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''-STRIVE-'' presents a game that is similar to prior ''Guilty Gear'' entries but also radically new and streamlined by comparison. Many systems from previous games return like Roman Cancels, Burst, and the signature Tension gauge-building up resources through movement and landing attacks. The game places less reliance on long flashy combos and more on strong fundamentals; a single attack in this game hits like a freight train compared to likes of ''Xrd''. This makes accessibility by extension a major design component, with returning characters having vastly simplified movesets and mechanics, the idea being to boil them down to their most vital tools.

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''-STRIVE-'' presents a game that is similar to prior ''Guilty Gear'' entries but also radically new and streamlined by comparison. Many systems from previous games return like Roman Cancels, Burst, and the signature Tension gauge-building up resources through movement and landing attacks. The game places less reliance on long flashy combos and more on strong fundamentals; a single attack in this game hits like a freight train compared to likes of ''Xrd''. This makes accessibility by extension a major design component, with returning characters having vastly simplified movesets and mechanics, with a few being straight-up reworked, the idea being to boil them down to their most vital tools.
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Ky is Sin's final boss, too.


** In Bridget's Arcade mode, Ky is the final boss instead, having, among other things, permanent Dragon Install and [[SecretAIMoves an exclusive Overdrive]].

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** In Bridget's the Season 2 DLC characters' Arcade mode, modes, Ky is the final boss instead, having, among other things, permanent Dragon Install and [[SecretAIMoves an exclusive Overdrive]].

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!!Base Game Roster
* From ''The Missing Link'': Sol Badguy, Ky Kiske, May, Millia Rage, Zato-1, Potemkin, Chipp Zanuff, Faust, Axl Low
* From ''X'': Anji Mito
* From ''XX'': I-No
* From ''Xrd'': Ramlethal Valentine, Leo Whitefang
* Newcomers: Nagoriyuki, Giovanna

!!DLC Roster
* From ''The Missing Link'': Testament, Baiken (Season 1 DLC)
* From ''XX'': Bridget (Season 2 DLC)
* From ''Overture'': Sin Kiske (Season 2 DLC)
* From ''Xrd'': Jack-O' (Season 1 DLC)
* Newcomers: Goldlewis Dickinson, Happy Chaos (Season 1 DLC)

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!!Base Game Roster
''Italicized'' font indicates DownloadableContent.\\\

* From ''The '''The Missing Link'': Link''': Sol Badguy, Ky Kiske, May, Axl Low, Chipp Zanuff, Potemkin, Faust, Millia Rage, Zato-1, Potemkin, Chipp Zanuff, Faust, Axl Low
''Baiken'', ''Testament''
* From ''X'': '''X''': Anji Mito
* From ''XX'': I-No
'''XX''': I-No, ''Bridget''
* From ''Xrd'': '''Overture''': ''Sin Kiske''
* '''Xrd''':
Ramlethal Valentine, Leo Whitefang
Whitefang, ''Jack-O'''
* Newcomers: '''Newcomers''': Nagoriyuki, Giovanna

!!DLC Roster
* From ''The Missing Link'': Testament, Baiken (Season 1 DLC)
* From ''XX'': Bridget (Season 2 DLC)
* From ''Overture'': Sin Kiske (Season 2 DLC)
* From ''Xrd'': Jack-O' (Season 1 DLC)
* Newcomers: Goldlewis Dickinson, Happy Chaos (Season 1 DLC)
Giovanna, ''Goldlewis Dickinson'', ''Happy Chaos''
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* From ''Overture'': Sin Kiske (Season 2 DLC)
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** Testament, now nonbinary, has a more feminine build and a radically-altered moveset focused more on zoning than placing traps.

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** Testament, now nonbinary, Testament has gotten a redesign with a more feminine build and a radically-altered moveset focused more on zoning than placing traps.
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Added some context for Testament.


