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* NonindicativeName: There's an achievement called "Title Finally Relevant" because generally speaking you ''don't'' hold people at gunpoint. The creator mocks himself in the description of the achievement for coming up with the title too soon.
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* BreadEggsBreadedEggs: [[http://steamtradingcards.wikia.com/wiki/Gunpoint The Steam badges]] for collecting Gunpoint trading cards include "Ninja", "Ghost", and "[[NinjaPirateZombieRobot Ninja Ghost]]".
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* FreelookButton: While not the straightst example of it, going into hacking mode, lets you scout the map and look for hackable electronics but also to scout the enviroment for any guards and see their guard's view-cone. Of course, Conway can't move while hacking.

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* FreelookButton: While not the straightst straightest example of it, going into hacking mode, lets you scout the map and look for hackable electronics but also to scout the enviroment for any guards and see their guard's view-cone. Of course, Conway can't move while hacking.
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* EleventhHourSuperpower: The Gatecrashers, which you can't afford until the final mission, which they're required for.
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On June 19, 2014, the built-in level editor was given the capability to upload levels to the Steam Workshop.
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* PuzzleBoss: The finale, when Conway confronts [[spoiler:Gessler]], has ''seven'' different methods (all with achievements). Specifically, they are: [[spoiler:pounce on him and knock him out]]; [[spoiler:punch him to death]]; [[spoiler:hold him up and make him surrender]]; [[spoiler:shoot him]]; [[spoiler:pounce onto him and out the window]]; [[spoiler:knocking him out with his own door trap]]; and [[spoiler:kicking the door off the hinges and onto him]].

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* PuzzleBoss: The finale, when Conway confronts [[spoiler:Gessler]], has ''seven'' ''eight'' different methods (all with achievements). Specifically, they are: [[spoiler:pounce on him and knock him out]]; [[spoiler:punch him to death]]; [[spoiler:hold him up and make him surrender]]; [[spoiler:shoot him]]; [[spoiler:pounce onto him and out the window]]; [[spoiler:knocking him out with his own door trap]]; [[spoiler:render him defenseless by rewiring his gun]]; and [[spoiler:kicking the door off the hinges and onto him]].
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* ButHeSoundsHandsome: In one mission, Conway is asked to break into a suspect's apartment and search for clues. Little does the client know, the apartment belongs to Conway himself, leading (possibly) to this trope during his debriefing.
--> '''Mayfield''': Find anything?
--> '''Conway''': Nope, the place was clean. Only thing this guy's guilty of is great taste.
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* DialogueTree: During introduction to a mission, Conway can either ask about some useful things, be a DeadpanSnarker, or act like he got a mental problem.

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* DialogueTree: During introduction to a mission, Conway can either ask about some useful things, be a DeadpanSnarker, or act like he got a mental problem.giant loon.



* EliteMooks: The Professionals can see in the dark and won't be intimidated by having a gun pointed at them (they'll [[WhyDontYouJustShootHim just shoot you).]] They also appear to shoot faster than other guards, all of which works together to make them much more difficult to take out, especially [[PacifistRun without killing]] them.
** Before the Professionals, you meet the Enforcers; heavily armored cops who are immune to door knock-outs and being pounced. However, they're still susceptible to falls and electric shocks.

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* EliteMooks: The Professionals can see in the dark and won't be intimidated by having a gun pointed at them (they'll [[WhyDontYouJustShootHim just shoot you).]] They also appear to shoot faster than other guards, all of which works together to make them much more difficult to take out, especially [[PacifistRun without killing]] them.
them. Thankfully, you can punch their lights out, unlike Enforcers.
** Before the Professionals, you meet the Enforcers; heavily armored cops who are immune to door knock-outs and being pounced. However, they're still susceptible to falls and falls, electric shocks.shocks, and [[WhyDontYouJustShootHim getting shot.]]



