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* CheckpointSystem: The game autosaves frequently, so dying to a failed attempt to push a guard out the window, can easily become a [[DeathIsASlapOnTheWrist slap on the wrist]].
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* ActionCommands: [[spoiler: Happens during the last level. You can either fight off the hitman who also uses a pair of Bullfrog trousers by punching him, or shoot him. Shooting him causes a 60 second timer to start.]]
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* SideView: This game being a 2D platformer with stealth, it's a self-explanatory trope.
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* DeathIsASlapOnTheWrist: Dying lets you continue the game from a quite frequent autosave feature. And the saves usually go back a few seconds prior to Conway's demise.


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* PointBuildSystem: As you get further in the game, you get more upgrade points to upgrade the Bullfrog trousers (increasing range or decreasing charge time), or increasing the battery's power.
** The money you earn is most likely used to buy a few useful upgrades. Some upgrades are needed for certain missions.
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* DialogueTree: During introduction to a mission, Conway can either ask about some useful things, be a DeadpanSnarker, or act like he got a mental problem.


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* FreelookButton: While not the straightst example of it, going into hacking mode, lets you scout the map and look for hackable electronics but also to scout the enviroment for any guards and see their guard's view-cone. Of course, Conway can't move while hacking.


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** Slightly lampshaded in the game's trailer.
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** Also, depending on the level, the timer for the police sniper varies on the size of the level. The bigger level the more time you have to escape before the police sniper arrives.
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With footage placing him at the crime scene, Conway is certain to be arrested for the murder until Rooke, Selena's employer, calls Conway up. She knows Conway didn't kill Selena, seeing as she was killed before the camera saw him, but she still has to hand the footage over to the police. However, if Conway were to erase all the backups...

So starts a winding tale of corporate espionage, intrigue, and faces getting punched as Conway searches for the real killer.

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With footage placing him at the crime scene, Conway is certain to be arrested for the murder until Rooke, Selena's employer, calls Conway up. She knows Conway didn't kill Selena, seeing as she was killed shot before the camera saw him, but she still has to hand the footage over to the police. However, if Conway were to erase all the backups...

So starts a winding tale of corporate that involves espionage, corporate intrigue, and faces a whole boatload of people getting punched as Conway searches for in the real killer.
face.



* NoHoldsBarredBeatdown: After pouncing on someone, Conway has a chance to knock them out with a quick punch, before getting back up and continuing. Nothing stops him from staying on top of a guard and continuing to punch him... [[VideoGameCrueltyPotential for however long he wants]]. The game tells you to stop, you only need to punch him once. Then it tells you that you do not have to keep doing it, there is no achievement for it or anything. [[spoiler:Eventually it finally gives up and hands you an achievement for punching a downed enemy a hundred times]].

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* NoHoldsBarredBeatdown: After pouncing on someone, Conway has a chance to knock them out with a quick punch, before getting back up and continuing. Nothing stops him from staying on top of a guard and continuing to punch him... [[VideoGameCrueltyPotential for however long he wants]]. The game tells you to stop, stop since you only need to punch him once. Then it tells you that you do not don't have to keep doing it, there is no since there's not an achievement for it or anything. [[spoiler:Eventually it finally gives up and hands you an achievement for punching a downed enemy achievement... after you punch someone a hundred times]].times.]]

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* GunpointBanter: A possible way for the final confrontation to play out.

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* GunpointBanter: A possible way for Possible in the final confrontation finale, if Conway opts to play out. use the Resolver.
-->[[spoiler:Fritz:]] "Look at that, Shit Hat Conway packs a piece.
-->Conway: For your own safety, [[spoiler:Fritz]], do not insult the hat.



* PutDownYourGunAndStepAway: Conway can try this at the finale. [[spoiler: It only works if he's killed before, as his opponent knows he's willing to shoot.]]

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* PutDownYourGunAndStepAway: While there's no hostage involved, Conway can try this at the finale. finale.[[spoiler: It only works if he's killed before, as so his opponent knows he's willing to shoot.]]

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The game starts off when Richard Conway, professional spy, hurls himself through his apartment window in a mishap with his new Bullfrog Projectile trousers. Watching from across the street is Selena Delgado, an employee for Rooke Firearms, who calls and offers him a job. Conway accepts, but is caught on camera on his way up to meet her; unfortunate, given that another agent murders Delgado shortly afterwards. With footage placing him at the crime scene, Conway is certain to be arrested for the murder. Rooke, Selena's employer, calls Conway up shortly afterwards, offering to help him wipe all the backups of the incriminating footage. From there, it spirals into a winding tale of corporate espionage, intrigue, and plenty of face-punching as Conway searches for the truth.

