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* AppeaseTheVolcanoGod: AT one town, the party stumbles upon a party, that sends them to be sacrificed to a dragon living in a volcano.
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* AppeaseTheVolcanoGod: AT At one town, the party stumbles upon a party, that sends them to be sacrificed to a dragon living in a volcano.
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* KidHeroAllGrownUp: The DistantFinale (shown from Sue's perspective) showcases a now-adult, beautiful and ProperLady Sue meeting the married Justin and Feena as they return to Justin's hometown. We never see the couple, but [[BabiesEverAfter we meet their entire LITTER]] of kids that look and act like than.
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* CaptainErsatz: Nana, Saki and Mio share similarities with [[MagicKnightRayearth Hikaru, Umi and Fuu]].
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* CaptainErsatz: Nana, Saki and Mio share similarities with [[MagicKnightRayearth [[Manga/MagicKnightRayearth Hikaru, Umi and Fuu]].
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Added a Dub Name Change parentheses for the Disc One Nuke attack, just to appease the long-running fans from the japanese version
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* DiscOneNuke: Dragon Cut ([[DubNameChange Ryuujinken/"Dragon Circle Sword" in the original japanese version]]). Gadwin obliterates damn near everything on the first disc (barring a few enemies immune to the Explosion element), and near the end of the disc, Justin gets to learn it as well. Thanks to his much higher SP, Justin can make even better use of it, and Dragon Cut remains a powerful move well into the second disc.
to:
* DiscOneNuke: Dragon Cut ([[DubNameChange Ryuujinken/"Dragon Ryuujinken, or "Dragon Circle Sword" Sword", in the original japanese version]]). Gadwin obliterates damn near everything on the first disc (barring a few enemies immune to the Explosion element), and near the end of the disc, Justin gets to learn it as well. Thanks to his much higher SP, Justin can make even better use of it, and Dragon Cut remains a powerful move well into the second disc.
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Added a Dub Name Change parentheses for the Disc One Nuke attack, just to appease the long-running fans from the japanese version
Changed line(s) 51 (click to see context) from:
* DiscOneNuke: Dragon Cut. Gadwin obliterates damn near everything on the first disc (barring a few enemies immune to the Explosion element), and near the end of the disc, Justin gets to learn it as well. Thanks to his much higher SP, Justin can make even better use of it, and Dragon Cut remains a powerful move well into the second disc.
to:
* DiscOneNuke: Dragon Cut.Cut ([[DubNameChange Ryuujinken/"Dragon Circle Sword" in the original japanese version]]). Gadwin obliterates damn near everything on the first disc (barring a few enemies immune to the Explosion element), and near the end of the disc, Justin gets to learn it as well. Thanks to his much higher SP, Justin can make even better use of it, and Dragon Cut remains a powerful move well into the second disc.
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* AdamSmithHatesYourGuts
* AllInARow
* AllInARow
to:
*
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* AppeaseTheVolcanoGod
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* AppeaseTheVolcanoGodAppeaseTheVolcanoGod: AT one town, the party stumbles upon a party, that sends them to be sacrificed to a dragon living in a volcano.
* BrutalBonusLevel: The Tower of Temptation is pure hell. The rewards are WORTH IT, though.
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* FlunkyBoss: Orc King.
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* FlunkyBoss: Orc King.King is accompanied by two mooks when you fight him.
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* GhostShip / ShipLevel
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* GhostShip / ShipLevelShipLevel: The adrift ship where the [[GetOnTheBoat ship to New Parm]] leads Justin and company to.
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* {{Hostage For McGuffin}}: Feena.
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* {{Hostage For McGuffin}}: Feena.HostageForMcGuffin: Feena is kidnapped by Baal to get the Spirit Stone from Justin.
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* InsurmountableWaistHeightFence
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* RareCandy
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* RareCandyRareCandy: There are various item that boost stats. And then there's Mana Eggs, which teach one specific element for spellcasting.
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* SpritePolygonMix
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* SpritePolygonMixSpritePolygonMix: Sprite character, polygonal levels.
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* StatGrinding
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* UnwillingSuspension
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* WakeUpCallBoss: Squid King. The main problem is that you only have extremely limited options for healing at that point in the game outside of Rah-Rah! Cheer, and it's unlikely that Sue has the SP to use it more than once or twice.
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Hot Mom has been disambiguated. Examples not clearly fitting into one of the tropes other than Fetish Fuel mentioned on Hot Mom are being removed. If you think it fits one of these tropes, feel free to readd with proper context. Same with Hot Dad.
