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They just announced the closing of the game. Might as well leave it past-tense because it's going to happen eventually.


''Gundam Evolution'' (stylized as ''[[CapsLock GUNDAM EVOLUTION]]'') is a 6v6 team based multiplayer HeroShooter from Creator/BandaiNamcoEntertainment, based on the {{Franchise/Gundam}} franchise. It had a Closed Network Test in April 2022 which had only Ranked mode, and officially releases on September 22, 2022 on PC, and December 1, 2022 for consoles.

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''Gundam Evolution'' (stylized as ''[[CapsLock GUNDAM EVOLUTION]]'') is a 6v6 team based multiplayer HeroShooter from Creator/BandaiNamcoEntertainment, based on the {{Franchise/Gundam}} franchise. It had a Closed Network Test in April 2022 which had only Ranked mode, and officially releases released on September 22, 2022 on PC, and December 1, 2022 for consoles.
consoles. The game was officially sunset on November 29th, 2023.
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* [=GNX-Y901TW=] Susanowo [[superscript:6]]


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[[superscript:6]][-Added In season 5-]
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** The RX-78-2's "You Can't Run" MVP animation recreates the classic scene of the Gundam slicing a Zaku II in half from behind with the beamsword.
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* AttackItsWeakpoint: Called "Critical Hits" in this game, most commonly occurs when a mobile suit is struck in it head. Crits do double damage, Sniper crits deal 2.5x damage, and Sazabi crits deal 1.4x damage.

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* AttackItsWeakpoint: Called "Critical Hits" in this game, most commonly occurs when a mobile suit is struck in it head. Crits gets extra damage dependent on the weapon, most commonly double. Conversely, most weapons do double damage, Sniper crits deal 2.5x damage, and Sazabi crits deal 1.4x damage.one quarter ''less'' damage hitting a limb compared to the torso.
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** Both Methuss and Asshimar can only stay transformed in mobile armor mode for three seconds, despite being able to do it indefinitely in ''Anime/MobileSuitZetaGundam''.

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** Both Methuss and Asshimar can only stay transformed in mobile armor mode for three a few seconds, despite being able to do it indefinitely in ''Anime/MobileSuitZetaGundam''.
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I'm sure I'm missing a few, but I don't have anything else personally available to view as I type this up.

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* ButtMonkey: The MS-06 Zaku II is the target singled out in most of the Epic-quality MVP animations from non-Zeon mobile suits. The Zaku gets sliced, stabbed, stomped, crushed, blasted, and minced up by the Pale Rider, Gundam, Gundam Barbatos, Turn A Gundam, Gundam Exia, Nu Gundam, and Gundam Heavyarms Custom.
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** The description for Sazabi's Enemy Search--"Detects enemies through any obstacle for a short time, revealing their position."--is ''very'' misleading. It makes it sound like you can activate it to detect enemies current hidden from view. It actually only affects enemies ''in sight'' (and in range) of you when the ability activates, marking them so they'll be visible through walls afterward for a few seconds. Also unmentioned is what makes the ability useful: scanned enemies become visible to ''your entire team'' through obstacles, letting your teammates get the jump on them.

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** The description for Sazabi's Enemy Search--"Detects enemies through any obstacle for a short time, revealing their position."--is ''very'' misleading. It makes it sound like you can activate it to detect enemies current currently hidden from view. It actually only affects enemies ''in sight'' (and in range) of you when the ability activates, marking them so they'll be visible through walls afterward for a few seconds. Also unmentioned is what makes the ability most useful: scanned enemies become visible to ''your entire team'' through obstacles, letting your teammates get the jump on them.

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* TheComputerIsALyingBastard: Exia's specs says the [[FlechetteStorm GN Beam Daggers]] are "Effective up to medium range." Bizarrely coming from a melee-focused suit, the daggers actually fly perfectly [[NoArcInArchery straight]] and true, with no damage falloff at any distance. [[PainfullySlowProjectile Their travel low speed]] and fire rate makes outright sniping impractical, but they can still be quite a nasty surprise to slowed down or clustered together enemies in the distance.

