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* Landerth, the kingdom of Knights, lead by the noble queen Gladius Ringland.
* Valkyr, the nation of warriors, lead by the mighty warrior-king Graham Berngarde.
* Fiel, the kingdom of refugees, lead by the gentile forest-queen Precia Teller.
* Magion, the kingdom of mages, lead by the industrious mage-king Julius Wiseman.

Caught in the middle of these never-ending conflicts, you play as a mercenary captain who has been invited to join The Guild, an organization dedicated to those who have no place to call home, who instead embrace the mercenary way of life. By building your own army of customizable PlayerMooks, you can accomplish missions for the Great Nations, wherein you send one of your squads to navigate a board-game like world map, occasionally engaging in turn-based battles with monsters and enemy mercenaries alike. You can also sign a contract with one of the nations, which allows you to fight other players' squads in epic [[PlayerVersusPlayer PvP]] "Operations" for glory and prestige. In addition, there's also a single-player campaign that revolves around Uld, a mysterious fifth faction who claim to be the true heirs to the Uldein Empire.

to:

* Landerth, the kingdom of Knights, lead led by the noble queen Gladius Ringland.
* Valkyr, the nation of warriors, lead led by the mighty warrior-king Graham Berngarde.
* Fiel, the kingdom of refugees, lead led by the gentile gentle forest-queen Precia Teller.
* Magion, the kingdom of mages, lead led by the industrious mage-king Julius Wiseman.

Caught in the middle of these never-ending conflicts, you play as a mercenary captain who has been invited to join The Guild, an organization dedicated to those who have no place to call home, who instead embrace the mercenary way of life. By building your own army of customizable PlayerMooks, you can accomplish missions for the Great Nations, wherein you send one of your squads to navigate a board-game like world map, occasionally engaging in turn-based battles with monsters and enemy mercenaries alike. You can also sign a contract with one of the nations, which allows you to fight other players' squads in epic [[PlayerVersusPlayer PvP]] "Operations" for glory and prestige. In addition, there's also a single-player campaign that revolves around Uld, a mysterious fifth faction who claim to be the true heirs to of the Uldein Empire.
Empire.

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Caught in the middle of these never-ending conflicts, you play as a mercenary captain who has been invited to join The Guild, an organization dedicated to those who have no place to call home, who instead embrace the mercenary way of life. By building your own army of customizable PlayerMooks, you can accomplish missions for the Great Nations, wherein you send one of your squads one of your squads to navigate a board-game like world map, occasionally engaging in turn-based battles with monsters and enemy mercenaries alike. You can also sign a contract with one of the nations, which allows you to fight other players' squads in epic [[PlayerVersusPlayer PvP]] "Operations" for glory and prestige. In addition, there's also a single-player campaign that revolves around Uld, a mysterious fifth faction who claim to be the true heirs to the Uldein Empire.

to:

Caught in the middle of these never-ending conflicts, you play as a mercenary captain who has been invited to join The Guild, an organization dedicated to those who have no place to call home, who instead embrace the mercenary way of life. By building your own army of customizable PlayerMooks, you can accomplish missions for the Great Nations, wherein you send one of your squads one of your squads to navigate a board-game like world map, occasionally engaging in turn-based battles with monsters and enemy mercenaries alike. You can also sign a contract with one of the nations, which allows you to fight other players' squads in epic [[PlayerVersusPlayer PvP]] "Operations" for glory and prestige. In addition, there's also a single-player campaign that revolves around Uld, a mysterious fifth faction who claim to be the true heirs to the Uldein Empire.
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Justifying Edits are unnecessary.


* LastChanceHitPoint: Grit. In certain circumstances, the player can use two points of the assist gauge to have a character survive a lethal combo with 2HP (more than 1 because nothing says EpicFail like accidentally killing your near-dead teammate by throwing a healing potion in their face when it would otherwise just deal quickly-healed 1HP scratch damage). The tutorial for the flat-out warns you that there's every chance they'll just be [=KOed=] again with th next action, though, so when the chance happens you're given a few seconds to make up your mind.

to:

* LastChanceHitPoint: Grit. In certain circumstances, the player can use two points of the assist gauge to have a character survive a lethal combo with 2HP (more than 1 because nothing says EpicFail like accidentally killing your near-dead teammate by throwing a healing potion in their face when it would otherwise just deal quickly-healed 1HP scratch damage). The tutorial for the this flat-out warns you that there's every chance they'll just be [=KOed=] again with th their next action, though, so when the chance happens you're given a few seconds to make up your mind.



