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* JapaneseSpirit - A key factor behind the power and value of the Japanese people. [[GenreSavvy Three guesses why the Gears marked them for extinction first.]]



* MagicAIsMagicA - Buried in MagiBabble is many rules and guide lines of how magic was discovered and how it's used in the ''Guilty Gear'' universe, such as The Twelve Steps and The Backyard from which the world's "source code" can be played with to create magic.

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* MagicAIsMagicA - Buried in MagiBabble is many rules and guide lines guidelines of how magic was discovered and how it's used in the ''Guilty Gear'' universe, such as The Twelve Steps and The Backyard from which the world's "source code" can be played with to create magic.



* MagicGenetics - Human magic users mostly sidestep this as they were the ones who discovered magic in the first place and have to follow complex rules in order to use it. The Gears and Backyard residents, on the other hand, seem to exist specifically to disregard the scientific laws of nature, [[RuleOfCool and stylishly at that]].



* SurprisinglyGoodEnglish - ''XX''[='s=] announcer ("Heaven or Hell... Duel 1! LET'S ROCK!"). ''Accent Core'' went for a different, equally-fluent announcer, as does ''Xrd''. ''Overture'', being the prime candidate for the title of OddballInTheSeries, has its own (female!) announcer and corresponding call ("There's a battle to be won. Mission Start"); both the Japanese and English versions use fluent English as well.

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* SurprisinglyGoodEnglish - ''XX''[='s=] announcer ("Heaven or Hell... Duel 1! LET'S ROCK!"). ''Accent Core'' went for a different, equally-fluent announcer, as does ''Xrd''. ''Overture'', being the prime candidate for the title of OddballInTheSeries, has its own (female!) announcer and corresponding call ("There's a battle to be won. Mission Start"); both the Japanese and English versions system voices use fluent English as well.
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* SuperDeformed - ''Petit'' and ''Petit 2'' for the WonderSwan Color. As is par the course for SD fighters, the game's tone is far lighter and sillier than normal, right down to [[http://www.youtube.com/watch?v=x_4IRoWrKdc amping up the comedic factor of some of the Instant Kills.]]

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* TwoAndAHalfD - ''Guilty Gear Xrd'' uses [[CelShading cel-shaded]] 3D models as opposed to traditional 2D sprites, allowing for less restrictive (and more spectacular) camera angles. Similar to to the Ultra Combos in ''VideoGame/StreetFighterIV'', each character has one Overdrive that puts this to good use, plus the universal [[LauncherMove Dust]].

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* TwoAndAHalfD - ''Guilty Gear Xrd'' uses [[CelShading cel-shaded]] 3D models as opposed to traditional 2D sprites, allowing for less restrictive (and more spectacular) camera angles. Similar to to the Ultra Combos in ''VideoGame/StreetFighterIV'', each character has one Overdrive that puts this to good use, plus the universal [[LauncherMove Dust]].Dust attacks]] and certain Overdrives put this to good use.
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* TwoAndAHalfD - ''Guilty Gear Xrd'' uses [[CelShading cel-shaded]] 3D models as opposed to traditional 2D sprites, allowing for less restrictive (and more spectacular) camera angles. Similar to to the Ultra Combos in ''VideoGame/StreetFighterIV'', each character has one Overdrive that puts this to good use plus the universal [[LauncherMove Dust]].

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* TwoAndAHalfD - ''Guilty Gear Xrd'' uses [[CelShading cel-shaded]] 3D models as opposed to traditional 2D sprites, allowing for less restrictive (and more spectacular) camera angles. Similar to to the Ultra Combos in ''VideoGame/StreetFighterIV'', each character has one Overdrive that puts this to good use use, plus the universal [[LauncherMove Dust]].

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[[TwentyMinutesIntoTheFuture In the year 2010]], mankind discovered an incredible energy source that defied all known laws of physics. This unlimited power would be fittingly labelled as "magic" and go on to catalyse the growth of civilisation across the world. However, this miraculous discovery was not enough to quell the flames of war within the human soul, and soon the invention of {{Magitek}} was used to create powerful {{Living Weapon}}s known as "Gears".

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[[TwentyMinutesIntoTheFuture In the year 2010]], mankind discovered an incredible energy source that defied all known laws of physics. This unlimited power would be fittingly labelled as "magic" and go on to catalyse the growth of civilisation across the world. However, this miraculous discovery was not enough to quell the flames of war within the human soul, and soon the invention of {{Magitek}} was used to create powerful {{Living Weapon}}s known as "Gears".
"Gears."



See also ''VideoGame/BlazBlue'', a SpiritualSuccessor created during Guilty Gear's hiatus.

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See also ''VideoGame/BlazBlue'', a SpiritualSuccessor created during Guilty Gear's ''Guilty Gear'''s hiatus.



* TwoAndAHalfD - ''Guilty Gear Xrd'' uses [[CelShading cel-shaded]] 3D models as opposed to traditional 2D sprites, allowing for less restrictive (and more spectacular) camera angles. Similar to to the Ultra Combos in ''VideoGame/StreetFighterIV'', each character has one Overdrive that puts this to good use plus the universal [[LauncherMove Dust]].



* AlienSpaceBats - The discovery of magic in 2010. May be a bit too early to tell, but it doesn't seem like humanity is heading down that path in our world... yet.



* ComboBreaker - The Counter Burst.

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* ComboBreaker - The Counter Burst. [[note]]These, however, are unavailable when your character is staggered, being thrown (command grabs included), dizzied, or hit by an Overdrive (indicated by an X covering the gauge). The Burst Gauge slowly refills over the course of a battle as you deal and take damage, and a successful Blue Burst leaves you with 30% of the gauge intact. Their biggest drawbacks are that they're punishable on block and if you whiff/the Burst is blocked, your Burst Gauge drops to 0%.[[/note]]



* EasterEgg - Certain characters (Sol/O.Sol, May, Millia) have more than one Taunt and/or Respect gesture. These aren't character-specific, though.
** In ''AC'' (and its revisions), the elderly painter in the new London stage will occasionally paint a scene depicting an alien instead of an unfinished still of the stage itself. Seeing this in the Vita version of ''Accent Core Plus R'' will net you a Trophy.



* GaidenGame - Canonically, the ''X'' and ''XX'' series are these. They're very much in-canon, but are largely inconsequential to the events of ''Overture'' (unless your name happens to be Sol, Ky, or [[spoiler:Dizzy]]), which was touted as the real continuation of ''[=GG1=]''.



* GenreShift - The series underwent an experimental phase while in the midst of tweaking ''XX''. ''Isuka''[='s=] GG Boost Mode and the entirety of ''Judgment'' were {{Beat Em Up}}s, while ''Dust Strikers'' was a PlatformFighter in the vein of ''VideoGame/SuperSmashBros''. The first true sequel, ''Overture'', was equal parts [[RealTimeStrategy RTS]] and [[HackAndSlash H&S]]. The next proper installment, ''Xrd'', will return to the series' roots as a 2D fighter.



