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* HoistByHisOwnPetard:
** Cesar blocks all direct attacks, and creates portals to throws enemies through at Rena. The only way to beat him is to use his own portals, which leave him open to attack.
** Some bosses must be defeated by grappling their own projectile attack and throwing it back at them.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grapple_force_rena.png]]

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** Prince Arc is uncerimoniusly knocked aside before his supposed boss battle, and afterwards the whole thing goes OffTheRails.

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** Prince Arc is uncerimoniusly unceremoniously knocked aside before his supposed boss battle, battle [[spoiler:by Lueh, who gets wiped out by TheCorruption before ''his'' boss battle]], and afterwards the whole thing goes OffTheRails.



* DarkKnight: One of the bosses is a pretty steretypical example with a big sword, dark armor, red crest and an armored horse...that is some kind of automaton with a jet engine in place of its legs, which allows it to hover in mid-air.

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* DarkKnight: One of the bosses is a pretty steretypical stereotypical example with a big sword, dark armor, red crest and an armored horse...that is some kind of automaton with a jet engine in place of its legs, which allows it to hover in mid-air.



* DroppedABridgeOnHim: Lueh is the main antagonist for half of the game. The creator of the artifacts everyone is using, he plans to exploit them all for some kind of plan... and then he gets engulfed by a ''random'' beam of TheCorruption and is seemingly killed. The rest of the story involves another antagonist taking advantage of the incident to gain power.

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* DroppedABridgeOnHim: Lueh [[spoiler:Lueh is the main antagonist for half of the game. The creator of the artifacts everyone is using, he plans to exploit them all for some kind of plan... and then he gets engulfed by a ''random'' beam of TheCorruption and is seemingly killed. The rest of the story involves another antagonist taking advantage of the incident to gain power.power]].



* GiantSpaceFleaFromNowhere: The supposed boss battle against Arc is interrupted by an EscapeSequence from the spread of a blocky corruption that kills Lueh with a giant laser beam. Nobody knows where it came from, not Lueh, not even the Archmage. And when it appears to have some kind of relation to the Creators, it turns out [[spoiler:those are either gone or might never have existed]], so the corruption goes completely unexplained and even ''undiscussed by the characters'' despite the impact it has on the plot.

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* GiantSpaceFleaFromNowhere: The [[spoiler:The supposed boss battle against Arc is interrupted by an EscapeSequence from the spread of a blocky corruption that kills Lueh with a giant laser beam. Nobody knows where it came from, not Lueh, not even the Archmage. And when it appears to have some kind of relation to the Creators, it turns out [[spoiler:those those are either gone or might never have existed]], existed, so the corruption corruption]] goes completely unexplained and even ''undiscussed by the characters'' despite the impact it has on the plot.



* PaletteSwap: The basic automaton types go through quite a few color changes as the game progresses and stronger varieties appear, often alongside the unupgraded ones in order to highlight the contrast.

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* PaletteSwap: PaletteSwap:
**
The basic automaton types go through quite a few color changes as the game progresses and stronger varieties appear, often alongside the unupgraded ones in order to highlight the contrast.contrast.
** [[spoiler:Beating the game unlocks palette swapping for Rena.]]



** Grimsleigh admits defeat to Rena and declares he plans to go down with his battleship. She drags him away in a hurry.

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** Grimsleigh admits defeat to Rena and declares he they plans to go down with his their battleship. She drags him them away in a hurry.


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* TheUnfought: [[spoiler:Arc and Lueh]] are set up to be bosses but are never fought due to the BaitAndSwitchBoss moment listed above.
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* ZeroEffortBoss: The boss of World 6-1 is a single Hollow that just harmlessly dances and can be defeated by simply throwing it twice.

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** Prince Arc is uncerimoniusly knocked aside before his supposed boss batle, and afterwards the whole thing goes OffTheRails.

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** Prince Arc is uncerimoniusly knocked aside before his supposed boss batle, battle, and afterwards the whole thing goes OffTheRails.


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* BossRush: One is unlocked after clearing the story once.


