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''Grand Theft Auto Advance'' (as named on the title screen; the box art simply calls it [[RecycledTitle "Grand Theft Auto"]]) is a 2004 ''VideoGame/GrandTheftAuto'' title released exclusively on the UsefulNotes/GameBoyAdvance. Notably developed with little to no involvement by Rockstar North, but by Creator/DigitalEclipse, the game is an eclectic mix of top-down gameplay from early 2D ''GTA''s and stylistic design and gameplay elements from contemporary ''GTA'' games, with other unique features, such as speed indicators and significant variance in on- and off-road performance, added into the mix. The game is also the first ''GTA'' (set in the 3D Universe, anyway) to be released on a handheld console, predating its prequel ''VideoGame/GrandTheftAutoLibertyCityStories''.
to:
''Grand Theft Auto Advance'' (as named on the title screen; the box art simply calls it [[RecycledTitle "Grand Theft Auto"]]) is a 2004 the fifth title in the ''VideoGame/GrandTheftAuto'' title series, released exclusively on the UsefulNotes/GameBoyAdvance.UsefulNotes/GameBoyAdvance in 2004. Notably developed with little to no involvement by Rockstar North, but by Creator/DigitalEclipse, the game is an eclectic mix of top-down gameplay from early 2D ''GTA''s and stylistic design and gameplay elements from contemporary ''GTA'' games, with other unique features, such as speed indicators and significant variance in on- and off-road performance, added into the mix. The game is also the first ''GTA'' (set in the 3D Universe, anyway) to be released on a handheld console, predating its prequel ''VideoGame/GrandTheftAutoLibertyCityStories''.
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* HeelFaceRevolvingDoor: In one mission, Mike abducts Asuka Kasen's niece for the Columbian Cartel. In a later mission, Mike rescues that same girl for Asuka.
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* HeelFaceRevolvingDoor: In one mission, Mike abducts Asuka Kasen's niece for the Columbian Colombian Cartel. In a later mission, Mike rescues that same girl for Asuka.
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* CanonDiscontinuity: The game has by large been ignored by the official developers alike, and is never directly referenced in subsequent games in the series.
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* CanonDiscontinuity: The game has by large been ignored by the official developers alike, developers, and is never directly referenced in subsequent games in the series.
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* CanonDiscontinuity: The game has by large been ignored by the official developers and fans alike, and is never directly referenced in subsequent games in the series.
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* CanonDiscontinuity: The game has by large been ignored by the official developers and fans alike, and is never directly referenced in subsequent games in the series.
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* KarmaHoudini: [[spoiler: King Courtney narrowly avoids getting killed due to the arrival of the police.]]
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* KarmaHoudini: [[spoiler: King Courtney narrowly avoids getting killed due to the arrival of the police.is spared by Mike.]]
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* AdaptedOut: Despite being one of the most important gangs in ''III'', none of the key members of the Leone Family Mafia appear.
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* ChuckCunninghamSyndrome: Despite them being one of the most important gangs in ''III'', none of the key members of the Leone Family Mafia appear.
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* SeriesContinuityError: The existence of certain plot points from ''Liberty City Stories'', released a year later, led to conflicting continuity errors. For example, none of the {{Canon Foreigner}}s are mentioned in the former game and some story plots conflict with ''Liberty City Stories'' and ''III''.
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* AdaptedOut: Despite being one of the most important gangs in ''III'', none of the key members of the Leone Family Mafia appear.
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* ArtificialStupidity: The A.I in the game is absolutely horrid when it comes to obstacles. It gets to the point that it's not uncommon to see [=NPCs=] dying to vehicles even when you're not driving.
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* MinimalisticCoverArt: The cover art itself consists of nothing more than a color-inverted version of the famous ''[=GTA=]'' logo backed by a grey background. It is one of the first post-''III'' games not to adopt a comic panel-styled cover art.
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* MinimalisticCoverArt: The cover art itself consists of nothing more than a color-inverted version of the famous ''[=GTA=]'' logo backed by a grey background. It is one of the first only post-''III'' games game not to adopt a comic panel-styled cover art.
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Although the official ''GTA'' website makes no mention of this game, its official website is still hosted in the Rockstar Games' domain [[https://www.rockstargames.com/games/grandtheftauto-gba here]].
to:
Although the official ''GTA'' website makes no mention of this game, its official website is still hosted in the Rockstar Games' domain [[https://www.rockstargames.com/games/grandtheftauto-gba here]].
