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Added example under Mechanically Unusual Fighter for new DLC character Happy Chaos

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*** Happy Chaos, Strive's third DLC character and slightly insane godlike being, is impressively complicated compared to the iteration's generally streamlined design. He doesn't have a traditional Heavy Slash attack, instead pulling out a gun in exchange for no longer being able to block. The use of which is limited by two separate meters - ammo and concentration, the latter representing the scatterbrained omniscient's ability to remember how to shoot. If that's not enough, the gun does aim automatically, but this is represented by a crosshair overlaid on the screen, which tracks at a rate influenced by the opponent's movement, Chaos' attacks, and even a debuff he can inflict. Did we mention that the gun can be fired at any time, including during attacks, without interrupting the character's other actions?
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* ItIsPronouncedTroPAY: According to the promotional trailer for ''GGX'', the "X" is pronounced as "zex." Similarly, the "XX" in ''GGXX'' is "igzex." ''Xrd''[='s=] trailer shows that it's pronounced "exard"/"ecks-erd" (or, as seen in [[http://www.dustloop.com/forums/archive/index.php/t-16395-p-11.html a later interview]] with ''Dengeki'', "igzird").
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* TheGreatSerpent: In ''Xrd'', Answer, a ninja-secretary, summons a massive red snake for his instant kill that smacks around his opponent before it devours them whole. It then disperses into a trail of leaves.
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* ArtisticLicensePolitics: It's highly unlikely for news helicopters to be able to follow Vernon's presidential vehicle that closely due to security reasons if certain restrictions are still in place, much less be able to follow 'at all' - the Federal Aviation Administration have [[https://www.faa.gov/newsroom/restricted-airspace-0 strict fly-restriction rules]] in and around Washington, DC.
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* HeavyMithril: In a magical fantasy world in which characters are named after HardRock and HeavyMetal bands destroy each other with attacks named after various songs, This should not come as a surprise.
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* SequelNumberSnarl: ''[=GG2=]: Overture'' avoided this by merit of relegating the ''X'' series to the status of sidestories to the original game without diminishing their impact on canon. ''Xrd'', which could essentially be considered a sequel to both ''XX'' and ''Overture'', oddly picks up the slack, however, as it more or less continues on from the titling conventions of ''X'' and ''XX'' (''Guilty Gear X3'' would've been an acceptable choice, but ASW certainly couldn't call the game "Guilty Gear [[ExplicitContent XXX]]", [[UnfortunateNames now could they?]]).

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* SequelNumberSnarl: ''[=GG2=]: Overture'' avoided this by merit of relegating the ''X'' series to the status of sidestories to the original game without diminishing their impact on canon. ''Xrd'', which could essentially be considered a sequel to both ''XX'' and ''Overture'', oddly picks up the slack, however, as it more or less continues on from the titling conventions of ''X'' and ''XX'' (''Guilty Gear X3'' would've been an acceptable choice, but ASW certainly couldn't call the game "Guilty Gear [[ExplicitContent XXX]]", [[UnfortunateNames now XXX]]" now, could they?]]).they?).
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Darth Wiki doesn't go on main wiki


* GameMod: ''Strive'' has [[https://www.youtube.com/watch?v=kaBrGETVAu0 a surprisingly robust modding scene]] for a fighting game, and one at the beginning of its days. Mods range from alternate color palettes, intros, new particle effects, and even one that turns [[DarthWiki/MostAnnoyingSound May's Totsugeki]] in to PokemonSpeak.

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* GameMod: ''Strive'' has [[https://www.youtube.com/watch?v=kaBrGETVAu0 a surprisingly robust modding scene]] for a fighting game, and one at the beginning of its days. Mods range from alternate color palettes, intros, new particle effects, and even one that turns [[DarthWiki/MostAnnoyingSound May's Totsugeki]] Totsugeki in to PokemonSpeak.

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*** Characters have different weight class, meaning some combos don't work on everybody.