* UncannyFamilyResemblance: The Medic sister, who are all identical to each other.
* WarForFunAndProfit: More understandable than usual, seeing as you're controlling a band of mercenaries; war is how they put food on the table.

to:

* UncannyFamilyResemblance: The Medic sister, who sisters are all identical to each other.
* WarForFunAndProfit: More understandable than usual, seeing as you're You're controlling a band of mercenaries; mercenaries: war is how they put food on the table.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3max.jpg]]
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Five Races is now Standard Fantasy Races; none of these are "standard"


* FiveRaces: Though all the factions are made up of humans, they fall into these archetypes.
** The Guild is the '''Mundane''' faction, being made up of down-to-earth folk who are more concerned with fighting for a paycheck than any sort of high ideals.
** Valkyr is the '''Stout''' faction, being primarily [[ProudWarriorRaceGuy Proud Warrior Race Guys]] with a barbarian aesthetic.
** Magion is the '''Fairy''' faction, endlessly proud of their advanced magical science, and eager to spread their "wisdom" to the unenlightened masses.
** Fiel is the '''Cute''' faction. Even putting aside their youthful leader, this group is spiritually in tune with nature, and fight on behalf of those displaced by the horrors of war.
** Landerth is the '''High Men''' faction, being made up of heroic knights headed by [[TheGoodKing The Good Queen]].


* FantasyAxisOfEvil:
** "Demons" aren't really a faction, but are instead a catch-all term for all the monsters that think you look delicious, making them a blend of '''Savage''' and '''Eldritch''', though occasionally they might have a human or two within their ranks.
** More often than not you'll be pitted against rival mercenaries, most of which are also members of The Guild, making The Guild itself a '''Humanoid''' faction.
** The people of Uld make up a '''Fallen''' faction in more ways than one. In addition to supposedly be descendants of a fallen kingdom, they have a reputation for stealth and ruthlessness, and are working towards some sort of sinister end goal...
Is there an issue? Send a MessageReason:
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* LastChanceHitPoint: Grit. In certain circumstances, the player can use two points of the assist gauge to have a character survive a lethal combo with 2HP (more than 1 because nothing says EpicFail like accidentally killing your near-dead teammate by throwing a healing potion in their face when it would otherwise just deal quickly-healed 1HP scratch damage). The tutorial for the flat-out warns you that there's every chance they'll just be KOed again with th next action, though, so when the chance happens you're given a few seconds to make up your mind.

to:

* LastChanceHitPoint: Grit. In certain circumstances, the player can use two points of the assist gauge to have a character survive a lethal combo with 2HP (more than 1 because nothing says EpicFail like accidentally killing your near-dead teammate by throwing a healing potion in their face when it would otherwise just deal quickly-healed 1HP scratch damage). The tutorial for the flat-out warns you that there's every chance they'll just be KOed [=KOed=] again with th next action, though, so when the chance happens you're given a few seconds to make up your mind.
Is there an issue? Send a MessageReason:
None


Caught in the middle of these never-ending conflicts, you play as a mercenary captain who has been invited to join The Guild, an organization dedicated to those who have no place to call home, who instead embrace the mercenary way of life. By building your own army of customizable PlayerMooks, you can accomplish missions for the Great Nations, wherein you send one of your squads one of your squads to navigate a board-game like world map, occasionally engaging in turn-based battles with monsters and enemy mercenaries alike. You can also sign a contract with one of the nations, which allows you to fight other players' squads in epic PvP "Operations" for glory and prestige. In addition, there's also a single-player campaign that revolves around Uld, a mysterious fifth faction who claim to be the true heirs to the Uldein Empire.

to:

Caught in the middle of these never-ending conflicts, you play as a mercenary captain who has been invited to join The Guild, an organization dedicated to those who have no place to call home, who instead embrace the mercenary way of life. By building your own army of customizable PlayerMooks, you can accomplish missions for the Great Nations, wherein you send one of your squads one of your squads to navigate a board-game like world map, occasionally engaging in turn-based battles with monsters and enemy mercenaries alike. You can also sign a contract with one of the nations, which allows you to fight other players' squads in epic PvP [[PlayerVersusPlayer PvP]] "Operations" for glory and prestige. In addition, there's also a single-player campaign that revolves around Uld, a mysterious fifth faction who claim to be the true heirs to the Uldein Empire.



* ForeverWar: Enforced; due to the PvP metagame, it's a foregone conclusion that the war is never going to end.

to:

* ForeverWar: Enforced; due to the PvP [[PlayerVersusPlayer PvP]] metagame, it's a foregone conclusion that the war is never going to end.



* TimedMission: Outside of exploration missions, every mission has a strict turn limit. PvP Operations are even more strict in this regard, since movement takes place in real time.

to:

* TimedMission: Outside of exploration missions, every mission has a strict turn limit. PvP [[PlayerVersusPlayer PvP]] Operations are even more strict in this regard, since movement takes place in real time.
Is there an issue? Send a MessageReason:
None


* ShoutOut: One of the many unlockable flags you can give your squad depicts [[VisualNovel/DanganRonpa Monokuma]].

to:

* ShoutOut: One of the many unlockable flags you can give your squad depicts [[VisualNovel/DanganRonpa [[{{Franchise/Danganronpa}} Monokuma]].