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* HotMom: Lilly.
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It's the [[BoldExplorer Age of Exploration]], and aspiring adventurer (and local pest) Justin is itching to leave the coal town of Parm and pick up where his late father left off: Finding the ancient civilization of the Icarians. The story follows Justin and his stalwart, wise-beyond-her-years companion, Sue, as they perform enough favors around town to earn a seat on the steam liner, eventually sailing off into the great unknown.
Unfortunately for them, it happens to be the age of exploration [[SouvenirLand Brought to You by Disney]]. The adventurers' trade is heavily regulated, with every crook, shakedown artist, and bureaucrat in the western hemisphere barring access to the New World. Also standing in Justin's way are the Garlyle Forces, a private army established to make the frontier safe. These days, however, the Garlyle Forces are [[LowCultureHighTech far more technologically advanced than anybody else]], undoubtedly thanks to plundering Icarian relics. With tanks, radio, and gunships at their disposal, a quite handy security state has been put in place, just in case the top General decides to... oh, [[InsaneAdmiral lose his goddamn mind]].
Unfortunately for them, it happens to be the age of exploration [[SouvenirLand Brought to You by Disney]]. The adventurers' trade is heavily regulated, with every crook, shakedown artist, and bureaucrat in the western hemisphere barring access to the New World. Also standing in Justin's way are the Garlyle Forces, a private army established to make the frontier safe. These days, however, the Garlyle Forces are [[LowCultureHighTech far more technologically advanced than anybody else]], undoubtedly thanks to plundering Icarian relics. With tanks, radio, and gunships at their disposal, a quite handy security state has been put in place, just in case the top General decides to... oh, [[InsaneAdmiral lose his goddamn mind]].
to:
It's the [[BoldExplorer Age of Exploration]], and aspiring adventurer (and local pest) adventurer/local pest Justin is itching to leave the coal mining town of Parm and pick up where his late father left off: Finding the ancient civilization of the Icarians. The story follows Justin and Along with his stalwart, wise-beyond-her-years companion, stalwart childhood friend Sue, as they the two teens perform enough favors favours around town to finally earn a seat on the steam liner, eventually sailing off into liner destined for the great unknown.
unknown.
Unfortunately for them, it happens to be the age of exploration [[SouvenirLand Brought to You by Disney]]. The adventurers' trade is heavily regulated, with every crook, shakedown artist, and bureaucrat in the western hemisphere barring access to the New World.Also standing in Justin's way are There's also the Garlyle Forces, a private army originally established to make the frontier safe. These days, however, the Garlyle Forces are safe, but whose [[LowCultureHighTech far more technologically advanced than anybody else]], undoubtedly thanks incredible technological advantage]] (no doubt due to plundering their plunder of Icarian relics. With tanks, radio, and gunships at their disposal, relics) has resulted in a suffocating [[PoliceState security state]]. Which is quite handy security state has been put in place, just for them in case the their top General decides to... oh, [[InsaneAdmiral lose his goddamn mind]].
Unfortunately for them, it happens to be the age of exploration [[SouvenirLand Brought to You by Disney]]. The adventurers' trade is heavily regulated, with every crook, shakedown artist, and bureaucrat in the western hemisphere barring access to the New World.
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Unfortunately for them, it happens to be [[SouvenirLand The Age of Exploration Brought to You by Disney]]. The adventurers' trade is now heavily policed, with every crook, shakedown artist, and bureaucrat on the western hemisphere barring access to the New World. Also standing in Justin's way are the Garlyle Forces, a private army established to make the frontier safe. These days, however, the Garlyle Forces are [[LowCultureHighTech far more technologically advanced than anybody else]], undoubtedly thanks to their pirating of Icarian relics. With tanks, radio, and gunships at their disposal, a quite handy security state has been put in place, just in case the top General decides to... oh, [[InsaneAdmiral lose his goddamn mind]].
to:
Unfortunately for them, it happens to be the age of exploration [[SouvenirLand The Age of Exploration Brought to You by Disney]]. The adventurers' trade is now heavily policed, regulated, with every crook, shakedown artist, and bureaucrat on in the western hemisphere barring access to the New World. Also standing in Justin's way are the Garlyle Forces, a private army established to make the frontier safe. These days, however, the Garlyle Forces are [[LowCultureHighTech far more technologically advanced than anybody else]], undoubtedly thanks to their pirating of plundering Icarian relics. With tanks, radio, and gunships at their disposal, a quite handy security state has been put in place, just in case the top General decides to... oh, [[InsaneAdmiral lose his goddamn mind]].
