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* StockBritishPhrases: Bruiser characters talk like neds (the UK version of trailer trash).
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* StockBritishPhrases: Bruiser characters talk like neds (the Scottish/ northeast UK version of trailer trash).
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** The "Cuppa" shield is a cup of tea. It grants the Flame Strike ability, presumably by letting you throw hot tea in an opponents face.
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** The "Cuppa" shield is a cup of tea. It grants the Flame Strike ability, [[FoodSlap presumably by letting you throw hot tea in an opponents face.]]
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** The "Cuppa" shield is a cup of tea. It grants the Flame Strike ability, presumably by letting you throw hot tea in an opponents face.
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The story goes that your (unnamed) character wanted to join the Ivory Leauge Guild, but was immediately rejected. Out of revenge, he stole some money from them, purchased a tumbledown guild house in "the bad part of town", and started recruiting adventurers to show up the Ivory Guild.
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The story goes that your (unnamed) character wanted to join the Ivory Leauge of Explorers Guild, but was immediately rejected. Out of revenge, he stole some money from them, purchased a tumbledown guild house in "the bad part of town", and started recruiting adventurers to show up the Ivory Guild.
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* AdventureGuild: You and your rival, the titular "Guild of Dungeoneering" and "Ivory Leauge Guild" respectively.
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* AdventureGuild: You and your rival, the titular "Guild of Dungeoneering" and "Ivory Leauge Guild" of Explorers" respectively.
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* LuckBasedMission: You can only choose one skill out of three per turn. Skills are randomly chosen from your skill deck.
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* LuckBasedMission: You can only choose one skill out of three per turn.turn (before playing cards that grant extras). Skills are randomly chosen from your skill deck.
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* OurWerewolvesAreDifferent: the Shapeshifter class.
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* DamageTyping: Four: Physical (a fist icon), Magic (a fireball), Self-Inflicted (an empty heart), and Untyped (a star). Skills are basically how much of which type you do and wether or not you defend as well. Untyped damage usually only comes from special statuses (Bruiser "Spikey" passive, the "Decay" debuff, etc), and Self-Inflicted is the NecessaryDrawback for berserker skills.
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* DamageTyping: Four: Physical (a fist icon), Magic (a fireball), Self-Inflicted (an empty heart), and Untyped (a star). Skills are basically how much of which type you do and wether or not you defend as well. Untyped damage usually only comes from special statuses (Bruiser "Spikey" passive, the "Decay" debuff, etc), and Self-Inflicted is the NecessaryDrawback for berserker (Barbarian and Irritable) skills.
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* ChargeAttack: Certain skills add a point of damage to the next ability of the same damage type as themselves. Some can be spammed infefinately until you find yourself doing enough damage to clean out a boss' entire stock of hearts if you're lucky.
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* DamageTyping: Four: Physical (a fist icon), Magic (a fireball), Self-Inflicted (an empty heart), and Untyped (a star). Skills are basically how much of which type you do and wether or not you defend as well. Untyped damage usually only comes from special statuses (Bruiser "Spikey" passive, the "Decay" debuff, etc), and Self-Inflicted is the NescessaryDrawback for berserker skills.
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* DamageTyping: Four: Physical (a fist icon), Magic (a fireball), Self-Inflicted (an empty heart), and Untyped (a star). Skills are basically how much of which type you do and wether or not you defend as well. Untyped damage usually only comes from special statuses (Bruiser "Spikey" passive, the "Decay" debuff, etc), and Self-Inflicted is the NescessaryDrawback NecessaryDrawback for berserker skills.
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* DamageTyping: Just three: Physical (a fist icon), Magic (a fireball), and Untyped (a star). Skills are basically how much of which type you do and wether or not you defend as well. Untyped damage usually only comes from special statuses (Bruiser "Spikey" passive, the "Decay" debuff, etc)
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* DamageTyping: Just three: Four: Physical (a fist icon), Magic (a fireball), Self-Inflicted (an empty heart), and Untyped (a star). Skills are basically how much of which type you do and wether or not you defend as well. Untyped damage usually only comes from special statuses (Bruiser "Spikey" passive, the "Decay" debuff, etc)etc), and Self-Inflicted is the NescessaryDrawback for berserker skills.
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** In universe, the [[WhateverMancy Cartomancer]] class
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** In universe, the [[WhateverMancy Cartomancer]] classclass, which gains attack and defense boni depending on how many cards are in their hand.
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* DittoFighter: The Mime's "Copycat" ability copies an enemy card for use during the battle.
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* DamageTyping: Just three: Physical (a fist icon), Magic (a fireball), and Untyped (a star). Skills are basically how much of which type you do and wether or not you defend as well. Untyped damage usually only comes from special skills or status debuffs (Bruiser "Spikey" passive, the "Decay" debuff, etc)
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* DamageTyping: Just three: Physical (a fist icon), Magic (a fireball), and Untyped (a star). Skills are basically how much of which type you do and wether or not you defend as well. Untyped damage usually only comes from special skills or status debuffs statuses (Bruiser "Spikey" passive, the "Decay" debuff, etc)
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* AntiGrinding: Not that you need to, but a dungeon is locked once cleared.
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* AntiGrinding: Not that you need to, to grind since all levels reset upon victory, but a dungeon is locked once cleared.