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* GiantSpaceFleaFromNowhere: The supposed boss battle against Arc is interrupted by an EscapeSequence from the spread of a blocky corruption that kills Lueh with a giant laser beam. Nobody knows where it came from, not Lueh, not even the Archmage. And when it appears to have some kind of relation to the Creators, it turns out [[spoiler:those are either gone or might never have existed]], so the corruption goes completely unexplained and even ''undiscussed by the characters'' despite the impact it has on the plot.


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* SpeedRun: The game contains Time Attack modes for each set of levels and for a full playthrough.
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* BrickJoke: Rena owns a prized eggplant statue that she soon finds is not nearly as unique as she thinks. Later on a penguin gifts her one after much suspense much to her dismay, and at the very end the townspeople of her hometown gift her a more unique one with a smile drawn on it so she won't be sad.
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** Pine is playable during Stage 5-4 and like Rena she must solve lock-and-key puzzles to proceed, but the way it works is that objects are dragged behind her up to a short distance, requiring the player to take it slow and mind how they're moving across obstacles to the keys don't get stuck behind walls.

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** Pine is playable during Stage 5-4 and like Rena she must solve lock-and-key puzzles to proceed, but the way it works is that objects are magically dragged behind her up to a short distance, requiring the player to take it slow and mind how they're moving across obstacles to the keys don't get stuck behind walls.

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* TheCorruption: An magenta-colored OminousVisualGlitch swallows the entire Fairy Forest. It has the honor of killing Lueh and sending the story off-course, but nothing about it is ever explained even when it shows up again at the end.



* EscortMission: Stage 2-4 involves carrying a penguin to the top of the level. He is invincible and will slash at enemies whether he is on the ground or atop Rena's head.

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* EscortMission: DroppedABridgeOnHim: Lueh is the main antagonist for half of the game. The creator of the artifacts everyone is using, he plans to exploit them all for some kind of plan... and then he gets engulfed by a ''random'' beam of TheCorruption and is seemingly killed. The rest of the story involves another antagonist taking advantage of the incident to gain power.
* EscortMission:
**
Stage 2-4 involves carrying a penguin to the top of the level. He is invincible and will slash at enemies whether he is on the ground or atop Rena's head.head.
** Pine is playable during Stage 5-4 and like Rena she must solve lock-and-key puzzles to proceed, but the way it works is that objects are dragged behind her up to a short distance, requiring the player to take it slow and mind how they're moving across obstacles to the keys don't get stuck behind walls.



* GameBreakingBug: During the fourth part of stage 4-3, the last enemy will be a ActionBomb mook. If it damages Rena upon exploding it will clash with the dialogue box that triggers the next wave of enemies and will softlock the game most of the time.

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* GameBreakingBug: During the fourth part of stage 4-3, the last enemy will be a ActionBomb mook. If it damages Rena upon exploding it will clash with the dialogue box that triggers the next wave of enemies and this will softlock the game most of the time.



* SaveTheVillain: Rena ends up saving [[spoiler:the Archmage]] after their battle ends with an altar collapsing and taking much of the area down with it. [[spoiler:It works, as she then sees the error of her ways.]]

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* SaveTheVillain: SaveTheVillain:
** Lueh pressures Rena into killing Cesar and then decides to crush him when she doesn't, but Rena pulls Cesar out of the way.
** Grimsleigh admits defeat to Rena and declares he plans to go down with his battleship. She drags him away in a hurry.
**
Rena ends up saving [[spoiler:the Archmage]] after their battle ends with an altar collapsing and taking much of the area down with it. [[spoiler:It works, as she then sees the error of her ways.]]

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* AllTheWorldsAreAStage: The final stage contains gimmicks from all previous worlds.
* AndNowForSomeoneCompletelyDifferent: Pine is playable for one stage and the following boss after Rena is captured.



* BaitAndSwitchBoss:
** Prince Arc is uncerimoniusly knocked aside before his supposed boss batle, and afterwards the whole thing goes OffTheRails.
** One of the last stages is an extended reference to ''VideoGame/GunstarHeroes'' where you take on several crowds of enemies just to find one last mook dramatically dancing on the spot. Unfortunately, there is no actual boss right after him.



