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A series of [[StylishAction stylish]] [[ActionGame action]] [[ThirdPersonShooter third-person shooter]] video games developed and published by Creator/RedEntertainment and created and designed by Yasuhiro Nightow, known for also creating ''Manga/{{Trigun}}'' and ''Manga/BloodBlockadeBattlefront''. The first two games in the series were released for the Platform/PlayStation2, in the vein of ''VideoGame/DevilMayCry'' minus the platforming and puzzle-solving.

''Gungrave'' (2002): The original game revolves around a former hitman named "Brandon Heat", who had been been betrayed and murdered by his former best friend, Harry [=MacDowell=], about fifteen years ago. However, Brandon's body was brought back to "life" through the Necrolization Project--an advanced technology that can reanimate the dead. Brandon was reborn as "Beyond the Grave", a techno-engineered gunslinging revenant. He receives his necessary sidearms from a young girl named Mika (who just so happens to be the daughter of the former head of the Syndicate). Seeking his protection, Mika returns to Grave his pair of [[HandCannon massively-sized handguns]], the "Left and Right Head of Cerberus". Grave's caretaker and creator, Dr. T., also provides him with a secondary weapon, the "Coffin", a large device stocked with multiple heavy weapons.

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A series of [[StylishAction stylish]] [[ActionGame action]] [[ThirdPersonShooter third-person shooter]] StylishAction ThirdPersonShooter video games developed and published by Creator/RedEntertainment and created and designed by Yasuhiro Nightow, known for also creating ''Manga/{{Trigun}}'' and ''Manga/BloodBlockadeBattlefront''. The first two games in the series were released for the Platform/PlayStation2, in the vein of ''VideoGame/DevilMayCry'' minus the platforming and puzzle-solving.

''Gungrave'' (2002): The original game revolves around a former hitman named "Brandon Heat", who had been been betrayed and murdered by his former best friend, Harry [=MacDowell=], about fifteen years ago. However, Brandon's body was brought back to "life" through the Necrolization Project--an Project -- an advanced technology that can reanimate the dead. Brandon was reborn as "Beyond the Grave", a techno-engineered gunslinging revenant. He receives his necessary sidearms from a young girl named Mika (who just so happens to be the daughter of the former head of the Syndicate). Seeking his protection, Mika returns to Grave his pair of [[HandCannon massively-sized handguns]], the "Left and Right Head of Cerberus". Grave's caretaker and creator, Dr. T., T, also provides him with a secondary weapon, the "Coffin", a large device stocked with multiple heavy weapons.



''Gungrave: Overdose'' (2004): Three years have passed since the first game, while Grave has been placed into hibernation. Unfortunately, the deadly drug called "SEED" has resurfaced and Mika Asagi, now Grave's young ward, knows all too well of the chaos that will ensue if the drug spreads worldwide. Thus she awakens Grave for his protection and help once again. The game introduces two new playable characters--Juji Kabane (a swordsman skilled with flaming sword techniques and fellow deadman), and Rocketbilly Redcadillac (a rockabilly ghost haunting an electric guitar and a friend of Juji's). A supporting character is also introduced--a young amnesiac boy genius who calls himself Spike Hubie, whom Mika met on her travels.

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''Gungrave: ''Gungrave Overdose'' (2004): Three years have passed since the first game, while Grave has been placed into hibernation. Unfortunately, the deadly drug called "SEED" has resurfaced and Mika Asagi, now Grave's young ward, knows all too well of the chaos that will ensue if the drug spreads worldwide. Thus she awakens Grave for his protection and help once again. The game introduces two new playable characters--Juji Kabane (a characters -- Juji Kabane, a swordsman skilled with flaming sword techniques and fellow deadman), deadman, and Rocketbilly Redcadillac (a Redcadillac, a rockabilly ghost haunting an electric guitar and a friend of Juji's). Juji's. A supporting character is also introduced--a introduced -- a young amnesiac boy genius who calls himself Spike Hubie, whom Mika met on her travels.



''Gungrave VR'' (2018): After ''Overdose'', the series was put to rest. In 2018, Studio Iggymob acquired the rights to the series in an effort to revive the franchise with ''Gungrave VR'', and was released as a PSVR title for the Platform/PlayStation4. SEED has broken out yet again all throughout South City, turning it into a Orgman-infested warzone. Mika reawakens Grave from his 14-year slumber and banded together as they take down the criminal syndicate responsible for this new outbreak. It received a standalone sequel in the form of ''Gungrave VR U.N'' in 2019.

''Gungrave G.O.R.E'' (2022): Studio Iggymob returns for another shot with the series with a throwback to the [=PlayStation=] 2 installments. Taking place in Scumland found somewhere around South-East Asia, a new drug ring of SEED has been ran by the Raven Clan, a nefarious mafia organization founded by criminal overlords, who are seeking to spread SEED throughout the world. In response to the Raven Clan's plans, Mika has founded El-Al Canhel, an organization dedicated to eradicating the distribution of SEED once and for all. Mika enlists Grave's help on her mission while recruiting Cheni "Quartz" Angel, a martial artist and granddaughter of Richard Wong from ''Overdose'', and Dr. Aso, a scientist who specializes in SEED research and nerolization technology.



After ''Overdose'', the series was put to rest. In 2018, a new game, ''Gungrave VR'' was released as a PSVR title for the Platform/PlayStation4, developed by Iggymob. In 2022, a fourth game was released, ''Gungrave G.O.R.E'', also developed by Iggymob.



!!Games in the Series
* ''VideoGame/{{Gungrave|2002}}'' (developed and published by Red Entertainment; released for [=PlayStation=] 2 in 2002)

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!!Games in the Series
series:
* ''VideoGame/{{Gungrave|2002}}'' (developed and published by Red Entertainment; Entertainment, and animated by Ikusabune; released for [=PlayStation=] 2 in 2002)2)



* ''VideoGame/GungraveVR'' (developed by Iggymob and published by Red Entertainment; released for [=PlayStation=] 4 & [=PlayStation=] VR in December 2018, and PC in 2019)
* ''[[VideoGame/GungraveGORE Gungrave G.O.R.E]]'' (developed by Iggymob, published by Red Entertainment and Prime Matter, and animated by DIGIC PICTURES; released for [=PlayStation=] 4 and 5, Xbox One, Xbox Series X|S, and PC in November 2022)
** ''Gungrave G.O.R.E Ultimate Enhanced Edition'' (developed and self-published by Iggymob; an UpdatedRerelease of the game released for Nintendo Switch on October 4, 2023 in Europe, October 18 in North America, and January 11, 2024 in Japan and Asian territories)


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* ''VideoGame/GungraveVR'' (developed by Studio Iggymob and published by Red Entertainment; released for [=PlayStation=] 4 & VR on [=PlayStation=] VR 4 in December 2018, and PC in 2019)
** ''Gungrave VR U.N'' (developed by Studio Iggymob and published by Marvelous and XSEED; released for [=PlayStation=] VR on [=PlayStation=] 4 and PC in 2019)
* ''[[VideoGame/GungraveGORE Gungrave G.O.R.E]]'' (developed by Studio Iggymob, published by Red Entertainment and Prime Matter, and animated by DIGIC PICTURES; released for [=PlayStation=] 4 and 5, Xbox One, Xbox Series X|S, and PC in November 2022)
** ''Gungrave G.O.R.E Ultimate Enhanced Edition'' (developed and self-published by Studio Iggymob; an UpdatedRerelease of the game released for Nintendo Switch on October 4, 2023 in Europe, October 18 in North America, and January 11, 2024 in Japan and Asian territories)

----



** Grave's badass ''[[http://media.animegalleries.net/albums/userpics/37811/Gungrave_image1.jpg tailcoat,]]'' which he replaces in O.D. with a...badass jacket? Juji has also has one.

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** Grave's badass ''[[http://media.animegalleries.net/albums/userpics/37811/Gungrave_image1.jpg tailcoat,]]'' which he replaces in O.''O.D. '' with a...badass jacket? Juji has also has one.



** In the game(s): [[spoiler:Grave and Mika are both at peace and survive the ordeal, but Dr. Tokioka still dies in this timeline, which forces Mika to seal Grave away and learn the mechanics of taking care of him, leaving the city behind (and the entire city eventually collapses in on itself). In O.D. the world is made safe again from the scourge of SEED... but Spike is lost in the process, and Billy and Juji can't be a permanent part of Mika's life due to their nature as drifters. Grave, being what he is and what it takes to sustain him, can't be with Mika all the time; his time with her will always be brief and he must be sealed away ''again'', leaving Mika alone once more]].