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The game starts off when Richard Conway, professional spy, hurls himself through his apartment window in a mishap with his new Bullfrog Projectile trousers. Watching from across the street is Selena Delgado, an employee for Rooke Firearms, who calls and offers him a job. Conway accepts, but is caught on camera on his way up to meet her; unfortunate, given that another agent murders Delgado shortly afterwards.

With footage placing him at the crime scene, Conway is certain to be arrested for the murder. murder until Rooke, Selena's employer, calls Conway up shortly afterwards, offering up. She knows Conway didn't kill Selena, seeing as she was killed before the camera saw him, but she still has to help him wipe hand the footage over to the police. However, if Conway were to erase all the backups of the incriminating footage. From there, it spirals into backups...

So starts
a winding tale of corporate espionage, intrigue, and plenty of face-punching faces getting punched as Conway searches for the truth.
real killer.


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* GunpointBanter: A possible way for the final confrontation to play out.


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* PutDownYourGunAndStepAway: Conway can try this at the finale. [[spoiler: It only works if he's killed before, as his opponent knows he's willing to shoot.]]

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The player assumes the role of Richard Conway (Professional Spy, Amateur Electrician, and Weaponized Jerk) as he tries to clear his name for a murder he didn't commit.

NeedsABetterDescription.

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The player assumes the role of game starts off when Richard Conway, professional spy, hurls himself through his apartment window in a mishap with his new Bullfrog Projectile trousers. Watching from across the street is Selena Delgado, an employee for Rooke Firearms, who calls and offers him a job. Conway (Professional Spy, Amateur Electrician, accepts, but is caught on camera on his way up to meet her; unfortunate, given that another agent murders Delgado shortly afterwards. With footage placing him at the crime scene, Conway is certain to be arrested for the murder. Rooke, Selena's employer, calls Conway up shortly afterwards, offering to help him wipe all the backups of the incriminating footage. From there, it spirals into a winding tale of corporate espionage, intrigue, and Weaponized Jerk) plenty of face-punching as he tries to clear his name Conway searches for a murder he didn't commit.

NeedsABetterDescription.
the truth.



* ClothesMakeTheSuperman: Most of Conway's abilities come from the special trousers he wears, and his trenchcoat may similarly be a performance enhancer.

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* ClothesMakeTheSuperman: Most of Conway's abilities come from the special Bullfrog trousers he wears, and his Dropshot trenchcoat may similarly be a performance enhancer. prevents him from being splattered all over the streets every time he falls several stories.
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* ClothesMakeTheSuperman: Most of Conway's abilities come from the special trousers he wears, and his trenchcoat may similarly be a performance enhancer.
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* JumpPhysics: The game begins after Conway buys a pair of "Bullfrog" powered leap trousers. They allow him to fall any distance without harm, and charge up to send himself leaping in a far arc. Much is made about using them to either evade enemies, or pounce on them with a DeadlyLunge.
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* XMeetsY: ''VideoGame/TheArtOfTheft'' meets ''WesternAnimation/InspectorGadget''.
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* ArtifactTitle: An usual example for something that is not a sequel or a series. The title was chosen early in development, and the gameplay kind of wandered away from much indicative of it. The achievement for getting the Resolver and sticking up an enemy with it is "Title Finally Relevant" with this [[LampshadeHanging lampshade-laden]] description:

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* ArtifactTitle: An usual unusual example for something that is not a sequel or a series. The title was chosen early in development, and the gameplay kind of wandered away from much indicative of it. The achievement for getting the Resolver and sticking up an enemy with it is "Title Finally Relevant" with this [[LampshadeHanging lampshade-laden]] description:
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NeedsABetterDescription.

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----



* NoHoldsBarredBeatdown: After pouncing on someone, Conway has a chance to knock them out with a quick punch, before getting back up and continuing. Nothing stops him from staying on top of a guard and continuing to punch him... [[VideoGameCrueltyPotential for however long he wants]]. The game tells you to stop, you only need to punch him once. Then it tells you that you do not have to keep doing it, there is no achievement for it or anything. Eventually it finally gives up and hands you an achievement for punching a downed enemy a hundred times.

