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* FireBreathingWeapon: The "Flintlock" weapon. [[note:*:[[FridgeBrilliance This makes more sense when you consider where the term "firearm" comes from]]: originally, guns only projected the explosion from the burning gunpowder, then someone noticed that if he stuck a pebble down the barrel, it could kill people from much further away.]]
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* FireBreathingWeapon: The "Flintlock" weapon. [[note:*:[[FridgeBrilliance [[note]][[FridgeBrilliance This makes more sense when you consider where the term "firearm" comes from]]: originally, guns only projected the explosion from the burning gunpowder, then someone noticed that if he stuck a pebble down the barrel, it could kill people from much further away.]][[/note]]
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* DrunkenMaster: The "Drunken Sailor" class.
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* MakeMeWannaShout: Yodelers have abilities based on their singing abilities. Their signature attack is the "Yodel," which [[EvolvingAttack levels up each time it echoes]]. They also have the skill "Das Big Roar," which does three damage but strains their vocal chords for one recoil damage.
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* ReligeousBruiser: Grail Knights and Ice Cream Monks.
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* ReligeousBruiser: ReligiousBruiser: Grail Knights and Ice Cream Monks.
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* InsistentTerminology: The word "Adventurer" never shows up. Characters are "Dungeoneers."
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* CastFromHitPoints: Barbarian/Irritable skills damage the user but do huge physical damage. The Most Holy Grail Knight also has, of all things, a ''healing ability'' that is used this way. ''Flagellate'' costs one heart and heals 6, for a total of 5.
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* CastFromHitPoints: Barbarian/Irritable skills damage the user but do huge physical damage. The Most Holy Grail Knight also has, of all things, a ''healing ability'' that is used this way. ''Flagellate'' costs one heart and heals 6, 3, for a total of 5.2. Still a lifesaver in a pinch, surprisingly.
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* The Artificier card "Reflecting Ray" does Magic damage equal to the ammount taken that turn. Against {{Spam Attack}}s, it's quite the punishment.
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** Some defensive skills have special effects that proc whenever they block an attack.
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* ExactWords: Certain skills have special abilities that proc "per hit". For example, ''Siphon'' steals a heart per hit, and hits twice. However, if you've charged it up with a Focus card, it strikes a third time, and steals three hp. Conversely, Holy Seal defends once against Physical or Magic damage, and heals 1 heart per block. Against a "Sluggish" enemy, it blocks twice, healing on the extra block as well.
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* The Artificier card "Reflecting Ray" does Magic damage equal to the ammount taken that turn. Against {{Spam Attack}}s, it's quite the punishment.
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* MagikarpPower: Certain Battle Scars (earned by surviving a quest) {{Nerf}} a character. Surviving the drawback levels up the Scar, turning the handicap into an advantage.
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* MagikarpPower: Certain Battle Scars (earned by surviving a quest) {{Nerf}} a character. Surviving the drawback levels up the Scar, turning the handicap into an advantage. For example, "Hard-Headed" adds Stupidity cards to your deck. In its final stage, Stupidity cards are treated as Defensive cards, blocking 1 attack irrespective of its type.
* ManOnFire: The "Burning!" status does 1 damage per round to both participants. This is the special ability of certain Fire aligned enemies, and Dungeoneers with a level 2 "Pyromaniac" Battle Scar.
* ManOnFire: The "Burning!" status does 1 damage per round to both participants. This is the special ability of certain Fire aligned enemies, and Dungeoneers with a level 2 "Pyromaniac" Battle Scar.
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* CaptainErsatz: The Boss "Generic, Non-Infringing Princess" is one for [[Disney/{{Frozen}} Elsa]].
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* CaptainErsatz: The Boss "Generic, Non-Infringing Princess" is one for [[Disney/{{Frozen}} Elsa]]. The trophy for beating her is a C&D letter.
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* FireBreathingWeapon: The "Flintlock" weapon. [[note:*:[[FridgeBrilliance This makes more sense when you consider where the term "firearm" comes from]]: originally, guns only projected the explosion from the burning gunpowder, then someone noticed that if he stuck a pebble down the barrel, it could kill people from much further away.]]
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* EvolvingAttack: The Yodeler's schtick is that their "Yodel" skill gets more and more powerful each time you play it. It starts off doing 1 physical damage, then does two, then becomes Unblockable, and finally becomes a Swift attack.
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* EvolvingAttack: The Yodeler's schtick is that their "Yodel" "[[MakeMeWannaShout Yodel]]" skill gets more and more powerful each time you play it. It starts off doing 1 physical damage, then does two, then becomes Unblockable, and finally becomes a Swift attack.