* GlobalCurrency - World dollars.



* HitStop - TropeNamer

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* HitStop - TropeNamer{{Trope Namer|s}}.
* HumansAreFlawed - A major theme of the setting and evident in some backstories.



* HumansAreFlawed - A major theme of the setting and evident in some backstories.



* InvulnerableAttack
* ItIsPronouncedTroPAY - According to [[http://www.youtube.com/watch?v=rM3DW3w0RFc the promotional trailer for]] ''GGX'', the "X" is pronounced as "zex." Similarly, the "XX" in ''GGX'' is "igzex." ''Xrd''[='s=] trailer shows that it's pronounced "exard."

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* InvulnerableAttack
InvulnerableAttack - Gold Bursts, while best known for their ability to instantly max out your Tension gauge if they successfully connect (and if it doesn't, you're given 30% of your gauge back as reimbursement), are also invincible against all other attacks (including another Burst). Used wisely, they make for a good offensive and defensive tool. Several Overdrives additionally feature start-up invincibility.
* ItIsPronouncedTroPAY - According to [[http://www.youtube.com/watch?v=rM3DW3w0RFc the promotional trailer for]] ''GGX'', the "X" is pronounced as "zex." Similarly, the "XX" in ''GGX'' is "igzex." ''Xrd''[='s=] trailer shows that it's pronounced "exard.""exard" (or, as seen in [[http://www.dustloop.com/forums/archive/index.php/t-16395-p-11.html a later interview]] with ''Dengeki'', "igzird").



** Justice can both triple jump ''and'' triple airdash. You can only imagine what that kind of mobility, combined with superior offense, defense, and attack priority compared to virtually every other chracter in the game, [[SNKBoss spells out for her as a character]].

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** Justice can both triple jump ''and'' triple airdash. You can only imagine what that kind of mobility, combined with superior offense, defense, and attack priority compared to virtually every other chracter character in the game, [[SNKBoss spells out for her as a character]].



* {{Leitmotif}} - With the exception of ''Guilty Gear Isuka'' and rivalry-specific themes, each character has their own distinct tune when fought.

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** Exclusive to Order-Sol is his ability to cancel his ground normals with his Charge animation and then cancel that into another normal and so on and so forth. To succeed, [[SomeDexterityRequired fast, brief inputs are necessary]].
* LauncherMove - Dust attacks function as these. They also happen to function as overheads and put the opponent into a helpless state for a short period of time. In ''Xrd'', characters can also chase horizontally after their opponent, who will instead go flying sideways and careen into a wall.
* {{Leitmotif}} - With the exception of ''Guilty Gear Isuka'' (unless you count "Holy Orders?" for Robo-Ky) and rivalry-specific themes, each character has their own distinct tune when fought.fought. Most have been consistent since ''GGX'' [[note]]of the original cast, 7 of the game's 13 fighters (Sol, Ky, Millia, Chipp, Baiken, Kliff, and Justice) retained their original themes in later titles[[/note]] and ''XX'' even brought back "No Mercy" (Sol vs. Ky) and "Still in the Dark" (Millia vs. Zato-1/Eddie) from the previous game when the EX versions of the characters face off.



* MagicFromTechnology - Magic in the ''GG'' verse is a perpetual energy source discovered through the fruits of science. Curiously, {{Ki|Attacks}} is grouped in here as well, labelled as the fifth and least-known of the five elemental categories of Magic. The P.W.A.B. theorizes that its prevalence in Eastern cultures may be due to their genetic makeup and deeply spiritual nature.

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* MagicFromTechnology - Magic in the ''GG'' verse is a perpetual energy source discovered through the fruits of science. Curiously, {{Ki|Attacks}} is grouped in here as well, labelled as the fifth and least-known of the five elemental categories of Magic. The P.W.A.B. Post-War Administration Bureau theorizes that its prevalence in Eastern cultures may be due to their genetic makeup and deeply spiritual nature.



*** Ky Kiske: Law abiding, Loyal to the authorities, workaholic, religious (Superego)

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*** Ky Kiske: Law abiding, Loyal loyal to the authorities, workaholic, religious (Superego)



** [[spoiler:That Man]] in ''Overture'' infamously combines this with ShieldedCoreBoss and BulletHell. Much rage will be had.



* RepeatCut - A victory in ''Xrd'' will usually treat you to a [[RuleOfThree three-time]] replay of the finishing move you landed. If not, you'll instead get a sweeping, dynamic camera angle of the stage and fighters.



** Other qualifiers include the Graveyard (the stage Kliff is associated with), Hell (particularly in ''AC''), and the Ruins of a Castle from GG Boost Mode in ''Isuka''.
* SceneryPorn - Although the world suffered heavily as a result of the Gear attacks, the various locales you see in-game do a good job of showcasing its remaining beauty, both natural and man-made. Stages in ''X'', ''XX''/''AC'', and ''Isuka'' like Russia, China, London, the Japanese Colony, and the Aqueduct are breathtaking, and even more otherworldly places like the Grove, the Phantom City, and Kingdom Cemetery have their own charm.
** To say nothing of the backdrops in ''Overture''. The Gear utopia (and island paradise) Ganymede comes leaping to mind.
** ''Xrd'' looks set to continue the trend with equally colorful and vibrant destinations, both returning and new.



* SurprisinglyGoodEnglish - ''XX''[='s=] announcer ("Heaven or Hell... Duel 1! LET'S ROCK!"). ''Accent Core'' went for a different, equally-fluent announcer.

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* SurprisinglyGoodEnglish - ''XX''[='s=] announcer ("Heaven or Hell... Duel 1! LET'S ROCK!"). ''Accent Core'' went for a different, equally-fluent announcer.announcer, as does ''Xrd''. ''Overture'', being the prime candidate for the title of OddballInTheSeries, has its own (female!) announcer and corresponding call ("There's a battle to be won. Mission Start"); both the Japanese and English versions use fluent English as well.



* {{Transhuman}} - [[spoiler:Gears were intended to be the next step in human evolution (hence "the missing link" that is the first game's subtitle). As the Gear conversion process [[MixAndMatchCritters applies a patchwork of various animal genes to the base organism]], only a handful of Gears [[WasOnceAMan who were originally human]] retain any semblance of their humanity in a physiological and anatomical sense.]]

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* {{Transhuman}} - [[spoiler:Gears were intended to be the next step in human evolution (hence "the missing link" that is the first game's subtitle). As the Gear conversion process [[BioAugmentation applies a patchwork of]] [[MixAndMatchCritters applies a patchwork of various animal genes to the base organism]], only a handful of Gears [[WasOnceAMan who were originally human]] retain any semblance of their humanity in a physiological and anatomical sense.]]



** There's been ''Guilty Gear X Plus'', [[NoExportForYou which was Japan-only]] and featured, amongst other things, the shadow and gold versions of everyone, Kliff and Justice as playable characters, a Mission mode and Story mode, further fleshing out ''GGX''[='s=] rather complex story.