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** ...which is a ''little'' weird, considering [[{{FridgeLogic}} Sue's all the way over on the other side of the world and Gadwin had never gotten his boat back]], but whatever, it's heartwarming.
*** This troper got the indication that Guido left the party before Alent because he knew he would have to travel around and gather them all up.
----
*** This troper got the indication that Guido left the party before Alent because he knew he would have to travel around and gather them all up.
----
to:
** ...which is a ''little'' weird, considering [[{{FridgeLogic}} Sue's all the way over on the other side of the world and Gadwin had never gotten his boat back]], but whatever, it's heartwarming.
*** This troper got the indication that Guido left the party before Alent because he knew he would have to travel around and gather them all up.
----heartwarming.
*** This troper got the indication that Guido left the party before Alent because he knew he would have to travel around and gather them all up.
----
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*** This troper got the indication that Guido left the party before Alent because he knew he would have to travel around and gather them all up.
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* ShooOutTheClowns: It's only after [[spoiler: Sue and Gadwin leave your party]] that the story turns from a light-hearted romp around the world into a more serious "Save the World from the EldritchAbomination !" deal.
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* MoneyForNothing: Only at the very end of the game. By the time you're heading to the TheVeryDefinitivelyFinalDungeon, you will be permanently cut off from all shops. Yet, the enemies still drop gold...
to:
* MoneyForNothing: Only at the very end of the game. By the time you're heading to the TheVeryDefinitivelyFinalDungeon, TheVeryDefinitelyFinalDungeon, you will be permanently cut off from all shops. Yet, the enemies still drop gold...
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* MoneyForNothing: Only at the very end of the game. By the time you're heading to the VeryDefinitivelyFinalDungeon, you will be permanently cut off from all shops. Yet, the enemies still drop gold...
to:
* MoneyForNothing: Only at the very end of the game. By the time you're heading to the VeryDefinitivelyFinalDungeon, TheVeryDefinitivelyFinalDungeon, you will be permanently cut off from all shops. Yet, the enemies still drop gold...
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** Any place where the enemies come in groups of six is a very good place to train your magic levels. The Savannah [[spoiler: once all the enemies have been 'gaia-ifed']] in particular is a favorite place for players that want to grind for Time Gate.
to:
** Any place where the enemies come in groups of six is a very good place to train your magic levels. The Savannah [[spoiler: once all the enemies have been 'gaia-ifed']] 'Gaia-ifed']] in particular is a favorite place for players that want to grind for Time Gate.
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* GuideDangIt: Mana Eggs were the only way to teach characters elementals and there were only '''just''' enough for every character to have all the magic in the game. Combine this with the fact they are sellable and that you cannot return to many places after particular plot points and the eggs themselves are often well hidden; suddenly this becomes quite frustrating.
to:
* GuideDangIt: Mana Eggs were are the only way to teach characters elementals magic and there were are only '''just''' enough for every character who can learn magic to have all the magic in the game. every element. Combine this with the fact they are sellable and AND the fact that you cannot return to many places after particular plot points and AND that the eggs themselves are often well hidden; suddenly hidden...Suddenly, this becomes quite frustrating.frustrating.
** An enemy in the final dungeon will drop Mana Eggs quite frequently. Granted, you've been permanently cut off from all shops by that point in the game [[ShootTheShaggyDog so they're completely useless]], but you could get more than you would ever need...
** An enemy in the final dungeon will drop Mana Eggs quite frequently. Granted, you've been permanently cut off from all shops by that point in the game [[ShootTheShaggyDog so they're completely useless]], but you could get more than you would ever need...
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* MoneyForNothing: Only at the very end of the game. By the time you're heading to the VeryDefinitivelyFinalDungeon, you will be permanently cut off from all shops. Yet, the enemies still drop gold...
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** Any place where the enemies come in groups of six is a very good place to train your magic levels. The Savannah [[spoiler: once all the enemies have been 'gaia-ifed']] in particular is a favorite place for players that want to grind for Time Gate.
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* AncientAstronauts: [[spoiler:It turns out Icarians were a space-faring race, and Alent was sent into orbit to avoid being destroyed by Gaia]].
to:
* AncientAstronauts: [[spoiler:It turns out Icarians were a space-faring race, people, and Alent was sent into orbit to avoid being destroyed by Gaia]].
