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* UndyingLoyalty: In Wayfarer of time, some party members won't leave you no matter what, while expressing their total devotion to you, but the biggest example are the familiars, you're warned from the beginning, they ''will'' die for you if they have to.

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* UndyingLoyalty: In Wayfarer ''Wayfarer of time, time'', some party members won't leave you no matter what, while expressing their total devotion to you, but the biggest example are the familiars, you're warned from the beginning, they ''will'' die for you if they have to.
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* Revision: The Modified Routes in Growlanser I and IV are a mix between this and a Retcon, since the debug room will call the modified routes "True route" and the original routes will maintain, at least for a while, the new characters, but without changes to the core plot.


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* UndyingLoyalty: In Wayfarer of time, some party members won't leave you no matter what, while expressing their total devotion to you, but the biggest example are the familiars, you're warned from the beginning, they ''will'' die for you if they have to.
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* CanonDiscontinuity: The debug room in ''Wayfarer of Time'' referring to the original version of the game's storyline as the "old route" and the modified version for the PSP port as the "true route" suggests this. If the labeling were to be taken seriously, then not only would the original route be non-canon, but all supplementary material based on its ending, such as ''Return'', would not be considered canon, either.


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* RetGone: [[spoiler: What essentially appears to happen to Crevanille in the original version of the main route in ''Wayfarer of Time'', with the bracelet he received from the party being the only known trace of his existance. Only Frayne and a few others (depending on the character epilogue earned) remember him. ''Return'' reveals what happened to him before his eventual reappearance.]]
* RippleEffectProofMemory: [[spoiler: In ''Wayfarer of Time'', Frayne and, depending on the character epilogue, one other character are the only ones to fully remember Crevanille after the Spell Nullifier erases most traces of his existance.]]

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In fact, cut this down a bit. Brevity is wit. Although I do have to start questioning whether or not Ludwig actually fits when you backpedal and say that he looks good to the eyes of in-universe characters. The trope is intended for people who are so Obviously Evil, it\'s surprising that no one in-universe is catching onto those traits as well.


** It's not something that players outside from Japan may get, since there are no voices in dialogues, but in the original version [[spoiler:Ludwig's]] voice reeks of villainy. At first he may even look good in the eyes of the party (and maybe even the player) but by the end of the game some of the nastier actions in the game will be attributed to him.

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** It's not something that players outside from Japan may get, since there are no voices in dialogues, but in In the original version Japanese dubbing, [[spoiler:Ludwig's]] voice reeks of villainy. At first he may even look good in the eyes of the party (and maybe even the player) but by the end of the game some of the nastier actions in the game will be attributed to him.


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* OneWingedAngel:
** [[spoiler: The final battle with Ludwig in the normal route (both versions) of ''Wayfarer of Time''. He actually merges into his summon.]]
** [[spoiler: Vester in the final battle of both versions of the standard route in ''Wayfarer of Time''. After killing his human form, and using the Sealing Medallion on him, he turns into a much more demonic form. The modified version of the route for the PSP version, adds ''another'' one on top of that.]]
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Try this word. Also, is it particularly deep? Because if it is, you can add Ludwig under Evil Sounds Deep as well.


** It's not something that players outside from Japan may get, since there are no voices in dialogues, but in the original version [[spoiler:Ludwig's]] voice reeks of evilness. At first he may even look good in the eyes of the party (and maybe even the player) but by the end of the game some of the nastier actions in the game will be attributed to him.

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** It's not something that players outside from Japan may get, since there are no voices in dialogues, but in the original version [[spoiler:Ludwig's]] voice reeks of evilness.villainy. At first he may even look good in the eyes of the party (and maybe even the player) but by the end of the game some of the nastier actions in the game will be attributed to him.
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** It's not something that players outside from Japan may get, since there are no voices in dialogues, but in the original version [[spoiler:Ludwig's]] voice reeks of evil. At first he may even look good in the eyes of the party (and maybe even the player) but by the end of the game some of the nastier actions in the game will be attributed to him.

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** It's not something that players outside from Japan may get, since there are no voices in dialogues, but in the original version [[spoiler:Ludwig's]] voice reeks of evil.evilness. At first he may even look good in the eyes of the party (and maybe even the player) but by the end of the game some of the nastier actions in the game will be attributed to him.

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* MismatchedEyes: The twins Cynthia and Meline. One of their eye colors is brown, and the other is a grayish-blue. The colors are switched between the twins.
* MoreFriendsMoreBenefits: In Growlanser: Wayfarer of Time, wooing a female party member gets you her ultimate limit ability and stronger armor. When you become best friends with male party members you earn the same reward.

