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** Cheats were activated not through inputs, but by your character's name. This also meant that you could only have one cheat active per run, or only have every cheat active at once if you were playing on the UsefulNotes/PlayStation version. It wasn't until the second game when you could activate them in the middle of gameplay.
** While the idea of multiple cities was revisited in VideoGame/GrandTheftAutoSanAndreas, it was originally done here. However it was much different. The cities were separate areas instead of being on one map.

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** Cheats were activated not through inputs, but by your character's name. This also meant that you could only have one cheat active per run, or only have every cheat active at once if you were playing on the UsefulNotes/PlayStation Platform/PlayStation version. It wasn't until the second game when you could activate them in the middle of gameplay.
** While the idea of multiple cities was revisited in VideoGame/GrandTheftAutoSanAndreas, ''VideoGame/GrandTheftAutoSanAndreas'', it was originally done here. However it was much different. The cities were separate areas instead of being on one map.



* DummiedOut: The UsefulNotes/PlayStation version of the final level, "Dead Certainty", is missing two vehicle missions: one in a Myni, and one in a James Bomb.

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* DummiedOut: The UsefulNotes/PlayStation Platform/PlayStation version of the final level, "Dead Certainty", is missing two vehicle missions: one in a Myni, and one in a James Bomb.
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* EarlyInstallmentWeirdness: Like the second game, these two are one of the few that don't take place in Liberty City, Vice City, or San Andreas.

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* EarlyInstallmentWeirdness: Like the second game, these two are one of the few that don't take place in Liberty City, Vice City, or San Andreas. Furthermore, they're the only ones that take place in a real-world city instead of a NoCommunitiesWereHarmed version thereof.
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Now YMMV and seemingly misuse


* ObviousBeta / SchizophrenicDifficulty: The ''London 1961'' expansion pack is heinously difficult, due to its unrealistic {{Timed Mission}}s.

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* ObviousBeta / %%* SchizophrenicDifficulty: The ''London 1961'' expansion pack is heinously difficult, due to its unrealistic {{Timed Mission}}s.
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In 1999, Rockstar released a "Mission Pack" for the game -- basically an ExpansionPack that requires inserting the original ''GTA'' disc in order to boot up -- dubbed ''GTA London: 1969''. As it turned out, this was Rockstar's last foray into developing expansions for their little UsefulNotes/PlayStation gem, despite copies of ''GTA London'' boldly sporting the ''Mission Pack #1'' subtitle to this day.

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In 1999, Rockstar released a "Mission Pack" for the game -- basically an ExpansionPack that requires inserting the original ''GTA'' disc in order to boot up -- dubbed ''GTA London: 1969''. As it turned out, this was Rockstar's last foray into developing expansions for their little UsefulNotes/PlayStation Platform/PlayStation gem, despite copies of ''GTA London'' boldly sporting the ''Mission Pack #1'' subtitle to this day.
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* MoralGuardians: DMA basically sat down and decided to make a game that would infuriate {{Media Watchdog}}s and parent groups alike. And make a fortune off it.

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* MoralGuardians: DMA basically sat down and decided to make a game that would infuriate {{Media Watchdog}}s and parent groups alike. And make a fortune off it. Needless to say, [[Franchise/GrandTheftAuto it worked]].
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** The first game, and its London expansion packs are noticeably wackier and "video game"-esque than the more realistic 3D games that would follow. Also, along with its sequel, this game has limited continues, unlike later games' infinite continues; the player would get a literal GameOver text after wasting all continues. Also, the original ''Grand Theft Auto'' (and [[VideoGame/GrandTheftAuto2 the sequel's]] Game Boy Color port) are the only single-player campaigns in the series where it is possible to play as a female character (with the exception of the [=PlayStation=] version that cut down on the number of playable characters).

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** The first game, and its London expansion packs are noticeably wackier and "video game"-esque than the more realistic 3D games that would follow. Also, along with its sequel, this game has limited continues, unlike later games' infinite continues; the player would get a literal GameOver text after wasting all continues. Also, the original ''Grand Theft Auto'' (and [[VideoGame/GrandTheftAuto2 the sequel's]] Game Boy Color port) are the only single-player campaigns in the series where it is possible to play as a female character until ''VideoGame/GrandTheftAutoVI'' twenty-eight years later (with the exception of the [=PlayStation=] version that cut down on the number of playable characters).
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** The game isn't as story-driven than later games.

