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''Gungage'' is a 1999 RunAndGun third-person shooter developed by Creator/{{Konami}} for the UsefulNotes/PlayStation.

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''Gungage'' is a 1999 RunAndGun third-person shooter developed by Creator/{{Konami}} for the UsefulNotes/PlayStation.
Platform/PlayStation.
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The Chick is now a disambig, dewicking


* [[TheChick Steyr Harquebus]], a [[GatlingGood minigun toting]] resistance heroine whose weapon's barrel is taller than she is, and

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* [[TheChick [[ActionGirl Steyr Harquebus]], a [[GatlingGood minigun toting]] resistance heroine whose weapon's barrel is taller than she is, and
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* SeeTheInvisible: There's [[ThatOneLevel an area dreaded]] by most players, it has invisible tanks firing on your character. But if you are using Steyr Harquebus, then it's a cakewalk. Defying GogglesDoNothing, the googles on her head will give her nightvision detection of those tanks.
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Whoops, nearly entered the Redundancy Department over there


Taking place in a fantasy world reminiscent of ''Manga/NausicaaOfTheValleyOfTheWind'', where humanity and giant insects co-exists alongside each other, the peacefulness mankind enjoys is suddenly and unexpectedly shattered when the insects suddenly turns on humans. Unprepared for the war, mankind was almost wiped out, and its up to four heroes to uncover the truth behind the insect invasion by venturing under a series of ruins.

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Taking place in a fantasy world reminiscent of ''Manga/NausicaaOfTheValleyOfTheWind'', where humanity and giant insects co-exists alongside each other, the peacefulness mankind enjoys is suddenly and unexpectedly shattered when the insects suddenly turns on humans. Unprepared for the war, mankind was almost wiped out, and its up to four heroes to uncover the truth behind the insect invasion by venturing under a series of ruins.
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Fixing and Adding


* GaiaVengeance: Part of the implied reason why the giant insects would want to attack humanity, occasionally noted during the game, though not outright stated.

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* GaiaVengeance: GaiasVengeance: Part of the implied reason why the giant insects would want to attack humanity, occasionally noted during the game, though not outright stated.
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** The giant horned lizard monster Boss in the undergound lair will repeatedly try to incinerate players with his [[BreathWeapon laser breath]].

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** The giant horned lizard monster Boss in the undergound underground lair will repeatedly try to incinerate players with his [[BreathWeapon laser breath]].



* CircleOfStandingStones: Early in the game, the player will need to investigate the source of the monsters, by entering a Stonehenhe-esque circle of stones to read some runes. Unfortunately, there's a powerful {{Golem}} in its center which attacks intruders on sight serving as the boss.

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* CircleOfStandingStones: Early in the game, the player will need to investigate the source of the monsters, by entering a Stonehenhe-esque Stonehenge-esque circle of stones to read some runes. Unfortunately, there's a powerful {{Golem}} in its center which attacks intruders on sight serving as the boss.



* EverythingTryingToKillYou: Anything that moves and ''isn't'' the player themselves (or another player on 2P mode), is ''defintely'' hostile.

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* EverythingTryingToKillYou: Anything that moves and ''isn't'' the player themselves (or another player on 2P mode), is ''defintely'' ''definitely'' hostile.



* GiantSpider: Yet another enemy type, including an absolutely ''massive'' one serving as a boss in the abaondoned city area.

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* GiantSpider: Yet another enemy type, including an absolutely ''massive'' one serving as a boss in the abaondoned abandoned city area.



* MechaMooks: Of both modern and ancient varieties; cerain players (like Steyr) will end up battling robots in the laboratories, while the level in the ruins have robots left over from some extinct civilization.

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* MechaMooks: Of both modern and ancient varieties; cerain certain players (like Steyr) will end up battling robots in the laboratories, while the level in the ruins have robots left over from some extinct civilization.



* SmallGirlBigGun: Steyr Harquebus' weapon is a large-barrelled automatic rifle taller than she is. And she's ''damn'' good at using it to slaughter plenty of monsters.

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* SmallGirlBigGun: Steyr Harquebus' weapon is a large-barrelled large-barreled automatic rifle taller than she is. And she's ''damn'' good at using it to slaughter plenty of monsters.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gungage_cover_e.png]]
[[caption-width-right:350: "suddenly, at locations everywhere, beasts have begun to appear and attack people". [[note]] This is seriously [[ExcusePlot ALL of the plot]] there is in the intro. Yeah [[/note]] ]]

''Gungage'' is a 1999 RunAndGun third-person shooter developed by Creator/{{Konami}} for the UsefulNotes/PlayStation.

Taking place in a fantasy world reminiscent of ''Manga/NausicaaOfTheValleyOfTheWind'', where humanity and giant insects co-exists alongside each other, the peacefulness mankind enjoys is suddenly and unexpectedly shattered when the insects suddenly turns on humans. Unprepared for the war, mankind was almost wiped out, and its up to four heroes to uncover the truth behind the insect invasion by venturing under a series of ruins.

Four {{Player Character}}s are available:
* [[TheHero Wakle Skade]], the first playable hero, who takes up pretty much most of the promotional materials, his trusty automatic-firing pistol included,
* [[TheAtoner Kard Berdish]], who knew the secrets behind the insect attacks -- specifically, him being part of a research to weaponize insects that ends up [[GoneHorriblyWrong horribly wrong]] and wish to set things right,
* [[TheChick Steyr Harquebus]], a [[GatlingGood minigun toting]] resistance heroine whose weapon's barrel is taller than she is, and
* [[SixthRanger Dee Van Feng]], a teen cyborg who uses dual Uzis.

