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You can get up close and personal to Nu and Hyperion and kill them while their shields are up.


** The shield deployed by Nu Gundam's G-Maneuver and Hyperion's Armure Lumiere block and destroys ''all'' projectiles that hit it, including ones that penetrate normal shields. Fire damage still works, [[SplashDamageAbuse but only if the source doesn't hit the shield before detonating]]. Armure Lumiere can also be bypassed by moving inside the shield.

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** The shield deployed by Nu Gundam's G-Maneuver and Hyperion's Armure Lumiere block and destroys ''all'' projectiles that hit it, including ones that penetrate normal shields. Fire damage still works, [[SplashDamageAbuse but only if the source doesn't hit the shield before detonating]]. Armure Lumiere Both can also be bypassed by moving inside the shield.
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** The shield deployed as Nu Gundam's G-Maneuver blocks and destroys ''all'' projectiles that hit it, including ones that penetrate normal shields. Fire damage still works, [[SplashDamageAbuse but only if the source doesn't hit the shield before detonating]].

to:

** The shield deployed as by Nu Gundam's G-Maneuver blocks and Hyperion's Armure Lumiere block and destroys ''all'' projectiles that hit it, including ones that penetrate normal shields. Fire damage still works, [[SplashDamageAbuse but only if the source doesn't hit the shield before detonating]]. Armure Lumiere can also be bypassed by moving inside the shield.

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** There always three DOM Troopers in its MVP animations, referencing the three DOM Trooper pilots from ''Anime/MobileSuitGundamSEEDDestiny''.

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** There always three DOM Troopers in its MVP animations, referencing the three DOM Trooper pilots from ''Anime/MobileSuitGundamSEEDDestiny''.''Anime/MobileSuitGundamSEEDDestiny'' (themselves a reference to the Black Tri-Stars from the original series).
** Guntank's G-Maneuver involve the Core Fighter launching to crash and explode into the enemy, [[BlackComedy a bizarrely dark]] reference to [[spoiler:Ryu Jose's HeroicSacrifice]] in ''Mobile Suit Gundam''.
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* [=CAT1=]-X1/3 Hyperion Gundam[[superscript:4]]


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[[superscript:4]][-Added In season 3-]

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** MetropolisLevel: Colony Trading Post (first half)

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** MetropolisLevel: Harbor City (first half), Colony Trading Post (first half)


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** ShipLevel: Harbor City (second half)
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** The shield deployed as Nu Gundam's G-Maneuver blocks and destroys ''all'' projectiles that hit it, including ones that penetrate normal shields. Fire damage still works, [[SplashDamageAbuse but only if the source doesn't hit the shield before detonating]].
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* BottomlessPits: On the second half of Harbor City, mobile suits will be destroyed if they fall off the harbor or the docked ship into the water.
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** EternalEngine: Thermal Plant
** MetropolisLevel: Colony Trading Post

to:

** EternalEngine: Thermal Plant
Plant, Colony Trading Post (second half)
** MetropolisLevel: Colony Trading PostPost (first half)

Added: 276

Removed: 276

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* MutualDisadvantage: Presumably to avoid stalemates, all three units with shields as a standard ability have ways to negate enemy shields. Gundam and Sazabi both have unblockable projectiles that stun. GM has a stunning ShieldBash and a firebomb that damages through shields.



