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* LiteralWildCard: Cursed scrolls act as wild cards for Zi Xiao's Astrohouse mechanic, automatically fulfilling the highest rank Astrohouse hand available. If he gets a wild Astrohouse, it is considered the same as a legendary Astrohouse.


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* LoopholeAbuse: Cursed Scrolls cannot normally be discarded. Peculiar chests sometimes offer a reward in exchange for a scroll. When offering a scroll, nothing stops you from offering up a cursed scroll.
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* TimedMission: Endless Journey allows players to loop over to the beginning stage while keeping everything from their current run, but with new strong limitations during the looped run[[note]]Players are limited to 60 scrolls, Golden Goblets only offer one choice AND must also overwrite an old chosen Ascension, vaults are not offered, NPCs get subsequently rarer, and enemies drop fewer coins while gaining percentage damage reduction per additional level completed[[/note]]. The main limitation is a 10 minute timer that will close off the next act and force them to finish their run once the next Act boss is defeated (counting as a victory), with each level clear granting a small time bonus.

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* TimedMission: Endless Journey allows players to loop over to the beginning stage while keeping everything from their current run, but with new strong limitations during the looped run[[note]]Players are limited to 60 scrolls, Golden Goblets only offer one choice AND must also overwrite an old chosen Ascension, vaults are not offered, NPCs [=NPCs=] get subsequently rarer, and enemies drop fewer coins while gaining percentage damage reduction per additional level completed[[/note]]. The main limitation is a 10 minute timer that will close off the next act and force them to finish their run once the next Act boss is defeated (counting as a victory), with each level clear granting a small time bonus.

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Added/expanded examples, added Lethal Joke Weapon in the form of the Brick.


** Crown Prince's splash art weapon is the Dragonchaser, which doesn't normally have elemental damage.



* LethalJokeWeapon: In a game loaded with near-mythical weaponry, one of the most powerful weapons is chucking a brick at an enemy's face. The Brick is a sniper-class weapon that powers itself up when it lands a crit, and with its buff active has the highest base crit multiplier in the game at six times normal damage, where most snipers have four.



* SniperRifle: The Piercing Flame weapon is one with [[ExactlywhatItSaysOnTheTin innate flame and piercing attributes]]. The Double Caliber on the other hand fires two bullets which return to the clip if both hit a weak spot. Many of the bow type weapons are also classified as snipers.

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* SniperRifle: The Piercing Flame weapon is one with [[ExactlywhatItSaysOnTheTin innate flame and piercing attributes]]. The Double Caliber on the other hand fires two bullets which return to the clip if both hit a weak spot. Many of the bow type weapons are also classified as snipers. [[ArsonMurderAndJaywalking So is the]] [[LethalJokeWeapon Brick]].


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** Nona's weapon-based ascensions benefit the most with pistols like rewarding critical hits or smaller magazine sizes, with one in particular granting a speed buff (and a damage buff that scales with speed buffs) while wielding a pistol. Notably all throwing weapons besides the Brick count as pistols, meaning Nona has a deceptively high amount of weapons to pick from.

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added new chain/buzzsaw and launcher weapons, added timed mission from new pseudo-looping mode


* ChainsawGood: Wheel Saw is a combination of a shotgun with a buzzsaw.

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* ChainsawGood: ChainsawGood:
**
Wheel Saw is a combination of a shotgun with a buzzsaw.buzzsaw.
** Storm Chaser is a large buzzsaw that increases the player's movement speed while in-use and can even gain critical hit chance the longer movement is held, if the correct inscription shows up.


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** The Dragon Breath is a launcher that deals explosive damage via hitscan after a short charge-up. It also enters a charge stage after firing, but can be "perfect reloaded" by the player to immediately finish and grant the next shot piercing capabilities.


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* TimedMission: Endless Journey allows players to loop over to the beginning stage while keeping everything from their current run, but with new strong limitations during the looped run[[note]]Players are limited to 60 scrolls, Golden Goblets only offer one choice AND must also overwrite an old chosen Ascension, vaults are not offered, NPCs get subsequently rarer, and enemies drop fewer coins while gaining percentage damage reduction per additional level completed[[/note]]. The main limitation is a 10 minute timer that will close off the next act and force them to finish their run once the next Act boss is defeated (counting as a victory), with each level clear granting a small time bonus.

