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Spin-offs:

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\nSpin-offs:!Spin-offs
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!Spin-offs

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[[/index]]



* ''Guilty Gear Petit'' (2001, UsefulNotes/{{WonderSwan}})

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* ''Guilty Gear Petit'' (2001, UsefulNotes/{{WonderSwan}})[=WonderSwan=])



* ''Guilty Gear Dust Strikers'' (2006, UsefulNotes/NintendoDS)
* ''Guity Gear Judgment'' (2006, PSP)
* ''Pro Jumper! Chimaki's Hot Spring Tour Guilty Gear Tangent!?'' (2010, Nintendo DS UsefulNotes/DSiWare)

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* ''Guilty Gear Dust Strikers'' (2006, UsefulNotes/NintendoDS)
Nintendo DS)
* ''Guity Gear Judgment'' (2006, PSP)
[=PSP=])
* ''Pro Jumper! Chimaki's Hot Spring Tour Guilty Gear Tangent!?'' (2010, Nintendo DS UsefulNotes/DSiWare)[=DSiWare=])


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[[/index]]

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* ''Guilty Gear XX: The Midnight Carnival'' (2002, [=PS2=])

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* ''Guilty ''[[VideoGame/GuiltyGearXX Guilty Gear XX: The Midnight Carnival'' Carnival]]'' (2002, [=PS2=])



* ''Guilty Gear 2: Overture'' (2007, Xbox 360/Steam) [[note]]Notably, despite the name, it is ''[[OddballInTheSeries not]]'' a traditional fighting game and is more like an odd FG-[[RealTimeStrategy RTS]] [[GenreBusting hybrid]], which resulted in it being ''intensely'' unpopular. Despite this, it is treated as the "true" sequel to ''[=GG1=]'' (''X'' and the ''XX'' installments, while canon, are officially {{Gaiden Game}}s), and quite a few plot elements from ''[=GG2=]'' were incorporated into its sequel(s), ''Guilty Gear Xrd''.[[/note]]
* ''Guilty Gear Xrd -SIGN-'' (2014, [=PS3=][=/=][[UsefulNotes/PlayStation4 PS4]][=/=]UsefulNotes/{{Steam}})

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* ''Guilty ''[[VideoGame/GuiltyGear2Overture Guilty Gear 2: Overture'' Overture]]'' (2007, Xbox 360/Steam) [[note]]Notably, despite the name, it is ''[[OddballInTheSeries not]]'' a traditional fighting game and is more like an odd FG-[[RealTimeStrategy RTS]] [[GenreBusting hybrid]], which resulted in it being ''intensely'' unpopular. Despite this, it is treated as the "true" sequel to ''[=GG1=]'' (''X'' and the ''XX'' installments, while canon, are officially {{Gaiden Game}}s), and quite a few plot elements from ''[=GG2=]'' were incorporated into its sequel(s), ''Guilty Gear Xrd''.[[/note]]
* ''Guilty ''[[VideoGame/GuiltyGearXrd Guilty Gear Xrd -SIGN-'' -SIGN-]]'' (2014, [=PS3=][=/=][[UsefulNotes/PlayStation4 PS4]][=/=]UsefulNotes/{{Steam}})[=PS3=][=/=][=PS4=][=/=]Stea,)



* ''Guilty Gear -STRIVE-'' (2021, [=PS4=]/[[UsefulNotes/PlayStation5 PS5]]/Steam)

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* ''Guilty ''[[VideoGame/GuiltyGearStrive Guilty Gear -STRIVE-'' -STRIVE-]]'' (2021, [=PS4=]/[[UsefulNotes/PlayStation5 PS5]]/Steam)[=PS4=]/[=PS5]/Steam)
[[/index]]



[[/index]]
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Removed console links so they wouldn't mess with indexing


* ''VideoGame/GuiltyGearTheMissingLink'' (1998, [[UsefulNotes/PlayStation PSX]]) (2018, [[UsefulNotes/NintendoSwitch Nintendo Switch]])
* ''[[VideoGame/GuiltyGearX Guilty Gear X: By Your Side]]'' (2000, [[UsefulNotes/SegaDreamcast Dreamcast]][=/=][[UsefulNotes/PlayStation2 PS2]])