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* TheComputerIsALyingBastard: TheComputerIsALyingBastard:
**
Exia's specs says the [[FlechetteStorm GN Beam Daggers]] are "Effective up to medium range." Bizarrely coming from a melee-focused suit, the daggers actually fly perfectly [[NoArcInArchery straight]] and true, with no damage falloff at any distance. [[PainfullySlowProjectile Their travel low speed]] and fire rate makes outright sniping impractical, but they can still be quite a nasty surprise to slowed down or clustered together enemies in the distance.distance.
** The same descriptor is used for the Heavyarms' gatling guns, which also lack any damage falloff, though the spread is considerable.
** The description for Sazabi's Enemy Search--"Detects enemies through any obstacle for a short time, revealing their position."--is ''very'' misleading. It makes it sound like you can activate it to detect enemies current hidden from view. It actually only affects enemies ''in sight'' (and in range) of you when the ability activates, marking them so they'll be visible through walls afterward for a few seconds. Also unmentioned is what makes the ability useful: scanned enemies become visible to ''your entire team'' through obstacles, letting your teammates get the jump on them.
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* TrainingStage: Practice Mode allows players to use any mobile suit, even those that have not been purchased, in a training area with enemy Zaku targets and friendly GM allies.
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%%[[superscript:5]][-Added In season 4-]

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%%[[superscript:5]][-Added [[superscript:5]][-Added In season 4-]
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The different game modes are '''Point Capture'''- a simple Attack/Defend mode where the attacking team must capture 2 points on the map while the defenders try to stop them, '''Destruction'''- an Attack/Defend mode where attackers must plant [[StuffBlowingUp Megacharges]] on certain environmental positions while the defenders try to stop them or disarm the charge, '''Domination'''- a King of the Hill styled match where the point moves periodically, and '''Headquarters'''- a hybrid mode where the teams fight for a fixed point and the winner each round get attack the enemy's generator to take additional points.

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The different game modes are '''Point Capture'''- a simple Attack/Defend mode where the attacking team must capture 2 points on the map while the defenders try to stop them, '''Destruction'''- an Attack/Defend mode where attackers must plant [[StuffBlowingUp Megacharges]] on certain environmental positions while the defenders try to stop them or disarm the charge, '''Domination'''- a King of the Hill styled match where the point moves periodically, and '''Headquarters'''- a hybrid mode where the teams fight for a fixed point and the winner each round get to attack the enemy's generator to take additional points.



** Mahiroo's Ren-Do grenades a trail along their whole path, even as they bounce around.

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** Mahiroo's Ren-Do grenades leave a trail along their whole path, even as they bounce around.
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The different game modes are '''Point Capture'''- a simple Attack/Defend mode where the attacking team must capture 2 points on the map while the defenders try to stop them, '''Destruction'''- an Attack/Defend mode where attackers must plant [[StuffBlowingUp Megacharges]] on certain environmental positions while the defenders try to stop them or disarm the charge, '''Domination'''- a King of the Hill styled match where the point moves periodically, and '''Headquarters''' a mix of King of the Hill and Attack/Defend where the team that takes a point at round attempt to get additional points by attacking the generator in the enemy's base.

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The different game modes are '''Point Capture'''- a simple Attack/Defend mode where the attacking team must capture 2 points on the map while the defenders try to stop them, '''Destruction'''- an Attack/Defend mode where attackers must plant [[StuffBlowingUp Megacharges]] on certain environmental positions while the defenders try to stop them or disarm the charge, '''Domination'''- a King of the Hill styled match where the point moves periodically, and '''Headquarters''' '''Headquarters'''- a mix of King of the Hill and Attack/Defend hybrid mode where the team that takes teams fight for a fixed point at and the winner each round attempt to get additional points by attacking the generator in attack the enemy's base.
generator to take additional points.
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The different game modes are '''Point Capture'''- a simple Attack/Defend mode where the attacking team must capture 2 points on the map while the defenders try to stop them, '''Destruction'''- an Attack/Defend mode where attackers must plant [[StuffBlowingUp Megacharges]] on certain environmental positions while the defenders try to stop them or disarm the charge, and '''Domination'''- a King of the Hill styled match where the point moves periodically.

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The different game modes are '''Point Capture'''- a simple Attack/Defend mode where the attacking team must capture 2 points on the map while the defenders try to stop them, '''Destruction'''- an Attack/Defend mode where attackers must plant [[StuffBlowingUp Megacharges]] on certain environmental positions while the defenders try to stop them or disarm the charge, and '''Domination'''- a King of the Hill styled match where the point moves periodically.
periodically, and '''Headquarters''' a mix of King of the Hill and Attack/Defend where the team that takes a point at round attempt to get additional points by attacking the generator in the enemy's base.

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* EveryBulletIsATracer: Shots from the GM Sniper leaves a white trail and makes a loud noise to make it easier to know where you're being shot at.

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* EveryBulletIsATracer: EveryBulletIsATracer:
**
Shots from the GM Sniper leaves a white trail and makes a loud noise to make it easier to know where you're being shot at. at.
** Mahiroo's Ren-Do grenades a trail along their whole path, even as they bounce around.
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* DartboardOfHate: One stamp featuring Nu Gundam has a nearby punching bag with a picture of the Sazabi's head on it.