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* CriticalFailure: Normally, Effective Split is a good scroll, granting you 2 random scrolls but those scrolls cannot be discarded. This means that while small, there's a non-zero chance that you can get scrolls that will permanently alter your playstyle, actively sabotage your run, or sometimes just staright up turn you into a true OneHitPointWonder with no compensation.[[note]]Flesh and Bones converts all shield into hitpoints, while providing HP regeneration. Paranormality sets your HPTo1 in exchange for doubling shields. Combined, it sets your HP to 1, and since all attacks against the player do at least 1 damage, you're basically going to get downed by anything. [[/note]]

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* CriticalFailure: Normally, Effective Split is a good scroll, granting you 2 random scrolls but those scrolls cannot be discarded. This means that while small, there's a non-zero chance that you can get scrolls that will permanently alter your playstyle, actively sabotage your run, or sometimes just staright straight up turn you into a true OneHitPointWonder with no compensation.[[note]]Flesh and Bones converts all shield into hitpoints, while providing HP regeneration. Paranormality sets your HPTo1 in exchange for doubling shields. Combined, it removes all shields and sets your HP to 1, and since all attacks against the player do at least 1 damage, you're basically going to get downed by anything. [[/note]]



* EarlyGameHell: Being a roguelite, there are bound to be elements of this until the player gets more talents and scrolls unlocked. In general, new runs can feel this way before the player has a build to pursue and lacking vital scrolls that grant utility (such as movement speed) and bonuses to damage and defense. On later difficulties, this can be averted by taking the Overconsumption Spiritual Blessing, granting an immediate and large bonus to damage, Shields/HP, and dash cooldown. This bonus then gets reduced by each scroll the player holds.



* ExactlyWhatItSaysOnTheTin: While most weapons in the game have some sort of fancy name attributed to them, the Brick weapon is just what it's name implies: [[ImprovisedWeapon a brick that you throw]].

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* ExactWords: The Blessing in Disguise scroll sets the options of Ascensions per goblet to 2 instead of 3, but allowing the player to choose both Ascensions, up to 3 times. This specifically SETS the amount, rather than reduces, meaning the corrupted goblets in Act 4 also have 2 Ascensions instead of only 1. This remains the case even after the player uses all 3 "select both" charges.
* ExactlyWhatItSaysOnTheTin: While most weapons in the game have some sort of fancy name attributed to them, the Brick weapon is just what it's its name implies: states: [[ImprovisedWeapon a A brick that you throw]].



* HealingCheckpoint: After each boss is a checkpoint area that restores all health and secondary supplies and, in single player, allows the player to save and quit the session. In multiplayer, this area revives any currently dead allies. In either mode, if the difficulty is set to Reincarnation, players also have an opportunity to purchase one additional Spiritual Blessing with Soul Essence.

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* HealingCheckpoint: After each boss is a checkpoint area that restores all health and secondary supplies and, in single player, allows the player to save [[SavePoint save]] and quit the session. In multiplayer, this area revives any currently dead allies. In either mode, if the difficulty is set to Reincarnation, players also have an opportunity to purchase one additional Spiritual Blessing with Soul Essence.



** The Sanguine Relic and Fire Enthusiast scrolls provide a 2-3% life steal effect. Since it only affects the health bar, Ao Bai often makes the best use of it.



* MundaneMadeAwesome: The Brick weapon is quite literally just a throwable brick, but getting a Critical Hit with it spawns a pickup that, if collected, will increase its crit multipler to 6.0x -- the ''highest base crit in the game''. The effect can be prolonged as well by scoring successive critical hits and getting the pickup again and again, up to 20 times at once, essentially guaranteeing a critical damage buff perpetually so long as you don't miss too much.

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* MundaneMadeAwesome: The Brick weapon weapon, classified as a sniper, is quite literally just a throwable brick, but getting a Critical Hit with it spawns a pickup that, if collected, will increase its crit multipler to 6.0x -- the ''highest base crit in the game''. The effect can be prolonged as well by scoring successive critical hits and getting the pickup again and again, up to 20 times at once, essentially guaranteeing a critical damage buff perpetually so long as you don't miss too much.



** Several of the powerful, gamechanging scrolls come with an equally negative drawback to balance it out like the Hawkeye and Merciless Strike scrolls dealing far more damage when attacking weakpoints, but much less on normal hits. Similarly Ostrich Rider increases movement speed by 50%, but increases the dash cooldown by 300%. Enhanced versions of scrolls often remove the drawbacks of their normal counterparts, as befitting of their enhanced nature.
** Activating the Interdependent Fortunes dream modifier will force the player to take 4 additional scrolls at the start of each Act from Anxi Desert onward, but also give all enemies an equivalent boost from the chosen scrolls.

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** Several of the powerful, gamechanging game-changing scrolls come with an equally negative drawback to balance it out like the Hawkeye and Merciless Strike scrolls dealing far more damage when attacking weakpoints, but much less on normal hits. Similarly Ostrich Rider increases movement speed by 50%, but increases the dash cooldown by 300%. Enhanced versions of scrolls often remove the drawbacks of their normal counterparts, as befitting of their enhanced nature.
** Activating the Interdependent Fortunes dream modifier will force grant the player option of up to take 4 additional scrolls at the start of each Act from Anxi Desert onward, onward (the choices being divided between each player, with the host getting 2 choices in a 3-player team), but also give all enemies an equivalent boost from the chosen scrolls.scrolls. Any player can forfeit a given selection with ESC however.