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** In the game(s): [[spoiler:Grave and Mika are both at peace and survive the ordeal, but Dr. Tokioka still dies in this timeline, which forces Mika to seal Grave away and learn the mechanics of taking care of him, leaving the city behind (and the entire city eventually collapses in on itself). In O.''O.D. '' the world is made safe again from the scourge of SEED... but Spike is lost in the process, and Billy and Juji can't be a permanent part of Mika's life due to their nature as drifters. Grave, being what he is and what it takes to sustain him, can't be with Mika all the time; his time with her will always be brief and he must be sealed away ''again'', leaving Mika alone once more]].



* ContinuityNod: Mika saying Grave as part of her family in ''O.D.'' refers back to the anime's finale.



* RedEyesTakeWarning: Bear, [[spoiler:Bunji]] in O.D. and the Orgmen.

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* RedEyesTakeWarning: Bear, [[spoiler:Bunji]] in O.''O.D. '' and the Orgmen.



* TraintopBattle: One of Inner Scumland's stages in ''G.O.R.E'' takes place in a train, where some of the battles are (infamously) fought on the traintop while dealing with mafia goons, drones, and oncoming railroad signs before slamming into the train tunnel.



* AndYourRewardIsClothes:
** In ''O.D.'', clearing the game with all three playable characters unlocks an alternate costume for them.
** In the original version of ''G.O.R.E'', clearing the game on Hard mode unlocks Grave's classic look from the first game. This however gets relegated to DLC in the Switch version.



* BattleAura: Juji has his fiery aura as default, whereas Grave and Billy get one during the final boss battle of O.D.

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* BattleAura: Juji has his fiery aura as default, whereas Grave and Billy get one during the final boss battle of O.''O.D. ''.



* FinishingMove / CoupDeGraceCutscene: In the original game, the Graveyard Special, only can be done starting with Bob in stage three. When a boss' health is low, the Demolition Gauge blinks, and if Grave has at least one stock of energy, pressing triangle breaks the fight away to a scene of a graveyard, where Grave stylishly finishes the boss off with a more elaborate version of his Demolition Shots. In ''O.D.'', the fatality shots are done after the boss' life meter is zero.

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* FinishingMove / CoupDeGraceCutscene: In the original game, the Graveyard Special, only can be done starting with Bob in stage three. When a boss' health is low, the Demolition Gauge blinks, and if Grave has at least one stock of energy, pressing triangle Triangle breaks the fight away to a scene of a graveyard, where Grave stylishly finishes the boss off with a more elaborate version of his Demolition Shots. In ''O.D.'', the fatality shots are done after the boss' life meter is zero. In ''G.O.R.E'', some of the bosses after treated to being taken down by one of Grave's Demolition Shots in a cutscene.



* GogglesDoNothing: Spike. One pair of goggles on his helmet, ''another'' pair hanging from his neck, and to top it off he's wearing glasses so large he'd have a hard time wearing either pair.

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* GogglesDoNothing: Spike. One pair of goggles on his helmet, ''another'' pair hanging from his neck, and to top it off he's wearing glasses so large he'd have a hard time wearing either pair. [[spoiler:His googles however become a memento for Mika and to Juji and Billy to honor his memory.]]



* MacrossMissileMassacre: Grave's Lv. 2 area shot, "Doom's rain".

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* MacrossMissileMassacre: Grave's Lv. 2 area shot, "Doom's rain".Rain".



* MissionControl: Dr. T. in the original game, Mika and Spike in ''O.D.''.

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* MissionControl: Dr. T. in the original game, Mika and Spike in ''O.D.''.'', and Quartz in ''G.O.R.E''.



* MultiPlatform: Averted in the first two ''Gungrave'' games, as they were released exclusively to the [=PlayStation=] 2 and haven't been re-released since then. This also is also true for ''Gungrave VR'' as it first released on [=PlayStation=] 4 and then got ported to PC months later. ''Gungrave G.O.R.E'' however is the series' first multi-platform release, being released on [=PlayStation=] 4, [=PlayStation=] 5, Xbox One, Xbox Series X|S, and PC through Steam and the Microsoft Store simultaneously on the same day.
* OneWingedAngel: Some of the bosses throughout the games tends to take on a monstrous new form before confronting Grave or when they are on the verge of defeat.



* ShoutOut: Mika saying Grave as part of her family in O.D. refers back to the anime's finale.

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* ShoutOut: Mika saying Grave as part of her family in O.D. refers back to ShoutOut:
** Throughout
the anime's finale.games, Grave's iconic pose when performing a bazooka Demolition Shot in the first two games, as well as his Doom's Rain in ''G.O.R.E'', is a direct nod to ''Film/{{Desperado}}''.



* SomethingAboutARose: Rocketbilly's "Roses from Heaven" demolition shot. Multiple roses of explodey [[DoomyDoomsOfDoom doom]]!

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* SomethingAboutARose: Rocketbilly's "Roses from Heaven" demolition shot.Demolition Shot. Multiple roses of explodey [[DoomyDoomsOfDoom doom]]!



* SufficientlyAdvancedAlien: In the original game, [[spoiler:the alien head in Millennion's tower]]. In O.D., [[spoiler:the AI in the Starship]].

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* SufficientlyAdvancedAlien: In the original game, [[spoiler:the alien head in Millennion's tower]]. In O.''O.D., '', [[spoiler:the AI in the Starship]].




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* ViceCity: Part of the setting of ''Gungrave G.O.R.E'' takes place in massive a South-East Asian city called Scumland, a place run down by the inhabitants' addiction to SEED and overran by the Raven Clan and their mafia henchmen.



* TheMenInBlack

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* %%* TheMenInBlack

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''Gungrave: Overdose'' (2004): Three years have passed since the first game, while Grave has been placed into hibernation. Unfortunately, the deadly drug called "Seed" has resurfaced and Mika Asagi, now Grave's young ward, knows all too well of the chaos that will ensue if the drug spreads worldwide. Thus she awakens Grave for his protection and help once again. The game introduces two new playable characters--Juji Kabane (a swordsman skilled with flaming sword techniques and fellow deadman), and Rocketbilly Redcadillac (a rockabilly ghost haunting an electric guitar and a friend of Juji's). A supporting character is also introduced--a young amnesiac boy genius who calls himself Spike Hubie, whom Mika met on her travels.

to:

''Gungrave: Overdose'' (2004): Three years have passed since the first game, while Grave has been placed into hibernation. Unfortunately, the deadly drug called "Seed" "SEED" has resurfaced and Mika Asagi, now Grave's young ward, knows all too well of the chaos that will ensue if the drug spreads worldwide. Thus she awakens Grave for his protection and help once again. The game introduces two new playable characters--Juji Kabane (a swordsman skilled with flaming sword techniques and fellow deadman), and Rocketbilly Redcadillac (a rockabilly ghost haunting an electric guitar and a friend of Juji's). A supporting character is also introduced--a young amnesiac boy genius who calls himself Spike Hubie, whom Mika met on her travels.



** In the game(s): [[spoiler:Grave and Mika are both at peace and survive the ordeal, but Dr. Tokioka still dies in this timeline, which forces Mika to seal Grave away and learn the mechanics of taking care of him, leaving the city behind (and the entire city eventually collapses in on itself). In O.D. the world is made safe again from the scourge of seed... but Spike is lost in the process, and Billy and Juji can't be a permanent part of Mika's life due to their nature as drifters. Grave, being what he is and what it takes to sustain him, can't be with Mika all the time; his time with her will always be brief and he must be sealed away ''again'', leaving Mika alone once more]].

to:

** In the game(s): [[spoiler:Grave and Mika are both at peace and survive the ordeal, but Dr. Tokioka still dies in this timeline, which forces Mika to seal Grave away and learn the mechanics of taking care of him, leaving the city behind (and the entire city eventually collapses in on itself). In O.D. the world is made safe again from the scourge of seed...SEED... but Spike is lost in the process, and Billy and Juji can't be a permanent part of Mika's life due to their nature as drifters. Grave, being what he is and what it takes to sustain him, can't be with Mika all the time; his time with her will always be brief and he must be sealed away ''again'', leaving Mika alone once more]].