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* RedBoxingGloves: A stamp featuring Nu Gundam has it practicing boxing with some boxing gloves on.
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* AdaptedOut: Most of the mobile suits have fewer weapons than they had in the source material. Perhaps the most notable is the near-complete absence of [[LaserBlade Beam Sabers]]. Over half of the featured mobile suits canonically carry a beam melee weapon of some sort, but the only ones in the game are Marasai (UC)'s Beam Blade and Gundam Exia's GN Beam Daggers and GN Beam Swords (the latter being available only during [[SuperMode Trans-Am]]). Gundam, Pale Rider, Dom Trooper, and Nu Gundam use beam sabers only in their surprise MVP animations while Methuss uses a beam saber in one of its MVP animations.

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* AdaptedOut: Most of the mobile suits have fewer weapons than they had in the source material. Perhaps the most notable is the near-complete absence of [[LaserBlade Beam Sabers]]. Over half of the featured mobile suits canonically carry a beam melee weapon of some sort, but the only ones in the game are Marasai (UC)'s Beam Blade and Gundam Exia's GN Beam Daggers and GN Beam Swords (the latter being available only during [[SuperMode Trans-Am]]). Gundam, Pale Rider, Dom Trooper, and Nu Gundam use beam sabers only in their surprise MVP animations while Methuss uses and Turn A Gundam use a beam saber in one of its their MVP animations.

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* LuckilyMyShieldWillProtectMe: Sazabi, Gundam, GM, and Hyperion Gundam each have a shield that protects them and allies behind them. DOM Trooper holds one during its G-maneuver and in one of its MVP animations, and Nu Gundam shows off one in an MVP animation, but does not use one in gameplay.

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* LuckilyMyShieldWillProtectMe: LuckilyMyShieldWillProtectMe:
**
Sazabi, Gundam, GM, and Hyperion Gundam each have a an active shield that protects them and allies behind them. them in combat.
**
DOM Trooper holds one during its G-maneuver (which represents the armor it gets for the duration) and in one of its MVP animations, and animations.
**
Nu Gundam shows off one in an MVP animation, but does not use one in gameplay.gameplay.
** GM Sniper II's "One Shot, One Kill" MVP animation shows it using a shaped shield to stabilize its shot.

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%% GN-002 Gundam Dynames[[superscript:5]]

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%% * GN-002 Gundam Dynames[[superscript:5]]



* PlayEveryDay: There are daily missions that grants players more Battle Pass progression.

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* PlayEveryDay: PlayEveryDay:
**
There are daily missions that grants players more Battle Pass progression.progression.
** Season 4 introduced reward campaigns that could be completed by logging in 10 individual days over a generous time period of 30-40 days for the event.
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* SniperDuel: Season 4 introduces the Dynames as the game's second long-range unit after the GM Sniper II. The trailer has both dueling each other with their sniper rifles, each one dashing to avoid the other's shots.
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Dynames announced

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%% GN-002 Gundam Dynames[[superscript:5]]


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%%[[superscript:5]][-Added In season 4-]
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* LuckilyMyShieldWillProtectMe: Sazabi, Gundam, and GM each have a shield that protects them and allies behind them. DOM Trooper holds one during its G-maneuver and in one of its MVP animations, and Nu Gundam shows off one in an MVP animation, but does not use one in gameplay.

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* LuckilyMyShieldWillProtectMe: Sazabi, Gundam, GM, and GM Hyperion Gundam each have a shield that protects them and allies behind them. DOM Trooper holds one during its G-maneuver and in one of its MVP animations, and Nu Gundam shows off one in an MVP animation, but does not use one in gameplay.

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* MeaningfulBackgroundEvent: In the first half of the Colony Trading Post map, there are giant TV screens on the
buildings broadcasting events happening in other maps, such as Thermal Plant and Harbor City.

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* MeaningfulBackgroundEvent: In the first half of the Colony Trading Post map, there are giant TV screens on the
the buildings broadcasting events happening in other maps, such as Thermal Plant and Harbor City.

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* AbandonedMine: The Quarry map takes place in a facility focused on mining precious minerals.



* DeathMountain: Flak Fort and Mountain R&D Lab take place on mountainous terrain.
* EternalEngine:
** Thermal Plant takes place at an energy plant.
** The second half of Colony Trading Post takes place in an underground location with conveyor belts moving cargo across the map.



* MeaningfulBackgroundEvent: In the first half of the Colony Trading Post map, there are giant TV screens on the buildings broadcasting events happening in other maps, such as Thermal Plant and Harbor City.