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** There's been ''Guilty Gear X Plus'', [[NoExportForYou which was Japan-only]] and featured, amongst other things, the shadow Shadow and gold Gold versions of everyone, Kliff and Justice as playable characters, a Mission mode and Story mode, further fleshing out ''GGX''[='s=] rather complex story.
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* HitStop - TropeNamer
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->''[[GratuitousEnglish Heaven or Hell? Let's Rock!]]''

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->''[[GratuitousEnglish ->''[[ThePowerOfRock Heaven or Hell? Let's Rock!]]''
Rock!!]]''
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[[caption-width-right:342:[[JustForPun X marks the spot.]]]]

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[[caption-width-right:342:[[JustForPun X marks the spot.]]]]
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[[TwentyMinutesIntoTheFuture In the year 2010]], mankind discovered an incredible energy source that defied all known laws of physics. This unlimited power would be fittingly labelled as "magic" and go on to catalyse the growth of civilisation across the world. However, this miraculous discovery was not enough to quell the flames of war within the human soul, and soon {{Magitek}} was used to create powerful {{Living Weapon}}s known as "Gears".

to:

[[TwentyMinutesIntoTheFuture In the year 2010]], mankind discovered an incredible energy source that defied all known laws of physics. This unlimited power would be fittingly labelled as "magic" and go on to catalyse the growth of civilisation across the world. However, this miraculous discovery was not enough to quell the flames of war within the human soul, and soon the invention of {{Magitek}} was used to create powerful {{Living Weapon}}s known as "Gears".
Is there an issue? Send a MessageReason:
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After a very long hiatus[[note:*:mainly due to a rights issue created by the merger between Sega and Sammy]], a true continuation was finally announced in 2013. Called ''Guilty Gear Xrd -SIGN-'', the game takes one year after the events of ''Guilty Gear 2: Overture'' (in the year 2187) and will be a 2.5D fighting game using the Unreal Engine. It has also been announced for an arcade release on Creator/{{Sega}}'s [=RingEdge=] 2 board.

to:

After a very long hiatus[[note:*:mainly hiatus (mainly due to a rights issue created by the merger between Sega and Sammy]], issue), a true continuation was finally announced in 2013. Called ''Guilty Gear Xrd -SIGN-'', the game takes one year after the events of ''Guilty Gear 2: Overture'' (in the year 2187) and will be a 2.5D fighting game using the Unreal Engine. It has also been announced for an arcade release on Creator/{{Sega}}'s [=RingEdge=] 2 board.

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Trimming down the wall of text.


[[TwentyMinutesIntoTheFuture In the year 2010]], mankind discovered an incredible energy source that defied all known laws of physics. This unlimited power would be fittingly labelled as "magic" and go on to catalyse the growth of civilisation across the world. However, this miraculous discovery was not enough to quell the flames of war within the human soul, and soon {{Magitek}} was used to create powerful {{Living Weapon}}s known as "Gears".

The Gears eventually TurnedAgainstTheirMasters in a century-long conflict known as The Crusades. Led by the righteous [[TheKnightsTemplar Holy Order]], mankind eventually defeated the leader of the Gears and [[SealedEvilInACan sealed her away in a dimensional rift]], causing every other active Gear to fall dormant.

The year is 2180, and there are whispers that the Gears may be revived and resume their genocide of humanity. In the midst of the ensuing turmoil, two opposing rivals clash swords: Sol Badguy, an [[AntiHero amoral]] BountyHunter with a dark secret linking him to the Gears; and Ky Kiske, an [[ThePaladin idealistic young paladin]] of the Second Holy Order.

[[folder:Titles]]




The story of the game takes place around the year 2180, in a chaotic, mystical future world. In 2010, mankind discovered an unlimited energy source of incredible power, which was fittingly labeled as Magic. Even with the various energy problems solved, however, wars still continued. With the power of Magic and science, living weapons known as "Gears" were created. These Gears eventually TurnedAgainstTheirMasters, beginning a century-long global war known as the Crusades where the Sacred Order of Holy Knights, fighting for the human race, was able to defeat Justice, the leader of the Gears. Justice was locked away in a dimensional prison, and all other Gears seemingly ceased to function, bringing an end to the Crusades.

In the first game, set five years after the end of the war, a Gear named Testament hatched a plan to free Justice. In response to this threat the United Nations began a fighting tournament in order to find fighters who would be able to defeat Testament and Justice. Ultimately, the immortal BountyHunter Sol Badguy brought down Justice again, and an uneasy peace began.

In the second game, ''Guilty Gear X'', it appears that a new Commander Gear has appeared less than a year later. The United Nations offers a bounty of 500,000 World Dollars for the destruction of this new Gear. Unfortunately, it turns out that the Gear in question is a sweet and innocent girl named Dizzy who wants nothing more than to live in peace and happiness. Sol Badguy, after defeating her, spares her, and the bounty falls to a chef named Jam Kuradoberi, while Dizzy goes to live with the Jellyfish Pirates, a group of RobinHood-esque pirates who travel the world in an airship.

In the third game, ''Guilty Gear XX'' (or ''Guilty Gear X2'' in North America), a secret organization called the Post-War Administration Bureau starts attempting to capture or gather information on the various fighters from the past tournaments, while at the same time, I-No, a servant of the creator of the Gears -- known only as That Man -- starts manipulating them against each other for reasons unknown...

After a [[CapcomSequelStagnation whole bunch of incremental upgrades]] to ''XX''-- ''#Reload'', ''Slash'', ''Accent Core'' and ''Accent Core Plus''-- the series finally got a fourth entry in ''Guilty Gear 2: Overture''... and an UnexpectedGameplayChange to RealTimeStrategy mixed with hack-n-slash. In this game, Ky Kiske has become the king of his own country; too bad that it's not only under attack by a mysterious army controlled by LittleMissBadass Valentine, but all the sealed Gears are mysteriously vanishing. He sends for help from his old rival Sol, who is now a vagabond traveling with a young warrior named Sin.

Creator/ArcSystemWorks later created a proper SpiritualSuccessor to ''Guilty Gear'' in ''VideoGame/BlazBlue: [[VideoGame/BlazBlueCalamityTrigger Calamity Trigger]]''. In May 2011, Arc System Works [[http://www.siliconera.com/2011/05/24/arc-system-works-now-owns-the-rights-to-guilty-gear/ successfully bought all the rights]] to the ''Guilty Gear'' IP.

In March of 2012, Arc System Works finally announced news on a new installment... which turns out to be yet another new version of ''XX'' for Arcades as well as PlayStationNetwork and XboxLiveArcade, called ''[[LongTitle Guilty Gear XX Accent Core Plus R]]''. This updated version of ''Accent Core'' will feature online play, all of the features of the original console version of ''[=AC+=]'' had, and the boss characters Kliff and Justice finally made playable and tournament-viable for Arcades. The arcade version was released on September 20, 2012, and the {{Xbox 360}} version was released on October 24, 2012. The PlayStation3 version was finally released on December 4, 2012, having been delayed due for as-of-yet unexplained reasons. (It's still not out in Europe, however...) ASW later announced that in Spring 2013, an update will be released to fix glitches and improve the online interface. Most importantly, it will also allow the updates from ''R'' to be applied to the game as a separate (and free) piece of downloadable content.