* BoringReturnJourney: The PlayableEpilogue is a repeat of the first stage, now free of hollow soldiers. It ends once Rena greets her mother and goes back home.



* ContractualBossImmunity: All the human bosses cannot be grappled, which is a trait Pine as a playable character loses when she's up against an enemy who owns copies of all the magic artifacts.



* HelpfulMook: Stage 2-3 requires bringing rocks to weigh down a large switch. As going back and forth several times is bothersome, you might want to bring a few enemies to the switch too. This is in itself complicated as the foot soldiers will keep attacking and jumping out of the switch as part of their attack pattern.

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* HelpfulMook: Stage 2-3 requires bringing rocks to weigh down a large switch. As going back and forth several times is bothersome, you might want to bring a few enemies to the switch too. This is even worth an achievement, but is in itself complicated as the foot soldiers will keep attacking and jumping out of the switch as part of their attack pattern.
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* GameBreakingBug: During the fourth part of stage 4-3, the last enemy will be a ActionBomb mook. If it damages Rena upon exploding it will clash with the dialogue box that triggers the next wave of enemies and will softlock the game most of the time.
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* PuzzleBoss: The bosses are typically immune to Rena's grapple beam and she has no other direct means of attack, so either [[TacticalSuicideBoss they]] or their [[BossArenaIdiocy arena]] will make it possible to toss something in some particular way to deal damage to them.
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* ThinkingWithPortals: Cesar uses portals to teleport around and to reflect any projectiles tossed at him. Naturally, [[TacticalSuicideBoss he can only be defeated]] because he leaves portals Rena can exploit by tossing a mook on one end to hit Cesar on the other side.

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* ThinkingWithPortals: ThinkingUpPortals: Cesar uses portals to teleport around and to reflect any projectiles tossed at him. Naturally, [[TacticalSuicideBoss he can only be defeated]] because he leaves portals Rena can exploit by tossing a mook on one end to hit Cesar on the other side.

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* BossArenaIdiocy: Pine's boss arena has rocks sticking out of the ceiling that can be pulled and tossed on her.

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* BossArenaIdiocy: BossArenaIdiocy:
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Pine's boss arena has rocks sticking out of the ceiling that can be pulled and tossed on her.her.
** The same gimmick reappears in World 3 to crush the antlion miniboss.


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* JusticeWillPrevail: Rena believes herself to be a heroine of justice, though every antagonist she faces [[HannibalLecture retorts]] she's just enforcing MightMakesRight on them.


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* ShoutOut: The casino stage has the "COPE" signs from [[VideoGame/SonicTheHedgehog1 Spring Yard Zone]] in its background.


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* ThinkingWithPortals: Cesar uses portals to teleport around and to reflect any projectiles tossed at him. Naturally, [[TacticalSuicideBoss he can only be defeated]] because he leaves portals Rena can exploit by tossing a mook on one end to hit Cesar on the other side.
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* BossArenaIdiocy: Pine's boss arena has rocks sticking out of the ceiling that can be pulled and tossed on her.


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* EscortMission: Stage 2-4 involves carrying a penguin to the top of the level. He is invincible and will slash at enemies whether he is on the ground or atop Rena's head.


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* HelpfulMook: Stage 2-3 requires bringing rocks to weigh down a large switch. As going back and forth several times is bothersome, you might want to bring a few enemies to the switch too. This is in itself complicated as the foot soldiers will keep attacking and jumping out of the switch as part of their attack pattern.


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* JustAKid: Pine treats Rena with disdain throughout World 2, projecting her own past as a reckless kid upon her.

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Added image, expansion.


Grapple Force Rena is an Indie [[ActionGame Action]] PlatformGame developed by Tim Ashley Jenkins, and published by Galaxytrail, the dev team known for the ''VideoGame/FreedomPlanet'' series.