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** The game isn't as story-driven than later games.games, with the PlayerCharacter just being a criminal who takes missions from a different crime boss in each city, and the missions themselves being largely self-contained. Major story developments come off as [[ExcusePlot excuses]] to send your character packing from one city to the next as the game progresses.



** Unlike future games, the game doesn't have any humor or satire the franchise is well-known for.

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** Unlike future games, While the game doesn't have any humor or has the trademark BlackComedy the series is known for, it lacks the pointed, topical satire the franchise is well-known for.that would become commonplace in future entries.
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* PermanentlyMissableContent: Missions that are failed cannot be retrieved again. This

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* PermanentlyMissableContent: Missions that are failed cannot be retrieved again. Thisretrieved, unless the player wants to restart the entire level from the beginning. This is particularly annoying in later levels, because the minimum points required to beat a level becomes higher.

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* CheckPointStarvation: None of the levels have any save points or checkpoints. If you get a game over, it's back to the start of the level you were on.



** The game isn't as Story-Driven than later games.
** The game's iconic Wanted level isn't stars. Rather it's heads of cops.

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** The game isn't as Story-Driven story-driven than later games.
** The game's iconic Wanted level isn't aren't stars. Rather it's heads of cops.


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** Unlike future games, the game doesn't have any humor or satire the franchise is well-known for.
** None of the radio stations have commercials. Furthermore, most vehicles have set radio stations they can be cycled to.


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** You only have a limited amount of lives (five). A GameOver results in you starting the entire level again.


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* PermanentlyMissableContent: Missions that are failed cannot be retrieved again. This
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Added DiffLines:

** While the idea of multiple cities was revisited in VideoGame/GrandTheftAutoSanAndreas, it was originally done here. However it was much different. The cities were separate areas instead of being on one map.
** San Andreas is a full-on city rather than a state housing Los Santos, San Fierro and Las Venturas.
** The game isn't as Story-Driven than later games.
** The game's iconic Wanted level isn't stars. Rather it's heads of cops.
** No safehouses or Ammu-Nation exist here.

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* AllGaysArePromiscuous: El Burro. Not only does he constantly call you "cutie" or "pretty boy", but he eventually invites you over to his place to "thank you personally." This evidently forces you to flee to the opposite coast.



* AllGaysArePromiscuous: El Burro. Not only does he constantly call you "cutie" or "pretty boy", but he eventually invites you over to his place to "thank you personally." This evidently forces you to flee to the opposite coast.



* EarlyInstallmentWeirdness: The first game, and its London expansion packs are noticeably wackier and "video game"-esque than the more realistic 3D games that would follow. Also, along with its sequel, this game has limited continues, unlike later games' infinite continues; the player would get a literal GameOver text after wasting all continues. Also, the original ''Grand Theft Auto'' (and [[VideoGame/GrandTheftAuto2 the sequel's]] Game Boy Color port) are the only single-player campaigns in the series where it is possible to play as a female character (with the exception of the [=PlayStation=] version that cut down on the number of playable characters).

to:

* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
The first game, and its London expansion packs are noticeably wackier and "video game"-esque than the more realistic 3D games that would follow. Also, along with its sequel, this game has limited continues, unlike later games' infinite continues; the player would get a literal GameOver text after wasting all continues. Also, the original ''Grand Theft Auto'' (and [[VideoGame/GrandTheftAuto2 the sequel's]] Game Boy Color port) are the only single-player campaigns in the series where it is possible to play as a female character (with the exception of the [=PlayStation=] version that cut down on the number of playable characters).



* ObviousBeta: The Original game and the London expansions suffer from very wonky hitboxes, with the player having a large hitbox and the AI occasionally having bullets go right through them, and any Cop that fires a shot after first leaving their car will have that bullet travel through their car, which can result in unfair deaths. Also, the last level, Rasta Blasta, can have the handguns outside Hospitals/Police Stations fail to respawn as well as traffic in general, making the city a near-ghost town.



* PresidentEvil: The Babylon gang is really the US Government, and is led by the President.



* RansomDrop: The boss's dog is kidnapped early on in the game. The player is sent to drop off the ransom, which is picked up by the kidnappers via boat. Unusually for a GTA game, everything goes exactly as planned -- the kidnappers take the money and point the player toward the garage where the dog is being held (in the trunk of a car).



* PresidentEvil: The Babylon gang is really the US Government, and is led by the President.
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No longer a trope


* TheMan: The Rastafari gang refers to all authority figures as "Babylon".
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* [[IHaveYourWife I Have Your Mutt]]: The extortionist who kidnaps Bubby's beloved pooch.