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*** Characters have different weight class, falling rate, meaning some combos don't work on everybody. everybody.
***Changes can be so minute that the characters all have different post-knockdown wakeup timing and backdash invulnerability duration, which neccessitiate different punish method entirely.
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* UnusualHalo: Jack O' Valentine has a glowing circular halo with four pointy triangles.
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* GrandFinale: ''Strive'' is this for several prominent characters, particularly Sol, Jack-O', I-No, Axl and That Man. [[spoiler:Sol fakes his death after being freed from his out-of-control gear powers by Asuka to live a peaceful life with Jack-O', who has embraced her feelings and identity as Aria rather than trying to become a SacrificialLamb for some idealized perfect version of herself. I-No is erased from existence after her FaceHeelTurn, and in a final moment of DeathEqualsRedemption gives Axl's lover and as it turns out her earlier AlternateSelf Megumi her current powers, allowing the two to finally be reunited in the current version of history. And Asuka, finally having cleaned up most of the threats to the world caused by the Universal Will, goes into retirement, starting a radio program to pass his time.]]

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* GrandFinale: ''Strive'' is this for several prominent characters, particularly Sol, Jack-O', I-No, Axl and That Man. [[spoiler:Sol fakes his death after being freed from his out-of-control gear powers by Asuka to live a peaceful life with Jack-O', who has embraced her feelings and identity as Aria rather than trying to become a SacrificialLamb for some idealized perfect version of herself. I-No is erased from existence after her FaceHeelTurn, HeelFaceTurn, and in a final moment of DeathEqualsRedemption gives Axl's lover and as it turns out her earlier AlternateSelf Megumi her current powers, allowing the two to finally be reunited in the current version of history. And Asuka, finally having cleaned up most of the threats to the world caused by the Universal Will, goes into retirement, starting a radio program to pass his time.]]

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* BookEnds: The beginning and the end of ''Xrd'' story mode has [[spoiler:Elphelt nullifying Ramlethal's TakingYouWithMe attempt on Sol, and Ramlethal nullifying Elphelt's DyingAsYourself attempt, respectively.]]

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* BookEnds: BookEnds:
**
The beginning and the end of ''Xrd'' story mode has [[spoiler:Elphelt nullifying Ramlethal's TakingYouWithMe attempt on Sol, and Ramlethal nullifying Elphelt's DyingAsYourself attempt, respectively.]]
** Sol's story arc began with him discarding his identity as [[spoiler: Frederick Bulsara]] and assuming the moniker of Sol Badguy. At the end of ''-STRIVE-'', [[spoiler: he discards his persona of the hero Sol Badguy by faking his death and lives the rest of his life once again as Frederick Bulsara.
]]
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* MilleniumBug: The world of ''Guilty Gear'' effectively came into being in 1999, when an unknown lifeform ([[spoiler:the Universal Will]]), manifested itself through electronic circuitry and caused a series of disasters for humanity, prompting the world to ban all technology and adopt magic to prevent complete societal collapse.