** Faust, previously a comic relief with various bizarre and comedic moves, is now more zombie-like (because [[spoiler:he is, in fact, Faust's reanimated corpse]]) with a moveset that,though still comical in nature, has a more horror-esque theme to it.
%%** Testament

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** Faust, previously a comic relief with various bizarre and comedic moves, is now more zombie-like (because [[spoiler:he is, in fact, Faust's reanimated corpse]]) with a moveset that,though that, though still comical in nature, has a more horror-esque theme to it.
%%** Testament** Testament, now nonbinary, has a more feminine build and a radically-altered moveset focused more on zoning than placing traps.
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* TemporalParadox: I-No refers to the setting of her Arcade Mode story as one, with her rival being her past self. Happy Chaos ends up in the same paradox in his own Arcade Mode.
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* InterfaceSpoiler: When addressing Bridget, the in-game encyclopedia uses "she/her" pronouns. As she was previously introduced as a boy in ''XX'', and the ''Xrd -SIGN-'' encyclopedia used "he/him" pronouns, this spoils her Arcade Mode, which is dedicated to her ComingOutStory as a transgender woman.

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Added context to Faust's Same Character But Different entry.


%%* SameCharacterButDifferent:
%%** Faust
%%** Testament


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* SameCharacterButDifferent:
** Faust, previously a comic relief with various bizarre and comedic moves, is now more zombie-like (because [[spoiler:he is, in fact, Faust's reanimated corpse]]) with a moveset that,though still comical in nature, has a more horror-esque theme to it.
%%** Testament
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Announced on the Xbox TGS 2022 stream alongside BB Tag.


''Guilty Gear -STRIVE-'' is the eighth main installment in the ''VideoGame/GuiltyGear'' series. It was released for the UsefulNotes/Playstation4 and UsefulNotes/Playstation5 on June 8, 2021, UsefulNotes/{{Steam}} on June 11, 2021, and Sega's ALL.Net service on July 29, 2021.

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''Guilty Gear -STRIVE-'' is the eighth main installment in the ''VideoGame/GuiltyGear'' series. It was released for the UsefulNotes/Playstation4 and UsefulNotes/Playstation5 on June 8, 2021, UsefulNotes/{{Steam}} on June 11, 2021, and Sega's ALL.Net service on July 29, 2021. \n A version for the UsefulNotes/XboxOne and UsefulNotes/XboxSeriesX is planned for release in Spring of 2023.
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* SNKBoss:
** Nagoriyuki at the end of Arcade Mode has increased health and defense, and moves and mechanics that normally drain his health do not do so. If you lost a round at least once before fighting him, your character's "rival" [[note]]In many cases the character in question is not TheRival, but is guaranteed to be the first opponent and second-to-last on an Extreme run. [[/note]] helps you fight him. If not, you have to do so on your own. Solo him without losing a round, and you get to face him again with even more buffs.
** In Bridget's Arcade mode, Ky is the final boss instead, having, among other things, permanent Dragon Install and [[SecretAIMoves an exclusive Overdrive]].
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* WhamShot: The first DLC character of season 2 was revealed at Evo 2022 with one of these. The teaser begins with a completely dark screen, with only a narrow whiteness against the void as a feminine voice hums in the distance. Then the camera pans down, revealing the whiteness to be [[TheBusCameBack the string of a yo-yo.]]
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* DevelopersForesight: Winning a fight as Goldlewis Dickenson will have him pull out his stopwatch and remark on how long it took to beat his opponent, with his lines corresponding to how much time has actually run down on the fight timer. However, setting the time limit to endless will instead amusingly have him say "Zero seconds! Wait, that's not right. Is my watch broken?"
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* StealthPun: Testament gets an overhaul in more ways than one: a new gender identity and a makeover that makes him far more {{bishonen}}. ''Old Testament and New Testament.''