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Grapple [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grapple_force_rena.png]]
''Grapple
Force Rena Rena'' is an Indie [[ActionGame Action]] PlatformGame developed by Tim Ashley Jenkins, and published by Galaxytrail, the dev team known for the ''VideoGame/FreedomPlanet'' series.
series. It was [[https://www.kickstarter.com/projects/battlejenkins/grapple-force-rena funded]] on Website/{{Kickstarter}} on July 28th, 2014, and released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on December 4th, 2018. The demo can be downloaded off the game's website [[https://www.grappleforce.com/ here]].



The game was funded on Website/{{Kickstarter}} on July 28th, 2014, and released on December 4th, 2018. The demo can be downloaded off the game's website [[https://www.grappleforce.com/ here]].



* ActionGirl: Rena.

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* ActionGirl: Rena.Rena, who beats dozens of automatons and a bunch of bosses. The other playable character, Pine, counts as well.
* AnimalMecha: The largest and strongest robots are shaped like giant ants or crabs.



* AntiVillain: [[spoiler:The Archmage]], who was ultimately trying to [[spoiler:use the Artifacts in order to commune with the Creators. She abandons that after a fight with Rena, when the altar collapses and overloads the room with its power. This briefly amplifies her farsight and thus proves that the Creators have abandoned the humanity long ago.]]
* BladeOnAStick: The human [[spoiler:Archmage]] guards wield spears.



* DarkKnight: One of the bosses is a pretty steretypical example with a big sword, dark armor, red crest and an armored horse...that is some kind of automaton with a jet engine in place of its legs, which allows it to hover in mid-air.
* DefeatEqualsExplosion: The fate of the mecha bosses.
* DoppelgangerSpin: [[spoiler:The Archmage]] is able to create four more clones of herself at some points during the fight, though they are purely there as a distraction.



* FastTunnelling: The first boss is a large ant automaton that has six very sharp blades in place of legs, and so it is able to regularly dive into the ground and instantly dig itself way down and out of Rena's reach, to re-emerge at a different location a few seconds later.
* HandBlast: Pine is able to blast magical projectiles from her palm.
* HaveYouSeenMyGod: [[spoiler:The Archmage believes herself to be the avatar of the Creators. However, it turns out that they have abandoned humanity long ago, and she gives up on her plans after realizing this.]]
* HeroesPreferSwords: Averted with Rena, who relies on her bracelets, but played straight with the other playable character, Pine.
** On the flip side, one of the upgraded varieties of the basic automaton happens to wield a sword as well.



* ThrowTheMookAtThem: Rena can use her grapple to grab enemies and throw them at other enemies.

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* MechaMooks: Nearly all of Rena's opponents are various kinds of automatons, though they are still led by the humans like Commander Hurgh.
* MechanicalHorse: The DarkKnight boss rides one that has a vertical-takeoff jet engine in place of legs.
* PaletteSwap: The basic automaton types go through quite a few color changes as the game progresses and stronger varieties appear, often alongside the unupgraded ones in order to highlight the contrast.
* SaveTheVillain: Rena ends up saving [[spoiler:the Archmage]] after their battle ends with an altar collapsing and taking much of the area down with it. [[spoiler:It works, as she then sees the error of her ways.]]
* ShutUpKirk: [[spoiler:The Archmage]] ends up giving a good one to Rena, showing just how naive she actually is.
--> ''You tell me that we do not have to fight, yet your intent is clear. You have come to face me as a hero would a villain. Your idea of righteousness leaves no room for reason or compromises. It brings me no pleasure, child, but your interference has caused far too much damage already. [[PreAsskickingOneliner Order must be maintained at all costs!]]''
* SupernaturalIsPurple: [[spoiler:The Archmage]] wears exclusively purple robes, and some of her magic projectiles are purple as well.
* TemptingFate: The game begins with a side character named Jarvis loudly declaring that it's "another day of nothing happening as usual." Cue a massive automaton showing up next to him immediately afterwards. He is shocked at the dramatic irony, but still keeps enough of his wits to dodge an automaton's punch and get the hell out to alert Rena.
* TennisBoss: The ant automaton will regularly grab solid chunks of earth to toss at Rena, but she is able to stop them mid-flight with her bracelets, then toss them back at it.
* ThrowTheMookAtThem: Rena can use her grapple to grab enemies and throw them at other enemies. Doing this many times is outright necessary in order to bring down Commander Hurgh's escape ship.
* WaddlingHead: One of the basic automaton types is nothing more than that.
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Grapple Force Rena is an Indie [[ActionGame Action]] PlatformGame by Galaxytrail, the dev team known for the ''VideoGame/FreedomPlanet'' series.