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* MilleniumBug: MillenniumBug: The world of ''Guilty Gear'' effectively came into being in 1999, when an unknown lifeform ([[spoiler:the Universal Will]]), manifested itself through electronic circuitry and caused a series of disasters for humanity, prompting the world to ban all technology and adopt magic to prevent complete societal collapse.
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* MilleniumBug: The world of ''Guilty Gear'' effectively came into being in 1999, when an unknown lifeform ([[spoiler:the Universal Will]]), manifested itself through electronic circuitry and caused a series of disasters for humanity, prompting the world to ban all technology and adopt magic to prevent complete societal collapse.
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* TangledFamilyTree: for someone who thought he was a loner for life by ''STRIVE'' Sol has gotten himself a full family, with a few bizarre levels of association, where some members were outright trying to kill him once, and he has tried to kill them before too, before everyone setting down as a happy family, take a look at this madness:
** Daughter: [[spoiler:Dizzy, his biological daughter with Aria whom she managed to nurture even after losing her humanity, Sol has tried to hunt Dizzy once and had a hard time treating her as a his daughter once the truth was revealed]].
** Son-In-Law: [[spoiler:Ky Kiske, his long time rival and once outright nemesis, Sol was floored when he realized Ky is now family by virtue of marrying his daughter]].
** Grandson: [[spoiler:Sin Kiske, Ky and Dizzy's son Sol took out in long travels around the world to teach him about the world outside the castle and once to protect him, despite Sol's firm hand he doesn't have issues with the boy]].
** Daughter: [[spoiler:Elphelt Valentine starts considering herself Sol's daughter once she is saved and welcomed into Ky's castle by virtue of she being a Valentine unit, born out of Justice's mold]].
** Daughter: [[spoiler:Ramlethal Valentine starts considering herself Sol's daughter once she is saved and welcomed into Ky's castle by virtue of she being a Valentine unit, born out of Justice's mold]].
** Lover: [[spoiler:Jack O' Valentine was born with the purpose of becoming a vessel for Aria reborn, that succeeded to an extent by the end of ''REVELATOR'', in ''STRIVE'' she feels incomplete and lost for Aria to truly come back is not possible but Sol accepts Jack-O' for who she is, and so Jack-O' erases her self-doubts at the end]].

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* DemotedToExtra: Arguably, Ky in ''Overture''. He spends a good deal of the story trapped, and even after he's freed, he only gets ONE mission.

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* DemotedToExtra: DemotedToExtra:
**
Arguably, Ky in ''Overture''. He spends a good deal of the story trapped, and even after he's freed, he only gets ONE mission.mission.
** For ''Strive'' in particular, despite May, Ramlethal and Faust being part of the base roster, they have no participation whatsoever in the original Story Mode while everyone else in the initial roster had some degree of screen time; they, alongside other characters outside the base roster, are only only present in the End Credits montage.
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*** Unlike most other fighting games where characters usually have couple 'standardized' moves with clear purposes (long pokes, set-play etc.) Characters in ''GG'' often rely on unorthodox and often difficult means to cover their weakness and get their game going. (Sol's reliance on hard reads, Baiken's guard-cancels, Slayer's Dandy Step for examples) This means more mental load for the players as they have to learn all 20+ ''wildly'' unique character match-ups and adjust their execution accordingly.

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*** Unlike most other fighting games where characters usually have couple 'standardized' moves with clear purposes (long pokes, set-play etc.) Characters in ''GG'' often rely on unorthodox and often difficult means to cover their weakness and get their game going. (Sol's reliance on hard reads, Baiken's guard-cancels, Slayer's Dandy Step for examples) This means more mental load for the players as they have to learn all 20+ ''wildly'' unique character match-ups and adjust their execution accordingly.
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*** Unlike most other fighting games where characters usually have couple 'standardtized' moves with clear purposes (long pokes, setplay etc.) Characters in ''GG'' often rely on unorthodox and often difficult means to cover their weakness and get their gameplan going. (Sol's reliance on hard reads, Baiken's guard-cancels, Slayer's Dandy Step for examples) This means more mental load for the players as they have to learn all 20+ ''wildly'' unique character match-ups and adjust their execution accordingly.

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*** Unlike most other fighting games where characters usually have couple 'standardtized' 'standardized' moves with clear purposes (long pokes, setplay set-play etc.) Characters in ''GG'' often rely on unorthodox and often difficult means to cover their weakness and get their gameplan game going. (Sol's reliance on hard reads, Baiken's guard-cancels, Slayer's Dandy Step for examples) This means more mental load for the players as they have to learn all 20+ ''wildly'' unique character match-ups and adjust their execution accordingly.
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*** Unlike most other fighting games where characters usually have couple 'standardtized' moves with clear purposes (long pokes, setplay etc.) Characters in ''GG'' often rely on unorthodox and often difficult means to cover their weakness and get their gameplan going. (Sol's reliance on hard reads, Baiken's guard-cancels, Slayer's Dandy Step for examples) This means more mental load for the player as they learn all 20+ ''wildly'' unique character matchups and scenarios.