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After making the first two ''{{Lunar}}'' games, Game Arts developed ''Franchise/{{Grandia}}''. Originally a SegaSaturn exclusive, it was later ported to the [[{{Playstation}} PSOne]] where it found the majority of its audience. It remains the best-selling entry in the series.
It's the [[BoldExplorer Age of Exploration]], and aspiring adventurer (and local pest) Justin is itching to leave the coal town of Parm and pick up where his late father left off: Finding the ancient civilization of the Icarians. The story follows Justin and his stalwart, wise-beyond-her-years companion, Sue, as they gradually perform enough favors around town to earn a seat on the steam liner, eventually sailing off into the great unknown.
Unfortunately for them, it happens to be [[SouvenirLand The Age of Exploration Brought to You by Disney]]. The adventurers' trade is now heavily policed, with every crook, shakedown artist, and bureaucrat on the western hemisphere barring access to the New World. Also standing in Justin's way are the Garlyle Forces, a private army established to make the frontier safe. These days, however, the Garlyle forces are [[LowCultureHighTech far more technologically advanced than anybody else]], undoubtedly thanks to their pirating of Icarian relics. With tanks, radio, and gunships at their disposal, a quite handy security state has been put in place, just in case the top Garlyle General decides to... oh, [[InsaneAdmiral lose his goddamn mind]].
It's the [[BoldExplorer Age of Exploration]], and aspiring adventurer (and local pest) Justin is itching to leave the coal town of Parm and pick up where his late father left off: Finding the ancient civilization of the Icarians. The story follows Justin and his stalwart, wise-beyond-her-years companion, Sue, as they gradually perform enough favors around town to earn a seat on the steam liner, eventually sailing off into the great unknown.
Unfortunately for them, it happens to be [[SouvenirLand The Age of Exploration Brought to You by Disney]]. The adventurers' trade is now heavily policed, with every crook, shakedown artist, and bureaucrat on the western hemisphere barring access to the New World. Also standing in Justin's way are the Garlyle Forces, a private army established to make the frontier safe. These days, however, the Garlyle forces are [[LowCultureHighTech far more technologically advanced than anybody else]], undoubtedly thanks to their pirating of Icarian relics. With tanks, radio, and gunships at their disposal, a quite handy security state has been put in place, just in case the top Garlyle General decides to... oh, [[InsaneAdmiral lose his goddamn mind]].
to:
After making the first two ''{{Lunar}}'' games, Game Arts developed ''Franchise/{{Grandia}}''. Originally a It was originally released for the SegaSaturn exclusive, it in Japan in 1997, but the Saturn version was later never released in the west due to the system's poor sales. The game was ported to the [[{{Playstation}} PSOne]] where it found PlayStation two years later, and this version localized and released by SCEA in the majority of its audience.US and by Creator/{{Ubisoft}} in Europe. It remains the best-selling entry in the series.
It's the [[BoldExplorer Age of Exploration]], and aspiring adventurer (and local pest) Justin is itching to leave the coal town of Parm and pick up where his late father left off: Finding the ancient civilization of the Icarians. The story follows Justin and his stalwart, wise-beyond-her-years companion, Sue, as theygradually perform enough favors around town to earn a seat on the steam liner, eventually sailing off into the great unknown.
Unfortunately for them, it happens to be [[SouvenirLand The Age of Exploration Brought to You by Disney]]. The adventurers' trade is now heavily policed, with every crook, shakedown artist, and bureaucrat on the western hemisphere barring access to the New World. Also standing in Justin's way are the Garlyle Forces, a private army established to make the frontier safe. These days, however, the Garlyleforces Forces are [[LowCultureHighTech far more technologically advanced than anybody else]], undoubtedly thanks to their pirating of Icarian relics. With tanks, radio, and gunships at their disposal, a quite handy security state has been put in place, just in case the top Garlyle General decides to... oh, [[InsaneAdmiral lose his goddamn mind]].