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* MinimalisticCoverArt: The cover art itself consists of nothing more than an inverted version of the famous ''[=GTA=]'' logo backed by a grey background. It is one of the first post-''III'' games not to adopt a comic panel-styled cover art.
to:
* MinimalisticCoverArt: The cover art itself consists of nothing more than an inverted a color-inverted version of the famous ''[=GTA=]'' logo backed by a grey background. It is one of the first post-''III'' games not to adopt a comic panel-styled cover art.
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Updated link to official site
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Although the official ''GTA'' website makes no mention of this game, its official website is still hosted in the Rockstar Games' domain [[http://www.rockstargames.com/grandtheftauto/gba/ here]].
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Although the official ''GTA'' website makes no mention of this game, its official website is still hosted in the Rockstar Games' domain [[http://www.[[https://www.rockstargames.com/grandtheftauto/gba/ com/games/grandtheftauto-gba here]].
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* MoneyForNothing: Much like 'III', money is meaningless late in the game, and there's little to spend it on.
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* AffablyEvil: Asuka.
* BigBadEnsemble: [[spoiler: Vinnie]] and King Courtney.
* BigBadEnsemble: [[spoiler: Vinnie]] and King Courtney.
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* [[spoiler: DeathFakedForYou: Vinnie.]]
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* FauxAffablyEvil: King Courtney and [[spoiler: Vinnie]].
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* GameBreakingBug: There's a glitch where if the player explodes too many cars at once, glitch cars can spawn on the road. Some of these glitch cars include those that were DummiedOut, where they take on the appearance of a Brit (hatchback based on a Mini), and others can cause the game to softlock if they spawn.
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* ScaryBlackMan: King Courtney.
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* BittersweetEnding: [[spoiler:Mike is able to leave behind the criminal life and start over, but he had to kill his mentor to do it.]]
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Removed some needless words.
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''Grand Theft Auto Advance'' (as named on the title screen; the box art simply calls it [[RecycledTitle "Grand Theft Auto"]]) is a 2004 ''VideoGame/GrandTheftAuto'' title released exclusively on the UsefulNotes/GameBoyAdvance. Notably developed with little to no involvement by Rockstar North, but by Creator/DigitalEclipse, a third-party developer (best known for the three GBA adaptations of ''Franchise/SpyroTheDragon''), the game is an eclectic mix of top-down gameplay from early 2D ''GTA''s and stylistic design and gameplay elements from contemporary ''GTA'' games, with other unique features, such as speed indicators and significant variance in on- and off-road performance, added into the mix. The game is also the first ''GTA'' (set in the 3D Universe, anyway) to be released on a handheld console, predating its prequel ''VideoGame/GrandTheftAutoLibertyCityStories''.
to:
''Grand Theft Auto Advance'' (as named on the title screen; the box art simply calls it [[RecycledTitle "Grand Theft Auto"]]) is a 2004 ''VideoGame/GrandTheftAuto'' title released exclusively on the UsefulNotes/GameBoyAdvance. Notably developed with little to no involvement by Rockstar North, but by Creator/DigitalEclipse, a third-party developer (best known for the three GBA adaptations of ''Franchise/SpyroTheDragon''), the game is an eclectic mix of top-down gameplay from early 2D ''GTA''s and stylistic design and gameplay elements from contemporary ''GTA'' games, with other unique features, such as speed indicators and significant variance in on- and off-road performance, added into the mix. The game is also the first ''GTA'' (set in the 3D Universe, anyway) to be released on a handheld console, predating its prequel ''VideoGame/GrandTheftAutoLibertyCityStories''.
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Minor edit.
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''Grand Theft Auto Advance'' (as named on the title screen; the box art simply calls it [[RecycledTitle "Grand Theft Auto"]]) is a 2004 ''VideoGame/GrandTheftAuto'' title released exclusively on the UsefulNotes/GameBoyAdvance. Notably developed with little to no involvement by Rockstar North, but by Creator/Digital Eclipse, a third-party developer (best known for the three GBA adaptations of ''Franchise/SpyroTheDragon''), the game is an eclectic mix of top-down gameplay from early 2D ''GTA''s and stylistic design and gameplay elements from contemporary ''GTA'' games, with other unique features, such as speed indicators and significant variance in on- and off-road performance, added into the mix. The game is also the first ''GTA'' (set in the 3D Universe, anyway) to be released on a handheld console, predating its prequel ''VideoGame/GrandTheftAutoLibertyCityStories''.