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* LightningGun: the Artificier's ''Zap-O-Matc'' skill.
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* EvolvingAttack: The Yodeler's schtick is that their "Yodel" skill gets more and more powerful each time you play it. It starts off doing 1 physical damage, then does two, then becomes Unblockable, and finally becomes a Swift attack.
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* DamageOverTime: The relatively rare "Burning" and "Bleeding" effects cause a 1 heart loss over the course of a battle. Luckily, only player characters can use them (unless a monster with ''Ransack'' steals them on you).
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* MagikarpPower: Certain Battle Scars (earned by surviving a quest) {{Nerf}} a character. Surviving the drawback levels up the Scar, turning the handicap into an advantage.
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* MagikarpPower: Certain Battle Scars (earned by surviving a quest) quest) {{Nerf}} a character. Surviving the drawback levels up the Scar, turning the handicap into an advantage.
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* MagikarpPower: Battle Scars (earned by surviving a quest) usually {{Nerf}} a character. Surviving the drawback levels up the Scar, turning the handicap into an advantage.
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* MagikarpPower: Certain Battle Scars (earned by surviving a quest) usually quest) {{Nerf}} a character. Surviving the drawback levels up the Scar, turning the handicap into an advantage.
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* MagicarpPower: Battle Scars (earned by surviving a quest) usually {{Nerf}} a character. Surviving the drawback levels up the Scar, turning the handicap into an advantage.
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* MagicarpPower: MagikarpPower: Battle Scars (earned by surviving a quest) usually {{Nerf}} a character. Surviving the drawback levels up the Scar, turning the handicap into an advantage.
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* MagicarpPower: Battle Scars (earned by surviving a quest) usually {{Nerf}} a character. Surviving the drawback levels up the Scar, turning the handicap into an advantage.
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* BodyArmorAsHitPoints: Certain armors grant a character +1 Heart. Or +2 if you're lucky.
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* LuckilyMyShieldWillProtectMe: Shields usually grant a defensive skill.
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* LuckilyMyShieldWillProtectMe: Shields usually grant a defensive skill. Sometimes crosses over with "Armor=HP" as they often grant an extra Heart.
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* ExtrinsicGoFirstRule: Monsters always go first, unless the player uses a "Swift" (a thunderbolt icon) attack.
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* LifeDrain: Several magic attacks steal a heart (or two) if they connect.
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* MyRulesAreNotYourRules: For once, in the human's favour. The player gets to draw three cards to an enemy's one.
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* MyRulesAreNotYourRules: For once, in the human's players favour. The player gets to draw three cards to an enemy's one.
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* BigfootSasquatchAndYeti: Snowmanable monmsters, an enemy type from the ''Ice Cream Headache'' DLC. They have several subtypes, and only start with "Abominable Snowman". There are [[ThePigPen Disagreeable]] snowmen, who have a pair of Nature skills, Honourable, Dishonourable, and Respectable snowmen, [[GiantMook Formidable Snowmen]], and [[BanditMook Profitable Snowmen,]] who have the ability to tax your earnings in any quest you encounter them on. Their young, Adorable Snowmen, have AllYourPowersCombined.
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* BigfootSasquatchAndYeti: Snowmanable monmsters, monsters, an enemy type from the ''Ice Cream Headache'' DLC. They have several subtypes, and only start with "Abominable Snowman". There are [[ThePigPen Disagreeable]] snowmen, who have a pair of Nature skills, Honourable, Dishonourable, and Respectable snowmen, [[GiantMook Formidable Snowmen]], and [[BanditMook Profitable Snowmen,]] who have the ability to tax your earnings in any quest you encounter them on. Their young, Adorable Snowmen, have AllYourPowersCombined.
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* ChargeAttack: Certain skills add a point of damage to the next ability of the same damage type as themselves. Some can be spammed infefinately until you find yourself doing enough damage to clean out a boss' entire stock of hearts if you're lucky.
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* ChargeAttack: Certain skills add a point of damage to the next ability of the same damage type as themselves. Some can be spammed infefinately indefinately until you find yourself doing enough damage to clean out a boss' entire stock of hearts if you're lucky.lucky.
** The Cartomancer skill Card Storm does magic damage equal to the size of his Hand. He also has several cards that increase his Hand size. Once you have his whole deck in-hand, it becomes more-or-less a FantasticNuke.
** The Cartomancer skill Card Storm does magic damage equal to the size of his Hand. He also has several cards that increase his Hand size. Once you have his whole deck in-hand, it becomes more-or-less a FantasticNuke.