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*** Unlike most other fighting games where characters usually have couple 'standardtized' moves with clear purposes (long pokes, setplay etc.) Characters in ''GG'' often rely on unorthodox and often difficult means to cover their weakness and get their gameplan going. (Sol's reliance on hard reads, Baiken's guard-cancels, Slayer's Dandy Step for examples) This means more mental load for the player players as they have to learn all 20+ ''wildly'' unique character matchups match-ups and scenarios.adjust their execution accordingly.

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* DamnYouMuscleMemory: Besides the usual edition transition troubles, ''Xrd'' in particular gets this because of the major changes to the Roman Cancel system and being based on ''#Reload'', four editions before ''AC+R'' and the last one Creator/DaisukeIshiwatari had a direct role developing before switching his attention to ''Overture''.

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* DamnYouMuscleMemory: Besides DamnYouMuscleMemory:
**Besides
the usual edition transition troubles, ''Xrd'' in particular gets this because of the major changes to the Roman Cancel system and being based on ''#Reload'', four editions before ''AC+R'' and the last one Creator/DaisukeIshiwatari had a direct role developing before switching his attention to ''Overture''.''Overture''.
** Guilty Gear's fighting game installments as a whole are pretty notorious among would-be players for being difficult to learn. To wit:
*** Characters have different weight class, meaning some combos don't work on everybody.
*** Unlike most other fighting games where characters usually have couple 'standardtized' moves with clear purposes (long pokes, setplay etc.) Characters in ''GG'' often rely on unorthodox and often difficult means to cover their weakness and get their gameplan going. (Sol's reliance on hard reads, Baiken's guard-cancels, Slayer's Dandy Step for examples) This means more mental load for the player as they learn all 20+ ''wildly'' unique character matchups and scenarios.

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All examples that only say "See X", "X is this trope", or "As stated in X above" are always a Zero Context Example. Please write each example like the others aren't there; an example should be able to stand on its own. Also, why on Earth is there a link to Skullgirls here?


** ''Strive'' only has two large characters on launch (Potemkin and newcomer Nargoriyuki), but has a much smaller cast in comparison to the previous examples.

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** ''Strive'' only has two large characters on launch (Potemkin and newcomer Nargoriyuki), but has a much smaller cast in comparison to the previous examples. The addition of large DLC character Goldlewis Dickinson evened out the ratio slightly.



* ''VideoGame/{{Skullgirls}}'':



* ComebackMechanic: One of the weakest one in a modern fighting game, in ''Xrd'', Hell Fire gives your Overdrives a 20% damage boost at low health. Due to how combo scaling and Guts works, the effect is very hard to notice.

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* ComebackMechanic: One of the weakest one ones in a modern fighting game, in ''Xrd'', Hell Fire gives your Overdrives a 20% damage boost at low health. Due to how combo scaling and Guts works, the effect is very hard to notice.



* CoolShip: While there are a few throughout the series, the best example by far is the Mayship, flagship of the Jellyfish Pirates. It's a massive vessel vaguely shaped like a whale, fitting for the crew's nautical theme. It gets even cooler in ''Strive'' where it becomes even more whale-like, even moving it's tail and fins as if it's swimming through the skies. It even gets a squadron of mechanical fish, dolphins, manta rays, and other sea creatures flying alongside it.
* CuttingOffTheBranches: Justice's story mode in ''Accent Core Plus'' (a retelling of the first game) is something to behold.[[spoiler: Basically all arcades in the original game are turned non-canon, Justice kills Kliff, beates the crap out of everyone in the original cast with the exception of the characters that aren't in ''AC+'' (at least not how they were in the first game), fights Sol and dies after he gets a HeroicSecondWind.]]