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* MeaningfulBackgroundEvent: In the first half of the Colony Trading Post map, there are giant TV screens on the the
buildings broadcasting events happening in other maps, such as Thermal Plant and Harbor City.City.
* MetropolisLevel
** The first half of Harbor City takes place in a city, where the buildings can be used for cover and elevated spots.
** The first half of Colony Trading Post takes place in a city inside a space colony.


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* PortTown: Harbor City consists of a city and a large docked ship next to it.


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* ShipLevel: The second half of Harbor City takes place on a large ship.


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* TripToTheMoonPlot: Lunar Comm Station, Missile Base, and Ministry of Defense take place on the moon, although reduced gravity plays no effect on any map.


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* UndergroundLevel:
** The second half of Underground Command Center takes place in an underground base.
** The second half of Colony Trading Post takes place underground within a space colony.
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You're not supposed to list Video Game Settings as a trope, it's an index. The tropes are also violations of Zero Context Example and Example Indentation In Trope Lists.


* VideoGameSettings
** AbandonedMine: Quarry
** EternalEngine: Thermal Plant, Colony Trading Post (second half)
** MetropolisLevel: Harbor City (first half), Colony Trading Post (first half)
** PortTown: Harbor City
** ShipLevel: Harbor City (second half)
** TripToTheMoonPlot: Lunar Comm Station, Missile Base, Ministry of Defense
** UndergroundLevel: Underground Command Center

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* BackToBackBadasses: [[https://www.youtube.com/watch?v=h7TxFyBf62A The "Season 3: Ignition" trailer]] shows off the capabilities of Gundam Heavyarms Custom, who is raining death from above with its quad-barrel [[GatlingGood miniguns]]. Asshimar tries to sneak up on it, but Guntank charges out of nowhere to knock it aside, and the two pepper the battlefield with bullets while covering the other's back.

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* BackToBackBadasses: [[https://www.youtube.com/watch?v=h7TxFyBf62A The "Season 3: Ignition" trailer]] shows off the capabilities of Gundam Heavyarms Custom, who is raining death from above with its quad-barrel [[GatlingGood miniguns]].Double Gatling Guns]]. Asshimar tries to sneak up on it, but Guntank charges out of nowhere to knock it aside, and the two pepper the battlefield with bullets while covering the other's back.



* LuckilyMyShieldWillProtectMe: Sazabi, Gundam, and GM each have a shield that protects them and allies behind them. Nu Gundam and DOM Trooper have one in some of their MVP animations, but does not use one in gameplay.

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* LuckilyMyShieldWillProtectMe: Sazabi, Gundam, and GM each have a shield that protects them and allies behind them. Nu Gundam and DOM Trooper have holds one during its G-maneuver and in some one of their its MVP animations, and Nu Gundam shows off one in an MVP animation, but does not use one in gameplay.



-->'''Voice E:''' I ''really'' do not enjoy the dying...

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-->'''Voice B:''' Again? How mortifying.\\
'''Voice
E:''' I ''really'' do not enjoy the dying...\\
'''Voice F:''' If you could all stop shooting me for one moment...
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* BackToBackBadasses: [[https://www.youtube.com/watch?v=h7TxFyBf62A The "Season 3: Ignition" trailer]] shows off the capabilities of Gundam Heavyarms Custom, who is raining death from above with its quad-barrel [[GatlingGood miniguns]]. Asshimar tries to sneak up on it, but Guntank charges out of nowhere to knock it aside, and the two pepper the battlefield with bullets while covering the other's back.
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* [=XXXG-01H2=] Gundam Heavyarms Custom[[superscript:4]]
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* ShoutOut: The trailer revealing a ''Anime/MobileSuitGundamWing'' representation uses, almost word-for-word, the iconic speech from the ''Creator/{{Toonami}}'' trailer.
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DOM Trooper "Jet Stream Attack!" MVP


* LuckilyMyShieldWillProtectMe: Sazabi, Gundam, and GM each have a shield that protects them and allies behind them. Nu Gundam has one in its MVP animations but does not use one in gameplay.

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* LuckilyMyShieldWillProtectMe: Sazabi, Gundam, and GM each have a shield that protects them and allies behind them. Nu Gundam has and DOM Trooper have one in its some of their MVP animations animations, but does not use one in gameplay.
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* UnblockableAttack: Besides Marasai's regular Sea Snake, every skill that stuns the target bypasses shields and forces them to drop for the duration. Fire damage bypasses enemy shields entirely because their protection is directionally-limited and fire attacks all have an AreaOfEffect.

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* UnblockableAttack: Shields don't block melee attacks. Besides Marasai's regular Sea Snake, every skill that stuns the target bypasses shields and forces them to drop for the duration. Fire damage bypasses enemy shields entirely because their protection is directionally-limited and fire attacks all have an AreaOfEffect.

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