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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss_30e19374334090f70aebbe348f8fce88330176e1600x338.jpg]]
[[caption-width-right:350:[=GunFu=] is a lost ancient skill...]]

-> Sam, this mission is to investigate the church\\
Take down those who stand in your way\\
Good luck.

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''[=GunFu Fighter=]'' is an indie minimalistic FirstPersonShooter developed by Zhang Fan, with graphics and gameplay mechanics loosely inspired by the ''VideoGame/{{Superhot}}'' series, albeit set in a simulated environment.

You're Sam, a subject of Project Star Gate, meant for developing SuperSoldiers, and on your trial run you're dropped into a computer-generated world filled with virtual enemies. But attempts to pull you out inevitably fails, and you're thrown into battles against giant robots, because ''of course''.
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!! Fire on My Command!
* AngryGuardDog: Some guard dogs shows up alongside mooks in early areas, where they somehow take more hits to kill than human enemies.
* BattleInTheRain:
** Several stages are set in simulated downpour, including an early one where you take on unarmed enemies while being unarmed (save for a knife) yourself. You can even use the rain as cover while taking potshots at enemies.
** There's a stage set in Hong Kong (or a simulated version) at night, where it's raining while you eliminate mooks in shootouts.
* ContainerMaze: More than one stage sees you navigating through stacks of shipping containers while shooting or pummeling enemies.
* DarkenedBuildingShootout: Many of the stages have the lights shorting out and coating the screen with a dark filter. There's also a variation in the laboratory where steam prevents you from seeing too far in the distance.
* DeliberatelyMonochrome: Played with, that you and onscreen enemies are black, backgrounds and environments are in grayscale, but firearms and blood are red.
* EverythingsDeaderWithZombies: Zombies appears in one stage, despite how most of your onscreen enemies are humans or robots, for no reason other than this trope.
* ExcusePlot: You're trapped in a virtual world allowing you to kill literally anything that moves, there are mercenaries, zombies, robots, and a colourful assortment of weaponry, who even cares what the plot's about?
* GasMaskMooks: It's slightly hard to tell because of the graphics and that all enemies are rendered as black silohouttes, but some of the human mooks are wearing grey gasmasks.
* GunFu: It's right in the title. You can perform some slick moves when you activate the gun-fu skill, allowing you to somersault while everything moves in BulletTime as you plug enemies everywhere around you.
* HoppingMachine: Subverted (hilariously) with the Hopping Robot boss. It tries using it's turrets first, and then starts leaping in an attempt to pulp you from above - but if it misses (which happens frequently) it'll land in a crumpled heap, and as the mecha tries getting back up you can lob a few grenades at it. [[TacticalSuicideBoss Said boss will keep using this strategy despite it's absolute ineffectiveness]].
* MeleeATrois: In levels containing zombies, the undead and human enemies will attack each other besides targeting you, and more often than not they'll actually ''ignore'' you while slaughtering the opposition. A good idea is to just [[LetsYouAndHimFight stay out of sight when both enemy types are at a distance]], and take potshots at survivors in the aftermath.
* RailroadTracksOfDoom: The shootout in a train station naturally have you shooting mooks on both sides of the tracks, and occasionally trains will barrel through blocking your shots. Any mook who happen to be on the tracks them will be pulped.
* RobotDog: One shows up as a boss, who appears to be based on Boston Dynamic's [=BigDog=], albeit outfitted with automatic turrets.
* RollingAttack: The first boss is an average-sized spider-like TransformingMecha who periodically folds itself into a sphere and tries ramming you down.
* SniperRifle: You obtain a sniper at the start of the simulated desert level, appropriately in a stage where you attempt infiltration into an enemy outpost. Said sniper allows you to take down enemies from a distance before you're spotted, and shows up again in Hong Kong when you're on a SnipingMission.
* SoundtrackDissonance: After the first boss, the game will throw in random stages where "Blue Danube" is the background music, set to you slaughtering hordes and hordes of mooks in the foreground.
* SpiderTank: The third boss, a mecha on spider-legs who appears to be upgraded from the first boss, having greater durability and more turrets to spam attacks with, but lacks the first's RollingAttack.
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