** Rocketbilly, being a ghost, can only physically interact with his guitar. However, bullets and such go right through him without harm. Juji is [[spoiler:half-deadman and half-seed/orgman. He is constantly using a meditation technique to keep both sides in balance. Doing so allows him to override the typical deadman weakness of needing blood transfusions. However, if he ever stops his meditation, it seems that he will either die from the lack of blood transfusion due to his deadman half, or lose his free will to his seed half]].
* BloodierAndGorier: The aptly-titled ''G.O.R.E'' as opposed to the prior games where small bursts of blood mist spurted out of enemies when they were hit, enemies in ''G.O.R.E'' messily explode into gibs. Subverted with the Switch version of the same game, which removes all blood and gore from the gameplay and cutscenes, making it even less graphic than prior games, with killed enemies instantly bursting into blue sparks and leaving behind blue "Seed residue".

to:

** Rocketbilly, being a ghost, can only physically interact with his guitar. However, bullets and such go right through him without harm. Juji is [[spoiler:half-deadman and half-seed/orgman.half-SEED/orgman. He is constantly using a meditation technique to keep both sides in balance. Doing so allows him to override the typical deadman weakness of needing blood transfusions. However, if he ever stops his meditation, it seems that he will either die from the lack of blood transfusion due to his deadman half, or lose his free will to his seed SEED half]].
* BloodierAndGorier: The aptly-titled ''G.O.R.E'' as opposed to the prior games where small bursts of blood mist spurted out of enemies when they were hit, enemies in ''G.O.R.E'' messily explode into gibs. Subverted with the Switch version of the same game, which removes all blood and gore from the gameplay and cutscenes, making it even less graphic than prior games, with killed enemies instantly bursting into blue sparks and leaving behind blue "Seed "SEED residue".



* DeathByOriginStory: Grave's origins are traced back to his time working under Millennion and raising to the ranks up until he was betrayed by his friend, Harry who wanted to usurp the Mafia and killed Grave for turning down his offer with his fist. He was brought back to life thanks to necrolization experiments by Dr. T, yet he remains devoted in protecting Mika and putting a stop to Harry's ambitions and those pushing Seed in the world.

to:

* DeathByOriginStory: Grave's origins are traced back to his time working under Millennion and raising to the ranks up until he was betrayed by his friend, Harry who wanted to usurp the Mafia and killed Grave for turning down his offer with his fist. He was brought back to life thanks to necrolization experiments by Dr. T, yet he remains devoted in protecting Mika and putting a stop to Harry's ambitions and those pushing Seed SEED in the world.



* OneManArmy: Grave can single-handedly mow down hordes of mafia thugs, rogue military troopers, forklifts, bulldozers, attack helicopters, tanks, and seed-infected monstrosities while coming out on top.

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* OneManArmy: Grave can single-handedly mow down hordes of mafia thugs, rogue military troopers, forklifts, bulldozers, attack helicopters, tanks, and seed-infected SEED-infected monstrosities while coming out on top.



* AlienInvasion: [[spoiler:The drug "seed" is actually derived from a parasitic alien lifeform that takes over its hosts and turns them into a HiveMind]].

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* AlienInvasion: [[spoiler:The drug "seed" "SEED" is actually derived from a parasitic alien lifeform that takes over its hosts and turns them into a HiveMind]].



* ArmorMeter: Beyond the Grave (the player character) has a blue bar beneath his HP bar that serves as this; he wouldn't actually be damaged from heavy gunfire of Mooks as long as the bar is still there, but if it depletes, that's when he takes damage normally and begins to flinch often more from enemy attacks.

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* ArmorMeter: Beyond the Grave (the player character) Grave, as well as other playable characters throughout the series, has a blue bar beneath his or her HP bar that serves as this; he or she wouldn't actually be damaged from heavy gunfire of Mooks as long as the bar is still there, but if it depletes, that's when he or she takes damage normally and begins to flinch often more from enemy attacks.



* BodyHorror: Low-quality seed is sold as an enhancement/designer drug, which makes the user stronger than normal and resilient, but also usually makes the user insane. The pure form of seed? You explode into a giant, malformed monster.
* BulletTime: The "slow" feature in the original game, but was only a cosmetic thing. In O.D. it takes the form a Demolition Shot: Time slows and enemy attacks can be evaded more easily.

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* BodyHorror: Low-quality seed SEED is sold as an enhancement/designer drug, which makes the user stronger than normal and resilient, but also usually makes the user insane. The pure form of seed? SEED? You explode into a giant, malformed monster.
* BulletTime: The "slow" feature in the original game, but was only a cosmetic thing. In O.''O.D. '' and ''G.O.R.E'', it takes the form a Demolition Shot: Time Shot; time slows and enemy attacks can be evaded more easily.



* CombinedEnergyAttack: [[spoiler:Grave, Billy, and Juji combining their powers for a Triple Final Demolition Shot to finally finish off Garino in O.D.]].

to:

* CombinedEnergyAttack: [[spoiler:Grave, Billy, and Juji combining their powers for a Triple Final Demolition Shot to finally finish off Garino in O.''O.D.]].'']].



* ElevatorActionSequence: In both games. The first game involves a section in one stage taking an open elevator where flying enemies and soldiers and flying enemies, while in the second game features this twice, the first time taking a lift to an underground lab while fighting off a horde of seed madmen and the second time to get out while dealing with the stage boss.
* EleventhHourSuperpower: The final battle of ''O.D.'', in which your character gains unlimited demolition.

to:

* ElevatorActionSequence: In both games. The first game involves a section in one stage taking an open elevator where flying enemies and soldiers and flying enemies, while in the second game features this twice, the first time taking a lift to an underground lab while fighting off a horde of seed SEED madmen and the second time to get out while dealing with the stage boss.
* EleventhHourSuperpower: The final battle of ''O.D.'', in which your character gains unlimited demolition.a steady supply of Demolition Points.



* FantasticDrug: Seed, a designer drug sold on the black market with mysterious origins. Used for its potent euphoric effects, but eventually leads to death. And then there's [[spoiler:[[TheVirus its]] [[BodyHorror real]] [[PuppeteerParasite purpose]]]]...

to:

* FantasticDrug: Seed, SEED, a designer drug sold on the black market with mysterious origins. Used for its potent euphoric effects, but eventually leads to death. And then there's [[spoiler:[[TheVirus its]] [[BodyHorror real]] [[PuppeteerParasite purpose]]]]...



** In ''O.D.'' Grave still does gun twirling, Billy tweaks his guitar and runs a hand across his hair and Juji looks skyward (or possibly is silently laughing or just stretching).

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** In ''O.D.'' Grave still does gun twirling, Billy tweaks his guitar and runs a hand across his hair hair, and Juji looks skyward (or possibly is silently laughing or just stretching).



* PsychoSerum / AppliedPhlebotinum: The weird blue-white chemical that forms the mysterious and dangerous drug called "seed".

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* PsychoSerum / AppliedPhlebotinum: The weird blue-white chemical that forms the mysterious and dangerous drug called "seed"."SEED".


Added DiffLines:

* UnlockableContent: The games features some unlockable extras for completing the game on certain difficulties or meeting certain criteria. These can range from alternate characters, tweaking gameplay elements (with extensive tweaks being only available in ''O.D.''), a gallery, and in the case of ''G.O.R.E'', beefed up versions of Grave's Cerberus guns with faster rate-of-fire and a Death Hauler with faster Demolition Point charging rate.

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* {{Expy}}

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* {{Expy}}{{Expy}}:



* FatAndSkinny: Bob and Lee.

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* FatAndSkinny: Bob who's fat and Lee.Lee who has an average build.



* PhlebotinumRebel: Grave and Juji?

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* %%* PhlebotinumRebel: Grave and Juji?



* ActionGame: The gameplay in the video games are centered around not only shooting anyone [[DieChairDie and anything]] that stands in your way while looking cool while doing it, the game also has a scoring system to encourage players to keep combo strings called "Beats" as you shoot bad guys and objects. Players are then graded based on their performance on each stage. ''Gungrave G.O.R.E.'' later expands on its predecessors by mixing in some elements from newer StylishAction games with extra melee attacks, a SuperMode that buffs your damage output and resilience to attacks, a heavier emphasis on scoring, and upgrading your abilities with DNA points earned based on your performance throughout the stages.

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* ActionGame: The gameplay in the video games are centered around not only shooting anyone [[DieChairDie and anything]] that stands in your way while looking cool while doing it, the game also has a scoring system to encourage players to keep combo strings called "Beats" as you shoot bad guys and objects. Players are then graded based on their performance on each stage. ''Gungrave G.O.R.E.'' E'' later expands on its predecessors by mixing in some elements from newer StylishAction games with extra expanded melee attacks, options, a SuperMode that temporarily buffs your damage output and resilience to attacks, a heavier emphasis on scoring, and upgrading your abilities with DNA points earned based on your performance throughout the stages.