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* ''VideoGame/GuiltyGearTheMissingLink'' (1998, [[UsefulNotes/PlayStation PSX]]) PSX) (2018, [[UsefulNotes/NintendoSwitch Nintendo Switch]])
Switch)
* ''[[VideoGame/GuiltyGearX Guilty Gear X: By Your Side]]'' (2000, [[UsefulNotes/SegaDreamcast Dreamcast]][=/=][[UsefulNotes/PlayStation2 PS2]])Dreamcast[=/=][=PS2=])



** ''Guilty Gear XX #Reload'' (2003, [=PS2=]/UsefulNotes/{{Xbox}})

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** ''Guilty Gear XX #Reload'' (2003, [=PS2=]/UsefulNotes/{{Xbox}})[=PS2=]/[=Xbox=])



** ''Guilty Gear XX Accent Core'' (2006, [=PS2=]/UsefulNotes/{{Wii}})
** ''Guilty Gear XX Accent Core Plus'' (2009, [=PS2=]/Wii/[[UsefulNotes/PlayStationPortable PSP]])
** ''Guilty Gear XX Accent Core Plus R'' (2012, UsefulNotes/{{Xbox 360}} [[UsefulNotes/XboxLiveArcade XBLA]][=/=][[UsefulNotes/PlayStation3 PS3]] [[UsefulNotes/PlayStationNetwork PSN]]) (2018, Nintendo Switch)

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** ''Guilty Gear XX Accent Core'' (2006, [=PS2=]/UsefulNotes/{{Wii}})
[=PS2=][=/=]Wii)
** ''Guilty Gear XX Accent Core Plus'' (2009, [=PS2=]/Wii/[[UsefulNotes/PlayStationPortable PSP]])
[=PS2=]/Wii[=/=][=PSP=])
** ''Guilty Gear XX Accent Core Plus R'' (2012, UsefulNotes/{{Xbox 360}} [[UsefulNotes/XboxLiveArcade XBLA]][=/=][[UsefulNotes/PlayStation3 PS3]] [[UsefulNotes/PlayStationNetwork PSN]]) Xbox 360 XBLA[=/=][=PS3=] [=PSN=]) (2018, Nintendo Switch)
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* ''Guilty Gear X: By Your Side'' (2000, [[UsefulNotes/SegaDreamcast Dreamcast]][=/=][[UsefulNotes/PlayStation2 PS2]])

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* ''Guilty ''[[VideoGame/GuiltyGearX Guilty Gear X: By Your Side'' Side]]'' (2000, [[UsefulNotes/SegaDreamcast Dreamcast]][=/=][[UsefulNotes/PlayStation2 PS2]])
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[index]



[/index]
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* '' Guilty Gear: The Missing Link'' (1998, [[UsefulNotes/PlayStation PSX]]) (2018, [[UsefulNotes/NintendoSwitch Nintendo Switch]])

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* '' Guilty Gear: The Missing Link'' ''VideoGame/GuiltyGearTheMissingLink'' (1998, [[UsefulNotes/PlayStation PSX]]) (2018, [[UsefulNotes/NintendoSwitch Nintendo Switch]])

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* ScienceIsBad:

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* ScienceIsBad:ScienceIsBad: Japan is wiped off the face of the Earth by the command-type Gear Justice, leaving behind a large hole in the ocean ringed by waters constantly pouring down.


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* SeaSinkhole:
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* ''Guilty Gear -Strive-'' (2021, [=PS4=]/[[UsefulNotes/PlayStation5 PS5]]/Steam)

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* ''Guilty Gear -Strive-'' -STRIVE-'' (2021, [=PS4=]/[[UsefulNotes/PlayStation5 PS5]]/Steam)
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* '' VideoGame/GuiltyGearTheMissingLink'' (1998, [[UsefulNotes/PlayStation PSX]]) (2018, [[UsefulNotes/NintendoSwitch Nintendo Switch]])
* ''[[VideoGame/GuiltyGearX Guilty Gear X: By Your Side]]'' (2000, [[UsefulNotes/SegaDreamcast Dreamcast]][=/=][[UsefulNotes/PlayStation2 PS2]])
* ''[[VideoGame/GuiltyGearXX Gear XX: The Midnight Carnival]]'' (2002, [=PS2=])

to:

* '' VideoGame/GuiltyGearTheMissingLink'' Guilty Gear: The Missing Link'' (1998, [[UsefulNotes/PlayStation PSX]]) (2018, [[UsefulNotes/NintendoSwitch Nintendo Switch]])
* ''[[VideoGame/GuiltyGearX Guilty ''Guilty Gear X: By Your Side]]'' Side'' (2000, [[UsefulNotes/SegaDreamcast Dreamcast]][=/=][[UsefulNotes/PlayStation2 PS2]])
* ''[[VideoGame/GuiltyGearXX ''Guilty Gear XX: The Midnight Carnival]]'' Carnival'' (2002, [=PS2=])