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* MismatchedEyes: MismatchedEyes:
** Carmaine from the first two ''Growlanser'' games. His right eye is a light brown, and his left is blue.
**
The twins Cynthia and Meline.Meline from the PSP version of ''Wayfarer of Time''. One of their eye colors is brown, and the other is a grayish-blue. The colors are switched between the twins.
* MoreFriendsMoreBenefits: In Growlanser: ''Growlanser: Wayfarer of Time, Time'', wooing a female party member sometimes gets you her ultimate limit ability and stronger or strongest armor. When you become best friends with male party members you earn the same reward.



* WeCannotGoOnWithoutYou: This one will cause you annoyance when playing ''The Sense of Justice''. You let Wein die? Game over for you! In addition, if ''any'' of your other active party members are killed, you cannot get the highest rating for that mission.

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* WeCannotGoOnWithoutYou: WeCannotGoOnWithoutYou:
**
This one will cause you annoyance when playing ''The Sense of Justice''. You let Wein die? Game over for you! In addition, if ''any'' of your other active party members are killed, you cannot get the highest rating for that mission.mission.
** Some missions in ''Wayfarer of Time'' are set-up this way due to plot reasons.
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** Christopher in ''Wayfarer of Time'' looks like a playboy that hasn't picked up a sword in years and absolutely inferior to his badass little brother... [[spoiler:In reality he is quite sick and unable to cope up with the usual strain someone like Alfonse gets, but the great respect he gets from him should have given enough hints. later then he pulls moves like stopping ''hundreds'' of soldiers while you're busy fighting with Ludwig, and depending on the circunstances, even completely routing them without many injuries, thanks to Silverneil and Alfonse.]] he's also the second strongest enemy in the arena, behind Vester.

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** Christopher in ''Wayfarer of Time'' looks like a playboy that hasn't picked up a sword in years and absolutely inferior to his badass little brother... [[spoiler:In reality he is quite sick and unable to cope up with the usual strain someone like Alfonse gets, but the great respect he gets from him should have given enough hints. later then he pulls moves like stopping ''hundreds'' of soldiers while you're busy fighting with Ludwig, and depending on the circunstances, even completely routing them without many injuries, thanks to Silverneil and Alfonse.]] he's also the second strongest enemy in the arena, behind Vester.
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** It's not something that players outside from Japan may get, since there are no voices in dialogues, but in the original version [[spoiler:Ludwig's]] voice reeks of evil. At first he may even look good in the eyes of the party (and maybe even the player) but by the end of the game some of the nastier actions in the game will be attributed to him.
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** Christopher in ''Wayfarer of Time'' looks like a playboy that hasn't picked up a sword in years and absolutely inferior to his badass little brother... [[spoiler:In reality he is quite sick and unable to cope up with the usual strain someone like Alfonse gets, but the great respect he gets from him should have given enough hints. later then he pulls moves like stopping ''hundreds'' of soldiers while you're busy fighting with Ludwig, and depending on the circunstances, even completely routing them without many injuries, thanks to Silverneil and Alfonse.]] he's also the second strongest enemy in the arena, behind Vester.


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* ChronicBackstabbingDisorder: Vallery in ''Wayfarer of Time'' thinks he has this, but in one case he was kidnapped (luckily for him) and in the other he was expelled after being falsely accused of being a traitor. After that he stays loyal to Crevanille, always siding with him.
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** ''Growlasner IV: Return''
** ''Growlanser IV: Over Reloaded'' (US: ''Growlanser: Wayfarer of Time'')

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** [[UpdatedRerelease ''Growlasner IV: Return''
Return'']]
** [[UpdatedRerelease ''Growlanser IV: Over Reloaded'' Reloaded'']] (US: ''Growlanser: Wayfarer of Time'')



* GoNagaiSideburns: Magnus from ''Wayfarer of Time''.

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* GoNagaiSideburns: Magnus from ''Wayfarer of Time''. Their existence is lampshaded in some of Crevanille's dialogue choices with him.
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* EyesAlwaysShut: Cargill from ''Wayfarer of Time''.

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* DidYouJustPunchOutCthulhu: Gevel/Gevas in the first two games.

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* DidYouJustPunchOutCthulhu: Gevel/Gevas in the first two games. games.
* DualWielding:
** Magnus in ''Wayfarer of Time'' dual-wields swords.
** Haschen dual-wields... double-bladed spears?



* FourthWallPsych: Vester from ''rowlanser IV'', at one point, speaks directly to the camera, more-or-less asking the viewers how long they plan to keep watching him. [[spoiler:The scene immediately after has Crevanille wake up, and his familiar reveals that Vester somehow sensed that Foresight was being used on him.]]

