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''Grand Prix Circuit'' is a RacingGame developed by Distinctive Software and published by Creator/{{Accolade}} for MS-DOS compatible operating systems in 1988. It was ported to the UsefulNotes/{{Amiga}}, UsefulNotes/AmstradCPC, UsefulNotes/AppleII, UsefulNotes/Commodore64, and UsefulNotes/ZXSpectrum.

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''Grand Prix Circuit'' is a RacingGame developed by Distinctive Software and published by Creator/{{Accolade}} for MS-DOS compatible operating systems in 1988. It was ported to the UsefulNotes/{{Amiga}}, UsefulNotes/AmstradCPC, UsefulNotes/AppleII, UsefulNotes/Commodore64, Platform/{{Amiga}}, Platform/AmstradCPC, Platform/AppleII, Platform/Commodore64, and UsefulNotes/ZXSpectrum.Platform/ZXSpectrum.



Kazunori Yamauchi, the creator of the ''VideoGame/GranTurismo'' racing franchise for the UsefulNotes/PlayStation, was initially introduced to the genre of racing simulators by ''Grand Prix Circuit''.

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Kazunori Yamauchi, the creator of the ''VideoGame/GranTurismo'' racing franchise for the UsefulNotes/PlayStation, Platform/PlayStation, was initially introduced to the genre of racing simulators by ''Grand Prix Circuit''.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/21264_grand_prix_circuit_dos_front_cover.jpg]]
[[caption-width-right:350:[[LadyNotAppearingInThisGame The blonde doesn't come with the game]], sorry.]]

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[[quoteright:350:https://static.[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/21264_grand_prix_circuit_dos_front_cover.jpg]]
[[caption-width-right:350:[[LadyNotAppearingInThisGame [[caption-width-right:280:[[LadyNotAppearingInThisGame The blonde doesn't come with the game]], sorry.]]
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* LadyNotAppearingInThisGame: The game's cover features the face of an attractive blonde woman, with the only indication of any car racing being that a F1 car is reflected on her sunglasses. As anyone who knows about the state of graphics in late '80s games would already guess, no such dame appears in the game.

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* LadyNotAppearingInThisGame: The game's cover features the face of an attractive blonde woman, with so prominently that it even risks veering into WhatWereTheySellingAgain, as the only indication of that there's any car racing being involved is that a F1 car is reflected on her sunglasses. As anyone who knows about the state of graphics in late '80s games would already guess, no such dame appears in the game.
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* RecycledINSPACE: It's basically Accolade/Disctinctive's ''VideoGame/TestDrive'' series '''WITH F1 CARS!'''

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* RecycledINSPACE: RecycledInSpace: It's basically Accolade/Disctinctive's ''VideoGame/TestDrive'' series '''WITH F1 CARS!'''
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Added DiffLines:

* RecycledINSPACE: It's basically Accolade/Disctinctive's ''VideoGame/TestDrive'' series '''WITH F1 CARS!'''
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/21264_grand_prix_circuit_dos_front_cover.jpg]]
[[caption-width-right:350:[[LadyNotAppearingInThisGame The blonde doesn't come with the game]], sorry.]]

''Grand Prix Circuit'' is a RacingGame developed by Distinctive Software and published by Creator/{{Accolade}} for MS-DOS compatible operating systems in 1988. It was ported to the UsefulNotes/{{Amiga}}, UsefulNotes/AmstradCPC, UsefulNotes/AppleII, UsefulNotes/Commodore64, and UsefulNotes/ZXSpectrum.

The game allows players to choose from three different F1 cars, the [=McLaren=] [=MP4/4=] (Honda 1.5L V6 turbo), Williams [=FW12C=] (Renault 3.5L V10), and the Ferrari F1/87/88C (Ferrari 3.5L V12), and race them across eight tracks from around the world.

Kazunori Yamauchi, the creator of the ''VideoGame/GranTurismo'' racing franchise for the UsefulNotes/PlayStation, was initially introduced to the genre of racing simulators by ''Grand Prix Circuit''.
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!!This game features examples of:
* AwesomeButImpractical: The [=McLaren=] with its Honda turbo engine is the most powerful car in the game, but is also the most difficult car to control.
* BloodSport: You have the option to battle the computer-controlled opponent, while also trying to evade collisions.
* CoolCar: The game features three of the coolest F1 cars of its time: the [=McLaren=] [=MP4/4=], Williams [=FW12C=], and the Ferrari F1/87/88C.
* DiegeticInterface: The game uses the cockpits and dashboards of the cars as its HUD.
* LadyNotAppearingInThisGame: The game's cover features the face of an attractive blonde woman, with the only indication of any car racing being that a F1 car is reflected on her sunglasses. As anyone who knows about the state of graphics in late '80s games would already guess, no such dame appears in the game.
* SpritePolygonMix: The track is made of vector graphics without textures, everything else from the interior of the player's car to all other cars on the road (non-scaling sprites at various fixed scales drawn from ahead and behind) to the non-race screens are pixel graphics.
* TimedMission: In Practice, one of the three playing modes, the clock is the only opponent you have.
* WorldTour: The eight tracks are various famous racing tracks from around the globe the Autódromo Internacional Nelson Piquet (Brazil), the Circuit de Monaco (Monaco), the Circuit Gilles Villeneuve (Canada), Detroit Street Circuit (United States), Silverstone Circuit (United Kingdom), Hockenheimring (Germany), Autodromo Nazionale di Monza (Italy), and the Suzuka International Racing Course (Japan).
* WraparoundBackground: The setting is a F1 track, but aside from turns, it's rather monotonous. It's similar to making the background go in a loop for a side-scrolling 2D game.
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