* EvilCounterpart: Hightower to Conway.
* FilmNoir: In spite of it's sense of humor, a lot of tropes from the classic setting are played straight. We have a detective investigating a murder, trying to prove the innocence of a framed young woman, evading a corrupt or incompetent police force, and the main client is a fiery haired FemmeFatale

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* EvilCounterpart: Hightower to Conway.
Conway, who are both professionals with nice hats and powered trousers to allow them to leap great distances.
* FilmNoir: In spite of it's its sense of humor, a lot of tropes from the classic setting are played straight. We have a detective investigating a murder, trying to prove the innocence of a framed young woman, evading a corrupt or incompetent police force, and the main client is a fiery haired FemmeFatale



* HiredToHuntHimself: The Chief of Police hires Conway to investigate the destruction of evidence in connection with the Delago murder. At one point, Conway gets to search his own apartment for evidence to implicate himself with. Depending on your dialogue choices, Conway may or may not get a chance to explain himself.

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* HiredToHuntHimself: The Chief of Police hires Conway to investigate the destruction of evidence in connection with the Delago murder. At one point, Conway gets to search his own apartment for evidence to implicate himself with. Depending on your dialogue choices, Conway may or may not get a chance to explain himself.himself, but if he does, he'll either respond that [[ItAmusedMe he found it fun or has issues,]] or that he paid well.
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* TheDevTeamThinksOfEverything: As noted under PuzzleBoss, there's seven ways to beat the final confrontation. Even more notable, however, is holding the villain at gunpoint has Conway tell them to drop their gun, and if you have a kill record they do out of fear; doing the same after a PacifistRun, however, and your reward is that the villain pulls a "YouWouldntShootMe" speech and ''then shoots you.''


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** Also notable in that, provided the player doesn't kill anyone throughout the game, having a conversation at gunpoint with the villain results in them pulling a YouWouldntShootMe and then shooting you first.
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* HiredToHuntHimself: The Chief of Police hires Conway to investigate the destruction of evidence in connection with the Delago murder. At one point, Conway gets to search *his own apartment* for evidence to implicate himself with. Depending on your dialogue choices, Conway may or may not get a chance to explain himself.

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* HiredToHuntHimself: The Chief of Police hires Conway to investigate the destruction of evidence in connection with the Delago murder. At one point, Conway gets to search *his his own apartment* apartment for evidence to implicate himself with. Depending on your dialogue choices, Conway may or may not get a chance to explain himself.

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Elaborating on some zero-context examples and general formatting.


* BadAss: I think it's safe to call Conway one of these.
** BadassLongcoat: Conway all the way. Hightower also seems to have this going for him [[spoiler: especially after he tackles you through the window of a seven story building]]

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* BadAss: I think it's safe to call Conway can smash through glass windows, kick doors into guards and deliver Noir one of these.
**
liners during conversations - if the player chooses to do so.
*
BadassLongcoat: Justified. Both Conway all the way. and Hightower also seems to have this going for him own a special brand of coat that protects the wearer from glass shards and long falls. Having such protection is probably the reason Conway can recklessly attempt BadAss feats, and the reason [[spoiler: especially after he tackles you Hightower doesn't hesitate in tackling Conway through the window of a seven story building]]building]].



* NiceHat: "Conway, hat fancier."
** The promotional VideoGame/TeamFortress2 item, the [[http://wiki.teamfortress.com/wiki/Crosslinker%27s_Coil Crosslinker's Coil]], implies that his hatband is electrical cable (''powered'', no less). Seeing as this is Conway we're talking about, it's pretty likely.
* NoHoldsBarredBeatdown: After pouncing on someone, Conway has a chance to knock them out with a quick punch, before getting back up and continuing. Nothing stops him from staying on top of a guard and continuing to punch him... [[VideoGameCrueltyPotential for however long he wants]]. The game tells you to stop since you only need to punch him once. Then it tells you that you don't have to keep doing it, since there's not an achievement for it or anything. [[spoiler:Eventually it gives up and hands you an achievement... after you punch someone a hundred times.]]
** Slightly lampshaded in the game's trailer.