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* NoHoldsBarredBeatdown: After pouncing on someone, Conway has a chance to knock them out with a quick punch, before getting back up and continuing. Nothing stops him from staying on top of a guard and continuing to punch him... [[VideoGameCrueltyPotential for however long he wants]]. The game tells you to stop, you only need to punch him once. Then it tells you that you do not have to keep doing it, there is no achievement for it or anything. Eventually [[spoiler:Eventually it finally gives up and hands you an achievement for punching a downed enemy a hundred times.times]].



** An additional example lies in the way the gun mechanics work. You can get a gun and point it at someone, and as long as you're pointing it at them, they're too scared to shoot you. The black-suited [[EliteMooks "professionals"]] will shoot you anyway. It also provides a number of reasons for the player not to shoot, primarily that doing so causes a timer to count down to the arrival of a police sniper (who can shoot you dead instantly), but secondarily due to a hard limit on the number of bullets you have access to in the game ([[RevolversAreJustBetter six]], naturally).

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** An additional example lies in the way the gun mechanics work. You can get a gun and point it at someone, and as long as you're pointing it at them, they're too scared to shoot you. The black-suited [[EliteMooks "professionals"]] will shoot you anyway. It also provides a number of reasons for the player not to shoot, primarily that doing so causes a timer to count down to the arrival of a police sniper (who can shoot you dead instantly), but secondarily due to a hard limit on the number of bullets you have access to in the game ([[RevolversAreJustBetter six]], naturally).naturally).

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Gunpoint is a puzzle platformer recently released on Steam. It was made by Tom Francis.

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Gunpoint [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/gunpoint_7997.png]]

'''''Gunpoint'''''
is a puzzle platformer recently released on Steam. It was made by Tom Francis.
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* NiceHat: "Richard Conway, hat fancier."

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* NiceHat: "Richard Conway, "Conway, hat fancier."
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* NoHoldsBarredBeatdown: After pouncing on someone, Conway has a chance to knock them out with a quick punch, before getting back up and continuing. Nothing stops him from staying on top of a guard and continuing to punch him... [[VideoGameCrueltyPotential for however long he wants]]. The game tells you to stop, you only need to punch him once. Then it tells you that you do not have to keep doing it, there is no achievement for it or anything. Eventually it finally gives up and hands you an achievement for punching a downed enemy a hundred times.
Is there an issue? Send a MessageReason:
None


* ArtifactTitle: An usual example for something that is not a sequel or a series. The title was chosen early in development, and the gameplay kind of wandered away from much indicative of it. The achievement for getting the Resolver and sticking up an enemy with it is "Title Finally Relevant" with the description:

to:

* ArtifactTitle: An usual example for something that is not a sequel or a series. The title was chosen early in development, and the gameplay kind of wandered away from much indicative of it. The achievement for getting the Resolver and sticking up an enemy with it is "Title Finally Relevant" with the this [[LampshadeHanging lampshade-laden]] description:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtifactTitle: An usual example for something that is not a sequel or a series. The title was chosen early in development, and the gameplay kind of wandered away from much indicative of it. The achievement for getting the Resolver and sticking up an enemy with it is "Title Finally Relevant" with the description:
-->"Help me justify my early, not entirely wise choice of game name by holding someone at gunpoint with the Resolver."

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Gunpoint is a puzzle platformer recently released on Steam. It was made by Tom Francis.

to:

Gunpoint is a puzzle platformer recently released on Steam. It was made by Tom Francis.
Francis.

The player assumes the role of Richard Conway (Professional Spy, Amateur Electrician, and Weaponized Jerk) as he tries to clear his name for a murder he didn't commit.



* ClusterFBomb: Gessler's first words to Conway are "Who the fuck are you?", and he gets steadily more inventive as the game goes on.

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* CorruptCorporateExecutive: Fritz Gessler, CEO of Intex.
* ClusterFBomb: Gessler's first words to Conway are "Who the fuck are you?", and he only gets steadily more inventive as the game goes on.vulgar from there.


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** Before the Professionals, you meet the Enforcers; heavily armored cops who are immune to door knock-outs and being pounced. However, they're still susceptible to falls and electric shocks.