* MutualDisadvantage: Presumably to avoid stalemates, all three units with shields as a standard ability have ways to negate enemy shields. Gundam and Sazabi both have unblockable projectiles that stun. GM has a stunning ShieldBash and a firebomb that damages through shields.
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* MeaningfulBackgroundEvent: In the first half of the Colony Trading Post map, there are giant TV screens on the buildings broadcasting events happening in other maps, such as Thermal Plant and Harbor City.
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* AdaptedOut: Most of the mobile suits have fewer weapons than they had in the source material. Perhaps the most notable is the near-complete absence of [[LaserBlade Beam Sabers]]. Over half of the featured mobile suits canonically carry a beam melee weapon of some sort, but the only ones in the game are Marasai (UC)'s Beam Blade and Gundam Exia's GN Beam Daggers and GN Beam Swords (the latter being available only during [[SuperMode Trans-Am]]). Gundam, Pale Rider, Dom Trooper, and Nu Gundam use beam sabers only in their surprise MVP animations.

to:

* AdaptedOut: Most of the mobile suits have fewer weapons than they had in the source material. Perhaps the most notable is the near-complete absence of [[LaserBlade Beam Sabers]]. Over half of the featured mobile suits canonically carry a beam melee weapon of some sort, but the only ones in the game are Marasai (UC)'s Beam Blade and Gundam Exia's GN Beam Daggers and GN Beam Swords (the latter being available only during [[SuperMode Trans-Am]]). Gundam, Pale Rider, Dom Trooper, and Nu Gundam use beam sabers only in their surprise MVP animations while Methuss uses a beam saber in one of its MVP animations.
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* PowerCreepPowerSeep: As with most other ''Gundam'' crossover works, the relative strength of the units heavily deviates from the source material, but it's even more pronounced due to the game's focus on a [[CompetitiveBalance balanced]], esports-focused FPS gameplay. The suit description lampshaded this by ending all of them with the same disclaimer that in-game specifications may not match the fiction.

to:

* PowerCreepPowerSeep: As with most other ''Gundam'' crossover works, the relative strength of the units heavily deviates from the source material, but it's even more pronounced due to the game's focus on a [[CompetitiveBalance balanced]], esports-focused FPS gameplay. The suit description lampshaded this by ending all of them with the same disclaimer that in-game "In-game specifications may not match differ from the fiction.original work".
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** Gundam's Super Napalm has its own health bar because it's a {{Destructible Projectile}}s that will fizzle out completely if destroyed fast enough.

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** Gundam's Super Napalm has its own health bar because it's a {{Destructible Projectile}}s Projectile|s}} that will fizzle out completely if destroyed fast enough.
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* TheComputerIsALyingBastard: Exia's specs says the [[FlechetteStorm GN Beam Daggers]] are "Effective up to medium range." Bizarrely coming from a melee-focused suit, the daggers actually fly perfectly [[NoArcInArchery straight]] and true without no damage falloff at any distance. [[PainfullySlowProjectile Their travel low speed]] and fire rate makes outright sniping impractical, but they can still be quite a nasty surprise to slowed down or clustered together enemies in the distance.

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* TheComputerIsALyingBastard: Exia's specs says the [[FlechetteStorm GN Beam Daggers]] are "Effective up to medium range." Bizarrely coming from a melee-focused suit, the daggers actually fly perfectly [[NoArcInArchery straight]] and true without true, with no damage falloff at any distance. [[PainfullySlowProjectile Their travel low speed]] and fire rate makes outright sniping impractical, but they can still be quite a nasty surprise to slowed down or clustered together enemies in the distance.
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* TheComputerIsALyingBastard: Exia's specs says the [[FlechetteStorm GN Beam Daggers]] are "Effective up to medium range." Bizarrely coming from a melee-focused suit, the daggers actually fly perfectly [[NoArcInArchery straight]] and true without no damage falloff at any distance. [[PainfullySlowProjectile Their travel low speed]] and fire rate makes outright sniping impractical, but they can still be quite a nasty surprise to slowed down or clustered together enemies in the distance.
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* GuideDangIt: Some mechanics and abilities aren't fully explained by in-game menus.
** The basic unit information includes how many consecutive dashes each unit can perform from a full bar, but it's ''not'' explained that the distance a dash covers and the rate the bar recovers at also vary.
** Turn A's Overhead Throw gives the user 50% DamageReduction, not just the [[ImmuneToFlinching Super Armor]] the visual indicates.
** Gundam's Super Napalm has its own health bar because it's a {{Destructible Projectile}}s that will fizzle out completely if destroyed fast enough.
** While Asshimar and Methuss's weapons are described as having "zero accuracy loss", this isn't just talking about their lack of recoil, but how they can uniquely be accurately fired in midair.