to:
''Grand Theft Auto Advance'' (as named on the title screen; the box art simply calls it [[RecycledTitle "Grand Theft Auto"]]) is a 2004 ''VideoGame/GrandTheftAuto'' title released exclusively on the UsefulNotes/GameBoyAdvance. Notably developed with little to no involvement by Rockstar North, but by Creator/Digital Eclipse, Creator/DigitalEclipse, a third-party developer (best known for the three GBA adaptations of ''Franchise/SpyroTheDragon''), the game is an eclectic mix of top-down gameplay from early 2D ''GTA''s and stylistic design and gameplay elements from contemporary ''GTA'' games, with other unique features, such as speed indicators and significant variance in on- and off-road performance, added into the mix. The game is also the first ''GTA'' (set in the 3D Universe, anyway) to be released on a handheld console, predating its prequel ''VideoGame/GrandTheftAutoLibertyCityStories''.
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Digital Eclipse now has a page.
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''Grand Theft Auto Advance'' (as named on the title screen; the box art simply calls it [[RecycledTitle "Grand Theft Auto"]]) is a 2004 ''VideoGame/GrandTheftAuto'' title released exclusively on the UsefulNotes/GameBoyAdvance. Notably developed with little to no involvement by Rockstar North, but by Digital Eclipse, a third-party developer (best known for the three GBA adaptations of ''Franchise/SpyroTheDragon''), the game is an eclectic mix of top-down gameplay from early 2D ''GTA''s and stylistic design and gameplay elements from contemporary ''GTA'' games, with other unique features, such as speed indicators and significant variance in on- and off-road performance, added into the mix. The game is also the first ''GTA'' (set in the 3D Universe, anyway) to be released on a handheld console, predating its prequel ''VideoGame/GrandTheftAutoLibertyCityStories''.
to:
''Grand Theft Auto Advance'' (as named on the title screen; the box art simply calls it [[RecycledTitle "Grand Theft Auto"]]) is a 2004 ''VideoGame/GrandTheftAuto'' title released exclusively on the UsefulNotes/GameBoyAdvance. Notably developed with little to no involvement by Rockstar North, but by Digital Creator/Digital Eclipse, a third-party developer (best known for the three GBA adaptations of ''Franchise/SpyroTheDragon''), the game is an eclectic mix of top-down gameplay from early 2D ''GTA''s and stylistic design and gameplay elements from contemporary ''GTA'' games, with other unique features, such as speed indicators and significant variance in on- and off-road performance, added into the mix. The game is also the first ''GTA'' (set in the 3D Universe, anyway) to be released on a handheld console, predating its prequel ''VideoGame/GrandTheftAutoLibertyCityStories''.
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* TopDownView: ''Advance'' is the last ''[=GTA=]'' in the series to (as in permanently) feature the type of top-down perspective which characterized early ''[=GTA=]'' games. The top-down views won't return until a certain mission in ''[[VideoGame/GrandTheftAutoV Grand Theft Auto Online]]''.
to:
* TopDownView: ''Advance'' is the last ''[=GTA=]'' in the series to (as in permanently) feature the type of top-down perspective which characterized early ''[=GTA=]'' games. The Though ''[[VideoGame/GrandTheftAutoChinatownWars Chinatown Wars]]'' does have rotating cameras in isometric panned top-down views, the classic top-down views won't return until a certain mission in ''[[VideoGame/GrandTheftAutoV Grand Theft Auto Online]]''.
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* TopDownView: ''Advance'' is the last ''[=GTA=]'' in the series to (as in permanently) feature the type of top-down perspective which characterized early ''[=GTA=]'' games. The top-down views won't return until a certain ''[[VideoGame/GrandTheftAutoV Grand Theft Auto Online]]'''s mission.
to:
* TopDownView: ''Advance'' is the last ''[=GTA=]'' in the series to (as in permanently) feature the type of top-down perspective which characterized early ''[=GTA=]'' games. The top-down views won't return until a certain mission in ''[[VideoGame/GrandTheftAutoV Grand Theft Auto Online]]'''s mission.Online]]''.
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* TopDownView: ''Advance'' is the last ''[=GTA=]'' in the series to (as in permanently) feature the type of top-down perspective which characterized early ''[=GTA=]'' games. The top-down views won't return until a certain ::[[VideoGame/GrandTheftAutoV Grand Theft Auto Online]]'''s mission.
to:
* TopDownView: ''Advance'' is the last ''[=GTA=]'' in the series to (as in permanently) feature the type of top-down perspective which characterized early ''[=GTA=]'' games. The top-down views won't return until a certain ::[[VideoGame/GrandTheftAutoV ''[[VideoGame/GrandTheftAutoV Grand Theft Auto Online]]'''s mission.