At the Arc Revolution Cup Festival 2013, a [[http://www.youtube.com/watch?v=NKGPhKu3jNg teaser]] was shown confirming a brand new entry into the series, called ''Guilty Gear Xrd -SIGN-''. The game takes place in 2187, one year after the events of ''Overture'', making it a true sequel. The game uses the Unreal Engine, making it [[TwoAndAHalfD 2.5D]] in the same vein as ''VideoGame/StreetFighterIV'' and ''VideoGame/MortalKombat9'', but with much bigger focus on emulating the 2D visual style. Returning characters confirmed so far include mainstays Sol and Ky, as well as Millia and Eddie. Though still in development, it was confirmed that the game will be released for Arcades on Creator/{{Sega}}'s [=RingEdge=] 2 board.

Not related with ''Anime/GuiltyCrown'', other than having a [[SugarWiki/AwesomeMusic good soundtrack]].

[[Characters/GuiltyGear This game has a character sheet.]]

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\nThe story of [[/folder]]

After a very long hiatus[[note:*:mainly due to a rights issue created by
the game takes place around the year 2180, in merger between Sega and Sammy]], a chaotic, mystical future world. In 2010, mankind discovered an unlimited energy source of incredible power, which true continuation was fittingly labeled as Magic. Even with the various energy problems solved, however, wars still continued. With the power of Magic and science, living weapons known as "Gears" were created. These Gears eventually TurnedAgainstTheirMasters, beginning a century-long global war known as the Crusades where the Sacred Order of Holy Knights, fighting for the human race, was able to defeat Justice, the leader of the Gears. Justice was locked away finally announced in a dimensional prison, and all other Gears seemingly ceased to function, bringing an end to the Crusades.

In the first game, set five years after the end of the war, a Gear named Testament hatched a plan to free Justice. In response to this threat the United Nations began a fighting tournament in order to find fighters who would be able to defeat Testament and Justice. Ultimately, the immortal BountyHunter Sol Badguy brought down Justice again, and an uneasy peace began.

In the second game,
2013. Called ''Guilty Gear X'', it appears that a new Commander Gear has appeared less than a Xrd -SIGN-'', the game takes one year later. The United Nations offers a bounty of 500,000 World Dollars for the destruction of this new Gear. Unfortunately, it turns out that the Gear in question is a sweet and innocent girl named Dizzy who wants nothing more than to live in peace and happiness. Sol Badguy, after defeating her, spares her, and the bounty falls to a chef named Jam Kuradoberi, while Dizzy goes to live with the Jellyfish Pirates, a group events of RobinHood-esque pirates who travel the world in an airship.

In the third game, ''Guilty Gear XX'' (or ''Guilty Gear X2'' in North America), a secret organization called the Post-War Administration Bureau starts attempting to capture or gather information on the various fighters from the past tournaments, while at the same time, I-No, a servant of the creator of the Gears -- known only as That Man -- starts manipulating them against each other for reasons unknown...

After a [[CapcomSequelStagnation whole bunch of incremental upgrades]] to ''XX''-- ''#Reload'', ''Slash'', ''Accent Core'' and ''Accent Core Plus''-- the series finally got a fourth entry in
''Guilty Gear 2: Overture''... Overture'' (in the year 2187) and an UnexpectedGameplayChange to RealTimeStrategy mixed with hack-n-slash. In this game, Ky Kiske will be a 2.5D fighting game using the Unreal Engine. It has become the king of his own country; too bad that it's not only under attack by a mysterious army controlled by LittleMissBadass Valentine, but all the sealed Gears are mysteriously vanishing. He sends also been announced for help from his old rival Sol, who is now a vagabond traveling with a young warrior named Sin.

Creator/ArcSystemWorks later created a proper SpiritualSuccessor to ''Guilty Gear'' in ''VideoGame/BlazBlue: [[VideoGame/BlazBlueCalamityTrigger Calamity Trigger]]''. In May 2011, Arc System Works [[http://www.siliconera.com/2011/05/24/arc-system-works-now-owns-the-rights-to-guilty-gear/ successfully bought all the rights]] to the ''Guilty Gear'' IP.
an arcade release on Creator/{{Sega}}'s [=RingEdge=] 2 board.

In March of 2012, Arc System Works finally announced news on See also ''VideoGame/BlazBlue'', a new installment... which turns out to be yet another new version of ''XX'' for Arcades as well as PlayStationNetwork and XboxLiveArcade, called ''[[LongTitle SpiritualSuccessor created during Guilty Gear XX Accent Core Plus R]]''. This updated version of ''Accent Core'' will feature online play, all of the features of the original console version of ''[=AC+=]'' had, and the boss characters Kliff and Justice finally made playable and tournament-viable for Arcades. The arcade version was released on September 20, 2012, and the {{Xbox 360}} version was released on October 24, 2012. The PlayStation3 version was finally released on December 4, 2012, having been delayed due for as-of-yet unexplained reasons. (It's still not out in Europe, however...) ASW later announced that in Spring 2013, an update will be released to fix glitches and improve the online interface. Most importantly, it will also allow the updates from ''R'' to be applied to the game as a separate (and free) piece of downloadable content.

At the Arc Revolution Cup Festival 2013, a [[http://www.youtube.com/watch?v=NKGPhKu3jNg teaser]] was shown confirming a brand new entry into the series, called ''Guilty Gear Xrd -SIGN-''. The game takes place in 2187, one year after the events of ''Overture'', making it a true sequel. The game uses the Unreal Engine, making it [[TwoAndAHalfD 2.5D]] in the same vein as ''VideoGame/StreetFighterIV'' and ''VideoGame/MortalKombat9'', but with much bigger focus on emulating the 2D visual style. Returning characters confirmed so far include mainstays Sol and Ky, as well as Millia and Eddie. Though still in development, it was confirmed that the game will be released for Arcades on Creator/{{Sega}}'s [=RingEdge=] 2 board.

Not related with ''Anime/GuiltyCrown'', other than having a [[SugarWiki/AwesomeMusic good soundtrack]].

[[Characters/GuiltyGear This game has a character sheet.]]
Gear's hiatus.
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* ThirdIs3D - Well, ''Xrd'' (with three Xs) [[TwoAndAHalfD uses 3D models as opposed to 2D sprites from the previous games]], though technically it's the fourth main fighting game entry in the series (possibly the even fifth if you consider the changes between vanilla ''XX'' and ''Accent Core Plus'', both in gameplay and the story department, to be enough for ''AC+'' to stand on its own). In an odd twist, the model animation has no tweening and different shading every frame, making them look much like hand-drawn sprites.