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* StealthPun: Testament gets an overhaul in more ways than one: a new gender identity and a makeover that makes him them far more {{bishonen}}. ''Old Testament and New Testament.''
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something something Bridget

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* StealthPun: Testament gets an overhaul in more ways than one: a new gender identity and a makeover that makes him far more {{bishonen}}. ''Old Testament and New Testament.''
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%%* ImageSong: Every character theme

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%%* * ImageSong: Every Creator/DaisukeIshiwatari composed lyrical themes for every playable character, unlike previous games. Often they provide a musical adaptation of their known backstory and/or mindset, such as ''Let Me Carve your Way'' for Zato-1. Others shine a character themein a new light by ''revealing'' new backstory that contrasts with their appearances in Story Mode or gameplay, such as ''Hellfire'' for Leo Whitefang.
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* LoadsAndLoadsOfLoading: When the game first launched, the game would take ''over a minute'' to connect to the servers and go into the menu. Some [[https://old.reddit.com/r/Guiltygear/comments/oaqwo5/analysis_of_network_traffic_at_game_startup/ investigation]] revealed that the reason for this was that the game was making an obscene number of calls to the game servers, creating ''127'' HTTP requests to multiple API endpoints that requires four round-trips each and waiting for all of them to complete. A modder was able to shorten it down to one round-trip per call, and it still took about 35-40 seconds on average to complete. Fortunately, this has been fixed since and by Season 2, it takes about 10-15 seconds to go into the menu.
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* AnotherSideAnotherStory: The ''Another Story'' DLC provides an additional story mode that features characters that were absent or otherwise OutOfFocus in the main story
* ArtEvolution: ''Strive'' expands the TwoPointFiveD style established by ''VideoGame/GuiltyGearXrd'', creating a style that more seamlessly merges [=2D=] and [=3D=] elements to create much more lively and dynamic characters. Characters generally move more frame by frame, and there's a bigger number of rigged objects on every model than before.

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* AnotherSideAnotherStory: The ''Another Story'' DLC provides an additional story mode that features characters that were absent or otherwise OutOfFocus in the main story
story like May, Ramlethal, and Faust. It takes place at the same time as the base game's story and involves a new character Delilah trying to become involved in the events of the main story to get revenge of Happy Chaos for his involvement in her brother Bedman's death.
* ArtEvolution: ''Strive'' expands the TwoPointFiveD style established by ''VideoGame/GuiltyGearXrd'', creating a style that more seamlessly merges [=2D=] and [=3D=] elements to create much more lively and dynamic characters. Characters generally move more frame by frame, and there's a bigger number of rigged objects on every model than before. The creators have described this difference as trying to animate at a quality equivalent to an anime film, especially for the Overdrive animations.

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** Every returning character had their moveset reworked in some way. While in most cases this simply resulted in them gaining or losing some moves, some were almost completely overhauled.
** Dead Angle Attacks were replaced with the ability to Roman Cancel out of blockstun.

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** By far the biggest deviation is the addition of the Wall Break system. If you're stuck in the corner and the opponent hits you enough times, eventually you will get stuck against the wall and their next hit will break the wall. You get sent flying to a new area of the stage and you are reset to a midscreen round start rather than being in the corner. The opponent must use an Overdrive to break the wall if they want a hard knockdown and mixup after their corner combo.
** Every returning character had their moveset reworked in some way. While in most cases this simply resulted in them gaining or losing some moves, some like Testament were almost completely overhauled.
** Sol Badguy no longer has his famous Dragon Install, which was reworked into a cinematic [[GrappleMove command grab]]. ''Ky'' is the one with a proper Dragon Install, that is both permanent and only available at low health but does not change the music like Sol's did in ''[[Videogame/GuiltyGearXrd Xrd]]''.
** Dead Angle Attacks were replaced with the ability to Yellow Roman Cancel out of blockstun.blockstun.
** Gatling combos are much more specific, especially on the ground, compared to the rest of the series. Kick only goes into Dust moves (Overhead and Sweep), Slash only goes into Heavy Slash, and Punch can only combo into itself.
** The gravity system and air combos have been overhauled, such that the opponent is aggressively drug to the ground and thus more specific combo routes are required.
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%%** Testament

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%%** TestamentTestament
* ModelMuseum: The Digital Figure mode lets you place any characters you like in a scene and freely examine their models. You can even pose them and set up scenarios, as the mode doubles as an extensive PhotoMode!
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''Guilty Gear -Strive-'' is the eighth main installment in the ''VideoGame/GuiltyGear'' series. It was released for the UsefulNotes/Playstation4 and UsefulNotes/Playstation5 on June 8, 2021, UsefulNotes/{{Steam}} on June 11, 2021, and Sega's ALL.Net service on July 29, 2021.