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* TopDownView: ''Advance'' is the last ''[=GTA=]'' in the series to
(as in permanently) feature the type of top-down perspective which characterized early ''[=GTA=]'' games. The top-down views won't return until a certain ::[[VideoGame/GrandTheftAutoV Grand Theft Auto Online]]'''s mission.
(as in permanently) feature the type of top-down perspective which characterized early ''[=GTA=]'' games. The top-down views won't return until a certain ::[[VideoGame/GrandTheftAutoV Grand Theft Auto Online]]'''s mission.
to:
* TopDownView: ''Advance'' is the last ''[=GTA=]'' in the series to
to (as in permanently) feature the type of top-down perspective which characterized early ''[=GTA=]'' games. The top-down views won't return until a certain ::[[VideoGame/GrandTheftAutoV Grand Theft Auto Online]]'''s mission.
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* TopDownView: ''Advance'' is the last ''[=GTA=]'' in the series to feature the type of top-down perspective which characterized early ''[=GTA=]'' games.
to:
* TopDownView: ''Advance'' is the last ''[=GTA=]'' in the series to to
(as in permanently) feature the type of top-down perspective which characterized early ''[=GTA=]''games.games. The top-down views won't return until a certain ::[[VideoGame/GrandTheftAutoV Grand Theft Auto Online]]'''s mission.
(as in permanently) feature the type of top-down perspective which characterized early ''[=GTA=]''
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''Grand Theft Auto Advance'' (as named on the title screen; the box art simply calls it [[RecycledTitle "Grand Theft Auto"]]) is a 2004 ''VideoGame/GrandTheftAuto'' title released exclusively on the UsefulNotes/GameBoyAdvance. Notably developed with little to no involvement by Rockstar North, but by Digital Eclipse, a third-party developer (best known for the three GBA adaptations of ''Franchise/SpyroTheDragon''), the game is an eclectic mix of top-down gameplay from early 2D ''GTA''s and stylistic design and gameplay elements from contemporary ''GTA'' games, with other unique features, such as speed indicators and significant variance in on- and off-road performance, added into the mix. The game is also the first ''GTA'' (set in the 3D Universe, anyway) to be released on a handheld console, predating ''VideoGame/GrandTheftAutoLibertyCityStories''.
to:
''Grand Theft Auto Advance'' (as named on the title screen; the box art simply calls it [[RecycledTitle "Grand Theft Auto"]]) is a 2004 ''VideoGame/GrandTheftAuto'' title released exclusively on the UsefulNotes/GameBoyAdvance. Notably developed with little to no involvement by Rockstar North, but by Digital Eclipse, a third-party developer (best known for the three GBA adaptations of ''Franchise/SpyroTheDragon''), the game is an eclectic mix of top-down gameplay from early 2D ''GTA''s and stylistic design and gameplay elements from contemporary ''GTA'' games, with other unique features, such as speed indicators and significant variance in on- and off-road performance, added into the mix. The game is also the first ''GTA'' (set in the 3D Universe, anyway) to be released on a handheld console, predating its prequel ''VideoGame/GrandTheftAutoLibertyCityStories''.
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* CanonDiscontinuity: The game has by large been ignored by the official developers and fans alike, and is never referenced in subsequent games in the series.
to:
* CanonDiscontinuity: The game has by large been ignored by the official developers and fans alike, and is never directly referenced in subsequent games in the series.
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None
Changed line(s) 4,5 (click to see context) from:
''[=Grand Theft Auto Advance=]'' is a 2004 ''VideoGame/GrandTheftAuto'' title released exclusively on the UsefulNotes/GameBoyAdvance. Notably developed with little to no involvement by Rockstar North, but by Digital Eclipse, a third-party developer (best known for the three GBA adaptations of ''Franchise/SpyroTheDragon''), the game is an eclectic mix of top-down gameplay from early 2D ''[=GTA=]''s and stylistic design and gameplay elements from contemporary ''[=GTA=]'' games, with other unique features, such as speed indicators and significant variance in on- and off-road performance, added into the mix. The game is also the first ''[=GTA=]'' (set in the 3D Universe, anyway) to be released on a handheld console, predating ''VideoGame/GrandTheftAutoLibertyCityStories''.