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* ThirdIs3D - Well, ''Xrd'' (with three Xs) [[TwoAndAHalfD uses 3D models as opposed to 2D sprites from the previous games]], though technically it's the fourth main fighting game entry in the series (possibly the even the fifth if you consider the changes between vanilla ''XX'' and ''Accent Core Plus'', both in gameplay and the story department, to be enough for ''AC+'' to stand on its own). In an odd twist, the model animation has no tweening and different shading every frame, making them look much like hand-drawn sprites.
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***Sadly, Justice's rebalancing in ''Plus R'' left her without her triple jump and any airdashes unless she preforms a specific full-tension Overdrive, and even then it's temporary.
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At the Arc Revolution Cup Festival 2013, a [[http://www.youtube.com/watch?v=NKGPhKu3jNg teaser]] was shown confirming a brand new entry into the series, called ''Guilty Gear Xrd -SIGN-''. The game takes place in 2187, one year after the events of ''Overture'', making it a true sequel. The game uses the Unreal Engine, making it [[TwoAndAHalfD 2.5D]] in the same vein as ''VideoGame/StreetFighterIV'' and ''VideoGame/MortalKombat9''. Returning characters confirmed so far include mainstays Sol and Ky, as well as Millia and Eddie. Though still in development, it was confirmed that the game will be released for Arcades on Creator/{{Sega}}'s [=RingEdge=] 2 board.

to:

At the Arc Revolution Cup Festival 2013, a [[http://www.youtube.com/watch?v=NKGPhKu3jNg teaser]] was shown confirming a brand new entry into the series, called ''Guilty Gear Xrd -SIGN-''. The game takes place in 2187, one year after the events of ''Overture'', making it a true sequel. The game uses the Unreal Engine, making it [[TwoAndAHalfD 2.5D]] in the same vein as ''VideoGame/StreetFighterIV'' and ''VideoGame/MortalKombat9''.''VideoGame/MortalKombat9'', but with much bigger focus on emulating the 2D visual style. Returning characters confirmed so far include mainstays Sol and Ky, as well as Millia and Eddie. Though still in development, it was confirmed that the game will be released for Arcades on Creator/{{Sega}}'s [=RingEdge=] 2 board.
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%% Character-specific tropes go in the Character sheet.



%% YMMV and Trivia tropes go in the YMMV and Trivia tab respectively.



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%% Character-specific tropes go in the Character sheet.
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%% YMMV and Trivia tropes go in the YMMV and Trivia tab respectively.
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->''[[GratuitousEnglish Are you ready? It's cool! Let's enjoy a great showtime!]]''

to:

->''[[GratuitousEnglish Are you ready? It's cool! Heaven or Hell? Let's enjoy a great showtime!]]''
Rock!]]''



!!Heaven or Hell? Let's Rock!

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!!Heaven or Hell? Let's Rock!!!This series contains examples of:

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* TheBattleDidntCount - Sol and Slayer pull this all the time.



* TheComputerIsACheatingBastard - Arcade Mode [[SNKBoss bosses]].



* TheBattleDidntCount - Sol and Slayer pull this all the time.
* TheComputerIsACheatingBastard - Arcade Mode [[SNKBoss bosses]].



* TheTokyoFireball - Actually extends past Tokyo: the entire nation of Japan has been destroyed prior to the games, and there are no signs that it will be rebuilt. What little survivors remain under government surveillance inside of colonies.


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* TheTokyoFireball - Actually extends past Tokyo: the entire nation of Japan has been destroyed prior to the games, and there are no signs that it will be rebuilt. What little survivors remain under government surveillance inside of colonies.

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* ''Guilty Gear [=Xrd=] -SIGN-'' (TBA)

to:

* ''Guilty Gear [=Xrd=] Xrd -SIGN-'' (TBA)



At the Arc Revolution Cup Festival 2013, a [[http://www.youtube.com/watch?v=NKGPhKu3jNg teaser]] was shown confirming a brand new entry into the series, called ''Guilty Gear [=Xrd=] -SIGN-''. The game takes place in 2187, one year after the events of ''Overture'', making it a true sequel. The game uses the Unreal Engine, making it [[TwoAndAHalfD 2.5D]] in the same vein as ''VideoGame/StreetFighterIV'' and ''VideoGame/MortalKombat9''. Returning characters confirmed so far include mainstays Sol and Ky, as well as Millia and Eddie. Though still in development, it was confirmed that the game will be released for Arcades on Creator/{{Sega}}'s [=RingEdge=] 2 board.

to:

At the Arc Revolution Cup Festival 2013, a [[http://www.youtube.com/watch?v=NKGPhKu3jNg teaser]] was shown confirming a brand new entry into the series, called ''Guilty Gear [=Xrd=] Xrd -SIGN-''. The game takes place in 2187, one year after the events of ''Overture'', making it a true sequel. The game uses the Unreal Engine, making it [[TwoAndAHalfD 2.5D]] in the same vein as ''VideoGame/StreetFighterIV'' and ''VideoGame/MortalKombat9''. Returning characters confirmed so far include mainstays Sol and Ky, as well as Millia and Eddie. Though still in development, it was confirmed that the game will be released for Arcades on Creator/{{Sega}}'s [=RingEdge=] 2 board.



* ItIsPronouncedTroPAY - According to [[http://www.youtube.com/watch?v=rM3DW3w0RFc the promotional trailer for]] ''GGX'', the "X" is pronounced as "zex." Similarly, the "XX" in ''GGX'' is "igzex." Xrd's trailer shows that it's pronounced "exard."

to:

* ItIsPronouncedTroPAY - According to [[http://www.youtube.com/watch?v=rM3DW3w0RFc the promotional trailer for]] ''GGX'', the "X" is pronounced as "zex." Similarly, the "XX" in ''GGX'' is "igzex." Xrd's ''Xrd''[='s=] trailer shows that it's pronounced "exard."
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** ASW dodged the bullet by calling it Xrd.

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* ItIsPronouncedTroPAY - According to [[http://www.youtube.com/watch?v=rM3DW3w0RFc the promotional trailer for]] ''GGX'', the "X" is pronounced as "zex." Similarly, the "XX" in ''GGX'' is "igzex."

to:

* ItIsPronouncedTroPAY - According to [[http://www.youtube.com/watch?v=rM3DW3w0RFc the promotional trailer for]] ''GGX'', the "X" is pronounced as "zex." Similarly, the "XX" in ''GGX'' is "igzex." Xrd's trailer shows that it's pronounced "exard."


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** ASW dodged the bullet by calling it Xrd.

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Not related with ''Anime/GuiltyCrown'', other than having a [[AwesomeMusic good soundtrack]].

to:

Not related with ''Anime/GuiltyCrown'', other than having a [[AwesomeMusic [[SugarWiki/AwesomeMusic good soundtrack]].



** While we only see/hear of the efforts of the main players (i.e. Sol, Ky, Kliff, and Justice), both the Gears and the Holy Knights count, seeing as the Crusades lasted over a century and probably would have continued on longer had it not been for Justice's sealing (indeed, in the BadFuture, the Crusades continue on for at least another eight).