* ''VideoGame/GuiltyGear2Overture'' (2007, Xbox 360/Steam) [[note]]Notably, despite the name, it is ''[[OddballInTheSeries not]]'' a traditional fighting game and is more like an odd FG-[[RealTimeStrategy RTS]] [[GenreBusting hybrid]], which resulted in it being ''intensely'' unpopular. Despite this, it is treated as the "true" sequel to ''[=GG1=]'' (''X'' and the ''XX'' installments, while canon, are officially {{Gaiden Game}}s), and quite a few plot elements from ''[=GG2=]'' were incorporated into its sequel(s), ''Guilty Gear Xrd''.[[/note]]
* ''[[VideoGame/GuiltyGearXrd Guilty Gear Xrd -SIGN-]]'' (2014, [=PS3=][=/=][[UsefulNotes/PlayStation4 PS4]][=/=]UsefulNotes/{{Steam}})

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* ''VideoGame/GuiltyGear2Overture'' ''Guilty Gear 2: Overture'' (2007, Xbox 360/Steam) [[note]]Notably, despite the name, it is ''[[OddballInTheSeries not]]'' a traditional fighting game and is more like an odd FG-[[RealTimeStrategy RTS]] [[GenreBusting hybrid]], which resulted in it being ''intensely'' unpopular. Despite this, it is treated as the "true" sequel to ''[=GG1=]'' (''X'' and the ''XX'' installments, while canon, are officially {{Gaiden Game}}s), and quite a few plot elements from ''[=GG2=]'' were incorporated into its sequel(s), ''Guilty Gear Xrd''.[[/note]]
* ''[[VideoGame/GuiltyGearXrd Guilty ''Guilty Gear Xrd -SIGN-]]'' -SIGN-'' (2014, [=PS3=][=/=][[UsefulNotes/PlayStation4 PS4]][=/=]UsefulNotes/{{Steam}})



* ''VideoGame/GuiltyGearStrive'' (2021, [=PS4=]/[[UsefulNotes/PlayStation5 PS5]]/Steam)

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* ''VideoGame/GuiltyGearStrive'' ''Guilty Gear -Strive-'' (2021, [=PS4=]/[[UsefulNotes/PlayStation5 PS5]]/Steam)



* ''[[VideoGame/GuiltyGearIsuka]]'' (2004, Arcade/[=PS2=]/Xbox)

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* ''[[VideoGame/GuiltyGearIsuka]]'' ''Guilty Gear Isuka'' (2004, Arcade/[=PS2=]/Xbox)
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* ''Guilty Gear: The Missing Link'' (1998, [[UsefulNotes/PlayStation PSX]]) (2018, [[UsefulNotes/NintendoSwitch Nintendo Switch]])
* ''Guilty Gear X: By Your Side'' (2000, [[UsefulNotes/SegaDreamcast Dreamcast]][=/=][[UsefulNotes/PlayStation2 PS2]])
* ''Guilty Gear XX: The Midnight Carnival'' (2002, [=PS2=])

to:

* ''Guilty Gear: The Missing Link'' '' VideoGame/GuiltyGearTheMissingLink'' (1998, [[UsefulNotes/PlayStation PSX]]) (2018, [[UsefulNotes/NintendoSwitch Nintendo Switch]])
* ''Guilty ''[[VideoGame/GuiltyGearX Guilty Gear X: By Your Side'' Side]]'' (2000, [[UsefulNotes/SegaDreamcast Dreamcast]][=/=][[UsefulNotes/PlayStation2 PS2]])
* ''Guilty ''[[VideoGame/GuiltyGearXX Gear XX: The Midnight Carnival'' Carnival]]'' (2002, [=PS2=])



* ''Guilty Gear 2: Overture'' (2007, Xbox 360/Steam) [[note]]Notably, despite the name, it is ''[[OddballInTheSeries not]]'' a traditional fighting game and is more like an odd FG-[[RealTimeStrategy RTS]] [[GenreBusting hybrid]], which resulted in it being ''intensely'' unpopular. Despite this, it is treated as the "true" sequel to ''[=GG1=]'' (''X'' and the ''XX'' installments, while canon, are officially {{Gaiden Game}}s), and quite a few plot elements from ''[=GG2=]'' were incorporated into its sequel(s), ''Guilty Gear Xrd''.[[/note]]
* ''Guilty Gear Xrd -SIGN-'' (2014, [=PS3=][=/=][[UsefulNotes/PlayStation4 PS4]][=/=]UsefulNotes/{{Steam}})

to:

* ''Guilty Gear 2: Overture'' ''VideoGame/GuiltyGear2Overture'' (2007, Xbox 360/Steam) [[note]]Notably, despite the name, it is ''[[OddballInTheSeries not]]'' a traditional fighting game and is more like an odd FG-[[RealTimeStrategy RTS]] [[GenreBusting hybrid]], which resulted in it being ''intensely'' unpopular. Despite this, it is treated as the "true" sequel to ''[=GG1=]'' (''X'' and the ''XX'' installments, while canon, are officially {{Gaiden Game}}s), and quite a few plot elements from ''[=GG2=]'' were incorporated into its sequel(s), ''Guilty Gear Xrd''.[[/note]]
* ''Guilty ''[[VideoGame/GuiltyGearXrd Guilty Gear Xrd -SIGN-'' -SIGN-]]'' (2014, [=PS3=][=/=][[UsefulNotes/PlayStation4 PS4]][=/=]UsefulNotes/{{Steam}})



* ''Guilty Gear Strive'' (2021, [=PS4=]/[[UsefulNotes/PlayStation5 PS5]]/Steam)

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* ''Guilty Gear Strive'' ''VideoGame/GuiltyGearStrive'' (2021, [=PS4=]/[[UsefulNotes/PlayStation5 PS5]]/Steam)



* ''Guilty Gear Isuka'' (2004, Arcade/[=PS2=]/Xbox)

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* ''Guilty Gear Isuka'' ''[[VideoGame/GuiltyGearIsuka]]'' (2004, Arcade/[=PS2=]/Xbox)
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** Axl Low's SignatureMove, "Rensen Geki", requires a back-forward motion to execute, resulting in a very long-ranged strike with his chain sickle. He can also follow up with additional commands like angling the chain upwards or performing a spinning attack.
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* DifficultButAwesome: The Force Roman Cancel (FRC) in the ''XX'' series. Only applicable to specific moves, an FRC uses less Tension meter than a regular Roman Cancel and can also work even if the move doesn't connect (whereas regular [=RCs=] must actually make contact, meaning you can make non-safe attacks safe by expending 25% of your Tension gauge). However the frame window to perform these [[SomeDexterityRequired is very small]] and if you miss it, you'll just get a regular RC and burn more meter (or in the case of whiffed attacks, nothing at all, meaning your attack is now unsafe).

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* DifficultButAwesome: The Force Roman Cancel (FRC) in the ''XX'' series. Only applicable to specific moves, an FRC uses less Tension meter than a regular Roman Cancel and can also work even if the move doesn't connect (whereas regular [=RCs=] must actually make contact, meaning you can make non-safe attacks safe by expending 25% of your Tension gauge). However the frame window to perform these [[SomeDexterityRequired is very small]] and if you miss it, you'll just get a regular RC and burn more meter (or in the case of whiffed attacks, nothing at all, meaning your attack is now unsafe). The reward is that FRC moves often have excellent practical purposes or add an interesting layer to your moveset. For instance, Sol generally doesn't get great pressure after a knockdown thanks to the nature of his combos, but he can FRC his Gunflame move to send it out and run behind it. This lets him put out pressure from midscreen after a combo and dramatically improves the effectiveness of his pressure game.

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* TamerAndChaster: ''Strive'' is following this direction with the entire cast wearing much more urban inspired fashion, with guys and gals looking more covered than they have ever been. And the game itself also follows a more restrained style compared to the more bombastic one of the series past. One may wonder why.