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* AntiArmor: Various skills can disable enemy shields.
* ArmorPiercingAttack: Fire damage bypasses enemy shields entirely.



* MutualDisadvantage: Presumably to avoid stalemates, all three units with shields as a standard ability have ways to negate enemy shields. Gundam and Sazabi both have unblockable projectiles that stun. GM has a stunning ShieldBash and a firebomb that damages through shields.



* PowerCreepPowerSeep: As with most other ''Gundam'' crossover works, but even more pronounced due to the game's focus on a [[CompetitiveBalance balanced]], esports-focused FPS gameplay.

to:

* PowerCreepPowerSeep: As with most other ''Gundam'' crossover works, the relative strength of the units heavily deviates from the source material, but it's even more pronounced due to the game's focus on a [[CompetitiveBalance balanced]], esports-focused FPS gameplay.gameplay. The suit description lampshaded this by ending all of them with the same disclaimer that in-game specifications may not match the fiction.


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* UnblockableAttack: Besides Marasai's regular Sea Snake, every skill that stuns the target bypasses shields and forces them to drop for the duration. Fire damage bypasses enemy shields entirely because their protection is directionally-limited and fire attacks all have an AreaOfEffect.

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* AntiArmor: Various skills can disable enemy shields, while fire damage bypasses shields entirely.

to:

* AntiArmor: Various skills can disable enemy shields, while fire shields.
* ArmorPiercingAttack: Fire
damage bypasses enemy shields entirely.
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None


* AdaptedOut: Most of the mobile suits have fewer weapons than they had in the source material. Perhaps the most notable is the near-complete absence of [[LaserBlade Beam Sabers]]. Over half of the featured mobile suits canonically carry a beam melee weapon of some sort, but the only ones in the game are Marasai (UC)'s Beam Blade and Gundam Exia's GN Beam Daggers and GN Beam Swords (the latter being available only during [[SuperMode Trans-Am]]). Gundam, Pale Rider, and Nu Gundam use beam sabers only in their surprise MVP animations.

to:

* AdaptedOut: Most of the mobile suits have fewer weapons than they had in the source material. Perhaps the most notable is the near-complete absence of [[LaserBlade Beam Sabers]]. Over half of the featured mobile suits canonically carry a beam melee weapon of some sort, but the only ones in the game are Marasai (UC)'s Beam Blade and Gundam Exia's GN Beam Daggers and GN Beam Swords (the latter being available only during [[SuperMode Trans-Am]]). Gundam, Pale Rider, Dom Trooper, and Nu Gundam use beam sabers only in their surprise MVP animations.
Is there an issue? Send a MessageReason:
None


* AdaptedOut: Most of the mobile suits have fewer weapons than they had in the source material. Perhaps the most notable is the near-complete absence of [[LaserBlade Beam Sabers]]. Over half of the featured mobile suits canonically carry a beam melee weapon of some sort, but the only ones in the game are Marasai (UC)'s Beam Blade and Gundam Exia's GN Beam Daggers and GN Beam Swords (the latter being available only during [[SuperMode Trans-Am]]). Pale Rider uses beam sabers only in its surprise MVP animation against Exia.

to:

