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* UnintentionallyUnwinnable: There are a few obscure ways to make the game completely unwinnable, though they tend to require doing extremely specific things.
** In the very early tutorial parts of the game, you can't yet rest, and have to spend energy on tutorial tasks; but it's possible to waste it on other stuff.
** One of Snake's quests requires bringing him five [[CommonplaceRare bloody nails]], which are dropped by a particular type of monster in the dungeon; you can also laboriously clean them with sand and water, one at a time, to recover usable nails. The monsters that drop them, while common, do not respawn, and there's no way to bloody normal nails yourself, meaning that if you kill ''every'' monster that drops them, and waste every nail they dropped, the game becomes unwinnable.
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* VoodooDoll: Adam has a doll of the Merchant, which he stabs with a needle after the Merchant snubs him by refusing to buy his pottery.
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* AmnesiacDissonance: As revealed in the ''Game of Crone'' DLC, [[spoiler:Clotho was once the head of a clan of vampires, and tried to use them to trigger the Ancient Curse as punishment on the villagers for spurning her and the Ancient God. She had a MyGodWhatHaveIDone moment after the vampires attacked and nearly killed her sister Chain, and tried to drink herself to death with the many potions in her hut - leaving herself with permanent memory loss and a new, still-crazy-but-less-OmnicidalManiac personality.]]

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* AmnesiacDissonance: As revealed in the ''Game of Crone'' DLC, [[spoiler:Clotho was once the head of a clan of vampires, and tried to use them to trigger the Ancient Curse as punishment on the villagers for spurning her and the Ancient God. She had a MyGodWhatHaveIDone moment after the vampires attacked and nearly killed her sister Chain, and tried to drink herself to death with the many potions in her hut - leaving herself hut. She awoke from the ordeal with permanent memory loss and a new, still-crazy-but-less-OmnicidalManiac personality.new personality - still crazy, but more CloudCuckoolander and less OmnicidalManiac.]]
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* FullCircleRevolution: [[spoiler:Shortly after the donkeys claim victory in their communist overthrow of the bourgeoisie, their rat allies betray them, sieze power and declare a military dictatorship, leaving the donkeys in a worse position than they were before.]]
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* ZombifyTheLiving: [[spoiler:Beatrice plans to convert the soldiers of Mountain Fort into ghoul servants under her control, using a combination of a spell she got from Clotho and a concoction called "Infusion of Death" which she wants the Keeper to brew for her.]]

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* ZombifyTheLiving: [[spoiler:Beatrice plans to convert the soldiers of Mountain Fort into ghoul servants under her control, using a combination of a spell she got from Clotho and a concoction called "Infusion "emulsion of Death" death" which she wants the Keeper to brew for her.]]
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* EvilPaysBetter: There are 3 perks available at the end of ''Game of Crone'', depending on which one of the MultipleEndings you go for. There's a way to get 2 of the perks at once, but it requires [[spoiler:siding with Beatrice and brewing the emulsion of death she needs to transform the soldiers into ghouls.]]

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* BriarPatching: Appears during the last stage of the ''Game of Crone'' questline:[[spoiler:If the Keeper refuses to co-operate with Beatrice's plan, she'll try to polymorph him into a skunk to stop him exposing her. He tells her she should just throw him in the sea so his death looks like a fishing trip gone wrong, and she agrees, not realising that he has ResurrectiveImmortality and death is a minor inconvenience for him.]]



* GeniusLoci: [[spoiler:The Misty Quagmire from ''Game of Crone'' developed a malicious sentience as a result of being the site for some of Clotho's dark rituals. It possesses Teodoro when the Graveyard Keeper asks him to take him there, though the Keeper manages to snap him out of it.]]



* GodsNeedPrayerBadly: Mentioned in one of the ''Stranger Sins'' flashbacks when [[spoiler:Digus uses this argument to convince the Ancient God to reforge the Ancient Contract - he's already become weak from a lack of worship, and if humans die out he'll cease to exist as well.]]



* ObfuscatingInsanity: Dig seems to be fairly crazy, but muses at one point that "sometimes, the only way for a wise man to survive in this world is to act like a psycho."



* YouHaveResearchedBreathing: Doing pretty much anything except walking, talking, or eating requires an appropriate [[TechTree technology]]. Among these are things like gathering sand on a beach, chopping logs into firewood, and catching butterflies.