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* SpiritualAntithesis: ''Guilty Gear Strive'' is this to fellow GrandFinale, ''VideoGame/BlazBlueCentralFiction''. Both are fighting games that act as the GrandFinale to the story of each series' protagonist, but whereas ''Centralfiction'' is 2D & sprite based, has a much bigger roster, adds onto gameplay complexity from previous games, is much more Japanese in nature, has no dub, has a VisualNovel story mode with gameplay interspersed in, and [[spoiler:has a BittersweetEnding that involves the protagonist sacrificing himself for the greater good]], ''Strive'' is 2.5D with 3D models, has a smaller roster that involves veterans, fan favorites, and a pair of newcomers, streamlines the gameplay to bring in new fans, has more Western influence (to the point where the United States is the main setting of ''Strive''), has an English Dub, has a story mode that's basically a five hour anime with no gameplay, and [[spoiler:has a happier ending, with the protagonist faking his death to live the rest of his days with the woman he loves]].
* TamerAndChaster: ''Strive'' is following follows this direction with the entire cast wearing much more urban inspired fashion, with guys and gals which consequently has everyone looking more covered than they have ever been. And the game itself also follows a more restrained style compared to the more bombastic one of the series past. One may wonder why.
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* DreamMatchGame: ''Guilty Gear XX'' is the closest the franchise has gotten into indulging into this. The series is rather famous for removing characters from the roster if they are killed off or otherwise written out of the story. It's why Kliff and Justice were not included in the ''X'' roster. In ''XX'' the two were both brought back as secret characters, with later revisions adding them to the base roster. A.B.A., a new character created for the spinoff ''Asuka'' was also added to the roster in one of the later revisions.

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* DreamMatchGame: ''Guilty Gear XX'' is the closest the franchise has gotten into indulging into this. The series is rather famous for removing characters from the roster if they are killed off or otherwise written out of the story. It's why Kliff and Justice were not included in the ''X'' roster. In ''XX'' the two were both brought back as secret characters, with later revisions adding them to the base roster.roster with heavy rebalancing. A.B.A., a new character created for the spinoff ''Asuka'' ''Isuka'' was also added to the roster in one of the later revisions.
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* SpoilerOpening: Almost the '''''entirety''''' of ''Strive''[='=]s opening animation is a spoiler for important key elements of Story Mode. In order of occurance: [[spoiler:Nagoriyuki fighting Happy Chaos' mind control, Sol battling Nagoriyuki before Giovanna joins in, Happy Chaos with his glass of separating Milpico, the hijacked nukes during the G4 summit, Goldlewis fighting in front of the White House, Gabriel and Potemkin's involement, the brainwashed US Secret Service agents, the Spiritas changing from its amber color to its unreleased green, Asuka NeckLifting Sol, the computer code Sol as Frederick once worked on years ago, Jack-O's own self-doubts as Aria, the brief interaction between I-No and Axl, Ky (activating his own Dragon Install) and Nagoriyuki ready to fight I-No, a BroughtDowntoBadass Sol lacking his headband limiter, and Asuka fighting the White House's security system.]]
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* DreamMatchGame: ''Guilty Gear XX'' is the closest the franchise has gotten into indulging into this. The series is rather famous for removing characters from the roster if they are killed off or otherwise written out of the story. It's why Kliff and Justice were not included in the ''X'' roster. In ''XX'' the two were both brought back as secret characters, with later revisions adding them to the base roster. A.B.A., a new character created for the spinoff ''Asuka'' was also added to the roster in one of the later revisions.

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* AwesomeButImpractical: Instant Kills. Sure, they end the round automatically if they connect, but most are ''seriously'' difficult to hit with. If they know it's coming, it's damn near impossible, unless the opponent is stunned. In that case it's somewhat doable.
** Or you're playing the first game or using "Generations GG Mode" in ''Accent Core'', in which case [=IKs=] are basically {{Quick Time Event}}s.
** Instant Kills are slightly more practical in ''Xrd'' -- going into Instant Kill mode while the opponent is low on health briefly stops time (much like the startup of an Overdrive), giving the opportunity to combo into the actual Instant Kill move. Made even moreso in Xrd -Revelator-, where [[https://www.youtube.com/watch?v=ulpoGEtoo8I you don't need to be in the corner to combo into it]].
** Justice's [[WaveMotionGun Gamma Ray]] Overdrive. Possibly the most damaging super in the game, but it has a painfully long windup time and burns a full meter, the former only mitigated slightly if you're at close range (where the opponent runs risk of being snared by Justice's electrical discharge before the beam fires).
** Order-Sol's Dragon Install: Sakkai Overdrive plays with this. If pulled off in its entirety [[note]]Gold O.Sol's version of the Overdrive is an autocombo[[/note]] and the final hit (the original ''[=GG1=]'' Tyrant Rave) is guaranteed to kill, Sol's string of attacks will cap off with his Napalm Death IK, effectively ending the round on the spot. The problem? Aside of the requirements for activating the super (full Tension ''and'' [[ChargeMeter Level 3 Charge]] prior to ''Plus R'', where it only consumes 50% Tension like most other Overdrives), there's a good chance that the opponent will already be done for by the time Napalm Death comes out.