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* FourthWallPsych: Vester from ''rowlanser ''Growlanser IV'', at one point, speaks directly to the camera, more-or-less asking the viewers how long they plan to keep watching him. [[spoiler:The scene immediately after has Crevanille wake up, and his familiar reveals that Vester somehow sensed that Foresight was being used on him.]]
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** ''Growlanser IV: Over Reloaded (US: ''Growlanser: Wayfarer of Time'')

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** ''Growlanser IV: Over Reloaded Reloaded'' (US: ''Growlanser: Wayfarer of Time'')

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*''Growlanser''
*''Growlanser II: The Sense of Justice''
*''Growlanser III: The Dual Darkness''
*''Growlanser IV: Wayfarer of Time''
*''Growlanser: Heritage of War'' also known as ''Growlanser V: Generations'' in Japan.
*''Growlanser VI: Precarious World''

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*''Growlanser''\n *''Growlanser''
*''Growlanser II: The Sense of Justice''
Justice''
*''Growlanser III: The Dual Darkness''
Darkness''
*''Growlanser IV: Wayfarer of Time''
*''Growlanser: Heritage
Time''
**''Growlasner IV: Return''
**''Growlanser IV: Over Reloaded (US: ''Growlanser: Wayfarer
of War'' also known as ''Growlanser Time'')
*''Growlanser
V: Generations'' in Japan.
(US: ''Growlanser: Heritage of War'')
*''Growlanser VI: Precarious World''


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* GoNagaiSideburns: Magnus from ''Wayfarer of Time''.
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* MismatchedEyes: The twins Cynthia and Meline. One of their eye colors is brown, and the other is a grayish-blue. The colors are switched between the twins.
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* FourthWallPsych: Vester from ''rowlanser IV'', at one point, speaks directly to the camera, more-or-less asking the viewers how long they plan to keep watching him. [[spoiler:The scene immediately after has Crevanille wake up, and his familiar reveals that Vester somehow sensed that Foresight was being used on him.]]
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These are YMMV tropes. Look for the tab leading to the individual page on the upper right and place them there, not here.


* GameBreaker: The blessing bells. An item you can get in certain battles and the arena, it will drop a character's level by ten, ''while maintaining the stats''. Crevanille with his third limit and just a couple of blessing bells, that you can get in some battles or chests, will become an unstoppable juggernaut.



* PlayerPunch: The original PS2 version and the entire Original route in ''Wayfarer of Time'' are a big series of player punches, with unavoidable deaths, including newly introduced characters and others that you may save in the modified route, lacking some really important info that would have helped avoiding most of those deaths, and finally a bittersweet ending (bordering downer if you didn't do some side quests).
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** While the main plot usually plays this straight, the Side quests ''certainly won't'' giving very little time to accomplish it's objectives that usually are far from where the plot is leading you. Of course this won't end the game, but some endings will be locked, and you may find yourself tackling battles with lesser allies and a grimmer plot, as allies and friends die because you didn't save them.

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** While the main plot usually plays this straight, the Side quests ''certainly won't'' won't'', giving very little time to accomplish it's objectives that usually are far from where the plot is leading you. Of course this won't end the game, but some endings will be locked, and you may find yourself tackling battles with lesser allies and a grimmer plot, as allies and friends die because you didn't save them.
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** While the main plot usually plays this straight, the Side quests ''certainly won't'' giving very little time to accomplish it's objectives that usually are far from where the plot is leading you. Of course this won't end the game, but some endings will be locked, and you may find yourself tackling battles with lesser allies and a grimmer plot, as allies and friends die because you didn't save them.
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* PlayerPunch: The original PS2 version and the entire Original route in ''Wayfarer of Time'' are a big series of player punches, with unavoidable deaths, including newly introduced characters and others that you may save in the modified route, lacking some really important info that would have helped avoiding most of those deaths, and finally a bittersweet ending (bordering downer if you didn't do some side quests).
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* BrickJoke: In ''Growlanser IV'', the researcher who provides the Familiar's Costume H recommends Costume E (presumably as part of an intentionally bad joke that [[LostInTranslation didn't translate well]]). [[spoiler:Said costume can be found stashed away in his lab coats when the party returns to Fort Leinfaltz.]]
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** [[spoiler:Subverted. The angels only wanted the best for humanity, killing the summoners as they appeared, in the end, one of them tried to explain the situation, just getting captured and becoming a guinea pig to create a weapon to kill the other. In the end, Akyel saw no other way than completely destroying all magical technology, to ensure that summoning wouldn't reappear.]]


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** Some events in ''Wayfarer of Time'' have ''very'' small windows to complete correctly, and some endings will be locked if just some tiny conversations are missed, or fates unchanged.