It's the [[BoldExplorer Age of Exploration]], and aspiring adventurer (and local pest) Justin is itching to leave the coal town of Parm and pick up where his late father left off: Finding the ancient civilization of the Icarians. The story follows Justin and his stalwart, wise-beyond-her-years companion, Sue, as they
Unfortunately for them, it happens to be [[SouvenirLand The Age of Exploration Brought to You by Disney]]. The adventurers' trade is now heavily policed, with every crook, shakedown artist, and bureaucrat on the western hemisphere barring access to the New World. Also standing in Justin's way are the Garlyle Forces, a private army established to make the frontier safe. These days, however, the Garlyle
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''Grandia'' was originally released for the SegaSaturn in Japan in 1997, but the Saturn version was never released in Western countries due to the system's poor sales. The game was ported to the PlayStation two years later, and this version localized and released by SCEA in the US and by Creator/{{Ubisoft}} in Europe.
Now with [[Characters/{{Grandia}} Character Page]].
Now with [[Characters/{{Grandia}} Character Page]].
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Changed line(s) 5,6 (click to see context) from:
It's the [[BoldExplorer Age of Exploration]], and aspiring adventurer (and local pest) is itching to leave his blue collar hometown of Parm and pick up where his late father left off: Finding the ancient civilization of the Icarians. The story follows Justin and his stalwart, wise-beyond-her-years companion, Sue, as they gradually perform enough favors around town to earn a seat on the steam liner, eventually sailing off into the great unknown.
to:
It's the [[BoldExplorer Age of Exploration]], and aspiring adventurer (and local pest) Justin is itching to leave his blue collar hometown the coal town of Parm and pick up where his late father left off: Finding the ancient civilization of the Icarians. The story follows Justin and his stalwart, wise-beyond-her-years companion, Sue, as they gradually perform enough favors around town to earn a seat on the steam liner, eventually sailing off into the great unknown.
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Changed line(s) 5,6 (click to see context) from:
It's the [[BoldExplorer Age of Exploration]], and aspiring adventurer (and local pest) is itching to leave the blue collar hometown of Parm and pick up where his late father left off: Finding the ancient civilization of the Icarians. The story follows Justin and his stalwart, wise-beyond-her-years companion, Sue, as they gradually perform enough favors around town to earn a seat on the steam liner, eventually sailing off into the great unknown.
to:
It's the [[BoldExplorer Age of Exploration]], and aspiring adventurer (and local pest) is itching to leave the his blue collar hometown of Parm and pick up where his late father left off: Finding the ancient civilization of the Icarians. The story follows Justin and his stalwart, wise-beyond-her-years companion, Sue, as they gradually perform enough favors around town to earn a seat on the steam liner, eventually sailing off into the great unknown.
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Changed line(s) 7,8 (click to see context) from:
Unfortunately for them, it happens to be [[SouvenirLand The Age of Exploration Brought to You by Disney]]. The adventurers' trade is now heavily policed, with every crook, shakedown artist, and bureaucrat on the western hemisphere trying to restrict access to the New World. Also standing in Justin's way are the Garlyle Forces, a private army established to make the frontier lands. These days, however, the Garlyle forces are [[LowCultureHighTech far more technologically advanced than anybody else]], undoubtedly thanks to their pirating of Icarian relics. With tanks, radio, and gunships at their disposal, a quite handy security state has been put in place, just in case the top Garlyle General decides to... oh, [[InsaneAdmiral lose his goddamn mind]].
to:
Unfortunately for them, it happens to be [[SouvenirLand The Age of Exploration Brought to You by Disney]]. The adventurers' trade is now heavily policed, with every crook, shakedown artist, and bureaucrat on the western hemisphere trying to restrict barring access to the New World. Also standing in Justin's way are the Garlyle Forces, a private army established to make the frontier lands.safe. These days, however, the Garlyle forces are [[LowCultureHighTech far more technologically advanced than anybody else]], undoubtedly thanks to their pirating of Icarian relics. With tanks, radio, and gunships at their disposal, a quite handy security state has been put in place, just in case the top Garlyle General decides to... oh, [[InsaneAdmiral lose his goddamn mind]].
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Changed line(s) 5,8 (click to see context) from:
It's Age of Exploration, and aspiring adventurer (and local pest) is itching to leave the blue collar hometown of Parm and pick up where his late father left off: Finding the ancient civilization of the Icarians. The story follows Justin and his stalwart, wise-beyond-her-years companion, Sue, as they gradually perform enough favors around town to earn a seat on the steam liner, eventually sailing off into the great unknown.