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''Guilty Gear -Strive-'' -STRIVE-'' is the eighth main installment in the ''VideoGame/GuiltyGear'' series. It was released for the UsefulNotes/Playstation4 and UsefulNotes/Playstation5 on June 8, 2021, UsefulNotes/{{Steam}} on June 11, 2021, and Sega's ALL.Net service on July 29, 2021.
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''-STRIVE-'' presents a game that is similar to prior ''Guilty Gear'' entries but also radically new and streamlined by comparison. Many systems from previous games return like Roman Cancels, Burst, and the signature Tension gauge-building up resources through movement and landing attacks. The game places less reliance on long flashy combos and more on strong fundamentals; a single attack in this game hits like a freight train compared to likes of ''Xrd''. This makes accessibility by extension a major design component, with returning characters having vastly simplified movesets and mechanics, the idea being to boil them down to their most vital tools.
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[[folder:Playable Characters]]
!!Base Game Roster
* From ''The Missing Link'': Sol Badguy, Ky Kiske, May, Millia Rage, Zato-1, Potemkin, Chipp Zanuff, Faust, Axl Low
* From ''X'': Anji Mito
* From ''XX'': I-No
* From ''Xrd'': Ramlethal Valentine, Leo Whitefang
* Newcomers: Nagoriyuki, Giovanna

!!DLC Roster
* From ''The Missing Link'': Testament, Baiken (Season 1 DLC)
* From ''XX'': Bridget (Season 2 DLC)
* From ''Xrd'': Jack-O' (Season 1 DLC)
* Newcomers: Goldlewis Dickinson, Happy Chaos (Season 1 DLC)
[[/folder]]

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Changed: 5

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%%* SameCharacterButDifferent: Faust

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%%* SameCharacterButDifferent: FaustSameCharacterButDifferent:
%%** Faust
%%** Testament
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* DamnYouMuscleMemory: Throws are assigned to the Dust button, unlike past installments, where they required the Heavy Slash button.
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* ArtEvolution: ''Strive'' expands the TwoPointFiveD style established by ''VideoGame/GuiltyGearXrd'', creating a style that more seamlessly merges [=2D=] and [=3D=] elements to create much more lively and dynamic characters. Characters generally move more frame by frame, and there's a bigger number of rigged objects on every model than before.

Added: 933

Changed: 96

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[[redirect:VideoGame/GuiltyGear]]

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[[redirect:VideoGame/GuiltyGear]][[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20210730011836ggst_logo.png]]
''Guilty Gear -Strive-'' is the eighth main installment in the ''VideoGame/GuiltyGear'' series. It was released for the UsefulNotes/Playstation4 and UsefulNotes/Playstation5 on June 8, 2021, UsefulNotes/{{Steam}} on June 11, 2021, and Sega's ALL.Net service on July 29, 2021.

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!!This work shows examples of:
* AnotherSideAnotherStory: The ''Another Story'' DLC provides an additional story mode that features characters that were absent or otherwise OutOfFocus in the main story
%%* BigBadDuumvirate: Happy Chaos and I-No
%%* ImageSong: Every character theme
* LaterInstallmentWeirdness:
** Every returning character had their moveset reworked in some way. While in most cases this simply resulted in them gaining or losing some moves, some were almost completely overhauled.
** Dead Angle Attacks were replaced with the ability to Roman Cancel out of blockstun.
** Instant Kills are completely absent.
%%* SameCharacterButDifferent: Faust
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Franchise.Guilty Gear is invalid. Have reported it to the Creating Franchise Pages Wherever Appropriate thread. Working on changing Franchise.Guilty Gear wicks to VideoGame.Guilty Gear wicks in preparation for cutting the Franchise page.


[[redirect:Franchise/GuiltyGear]]

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[[redirect:Franchise/GuiltyGear]][[redirect:VideoGame/GuiltyGear]]
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[[redirect:Franchise/GuiltyGear]]

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