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* KilledOffForReal: Some of the characters affected by the fate system may die if the player doesn't do the right thing at the right moment. [[spoiler:Alphone's fate won't be changed if the original route is picked over the modified, leaving open Christopher's fate as well]]

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* KilledOffForReal: Some of the characters affected by the fate system in ''Wayfarer of Time'' may die if the player doesn't do the right thing at the right moment. [[spoiler:Alphone's fate won't be changed if the original route is picked over the modified, leaving open Christopher's fate as well]]well]]
** [[spoiler:Regina and your familiar will die too in the original route if you don't create a new heart of the former, and a body for the latter]]
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* GameBreaker: The blessing bells. An item you can get in certain battles and the arena, it will drop a character's level by ten, ''while maintaining the stats''. Crevanille with his third limit and just a couple of blessing bells, that you can get in some battles or chests, will become an unstoppable juggernaut.


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* KilledOffForReal: Some of the characters affected by the fate system may die if the player doesn't do the right thing at the right moment. [[spoiler:Alphone's fate won't be changed if the original route is picked over the modified, leaving open Christopher's fate as well]]
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Make a YMMV section for a YMMV trope.


* DesignatedVillain : On the other hand, the character in question in the above example is beloved by his subordinates, and seeks to create a nation for those who are discarded by the current system during times of piece. He also seeks to create a democracy, something so foreign to the world that Hans calls him a genius for thinking of it. really, he's only a villain because he's at war with the nation Wein is sworn to protect.
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*DesignatedVillain : On the other hand, the character in question in the above example is beloved by his subordinates, and seeks to create a nation for those who are discarded by the current system during times of piece. He also seeks to create a democracy, something so foreign to the world that Hans calls him a genius for thinking of it. really, he's only a villain because he's at war with the nation Wein is sworn to protect.
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fix



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----



* EasterEgg: In ''The Dual Darkness'', have a controller plugged into port 2 when casting a spell. [[DanceDanceRevolution DDR-style]] arrows will appear on the screen, and matching them with the directional buttons on controller 2 will make the spell more damaging. This even works with a DDR pad.

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* EasterEgg: In ''The Dual Darkness'', have a controller plugged into port 2 when casting a spell. [[DanceDanceRevolution [[VideoGame/DanceDanceRevolution DDR-style]] arrows will appear on the screen, and matching them with the directional buttons on controller 2 will make the spell more damaging. This even works with a DDR pad.

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I have no idea whether or not this happens in the PS 2 version of the original route since I\'ve yet to access it. If another editor who has played it knows, then please change it accordingly if necessary.


* PyrrhicVictory: [[spoiler:One of ''Wayfarer of Time'''s endings. Should the party eliminate both of Vester's hands, they render him unable to complete his plan by fully closing the gate between the human world and the Netherworld. However, doing so also means they are unable to leave and return home.]]

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* PyrrhicVictory: [[spoiler:One PietaPlagiarism: [[spoiler:In the good ending for the modified version of the original route for the PSP version of ''Wayfarer of Time'''s endings. Should Time'', Bryntir's spirit carries Crevanille out of the party eliminate both of Vester's hands, they render him unable to complete his plan by fully closing the gate between the human world and the Netherworld. However, doing so also means they are unable to leave and return home.Netherworld in this fashion.]]


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* PyrrhicVictory: [[spoiler:One of ''Wayfarer of Time'''s endings. Should the party eliminate both of Vester's hands, they render him unable to complete his plan by fully closing the gate between the human world and the Netherworld. However, doing so also means they are unable to leave and return home.]]
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Moving to this namespace.

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''Growlanser'' (グローランサー ''Gurōransā'') is a series of {{RolePlayingGame}}s with installments on the {{PlayStation}}, {{PlayStation 2}}, and {{PSP}}. The first three games in the series are set in a world that is being taken over by an ancient evil, with the latter three branching off into their own continuities.

The core gameplay straddles the line between a "normal" RPG and a StrategyRPG - you wander around with a party consisting of typically four people (though sometimes you'll have an NPC in a "fifth slot"), go through dungeons, fight monsters and the like. The first big difference comes in with the combat - combat is handled in real-time, with menu-based commands pausing the action for a moment while you issue new orders to your teammates. There is a certain amount of delay after performing an action, or before casting a spell, represented by a bar beneath the party portraits. The second is in the "set pieces" - rather than just a bunch of boss fights, many of the plot-important combats are large, swirling melees with objectives and even extra allied units, similar to what you find in a strategy RPG... but you still only have direct control over your party. You can ''[[StatusBuff buff]]'' your allies, but not command them. With its visuals consisting of high-res pre-rendered overhead maps combined with sprites and anime-style FMV, some have summed it up as "Japan's answer to [[BaldursGate Baldur's Gate]]".