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* AwesomeButImpractical: AwesomeButImpractical:
**
Instant Kills. Sure, they end the round automatically if they connect, but most are ''seriously'' difficult to hit with. If they know it's coming, it's damn near impossible, unless the opponent is stunned. In that case it's somewhat doable.
** Or *** Unless you're playing the first game or using "Generations GG Mode" in ''Accent Core'', in which case [=IKs=] are basically {{Quick Time Event}}s.
** *** Instant Kills are slightly more practical in ''Xrd'' -- going into Instant Kill mode while the opponent is low on health briefly stops time (much like the startup of an Overdrive), giving the opportunity to combo into the actual Instant Kill move. Made even moreso in Xrd -Revelator-, where [[https://www.youtube.com/watch?v=ulpoGEtoo8I you don't need to be in the corner to combo into it]].
** Justice's [[WaveMotionGun Gamma Ray]] Overdrive. Possibly the most damaging super in the game, games, but it has a painfully long windup time and burns a full meter, the former only mitigated slightly if you're at close range (where the opponent runs risk of being snared by Justice's electrical discharge before the beam fires).
** Order-Sol's Dragon Install: Sakkai Overdrive plays with this. this trope. If pulled off in its entirety [[note]]Gold entirety[[note]]Gold O.Sol's version of the Overdrive is an autocombo[[/note]] and the final hit (the original ''[=GG1=]'' Tyrant Rave) is guaranteed to kill, Sol's string of attacks will cap off with his Napalm Death IK, effectively ending the round on the spot. The problem? Aside of the requirements for activating the super (full Tension ''and'' [[ChargeMeter Level 3 Charge]] prior to ''Plus R'', where it only consumes 50% Tension like most other Overdrives), there's a good chance that the opponent will already be done for by the time Napalm Death comes out.

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* BonusBoss: Baiken's appearance in [=GG1=] skirts between this and TrueFinalBoss. Beating the game's "Normal Mode" without using a continue at any point as either Sol or Ky will enable a match with her after the credits are done rolling. Defeating her will unlock her for regular play and display an [[AWinnerIsYou "Thanks for playing!" image]], though the latter is absent in the North American release for whatever reason and instead leaves the player on a black screen.



* TheComputerIsACheatingBastard: The series contains your typical end-game [[SNKBoss bosses]] with abilities or juiced-up moves not available in their playable formats, sometimes with permanently-recharging Tension gages. The Gold and Shadow palette swaps available for CPU's in the ''XX'' series can also qualify for many of the same reasons.
** Playing ''The Missing Link'' nowadays highlights that for as broken and abusable as the Instant Kills were in that game, the computer is especially [[IncrediblyLamePun guilty]] of deciding to just hit-confirm into an instant kill state and then finish the input to destroy you before you could ever reasonably react, whenever they damn well pleased with no way to see it coming or predict it. Good luck ever fighting the BonusBoss without using save states.

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* TheComputerIsACheatingBastard: The series contains your typical end-game endgame [[SNKBoss bosses]] with abilities or juiced-up moves not available in their playable formats, sometimes with permanently-recharging Tension gages. The Gold and Shadow palette swaps available for CPU's in the ''XX'' series can also qualify for many of the same reasons.
** Playing ''The Missing Link'' nowadays highlights that for as broken and abusable as the Instant Kills were in that game, the computer is especially [[IncrediblyLamePun guilty]] of deciding to just hit-confirm into an instant kill state and then finish the input to destroy you before you could ever reasonably react, whenever they damn well pleased with no way to see it coming or predict it. Good luck ever fighting the BonusBoss OptionalBoss without using save states.



* EarlyInstallmentWeirdness: ''Missing Link'' can feel like a radically different game compared to the rest of the series. No Roman Cancel, a radically unbalanced roster along with a rather different visual style compared to the higher-resolution games that would follow, Baiken being a secret BonusBoss rather than a proper roster member, and various other quirks. Most infamously, Instant Kills didn't require any sort of meter nor had any consequences, were easy to confirm into and boiled down to finishing another input faster than your opponent could respond, and [[InstantWinCondition ended the match right then and there]] compared to later games. [[TheComputerIsACheatingBastard The AI abused this with impunity.]]