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* NiceHat: "Conway, hat fancier."
**
" The promotional VideoGame/TeamFortress2 item, the [[http://wiki.teamfortress.com/wiki/Crosslinker%27s_Coil Crosslinker's Coil]], implies that his hatband is electrical cable (''powered'', no less). Seeing as this is Conway we're talking about, it's pretty likely.
* NoHoldsBarredBeatdown: After pouncing on someone, Conway has a chance to knock them out with a quick punch, before getting back up and continuing. Nothing stops him from staying on top of a guard and continuing to punch him... [[VideoGameCrueltyPotential for however long he wants]]. The game tells you to stop since you only need to punch him once. Then it tells you that you don't have to keep doing it, since there's not an achievement for it or anything. [[spoiler:Eventually it gives up and hands you an achievement... after you punch someone a hundred times.]]
** Slightly lampshaded
]] [[LampshadeHanging Lampshaded]] in the game's trailer.



* PointBuildSystem: As you get further in the game, you get more upgrade points to upgrade the Bullfrog trousers (increasing range or decreasing charge time), or increasing the battery's power.

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* PointBuildSystem: As PointBuildSystem:
**As
you get further in the game, you get more upgrade points to upgrade the Bullfrog trousers (increasing range or decreasing charge time), or increasing the battery's power.



* PoorCommunicationKills: Early in the game, a girl calls you in to prove her innocence in the case, which you can't do since [[NiceJobBreakingItHero you got rid of all the proof]]. [[spoiler: Double example, because Rooke calls you up later on and tells you she committed suicide because of it ]]

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* PoorCommunicationKills: Early in the game, a girl calls you in to prove her innocence in the case, which you can't do since [[NiceJobBreakingItHero you got rid of all the proof]]. [[spoiler: Double example, because Rooke calls you up later on and tells you she committed suicide because of it ]]it]].



* PuzzleBoss: The finale, when Conway confronts [[spoiler:Gessler]], has ''seven'' different methods (all with achievements).
** Specifically, they are: [[spoiler:pounce on him and knock him out]]; [[spoiler:punch him to death]]; [[spoiler:hold him up and make him surrender]]; [[spoiler:shoot him]]; [[spoiler:pounce onto him and out the window]]; [[spoiler:knocking him out with his own door trap]]; and [[spoiler:kicking the door off the hinges and onto him]].

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* PuzzleBoss: The finale, when Conway confronts [[spoiler:Gessler]], has ''seven'' different methods (all with achievements).
**
achievements). Specifically, they are: [[spoiler:pounce on him and knock him out]]; [[spoiler:punch him to death]]; [[spoiler:hold him up and make him surrender]]; [[spoiler:shoot him]]; [[spoiler:pounce onto him and out the window]]; [[spoiler:knocking him out with his own door trap]]; and [[spoiler:kicking the door off the hinges and onto him]].



* VideoGameCrueltyPunishment: Firing the Resolver once will net you a timer to exit the level before a police sniper gets into position to shoot you dead if you exit a building. It is a punishment since the game only lets you fire the Resolver at a person.
** Just don't fire it twice. [[spoiler:[[NonStandardGameOver It'll instantly spawn the police sniper]].]]

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* VideoGameCrueltyPunishment: Firing the Resolver once will net you a timer to exit the level before a police sniper gets into position to shoot you dead if you exit a building. It is a punishment since the game only lets you fire the Resolver at a person.
** Just don't fire
person. Firing it twice. twice will [[spoiler:[[NonStandardGameOver It'll instantly spawn the police sniper]].]]



* WhyDontYouJustShootHim: In the final confrontation, you have the option of taking out your opponent in a number of potentially complex ways. This is one of the easier ones, and the game gives you an achievement of the same name for doing so.

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* WhyDontYouJustShootHim: WhyDontYouJustShootHim:
**
In the final confrontation, you have the option of taking out your opponent in a number of potentially complex ways. This is one of the easier ones, and the game gives you an achievement of the same name for doing so.
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* GreyAndGreyMorality: When it comes to choosing between [[spoiler: jailing an innocent man or letting your client's killer escape]] in the final act of the game, Conway regards whatever the player chooses as the "[[LampshadeHanging the least shitty of two incredibly shitty sides]]".
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repoint past Pothole Magnet


--> I don't get into trouble. [[InSovietRussiaTropeMocksYou Trouble gets]]...in...OK, that one's not going anywhere.