* DamnYouMuscleMemory: The controls between the [=PlayStation=] 2 installments, ''G.O.R.E.'' and its updated re-release, each have different button configurations between each other as well as mechanics that function differently depending whether Manual or Auto-Fire is enabled. The first two games at least offers button remapping whereas ''G.O.R.E.'' uses a pre-defined button layout based on modern third-person shooters that cannot be changed.

to:

* DamnYouMuscleMemory: The controls between the [=PlayStation=] 2 installments, ''G.O.R.E.'' E'' and its updated re-release, each have different button configurations between each other as well as mechanics that function differently depending whether Manual or Auto-Fire is enabled. The first two games at least offers button remapping whereas ''G.O.R.E.'' E'' uses a pre-defined button layout based on modern third-person shooters that cannot be changed.



* DoNotRunWithAGun: Zig-zagged between games. In the original game, Grave couldn't shoot while running, and could only melee attack with the Coffin while standing still. In the second game all three playable characters are set to Run as default, and all three characters can run full tilt while dishing out the pain. The original version of ''G.O.R.E.'' initially returned Grave to only walking while shooting, but then its Switch re-release later went back to allowing him to run full tilt again.
* DownloadableContent: The original version of ''Gungrave G.O.R.E.'' features alternate skins for Grave. The Switch re-release of the game not only added new skins for Grave, it also features extra DLC characters available either separately or through the Character Pass pack.

to:

* DoNotRunWithAGun: Zig-zagged between games. In the original game, Grave couldn't shoot while running, and could only melee attack with the Coffin while standing still. In the second game all three playable characters are set to Run as default, and all three characters can run full tilt while dishing out the pain. The original version of ''G.O.R.E.'' E'' initially returned Grave to only walking while shooting, but then its Switch re-release later went back to allowing him to run full tilt again.
* DownloadableContent: The original version of ''Gungrave G.O.R.E.'' E'' features alternate skins for Grave. The Switch re-release of the game not only added new skins for Grave, it also features extra DLC characters available either separately or through the Character Pass pack.



* ElevatorActionSequence: In both games.

to:

* ElevatorActionSequence: In both games. The first game involves a section in one stage taking an open elevator where flying enemies and soldiers and flying enemies, while in the second game features this twice, the first time taking a lift to an underground lab while fighting off a horde of seed madmen and the second time to get out while dealing with the stage boss.



%%* EverythingFades

to:

%%* EverythingFades* EverythingFades: Many enemies and objects you gun down in the [=PlayStation=] 2 games would flicker and then disappear upon destruction, while ''G.O.R.E'' has enemies killed or objects destroyed fade away from existence.



** In ''Gungrave G.O.R.E.'', players can execute weakened and dazed enemies for extra Art Score by performing a R.I.P. finisher move with either the left stick button when close to the enemy or a Chasing R.I.P. at longer range with the right shoulder button.
* ForcedTutorial: Happens in ''G.O.R.E.'' where players are prompted by an instruction screen that informs them how to perform basic actions such as moving as well as how to perform Demolition Shots or activate Fury Mode, and certain abilities as well as the Lab are locked out until the player views them in the early sections of the game.
* FunWithAcronyms: The acronym used in ''Gungrave G.O.R.E.'' stands for "'''G'''unslinger '''o'''f '''Re'''surrection." R.I.P. finishers in the same game also stands for "'''R'''aging '''I'''mmortal '''P'''unisher.

to:

** In ''Gungrave G.O.R.E.'', E'', players can execute weakened and dazed enemies for extra Art Score by performing a R.I.P. finisher move with either the left stick button when close to the enemy or a Chasing R.I.P. at longer range with the right shoulder button.
* ForcedTutorial: Happens in ''G.O.R.E.'' E'' where players are prompted by an instruction screen that informs them how to perform basic actions such as moving as well as how to perform Demolition Shots or activate Fury Mode, and certain abilities as well as the Lab are locked out until the player views them in the early sections of the game.
* FunWithAcronyms: The acronym used in ''Gungrave G.O.R.E.'' E'' stands for "'''G'''unslinger '''o'''f '''Re'''surrection." R.I.P. finishers in the same game also stands for "'''R'''aging '''I'''mmortal '''P'''unisher.



* LifeMeter: And a shield meter, too.

to:

* LifeMeter: And a shield meter, too.Represented by the red health bar in the games.



* MissionControl: Dr. T. in the original game, Mika and Spike in O.D.

to:

* MissionControl: Dr. T. in the original game, Mika and Spike in O.''O.D. ''.



* RankInflation: In ''Gungrave G.O.R.E.'', players are graded from D through S in stages based on their performance.

to:

* RankInflation: In ''Gungrave G.O.R.E.'', E'', players are graded from D through S in stages based on their performance.



* RedIsViolent: The Brhatu boss in ''G.O.R.E'' is a giant red Orgman that violently tries to beat down Grave with brute force.



** In ''G.O.R.E.'', the Results screen grades players based on their performance in these criteria: Clear Time, Kill Rate, Life Remaining, Beat Count, and Art Score, with category being graded from D through S, which determines overall stage rank and the amount of DNA points awarded.

to:

** In ''G.O.R.E.'', E'', the Results screen grades players based on their performance in these criteria: Clear Time, Kill Rate, Life Remaining, Beat Count, and Art Score, with category being graded from D through S, which determines overall stage rank and the amount of DNA points awarded.



* SpinAttack: Grave can swing his coffin around to attack nearby enemies and deflect oncoming missiles back at the one that shot them.



* SuperMode: Introduced in ''Gungrave G.O.R.E.'' with Fury Mode, which allows the user to spend one Demolition Point to cloak themselves in a fiery aura while dealing more damage, break shields with normal attacks, shrug off some enemy attacks without flinching, and earn Art Score for every kill for a brief period of time. Activating Fury Mode also resets the Beat Count timer upon activation, allowing one to extend their Beats in situations where enemies or destructible objects aren't nearby. The player however cannot build up any more Demolition Points while using Fury Mode.

to:

* SuperMode: Introduced in ''Gungrave G.O.R.E.'' E'' with Fury Mode, which allows the user to spend one Demolition Point to cloak themselves in a fiery aura while dealing more damage, break shields with normal attacks, shrug off some enemy attacks without flinching, and earn Art Score for every kill for a brief period of time. Activating Fury Mode also resets the Beat Count timer upon activation, allowing one to extend their Beats in situations where enemies or destructible objects aren't nearby. The player however cannot build up any more Demolition Points while using Fury Mode.



* {{Foreshadowing}}

to:

* %%* {{Foreshadowing}}

Added: 561

Changed: 1616

Removed: 261



* ArmorMeter: Beyond the Grave (the player character) has a blue bar beneath his HP bar that serves as this; he wouldn't actually be damaged from heavy gunfire of Mooks as long as the bar is still there, but if it depletes, that's when he takes damage normally.



* DarkAndTroubledPast: Virtually everyone.
* DeathByOriginStory: Grave.

to:

* DarkAndTroubledPast: Virtually everyone.
everyone throughout this series has a messed up past.
* DeathByOriginStory: Grave.Grave's origins are traced back to his time working under Millennion and raising to the ranks up until he was betrayed by his friend, Harry who wanted to usurp the Mafia and killed Grave for turning down his offer with his fist. He was brought back to life thanks to necrolization experiments by Dr. T, yet he remains devoted in protecting Mika and putting a stop to Harry's ambitions and those pushing Seed in the world.



* NinjaPirateZombieRobot: And '''how'''!

to:

* %%* NinjaPirateZombieRobot: And '''how'''!



* OneManArmy: Grave.

to:

* OneManArmy: Grave.Grave can single-handedly mow down hordes of mafia thugs, rogue military troopers, forklifts, bulldozers, attack helicopters, tanks, and seed-infected monstrosities while coming out on top.



* SealedBadassInACan: Grave.

to:

* %%* SealedBadassInACan: Grave.



* {{Troperrific}}: Given that it's an obscure, absurd and over-the-top zombie shoot-em-up that combines both mafia and sci-fi/zombie fantasy elements...

to:

* {{Troperrific}}: Given that it's an obscure, absurd absurd, and over-the-top zombie shoot-em-up third-person shooter franchise that combines both mafia elements from mafia, [[NewOldWest neo-Western]], HeroicBloodshed, sci-fiction, zombie, and sci-fi/zombie fantasy elements...genres...