Unfortunately for them, it happens to be [[SouvenirLand The Age of Exploration Brought to You by Disney]]. The adventurers' trade is now heavily policed, with every crook, shakedown artist, and bureaucrat on the western hemisphere trying to restrict access to the New World. Also standing in Justin's way are the Garlyle Forces, a private army established to make the frontier lands. These days, however, the Garlyle forces are [[LowCultureHighTech far more technologically advanced than anybody else]], undoubtedly thanks to their pirating of Icarian relics. With tanks, radio, and gunships at their disposal, a quite handy security state has been put in place, just in case the top Garlyle General decdes to... oh, [[InsaneAdmiral lose his goddamn mind]].
Unfortunately for them, it happens to be [[SouvenirLand The Age of Exploration Brought to You by Disney]]. The adventurers' trade is now heavily policed, with every crook, shakedown artist, and bureaucrat on the western hemisphere trying to restrict access to the New World. Also standing in Justin's way are the Garlyle Forces, a private army established to make the frontier lands. These days, however, the Garlyle forces are [[LowCultureHighTech far more technologically advanced than anybody else]], undoubtedly thanks to their pirating of Icarian relics. With tanks, radio, and gunships at their disposal, a quite handy security state has been put in place, just in case the top Garlyle General decdes to... oh, [[InsaneAdmiral lose his goddamn mind]].
to:
It's the [[BoldExplorer Age of Exploration, Exploration]], and aspiring adventurer (and local pest) is itching to leave the blue collar hometown of Parm and pick up where his late father left off: Finding the ancient civilization of the Icarians. The story follows Justin and his stalwart, wise-beyond-her-years companion, Sue, as they gradually perform enough favors around town to earn a seat on the steam liner, eventually sailing off into the great unknown.
Unfortunately for them, it happens to be [[SouvenirLand The Age of Exploration Brought to You by Disney]]. The adventurers' trade is now heavily policed, with every crook, shakedown artist, and bureaucrat on the western hemisphere trying to restrict access to the New World. Also standing in Justin's way are the Garlyle Forces, a private army established to make the frontier lands. These days, however, the Garlyle forces are [[LowCultureHighTech far more technologically advanced than anybody else]], undoubtedly thanks to their pirating of Icarian relics. With tanks, radio, and gunships at their disposal, a quite handy security state has been put in place, just in case the top Garlyle Generaldecdes decides to... oh, [[InsaneAdmiral lose his goddamn mind]].
Unfortunately for them, it happens to be [[SouvenirLand The Age of Exploration Brought to You by Disney]]. The adventurers' trade is now heavily policed, with every crook, shakedown artist, and bureaucrat on the western hemisphere trying to restrict access to the New World. Also standing in Justin's way are the Garlyle Forces, a private army established to make the frontier lands. These days, however, the Garlyle forces are [[LowCultureHighTech far more technologically advanced than anybody else]], undoubtedly thanks to their pirating of Icarian relics. With tanks, radio, and gunships at their disposal, a quite handy security state has been put in place, just in case the top Garlyle General
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After making the first two ''{{Lunar}}'' games, Game Arts developed ''Franchise/{{Grandia}}''. Being primarily aimed at children, the plot makes no efforts to be ground-breaking. HotBlooded protagonist with red hair and blue clothes? Check. Ancient civilization? Check. The girl? Take a guess. TropesAreNotBad, of course. Some enjoy the plot, as it makes interesting use of the {{Motifs}} of the ''"End of the World"'' (no, not [[TheEndOfTheWorldAsWeKnowIt that one]]) and adventurers, the protagonist is a great example of an aversion of TheChosenOne, and the whole cast of characters is a textbook example of good CharacterDevelopment in action. It also does an unusually good job of making the world seem like it's actually planet-sized, whereas most {{RPG}}s have a world that comes off as barely above BabyPlanet size.
to:
After making the first two ''{{Lunar}}'' games, Game Arts developed ''Franchise/{{Grandia}}''. Originally a SegaSaturn exclusive, it was later ported to the [[{{Playstation}} PSOne]] where it found the majority of its audience. It remains the best-selling entry in the series.
It's Age of Exploration, and aspiring adventurer (and local pest) is itching to leave the blue collar hometown of Parm and pick up where his late father left off: Finding the ancient civilization of the Icarians. The story follows Justin and his stalwart, wise-beyond-her-years companion, Sue, as they gradually perform enough favors around town to earn a seat on the steam liner, eventually sailing off into the great unknown.