The series is the creation of Career Soft, with publishing duties handled by {{Atlus}} Co. in Japan. WorkingDesigns published ''Growlanser II: The Sense of Justice'' and ''Growlanser III: The Dual Darkness'' in North America together in a package called Growlanser: Generations.[[hottip:*:Of note is the fact that WD initially wanted to sell the games ''separately'' but was strongarmed by Sony America into selling them as one unit; the delays in packaging them together, along with the massively reduced revenue-per-unit, is blamed for significantly contributing to WD's demise.]] Growlanser V: Generations was published in North America under the name ''Growlanser: Heritage of War'' by Atlus USA. ''Growlanser IV: Over reloaded'', a PSP remake of ''Growlanser IV'', was released by {{Atlus}} USA under the title ''Growlanser: Wayfarer of Time'' on July 31, 2012. All titles feature game art by Satoshi Urushihara.

Had a {{CrossOver}} with several other games in ''ChaosWars''.

!!!Games in the Series:
*''Growlanser''
*''Growlanser II: The Sense of Justice''
*''Growlanser III: The Dual Darkness''
*''Growlanser IV: Wayfarer of Time''
*''Growlanser: Heritage of War'' also known as ''Growlanser V: Generations'' in Japan.
*''Growlanser VI: Precarious World''

!Provides Examples of:
* ActionGirl: Many throughout the series. Though all of the series' protagonists are male, most of them are closely associated with an ActionGirl right from the beginning. Julia Douglas from the first ''Growlanser'' is a notable example, being the first female to earn the prestigious "Imperial Knight" title that both Wein and Charlone aspire to in ''The Sense of Justice''.
* AdventureDuo: Crevanille, the protagonist of the ''Wayfarer of Time'' travels with a quirky familiar. [[spoiler:A number of the endings are also rather like this.]]
* AerithAndBob: In a rare case, more Bobs than Aeriths. A large percentage of characters in the series have rather common names such as Karen, Julia, Ernest, Brett, Hugh, Rufus, and Wendy... but these characters associate with others with names such as Ariost, Xenos, Slayn, Pernagi, and Rukias.
* AllInARow: All of the Growlanser games feature this.
* AmnesiacHero: Slayn Wilder in ''The Dual Darkness''.
* AnachronismStew: ''Wayfarer of Time'' can come across like this. The Dulkheim uniforms are very obviously inspired by 20th-century militaries (particularly [[spoiler:Nazi Germany]]), a good deal of the rest of the costuming seems to be at least 19-th-century-ish, and there are some modern touches like the very modern bathrooms in Eliza's villa. There are, however, ''no'' gunpowder weapons, not even cannons (the cart-based flamethrower in the prologue is an explicitly new and terrifying technology), electricity seems to be a known ''concept'' from the ancient ruins but none of the towns or cities seem to use it at all, there are no motor vehicles or rail locomotives (goods transport is handled by [[{{Expy}} "Not-Chocobos"]], and large-scale factories are, at best, uncommon.
* AnyoneCanDie: Seriously.
* ApocalypseMaiden: [[spoiler: Arieta]] in ''The Sense of Justice'', as the result of DemonicPossession by [[spoiler: Gevas]]. It is possible to save her life while also expelling [[spoiler: Gevas]] from her body if you obtain the Neural Device. If you do not obtain the Neural Device, however, she must be killed to end [[spoiler: Gevas']] scheme.
* AssistCharacter: The Familiar in ''Wayfarer of Time'' may help indirectly in battle by nullifying attacks, but is not an actual party member.
* BadassLongcoat: A fairly common outfit. Crevanille, the protagonist of ''Wayfarer of Time'', wears one in all the cutscenes.
* BanditMook: The imps and cat-girl enemies will steal from the player's party.
* {{BFS}}: Crevanille, the protagonist of Wayfarer of Time, wields a long katana-like blade. Hien and Silverneil also have fairly impressive blades. (Silverneil's may be thin, but they're as long as her ''torso and head combined'', and she isn't short. And she has two of them!)
* CantDropTheHero: Applies to all Growlanser games.
* CatGirl: Leona (from ''Wayfarer of Time'') is a girl from a parallel universe who has ears and a tail like a cat.
* CombinationAttack: In Growlanser III and IV, in order to cast higher level magic spells, two party members have to cast low level spells and cooperate.
* CoolOldGuy: Hien and Dixon from ''Wayfarer of Time''. Alfred Burns from ''Dual Darkness''.
* CostumePorn: Many of the outfits are quite elaborate.
* CriticalHit: A skill that the character can learn to increase critical rate and a technique that is guaranteed to do extra damage.
* CrouchingMoronHiddenBadass: Hans in ''The Sense of Justice''. Story-wise, he's a textbook example of a PluckyComicRelief character. Gameplay-wise, he's arguably your most effective party member. In the last half of the game, with the right gems equipped, Hans is able to hit any enemy from anywhere on the battlefield and will often kill multiple enemies before the rest of the party can reach them. Hugh from ''Dual Darkness'' has teleport magic that allow him to move himself or another character to any part of the field, plus he have the lowest ATW and Magic casting time allowing him to attack more times and cast magics more often.