* ActionGame: The gameplay in the video games are centered around not only shooting anyone [[DieChairDie and anything]] that stands in your way while looking cool while doing it, the game also has a scoring system to encourage players to keep combo strings called "Beats" as you shoot bad guys and objects. Players are then graded based on their performance on each stage.

to:

* ActionGame: The gameplay in the video games are centered around not only shooting anyone [[DieChairDie and anything]] that stands in your way while looking cool while doing it, the game also has a scoring system to encourage players to keep combo strings called "Beats" as you shoot bad guys and objects. Players are then graded based on their performance on each stage. ''Gungrave G.O.R.E.'' later expands on its predecessors by mixing in some elements from newer StylishAction games with extra melee attacks, a SuperMode that buffs your damage output and resilience to attacks, a heavier emphasis on scoring, and upgrading your abilities with DNA points earned based on your performance throughout the stages.



* ArmorMeter: Beyond the Grave (the player character) has a blue bar beneath his HP bar that serves as this; he wouldn't actually be damaged from heavy gunfire of Mooks as long as the bar is still there, but if it depletes, that's when he takes damage normally and begins to flinch often more from enemy attacks.



* DamnYouMuscleMemory: The controls between the [=PlayStation=] 2 installments, ''G.O.R.E.'' and its updated re-release, each have different button configurations between each other as well as mechanics that function differently depending whether manual or full-auto firing is enabled. The first two games at least offers button remapping whereas ''G.O.R.E.'' uses a pre-defined button layout based on modern third-person shooters that cannot be changed.

to:

* DamnYouMuscleMemory: The controls between the [=PlayStation=] 2 installments, ''G.O.R.E.'' and its updated re-release, each have different button configurations between each other as well as mechanics that function differently depending whether manual Manual or full-auto firing Auto-Fire is enabled. The first two games at least offers button remapping whereas ''G.O.R.E.'' uses a pre-defined button layout based on modern third-person shooters that cannot be changed.



* DifficultyByRegion: In the Japanese version of the first ''Gungrave'' game, the difficulty levels are, from easiest to hardest: Easy, Normal, and Hard. In the Western releases, Easy is renamed to "Normal", Normal is "Hard", and Hard is "Kick-Ass".



* EvolvingAttack: Collecting enough skull points usually upgrades the character's demolition shot (Death Blow to Hellhound Roar, any of the Slow Time shots, etc).

to:

* EvolvingAttack: Collecting enough skull points usually upgrades the character's demolition shot (Death Blow to Hellhound Roar, any of the Slow Time shots, etc).etc.).



** In ''Gungrave G.O.R.E.'', players can execute weakened and dazed enemies for extra ART points by performing a R.I.P. finisher move with either the left stick button when close to the enemy or a Chasing R.I.P. at longer range with the right shoulder button.

to:

** In ''Gungrave G.O.R.E.'', players can execute weakened and dazed enemies for extra ART points Art Score by performing a R.I.P. finisher move with either the left stick button when close to the enemy or a Chasing R.I.P. at longer range with the right shoulder button.



* GunTwirling: Grave does this with some of his idle animations.

to:

* GunTwirling: Grave does this at the start of a stage and with some of his idle animations.



* HarderThanHard: Kick-Ass mode in the first two games, and G.O.R.E mode for ''Gungrave G.O.R.E''.

to:

* HarderThanHard: Kick-Ass Hard (Japanese)/Kick-Ass (Western) mode in the first two games, and G.O.R.E mode for ''Gungrave G.O.R.E''.



** In O.D. Grave still does gun twirling, Billy tweaks his guitar and runs a hand across his hair and Juji looks skyward (or possibly is silently laughing or just stretching).

to:

** In O.''O.D. '' Grave still does gun twirling, Billy tweaks his guitar and runs a hand across his hair and Juji looks skyward (or possibly is silently laughing or just stretching).



* MirrorBoss: Bunji Kugashira.

to:

* MirrorBoss: Bunji Kugashira.Kugashira, justified as he was Brandon Heat's pupil and also a deadman.



%%* StuffBlowingUp

to:

%%* StuffBlowingUp* StuffBlowingUp: Many inanimate objects you shoot down, especially volatile barrels, machinery, and vehicles, tends to explode into smithereens when destroyed.



* SuperMode: Introduced in ''Gungrave G.O.R.E.'' with Fury Mode, which allows the user to spend one Demolition Point to cloak themselves in a fiery aura while dealing more damage, shrugging off some enemy attacks without flinching, and earn Art score for every kill for a brief period of time. The player however cannot build up any more Demolition Points while using Fury Mode.

to:

* SuperMode: Introduced in ''Gungrave G.O.R.E.'' with Fury Mode, which allows the user to spend one Demolition Point to cloak themselves in a fiery aura while dealing more damage, shrugging break shields with normal attacks, shrug off some enemy attacks without flinching, and earn Art score Score for every kill for a brief period of time.time. Activating Fury Mode also resets the Beat Count timer upon activation, allowing one to extend their Beats in situations where enemies or destructible objects aren't nearby. The player however cannot build up any more Demolition Points while using Fury Mode.



* TheAtoner: Dr. Tokioka.

to:

* %%* TheAtoner: Dr. Tokioka.



* BreakTheCutie: '''Everybody'''.

to:

* %%* BreakTheCutie: '''Everybody'''.



* ComingOfAgeStory

to:

* %%* ComingOfAgeStory

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%%* {{Gonk}}: Bob

to:

%%* {{Gonk}}: BobBob.



* ArrangeMode: The downloadable characters for the ''Ultimate Enhanced Edition'' version of ''Gungrave G.O.R.E'' takes characters previously only playable in certain sections of the game into the entire campaign, each with his or her own movesets and abilities.

to:

* ArrangeMode: The downloadable characters for the ''Ultimate Enhanced Edition'' version of ''Gungrave G.O.R.E'' takes characters Quartz and Bunji, whom were previously only playable in certain sections of in the game original version, while adding into some new ones as fully playable characters into the entire campaign, each with his or her own movesets and abilities.



* ChargedAttack
** (Collect-type) The Demolition Shot Gauge, which is filled by "keeping the beat"--shooting enemies and objects in rapid succession to raise the Beat Counter. When enough beat is absorbed, a Demolition Shot can be used.
** (Hold-type) In O.D. holding down the shot button will cause the character's projectile weapon to glow (Juji is unable to do this but he able to charge up his melee weapon). Let go of the button and the character does a strong shot combo.

to:

* ChargedAttack
ChargedAttack: In both "collect" and "hold" versions.
** (Collect-type) Collect-type: The Demolition Shot Gauge, which is filled by "keeping the beat"--shooting beat" -- shooting enemies and objects in rapid succession to raise the Beat Counter. When enough beat is absorbed, a Demolition Shot can be used.
** (Hold-type) Hold-type: In O.''O.D. '', holding down the shot button will cause the character's projectile weapon to glow (Juji is unable to do this but he able to charge up his melee weapon). Let go of the button and the character does a strong shot combo. Turning on Auto-Fire however disables the ability to use a charged attack.



* DamnYouMuscleMemory: The controls between the [=PlayStation=] 2 installments, ''G.O.R.E.'' and its updated re-release, each have different button configurations between each other as well as mechanics that function differently depending whether manual or full-auto firing is enabled. The first two games at least offers button remapping whereas ''G.O.R.E.'' uses a pre-defined button layout based on modern third-person shooters that cannot be changed.



* DisabilitySuperpower: Juji Kabane.
* DoNotRunWithAGun: In the original game Grave couldn't shoot while running, and could only melee attack with the Coffin while standing still. In the second game all three playable characters are set to Run as default, and all three characters can run full tilt while dishing out the pain.

to:

* DisabilitySuperpower: Juji Kabane.
Kabane, who is blind [[spoiler:after SEED mutation took his eyesight]].
* DoNotRunWithAGun: Zig-zagged between games. In the original game game, Grave couldn't shoot while running, and could only melee attack with the Coffin while standing still. In the second game all three playable characters are set to Run as default, and all three characters can run full tilt while dishing out the pain. The original version of ''G.O.R.E.'' initially returned Grave to only walking while shooting, but then its Switch re-release later went back to allowing him to run full tilt again.



* EleventhHourSuperpower: The final battle of O.D., in which your character gains unlimited demolition.

to:

* EleventhHourSuperpower: The final battle of O.''O.D., '', in which your character gains unlimited demolition.



* ForcedTutorial: Happens in ''G.O.R.E.'' where players are prompted by an instruction screen that informs them how to perform basic actions such as moving as well as how to perform Demolition Shots or activate Fury Mode, and certain abilities as well as the Lab are locked out until the player views them in the early sections of the game.