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''Advance'' was originally conceived as a [=GBA=] port for ''III'', before Digital Eclipse settled on the idea of a new {{Prequel}} storyline for ''III''. However, the game's technical issues stemming from the limitations of the [=GBA=] (mainly its classic but still clunky top-down gameplay, choppy 3D graphics, and content downgrade), poor publicity, and its near-simultaneous release alongside big-hitting ''VideoGame/GrandTheftAutoSanAndreas'', led to the game being poorly-received and falling into obscurity. To this day, none of the characters unique to the game or any plot development in the game are ever acknowledged in succeeding ''[=GTA=]'' games, and the game itself is very much [[CanonDiscontinuity non-existent]] in the eyes of the official developers.
Although the official ''[=GTA=]'' website makes no mention of this game, its official website is still hosted in the Rockstar Games' domain [[http://www.rockstargames.com/grandtheftauto/gba/ here]].
Although the official ''[=GTA=]'' website makes no mention of this game, its official website is still hosted in the Rockstar Games' domain [[http://www.rockstargames.com/grandtheftauto/gba/ here]].
to:
''Advance'' was originally conceived as a [=GBA=] GBA port for ''III'', before Digital Eclipse settled on the idea of a new {{Prequel}} storyline for ''III''. However, the game's technical issues stemming from the limitations of the [=GBA=] GBA (mainly its classic but still clunky top-down gameplay, choppy 3D graphics, and content downgrade), poor publicity, and its near-simultaneous release alongside big-hitting ''VideoGame/GrandTheftAutoSanAndreas'', led to the game being poorly-received and falling into obscurity. To this day, none of the characters unique to the game or any plot development in the game are ever acknowledged in succeeding ''[=GTA=]'' ''GTA'' games, and the game itself is very much [[CanonDiscontinuity non-existent]] in the eyes of the official developers.
Although the official''[=GTA=]'' ''GTA'' website makes no mention of this game, its official website is still hosted in the Rockstar Games' domain [[http://www.rockstargames.com/grandtheftauto/gba/ here]].
Although the official
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* BodyArmorAsHitPoints: Interestingly, one of the first two ''GTA'' games to start averting this, alongside the concurrently-released ''San Andreas''. Whereas that game only allowed falling damage to bypass your armor, this game - which doesn't ''have'' falling damage because it's a top-down game - instead makes it so armor doesn't protect you from melee hits.
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* GenreThrowback: To an extent. This game is played in the top-down perspective of the original GTA and GTA 2, and features songs and vehicles that were previously featured in those games.
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* GenreThrowback: To an extent. This game is played in the top-down perspective of the original GTA ''VideoGame/{{Grand Theft Auto|Classic}}'' and GTA 2, ''VideoGame/GrandTheftAuto2'', and features songs and vehicles that were previously featured in those games.
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!! ''Grand Theft Auto Advance'' contains examples of:
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''[=Grand Theft Auto Advance=]'' is a 2004 ''VideoGame/GrandTheftAuto'' title released exclusively on the GameBoyAdvance. Notably developed with little to no involvement by Rockstar North, but by Digital Eclipse, a third-party developer (best known for the three GBA adaptations of ''Franchise/SpyroTheDragon''), the game is an eclectic mix of top-down gameplay from early 2D ''[=GTA=]''s and stylistic design and gameplay elements from contemporary ''[=GTA=]'' games, with other unique features, such as speed indicators and significant variance in on- and off-road performance, added into the mix. The game is also the first ''[=GTA=]'' (set in the 3D Universe, anyway) to be released on a handheld console, predating ''VideoGame/GrandTheftAutoLibertyCityStories''.
to:
''[=Grand Theft Auto Advance=]'' is a 2004 ''VideoGame/GrandTheftAuto'' title released exclusively on the GameBoyAdvance.UsefulNotes/GameBoyAdvance. Notably developed with little to no involvement by Rockstar North, but by Digital Eclipse, a third-party developer (best known for the three GBA adaptations of ''Franchise/SpyroTheDragon''), the game is an eclectic mix of top-down gameplay from early 2D ''[=GTA=]''s and stylistic design and gameplay elements from contemporary ''[=GTA=]'' games, with other unique features, such as speed indicators and significant variance in on- and off-road performance, added into the mix. The game is also the first ''[=GTA=]'' (set in the 3D Universe, anyway) to be released on a handheld console, predating ''VideoGame/GrandTheftAutoLibertyCityStories''.
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Removed per TRS.
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* {{Badass}}: Pretty much everyone - this ''is'' a Grand Theft Auto game.