* ChangingOfTheGuard: The main characters in the first game are minor characters in the second. Some are playable.
* DemotedToExtra: Several characters from the first ''Growlanser'' reappear in ''The Sense of Justice'', but as [[NonPlayerCharacter NPCs]]. Carmaine, Xenos, and Lyell can be recruited to the party but play a smaller role than in the first game.
* DevilInPlainSight: [[spoiler: Wolfgang]] in ''The Sense of Justice''. The game doesn't even try to hide this from the player, but it takes significantly longer for Wein and company to figure out that the gruff-voiced, scarred mercenary is up to no good.
* DidYouJustPunchOutCthulhu: Gevel/Gevas in the first two games.
* EasterEgg: In ''The Dual Darkness'', have a controller plugged into port 2 when casting a spell. [[DanceDanceRevolution DDR-style]] arrows will appear on the screen, and matching them with the directional buttons on controller 2 will make the spell more damaging. This even works with a DDR pad.
* EvolvingAttack: Skills and spells level up as you earn more points by killing enemies (in Growlanser in IV, V, and VI) or leveling up the character (Growlanser I, II, and III).
* FaceHeelTurn: In ''The Sense of Justice'', [[spoiler: Maximillian]] turns heel at the end of the game's normal path. [[spoiler: Wein]] can also turn heel and fight his former allies should you decide to join with [[spoiler: Wolfgang]].
* FallenAngel: Growlanser IV: Wayfarer of time features a world that was nearly destroyed by angels 2,000 years ago. The angels return to once again attempt to destroy the world and it is up to the protagonist's party to stop them.
* GladiatorSubquest: In order to complete the Colosseum the player fights agaisnt some characters that you met throughout the game.
* GogglesDoNothing: Hans in ''The Sense of Justice''. Not only do his goggles do nothing, they also look rather out-of-place in a game with a predominantly medieval setting.
* GoodColorsEvilColors: ''Wayfarer of Time'' has a LOT of fun with this. Initially, after you join the Dulkheim military, Dulkheim soldiers wear blue and Valkanian soldiers wear red, which would seem to make everything cut-and-dry. The Dulkheim officers with portraits, however, wear lots of varying shades of dark grey... [[spoiler:so it should come as no surprise when you get stabbed in the back by them and they end up being the central villains. And as it turns out, most of the Valkanian characters are legitimately good people, their king is just kind of a twat, and you'll alternately be helped out by, and lock horns with, the Valkanians as time goes on.]]
** Marquelay, meanwhile, uses a lighter shade of blue mixed with the earth tones of their leather armor; their general wears dark burgundy trimmed with bright gold. When [[spoiler:Ordinale splits off from Valkania]], they wear light grey.
** Vester, on the other hand, tromps around in nearly-all-black [[{{Expy}} looking for all the world like Sephiroth]], but then he barely even tries to hide his sinister intentions ''even to his allies''.
* GoldMakesEverythingShiny: About a third of the outfits have some gold trimming.
* GoodMorningCrono: The protagonists Carmaine in Growlanser I and Slayn in Growlanser III and begin their adventure in bed.
* GuideDangIt: The plot of ''The Sense of Justice'' can branch off into several different directions depending on the player's actions, but good luck figuring out every different branch by yourself. In addition, the game contains a few optional characters that really require you to be in the right place at the right time to recruit them.
* GuiltBasedGaming: In ''Wayfarer of Time'', absolutely. There are times when you can optionally save certain people from dying or otherwise suffering a terrible fate. If you don't save them, the game will make ''sure'' to make you feel like a massive douchebag.
* HelloInsertNameHere: Growlanser I, IV, V, and VI allow the player to rename the main character in the beginning.
* HeroesPreferSwords: Averted with Wein Cruz in ''The Sense of Justice'' and Haschen in ''Heritage of War''. Played straight with the protagonists of the other games in the series.
* HeroicMime: Growlanser I, III, IV, V, and VI feature a silent protagonist. The player can select dialogue options, but there is no voice acting for them.
* HilariousOuttakes: Working Designs localization of Growlanser II and III includes this.
* IllGirl: In Growlanser II, Charlone's [[GenderFlip little brother]] fills the role. Also, Michelle in Growlanser III.
* InevitableTournament: In the ''Growlanser'' series the best way to get a stronger party is at Colisseums. You can participate to earn the best rings and ultimate weapons.
* InnSecurity: Throughout the series characters wakes up the Player by either thanking you for fullfiling sidequest or to continue the sidequest itself.
* InterfaceScrew: ''Wayfarer of Time'' loves doing this by way of PlayerPunch. [[spoiler:When your Familiar "dies", that part of the interface stops working, when you're locked up in the Ruin Children torture dungeon, virtually the ENTIRE interface stops working...]]