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* WretchedHive: The Town is implied to be a very unpleasant place to live, with mentions of food and water shortages, Ships of the Dead packed with corpses awaiting burial, and the Inquisition running rampant in pursuit of sinners throughout the game.
* YouHaveResearchedBreathing: Doing pretty much anything except walking, talking, or eating requires an appropriate [[TechTree technology]]. Among these are things like gathering sand on a beach, chopping logs into firewood, and catching butterflies.butterflies.
* ZombifyTheLiving: [[spoiler:Beatrice plans to convert the soldiers of Mountain Fort into ghoul servants under her control, using a combination of a spell she got from Clotho and a concoction called "Infusion of Death" which she wants the Keeper to brew for her.]]
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* FriendInTheBlackMarket: Snake is able to provide a number of illegal services, such as providing forged town entry papers or a counterfeit meat stamp, once the Graveyard Keeper has performed a few tasks for him.
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* FriendlyNeighbourhoodVampire: [[Spoiler:Alaric]] from ''Game of Crone'' was turned into a vampire against his will, and wants to protect the land and its people from the Ancient Curse. At first, he preys on the villagers out of necessity, but when the Graveyard Keeper figures out what he is, he agrees to pay him for blood drained from his corpses, even though it tastes like mud to him and causes him unpleasant health complications.

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* FriendlyNeighbourhoodVampire: [[Spoiler:Alaric]] [[spoiler:Alaric]] from ''Game of Crone'' was turned into a vampire against his will, and wants to protect the land and its people from the Ancient Curse. At first, he preys on the villagers out of necessity, but when the Graveyard Keeper figures out what he is, he agrees to pay him for blood drained from his corpses, even though it tastes like mud to him and causes him unpleasant health complications.

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* FriendlyNeighbourhoodVampire: [[Spoiler:Alaric]] from ''Game of Crone'' was turned into a vampire against his will, and wants to protect the land and its people from the Ancient Curse. At first, he preys on the villagers out of necessity, but when the Graveyard Keeper figures out what he is, he agrees to pay him for blood drained from his corpses, even though it tastes like mud to him and causes him unpleasant health complications.



* OrphanageOfFear: Snake offhandedly mentions growing up in one of these, telling the graveyard keeper that he wants them to decorate a ritual site to make it "as terrifying as the orphanage."

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* OrphanageOfFear: Snake offhandedly mentions growing up in one of these, telling the graveyard keeper that he wants them to decorate a ritual site to make it "as terrifying scary as the orphanage."
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* IHaveNoSon: A cutscene in ''Stranger Sins'' has [[spoiler:Digus declare this to his adopted son Horadric, when his meddling brings The Master into the world, challenges the Ancient God's authority and upsets the balance of nature.]]
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* AmnesiacDissonance: As revealed in the ''Game of Crone'' DLC, [[spoiler:Clotho was once the head of a clan of vampires, and tried to use them to trigger the Ancient Curse as punishment on the villagers for spurning her and the Ancient God. She had a MyGodWhatHaveIDone moment after the vampires attacked and nearly killed her sister Chain, and tried to drink herself to death with the many potions in her hut - leaving herself with permanent memory loss and a new, still-crazy-but-less-OmnicidalManiac personality.]]
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** The Jelly of Incredible Power from the donkey's questline is one to Splinter from ''Franchise/TeenageMutantNinjaTurtles'' - the jelly is shaped like a rat wearing robes and carrying a walking stick, and the rats that request the jelly will claim it will "make them skilled at martial arts and fond of turtles".

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** The Jelly of Incredible Power from the donkey's Donkey's questline is one to Splinter from ''Franchise/TeenageMutantNinjaTurtles'' - the jelly is shaped like a rat wearing robes and carrying a walking stick, and the rats that request the jelly will claim it will "make them skilled at martial arts and fond of turtles".
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* GargleBlaster: In one scene in "Game of Crone", the Graveyard Keeper witnesses a flashback of the Astrologer and a previous Keeper making a "hellish" cocktail from 4 different kinds of alcohol and daring each other to drink it.


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** The Jelly of Incredible Power from the donkey's questline is one to Splinter from ''Franchise/TeenageMutantNinjaTurtles'' - the jelly is shaped like a rat wearing robes and carrying a walking stick, and the rats that request the jelly will claim it will "make them skilled at martial arts and fond of turtles".
** The final reward for completing the Donkey's questline is an ice-axe caked in bloodstains - a reference to Leon Trotsky, a communist revolutionary who was assassinated by being struck in the neck with an ice-pick.


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* StripPoker: In one scene in "Game of Crone", the Graveyard Keeper witnesses a flashback of the Astrologer playing a card game with a previous Keeper. The Keeper cheats and the Astrologer loses his clothes.
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** Also from ''Game of Crone'', Alaric's deafness causes him to mishear a comment from the Graveyard Keeper about the villager's "Rage about vampires" as ''"Videogame/AgeOfEmpires"''.
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** One of the characters from ''Better Save Soul'' is a ghost called Smiler who lives in a box with a yellow-and-black-striped lid - a reference to Slimer and the ghost traps from ''Franchise/{{Ghostbusters}}''.
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Moving to YMMV


The game was released on August 15, 2018 by developer Lazy Bear Games, the creators of ''VideoGame/PunchClub'', with Creator/TinyBuild once again acting as the publisher. Four [=DLCs=] were released for the game: ''Breaking Dead'', ''Stranger Sins'', ''Game of Crone'', and ''Better Save Soul'' (this last one was never ported to Switch). ''The Last Journey Edition'' was released in May 2023 bundled with all four DLCs.