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!! Gungage to Engage!

* AfterTheEnd: The entire game takes place after most of humanity are wiped out by giant insects, with abandoned towns and ruins infested by monsters as what's left of mankind.
* AirborneMooks: Giant winged insects, including butterflies and dragonflies, are among the recurring enemy types in the game.
* AttackItsWeakPoint: Most of the bosses have a weak spot which the players can specifically target to inflict greater damage. For insect-based bosses like the giant spider and giant moth, its the abdomen, while the mechanical-based bosses have cores that are weaker than the rest of their body. This is where the [[CameraLockOn Lock-On]] comes in handy...
* BeamSpam:
** The {{Golem}} boss in the Stonehenge-like structure attacks the player by repetitive energy blasts, which the players can only avoid by taking cover behind the stones.
** The giant horned lizard monster Boss in the undergound lair will repeatedly try to incinerate players with his [[BreathWeapon laser breath]].
** The FinalBoss -- not only can it fire energy beams on its own, it can also launch six beams at a time to all corners of the arena and send them reflecting towards your player.
* BigCreepyCrawlies: The game is filled with these enemy types, from bugs to butterflies, including a Giant Moth as a boss.
* BottomlessMagazines: The players' firearms will ''never'' run dry of bullets. Which is great, because they'll be shooting stuff a LOT.
* CameraLockOn: One of the benefits in this game, if a player isn't firing while there are monsters nearby an automated crosshair will show up and target the nearest enemies.
* ChargedAttack: Players can execute a charged shot that does stronger damage on bosses by holding down the attack button.
* CircleOfStandingStones: Early in the game, the player will need to investigate the source of the monsters, by entering a Stonehenhe-esque circle of stones to read some runes. Unfortunately, there's a powerful {{Golem}} in its center which attacks intruders on sight serving as the boss.
* CoresAndTurretsBoss: The ruin's central tower boss, which is stationary but has its own mechanized turrets for backup.
* {{Cyborg}}: Dee Van Feng, a cyborg teen and one of the unlockable heroes.
* DavidVersusGoliath: In typical video game style, your human-sized heroes against bosses which are absolute behemoths towering over you.
* EldritchAbomination: The FinalBoss and the cause of the monster invasion, in a nutshell. It's partially mechanical, partially insectoid, appears to have plant petals on its shoulders, has rocks growing on its body, [[EyesDoNotBelongThere eyes on the BACK of its hands]], and comes at you on tiny, yet fast-moving crablike legs. It's ''definitely'' not based on any living creature, for sure...
* EverythingTryingToKillYou: Anything that moves and ''isn't'' the player themselves (or another player on 2P mode), is ''defintely'' hostile.
* GaiaVengeance: Part of the implied reason why the giant insects would want to attack humanity, occasionally noted during the game, though not outright stated.
* GiantSpider: Yet another enemy type, including an absolutely ''massive'' one serving as a boss in the abaondoned city area.
* GunsAkimbo: Many characters can collect powerups that gives them two weapons both at once. Dee Van Feng uses twin Uzis by default.
* {{Hellhound}}: The ruins contains a pair of rampaging, fire-breathing canines serving as a DualBoss.
* LostTechnology: The ruins level underneath the circle of stones turns out to be filled with robots from some unknown past civilizations. Unfortunately, entering the area causes them to reactivate and attack everything in sight.
* MechaMooks: Of both modern and ancient varieties; cerain players (like Steyr) will end up battling robots in the laboratories, while the level in the ruins have robots left over from some extinct civilization.
* MoreDakka: The players' firearms which fires on full-auto, even for the protagonist Wakle who appears to be using a pistol (granted, it's probably a futuristic weapon, but still...). The guns can keep spewing hundreds of rounds without overheating.
* MothMenace: Giant moths are a recurring enemy type, including a Giant Moth as a boss which attacks you atop a pyramid.
* PivotalBoss: The eldritch-esque FinalBoss, terrifying as it is, doesn't really move around much. Instead the entire fight have you running circles around it while avoiding its BeamSpam and shooting its central core.
* SandWorm: The level in a deserted city will throw gigantic, sand-dwelling trilobite monsters that attacks by popping out the ground. They even leave behind a sandy WormSign while moving.
* SeanConneryIsAboutToShootYou: [[http://geekatana.blogspot.com/2019/07/geekatana-game-review-gungage.html?m=1 The default PlayStation cover]] depicts Wakle about to shoot the player.
* SmallGirlBigGun: Steyr Harquebus' weapon is a large-barrelled automatic rifle taller than she is. And she's ''damn'' good at using it to slaughter plenty of monsters.
* TraintopBattle: One of the levels has players battling airborne enemies while on top of a moving train.
* UnexpectedlyAbandoned: Every single urban area, including towns, villages and cities, are absolutely devoid of life thanks to the aftermath of the monster invasion, where your playable character gets to roam around deserted town squares while fending off monsters.
* YourHeadAsplode: The giant horned lizard boss suffers this fate after being defeated, complete with a lengthy cutscene where it desperately tries climbing after the player... with only half a head.
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