* InterfaceSpoiler: Of a sort, in ''Wayfarer of Time''. [[spoiler:The scene where your Familiar gallantly takes an assassin's blade meant for you and "dies" would be far more moving... if it weren't for the fact that this disables several crucial functions of the interface that the developers clearly have no real intention of taking away from you.]]
** Granted, [[spoiler:seeing that option greyed out [[PlayerPunch is still kind of a kick in the groin]].]]
* IrrelevantSidequest: The individual characters' sidequests tend to be unrelated to the main plot and mostly revolves around their personal lives.
* LadyOfWar: Diana Silverneil from ''Wayfarer of Time''. Sherris from ''Heritage of War''.
* LoadsAndLoadsOfCharacters: And HOW!
* LostTechnology: ''Wayfarer of Time'' takes place in a world that once possessed highly advanced technology, such as mechs. However after the angels attacked 2,000 years ago and nearly eradicated the humans, most of the technology was lost or destroyed.
* MadDoctor: [[spoiler:Cargill]] from ''Wayfarer of Time''. The Protagonist and Frayne suffer months of debilitating "experiments" under [[spoiler:his]] care. And [[spoiler: he]] even enjoys doing it!
* MarketBasedTitle: Growlansers IV and V had their numbers filed off to help newcomers not feel intimidated by "missing" previous titles in the franchise (which IV and V have no continuity with anyway). V was also retitled "Heritage of War" overseas thanks to the compilation of II and III from Working Designs being called Generations.
* MetalSlime: The Gold Gel enemies are a little difficult to defeat because their high defense and ability to escape very soon after engaging them. By defeating them you get the best rings and lots of gold.
* MightyGlacier: Hien and Crevanille from ''Wayfarer of Time''.
* MiniDressOfPower: Quite a few ladies in the games wear these. Eliza, once she joins your party in ''Wayfarer of Time'', is a particularly good example.
* MoreFriendsMoreBenefits: In Growlanser: Wayfarer of Time, wooing a female party member gets you her ultimate limit ability and stronger armor. When you become best friends with male party members you earn the same reward.
* MultipleEndings: All Growlanser games feature multiple endings, depending on paths you take and which characters you developed relationships with.
** ''Wayfarer of Time'' boasts a supposed fourty endings, although not every ending is completely unique; there are three "base" endings, which are then modified depending on which character you are closest to.
* MutuallyExclusivePartyMembers: In Growlanser II there are some party members that are mutually exclusive. If Arieta doesn't join your party then her fox guardian Sereb will join instead. If you fail to recruit Lyell then a soldier called Brett join the party.
* NamedAfterSomebodyFamous: Viktor Hugo, a party member in ''The Dual Darkness'', is most likely named after Creator/{{Victor Hugo}}, and bears a resemblance to the author in his later days.
* NoExportForYou: The U.S. has only gotten four games in the series so far: ''The Sense of Justice'', ''The Dual Darkness'', ''Heritage of War'', and ''Wayfarer of Time''. The former two were released by Working Designs under the name ''Growlanser Generations'', while the third was released by Atlus USA. Atlus USA later released the [[UpdatedRerelease PSP version]] of ''Wayfarer of Time''. To date, no one has announced or discussed bringing over Growlanser I or VI (despite the former also getting a PSP port).
* NoNameGiven: The second game tries to avoid saying the name of the first game's hero for as long as possible because [[HelloInsertNameHere his name was chosen by the player]]. When it can't be put off any longer, his name is given as Carmaine.
* OneManArmy: Crevanille, the protagonist of ''Wayfarer of Time'' can become a devastating killing machine, beyond even the standard of other protagonists.
* OperaGloves: A farily common accessory.
* OptionalPartyMember: Arieta. Sereb, Bret and Lyell in Growlanser 2 are optional. All the playable characters (Except Sereb) in ''Sense of Justice'' can be used in ''Dual Darkness'' if the player have a save data of the endings of the characters of Growlanser 2 the characters can be ported. Regina and Vallery[[hottip:*:(well, [[spoiler:his ''re''-joining you)]] from ''Wayfarer of Time'' are completely optional. Sherris and Rufus in Growlanser V are optional.
* OurAngelsAreDifferent: In Wayfarer of Time, the protagonist is one of the few people who can see angels. The angels are attempting to annihilate the human race.
* OurFairiesAreDifferent: In Growlanser I, III, IV, V, and VI, the protagonist travels with a fairy like familiar.
* PyrrhicVictory: [[spoiler:One of ''Wayfarer of Time'''s endings. Should the party eliminate both of Vester's hands, they render him unable to complete his plan by fully closing the gate between the human world and the Netherworld. However, doing so also means they are unable to leave and return home.]]