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The game was released on August 15, 2018 by developer Lazy Bear Games, the creators of ''VideoGame/PunchClub'', with Creator/TinyBuild once again acting as the publisher. Four [=DLCs=] were released for the game: ''Breaking Dead'', ''Stranger Sins'', ''Game of Crone'', and ''Better Save Soul'' (this last one was never ported to Switch). ''The Last Journey Edition'' was released in May 2023 bundled with all four DLCs.[=DLCs=].



* ObviousBeta: The game's full release has been plagued by numerous bugs, several of them [[GameBreakingBug game-breaking]]. One which seems to have been fixed in patches prevented the player from completing the Bishop's first quest, rendering the entire game UnintentionallyUnwinnable. Even the most recent patches still have issues, such as the [=PS5=] version often crashing ''while launching the game''. Unsurprisingly, the last [=DLC=] was confirmed not to be coming to the Nintendo Switch, due to the complexity of trying to optimize a game to run half decently on the Switch.

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The game was released on August 15, 2018 by developer Lazy Bear Games, the creators of ''VideoGame/PunchClub'', with Creator/TinyBuild once again acting as the publisher. Four [=DLCs=] have been released: ''Breaking Dead'', ''Stranger Sins'', ''Game of Crone'', and ''Better Save Soul''.

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The game was released on August 15, 2018 by developer Lazy Bear Games, the creators of ''VideoGame/PunchClub'', with Creator/TinyBuild once again acting as the publisher. Four [=DLCs=] have been released: were released for the game: ''Breaking Dead'', ''Stranger Sins'', ''Game of Crone'', and ''Better Save Soul''.
Soul'' (this last one was never ported to Switch). ''The Last Journey Edition'' was released in May 2023 bundled with all four DLCs.



** For example, after you go through the trouble of opening up the church and improving your graveyard from its abysmal negative score, the Donkey goes on strike, demanding oil for his wheels, and a recurring fee of 10 carrots every two bodies delivered (with Pride Day as a day off), cutting you off from your most basic form of income: selling Burial Certificates. And even then, every merchant only has a limited amount of money that they can give you, and will only buy specific goods, some of which they won't accept until you've raised your affinity with them.

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** For example, after you go through the trouble of opening up the church and improving your graveyard from its abysmal negative score, the Donkey goes on strike, demanding oil for his wheels, and a recurring fee of 10 carrots every two bodies delivered (with Pride Day as a day off), cutting you off from your most basic and steady form of income: selling Burial Certificates. And even then, every merchant only has a limited amount of money that they can give you, and will only buy specific goods, some of which they won't accept until you've raised your affinity with them.



* TheAlcoholic: Gerry. His quests ALWAYS involve you getting him alcohol, and he keeps complaining about not having a drink all the time in his dialog. During the Stranger Sins DLC, it's decided that you'll build something just to gain access to a buried machine, of course his idea is to build a tavern.

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* TheAlcoholic: Gerry. His quests ALWAYS involve you getting him alcohol, and he keeps complaining about not having a drink all the time in his dialog. During the Stranger Sins DLC, it's decided that you'll build something just to gain access to a buried machine, and of course his idea first and only suggestion is to build a tavern.



* BrokenBridge: While there's only one literal example in the game, cutting you off from the western half of the map and the Swamp, there are numerous obstacles that keep you from accessing parts of the game like the dungeon beneath the church, and especially higher tier resources. Amusingly, there's another literal broken bridge ''east'' of town, but since that one is story related you don't have the opportunity to fix it.
* BurnTheWitch: The Holy Inquisitor's favorite part of his job. One of the in-game questlines involves trying to get people to come to the weekly witch burnings after they lose interest, such as providing food and drink for the attendees.

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* BrokenBridge: While there's only one literal example in the game, cutting you off from the western half of the map and the Swamp, there are numerous obstacles that keep you from accessing parts of the game game, like the dungeon beneath the church, and especially higher tier resources. Amusingly, there's another literal broken bridge ''east'' of town, but since that one is story related you don't have the opportunity to fix it.
* BurnTheWitch: The Holy Inquisitor's favorite part of his job. One of the in-game questlines involves trying to get people to come to the weekly witch burnings after they lose interest, such as by providing food and drink for the attendees.