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* [[IHaveYourWife I Have Your Mutt]]: The extortionist who kidnaps IHaveYourWife: Bubby's beloved pooch.daughter and dog are kidnapped in two separate missions. Oddly, when you're sent to retrieve his daughter, it's not by gunning down the kidnappers, but by ''paying the ransom''.
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* EarlyInstallmentWeirdness: The first game, and its London expansion packs are noticeably wackier and "video game"-esque than the more realistic 3D games that would follow. Also, along with its sequel, this game has limited continues, unlike later games' infinite continues; the player would get a literal GameOver text after wasting all continues. Also, the original ''Grand Theft Auto'' is the only single-player campaign in the series where it is possible to play as a female character (with the exception of the [=PlayStation=] version that cut down on the number of playable characters).

to:

* EarlyInstallmentWeirdness: The first game, and its London expansion packs are noticeably wackier and "video game"-esque than the more realistic 3D games that would follow. Also, along with its sequel, this game has limited continues, unlike later games' infinite continues; the player would get a literal GameOver text after wasting all continues. Also, the original ''Grand Theft Auto'' is (and [[VideoGame/GrandTheftAuto2 the sequel's]] Game Boy Color port) are the only single-player campaign campaigns in the series where it is possible to play as a female character (with the exception of the [=PlayStation=] version that cut down on the number of playable characters).
Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: The first game, and its London expansion packs are noticeably wackier and "video game"-esque than the more realistic 3D games that would follow. Also, along with its sequel, this game has limited continues, unlike later games' infinite continues; the player would get a literal GameOver text after wasting all continues. Also, the original ''Grand Theft Auto'' is the only single-player campaign in the series where it is possible to play as a female character (with the exception of the {{PlayStation}} version that cut down on the number of playable characters).

to:

* EarlyInstallmentWeirdness: The first game, and its London expansion packs are noticeably wackier and "video game"-esque than the more realistic 3D games that would follow. Also, along with its sequel, this game has limited continues, unlike later games' infinite continues; the player would get a literal GameOver text after wasting all continues. Also, the original ''Grand Theft Auto'' is the only single-player campaign in the series where it is possible to play as a female character (with the exception of the {{PlayStation}} [=PlayStation=] version that cut down on the number of playable characters).
Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: The first game, and its London expansion packs are noticeably wackier and "video game"-esque than the more realistic 3D games that would follow. Also, along with its sequel, this game has limited continues, unlike later games' infinite continues; the player would get a literal GameOver text after wasting all continues. Also, the original ''Grand Theft Auto'' is the only single-player campaign in the series where it is possible to play as a female character (with the exception of the PlayStation version that cut down on the number of playable characters).

to:

* EarlyInstallmentWeirdness: The first game, and its London expansion packs are noticeably wackier and "video game"-esque than the more realistic 3D games that would follow. Also, along with its sequel, this game has limited continues, unlike later games' infinite continues; the player would get a literal GameOver text after wasting all continues. Also, the original ''Grand Theft Auto'' is the only single-player campaign in the series where it is possible to play as a female character (with the exception of the PlayStation {{PlayStation}} version that cut down on the number of playable characters).
Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: The first game, and its London expansion packs are noticeably wackier and "video game"-esque than the more realistic 3D games that would follow. Also, along with its sequel, this game has limited continues, unlike later games' infinite continues; the player would get a literal GameOver text after wasting all continues. Also, the original ''Grand Theft Auto'' is the only single-player campaign in the series where it is possible to play as a female character.

to:

* EarlyInstallmentWeirdness: The first game, and its London expansion packs are noticeably wackier and "video game"-esque than the more realistic 3D games that would follow. Also, along with its sequel, this game has limited continues, unlike later games' infinite continues; the player would get a literal GameOver text after wasting all continues. Also, the original ''Grand Theft Auto'' is the only single-player campaign in the series where it is possible to play as a female character.character (with the exception of the PlayStation version that cut down on the number of playable characters).
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Trivia


* DummiedOut:
** In the original ''GTA'', there was supposed to be a tram in the San Andreas level, but it was left out, although its tracks were never removed from the map. Despite not appearing in-game, the graphics of the vehicle can still be found in the game data.
** There were also plans to include a helicopter in ''GTA''. Unused graphics for it exist.
** The developers had an idea for a petrol bomb item for the original game, but everything except graphics was either deleted or not implemented.
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* [[IHaveYourWife I Have Your Mutt]]: The extortionist who mkidnaps Bubby's beloved pooch.

to:

* [[IHaveYourWife I Have Your Mutt]]: The extortionist who mkidnaps kidnaps Bubby's beloved pooch.