* HeadSwap: Harry [=MacDowell=]'s DLC in the Switch version of ''Gungrave G.O.R.E'' is essentially a head swap of Brandon Heat with different colored clothes and slightly rearranged Demotion Shots.



* MusicalAssassin: Rocketbilly Redcadillac.

to:

* MusicalAssassin: Rocketbilly Redcadillac.Redcadillac, who kicks major ass with his electric guitar that can also morph into a railgun as one of his Demolition Shots.



%%* RankInflation

to:

%%* RankInflation* RankInflation: In ''Gungrave G.O.R.E.'', players are graded from D through S in stages based on their performance.



* ScoreScreen: Tallies up Grave's (or Billy's or Juji's) performance at the end of the stage or act and if they racked up enough skulls, a reward of a new demolition shot or new option to fiddle with is given.

to:

* ScoreScreen: Tallies ScoreScreen:
** In the [=PlayStation=] 2 games, the game tallies
up Grave's (or Billy's or Juji's) performance at the end of the stage or act and if they racked up enough skulls, a reward of a new demolition shot or new option to fiddle with is given.given.
** In ''G.O.R.E.'', the Results screen grades players based on their performance in these criteria: Clear Time, Kill Rate, Life Remaining, Beat Count, and Art Score, with category being graded from D through S, which determines overall stage rank and the amount of DNA points awarded.



* SuperMode: Introduced in ''Gungrave G.O.R.E.'' with Fury Mode, which allows the user to spend one Demolition Point to cloak themselves in a fiery aura while dealing more damage, shrugging off some enemy attacks without flinching, and earn Art score for every kill for a brief period of time. The player however cannot build up any more Demolition Points while using Fury Mode.



* UpdatedRerelease: The ''Ultimate Enhanced Edition'' of ''Gungrave G.O.R.E'' for Nintendo Switch, although has downgraded graphics and is locked to 30 FPS compared to the [=PlayStation=] 4/5, Xbox One and Series X|S, and PC versions, it features a multitude of gameplay tweaks and difficulty rebalancing to accommodate for the system. It also has an exclusive set of extra playable characters for the entire campaign as DownloadableContent.

to:

* UpdatedRerelease: The ''Ultimate Enhanced Edition'' of ''Gungrave G.O.R.E'' for Nintendo Switch, although has downgraded graphics (especially in handheld mode) and is locked to 30 FPS compared to the [=PlayStation=] 4/5, 5, Xbox One and Series X|S, and PC versions, it features a multitude of gameplay tweaks and difficulty rebalancing to accommodate for the system. It also has an exclusive set of costumes for Grave and extra playable characters for the entire campaign as DownloadableContent.

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* {{Gonk}}: Bob

to:

* %%* {{Gonk}}: Bob



* MeaningfulName: Guess how much a guy named Bob '''Poundmax''' weighs?
** Not to mention his OneWingedAngel form.

to:

* MeaningfulName: MeaningfulName:
**
Guess how much a guy named Bob '''Poundmax''' weighs?
** Not to mention
weighs (especially with his OneWingedAngel form.form)?


Added DiffLines:

* DownloadableContent: The original version of ''Gungrave G.O.R.E.'' features alternate skins for Grave. The Switch re-release of the game not only added new skins for Grave, it also features extra DLC characters available either separately or through the Character Pass pack.


Added DiffLines:

** In ''Gungrave G.O.R.E.'', players can execute weakened and dazed enemies for extra ART points by performing a R.I.P. finisher move with either the left stick button when close to the enemy or a Chasing R.I.P. at longer range with the right shoulder button.
* FunWithAcronyms: The acronym used in ''Gungrave G.O.R.E.'' stands for "'''G'''unslinger '''o'''f '''Re'''surrection." R.I.P. finishers in the same game also stands for "'''R'''aging '''I'''mmortal '''P'''unisher.
Is there an issue? Send a MessageReason:
Moving to the character page.


* FanservicePack: Quartz in ''G.O.R.E'' undergoes this in the ''Ultimate Enhanced Edition'', foregoing her ModestyShorts for side-tie panties.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanservicePack: Quartz in ''G.O.R.E'' undergoes this in the ''Ultimate Enhanced Edition'', foregoing her ModestyShorts for side-tie panties.
Is there an issue? Send a MessageReason:
None


After ''Overdose'', the series was put to rest. In 2018, a new game, ''Gungrave VR'' was released as a PSVR title for the Platform/PlayStation4, developed by Iggymob. In 2022, a fourth game was released, ''Gungrave G.O.R.E.'', also developed by Iggymob.

to:

After ''Overdose'', the series was put to rest. In 2018, a new game, ''Gungrave VR'' was released as a PSVR title for the Platform/PlayStation4, developed by Iggymob. In 2022, a fourth game was released, ''Gungrave G.O.R.E.'', E'', also developed by Iggymob.



* ''[[VideoGame/GungraveGORE Gungrave G.O.R.E.]]'' (developed by Iggymob, published by Red Entertainment and animated by DIGIC PICTURES; released for [=PlayStation=] 4 and 5, Xbox One, Xbox Series X and Series S, and PC in November 2022; an ''[[UpdatedRerelease Ultimate Enhanced Edition]]'' for Switch was released October 4, 2023 in Europe, October 18 in North America, and January 11, 2024 in Japan and Asian territories.)


to:

* ''[[VideoGame/GungraveGORE Gungrave G.O.R.E.]]'' E]]'' (developed by Iggymob, published by Red Entertainment and Prime Matter, and animated by DIGIC PICTURES; released for [=PlayStation=] 4 and 5, Xbox One, Xbox Series X and Series S, X|S, and PC in November 2022; an ''[[UpdatedRerelease 2022)
** ''Gungrave G.O.R.E
Ultimate Enhanced Edition]]'' for Switch was Edition'' (developed and self-published by Iggymob; an UpdatedRerelease of the game released for Nintendo Switch on October 4, 2023 in Europe, October 18 in North America, and January 11, 2024 in Japan and Asian territories.)

territories)







[[AC:Tropes That Apply To Both Series]]

to:

[[AC:Tropes That Apply To Both Series]]that apply to both series]]



* ArtShiftedSequel: In comparison to the cel-shaded visuals of the previous game meant to heavily evoke a playable anime, ''G.O.R.E.'' features a much more detailed and realistic aesthetic. Though a later update would include a Cel-shaded filter similar to previous games but only for the gameplay. The Switch version has menus depicting cel-shaded character portraits.

to:

* ArtShiftedSequel: In comparison to the cel-shaded visuals of the previous game meant to heavily evoke a playable anime, ''G.O.R.E.'' E'' features a much more detailed and realistic aesthetic. Though a later update would include a Cel-shaded filter similar to previous games but only for the gameplay. The Switch version has menus depicting cel-shaded character portraits.



* BloodierAndGorier: The aptly-titled ''G.O.R.E.'' As opposed to the prior games where small bursts of blood mist spurted out of enemies when they were hit, enemies in ''G.O.R.E.'' messily explode into gibs. Subverted with the Switch version of the same game; which removes all blood and gore from the gameplay and cutscenes; making it even less graphic than prior games, with killed enemies instantly bursting into blue sparks and leaving behind blue "Seed residue".

to:

* BloodierAndGorier: The aptly-titled ''G.O.R.E.'' As E'' as opposed to the prior games where small bursts of blood mist spurted out of enemies when they were hit, enemies in ''G.O.R.E.'' E'' messily explode into gibs. Subverted with the Switch version of the same game; game, which removes all blood and gore from the gameplay and cutscenes; cutscenes, making it even less graphic than prior games, with killed enemies instantly bursting into blue sparks and leaving behind blue "Seed residue". residue".



* {{Bowdlerised}}: The "Ultimate Enhanced Edition" of G.O.R.E ironically removes all gore from the game. Though not for censorship reasons but rather gameplay performance on the Switch's weaker hardware. Though this applies to the pre-rendered cutscenes as well, probably to avoid dissonance with having blood in cutscenes but not in-game; or perhaps to appeal to the Switch's younger install base with the new T-rating. The F-words and scenes of explicit drug injection were cut as well.

to:

* {{Bowdlerised}}: The "Ultimate ''Ultimate Enhanced Edition" Edition'' of G.''G.O.R.E E'' ironically removes all gore from the game.game despite having an ESRB rating of M in North America and CERO rating of C in Japan. Though not for censorship reasons but rather gameplay performance on the Switch's weaker hardware. Though this applies to the The pre-rendered cutscenes as well, probably to avoid dissonance with having also had all depictions of blood in cutscenes but not in-game; or perhaps to appeal to the Switch's younger install base with the new T-rating.removed. The F-words and scenes of explicit drug injection were cut as well.