* ChummyCommies: While the donkey would often rail against "capitalists" at the start, demanding carrots for delivery of corpses, he later becomes amiable with the player.
* DarkAndTroubledPast: Horadric the innkeeper, of all people. He [[spoiler:used to be a soldier who helped open the Ancient Portal, in order to lead a rebellion against the Ancient God so he could be with his lover, the priestess Chain. They successfully summon the science-focused Master, but eventually, the Ancient God punishes his followers by sending drought and famine. Things get worse when the other soldiers murder the Master and install themselves as the head of a new religious order and break the Eternal Bridge. Without a place to go, the dead start to walk, anarchy reigns, and it's only until they sign the Ancient Contract (which renders them immortal keepers of the Ancient God's whims) that they find some semblance of peace--and after all that, Chain feels she can no longer be with Horadric after all the suffering and destruction she's unintentionally instigated.]]

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* ChummyCommies: While the donkey would often rail against "capitalists" at the start, demanding carrots for delivery of corpses, he later becomes more amiable with the player.
player the more the player supports his revolt.
* DarkAndTroubledPast: Horadric the innkeeper, of all people. He [[spoiler:used to be a soldier who helped open the Ancient Portal, in order to lead a rebellion against the Ancient God so he could be with his lover, the priestess Chain. They successfully summon the science-focused Master, but eventually, the Ancient God punishes his followers by sending drought and famine. Things get worse when the other soldiers murder the Master and install themselves as the head of a new religious order and break the Eternal Bridge. Without a place to go, the dead start to walk, anarchy reigns, and it's only until they the few remaining people sign the Ancient Contract (which renders them the immortal keepers of the Ancient God's whims) said contract ) that they find some semblance of peace--and after all that, Chain feels she can no longer be with Horadric after all the suffering and destruction she's unintentionally instigated.]]



* EveryoneCallsHimBarkeep: Your character, the Graveyard Keeper, is only referred to as such by everyone. Some other [=NPCs=] are also given this treatment, such as the Old Astrologer, the Holy Inquisitor, and the Lighthouse Keeper. Even locations get this treatment: your village is the Village, adjacent to the Town, and part of the Kingdom.
* GhostAmnesia: Gerry has Magic Talking Skull Amnesia. He remembers very little about his life beyond his love of alcohol, though bits and pieces often come back to him as you chat about the world around you. What he ''does'' remember implies that he's been dead for quite some time, as he calls the now-elderly Astrologer a "clever young man." Turns out to be a major plot point in "Stranger Sins". [[spoiler:Gerry was originally Jove, first king of the land, after he successfully manipulated Horadric and Krezvold into summoning the master to overthrow the Ancient God. After he betrayed, murdered and manipulated everyone, the ancient curse rolled over, raising the dead and basically ruining everyone's lives. He was beheaded by his own son, cursed with undeath and forbidden from his own memories by the Ancient God. His KarmaHoudiniWarranty ran out centuries ago.]]

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* EveryoneCallsHimBarkeep: Your character, the Graveyard Keeper, is only referred to as such by everyone. Some other [=NPCs=] are also given this treatment, such as the Old Astrologer, the Holy Inquisitor, and the Lighthouse Keeper. Even locations get this treatment: your village is the Village, adjacent to the Town, and part of the Kingdom.
* GhostAmnesia: Gerry has Magic Talking Skull Amnesia. He remembers very little about his life beyond his love of alcohol, though bits and pieces often come back to him as you chat about the world around you. What he ''does'' remember implies that he's been dead for quite some time, as he calls the now-elderly Astrologer a "clever young man." Turns out to be a major plot point in Recovering his memories becomes the basis of the "Stranger Sins". [[spoiler:Gerry was originally Jove, first king of the land, after he successfully manipulated Horadric and Krezvold into summoning the master to overthrow the Ancient God. After he betrayed, murdered and manipulated everyone, the ancient curse rolled over, raising the dead and basically ruining everyone's lives. He was beheaded by his own son, cursed with undeath and forbidden from his own memories by the Ancient God. His KarmaHoudiniWarranty ran out centuries ago.]]Sins" [=DLC=].



* HumanResources: A key gameplay mechanic. Numerous useful items and important quests are gated until you can extract certain body parts from corpses, along with them being a useful source of materials for consumables like candles.

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* HumanResources: A key gameplay mechanic. Numerous useful items and important quests are gated until you can extract certain body parts from corpses, along with them being a useful source of materials needed for consumables like candles.crafting and alchemy.



** Ironically, according to the dairy farmer, these people seem to be ''horrified'' at the thought of eating beef, since "The cows are our friends!"

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** Ironically, according to the dairy farmer, these people seem seems to be ''horrified'' at the thought of eating beef, since "The cows are our friends!"friends!" And she suspects the townspeople of eating human meat.



* ObviousBeta: The game's full release has been plagued by numerous bugs, several of them [[GameBreakingBug game-breaking]]. One which seems to have been fixed in patches prevented the player from completing the Bishop's first quest, rendering the entire game UnintentionallyUnwinnable.