** A recent update altered lifesteal scrolls such as Fire Enthusiast and Sanguine Relic to grant periodic percentage health regeneration instead of percentage lifesteal, making them more similar to other regeneration scrolls (but still requiring the player to damage something first) such as Elemental Bestowment (heal upon triggering elemental effect), Shrine of Recovery (out of combat healing), or Safety Measures (dash to heal recent damage taken).



* SecretLevel: Vaults are areas hidden inside literal cracks in the wall and, as the game helpfully points out, are the primary source of occult scrolls.

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* SecretLevel: Vaults are areas hidden inside literal [[SuspiciouslyCrackedWall cracks in the wall wall]] and, as the game helpfully points out, are the primary source of occult scrolls.



*** Combined magazine size and 25% increased rate of fire.

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*** Combined magazine size, with damage stacks gained per second of firing, with reloading halving the stack.
*** Magazine
size and 25% increased rate of fire.set to 1 while granting stackable (up to 3 times) percentage damage after reloading as well as either halved reload time or +70% extra Lucky Shot chance, depending on which weapon has greater base damage over the other.
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*** The Pupil shotgun charge mechanic is also reminiscent of the Geth Plasma Shotgun from ''VideoGame/{{Mass Effect 3}}''. While it does not consume more ammo or increase damage by default when charged, an exclusive inscription further buffs the weapon when fully charged.

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*** The Pupil shotgun charge mechanic is also reminiscent of the Geth Plasma Shotgun from ''VideoGame/{{Mass Effect 3}}''. While it does not consume more ammo or increase damage by default when charged, damage is increased, and an exclusive inscription further buffs the weapon when fully charged.

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*** Pupil is mechanically similar to the Drakgoon - a shotgun that can be charged up to reduce spread.

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*** The Pupil is mechanically similar to the Drakgoon - a shotgun that can be charged up to reduce spread.spread.
**** The Pupil shotgun charge mechanic is also reminiscent of the Geth Plasma Shotgun from ''VideoGame/{{Mass Effect 3}}''. While it does not consume more ammo or increase damage by default when charged, an exclusive inscription further buffs the weapon when fully charged.
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* ExactlyWhatItSaysOnTheTin: While most weapons in the game have some sort of fancy name attributed to them, the Brick weapon is just what it's name implies: [[ImprovisedWeapon a brick that you throw]].


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* MundaneMadeAwesome: The Brick weapon is quite literally just a throwable brick, but getting a Critical Hit with it spawns a pickup that, if collected, will increase its crit multipler to 6.0x -- the ''highest base crit in the game''. The effect can be prolonged as well by scoring successive critical hits and getting the pickup again and again, up to 20 times at once, essentially guaranteeing a critical damage buff perpetually so long as you don't miss too much.
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I realized only after clicking "save" that "AI controlled" meant by literally the game AI, and not an in-universe AI. I should be forbidden from making edits at 3AM. Sorry for this.


* MiniMecha: Nona has Iron Wing, her mech-piloting chicken companion which can swap between being a frontline striker or a rooted auto-turret.

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* MiniMecha: Nona has Iron Wing, her mech-piloting chicken AI-controlled mech companion which can swap between being a frontline striker or a rooted auto-turret.
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Just a small correction: Nona's mech is actually controlled by her chicken companion (it is pretty evident when switching from Strike to Turret mode, even in the HUD portrait). Iron Wing is likely the chicken's name.


* MiniMecha: Nona has Iron Wing, her AI-controlled mecha companion which can swap between being a frontline striker or a rooted auto-turret.

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* MiniMecha: Nona has Iron Wing, her AI-controlled mecha mech-piloting chicken companion which can swap between being a frontline striker or a rooted auto-turret.

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The Bonus Boss page says to edit it out.


** Solo players can self-revive once in a run by trading in Soul Essence.

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** Solo players Players can self-revive once in a run by trading in Soul Essence.



* AnchoredAttackStance: When Iron Wing is set to Fire Mode, it acts as a SentryGun and can't move unless repositioned or set back to Strike Mode.



* {{Astrologer}}: Zi Xiao's motif with his emphasis on reading the stars with his cards and luck manipulation.



* BonusBoss: The Pole Monarch is the boss of the Hyperborean Jokul, the optional fourth stage that can only be accessed if you defeated Yoruhime-Maru at least once.



* DeathDealer: Zi Xiao's grenades are his star cards which he tosses at enemies.



* GroundPunch: Using Mecha Drop has Iron Wing jump to the designated area and slam down with both arms in an [=AoE=] GroundShatteringLanding.