[[AC: Tropes That Apply To The Video Games]]

to:

[[AC: Tropes That Apply To The Video Games]][[AC:Tropes that apply to the video games]]



* ArrangeMode: The downloadable characters for the ''Ultimate Enhanced Edition'' version of ''Gungrave G.O.R.E.'' takes characters previously only playable in certain sections of the game into the entire campaign, each with his or her own movesets and abilities.

to:

* ArrangeMode: The downloadable characters for the ''Ultimate Enhanced Edition'' version of ''Gungrave G.O.R.E.'' E'' takes characters previously only playable in certain sections of the game into the entire campaign, each with his or her own movesets and abilities.



* BoisterousBruiser: Rocketbilly Redcadillac.

to:

* %%* BoisterousBruiser: Rocketbilly Redcadillac.



%%* GunTwirling: Grave.

to:

%%* * GunTwirling: Grave.Grave does this with some of his idle animations.



* HarderThanHard: Kick-Ass mode.

to:

* HarderThanHard: Kick-Ass mode.mode in the first two games, and G.O.R.E mode for ''Gungrave G.O.R.E''.



* UpdatedRerelease: The ''Ultimate Enhanced Edition'' of ''Gungrave G.O.R.E.'' for Nintendo Switch, although has downgraded graphics and is locked to 30 FPS compared to the [=PlayStation=] 4/5, Xbox One, and PC versions, it features a multitude of gameplay tweaks and difficulty rebalancing to accommodate for the system while encouraging faster and aggreesive gameplay. It also has an exclusive set of extra playable characters for the entire campaign as DownloadableContent.

[[AC: Tropes That Apply To The Anime]]

to:

* UpdatedRerelease: The ''Ultimate Enhanced Edition'' of ''Gungrave G.O.R.E.'' E'' for Nintendo Switch, although has downgraded graphics and is locked to 30 FPS compared to the [=PlayStation=] 4/5, Xbox One, One and Series X|S, and PC versions, it features a multitude of gameplay tweaks and difficulty rebalancing to accommodate for the system while encouraging faster and aggreesive gameplay.system. It also has an exclusive set of extra playable characters for the entire campaign as DownloadableContent.

[[AC: Tropes That Apply To The Anime]][[AC:Tropes that apply to the anime]]

Added: 262

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Removed: 170

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Not enough context (ZCE), also removing an image since it looked off in the tropes list under the games section.


A series of [[StylishAction stylish]] [[ActionGame action]] [[ThirdPersonShooter third-person shooter]] video games developed and published by Creator/RedEntertainment and created and designed by Yasuhiro Nightow, known for also creating ''Manga/{{Trigun}}'' and ''Manga/BloodBlockadeBattlefront''. The first two games in the series were released for the UsefulNotes/PlayStation2, in the vein of ''VideoGame/DevilMayCry'' minus the platforming and puzzle-solving.

to:

A series of [[StylishAction stylish]] [[ActionGame action]] [[ThirdPersonShooter third-person shooter]] video games developed and published by Creator/RedEntertainment and created and designed by Yasuhiro Nightow, known for also creating ''Manga/{{Trigun}}'' and ''Manga/BloodBlockadeBattlefront''. The first two games in the series were released for the UsefulNotes/PlayStation2, Platform/PlayStation2, in the vein of ''VideoGame/DevilMayCry'' minus the platforming and puzzle-solving.



After ''Overdose'', the series was put to rest. In 2018, a new game, ''Gungrave VR'' was released as a PSVR title for the UsefulNotes/PlayStation4, developed by Iggymob. In 2022, a fourth game was released, ''Gungrave G.O.R.E.'', also devloped by Iggymob.

to:

After ''Overdose'', the series was put to rest. In 2018, a new game, ''Gungrave VR'' was released as a PSVR title for the UsefulNotes/PlayStation4, Platform/PlayStation4, developed by Iggymob. In 2022, a fourth game was released, ''Gungrave G.O.R.E.'', also devloped developed by Iggymob.



* ''VideoGame/GungraveVR'' (developed by Iggymob and published by Red Entertainment; released for [=PlayStation=] 4 & [=PlayStation=] VR in December 2018)
* ''[[VideoGame/GungraveGORE Gungrave G.O.R.E.]]'' (developed by Iggymob, published by Red Entertainment and animated by DIGIC PICTURES; released for [=PlayStation=] 4 and 5, Xbox One, Xbox Series X and Series S, and PC in November 2022; an ''Ultimate Enhanced Edition'' for Switch was released October 4 in Europe and set to release in October 18 in the US and January 2024 in Japan and Asian territories.)


to:

* ''VideoGame/GungraveVR'' (developed by Iggymob and published by Red Entertainment; released for [=PlayStation=] 4 & [=PlayStation=] VR in December 2018)
2018, and PC in 2019)
* ''[[VideoGame/GungraveGORE Gungrave G.O.R.E.]]'' (developed by Iggymob, published by Red Entertainment and animated by DIGIC PICTURES; released for [=PlayStation=] 4 and 5, Xbox One, Xbox Series X and Series S, and PC in November 2022; an ''Ultimate ''[[UpdatedRerelease Ultimate Enhanced Edition'' Edition]]'' for Switch was released October 4 4, 2023 in Europe and set to release in Europe, October 18 in the US North America, and January 11, 2024 in Japan and Asian territories.)




[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/392974789.jpg]]
[[caption-width-right:350:Videogame Grave comes with 20% more [[BiggerIsBetter HUUUUUGE]].]]



* ActionGame

to:

* ActionGameActionGame: The gameplay in the video games are centered around not only shooting anyone [[DieChairDie and anything]] that stands in your way while looking cool while doing it, the game also has a scoring system to encourage players to keep combo strings called "Beats" as you shoot bad guys and objects. Players are then graded based on their performance on each stage.



* AlliterativeName: Rocketbilly Redcadillac.

to:

* AlliterativeName: Rocketbilly Redcadillac.'''R'''ocketbilly '''R'''edcadillac.



* AwesomenessMeter

to:

* AwesomenessMeterAwesomenessMeter: The Beat Counter raises with every shot you land on enemies and destructible objects, and scoring enough Beats will steadily build Flame for Grave (or other characters) to perform devastating Demolition Shot attacks.
* ArrangeMode: The downloadable characters for the ''Ultimate Enhanced Edition'' version of ''Gungrave G.O.R.E.'' takes characters previously only playable in certain sections of the game into the entire campaign, each with his or her own movesets and abilities.



* EverythingFades

to:

* %%* EverythingFades



* GunTwirling: Grave.

to:

* %%* GunTwirling: Grave.



* IdleAnimation

to:

* IdleAnimationIdleAnimation:



* RankInflation

to:

* %%* RankInflation



* StormingTheCastle
* StuffBlowingUp

to:

* %%* StormingTheCastle
* %%* StuffBlowingUp



* TopHeavyGuy: [[HeroicBuild Grave, obviously,]] but also ''everyone'' in the first game by consequence of the art style; it becomes pretty blatant when you first see Mika and Dr. Tokioka. Fortunately this is fixed in the sequel.

to:

* TopHeavyGuy: [[HeroicBuild Grave, obviously,]] Grave]], but also ''everyone'' in the first game by consequence of the art style; it becomes pretty blatant when you first see Mika and Dr. Tokioka. Fortunately this is fixed in the sequel.




to:

* UpdatedRerelease: The ''Ultimate Enhanced Edition'' of ''Gungrave G.O.R.E.'' for Nintendo Switch, although has downgraded graphics and is locked to 30 FPS compared to the [=PlayStation=] 4/5, Xbox One, and PC versions, it features a multitude of gameplay tweaks and difficulty rebalancing to accommodate for the system while encouraging faster and aggreesive gameplay. It also has an exclusive set of extra playable characters for the entire campaign as DownloadableContent.
Is there an issue? Send a MessageReason:
None


* BloodierAndGorier: The aptly-titled ''G.O.R.E.'' As opposed to the prior games where small bursts of blood mist spurted out of enemies when they were hit, enemies in ''G.O.R.E.'' messily explode into gibs. Subverted with the Switch version of the same game; which removes all blood and gore from the gameplay and cutscenes; making it even less graphic than prior games. With killed enemies instantly bursting into blue sparks and leaving behind blue "Seed residue".

to:

* BloodierAndGorier: The aptly-titled ''G.O.R.E.'' As opposed to the prior games where small bursts of blood mist spurted out of enemies when they were hit, enemies in ''G.O.R.E.'' messily explode into gibs. Subverted with the Switch version of the same game; which removes all blood and gore from the gameplay and cutscenes; making it even less graphic than prior games. With games, with killed enemies instantly bursting into blue sparks and leaving behind blue "Seed residue".
Is there an issue? Send a MessageReason:
Cloning Blues renamed to Clone Angst as per TRS, specifically about angst from a character discovering that they're a clone.