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* ObviousBeta: The game's full release has been plagued by numerous bugs, several of them [[GameBreakingBug game-breaking]]. One which seems to have been fixed in patches prevented the player from completing the Bishop's first quest, rendering the entire game UnintentionallyUnwinnable. Even the most recent patches still have issues, such as the [=PS5=] version often crashing ''while launching the game''. Unsurprisingly, the last [=DLC=] was confirmed not to be coming to the Nintendo Switch, due to the complexity of trying to optimize a game to run half decently on the Switch.



* OrphanageOfFear: Snake implies that he grew up in one of these, telling the graveyard keeper that he wants them to decorate a ritual site to make it "as terrifying as the orphanage."

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* OrphanageOfFear: Snake implies that he grew offhandedly mentions growing up in one of these, telling the graveyard keeper that he wants them to decorate a ritual site to make it "as terrifying as the orphanage."



* PardonMyKlingon: Gerry tends to say "sard" a lot (while "sard" ''was'' [[CurseOfTheAncients a real medieval swear word]], it is very obscure nowadays).

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* PardonMyKlingon: Gerry tends to say "sard" a lot (while "sard" ''was'' [[CurseOfTheAncients a real medieval swear word]], it is very obscure nowadays). Notably, he's the ''only'' one who still uses it.



* TheReveal: Several [=NPC=] relations aren't immediately obvious, such as [[spoiler:The Snake being the Holy Inquisitor's son, the Bishop and Merchant being estranged brothers, the Astrologer being Ms. Charm's father, and the innkeeper's wife being the Witch Clotho's sister]].

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* TheReveal: Several [=NPC=] relations aren't immediately obvious, such as [[spoiler:The Snake being the Holy Inquisitor's long lost son, the Bishop and Merchant being estranged brothers, the Astrologer being Ms. Charm's father, father and the innkeeper's Gypsy Baron being her uncle, Gerry being Jove, Vagner being the son of the leader of the Mountain Fort, and Chain, Clotho, and the Farmer's deceased wife being the Witch Clotho's sister]].three former priestesses of the Ancient God's faith]].



** '''Wrath''' - Represented by the '''Holy Inquisitor''', who after [[spoiler:losing his wife, his son, and his peaceful life as a winemaker to The Great Blast]] dedicated the rest of his life to hunting down the witches he believes responsible, thinking of nothing more than the next one he will root out, torture, and burn at the stake... even if the women he has his soldiers find are not witches at all.

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** '''Wrath''' - Represented by the '''Holy Inquisitor''', who after [[spoiler:losing his wife, his son, and his peaceful life as a winemaker to The Great Blast]] dedicated the rest of his life to hunting down the witches he believes responsible, thinking of nothing more than the next one he will root out, torture, and burn at the stake... even if the women he has his soldiers find bring him are not even witches at all.


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** Also in ''Better Save Soul'', the statue at the center of the "Soul Healer is based on the statue containing Leeloo in Film/TheFifthElement.
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You wake up in a mysterious, foggy plain, talking to a shadowy, ghostly figure who tells you you're now to become a Graveyard Keeper, and unfortunately, all your many questions about what happened, who (or what) he is, and how you're supposed to get home are to be answered by a man called "Gerry." You suddenly find yourself in simple hemp clothes in a cozy cabin, and after digging up Gerry (who turns out to be a talking skull with amnesia) and a misunderstanding with the local bishop, you find yourself thrown deep into the dark business of dealing with the dead while trying to find a way home.

''Graveyard Keeper'' is a management simulation game, essentially ''VideoGame/StardewValley'' or ''VideoGame/HarvestMoon'' with ''much'' more corpses and a far darker, grimmer, and comedic take on the Medieval country life. The game has you doing many of the staples of the genre such as gathering resources, growing crops, and gradually expanding to more complex and profitable ventures-- like, say, [[ImAHumanitarian carving off flesh from dead bodies and selling it to the local innkeeper]], helping a zealous inquisitor find witches and make their burnings much more appealing to the masses via advertising flyers and free food and drink, or [[ArsonMurderAndJaywalking entertaining the whimsies of a lovely singer]] named Ms. Charm.

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You wake up in a mysterious, foggy plain, talking to a shadowy, ghostly figure who tells you you're now to become a Graveyard Keeper, and unfortunately, all your many questions about what happened, who (or what) he is, and how you're supposed to get home are to be answered by a man someone called "Gerry." You suddenly find yourself in simple hemp clothes in a cozy cabin, and after digging up Gerry (who turns out to be a talking skull with amnesia) and a misunderstanding with the local bishop, you find yourself thrown deep into the dark business of dealing with the dead while trying to find a way home.

''Graveyard Keeper'' is a management simulation game, essentially ''VideoGame/StardewValley'' or ''VideoGame/HarvestMoon'' with ''much'' more corpses and a far darker, grimmer, and comedic take on the Medieval country life. The game has you doing many of the staples of the genre such as gathering resources, growing crops, and gradually expanding to more complex and profitable ventures-- like, say, [[ImAHumanitarian carving off flesh from dead bodies and selling it to the local innkeeper]], helping a zealous inquisitor find witches and make their burnings much more appealing to the masses via advertising flyers and free a stand selling food and drink, or [[ArsonMurderAndJaywalking entertaining the whimsies of a lovely singer]] named Ms. Charm.