Unfortunately for them, it happens to be [[SouvenirLand The Age of Exploration Brought to You by Disney]]. The adventurers' trade is now heavily policed, with every crook, shakedown artist, and bureaucrat on the western hemisphere trying to restrict access to the New World. Also standing in Justin's way are the Garlyle Forces, a private army established to make the frontier lands. These days, however, the Garlyle forces are [[LowCultureHighTech far more technologically advanced than anybody else]], undoubtedly thanks to their pirating of Icarian relics. With tanks, radio, and gunships at their disposal, a quite handy security state has been put in place, just in case the top Garlyle General decdes to... oh, [[InsaneAdmiral lose his goddamn mind]].
Being primarily aimed at children, the plot makes no efforts to be ground-breaking. HotBlooded protagonist with red hair and blue clothes? Check. Ancient civilization? Check.The Save the girl? Take a guess. TropesAreNotBad, of course. Some enjoy the plot, as it makes interesting use of the {{Motifs}} of the ''"End of the World"'' (no, not [[TheEndOfTheWorldAsWeKnowIt that one]]) and adventurers, the protagonist is a great example of an aversion of TheChosenOne, and the whole cast of characters is a textbook example of good CharacterDevelopment in action. It also does an unusually good job of making the world seem like it's actually planet-sized, unexplored, whereas most {{RPG}}s have a world that comes off as barely above map which rarely exceeds BabyPlanet size.
It's Age of Exploration, and aspiring adventurer (and local pest) is itching to leave the blue collar hometown of Parm and pick up where his late father left off: Finding the ancient civilization of the Icarians. The story follows Justin and his stalwart, wise-beyond-her-years companion, Sue, as they gradually perform enough favors around town to earn a seat on the steam liner, eventually sailing off into the great unknown.
Unfortunately for them, it happens to be [[SouvenirLand The Age of Exploration Brought to You by Disney]]. The adventurers' trade is now heavily policed, with every crook, shakedown artist, and bureaucrat on the western hemisphere trying to restrict access to the New World. Also standing in Justin's way are the Garlyle Forces, a private army established to make the frontier lands. These days, however, the Garlyle forces are [[LowCultureHighTech far more technologically advanced than anybody else]], undoubtedly thanks to their pirating of Icarian relics. With tanks, radio, and gunships at their disposal, a quite handy security state has been put in place, just in case the top Garlyle General decdes to... oh, [[InsaneAdmiral lose his goddamn mind]].
Being primarily aimed at children, the plot makes no efforts to be ground-breaking. HotBlooded protagonist with red hair and blue clothes? Check. Ancient civilization? Check.
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* AnticlimaxBoss: Gaia's final form.
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* ClippedWingAngel: Final Boss: First form, heavy hitter. Second form, dispenses meangingless status effects.
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* DiscOneNuke: Dragon Cut. Gadwin obliterates damn near everything on the first disc (barring a few enemies immune to the Explosion element), and near the end of the disc, Justin gets to learn it as well. Thanks to his much higher SP, Justin can make even better use of it, and Dragon Cut remains a powerful move well into the second disc.
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* IFellForHours: Justin and Feena being catapulted [[HumanSacrifice into a volcano]]. They have enough time on their hands to trade barbs. This is scene is echoed in ''VideoGame/GrandiaII'' between Ryudo and Skye.
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* MassiveNumberedSiblings:Justin and Feena have no less than six kids in the future.
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* MoodWhiplash: At the end of Typhoon Tower, so badly. It goes from serious, to [[{{Narm}} Gadwin being too big to fit through a skinny mirror]], and then back to serious.
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* LettingTheAirOutOfTheBand: used as an indication that time has frozen.
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* HopelessBossFight: First fight against Gadwin.
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* HopelessBossFight: First fight against Gadwin. You can only damage 0 to him, and after a while he'll Dragon Cut you with 9999 damage for OHKO.
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Good Looking Privates now only deals with in-story acknowledgement that the person is better looking because of the uniform. Re-add with correct context if this example fits.
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* GoodLookingPrivates: Ladies of the Garlyle Forces.
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It was released on the SegaSaturn, but only in Japan. The game was ported to the SonyPlaystation and localized to the US.
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Rename.
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* NotSoHarmless: Klepp King, who turns into the four-headed Serpent when confronted.
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* NotSoHarmless: NotSoHarmlessVillain: Klepp King, who turns into the four-headed Serpent when confronted.
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* TheFunInFuneral: An NPC in New Parm is all set to celebrate his own funeral. He sincerely believes you should be able to have fun at your own funeral.