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* ReligeousBruiser: Grail Knights and Ice Cream Monks.
** Several items are blessed by the gods and grant Holy magic, such as Divine Shield (block all magic damage and retaliate with 3 magic attack) and Holy Seal (block 1 of any damage type and heal for 1 heart).
** Several items are blessed by the gods and grant Holy magic, such as Divine Shield (block all magic damage and retaliate with 3 magic attack) and Holy Seal (block 1 of any damage type and heal for 1 heart).
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* CaptainErsatz: The Boss "Generic, Non-Infringing Princess" is one for [[Disney/{{Frozen}} Elsa]].
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* AttackBackfire: Depending on the cards played. Certain skills do +1 damage vs. Unblockable attacks.
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* BigfootSasquatchAndYeti: Snowmanable monmsters, an enemy type from the ''Ice Cream Headache'' DLC. They have several subtypes, and only start with "Abominable Snowman". There are [[ThePigPen Disagreeable]] snowmen, who have a pair of Nature skills, Honourable, Dishonourable, and Respectable snowmen, [[GiantMook Formidable Snowmen]], and [[BanditMook Profitable Snowmen,]] who have the ability to tax your earnings in any quest you encounter them on. Their young, Adorable Snowmen, have AllYourPowersCombines.
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* BigfootSasquatchAndYeti: Snowmanable monmsters, an enemy type from the ''Ice Cream Headache'' DLC. They have several subtypes, and only start with "Abominable Snowman". There are [[ThePigPen Disagreeable]] snowmen, who have a pair of Nature skills, Honourable, Dishonourable, and Respectable snowmen, [[GiantMook Formidable Snowmen]], and [[BanditMook Profitable Snowmen,]] who have the ability to tax your earnings in any quest you encounter them on. Their young, Adorable Snowmen, have AllYourPowersCombines.AllYourPowersCombined.
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* BigfootSasquatchAndYeti: Snowmanable monmsters, an enemy type from the ''Ice Cream Headache'' DLC. They have several subtypes, and only start with "Abominable Snowman". There are [[ThePigPen Disagreeable]] snowmen, who have a pair of Nature skills, Honourable, Dishonourable, and Respectable snowmen, [[GiantMook Formidable Snowmen]], and [[BanditMook Profitable Snowmen,]] who have the ability to tax your earnings in any quest you encounter them on. Their young, Adorable Snowmen, have AllYourPowersCombines.
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* BareFistedMonk: Ice Cream Monks, introduced in the ''Ice Cream Headache'' DLC, gain +1 to all Physical attacks as long as both of their Hand slots are empty.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/4_1024_4613.jpg]]
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I think were lost but what do we care?\\
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I think were we're lost but what do we care?\\
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Swimming in pool of gold.\\
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Swimming in pool pools of gold.\\
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The way out of here appears to be over there!\\
I think we lost one but what do we care?\\
I think we lost one but what do we care?\\
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The way out of here appears to must be over there!\\
I thinkwe were lost one but what do we care?\\
I think
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-->''This is the Guild of Dungeoneering!\\
On a quest but never fearing.\\
All to be a Dungeoneer,\\
Swimming in pool of gold.\\
This is the Guild of Dungeoneering!\\
The monsters keep appearing.\\
All to be a Dungeoneer,\\
Whose stories will be told.\\
What that sound? I hear a noise!\\
Something's coming girls and boys.\\
Run for the hills and far away!\\
The Guild of Dungeoneering!\\
Curse and swear but don't despair!\\
The way out of here appears to be over there!\\
I think we lost one but what do we care?\\
The guild of Dungeoneering!''
--->-'''Intro Song'''
On a quest but never fearing.\\
All to be a Dungeoneer,\\
Swimming in pool of gold.\\
This is the Guild of Dungeoneering!\\
The monsters keep appearing.\\
All to be a Dungeoneer,\\
Whose stories will be told.\\
What that sound? I hear a noise!\\
Something's coming girls and boys.\\
Run for the hills and far away!\\
The Guild of Dungeoneering!\\
Curse and swear but don't despair!\\
The way out of here appears to be over there!\\
I think we lost one but what do we care?\\
The guild of Dungeoneering!''
--->-'''Intro Song'''
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* CastFromHitPoints: Barbarian/Irritable skills damage the user but do huge physical damage; Most Holy Grail Knight also has them.
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* CastFromHitPoints: Barbarian/Irritable skills damage the user but do huge physical damage; damage. The Most Holy Grail Knight also has them. has, of all things, a ''healing ability'' that is used this way. ''Flagellate'' costs one heart and heals 6, for a total of 5.