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* AchievementsInIgnorance: A Cartomancer may choose to intentionally stack Stupidity cards - which waste a turn when used - to power up their Paper Shield (which shields from physical damage for the amount of cards in your hand) and Card Storm (which does magical damage for the amount of cards in your hand). It's possible to have 4+ blank cards in your hand and then nuke an enemy with a single Card Storm.



* BossRush: In the {{Very Definite Final Dungeon}}. The Bosses themselves [[OhCrap are not too thrilled]] to meet you again; to a point where they will sic The Ivory League - the group that would normally hunt ''them'' down - at you.



* CastFromHitPoints: Barbarian/Irritable skills damage the user but do huge physical damage.

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* CastFromHitPoints: Barbarian/Irritable skills damage the user but do huge physical damage.damage; Most Holy Grail Knight also has them.



* JokeCharacter: Chumps, who are little more than sword and spell fodder after you get access to anyone else.

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* JokeCharacter: Chumps, who are little more than sword and spell fodder after you get access to anyone else. Naturally, there's an achievement for winning 10 quests with the same Chump.

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* AntiGrinding: Not that you need to grind since all levels reset upon victory, but a dungeon is locked once cleared.

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* AntiGrinding: Not that you need to grind since all levels reset upon victory, but a dungeon is locked once cleared. Averted to some degree with the boss rematch available once you clear off the entire region, pitting you against a random boss dungeon.



* DramaPreservingHandicap: {{Played For Laughs}}, of course; you can catch Embro the Firelord right out of the bath, which makes him much easier (if not manageable) to defeat. It [[FridgeBrilliance does make some sense]]; he is the Firelord, after all, and having a "Damp" status can't be good for someone with that descriptor. It applies to the (Evil) Lich too; in his case the status says "Half-Baked".



* NoSell: Doomplate Armor allows you to block any attack that deals or would deal 1 damage.

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* NoSell: Doomplate Armor allows you to block any attack that deals or would deal 1 damage. The same applies to "Bulwark" ability that some enemies have.


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* PunnyName: Heater Shield, apart from being a shield, does actually provide you with fire attacks.
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Added tropes: Captain Obvious and Artistic License Economics.

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* ArtisticLicenseEconomics: Despite the fact that you never pay your dungeoneers and they have the approximate lifespans of houseflies, an endless number are willing to sign up. [[JustifiedTrope Justified]] by RuleOfFunny.


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* CaptainObvious: A tip on the loading screen reads, "Watch out for unblockable attacks! They go straight through your blocks."
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* MyRulesAreNotYourRules: The player gets to draw three cards to an enemy's one.

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* MyRulesAreNotYourRules: For once, in the human's favour. The player gets to draw three cards to an enemy's one.
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* PossessionImpliesMastery: A character who obtains an item will be able to use it perfectly, even if they're a fighter using a talisman or a wizard using a sword.
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''Guild of Dungeoneering'' is a DungeonCrawler RPG with a twist: Instead of controlling the adventurers in your party, you build the dungeon around them. With cards. It takes a note from ''VideoGame/CannonFodder'', with dead characters buried in a graveyard to rub your nose in having a bunch of people dying for your amusement. In practise, it's more like playing an AdventureBoardGame than a computer RPG.

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''Guild of Dungeoneering'' is a DungeonCrawler RPG with a twist: Instead of controlling the adventurers in your party, you build the dungeon around them. With cards. It takes a note from ''VideoGame/CannonFodder'', with dead characters buried in a graveyard to rub your nose in having a bunch of people dying for your amusement. In practise, it's more like playing an AdventureBoardGame [[AdventureBoardGames Adventure Board Game]] on a computer than a computer RPG.
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''Guild of Dungeoneering'' is a DungeonCrawler RPG with a twist: Instead of controlling the adventurers in your party, you build the dungeon around them. With cards. It takes a note from ''VideoGame/CannonFodder'', with dead characters buried in a graveyard to rub your nose in having a bunch of people dying for your amusement.

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''Guild of Dungeoneering'' is a DungeonCrawler RPG with a twist: Instead of controlling the adventurers in your party, you build the dungeon around them. With cards. It takes a note from ''VideoGame/CannonFodder'', with dead characters buried in a graveyard to rub your nose in having a bunch of people dying for your amusement.
amusement. In practise, it's more like playing an AdventureBoardGame than a computer RPG.
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** The Cartomancer has several abilities that add a card to his hand, and a skill that turns every card in his hand into Magic damage. This gets to the point where you have his entire deck in-hand, and trading them all for a huge swarm of little blue fireballs.
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* NoSell: Doomplate Armor allows you to block any attack that deals or would deal 1 damage.
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The story goes that your (unnamed) character wanted to join the Ivory Leauge of Explorers Guild, but was immediately rejected. Out of revenge, he stole some money from them, purchased a tumbledown guild house in "the bad part of town", and started recruiting adventurers to show up the Ivory Leauge.

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The story goes that your (unnamed) character wanted to join the Ivory Leauge League of Explorers Guild, but was immediately rejected. Out of revenge, he stole some money from them, purchased a tumbledown guild house in "the bad part of town", and started recruiting adventurers to show up the Ivory Leauge.
League.



* AdventureGuild: You and your rival, the titular "Guild of Dungeoneering" and "Ivory Leauge of Explorers" respectively.