* IOwnThisTown: Deever’s claim regarding Vice City.

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* IOwnThisTown: Deever’s Deever's claim regarding Vice City.

Added: 52

Changed: 17

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* AllGaysArePromiscuous: El Burro. Not only does he constantly call you "cutie", but he eventually invites you over to his place to "thank you personally." This evidently forces you to flee to the opposite coast.

to:

* AllGaysArePromiscuous: El Burro. Not only does he constantly call you "cutie", "cutie" or "pretty boy", but he eventually invites you over to his place to "thank you personally." This evidently forces you to flee to the opposite coast.



* [[IHaveYourWife I Have Your Mutt]]: The extortionist who kidnaps Bubby's beloved pooch.

to:

* [[IHaveYourWife I Have Your Mutt]]: The extortionist who kidnaps mkidnaps Bubby's beloved pooch.


Added DiffLines:

* IOwnThisTown: Deever’s claim regarding Vice City.
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Ah yes, the game that began what is now one of the most successful and most critically acclaimed series in all of video game history. In 1997 a studio named DMA Design (now Rockstar North), previously responsible for ''VideoGame/{{Lemmings}}'', gave ''VideoGame/GrandTheftAuto'' to the world. In an era of violent "controversial" games like ''VideoGame/{{Doom}}'' and ''VideoGame/MortalKombat'', ''GTA'' had waltzed in and stole the immoral crown.

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Ah yes, the game that began what is now one of the most successful and most critically acclaimed series in all of video game history. In 1997 a studio named DMA Design (now Rockstar North), previously responsible for ''VideoGame/{{Lemmings}}'', gave ''VideoGame/GrandTheftAuto'' to the world. In an era of violent "controversial" games like ''VideoGame/{{Doom}}'' and ''VideoGame/MortalKombat'', ''Franchise/MortalKombat'', ''GTA'' had waltzed in and stole the immoral crown.
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* DummiedOut: The PlayStation version of the final level, "Dead Certainty", is missing two vehicle missions: one in a Myni, and one in a James Bomb.

to:

* DummiedOut: The PlayStation UsefulNotes/PlayStation version of the final level, "Dead Certainty", is missing two vehicle missions: one in a Myni, and one in a James Bomb.
Is there an issue? Send a MessageReason:


** Cheats were activated not through inputs, but by your character's name. This also meant that you could only have one cheat active per run, or only have every cheat active at once if you were playing on the PlayStation version. It wasn't until the second game when you could activate them in the middle of gameplay.

to:

** Cheats were activated not through inputs, but by your character's name. This also meant that you could only have one cheat active per run, or only have every cheat active at once if you were playing on the PlayStation UsefulNotes/PlayStation version. It wasn't until the second game when you could activate them in the middle of gameplay.
Is there an issue? Send a MessageReason:
None


The game itself is played from an overhead perspective of the city with the objective of earning cash. Earn enough money to progress to the next level, and new cities will be unlocked. How the player goes about this is up to them, since points are earned by stealing cars, murder and general mayhem. The story-based missions aren't required to progress, but they do provide the largest source of income. Basically a [[MediaWatchdog watchdogs]] nightmare.

to:

The game itself is played from an overhead perspective of the city with the objective of earning cash. Earn enough money to progress to the next level, and new cities will be unlocked. How the player goes about this is up to them, since points are earned by stealing cars, murder and general mayhem. The story-based missions aren't required to progress, but they do provide the largest source of income. Basically a [[MediaWatchdog watchdogs]] watchdog's]] nightmare.
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* VideoGameFlamethrowersSuck: Averted in the first ''GTA'' title. Explosions of any kind are a death sentence; your character flails about for a few seconds, then collapses into a pile of ash. In fact, the flamethrower is ''so'' potent, you're as likely to set ''yourself'' on fire while wielding it.

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* VideoGameFlamethrowersSuck: Averted in the first ''GTA'' title. Explosions of any kind are a death sentence; your character flails about for a few seconds, then collapses into a pile of ash. In fact, the flamethrower is ''so'' potent, you're as likely to set ''yourself'' ''[[InfernalRetaliation yourself]]'' on fire while wielding it.
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Dewicking per TRS decision.


* BiTheWay: [[PhraseCatcher Bubby's wife, Skye,]] flirts with the player character regardless of their gender.

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