** For example, after you go through the trouble of opening up the church and improving your graveyard from its abysmal negative score, the Donkey starts to charge you oil for his wheels, and a recurring fee of 10 carrots every two bodies delivered (with Pride Day off), cutting you off from your most basic form of income: selling Burial Certificates. And even then, the Inn Keeper Horadric and every other merchant only has a limited amount of money that they can give you, and will only buy specific goods, with the exception of firewood...
** An even worse, mid-game frustration that has many players vocally protesting is the Big Church upgrade, which costs 20 silver. Immediately after that, and without warning, you have to pony up 1 gold (''100'' silver, five times as much as the church upgrade) to have sermons again, which oftentimes serves as a player's constant source of income and the ''only'' way to get valuable Faith. A patch (which so far has only been released on PC) lowered this cost to "only" another 20 silver. It still comes out of nowhere with absolutely no warning. If you know this, however, you can use the church to make the money you need prior to the upgrade, then complete the request instantly and move on, but that information is a bit of a "GuideDangIt".
** Selling money and goods to vendors follows a semi-realistic model of Supply and Demand. Certain vendors will only buy certain goods that they need or trade in themselves, they will only have a limited amount of money to give you (until you improve the church, and thus, foot traffic to the area), and the more you sell the same commodity, the smaller its value will get as you make it less and less valuable, rarity-wise. This has lead to MANY players stuck with investments they are unable to turn a profit on until the markets restock, alongside the general lack of decent, constant means to get funds.
* TheAlcoholic: Gerry. His quests ALWAYS involve you getting him alcohol, and he keeps complaining about not having a drink all the time in his dialog.

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** For example, after you go through the trouble of opening up the church and improving your graveyard from its abysmal negative score, the Donkey starts to charge you goes on strike, demanding oil for his wheels, and a recurring fee of 10 carrots every two bodies delivered (with Pride Day as a day off), cutting you off from your most basic form of income: selling Burial Certificates. And even then, the Inn Keeper Horadric and every other merchant only has a limited amount of money that they can give you, and will only buy specific goods, some of which they won't accept until you've raised your affinity with the exception of firewood...
them.
** An even worse, mid-game frustration that has many players vocally protesting is the Big Church upgrade, which costs 20 silver. Immediately after that, and without warning, the Bishop informs you that you have to pony up 1 gold (''100'' silver, five times as much as the church upgrade) to have purchase the necessary paperwork to be allowed to host sermons again, which oftentimes serves as a player's on top of being one constant source of income and for the player is the ''only'' way to get valuable Faith. obtain Faith, a rare and essential resource. A patch (which so far has only been released on PC) lowered this cost to "only" another 20 silver. It silver but it still comes out of nowhere with absolutely no warning. If you know this, this ahead of time however, you can use the church to make save the money you need prior to the upgrade, then complete the request instantly and move on, but that information is a bit of a "GuideDangIt".
** Selling money and goods to vendors follows a semi-realistic model of Supply and Demand. Certain vendors will only buy certain goods that they need or trade in themselves, they will only have a limited amount of money to give you (until you improve the church, and thus, foot traffic to the area), pay for your goods, and the more you sell the same them one commodity, the smaller its value price they're willing to pay will get decrease exponentially as you make you've made it less and less valuable, rarity-wise. This has lead to MANY players stuck with investments they are unable to turn a profit on until the markets restock, alongside refresh (which can take several in-game weeks). As you progress through the general lack of decent, constant means story, other income avenues open up (like the merchant, the church and the DLC only Tavern) but in general, selling your products to get funds.
a merchant is a terrible idea unless you're only offloading extra inventory.
* TheAlcoholic: Gerry. His quests ALWAYS involve you getting him alcohol, and he keeps complaining about not having a drink all the time in his dialog. During the Stranger Sins DLC, it's decided that you'll build something just to gain access to a buried machine, of course his idea is to build a tavern.



* {{Bathos}}: While the Inquisitor's hunting down, torturing, and burning witches is ''never'' played for laughs, his getting you to make flyers for the event and sell beer and hamburgers during it certainly ''is''. Bonus points if you made the meat using corpse flesh.

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* {{Bathos}}: While the Inquisitor's hunting down, torturing, and burning witches is ''never'' played for laughs, his getting you to make flyers for the event and sell beer and hamburgers during it certainly ''is''. Bonus points if you made the meat using corpse flesh.flesh, the paper for the flyers with corpse skin and the ink with human ash and fat.