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* AdventureGuild: You and your rival, the titular "Guild of Dungeoneering" and "Ivory Leauge League of Explorers" respectively.
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* LethalJokeItem: No matter how odd an equip, it's useful.
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* ClothesMakeTheSuperman: Shirt and hat equipment grant combat cards and special abilities.
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* StupidityIsTheOnlyOption: Enemies will sometimes use self-damaging or miss-a-turn (actually ''called'' stupidity") cards on a turn where they have only one heart left. This is because they can only draw one card at a time.

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* StupidityIsTheOnlyOption: Enemies will sometimes use self-damaging or miss-a-turn (actually ''called'' stupidity") "stupidity") cards on a turn where they have only one heart left. This is because they can only draw one card at a time.
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* MyRulesAreNotYourRules: The player gets to draw three cards to an enemy's one.


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* StupidityIsTheOnlyOption: Enemies will sometimes use self-damaging or miss-a-turn (actually ''called'' stupidity") cards on a turn where they have only one heart left. This is because they can only draw one card at a time.
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* FoodSlap: The "Cuppa" off-hand gives you the Flame Strike ability, presumably by letting you splash a monster with hot tea.



* WrongSideOfTheTracks: Your guildhouse is in "the bad part of town".

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* WrongSideOfTheTracks: Your guildhouse is in "the bad part of town".town".
* YourMimeMakesItReal: Mimes start off with the skill "Imaginary Cannon", which presumably involves miming shooting a monster.
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* StylisticSuck: Pencil on graph paper backgrounds and chibi-like character sprites.

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* StylisticSuck: Pencil on graph paper backgrounds and chibi-like character sprites.sprites that make it look like ''South Park''s goth cousin.

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The story goes that your (unnamed) character wanted to join the Ivory Leauge of Explorers Guild, but was immediately rejected. Out of revenge, he stole some money from them, purchased a tumbledown guild house in "the bad part of town", and started recruiting adventurers to show up the Ivory Guild.

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The story goes that your (unnamed) character wanted to join the Ivory Leauge of Explorers Guild, but was immediately rejected. Out of revenge, he stole some money from them, purchased a tumbledown guild house in "the bad part of town", and started recruiting adventurers to show up the Ivory Guild.
Leauge.


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* SequelHook: "There is no way this could bite me in the ass, like some young upstart making his own guild to challenge me."
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* ExperiencePoints: Averted. Defeating enemies at or above a dungeoneers own level is what makes them level up.
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* BreakingTheFourthWall: Every class, but the Cartomancer is really mouthy about it. Dungeoneers complain about you putting down dungeon tiles without monsters or loot in them, for example.
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* TheDeadHaveNames: Every Dungeineer who dies on your watch gets buried in the guild's Graveyard.


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* PlayerMooks


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* UndergroundMonkey: Better variants of enemies show up in latter dungeons.
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** Likewise, physical skills like "Pummel" and "Maul", but they're blockable.
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** The "Troubador" class. Mechanically, they act like {{Musical Assassin}}s and are gained from the "Might" tree despite using magic.
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* HatOfPower: Hats grant new abilities. Some are downright weird, like wearing a bird's nest on your head to gain the "Growth" deck.
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* SchizoTech: The dwarves have mining robots (including a security turret), a HumungousMecha, and a DrillTank. Everyone else is MedievalEuropeanFantasy or lower.

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* SchizoTech: The dwarves have mining robots (including a security turret), a HumungousMecha, HumongousMecha, and a DrillTank. Everyone else is MedievalEuropeanFantasy or lower.

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* SchizoTech: The dwarves have mining robots (including a security turret), a HumungousMecha, and a DrillTank. Everyone else is MedievalEuropeanFantasy or lower.



* SteamPunk: The dwarves have a robotic sentry turret, a giant robot, and a DrillTank.
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* SteamPunk: The dwarves have a robotic sentry turret, a giant robot, and a DrillTank.

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* HorribleJudgeOfCharacter: The Grail Knights think the guild is a charity organization, when in reality its a horde of greedy bastards mostly in it for bragging rights presided over by a vengeful jerk.



* SlaveMooks: Dungeoneers don't get paid.

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* SlaveMooks: Dungeoneers don't get paid.paid, or get paid in turnips if they do.


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* WrongGenreSavvy: Rangers think they should get pets and be able to dual wield. There is one pet available to every class (an owl familliar) and no dual wielding option.

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* StockBritishPhrases: Bruiser characters talk like neds (the [[ViolentGlasweigan Scottish]]/ [[OopNorth northeast UK]] version of trailer trash).
** The "Cuppa" shield is a cup of tea. It grants the Flame Strike ability, [[FoodSlap presumably by letting you throw hot tea in an opponents face.]]

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* StockBritishPhrases: Bruiser characters talk like neds (the [[ViolentGlasweigan Scottish]]/ [[OopNorth northeast UK]] version of trailer trash).
**
The "Cuppa" shield is a cup of tea. It grants the Flame Strike ability, [[FoodSlap presumably by letting you throw hot tea in an opponents face.]]


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* ViolentGlaswegian: Bruisers talk like Neds (Think the Scottish version of trailer trash.)
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* StockBritishPhrases: Bruiser characters talk like neds (the Scottish/ northeast UK version of trailer trash).

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* StockBritishPhrases: Bruiser characters talk like neds (the Scottish/ [[ViolentGlasweigan Scottish]]/ [[OopNorth northeast UK UK]] version of trailer trash).
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* SpikesOfVillainy: Bruisers have the "Spikey" passive, which causes them to do one untyped damage when they completely block an enemy attack.

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* SpikesOfVillainy: Bruisers and characters with a Spike Shield or Vest of Spikes have the "Spikey" passive, which causes them to do one untyped damage when they completely block an enemy attack.

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