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* DamageTyping: Just three: Physical (a fist icon), Magic (a fireball), and Untyped (a star). Skills are basically how much of which type you do and wether or not you defend as well. Untyped damage usually only comes from special skills
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* DamageTyping: Just three: Physical (a fist icon), Magic (a fireball), and Untyped (a star). Skills are basically how much of which type you do and wether or not you defend as well. Untyped damage usually only comes from special skillsskills or status debuffs (Bruiser "Spikey" passive, the "Decay" debuff, etc)
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* ReinventingTheWheel: Levels reset after dungeons.
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* SpikesOfVillainny: Bruisers have the "Spikey" passive, which causes them to do one untyped damage when they completely block an enemy attack.
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* SpikesOfVillainny: SpikesOfVillainy: Bruisers have the "Spikey" passive, which causes them to do one untyped damage when they completely block an enemy attack.
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* DamageTyping: Just two: physical and Magic. Skills are basically how much of which type you do and wether or not you defend as well.
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* DamageTyping: Just two: physical three: Physical (a fist icon), Magic (a fireball), and Magic.Untyped (a star). Skills are basically how much of which type you do and wether or not you defend as well. Untyped damage usually only comes from special skills
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* MagicKnight: Fighters can find items that give them magic attacks. Conversely, mages can find items that give them physical attacks.
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* SpikesOfVillainny: Bruisers have the "Spikey" passive, which causes them to do one untyped damage when they completely block an enemy attack.
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* AntiGrinding: Not that you need to, but a dungeon is locked once cleared.
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* StockBrittishPhrases: Bruiser characters talk like neds (the UK version of trailer trash).
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* StockBrittishPhrases: StockBritishPhrases: Bruiser characters talk like neds (the UK version of trailer trash).
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* StockBrittishPhrases: Bruiser characters talk like neds (the UK version of trailer trash).
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* JokeCharacter: Chumps, who are little more than sword and spell fodder after you get access to anyone else.
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* NoviceClass: Chump characters.
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* EveryoneHatesMimes: The Mime class is considered annoying InUniverse; in combat they're magical powerhouses nearly as good as Apprentices.
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* NoviceClass: Chump characters.
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** In universe, the [[WhateverMancy Cartomancer]] class
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* AdventureGuild: You and your rival, the titular "Guild of Dungeoneering" and "Ivory Leauge Guild" respectively.
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* ThePaladin: Called the "Most Holy Grail Knights."
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* FightLikeACardPlayer: Characters have a deck of cards that dictates what skills they can use.
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* LuckilyMyShieldWillProtectMe: Shields usually grant a defensive skill.
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* ArmorPiercingAttack: Unblockable skills.
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* ClassAndLevelSystem: Classes dictate what skill deck a character starts with. Levelling up simply increases their HP, and doesn't carry over to the next quest.
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''Guild of Dungeoneering'' is a DungeonCrawler RPG with a twist: Instead of controlling the adventurers in your party, you build the dungeon around them. With cards.
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''Guild of Dungeoneering'' is a DungeonCrawler RPG with a twist: Instead of controlling the adventurers in your party, you build the dungeon around them. With cards.
cards. It takes a note from ''VideoGame/CannonFodder'', with dead characters buried in a graveyard to rub your nose in having a bunch of people dying for your amusement.
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* HaveANuceDeath: Whenever a dungeoneer dies, the bard sings about it.
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* HaveANuceDeath: HaveANiceDeath: Whenever a dungeoneer dies, the bard sings about it.
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* HaveANuceDeath: Whenever a dungeoneer dies, the bard sings about it.
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* SlaveMooks: Dungeoneers don't get paid.
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* StylisticSuck: Pencil on graph paper backgrounds and chibi-like character sprites.
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* TheBerserker: The Barbarian Class and enemies with the "Irritable" descriptor.
* CastFromHitPoints: Barbarian/Irritable skills damage the user but do huge physical damage.
* CastFromHitPoints: Barbarian/Irritable skills damage the user but do huge physical damage.
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* DamageTyping: Just two: physical and Magic. Skills are basically how much of which type you do and wether or not you defend as well.
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* LuckBasedMission: You can only choose one skill out of three per turn. Skills are randomly chosen from your skill deck.
* SpamAttack: Arcane Barrage which launches three unblockable magic attacks.
* SpoonyBard: The narrator.
* SpamAttack: Arcane Barrage which launches three unblockable magic attacks.
* SpoonyBard: The narrator.
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''Guild of Dungeoneering'' is a DungeonCrawler RPG with a twist: Instead of controlling the adventurers in your party, you build the dungeon around them. With cards.
The story goes that your (unnamed) character wanted to join the Ivory Leauge Guild, but was immediately rejected. Out of revenge, he stole some money from them, purchased a tumbledown guild house in "the bad part of town", and started recruiting adventurers to show up the Ivory Guild.
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* ClassyCatBurglar: Averted. Cat burglars look like skinheads and are absolutely in love with cat jokes.
* EquipmentBasedProgression: Your adventurers start out with six class skills and get new ones based on what loot they find.
* StartMyOwn: Can't join 'em? Beat 'em.
* WrongSideOfTheTracks: Your guildhouse is in "the bad part of town".
The story goes that your (unnamed) character wanted to join the Ivory Leauge Guild, but was immediately rejected. Out of revenge, he stole some money from them, purchased a tumbledown guild house in "the bad part of town", and started recruiting adventurers to show up the Ivory Guild.
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* ClassyCatBurglar: Averted. Cat burglars look like skinheads and are absolutely in love with cat jokes.
* EquipmentBasedProgression: Your adventurers start out with six class skills and get new ones based on what loot they find.
* StartMyOwn: Can't join 'em? Beat 'em.
* WrongSideOfTheTracks: Your guildhouse is in "the bad part of town".