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--> I don't get into trouble. [[InSovietRussiaTropeMocksYou [[RussianReversal Trouble gets]]...in...OK, that one's not going anywhere.
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* PoorCommunicationKills: Early in the game, a girl calls you in to prove her innocence in the case, which you can't do since [[NiceJobBreakingItHero you got rid of all the proof]]. [[spoiler]] Double example, because Rooke calls you up later on and tells you she committed suicide because of it [[/spoiler]]

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* PoorCommunicationKills: Early in the game, a girl calls you in to prove her innocence in the case, which you can't do since [[NiceJobBreakingItHero you got rid of all the proof]]. [[spoiler]] [[spoiler: Double example, because Rooke calls you up later on and tells you she committed suicide because of it [[/spoiler]]]]
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* PoorCommunicationKills: Early in the game, a girl calls you in to prove her innocence in the case, which you can't do since [[NiceJobBreakingItHero you got rid of all the proof]]. [[spoiler]] Double example, because Rooke calls you up later on and tells you she committed suicide because of it [[/spoiler]]
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** Hidden in the background of one screen is a [[http://derpibooru.org/523863 neon sign]] with [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rainbow Dash]] on it.

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-->[[spoiler:Fritz:]] "Look at that, Shit Hat Conway packs a piece.
-->Conway: For your own safety, [[spoiler:Fritz]], do not insult the hat.

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-->[[spoiler:Fritz:]] -->'''[[spoiler:Gessler]]''': "Look at that, Shit Hat Conway packs a piece.
-->Conway:
piece.\\
'''Conway''':
For your own safety, [[spoiler:Fritz]], do not insult the hat.


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* PuzzleBoss: The finale, when Conway confronts [[spoiler:Gessler]], has ''seven'' different methods (all with achievements).
** Specifically, they are: [[spoiler:pounce on him and knock him out]]; [[spoiler:punch him to death]]; [[spoiler:hold him up and make him surrender]]; [[spoiler:shoot him]]; [[spoiler:pounce onto him and out the window]]; [[spoiler:knocking him out with his own door trap]]; and [[spoiler:kicking the door off the hinges and onto him]].
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* VideoGameCrueltyPotential: After completing Gessler: Acquisitions, you can tell him about Rooke's trace in the prototype he had you steal from her. If you do, you'll get an extra $450 later on, but [[spoiler:Rooke will call you after to tell you that the prototype you brought back had a bomb inside and blew up in one of her labs, killing three people]].
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* HiredToHuntHimself: The Chief of Police hires Conway to investigate the destruction of evidence in connection with the Delago murder. At one point, Conway gets to search *his own apartment* for evidence to implicate himself with. Depending on your dialogue choices, Conway may or may not get a chance to explain himself.

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* DeathIsASlapOnTheWrist: Dying lets you continue the game from a quite frequent autosave feature. And the saves usually go back a few seconds prior to Conway's demise.



* DisasterDominoes:
* DeathIsASlapOnTheWrist: Dying lets you continue the game from a quite frequent autosave feature. And the saves usually go back a few seconds prior to Conway's demise.

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* DisasterDominoes:
* DeathIsASlapOnTheWrist: Dying lets you continue
DisasterDominoes: You can use the game from a quite frequent autosave feature. And Crosslink and its associated upgrades to set things up so that (for example) all the saves usually lights go off, and the guard who goes to turn them back a few seconds prior to Conway's demise.on instead shoots one of his co-workers and knocks out another.

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* TheDragon: Hightower can be one for [[spoiler:Gessler]] if you side with Rooke.



* TheDragon: Hightower can be one for [[spoiler:Gessler]] if you side with Rooke.


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* SpiritualSuccessor: To ''VideoGame/TheArtOfTheft'', which makes sense considering that Tom Francis once interviewed [[{{Creator/BenCroshaw}} Yahtzee]], meaning that inspiration could have been derived at some point.

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* RubeGoldbergHatesYourGuts: Using the crosslink to rewire levels to kill or knock out guards is a major feature of the game. The chain of devices you use to do this can be as simple or as complicated as you can imagine.