* AdaptedOut: Most of the mobile suits have fewer weapons than they had in the source material. Perhaps the most notable is the near-complete absence of [[LaserBlade Beam Sabers]]. Over half of the featured mobile suits canonically carry a beam melee weapon of some sort, but the only ones in the game are Marasai (UC)'s Beam Blade and Gundam Exia's GN Beam Daggers and GN Beam Swords (the latter being available only during [[SuperMode Trans-Am]]). Gundam, Pale Rider uses Rider, and Nu Gundam use beam sabers only in its their surprise MVP animation against Exia. animations.
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* TronLines: A standard design for Epic or Legendary skins is to add contrasting lines to the default mobile suit design. Black, white, and blue are most common to see.
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* LuckilyMyShieldWillProtectMe: Sazabi, Gundam, and GM each have a shield that protects them and allies behind them.

to:

* LuckilyMyShieldWillProtectMe: Sazabi, Gundam, and GM each have a shield that protects them and allies behind them. Nu Gundam has one in its MVP animations but does not use one in gameplay.
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* ConvenientlyEmptyBuilding: The Colony Trading Post has been placed under an emergency evacuation. Warning prompts and sirens are going off around the map.
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Is this even a trope for level landscapes in the first place? It's more about a story plot to go to the moon.


** TripToTheMoonPlot: Lunar Comm Station

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** TripToTheMoonPlot: Lunar Comm StationStation, Missile Base, Ministry of Defense
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** MetropolisLevel: Colony Trading Post
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* CranialProcessingUnit: All mobile suits take extra damage when shot in the head, with a headshot from the GM Sniper II's rifle being a OneHitKill to all but the most durable. This isn't generally how it worked in canon[[labelnote:*]]The Sazabi has the cockpit in the head, but they're more often in the center or upper torso. Amuro once lost the RX-78's head and boasted "All you destroyed was the main camera!"[[/labelnote]], [[AcceptableBreaksFromCanon but it's a simpler and more intuitive design than]] having to remember where each suit's [[SnipingTheCockpit cockpit]] is.
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** The RX-78-2's Super Napalm is an obscure weapon from the original ''Anime/MobileSuitGundam'' series, but the way it's used in ''Gundam Evolution'' calls back to [[https://youtu.be/M9gTMjnX7a4?t=117 its portrayal]] in ''[[VideoGame/SuperRobotWarsAdvance Super Robot Wars A Portable]]''.

to:

** The RX-78-2's Super Napalm is an obscure weapon from the original ''Anime/MobileSuitGundam'' series, but the way it's used in ''Gundam Evolution'' thrown and then shot to detonate calls back to [[https://youtu.be/M9gTMjnX7a4?t=117 its portrayal]] in ''[[VideoGame/SuperRobotWarsAdvance Super Robot Wars A Portable]]''.

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* AttackItsWeakpoint: Called "Critical Hits" in this game, most commonly occurs when a mobile suit is struck in it head. Crits do double damage, Sniper crits deal 2.5x damage, Sazabi crits deal 1.4x damage.

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* AttackItsWeakpoint: Called "Critical Hits" in this game, most commonly occurs when a mobile suit is struck in it head. Crits do double damage, Sniper crits deal 2.5x damage, and Sazabi crits deal 1.4x damage.


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* MythologyGag:
** The RX-78-2's Super Napalm is an obscure weapon from the original ''Anime/MobileSuitGundam'' series, but the way it's used in ''Gundam Evolution'' calls back to [[https://youtu.be/M9gTMjnX7a4?t=117 its portrayal]] in ''[[VideoGame/SuperRobotWarsAdvance Super Robot Wars A Portable]]''.
** ∀ Gundam's spawn animation has it emerge from a rock formation, much like its first appearance in ''Anime/TurnAGundam''.
** There always three DOM Troopers in its MVP animations, referencing the three DOM Trooper pilots from ''Anime/MobileSuitGundamSEEDDestiny''.
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** EternalEnginer: Thermal Plant

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** EternalEnginer: EternalEngine: Thermal Plant
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* VideoGameSettings
** AbandonedMine: Quarry
** EternalEnginer: Thermal Plant
** PortTown: Harbor City
** TripToTheMoonPlot: Lunar Comm Station
** UndergroundLevel: Underground Command Center

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