* CelShading: ''Xrd'' uses this to emulate the 2D look, further enhanced by the deliberately choppy animation.

to:

* CelShading: CelShading - ''Xrd'' uses this to emulate the 2D look, further enhanced by the deliberately choppy animation.



* DespairEventHorizon - Not just one person experienced this, but the whole Holy Knights and also the world when [[spoiler: Ky Kiske died in the Battle of Rome]] in the alternate timeline. The event is referred as "the day where the hope of the world crumbled."

to:

* DespairEventHorizon - Not just one person experienced this, but the whole Holy Knights and also the world when [[spoiler: Ky [[spoiler:Ky Kiske died in the Battle of Rome]] in the alternate timeline. The event is referred as "the day where the hope of the world crumbled."



* ItIsPronouncedTroPAY - According to [[http://www.youtube.com/watch?v=rM3DW3w0RFc the promotional trailer for]] ''GGX'', the "X" is pronounced as "zex."

to:

* ItIsPronouncedTroPAY - According to [[http://www.youtube.com/watch?v=rM3DW3w0RFc the promotional trailer for]] ''GGX'', the "X" is pronounced as "zex." Similarly, the "XX" in ''GGX'' is "igzex."



* RubberBandHistory - A future where Ky is ''dead''.

to:

* RubberBandHistory - A future where Ky [[spoiler:Ky is ''dead''.''dead'']].



* TheTokyoFireball - Actually extends past Tokyo: the entire nation of Japan has been destroyed prior to the games, and there are no signs that it will be rebuilt.
* ThirdIs3D - Well, ''Xrd'' (with three Xs) [[TwoAndAHalfD uses 3D models as opposed to 2D sprites from the previous games]], though technically it's the forth main fighting game entry in the series (possibly the even fifth if you consider the changes between vanilla ''XX'' and ''Accent Core Plus'', both in gameplay and the story department, to be enough for ''AC+'' to stand on its own). In an odd twist, the model animation has no tweening and different shading every frame, making them look much like hand-drawn sprites.

to:

* TheTokyoFireball - Actually extends past Tokyo: the entire nation of Japan has been destroyed prior to the games, and there are no signs that it will be rebuilt.
rebuilt. What little survivors remain under government surveillance inside of colonies.
* ThirdIs3D - Well, ''Xrd'' (with three Xs) [[TwoAndAHalfD uses 3D models as opposed to 2D sprites from the previous games]], though technically it's the forth fourth main fighting game entry in the series (possibly the even fifth if you consider the changes between vanilla ''XX'' and ''Accent Core Plus'', both in gameplay and the story department, to be enough for ''AC+'' to stand on its own). In an odd twist, the model animation has no tweening and different shading every frame, making them look much like hand-drawn sprites.
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* CelShading: ''Xrd'' uses this to emulate the 2D look, further enhanced by the deliberately choppy animation.
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None

Added DiffLines:

Not related with ''Anime/GuiltyCrown'', other than having a [[AwesomeMusic good soundtrack]].
Is there an issue? Send a MessageReason:
None


* ThirdIs3D - Well, ''Xrd'' (with three Xs) [[TwoAndAHalfD uses 3D models as opposed to 2D sprites from the previous games]], though technically it's the forth main fighting game entry in the series (possibly the even fifth if you consider the changes between vanilla ''XX'' and ''Accent Core Plus'', both in gameplay and the story department, to be enough for ''AC+'' to stand on its own).

to:

* ThirdIs3D - Well, ''Xrd'' (with three Xs) [[TwoAndAHalfD uses 3D models as opposed to 2D sprites from the previous games]], though technically it's the forth main fighting game entry in the series (possibly the even fifth if you consider the changes between vanilla ''XX'' and ''Accent Core Plus'', both in gameplay and the story department, to be enough for ''AC+'' to stand on its own). In an odd twist, the model animation has no tweening and different shading every frame, making them look much like hand-drawn sprites.
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None


In March of 2012, Arc System Works finally announced news on a new installment... which turns out to be yet another new version of ''XX'' for Arcades as well as PlayStationNetwork and XboxLiveArcade, called ''[[OverlyLongName Guilty Gear XX Accent Core Plus R]]''. This updated version of ''Accent Core'' will feature online play, all of the features of the original console version of ''[=AC+=]'' had, and the boss characters Kliff and Justice finally made playable and tournament-viable for Arcades. The arcade version was released on September 20, 2012, and the {{Xbox 360}} version was released on October 24, 2012. The PlayStation3 version was finally released on December 4, 2012, having been delayed due for as-of-yet unexplained reasons. (It's still not out in Europe, however...) ASW later announced that in Spring 2013, an update will be released to fix glitches and improve the online interface. Most importantly, it will also allow the updates from ''R'' to be applied to the game as a separate (and free) piece of downloadable content.

to:

In March of 2012, Arc System Works finally announced news on a new installment... which turns out to be yet another new version of ''XX'' for Arcades as well as PlayStationNetwork and XboxLiveArcade, called ''[[OverlyLongName ''[[LongTitle Guilty Gear XX Accent Core Plus R]]''. This updated version of ''Accent Core'' will feature online play, all of the features of the original console version of ''[=AC+=]'' had, and the boss characters Kliff and Justice finally made playable and tournament-viable for Arcades. The arcade version was released on September 20, 2012, and the {{Xbox 360}} version was released on October 24, 2012. The PlayStation3 version was finally released on December 4, 2012, having been delayed due for as-of-yet unexplained reasons. (It's still not out in Europe, however...) ASW later announced that in Spring 2013, an update will be released to fix glitches and improve the online interface. Most importantly, it will also allow the updates from ''R'' to be applied to the game as a separate (and free) piece of downloadable content.

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* ''Guilty Gear [=Xrd=] -SIGN-'' (????)

to:

* ''Guilty Gear [=Xrd=] -SIGN-'' (????)(TBA)



After a [[CapcomSequelStagnation whole bunch of incremental upgrades]] to [=XX=]-- #Reload, Slash, Accent Core and Accent Core Plus-- the series finally got a fourth entry in ''Guilty Gear 2: Overture''... and an UnexpectedGameplayChange to RealTimeStrategy mixed with hack-n-slash. In this game, Ky Kiske has become the king of his own country; too bad that it's not only under attack by a mysterious army controlled by LittleMissBadass Valentine, but all the sealed Gears are mysteriously vanishing. He sends for help from his old rival Sol, who is now a vagabond traveling with a young warrior named Sin.

to:

After a [[CapcomSequelStagnation whole bunch of incremental upgrades]] to [=XX=]-- #Reload, Slash, Accent ''XX''-- ''#Reload'', ''Slash'', ''Accent Core'' and ''Accent Core and Accent Core Plus-- Plus''-- the series finally got a fourth entry in ''Guilty Gear 2: Overture''... and an UnexpectedGameplayChange to RealTimeStrategy mixed with hack-n-slash. In this game, Ky Kiske has become the king of his own country; too bad that it's not only under attack by a mysterious army controlled by LittleMissBadass Valentine, but all the sealed Gears are mysteriously vanishing. He sends for help from his old rival Sol, who is now a vagabond traveling with a young warrior named Sin.