* HealingShiv: Hitting Iron Wing with Nona's grenades will heal the mech.



* HighClassGlass: Zi Xiao wears a monocle which gives the sophisticated effect as a diviner of the stars and being by far the most complicated character to play as.



* {{Macrogame}}: After every run, the player is taken to the talent screen to spend their gathered Soul Essence on permanent upgrades.

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* {{Macrogame}}: {{Macrogame}}:
**
After every run, the player is taken to the talent screen to spend their gathered Soul Essence on permanent upgrades.upgrades.
** With the Transcendent Arsenal dream modifier active, weapons can be stored with the arsenal guard and swapped out on different runs.
* MacrossMissileMassacre: For Nona, the ascensions focusing on her missiles and Iron Wing - Fire Mode will have them launching a constant barrage of missiles at the enemy while simultaneously restoring ammo for each other.



* MiniMecha: Nona has Iron Wing, her AI-controlled mecha companion which can swap between being a frontline striker or a rooted auto-turret.



* NecessaryDrawback: Several of the powerful, gamechanging scrolls come with an equally negative drawback to balance it out like the Hawkeye and Merciless Strike scrolls dealing far more damage when attacking weakpoints, but much less on normal hits. Similarly Ostrich Rider increases movement speed by 50%, but increases the dash cooldown by 300%. Enhanced versions of scrolls often remove the drawbacks of their normal counterparts, as befitting of their enhanced nature.

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* NecessaryDrawback: NecessaryDrawback:
**
Several of the powerful, gamechanging scrolls come with an equally negative drawback to balance it out like the Hawkeye and Merciless Strike scrolls dealing far more damage when attacking weakpoints, but much less on normal hits. Similarly Ostrich Rider increases movement speed by 50%, but increases the dash cooldown by 300%. Enhanced versions of scrolls often remove the drawbacks of their normal counterparts, as befitting of their enhanced nature.nature.
** Activating the Interdependent Fortunes dream modifier will force the player to take 4 additional scrolls at the start of each Act from Anxi Desert onward, but also give all enemies an equivalent boost from the chosen scrolls.


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* PracticalTaunt: When Iron Wing is repositioned in Strike mode, the enemies in a 10m radius are taunted for 3 seconds, up to 7.5 seconds with the level 3 Wood Armor ascension.


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* SelfDestructMechanism: Nona's Suicide Device ascension will allow Iron Wing to explode when defeated or redeployed on a cooldown of preparing a backup mecha between detonations.


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* StarPower: Zi Xiao is able to call down stars with his primary skill and has divination as his theme.


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* TrueFinalBoss: The Pole Monarch is the boss of the Hyperborean Jokul, the optional fourth stage that can only be accessed if you defeated Yoruhime-Maru at least once.
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Somehow, I managed to paste my text twice. I deleted the extra iteration.


** Given that Zi Xiao's playstyle is built around randomness, part of his Talents and Ascensions allow you to manipulate the outcome of his own "slot machine", called the "Astroaspects". Said Astroaspects are influenced by the scrolls you have, hence he can reroll each scroll once, as long as he has resets lefts, to get rarer ones and make his Primary Skill more powerful.

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* AntiFrustrationFeatures: During the DPS check on the final boss as he attempts his final charge-up, all players' weapons are granted double damage with unlimited ammo (both infinite reserves and magazines) and skills deal triple damage. However, if that still isn't enough to finish him off, they now will have to deal with him having guaranteed access to all his enhancements with the aggression of enraged mode, all the while crystal fragments rain down as debris onto the arena.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
During the DPS check on the final boss as he attempts his final charge-up, all players' weapons are granted double damage with unlimited ammo (both infinite reserves and magazines) and skills deal triple damage. However, if that still isn't enough to finish him off, they now will have to deal with him having guaranteed access to all his enhancements with the aggression of enraged mode, all the while crystal fragments rain down as debris onto the arena.arena.
** After defeating the final boss of an Act, the timer will pause to let you collect and check the loot. If you're speedrunning the stages to get the achievements, this allows you to catch your breath and better prepare yourself.


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** Given that Zi Xiao's playstyle is built around randomness, part of his Talents and Ascensions allow you to manipulate the outcome of his own "slot machine", called the "Astroaspects". Said Astroaspects are influenced by the scrolls you have, hence he can reroll each scroll once, as long as he has resets lefts, to get rarer ones and make his Primary Skill more powerful.
** Given that Zi Xiao's playstyle is built around randomness, part of his Talents and Ascensions allow you to manipulate the outcome of his own "slot machine", called the "Astroaspects". Said Astroaspects are influenced by the scrolls you have, hence he can reroll each scroll once, as long as he has resets lefts, to get rarer ones and make his Primary Skill more powerful.

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