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* EarlyInstallmentWeirdness: ''Missing Link'' can feel like a radically different game compared to the rest of the series. No Roman Cancel, a radically unbalanced roster along with a rather different visual style compared to the higher-resolution games that would follow, Baiken being a secret BonusBoss OptionalBoss rather than a proper roster member, and various other quirks. Most infamously, Instant Kills didn't require any sort of meter nor had any consequences, were easy to confirm into and boiled down to finishing another input faster than your opponent could respond, and [[InstantWinCondition ended the match right then and there]] compared to later games. [[TheComputerIsACheatingBastard The AI abused this with impunity.]]impunity]].



** Certain characters (Sol/O.Sol, May, Millia, Baiken) have more than one Taunt and/or Respect gesture. These aren't character-specific, though.

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** Certain characters (Sol/O.Sol, (Sol/Order-Sol, May, Millia, Baiken) have more than one Taunt and/or Respect gesture. These aren't character-specific, though.



* OptionalBoss: Baiken's appearance in [=GG1=] skirts between this and TrueFinalBoss. Beating the game's "Normal Mode" without using a continue at any point as either Sol or Ky will enable a match with her after the credits are done rolling. Defeating her will unlock her for regular play and display an [[AWinnerIsYou "Thanks for playing!" image]], though the latter is absent in the North American release for whatever reason and instead leaves the player on a black screen.



*** The next was ''Slash'', which was Japan-only. This version altered several characters' movesets, several of the stages were largely altered (compare the ''XX'' original version of Sol/Ky's stage to the ''Slash'' version, where the back wall and door of the stage are now largely wrecked) and most notably, added two new characters: A.B.A from ''Isuka'' (which did make it out of Japan) and a new version of Sol called "Order-Sol" (representing during his days as a Holy Knight prior to the first game), both as a playable character AND a [[BonusBoss secret challenger]] following [[FinalBoss I-No]].

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*** The next was ''Slash'', which was Japan-only. This version altered several characters' movesets, several of the stages were largely altered (compare the ''XX'' original version of Sol/Ky's stage to the ''Slash'' version, where the back wall and door of the stage are now largely wrecked) and most notably, added two new characters: A.B.A from ''Isuka'' (which did make it out of Japan) and a new version of Sol called "Order-Sol" (representing during his days as a Holy Knight prior to the first game), both as a playable character AND ''and'' a [[BonusBoss [[OptionalBoss secret challenger]] following [[FinalBoss I-No]].
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Dewicking Disambig


* FantasyKitchenSink: The ''Guilty Gear'' universe is pretty much the real world, except that [[AllMythsAreTrue every mythical or supernatural creature from all cultures is true]] and considered normal. Some stages have skeletons of giants, [[OurDragonsAreDifferent dragons are being used as restaurants]], [[OurGnomesAreWeirder gnomes catch fish]], [[HumanoidAliens aliens peek from forests]], [[OurVampiresAreDifferent vampires observe humans]], [[OurGhostsAreDifferent ghosts appear]] and [[WitchSpecies witches fly]]. Not only that, magic coexists with ki or chakra, though they are entirely different from one another.

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* FantasyKitchenSink: The ''Guilty Gear'' universe is pretty much the real world, except that [[AllMythsAreTrue every mythical or supernatural creature from all cultures is true]] and considered normal. Some stages have skeletons of giants, [[OurDragonsAreDifferent dragons are being used as restaurants]], [[OurGnomesAreWeirder gnomes catch fish]], [[HumanoidAliens aliens peek from forests]], [[OurVampiresAreDifferent vampires observe humans]], [[OurGhostsAreDifferent ghosts appear]] and [[WitchSpecies [[OurWitchesAreDifferent witches fly]]. Not only that, magic coexists with ki or chakra, though they are entirely different from one another.
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Arc Sys stated that the burger sheriff was not actually Goldlewis, but his brother.


* BigEater: The Neo New York stage in ''Xrd'' features a large old man in the background, sitting back and eating from a ''bag full of hamburgers'' as he watches you fight. Said old man is none other than Goldlewis Dickinson, [[EarlyBirdCameo making his debut as a background character several years before he became playable]] in ''Strive''.

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* BigEater: The Neo New York stage in ''Xrd'' features a large old man in the background, sitting back and eating from a ''bag full of hamburgers'' as he watches you fight. Said old man is none other than Goldlewis Dickinson, [[EarlyBirdCameo making his debut as a background character several years before he became playable]] in ''Strive''.
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* HeavyMithril: In a magical fantasy world in which characters are named after HardRock and HeavyMetal bands destroy each other with attacks named after various songs, This should not come as a surprise.