* OddlyNamedSequel2ElectricBoogaloo - Feel free to peruse the above list of titles again if you're doubtful.



* SequelNumberSnarl - ''[=GG2=]: Overture'' avoided this by merit of regulating the ''X'' series to the status of sidestories to the original game without diminishing their impact on canon. ''Xrd'', which could essentially be considered ''[=GG3=]'', oddly picks up the slack, however, as it more or less continues on from the titling conventions of ''X'' and ''XX'' (''Guilty Gear X3'' would've been an acceptable choice, but ASW certainly couldn't call the game "''Guilty Gear XXX''", now could they?).



* SpeedStripes - During various special moves.
* SurprisinglyGoodEnglish - ''XX''[='s=] announcer ("Heaven or Hell... Duel 1! LET'S ROCK!"). ''Accent Core'' went for a different announcer.

to:

* SpeedStripes - During super jumps and various special moves.
* SurprisinglyGoodEnglish - ''XX''[='s=] announcer ("Heaven or Hell... Duel 1! LET'S ROCK!"). ''Accent Core'' went for a different different, equally-fluent announcer.



* ThirdIs3D - Well, ''Xrd'' (with three Xs) [[TwoAndAHalfD uses 3D models as opposed to 2D sprites from the previous games]], though technically it's the forth main fighting game entry in the series.

to:

* ThirdIs3D - Well, ''Xrd'' (with three Xs) [[TwoAndAHalfD uses 3D models as opposed to 2D sprites from the previous games]], though technically it's the forth main fighting game entry in the series.series (possibly the even fifth if you consider the changes between vanilla ''XX'' and ''Accent Core Plus'', both in gameplay and the story department, to be enough for ''AC+'' to stand on its own).


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* WordSaladTitle - See TitleDrop above, for starters.


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* XMakesAnythingCool - ''Guilty Gear X'', ''Guilty Gear XX''... Even the newest entry in the series, ''Guilty Gear Xrd'', is getting in on the trend.

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!Spinoffs

to:

!Spinoffs!Spin-offs



After a [[CapcomSequelStagnation whole bunch of incremental upgrades]] to [=XX=]-- #Reload, Slash, Accent Core and Accent Core Plus-- the series finally got a fourth entry in ''Guilty Gear 2: Overture''... and an UnexpectedGameplayChange to RealTimeStrategy mixed with hack'n'slash. In this game, Ky Kiske has become the king of his own country; too bad that it's not only under attack by a mysterious army controlled by LittleMissBadass Valentine, but all the sealed Gears are mysteriously vanishing. He sends for help from his old rival Sol, who is now a vagabond traveling with a young warrior named Sin.

to:

After a [[CapcomSequelStagnation whole bunch of incremental upgrades]] to [=XX=]-- #Reload, Slash, Accent Core and Accent Core Plus-- the series finally got a fourth entry in ''Guilty Gear 2: Overture''... and an UnexpectedGameplayChange to RealTimeStrategy mixed with hack'n'slash.hack-n-slash. In this game, Ky Kiske has become the king of his own country; too bad that it's not only under attack by a mysterious army controlled by LittleMissBadass Valentine, but all the sealed Gears are mysteriously vanishing. He sends for help from his old rival Sol, who is now a vagabond traveling with a young warrior named Sin.



At the Arc Revolution Cup Festival 2013, a [[http://www.youtube.com/watch?v=NKGPhKu3jNg teaser]] was shown confirming a brand new entry into the series, called ''GuiltyGear [=Xrd=] -SIGN-''. The game takes place in 2187, one year after the events of ''Overture'', making it a true sequel. The game uses the Unreal Engine, making it [=2.5D=] in the same vein as ''StreetFighterIV'' and ''VideoGame/MortalKombat9''. Returning characters confirmed so far include mainstays Sol and Ky, as well as Millia and Eddie. Though still in development, it was confirmed that the game will be released for Arcades on Sega's [=RingEdge=] 2 board.

to:

At the Arc Revolution Cup Festival 2013, a [[http://www.youtube.com/watch?v=NKGPhKu3jNg teaser]] was shown confirming a brand new entry into the series, called ''GuiltyGear ''Guilty Gear [=Xrd=] -SIGN-''. The game takes place in 2187, one year after the events of ''Overture'', making it a true sequel. The game uses the Unreal Engine, making it [=2.5D=] [[TwoAndAHalfD 2.5D]] in the same vein as ''StreetFighterIV'' ''VideoGame/StreetFighterIV'' and ''VideoGame/MortalKombat9''. Returning characters confirmed so far include mainstays Sol and Ky, as well as Millia and Eddie. Though still in development, it was confirmed that the game will be released for Arcades on Sega's Creator/{{Sega}}'s [=RingEdge=] 2 board.



* IWantMyJetpack: The series has a backstory starting in 2010...

to:

* IWantMyJetpack: IWantMyJetpack - The series has a backstory starting in 2010...



** A variation is introduced in XX called the Force/False Roman Cancel (FRC) which happens if you cancel at a [[SomeDexterityRequired very specific time period during certain moves]]. [[DifficultButAwesome Doing so will use up only one quarter of a meter and allow you to perform it without connecting with the opponent at all.]]

to:

** A variation is introduced in XX ''XX'' called the Force/False Roman Cancel (FRC) which happens if you cancel at a [[SomeDexterityRequired very specific time period during certain moves]]. [[DifficultButAwesome Doing so will use up only one quarter of a meter and allow you to perform it without connecting with the opponent at all.]]



* ThirdIs3D: Well, ''Xrd'' (with three Xs) uses 3D models as opposed to 2D sprites from the previous game, though technically it's the 4th main fighting game entry in the series.

to:

* ThirdIs3D: ThirdIs3D - Well, ''Xrd'' (with three Xs) [[TwoAndAHalfD uses 3D models as opposed to 2D sprites from the previous game, games]], though technically it's the 4th forth main fighting game entry in the series.

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Well...we\'re definitely seeing it.


Creator/ArcSystemWorks later created a proper SpiritualSuccessor to ''Guilty Gear'' in ''VideoGame/BlazBlue: [[VideoGame/BlazBlueCalamityTrigger Calamity Trigger]]''. In May 2011, Arc System Works [[http://www.siliconera.com/2011/05/24/arc-system-works-now-owns-the-rights-to-guilty-gear/ successfully bought all the rights]] to the ''Guilty Gear'' IP. Though when they plan on continuing the series and if they plan on keeping it a fighting game remains to be seen.

to:

Creator/ArcSystemWorks later created a proper SpiritualSuccessor to ''Guilty Gear'' in ''VideoGame/BlazBlue: [[VideoGame/BlazBlueCalamityTrigger Calamity Trigger]]''. In May 2011, Arc System Works [[http://www.siliconera.com/2011/05/24/arc-system-works-now-owns-the-rights-to-guilty-gear/ successfully bought all the rights]] to the ''Guilty Gear'' IP. Though when they plan on continuing the series and if they plan on keeping it a fighting game remains to be seen.\n
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None


''VideoGame/GuiltyGear'' is a FightingGame series created by Creator/ArcSystemWorks. The franchise started out as a cult classic, but [[VindicatedByHistory got noticeably better attention]] when its sequels were released.

to:

''VideoGame/GuiltyGear'' '''''VideoGame/GuiltyGear''''' is a FightingGame series created by Creator/ArcSystemWorks. The franchise started out as a cult classic, but [[VindicatedByHistory got noticeably better attention]] when its sequels were released.
released.