* CloningBlues: [[spoiler:Spike, who only saw Mika as a tool, because she's the only one who can summon Grave--he wanted Grave to kill his (Spike's) creator, Garino]].
Is there an issue? Send a MessageReason:
None


* ArtShiftedSequel: In comparison to the cel-shaded visuals of the previous game meant to heavily evoke a playable anime, ''G.O.R.E.'' features a much more detailed and realistic aesthetic. Though a latter update would include a Cel-shaded filter similar to previous games but only for the gameplay. The the Switch version has menus depicted cel-shaded cjaracter portraits.

to:

* ArtShiftedSequel: In comparison to the cel-shaded visuals of the previous game meant to heavily evoke a playable anime, ''G.O.R.E.'' features a much more detailed and realistic aesthetic. Though a latter later update would include a Cel-shaded filter similar to previous games but only for the gameplay. The the Switch version has menus depicted depicting cel-shaded cjaracter character portraits.
Is there an issue? Send a MessageReason:
None


* {{Bowdlerised}}: The "Ultimate Enhanced Edition" of G.O.R.E ironically removes all gore from the game. Though not for censorship reasons but rather gameplay performance on the Switch's weaker hardware. Though this applies to the pre-rendered cutscenes as well, probably to avoid dissonance with having blood in cutscenes but not in-game; or perhaps to appeal to the Switch's younger install base with the new T-rating. The strong profanity and scenes of explicit drug injection were cut as well.

to:

* {{Bowdlerised}}: The "Ultimate Enhanced Edition" of G.O.R.E ironically removes all gore from the game. Though not for censorship reasons but rather gameplay performance on the Switch's weaker hardware. Though this applies to the pre-rendered cutscenes as well, probably to avoid dissonance with having blood in cutscenes but not in-game; or perhaps to appeal to the Switch's younger install base with the new T-rating. The strong profanity F-words and scenes of explicit drug injection were cut as well.
Is there an issue? Send a MessageReason:
apparently that was always in the game my bad


* ArtShiftedSequel: In comparison to the cel-shaded visuals of the previous game meant to heavily evoke a playable anime, ''G.O.R.E.'' features a much more detailed and realistic aesthetic. However; the Switch re-release would return to the stylized cel-shaded art for sake of perfromance.

to:

* ArtShiftedSequel: In comparison to the cel-shaded visuals of the previous game meant to heavily evoke a playable anime, ''G.O.R.E.'' features a much more detailed and realistic aesthetic. However; Though a latter update would include a Cel-shaded filter similar to previous games but only for the gameplay. The the Switch re-release would return to the stylized version has menus depicted cel-shaded art for sake of perfromance.cjaracter portraits.
Is there an issue? Send a MessageReason:
None


* BloodierAndGorier: The aptly-titled ''G.O.R.E.'' As opposed to the prior games where small bursts of blood mist spurted out of enemies when they were hit, enemies in ''G.O.R.E.'' messily explode into gibs. Subverted with the Switch version of the same game; which removes all blood and gore from the gameplay and cutscenes; making it even less graphic than prior games.

to:

* BloodierAndGorier: The aptly-titled ''G.O.R.E.'' As opposed to the prior games where small bursts of blood mist spurted out of enemies when they were hit, enemies in ''G.O.R.E.'' messily explode into gibs. Subverted with the Switch version of the same game; which removes all blood and gore from the gameplay and cutscenes; making it even less graphic than prior games. With killed enemies instantly bursting into blue sparks and leaving behind blue "Seed residue".
Is there an issue? Send a MessageReason:
None


* {{Bowdlerised}}: The "Ultimate Enhanced Edition" of G.O.R.E ironically removes all gore from the game. Though not for censorship reasons but rather gameplay performance on the Switch's weaker hardware. Though this applies to the pre-rendered cutscenes as well, probably to avoid dissonance with having blood in cutscenes but not in-game; or perhaps to appeal to the Switch's younger install base with the new T-rating.

to:

* {{Bowdlerised}}: The "Ultimate Enhanced Edition" of G.O.R.E ironically removes all gore from the game. Though not for censorship reasons but rather gameplay performance on the Switch's weaker hardware. Though this applies to the pre-rendered cutscenes as well, probably to avoid dissonance with having blood in cutscenes but not in-game; or perhaps to appeal to the Switch's younger install base with the new T-rating. The strong profanity and scenes of explicit drug injection were cut as well.
Is there an issue? Send a MessageReason:
None


* {{Bowdlerised}}: The "Ultimate Enhanced Edition" of G.O.R.E ironically removes all gore from the game. Though not for censorship reasons but rather gameplay performance. Though this applies to the pre-rendered cutscenes as well, probably to avoid dissonance with having blood in cutscenes but not in-game; or perhaps to appeal to the Switch's younger install base with the new T-rating.

to:

* {{Bowdlerised}}: The "Ultimate Enhanced Edition" of G.O.R.E ironically removes all gore from the game. Though not for censorship reasons but rather gameplay performance.performance on the Switch's weaker hardware. Though this applies to the pre-rendered cutscenes as well, probably to avoid dissonance with having blood in cutscenes but not in-game; or perhaps to appeal to the Switch's younger install base with the new T-rating.

Added: 389

Changed: 164

Is there an issue? Send a MessageReason:
None


* BloodierAndGorier: The aptly-titled ''G.O.R.E.'' As opposed to the prior games where small bursts of blood mist spurted out of enemies when they were hit, enemies in ''G.O.R.E.'' messily explode into gibs.

to:

* BloodierAndGorier: The aptly-titled ''G.O.R.E.'' As opposed to the prior games where small bursts of blood mist spurted out of enemies when they were hit, enemies in ''G.O.R.E.'' messily explode into gibs. Subverted with the Switch version of the same game; which removes all blood and gore from the gameplay and cutscenes; making it even less graphic than prior games.


Added DiffLines:

* {{Bowdlerised}}: The "Ultimate Enhanced Edition" of G.O.R.E ironically removes all gore from the game. Though not for censorship reasons but rather gameplay performance. Though this applies to the pre-rendered cutscenes as well, probably to avoid dissonance with having blood in cutscenes but not in-game; or perhaps to appeal to the Switch's younger install base with the new T-rating.
Is there an issue? Send a MessageReason:
None


* ArtShiftedSequel: In comparison to the cel-shaded visuals of the previous game meant to heavily evoke a playable anime, ''G.O.R.E.'' features a much more detailed and realistic aesthetic.

to:

* ArtShiftedSequel: In comparison to the cel-shaded visuals of the previous game meant to heavily evoke a playable anime, ''G.O.R.E.'' features a much more detailed and realistic aesthetic. However; the Switch re-release would return to the stylized cel-shaded art for sake of perfromance.
Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/GungraveGORE Gungrave G.O.R.E.]]'' (developed by Iggymob, published by Red Entertainment and animated by DIGIC PICTURES; released for [=PlayStation=] 4 and 5, Xbox One, Xbox Series X and Series S, and PC in November 2022; an ''Ultimate Enhanced Edition'' for Switch is in development)


to:

* ''[[VideoGame/GungraveGORE Gungrave G.O.R.E.]]'' (developed by Iggymob, published by Red Entertainment and animated by DIGIC PICTURES; released for [=PlayStation=] 4 and 5, Xbox One, Xbox Series X and Series S, and PC in November 2022; an ''Ultimate Enhanced Edition'' for Switch is was released October 4 in development)

Europe and set to release in October 18 in the US and January 2024 in Japan and Asian territories.)

Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/GungraveGORE Gungrave G.O.R.E.]]'' (developed by Iggymob, published by Red Entertainment and animated by DIGIC PICTURES; released for [=PlayStation=] 4 and 5, Xbox One, Xbox Series X and Series S, and PC in November 2022)


to:

* ''[[VideoGame/GungraveGORE Gungrave G.O.R.E.]]'' (developed by Iggymob, published by Red Entertainment and animated by DIGIC PICTURES; released for [=PlayStation=] 4 and 5, Xbox One, Xbox Series X and Series S, and PC in November 2022)

2022; an ''Ultimate Enhanced Edition'' for Switch is in development)

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