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* CoolShip: While there are a few throughout the series, the best example by far is the Mayship, gradually-evolving flagship of the Jellyfish Pirates. It's a massive vessel vaguely shaped like a whale, fitting for the crew's nautical theme. It gets even cooler in ''Strive'' where it becomes even more whale-like, even moving it's its tail and fins as if it's swimming through the skies. It even gets a squadron of mechanical fish, dolphins, manta rays, and other sea creatures flying alongside it.
it, making some parts of the stage evoke an underwater theme in spite of being in the sky.
* CuttingOffTheBranches: Justice's story mode in ''Accent Core Plus'' (a retelling of the first game) is something to behold.[[spoiler: Basically all arcades in the original game are turned non-canon, Justice kills Kliff, beates beats the crap out of everyone in the original cast with the exception of the characters that aren't in ''AC+'' (at least not how they were in the first game), fights Sol and dies after he gets a HeroicSecondWind.]]



** The Korean OST, while it's not bad at all, it's less energic than its Japanese counterpart, and it goes full blown post-apocalyptic Heavy Metal. Which... fits the whole series in a sentence. Still, it's just the Korean version.

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** The Korean OST, while it's not bad at all, it's less energic than its Japanese counterpart, and it goes full blown post-apocalyptic Heavy Metal. Which... fits the whole series in a sentence.sentence, actually. Still, it's just the Korean version.



* DressedLikeADominatrix: I-No is a mysterious cruel and manipulative woman, a playable boss in some of the games. She wears a skimpy red jacked and a red miniskirt, a choker, thigh-high boots, and a witch's hat.

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* DressedLikeADominatrix: I-No is a mysterious cruel mysterious, cruel, and manipulative woman, woman who's a playable boss in some of the games. She wears a skimpy red jacked jacket and a red miniskirt, a choker, thigh-high boots, and a witch's hat.



* DungeonPunk: ''Guilty Gear'' is this trope.

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%% * DungeonPunk: ''Guilty Gear'' is this trope.



* FanDisservice: Under normal circumstances, Raven would ''not'' be considered an ugly man, but his frightening faces and bizarre psycho-sexual mannerisms combined with being a masochistic zombie tends to give this impression. ''Xrd'' doesn't help either, as it can be seenn that he ''nearly lacks a torso''.
* FantasticAesop: Don't tamper with genes and turn creatures into magical weapons of war... because they will wipe out the Japanese.

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* FanDisservice: Under normal circumstances, Raven would ''not'' be considered an ugly man, but his frightening faces and bizarre psycho-sexual mannerisms combined with being a masochistic zombie revenant with ''a spike driven through his head'' (that he deliberately put there) tends to give this impression. ''Xrd'' doesn't help either, as it can be seenn seen that he ''nearly lacks a torso''.
* FantasticAesop: Don't tamper with genes and turn creatures into magical weapons of war... because they will wipe out the Japanese.Japanese as the opening shot of a century-long war.
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** His father-in-law is actually [[spoiler:his [[TheRival rival]] Sol Badguy, who also turns out to be [[ReallySevenHundredYearsOld over a century old]] ''and'' the UltimateBlacksmith who made his InfinityPlusOneSword Thunderseal.]]

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** His father-in-law is actually [[spoiler:his [[TheRival rival]] Sol Badguy, who also turns out to be [[ReallySevenHundredYearsOld over a century old]] ''and'' the UltimateBlacksmith who made his InfinityPlusOneSword Thunderseal. In Ky's defense, Sol is far from amused as well.]]
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* BigEater: The Neo New York stage in ''Xrd'' features a large old man in the background, sitting back and eating from a ''bag full of hamburgers'' as he watches you fight.

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* BigEater: The Neo New York stage in ''Xrd'' features a large old man in the background, sitting back and eating from a ''bag full of hamburgers'' as he watches you fight. Said old man is none other than Goldlewis Dickinson, [[EarlyBirdCameo making his debut as a background character several years before he became playable]] in ''Strive''.



** His wife [[spoiler:Dizzy, due to gears having a wildly different life cycle than humans, is actually decades younger than him]]
** Their son [[spoiler:Sin is already a full grown adult at ''age 3'', again because of gears life cycle being utterly different.]]