* BrokenBridge: While there's only one literal example in the game, cutting you off from the western half of the map and the Swamp, there are numerous obstacles that keep you from accessing parts of the game like the dungeon beneath the church, and especially higher tier resources. Amusingly, there's another literal broken bridge ''east'' of town, but you don't have the opportunity to fix that one.
* BurnTheWitch: The Holy Inquisitor's favorite part of his job. One of the in-game questlines involves trying to get people to come to them after they lose interest, such as providing free food and drink.
* CastFromLifespan: Clotho mentions at one point that witches are theoretically immortal, but every spell they cast brings their death ever so slightly closer. [[spoiler:Her sister Bella, the farmer's wife, used her magic selflessly to work as a healer, and it's implied that this placed a strain on her body that contributed to her DeathByChildbirth.]]

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* BrokenBridge: While there's only one literal example in the game, cutting you off from the western half of the map and the Swamp, there are numerous obstacles that keep you from accessing parts of the game like the dungeon beneath the church, and especially higher tier resources. Amusingly, there's another literal broken bridge ''east'' of town, but since that one is story related you don't have the opportunity to fix that one.
it.
* BurnTheWitch: The Holy Inquisitor's favorite part of his job. One of the in-game questlines involves trying to get people to come to them the weekly witch burnings after they lose interest, such as providing free food and drink.
drink for the attendees.
* CastFromLifespan: Clotho mentions at one point that witches are theoretically immortal, but every spell they cast brings their death ever so slightly closer. [[spoiler:Her sister Bella, the farmer's wife, used her magic selflessly to work as a healer, and it's implied that this placed such a strain on her body that it contributed to her DeathByChildbirth.]]



* DarkAndTroubledPast: Horadric the innkeeper, of all people. He [[spoiler:used to be a soldier who helped open the Ancient Portal, in order to lead a rebellion against the Ancient God so he could be with his lover, the priestess Chain. They successfully summon the science-focused Master, but eventually, the Ancient God punishes his followers by sending drought and famine. Things get worse when the other soldiers murder the Master and install themselves as the head of a new religious order and break the Eternal Bridge. Without a place to go, the dead start to walk, anarchy reigns, and it's only until they sign an Ancient Contract that renders them immortal keepers of the Ancient God's whims do they find some semblance of peace--and after all that, Chain feels she can no longer be with Horadric after all the suffering and destruction she's unintentionally instigated.]]

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* DarkAndTroubledPast: Horadric the innkeeper, of all people. He [[spoiler:used to be a soldier who helped open the Ancient Portal, in order to lead a rebellion against the Ancient God so he could be with his lover, the priestess Chain. They successfully summon the science-focused Master, but eventually, the Ancient God punishes his followers by sending drought and famine. Things get worse when the other soldiers murder the Master and install themselves as the head of a new religious order and break the Eternal Bridge. Without a place to go, the dead start to walk, anarchy reigns, and it's only until they sign an the Ancient Contract that (which renders them immortal keepers of the Ancient God's whims do whims) that they find some semblance of peace--and after all that, Chain feels she can no longer be with Horadric after all the suffering and destruction she's unintentionally instigated.]]

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* DirtyCommies: The donkey in the game often railed against "capitalists" and even demanded new provisions (namely certain amounts of carrots for every corpse he carry) later on.

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* DirtyCommies: The donkey in the game often railed rails against "capitalists" and even demanded demands new provisions (namely certain amounts of carrots for every corpse he carry) later on.



* GhostAmnesia: Gerry has Magic Talking Skull Amnesia. He remembers very little about his life beyond his love of alcohol, though bits and pieces often come back to him as you chat about the world around you. What he ''does'' remember implies that he's been dead for quite some time, as he calls the now-elderly Astrologer a "clever young man."
** Turns out to be a major plot point in "Stranger Sins" [[spoiler:Garry was originally Jove, first king of the land, after he successfully manipulated Horadric and Krezvold into summoning the master to overthrow the Ancient God. After he betrayed, murdered and manipulated everyone, the ancient curse rolled over, raising the dead and basically ruining everyone's lives. He was beheaded by his own son, cursed with undeath and forbidden from his own memories by the Ancient God. His KarmaHoudiniWarranty ran out centuries ago.]]

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* GhostAmnesia: Gerry has Magic Talking Skull Amnesia. He remembers very little about his life beyond his love of alcohol, though bits and pieces often come back to him as you chat about the world around you. What he ''does'' remember implies that he's been dead for quite some time, as he calls the now-elderly Astrologer a "clever young man."
**
" Turns out to be a major plot point in "Stranger Sins" [[spoiler:Garry Sins". [[spoiler:Gerry was originally Jove, first king of the land, after he successfully manipulated Horadric and Krezvold into summoning the master to overthrow the Ancient God. After he betrayed, murdered and manipulated everyone, the ancient curse rolled over, raising the dead and basically ruining everyone's lives. He was beheaded by his own son, cursed with undeath and forbidden from his own memories by the Ancient God. His KarmaHoudiniWarranty ran out centuries ago.]]
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* DeathIsASlapOnTheWrist: If the Graveyard Keeper dies, he just respawns in his bedroom without any penalty other than having to work his way back to where he died. [[SlidingScaleOfGameplayAndStoryIntegration This actually gets exploited in-universe a few times]], [[spoiler: like when Snake stabs you in front of his followers to demonstrate "his" mastery over life and death.]]

