUndergroundBase, presumably thanks to the side effects of harnessing the zombie poison.

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* NaziZombies: In ''2'', Vinnie starts encountering zombified Nazi soldiers around the Dark Don's ElaborateUndergroundBase, presumably thanks to the side effects of harnessing the zombie poison. In addition, the Dark Don and the Nazis have also been experimenting with giant zombies, augmenting them by providing them with [[StupidJetpackHitler advanced weapon attachments]].

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* CoolAirship: [[spoiler:Bellucio has one, and he needs Frankie (who's a pilot) to fly it for him. It serves as the final boss, protected by heavy armor, grenade launchers, and machine guns. Vinnie boards it after shooting its armor and guns to pieces.]]
* CoolBoat: In the sequel, you have to fight a U-boat.

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* CoolAirship: CoolAirship:
**
[[spoiler:Bellucio has one, and he needs Frankie (who's a pilot) to fly it for him. It serves as the final boss, protected by heavy armor, grenade launchers, and machine guns. Vinnie boards it after shooting its armor and guns to pieces.]]
** [[spoiler:Frankie, as the Dark Don, turns out to have developed a new generation of airships for the Nazis, in the form of the Haunebu. After defeating Frankie's personal airship, Vinnie ends up stealing another one to escape the German base, and ends up crashing in Roswell, NM.]]
* CoolBoat: In the sequel, you have to fight a German U-boat.
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* TheMole: [[spoiler:Joe Barista in ''2'', a close friend and pilot for Vinnie, turns out to be a Nazi spy and associate of both Commander Wienerschnitzel and the Dark Don.]]

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* ThoseWackyNazis: Given that the second game is set [[DuringTheWar during World War II]], the Nazis end up making an appearance and serve as one of the main antagonists, being the main financial and military backer of [[BigBad the mysterious Dark Don]].

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* ThoseWackyNazis: Given that the second game is set [[DuringTheWar during World War II]], the Nazis end up making an appearance and serve as one of the main antagonists, being the main financial and military backer of [[BigBad the mysterious Dark Don]]. And given the theme of the game, they're depicted in every single German and Nazi stereotype present, thick German accents and all.
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* ThoseWackyNazis: Given that the second game is set [[DuringTheWar during World War II]], the Nazis end up making an appearance and serve as one of the main antagonists, being the main financial and military backer of [[BigBad the mysterious Dark Don]].
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* MeleeATrois:
** In the original, it's Vinnie versus TheMafia versus the Zombies versus the US Army.
** In ''2'', it's Vinnie and the US Army (via an EnemyMine) versus the Nazis and Dark Don Syndicate versus the zombies. Vinnie initially fights the Army near Thugtown, before later helping them capture Omaha Beach, with the Army later repaying Vinnie by providing him with ammunition resupply.
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* TheQuisling: In ''2'', there's [[spoiler:Frankie the Fly, aka the Dark Don, who's been working with the Nazis as one of their top researchers by continuing to experiment with the zombie poison, and leads his own personal syndicate composed of [[LesCollaboreteurs Mafiosos willing to work with the Axis Powers]].]]
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* LesCollaboreteurs: [[spoiler:As it turns out, the enemy gangsters, who are American given their accents, pursuing Vinnie since the start of the game are part of the Dark Don's personal syndicate, and are working closely with the Nazis, who are enemies of the United States, in both transporting the zombie poison to Germany and attempting to kill or capture Vinnie. Later in the game, Vinnie himself finds out that his friend and pilot Joe Barista is one of them too, having received a huge payment by the Dark Don to sell Vinnie out.]]

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* LesCollaboreteurs: LesCollaborateurs: [[spoiler:As it turns out, the enemy gangsters, who are American given their accents, pursuing Vinnie since the start of the game are part of the Dark Don's personal syndicate, and are working closely with the Nazis, who are enemies of the United States, in both transporting the zombie poison to Germany and attempting to kill or capture Vinnie. Later in the game, Vinnie himself finds out that his friend and pilot Joe Barista is one of them too, having received a huge payment by the Dark Don to sell Vinnie out.]]
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* TheDragon: [[spoiler:Commander Wienerschnitzel serves as the Dark Don's in ''2'', commanding regular German forces of battalion strength, being Joe Barista's main contact in the Nazi hierarchy, and attempting to help the Dark Don capture Vinnie Cannoli.]]


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* LesCollaboreteurs: [[spoiler:As it turns out, the enemy gangsters, who are American given their accents, pursuing Vinnie since the start of the game are part of the Dark Don's personal syndicate, and are working closely with the Nazis, who are enemies of the United States, in both transporting the zombie poison to Germany and attempting to kill or capture Vinnie. Later in the game, Vinnie himself finds out that his friend and pilot Joe Barista is one of them too, having received a huge payment by the Dark Don to sell Vinnie out.]]

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* NaziZombies: In ''2'', Vinnie starts encountering zombified Nazi soldiers around the Dark Don's ElaborateUndergroundBase, presumably thanks to the side effects of harnessing the zombie poison.