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* HeavyMithril: ''[[UpToEleven In a nutshell]]''. The series as a whole is set in a magical fantasy world in which characters are named after ''thousands, possibly millions'' of HardRock and HeavyMetal bands destroy each other with attacks named after various songs, This should not come as a surprise.songs in stages and places ''also'' named after various songs.
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** Playing ''The Missing Link'' nowadays highlights that for as broken and abusable as the Instant Kills were in that game, the computer is especially [[IncrediblyLamePun guilty]] of deciding to just hit-confirm into an instant kill state and then finish the input to destroy you before you could ever reasonably react, whenever they damn well pleased with no way to see it coming or predict it. Good luck ever fighting the BonusBoss without using save states.


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* EarlyInstallmentWeirdness: ''Missing Link'' can feel like a radically different game compared to the rest of the series. No Roman Cancel, a radically unbalanced roster along with a rather different visual style compared to the higher-resolution games that would follow, Baiken being a secret BonusBoss rather than a proper roster member, and various other quirks. Most infamously, Instant Kills didn't require any sort of meter nor had any consequences, were easy to confirm into and boiled down to finishing another input faster than your opponent could respond, and [[InstantWinCondition ended the match right then and there]] compared to later games. [[TheComputerIsACheatingBastard The AI abused this with impunity.]]

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* ButterflyOfDeathAndRebirth: Anji's Fujin is a butterfly which flies upward before descending on the opponent. It's one of the best moves for okizeme in the game.



* PuppetFighter: Zato-1 can summon Eddie, who moves at the same time as him, can't jump, and disappears if either of them take any damage. Eddie attacks when ''releasing'' a button, so using him might take some practice. At the end of X, [[spoiler: Zato-1 dies and Eddie takes over his body.]]
** Bridget can place a yoyo in midair with a normal. He can command it to return to him, attack on it's own, form a shield, or latch on to the opponent. He can also go to the yoyo, giving him different movement options.
** Zappa is a mix of this and StanceSystem. When he summons a puppet, he'll get one of three and need to adjust his playstyle accordingly:
*** If he gets a sword, he can use it for constant pokes, but it replaces his H moves.
*** If he gets a dog, he can command it at any time and use it to cut off the opponents' options.
*** If he gets three ghosts, his range increases and he can attach status effects on the opponent.
*** Like Eddie, the puppet Zappa has disappears instantly if either of them get hit once. If Zappa lands eight specials in a single round, the next summon will be [[ShockAndAwe Roah, which makes him extremely overpowered for fifteen seconds.]]



* StanceSystem: ABA has her normal mode and Moraha mode, which is activated by landing a command grab. Moraha mode gives her increased speed and much better attacks, but if her time limit runs out, she becomes vulnerable for a whole second. In Normal mode, she's easily the worst character in the game.



* SuperpowerRussianRoulette: [[spoiler:The process of Gear conversion and manufacturing has this going for it. The ones who are capable of higher cognitive functions and may even resemble ordinary humans [[BlessedWithSuck aren't that much better off]] than the more monstrous or feral Gears.]]

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* SuperpowerRussianRoulette: [[spoiler:The [[spoiler: The process of Gear conversion and manufacturing has this going for it. The ones who are capable of higher cognitive functions and may even resemble ordinary humans [[BlessedWithSuck aren't that much better off]] than the more monstrous or feral Gears.]]
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* MohsScaleOfScienceFictionHardness: [[Mohs/WorldOfPhlebotinum Level 2.]] The rules of magic are noted in complex, painstaking detail, but [[MagicAIsMagicA rigid and consistent]], with all subsequent applications falling within the realm of pre-established plausibility. The fact that the core concepts of magic in the ''GG'' verse are rooted in music theory may have something to do with it.
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** For ''Strive'' in particular, despite May, Ramlethal and Faust being part of the base roster, they have no participation whatsoever in the original Story Mode while everyone else in the initial roster had some degree of screen time; they, alongside other characters outside the base roster, are only only present in the End Credits montage.

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** For ''Strive'' in particular, despite May, Ramlethal and Faust being part of the base roster, they have no participation whatsoever in the original Story Mode while everyone else in the initial roster had some degree of screen time; they, alongside other characters outside the base roster, are only only present in the End Credits montage.epilogue.

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