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''Gravitar'' is a ShootEmUp VectorGame produced by Creator/{{Atari}} during UsefulNotes/{{The Golden Age Of Video Games}}. First released as an UsefulNotes/{{Arcade Game}}, ''Gravitar'' challenges the player to destroy several planets in a solar system. This is accomplished by navigating to the planet itself and either blowing up all the turrets or (in the case of a "Red Planet") taking out a reactor. Destroying all the planets in a solar system brings the player to a new one, and destroying all the planets in ''every'' solar system sends the player to another universe to play through the sequence of planets again under slightly different conditions. Between its space combat and landscape maneuvering, it could be considered a mix of VideoGame/{{Asteroids}} and VideoGame/{{Lunar Lander}}.

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''Gravitar'' is a ShootEmUp VectorGame produced by Creator/{{Atari}} during UsefulNotes/{{The MediaNotes/{{The Golden Age Of Video Games}}. First released as an UsefulNotes/{{Arcade MediaNotes/{{Arcade Game}}, ''Gravitar'' challenges the player to destroy several planets in a solar system. This is accomplished by navigating to the planet itself and either blowing up all the turrets or (in the case of a "Red Planet") taking out a reactor. Destroying all the planets in a solar system brings the player to a new one, and destroying all the planets in ''every'' solar system sends the player to another universe to play through the sequence of planets again under slightly different conditions. Between its space combat and landscape maneuvering, it could be considered a mix of VideoGame/{{Asteroids}} and VideoGame/{{Lunar Lander}}.
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The game was first ported to the UsefulNotes/{{Atari 2600}} with features to lower the game's difficulty, but has since been included in many of Atari's [[CompilationReRelease Compilation Re-Releases]].

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The game was first ported to the UsefulNotes/{{Atari Platform/{{Atari 2600}} with features to lower the game's difficulty, but has since been included in many of Atari's [[CompilationReRelease Compilation Re-Releases]].
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!!''Gravitar'' contains examples of the following:

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!!''Gravitar'' contains examples of the following:
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_5713.jpg]]
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Notable for its not-quite-linear progression, complexity and [[NintendoHard extreme difficulty]] - to the point where ''it's own creators [[http://www.cooganphoto.com/gravitar/interview.html#interview couldn't beat it without cheating]]'' [[note]]If "beating the game" is quantified as "clearing the last solar system in the last universe," as ''Gravitar'' is technically endless[[/note]] - ''Gravitar'' was received relatively poorly with only about 5,700 machines produced, several of which were converted to ''Black Widow'' machines.

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Notable for its not-quite-linear progression, complexity and [[NintendoHard extreme difficulty]] - to the point where ''it's ''its own creators [[http://www.cooganphoto.com/gravitar/interview.html#interview couldn't beat it without cheating]]'' [[note]]If "beating the game" is quantified as "clearing the last solar system in the last universe," as ''Gravitar'' is technically endless[[/note]] - ''Gravitar'' was received relatively poorly with only about 5,700 machines produced, several of which were converted to ''Black Widow'' machines.
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Created! Had this wallowing in my Sandbox and decided to release it. Might be a bit light on tropes, needs an image.

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''Gravitar'' is a ShootEmUp VectorGame produced by Creator/{{Atari}} during UsefulNotes/{{The Golden Age Of Video Games}}. First released as an UsefulNotes/{{Arcade Game}}, ''Gravitar'' challenges the player to destroy several planets in a solar system. This is accomplished by navigating to the planet itself and either blowing up all the turrets or (in the case of a "Red Planet") taking out a reactor. Destroying all the planets in a solar system brings the player to a new one, and destroying all the planets in ''every'' solar system sends the player to another universe to play through the sequence of planets again under slightly different conditions. Between its space combat and landscape maneuvering, it could be considered a mix of VideoGame/{{Asteroids}} and VideoGame/{{Lunar Lander}}.

Notable for its not-quite-linear progression, complexity and [[NintendoHard extreme difficulty]] - to the point where ''it's own creators [[http://www.cooganphoto.com/gravitar/interview.html#interview couldn't beat it without cheating]]'' [[note]]If "beating the game" is quantified as "clearing the last solar system in the last universe," as ''Gravitar'' is technically endless[[/note]] - ''Gravitar'' was received relatively poorly with only about 5,700 machines produced, several of which were converted to ''Black Widow'' machines.

The game was first ported to the UsefulNotes/{{Atari 2600}} with features to lower the game's difficulty, but has since been included in many of Atari's [[CompilationReRelease Compilation Re-Releases]].

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!!''Gravitar'' contains examples of the following:

* AlternateUniverse: Whenever you're finished with all the planets in one universe, you're sent to a new one with all the same planets but with key differences. Per universe,
** Gravity on planets is reversed.
** The planet surface is invisible.
** [[BreadEggsBreadedEggs The planet surface is invisible while gravity is reversed.]]
* CollisionDamage: Colliding with any enemy crafts will destroy your ship. Flying into a turret on the ground will destroy your ship as well.
* ConvenientlyClosePlanet: Solar systems are very small; you can get from one planet to another in seconds.
* DeadlyWalls: Touching a planet's surface will instantly destroy your ship.
* DeflectorShields: Your ship comes equipped with one alongside a tractor beam, which can be used to pass through enemy bullets. However, using it rapidly consumes fuel.
* EndlessGame: Clearing the fourth universe will just repeat it, allowing the player to continue indefinitely.
* FixedForwardFacingWeapon: Your weapon can only fire in the direction your ship is currently pointing, which can get pretty tricky when you're trying to keep flying in the right directions while shooting.
* GravityScrew: Gravity regularly changes; while in space you're constantly being pulled toward the sun, whereas on planets you'll either be pulled towards the center of the screen or downwards.
** The second and fourth universe have gravity on planets ''reversed''.
* OneHitPointWonder: Just about everybody; your ship, enemy turrets and enemy craft can all be downed in a single shot.
* NonStandardGameOver: Running out of fuel will immediately end your game, no matter how many lives you amassed.
* NoPlotNoProblem: No proper explanation of ''why'' the player is flying about blowing up planets exists - it all just is.
* RemixedLevel: Levels in universes past the first are repeats of previous ones, but with slightly altered conditions.
* TimedMission: You've only got so long to complete those Red Planets once you enter them, and you get even less time for every set of planets you clear.
* TractorBeam: Your ship is equipped with one that also activates the shields. Using it allows you to beam up fuel from the surfaces of planets. Using it rapidly consumes fuel.
* VideoGameLives: You're given five ships to start with and are granted a new one every 10,000 points. Losing all of your fuel ends your game immediately regardless of how many ships you have in stock.
* UpdatedReRelease: A few over the years. Some notable ones include...
** The Atari 2600 port, which introduced difficulty settings and a slightly different set of planets.
** The version included in the UsefulNotes/{{Nintendo DS}} game ''Retro Atari'', giving the game a completely new graffiti aesthetic but [[DownplayedTrope otherwise keeping it mostly the same]].

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