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** His wife [[spoiler:Dizzy, due to gears Gears having a wildly different life cycle than humans, is actually decades younger than him]]
him despite looking like they're the same age.]]
** Their son [[spoiler:Sin is already a full grown full-grown adult at ''age 3'', again because of gears Gears' life cycle cycles being utterly different.]]



** Further, the two girls who he basically adopted at the end of ''Revelator'', [[spoiler:Ramlethal and Elphet, ''are clones of his mother-in-law''.]]

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** Further, the two girls who he basically adopted at the end of ''Revelator'', [[spoiler:Ramlethal and Elphet, Elphelt, ''are clones of his mother-in-law''.]]



** His wife and adopted daughters even lampshade the whole situation by questioning what they should even call [[spoiler:Sol, with Dizzy deciding on "father" and the Valentines, being artificially grown gears, considering "big brother" given Sol's identity as the very first gear.]]

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** His wife and adopted daughters even lampshade the whole situation by questioning what they should even call [[spoiler:Sol, with Dizzy deciding on "father" and the Valentines, being artificially grown gears, considering "big brother" given Sol's identity as the very first gear.Gear.]]
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* ChargeInputSpecial:
** May has charge inputs for many of her specials that utilize her [[AssistCharacter pet dolphins]]. "Mr. Dolphin" can travel both horizontally and vertically, giving May the ability to close in from multiple angles. Combined with a variety of projectiles and a powerful GrappleMove, May can exert a lot of pressure from all over the stage.
** Leo Whitefang is an odd case. "Gravierte Wurde" and "Eisensturm" function like a standard charge projectile and anti-air respectively. In contrast to the typically defensive archetype associated with charge inputs, Leo's defensive moves can seamlessly transition into a very aggressive rushdown style that makes him a beast at close quarters.
* ''VideoGame/{{Skullgirls}}'':
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* GameMod: ''Strive'' has [[https://www.youtube.com/watch?v=kaBrGETVAu0 a surprisingly robust modding scene]] for a fighting game, and one at the beginning of it's days. Mods range from alternate color palettes, intros, new particle effects, and even one that turns [[DarthWiki/MostAnnoyingSound May's Totsugeki]] in to PokemonSpeak.

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* GameMod: ''Strive'' has [[https://www.youtube.com/watch?v=kaBrGETVAu0 a surprisingly robust modding scene]] for a fighting game, and one at the beginning of it's its days. Mods range from alternate color palettes, intros, new particle effects, and even one that turns [[DarthWiki/MostAnnoyingSound May's Totsugeki]] in to PokemonSpeak.
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A new ''Guilty Gear'' game, entitled "''Guilty Gear Strive''", was announced for a 2020 release with a [[https://www.youtube.com/watch?v=vAJUvy4ibeA preview trailer]] at the 2019 Evo Championship Series and confirmed for release on [=PlayStation 4=], [=PlayStation 5=] and Steam. Ky and Sol were confirmed by the initial trailer along with a new character named Nagoriyuki who wields two large katanas. Notable changes include a new corner system where characters can "break through" the corner and smash their opponents into a stage transition, changing how corner mechanics work for the first time in the series.

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A new ''Guilty Gear'' game, entitled "''Guilty Gear Strive''", was announced for a 2020 release with a [[https://www.youtube.com/watch?v=vAJUvy4ibeA preview trailer]] at the 2019 Evo Championship Series and confirmed for release was released on [=PlayStation 4=], [=PlayStation 5=] and Steam. Ky and Sol were confirmed by the initial trailer along with a new character named Nagoriyuki who wields two large katanas.Steam on June 11, 2021. Notable changes include a new corner system where characters can "break through" the corner and smash their opponents into a stage transition, changing how corner mechanics work for the first time in the series.
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''Guilty Gear'' is a [[ThePowerOfRock power of rock]] FightingGame series created by Creator/ArcSystemWorks. The franchise started out as a cult classic, but [[VindicatedByHistory got noticeably better attention]] when its sequels were released.