* StupidJetpackHitler: [[spoiler:Frankie, as the Dark Don, ends up becoming one of the Nazis' top researchers following the events of the first game, having sold to them the secrets to the zombie serum. Amongst the technological developments he helps create include the Haunebu, the flying saucer he uses to fight Vinnie.]]

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* StupidJetpackHitler: StupidJetpackHitler:
** Amongst the German wonderweapons that Vinnie encounters upon landing in mainland Europe include the V2 rocket and guided missile launchers.
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[[spoiler:Frankie, as the Dark Don, ends up becoming one of the Nazis' top researchers following the events of the first game, having sold to them the secrets to the zombie serum. Amongst the technological developments he helps create include the Haunebu, the flying saucer he uses to fight Vinnie.]]

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* WhamShot: As Vinnie ventures deeper into the Thugtown Quarantine Zone in ''2'', [[spoiler:he finds out that there are German soldiers and officers in full battle gear operating on US soil.]]

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* WhamShot: As Vinnie ventures deeper into the Thugtown Quarantine Zone in ''2'', [[spoiler:he finds out that there are German soldiers and officers in full battle gear operating on US soil. Not only that, but the same Mafia goons that he's been encountering are in cahoots with them, and part of the mysterious Dark Don Syndicate.]]
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* DuringTheWar: The sequel takes place smack dab in the middle of UsefulNotes/WorldWarII, with recruitment and propaganda posters throughout the United States, [[spoiler:and Nazi spies secretly operating on US soil]].

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* DuringTheWar: The sequel takes place smack dab in the middle of UsefulNotes/WorldWarII, with recruitment and propaganda posters throughout the United States, [[spoiler:and Nazi spies and soldiers secretly operating on US soil]].

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* WarComesHome: [[spoiler:As Vinnie finds out during the sequel, thanks to the Dark Don, the Nazis have been secretly operating on US soil. They achieved this by having set up a large spy network in the mainland United States via the Thugtown Quarantine Zone and the Dark Don's syndicate. They've even set up an impromptu U-boat base in the city's ports.]]
* WhamShot: As Vinnie ventures deeper into the Thugtown Quarantine Zone in ''2'', [[spoiler:he finds out that there are German soldiers and officers in full battle gear operating on US soil.]]



* WeirdHistoricalWar: The SequelEscalation involves Vinnie taking on the Nazis, who try to create zombie troops as a Wunderwaffe. On their own soil. Do we even have to mention he wrecks a V-2 missile base by himself?

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* WeirdHistoricalWar: The SequelEscalation involves Vinnie taking on the Nazis, who try to create zombie troops as a Wunderwaffe. On their own soil. Do we even have to mention he wrecks a V-2 missile base by himself?himself? And that he forms an EnemyMine with the very same US Army that tried to have him killed before?



* WarComesHome: [[spoiler:As Vinnie finds out during the sequel, thanks to the Dark Don, the Nazis have been secretly operating on US soil. They achieved this by having set up a large spy network in the mainland United States via the Thugtown Quarantine Zone and the Dark Don's syndicate. They've even set up an impromptu U-boat base in the city's ports.]]
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* WarComesHome: [[spoiler:As Vinnie finds out, thanks to the Dark Don, the Nazis have been secretly operating on US soil. They achieved this by having set up a large spy network in the mainland United States via the Thugtown Quarantine Zone and the Dark Don's syndicate. They've even set up an impromptu U-boat base in the city's ports.]]

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* WarComesHome: [[spoiler:As Vinnie finds out, out during the sequel, thanks to the Dark Don, the Nazis have been secretly operating on US soil. They achieved this by having set up a large spy network in the mainland United States via the Thugtown Quarantine Zone and the Dark Don's syndicate. They've even set up an impromptu U-boat base in the city's ports.]]
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* WarComesHome: [[spoiler:As Vinnie finds out, thanks to the Dark Don, the Nazis have been secretly operating on US soil. They achieved this by having set up a large spy network in the mainland United States via the Thugtown Quarantine Zone and the Dark Don's syndicate. They've even set up an impromptu U-boat base in the city's ports.]]
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* EnemyMine: Vinnie ends up helping the US Army to take down the Nazis in Europe, despite the latter having attempted to kill him at Thugtown (once during the original zombie outbreak in the 1920s, and then again when Vinnie returns in 1944). In return for Vinnie singlehandedly breaching the Atlantic Wall defenses on D-Day, the Army ends up providing him with weapons and ammunition to take down the Nazis' and particularly the Dark Don's operations.
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* {{Hypocrite}}: [[spoiler:In the first game, Frankie, being a World War I veteran, makes big of how he served the US Armed Forces as a pilot, being a patriot and all. Come the events of the sequel, however, this is shown to be a farce, with Frankie (under the alias of the Dark Don) actively collaborating with the Nazis in fighting against the United States.]]
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* BigBad: [[spoiler:Frankie the Fly is the one behind the zombie outbreak in Thugtown, having poisoned the local alcohol supply using a batch of special poison concocted by a German scientist he was in contact with. Following his plan getting foiled at the end of the first game, he returns as this in ''2'', under the alias of the Dark Don, [[PiggybackingOnHitler working closely with Hitler]] and ThoseWackyNazis in attempting to TakeOverTheWorld.]]

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