* PimpedOutDress: Many examples throughout the series.
** One of the most extreme is Sherris's outfit in ''Heritage of War.''
** Eliza's initial dress in ''Wayfarer of Time'' also deserves a mention. [[spoiler:Which makes what she ''does'' to it even more hilarious.]]
* PinataEnemy: The Golden Blobs and Soul enemies give great money and experience, despite being easy to kill.
* PreexistingEncounters: In Growlanser I, III, IV, V, and VI you can see enemies roaming around the dungeons and world map. In III, this trope only applies in the dungeons and you face the enemies when you get near them.
* PrettyInMink: Louise, from the first game, has a fur-trimmed dress. Gloria, from the PSP remake of the fourth game, wears a fur-trimmed cape. Eliza's dress is also possibly trimmed with very short fur, but it's hard to make out in the art.
* RelationshipValues: The playable characters' portraits gives you a hint about how they feel about the player character: the happier they look the higher the relationship value is. In II, there is actually a mater that lets you see the character affection in the game. The familiars in Growlanser IV, V, and VI have an ability that allows you to see each character's affection.
* RomanceSidequest: All Growlanser gives the player character the option to romance other party members. In ''Wayfarer of Time'' Crevanille can romance almost every friendly female in the game.
* SarcasticClapping: [[spoiler: Vester does this at the end of the game when Crevanille's party reaches the peak of Mount Eizenvant. Though not obvious from his off-screen sprite, the slow and sarcastic clapping makes it evident.]]
* SavePoint: In Growlanser 1 you can save in almost anywhere outside of battle. In II you can save at the world map and during missions. In Growlanser III, IV, V, and VI you can save at the inns and in your Room in towns. In dungeons and the World Map you save only at designated save points.
* SequelFirst: Oh ''jeez''. People outside of Japan have gotten II, III, IV and V (and not in that order, either), but not I! Even worse, II and III spoil plot points from I!
* ShowgirlSkirt: Not especially common, but a few of the girls wear an outfit with such a skirt.
* SmashMook: The Titan enemies fit this trope perfectly.
* SpellMyNameWithAnS: A severe example in the US version of Wayfarer of Time on the PSP, probably done to rectify the Engrish that went into the alternative OP (seen by pressing O at the title screen). Most of the changes are sensible, such as Pamella -> Pamela, Eraiza -> Eliza and Roomice -> Lumis. Others such as Crevaniel -> Crevanille or Frane -> Frayne are more contentious, though even Frayne is more consistent with the original Japanese pronunciation.
* SuddenlyVoiced: [[spoiler:''The Dual Darkness'' gives Slayn one piece of voiced dialogue in Monika's ending. Oddly enough, the opposite happens with Gray, who runs off conspicuously without saying a word. Slayn's next line returns to to the status quo.]]
* TakeYourTime: Every title has at least one missions that must be completed before a timer turns zero or it's Game Over. ''Wayfarer of Time'' uses a timer that will influence the success of the missions. In ''Sense of Justice'' and ''Dual Darkness'' there is a timer that will influences the kind of Ring you will get, defeating enemies earlier gives you better rings.
* TeamPet: In ''Wayfarer of Time'' the Familiar who travels with the party looks like a fairy and gets treated in this manner. [[spoiler:If you pick D-MD, everyone, especially Cevanille, is ''heartbroken'' when she dies, and Remus & Frayne will bust their butts to make a "new" one.]]
* TheArcher: Charlone in ''The Sense of Justice''. Yayoi in ''Dual Darkness''. Remus in ''Wayfarer of Time''.
* TheChosenOne: Applies to the protagonist of all Growlanser games, except ''Sense of Justice''.
** In ''Wayfarer of Time'', the protagonist Crevanille is one of the few people who can initially see the Angels that threaten to destroy humanity. [[spoiler:The ''actual'' reason he's a Chosen One is somewhat different, [[AbusivePrecursors and frankly kind of a dick move]] on the part of his parent society.]]
* WeCannotGoOnWithoutYou: This one will cause you annoyance when playing ''The Sense of Justice''. You let Wein die? Game over for you! In addition, if ''any'' of your other active party members are killed, you cannot get the highest rating for that mission.
* WhiteHairedPrettyGirl: Many, throughout the series. Notable examples are Charlone and Riviera from ''The Sense of Justice''.
* WhiteHairedPrettyBoy: Slayn Wilder, the protagonist of ''The Dual Darkness''. Remus in ''Wayfarer of Time'' is so pretty he is often told he has a "girl face". [[spoiler:Not assisted at all by the fact that his sister really does look exactly like him.]]
* YouAllLookFamiliar: Most minor [=NPCs=] and random enemies have similar appearance.
* YouGottaHaveBlueHair: So many hair colors. Can run the gamut from the perfectly plausible (Eliza's raven-black hair) to the exotic (Frayne's bluish-silver) to the comparatively bizarre (Silverneil's ''electric pink'').
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