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''Guilty Gear'' is a [[ThePowerOfRock power of rock]] FightingGame series created by Creator/ArcSystemWorks.Creator/ArcSystemWorks and Creator/DaisukeIshiwatari. The franchise started out as a cult classic, but [[VindicatedByHistory got noticeably better attention]] when its sequels were released.
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* The first and most notable aspect of ''Guilty Gear'' is that [[VideoGameDashing air dashing]] and [[DoubleJump air mobility]] are fundamental to the series. While ''Guilty Gear'' was not the first game to feature improved air mobility or dashing in the air, it's considered the first fighting game series [[TropeCodifier to get it]] ''[[TropeCodifier right]]'' [[TropeCodifier and to control well]], particularly starting with ''Guilty Gear X''. The series features a huge number of air control options, all of which are variously good for offense, defense, etc., and various characters have different air performance envelopes, as one of the purposes of the series is to better simulate the crazy shonen anime air battles seen in works like ''Manga/DragonBall''. Even more so than a game like, say, ''Franchise/StreetFighter'', air offense is a vital part of a match, to the point that ''Guilty Gear'' and other games with a similarly large number of air mobility options (''VideoGame/MeltyBlood'', ''Franchise/BlazBlue'', etc.) are said to have "air footsies."[[note]]"Footsies" being a term used in the UsefulNotes/FightingGameCommunity to refer to the ground-based aspect of fighters, both players out of mid-range and trying to strategically control the flow of battle by committing to their longest-ranged, generally safest moves (known as pokes) and reacting accordingly.[[/note]]

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* The first and most notable aspect of ''Guilty Gear'' is that [[VideoGameDashing air dashing]] AirDashing and [[DoubleJump air mobility]] are fundamental to the series. While ''Guilty Gear'' was not the first game to feature improved air mobility or dashing in the air, it's considered the first fighting game series [[TropeCodifier to get it]] ''[[TropeCodifier right]]'' [[TropeCodifier and to control well]], particularly starting with ''Guilty Gear X''. The series features a huge number of air control options, all of which are variously good for offense, defense, etc., and various characters have different air performance envelopes, as one of the purposes of the series is to better simulate the crazy shonen anime air battles seen in works like ''Manga/DragonBall''. Even more so than a game like, say, ''Franchise/StreetFighter'', air offense is a vital part of a match, to the point that ''Guilty Gear'' and other games with a similarly large number of air mobility options (''VideoGame/MeltyBlood'', ''Franchise/BlazBlue'', etc.) are said to have "air footsies."[[note]]"Footsies" being a term used in the UsefulNotes/FightingGameCommunity to refer to the ground-based aspect of fighters, both players out of mid-range and trying to strategically control the flow of battle by committing to their longest-ranged, generally safest moves (known as pokes) and reacting accordingly.[[/note]]
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!!Mankind knew they cannot change society. So instead of reflecting on themselves, they blamed the Tropes. Heaven or Hell. Duel 1! Let's ROCK!

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!!Mankind knew that they cannot change society. So instead of reflecting on themselves, they blamed the Tropes. Heaven or Hell. Duel 1! Let's ROCK!
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!!Duel 1! Let's ROCK!

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!!Duel !!Mankind knew they cannot change society. So instead of reflecting on themselves, they blamed the Tropes. Heaven or Hell. Duel 1! Let's ROCK!
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* GameMod: ''Strive'' has [[https://www.youtube.com/watch?v=kaBrGETVAu0 a surprisingly robust modding scene]] for a fighting game, and one at the beginning of it's days. Mods range from alternate color palettes, intros, new particle effects, and even one that turns [[MostAnnoyingSound May's Totsugeki]] in to PokemonSpeak.

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* GameMod: ''Strive'' has [[https://www.youtube.com/watch?v=kaBrGETVAu0 a surprisingly robust modding scene]] for a fighting game, and one at the beginning of it's days. Mods range from alternate color palettes, intros, new particle effects, and even one that turns [[MostAnnoyingSound [[DarthWiki/MostAnnoyingSound May's Totsugeki]] in to PokemonSpeak.

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