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* RubeGoldbergHatesYourGuts: Using the crosslink to rewire levels to kill or knock out guards is a major feature of the game. The chain of devices you use to do this can be as simple or as complicated as you can imagine. imagine.
* ShoutOut: One response follows:
-->'''Gessler''': I need someone serious. Are you?\\
'''Conway''': [[Film/{{Airplane}} I am serious. And don't call me Shirley.]]
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Moving to X Meets Y page.


* XMeetsY: ''VideoGame/TheArtOfTheft'' meets ''WesternAnimation/InspectorGadget'', with ''VideoGame/MarkOfTheNinja'' and ''Franchise/MetalGear'' trying to sneak around the side, and a side order of ''Film/ChinaTown''.
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** The promotional VideoGame/TeamFortress2 item, the [[http://wiki.teamfortress.com/wiki/Crosslinker%27s_Coil Crosslinker's Coil]], implies that his hatband is electrical cable (''powered'', no less). Seeing as this is Conway we're talking about, it's pretty likely.
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* EverythingIsOnline: Downplayed. Everything within the same building is on the same circuit, and controlled by software. The Crosslink is a program used to hack the circuit.
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* ActionCommands: [[spoiler: Happens during the last level. You can either fight off the hitman who also uses a pair of Bullfrog trousers by punching him, or shoot him. Shooting him causes a 60 second timer to start.]]

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* ActionCommands: [[spoiler: Happens during the last level.level if you did Rooke's mission beforehand. You can either fight off the hitman who also uses a pair of Bullfrog trousers by punching him, or shoot him. Shooting him causes a 60 second timer to start.]]
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* XMeetsY: ''VideoGame/TheArtOfTheft'' meets ''WesternAnimation/InspectorGadget'', with ''VideoGame/MarkOfTheNinja'' and ''Franchise/MetalGear'' trying to sneak around the side, and a side order of ''Film/ChinaTown''.
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Moving to trivia.


** An additional example lies in the way the gun mechanics work. You can get a gun and point it at someone, and as long as you're pointing it at them, they're too scared to shoot you. The black-suited [[EliteMooks "professionals"]] will shoot you anyway. It also provides a number of reasons for the player not to shoot, primarily that doing so causes a timer to count down to the arrival of a police sniper (who can shoot you dead instantly), but secondarily due to a hard limit on the number of bullets you have access to in the game ([[RevolversAreJustBetter six]], naturally).

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** An additional example lies in the way the gun mechanics work. You can get a gun and point it at someone, and as long as you're pointing it at them, they're too scared to shoot you. You can use this to shove guards off of ledges. The black-suited [[EliteMooks "professionals"]] will shoot you anyway. It also provides a number of reasons for the player not to shoot, primarily that doing so causes a timer to count down to the arrival of a police sniper (who can shoot you dead instantly), but secondarily due to a hard limit on the number of bullets you have access to in the game ([[RevolversAreJustBetter six]], naturally).



* XMeetsY: ''VideoGame/TheArtOfTheft'' meets ''WesternAnimation/InspectorGadget'', with ''VideoGame/MarkOfTheNinja'' and ''Franchise/MetalGear'' trying to sneak around the side, and a side order of ''Film/ChinaTown''.

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* XMeetsY: ''VideoGame/TheArtOfTheft'' meets ''WesternAnimation/InspectorGadget'', with ''VideoGame/MarkOfTheNinja'' and ''Franchise/MetalGear'' trying to sneak around the side, and a side order of ''Film/ChinaTown''.

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* BadassLongcoat: Conway all the way. Hightower also seems to have this going for him [[spoiler: especially after he tackles you through the window of a seven story building]]

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* BadAss: I think it's safe to call Conway one of these.
**
BadassLongcoat: Conway all the way. Hightower also seems to have this going for him [[spoiler: especially after he tackles you through the window of a seven story building]]
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* TheDragon: Hightower can be one for [[spoiler:Gessler]] if side with Rooke.

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* TheDragon: Hightower can be one for [[spoiler:Gessler]] if you side with Rooke.

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