In March of 2012, Arc System Works finally announced news on a new installment... which turns out to be yet another new version of ''XX'' for Arcades as well as PlayStationNetwork and XboxLiveArcade, called '''''[[OverlyLongName Guilty Gear XX Accent Core Plus R]]'''''. This updated version of ''Accent Core'' will feature online play, all of the features of the original console version of ''[=AC+=]'' had, and the boss characters Kliff and Justice finally made playable and tournament-viable for Arcades. The arcade version was released on September 20, 2012, and the {{Xbox 360}} version was released on October 24, 2012. The PlayStation3 version was finally released on December 4, 2012, having been delayed due for as-of-yet unexplained reasons. (It's still not out in Europe, however...) ASW later announced that in Spring 2013, an update will be released to fix glitches and improve the online interface. Most importantly, it will also allow the updates from ''R'' to be applied to the game as a separate (and free) piece of downloadable content.

At the Arc Revolution Cup Festival 2013, a [[http://www.youtube.com/watch?v=NKGPhKu3jNg teaser]] was shown confirming a brand new entry into the series, called '''''GuiltyGear [=Xrd=] -SIGN-'''''. The game takes place in 2187, one year after the events of ''Overture'', making it a true sequel. The game uses the Unreal Engine, making it [=2.5D=] in the same vein as ''StreetFighterIV'' and ''VideoGame/MortalKombat9''. Returning characters confirmed so far include mainstays Sol and Ky, as well as Millia and Eddie. Though still in development, it was confirmed that the game will be released for Arcades on Sega's [=RingEdge=] 2 board.

to:

In March of 2012, Arc System Works finally announced news on a new installment... which turns out to be yet another new version of ''XX'' for Arcades as well as PlayStationNetwork and XboxLiveArcade, called '''''[[OverlyLongName ''[[OverlyLongName Guilty Gear XX Accent Core Plus R]]'''''.R]]''. This updated version of ''Accent Core'' will feature online play, all of the features of the original console version of ''[=AC+=]'' had, and the boss characters Kliff and Justice finally made playable and tournament-viable for Arcades. The arcade version was released on September 20, 2012, and the {{Xbox 360}} version was released on October 24, 2012. The PlayStation3 version was finally released on December 4, 2012, having been delayed due for as-of-yet unexplained reasons. (It's still not out in Europe, however...) ASW later announced that in Spring 2013, an update will be released to fix glitches and improve the online interface. Most importantly, it will also allow the updates from ''R'' to be applied to the game as a separate (and free) piece of downloadable content.

At the Arc Revolution Cup Festival 2013, a [[http://www.youtube.com/watch?v=NKGPhKu3jNg teaser]] was shown confirming a brand new entry into the series, called '''''GuiltyGear ''GuiltyGear [=Xrd=] -SIGN-'''''.-SIGN-''. The game takes place in 2187, one year after the events of ''Overture'', making it a true sequel. The game uses the Unreal Engine, making it [=2.5D=] in the same vein as ''StreetFighterIV'' and ''VideoGame/MortalKombat9''. Returning characters confirmed so far include mainstays Sol and Ky, as well as Millia and Eddie. Though still in development, it was confirmed that the game will be released for Arcades on Sega's [=RingEdge=] 2 board.
Is there an issue? Send a MessageReason:
None


In March of 2012, Arc System Works finally announced news on a new installment... which turns out to be yet another new version of ''XX'' for Arcades as well as PlayStationNetwork and XboxLiveArcade, called ''[[OverlyLongName Guilty Gear XX Accent Core Plus R]]''. This updated version of ''Accent Core'' will feature online play, all of the features of the original console version of ''[=AC+=]'' had, and the boss characters Kliff and Justice finally made playable and tournament-viable for Arcades. The arcade version was released on September 20, 2012, and the {{Xbox 360}} version was released on October 24, 2012. The PlayStation3 version was finally released on December 4, 2012, having been delayed due for as-of-yet unexplained reasons. (It's still not out in Europe, however...) ASW later announced that in Spring 2013, an update will be released to fix glitches and improve the online interface. Most importantly, it will also allow the updates from ''R'' to be applied to the game as a separate (and free) piece of downloadable content.

At the Arc Revolution Cup Festival 2013, a [[[[http://www.youtube.com/watch?v=NKGPhKu3jNg teaser]] was shown confirming a brand new entry into the series, called '''''GuiltyGear [=Xrd=] -SIGN-'''''. The game takes place in 2187, one year after the events of ''Overture'', making it a true sequel. The game uses the Unreal Engine, making it [=2.5D=] in the same vein as ''StreetFighterIV'' and ''VideoGame/MortalKombat9''. Returning characters confirmed so far include mainstays Sol and Ky, as well as Millia and Eddie. Though still in development, it was confirmed that the game will be released for Arcades on Sega's [=RingEdge=] 2 board.

to:

In March of 2012, Arc System Works finally announced news on a new installment... which turns out to be yet another new version of ''XX'' for Arcades as well as PlayStationNetwork and XboxLiveArcade, called ''[[OverlyLongName '''''[[OverlyLongName Guilty Gear XX Accent Core Plus R]]''.R]]'''''. This updated version of ''Accent Core'' will feature online play, all of the features of the original console version of ''[=AC+=]'' had, and the boss characters Kliff and Justice finally made playable and tournament-viable for Arcades. The arcade version was released on September 20, 2012, and the {{Xbox 360}} version was released on October 24, 2012. The PlayStation3 version was finally released on December 4, 2012, having been delayed due for as-of-yet unexplained reasons. (It's still not out in Europe, however...) ASW later announced that in Spring 2013, an update will be released to fix glitches and improve the online interface. Most importantly, it will also allow the updates from ''R'' to be applied to the game as a separate (and free) piece of downloadable content.

At the Arc Revolution Cup Festival 2013, a [[[[http://www.[[http://www.youtube.com/watch?v=NKGPhKu3jNg teaser]] was shown confirming a brand new entry into the series, called '''''GuiltyGear [=Xrd=] -SIGN-'''''. The game takes place in 2187, one year after the events of ''Overture'', making it a true sequel. The game uses the Unreal Engine, making it [=2.5D=] in the same vein as ''StreetFighterIV'' and ''VideoGame/MortalKombat9''. Returning characters confirmed so far include mainstays Sol and Ky, as well as Millia and Eddie. Though still in development, it was confirmed that the game will be released for Arcades on Sega's [=RingEdge=] 2 board.

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