Rena is a girl living in a village who owns a pair of magic bracelets that shoot grappling beams. Life is peaceful in her village until it's invaded by a mysterious automaton army. Now, armed with her bracelets, Rena sets out on a quest to stop the army, and in doing so, comes across a grand conspiracy.

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Grapple Force Rena is an Indie [[ActionGame Action]] PlatformGame developed by Tim Ashley Jenkins, and published by Galaxytrail, the dev team known for the ''VideoGame/FreedomPlanet'' series.

Rena is a girl living in a village who owns a pair of magic bracelets that shoot out grappling beams. Life is peaceful in her village until it's invaded by a mysterious automaton army. Now, armed with her bracelets, Rena sets out on a quest to stop the army, and in doing so, comes across a grand conspiracy.
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* CasinoPark: One of the worlds Rena can visit is this. It includes a Pool minigame that Rena can play by throwing {{Mook}}s at it.


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* WallJump: Rena can do this.
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** Some of the [=NPC=]s in the game have hair of varying hues as well.
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* MagicalAccessory: Rena's bracelets shoot magic grappling beams.
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Rena is a girl living in a village who owns a magic grappling hook. Life is peaceful in her village until it's invaded by a mysterious automaton army. Now, armed with her hook, Rena sets out on a quest to stop the army, and in doing so, comes across a grand conspiracy.

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Rena is a girl living in a village who owns a pair of magic bracelets that shoot grappling hook.beams. Life is peaceful in her village until it's invaded by a mysterious automaton army. Now, armed with her hook, bracelets, Rena sets out on a quest to stop the army, and in doing so, comes across a grand conspiracy.
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* EverythingsBetterWithPenguins: Rena can come across a race of intelligent, talking penguins.
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Rena is a girl living in a village who owns a magic grappling hook. Life is peaceful in her village until it's invaded by a mysterious automaton army. Now, armed with her hook, Rena sets out on a quest to stop the army, and in doing so, comes a cross a grand conspiracy.

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Rena is a girl living in a village who owns a magic grappling hook. Life is peaceful in her village until it's invaded by a mysterious automaton army. Now, armed with her hook, Rena sets out on a quest to stop the army, and in doing so, comes a cross across a grand conspiracy.

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The game was funded on Website/{{Kickstarter}} on July 28th, 2014, and released on December 4th, 2018.

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The game was funded on Website/{{Kickstarter}} on July 28th, 2014, and released on December 4th, 2018.
2018. The demo can be downloaded off the game's website [[https://www.grappleforce.com/ here]].


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* WalkingShirtlessScene: Commander Hurgh's standard look is two bandoliers in place of a shirt.
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* ActionBomb: Bomb-shaped mooks, if struck, will retract their legs, shut their visors, and start flashing before they blow up.
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* AnimeHair: At least one boss has his hair in this fashion.

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* AnimeHair: At least one boss Commander Hurgh has his hair in this fashion.
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* ThrowTheMookAtThem: Rena can use her grapple to grab enemies and throw them at other enemies.
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* AnimeHair: At least one boss has his hair in this fashion.
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Grapple Force Rena is an Indie [[ActionGame Action]] PlatformGame by Galaxytrail, the dev team known for the ''VideoGame/FreedomPlanet'' series.

Rena is a girl living in a village who owns a magic grappling hook. Life is peaceful in her village until it's invaded by a mysterious automaton army. Now, armed with her hook, Rena sets out on a quest to stop the army, and in doing so, comes a cross a grand conspiracy.

The game was funded on Website/{{Kickstarter}} on July 28th, 2014, and released on December 4th, 2018.

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!!Grapple Force Rena contains examples of:
* ActionGirl: Rena.
* YouGottaHaveBlueHair: Rena has hair that's some kind of shade of purple.
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