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* EliteMooks: The Professionals can see in the dark and won't be intimidated by having a gun pointed at them (they'll [[WhyDontYouJustShootHim just shoot you). They also appear to shoot faster than other guards, all of which works together to make them much more difficult to take out, especially [[PacifistRun without killing]] them.

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* ClusterFBomb: Gessler's first words to Conway are "Who the fuck are you?", and he gets steadily more inventive as the game goes on.
* DeadpanSnarker: Conway can be unrepentantly glib no matter the circumstance, although almost everyone gets a chance to be witty.
* EliteMooks: The Professionals can see in the dark and won't be intimidated by having a gun pointed at them (they'll [[WhyDontYouJustShootHim just shoot you). ]] They also appear to shoot faster than other guards, all of which works together to make them much more difficult to take out, especially [[PacifistRun without killing]] them.


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* NiceHat: "Richard Conway, hat fancier."

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* EliteMooks: The Professionals can see in the dark and won't be intimidated by having a gun pointed at them (they'll [[WhyDontYouJustShootHim just shoot you). They also appear to shoot faster than other guards, all of which works together to make them much more difficult to take out, especially [[PacifistRun without killing]] them.
* PacifistRun: The game provides a number of ratings at the end of each level, including a "Violence" rating, which varies all the way from "Gentleman" (for which you aren't allowed to so much as touch a guard), to the standard "Non-lethal", all the way to "Psychopath" (for killing everyone on the level). Which of the two extremes are hardest to achieve depends on which level you're playing.



** An additional example lies in the way the gun mechanics work. You can get a gun and point it at someone, and as long as you're pointing it at them, they're too scared to shoot you. The black-suited "professionals" will shoot you anyway. It also provides a number of reasons for the player not to shoot, primarily that doing so causes a timer to count down to the arrival of a police sniper (who can shoot you dead instantly), but secondarily due to a hard limit on the number of bullets you have access to in the game ([[RevolversAreJustBetter six]], naturally).

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** An additional example lies in the way the gun mechanics work. You can get a gun and point it at someone, and as long as you're pointing it at them, they're too scared to shoot you. The black-suited "professionals" [[EliteMooks "professionals"]] will shoot you anyway. It also provides a number of reasons for the player not to shoot, primarily that doing so causes a timer to count down to the arrival of a police sniper (who can shoot you dead instantly), but secondarily due to a hard limit on the number of bullets you have access to in the game ([[RevolversAreJustBetter six]], naturally).

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* WhyDontYouJustShootHim: In the final confrontation, you have the option of taking out your opponent in a number of potentially complex ways. This is one of the easier ones, and the game gives you an achievement of the same name for doing so.

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* RevolversAreJustBetter: The gun you are able to get in the game is limited to six bullets, and is called the [[PunnyName Resolver]].
* WhyDontYouJustShootHim: In the final confrontation, you have the option of taking out your opponent in a number of potentially complex ways. This is one of the easier ones, and the game gives you an achievement of the same name for doing so.so.
** An additional example lies in the way the gun mechanics work. You can get a gun and point it at someone, and as long as you're pointing it at them, they're too scared to shoot you. The black-suited "professionals" will shoot you anyway. It also provides a number of reasons for the player not to shoot, primarily that doing so causes a timer to count down to the arrival of a police sniper (who can shoot you dead instantly), but secondarily due to a hard limit on the number of bullets you have access to in the game ([[RevolversAreJustBetter six]], naturally).
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!!Examples:

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!!Examples:!!This game has examples of:
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* WhyDontYouJustShootHim: In the final confrontation, you have to option to take out your opponent in a number of potentially complex ways. This is one of the easier ones, and the game gives you an achievement of the same name for doing so.

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* WhyDontYouJustShootHim: In the final confrontation, you have to the option to take of taking out your opponent in a number of potentially complex ways. This is one of the easier ones, and the game gives you an achievement of the same name for doing so.
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Does this count as invoked?


!!Examples:

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!!Examples:!!Examples:
* WhyDontYouJustShootHim: In the final confrontation, you have to option to take out your opponent in a number of potentially complex ways. This is one of the easier ones, and the game gives you an achievement of the same name for doing so.
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Gunpoint is a puzzle platformer released on Steam.

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Gunpoint is a puzzle platformer recently released on Steam.
Steam. It was made by Tom Francis.
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Gunpoint is a puzzle platformer released on Steam.

!!Examples:

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