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* ChummyCommies: While the donkey would often rail against "capitalists" at the start, demanding carrots for delivery of corpses, he later becomes amiable with the player.



** ChummyCommies: Though the donkey would become amiable with the player as well.
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* DirtyCommies: The donkey in the game often railed against "capitalists" and even demanded new provisions (namely certain amounts of carrots for every corpse he carry) later on.
** ChummyCommies: Though the donkey would become amiable with the player as well.
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* CastFromLifespan: Clotho mentions at one point that witches are theoretically immortal, but every spell they cast brings their death ever so slightly closer. [[spoiler:Her sister Bella, the farmer's wife, used her magic selflessly to work as a healer, and it's implied that this placed a strain on her body that contributed to her DeathByChildhood.]]

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* CastFromLifespan: Clotho mentions at one point that witches are theoretically immortal, but every spell they cast brings their death ever so slightly closer. [[spoiler:Her sister Bella, the farmer's wife, used her magic selflessly to work as a healer, and it's implied that this placed a strain on her body that contributed to her DeathByChildhood.DeathByChildbirth.]]
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** During the final quest from ''Better Save Soul'', Horadric tells you [[WesternAnimation/RickAndMorty "In and out, twenty-minute repair job"]] to fix what's been broken around the Village.

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** During the final quest from ''Better Save Soul'', Horadric tells you [[WesternAnimation/RickAndMorty "In and out, out,]] [[Recap/RickAndMortyS3E6RestAndRicklaxation twenty-minute repair job"]] to fix what's been broken around the Village.
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* CastFromLifespan: Clotho mentions at one point that witches are theoretically immortal, but every spell they cast brings their death ever so slightly closer. [[spoiler:Her sister Bella, the farmer's wife, ended up killing herself through a combination of casting too many healing spells on others, and the stress of birthing her children.]]

to:

* CastFromLifespan: Clotho mentions at one point that witches are theoretically immortal, but every spell they cast brings their death ever so slightly closer. [[spoiler:Her sister Bella, the farmer's wife, ended up killing herself through used her magic selflessly to work as a combination of casting too many healing spells on others, healer, and the stress of birthing it's implied that this placed a strain on her children.body that contributed to her DeathByChildhood.]]

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* SimulationGame: It's all about trying to make a profitable and beautiful graveyard, church, and other businesses, to try to find some way to get back home.


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* SimulationGame: It's all about trying to make a profitable and beautiful graveyard, church, and other businesses, to try to find some way to get back home.
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''Graveyard Keeper'' is a management simulation same, and such for the premise, it is essentially ''VideoGame/StardewValley'' or ''VideoGame/HarvestMoon'' with ''much'' more corpses and a far darker, grimmer, and comedic take on the Medieval country life. The game has you doing much of the staples of the genre such as gathering resources, growing crops, and gradually expanding onto more complex and profitable ventures--like, say, [[ImAHumanitarian carving off flesh from dead bodies and selling it to the local innkeeper]], helping a zealous inquisitor find witches and make their burnings much more appealing to the masses via advertising flyers and free food and drink, or [[ArsonMurderAndJaywalking entertain the whimsies of a lovely singer]] named Ms. Charm.

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''Graveyard Keeper'' is a management simulation same, and such for the premise, it is game, essentially ''VideoGame/StardewValley'' or ''VideoGame/HarvestMoon'' with ''much'' more corpses and a far darker, grimmer, and comedic take on the Medieval country life. The game has you doing much many of the staples of the genre such as gathering resources, growing crops, and gradually expanding onto to more complex and profitable ventures--like, ventures-- like, say, [[ImAHumanitarian carving off flesh from dead bodies and selling it to the local innkeeper]], helping a zealous inquisitor find witches and make their burnings much more appealing to the masses via advertising flyers and free food and drink, or [[ArsonMurderAndJaywalking entertain entertaining the whimsies of a lovely singer]] named Ms. Charm.
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** Turns out to be a major plot point in "Stranger Sins" [[spoiler:Garry was originally Jove, first king of the land, after he successfully manipulated Horadric and Krezvold into summoning the master to overthrow the Ancient God. After he betrayed, murdered and manipulated everyone, the ancient curse rolled over, raising the dead and basically ruining everyone's lives. He was beheaded by his own son, cursed with undeath and forbidden from his own memories by the Ancient God. His KarmaHoudiniWarranty ran out centuries ago.]]

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