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** Fighters are balanced melee combatants, good at both attack and defense.
** Lancers deal extra damage to mounted units and have a long reach, with high defense but lower movement.
** Nobles can perform long damaging combos, at the cost of defense.
** Paladins carry a shield and lance enduring attacks with high defense.
** Hammer wielding Blacksmiths excel at damaging fortifications and lowering enemy defense.
** Dark Knights dual wield swords dealing high damage, with some spell casting as well.
** Valkyries can learn a large number of special skills but must be used carefully to reach full effect.
** Rogues can cross the field to strike with their high movement and use traps, but have very low defense.

to:

** Fighters are balanced sword-and-shield melee combatants, good at both attack and defense.
** Lancers deal extra damage to mounted units and have a long reach, with high defense good defenses but slightly lower movement.
** Nobles can perform long damaging combos, at the cost of defense.
defense and attack range.
** Paladins carry a shield and lance enduring attacks lance, allowing them to tank the enemy's shock assault with high defense.
damage and counterattack with strong combos and reaching strikes, but are slowed to a crawl with all that armor.
** Hammer wielding Blacksmiths excel at damaging fortifications and lowering enemy defense.
defenses.
** Dark Knights dual wield swords dealing high damage, with some spell casting as well.
well, but their berserking nature leaves them prone to attack after spending too much stamina wailing.
** Valkyries can learn have a large number of special skills varied and effective skillset, but must be used carefully to reach full effect.
without careful preparation of their confusing attack patterns they generally become the ditz and constantly miss.
** Rogues can cross dance across the field to strike with their high movement and use traps, can easily take out key units or hinder mobility in the enemy formation, but if they're caught by the enemy they have very low defense. few defenses.



** Dragon Mages are adept at both melee and ranged magic attacks, however they take two slots on a team.
** Medics aid the party with valuable healing and support abilities.
** Challengers prepare the field by planting explosive barrels which can be detonated by other units for high damage.

to:

** Dragon Mages are adept at both dish out and endure massive amounts of damage with their melee and ranged magic attacks, however affinities, but they take two slots on in a team.
team (one for the mage and one for the dragon), and they're easily routed as they cannot move past obstacles, enemies, and their own allies.
** Medics aid the party with valuable healing and support abilities.
abilities, and can create special zones to increase the team's survival defenses. However, they have NO combo abilities and have a hard time attacking at close range.
** Challengers prepare the field by planting explosive barrels which can be detonated by other units for high damage. They're also borderline-suicidal and have few abilities beyond Kamikaze.
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* LastChanceHitPoint: Grit. In certain circumstances, the player can use two points of the assist gauge to have a character survive a lethal combo with 2HP. The tutorial for the flat-out warns you that there's every chance they'll just be KOed again with th next action, though, so when the chance happens you're given a few seconds to make up your mind.

to:

* LastChanceHitPoint: Grit. In certain circumstances, the player can use two points of the assist gauge to have a character survive a lethal combo with 2HP.2HP (more than 1 because nothing says EpicFail like accidentally killing your near-dead teammate by throwing a healing potion in their face when it would otherwise just deal quickly-healed 1HP scratch damage). The tutorial for the flat-out warns you that there's every chance they'll just be KOed again with th next action, though, so when the chance happens you're given a few seconds to make up your mind.
Is there an issue? Send a MessageReason:
None


''Grand Kingdom'' is an 2016 RPG for the PS4 and Playstation Vita, developed by Monochrome and published by Spike Chunsoft and NIS America, and is designed to be a SpiritualSuccessor to Vanillaware's ''VideoGame/GrandKnightsHistory''.

to:

''Grand Kingdom'' is an 2016 RPG for the PS4 [=PS4=] and Playstation Vita, developed by Monochrome and published by Spike Chunsoft and NIS America, and is designed to be a SpiritualSuccessor to Vanillaware's ''VideoGame/GrandKnightsHistory''.
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* InterfaceSpoiler: The camera stops following enemy units once they've turned invisible. However the movement gauge still indicates how far they are moving, and the health bars of other units still light up when they pass, giving you an idea of where they might be. Its not possible to shift into a lane if theres an invisible unit there either.
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** Valkyries can learn a large number of support skills and become very versatile but take time to reach their potential.

to:

** Valkyries can learn a large number of support special skills and become very versatile but take time must be used carefully to reach their potential.full effect.
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* ImpossibleHourglassFigure: Most the female classes.

to:

* ImpossibleHourglassFigure: Most of the female classes.
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* AnAdventurerIsYou: There are more than a dozen classes available to recruit
** Fighters are balanced melee combatants, good at both attack and defense.
** Lancers deal extra damage to mounted units and have a long reach, with high defense but lower movement.
** Nobles can perform long damaging combos, at the cost of defense.
** Paladins carry a shield and lance enduring attacks with high defense.
** Hammer wielding Blacksmiths excel at damaging fortifications and lowering enemy defense.
** Dark Knights dual wield swords dealing high damage, with some spell casting as well.
** Valkyries can learn a large number of support skills and become very versatile but take time to reach their potential.
** Rogues can cross the field to strike with their high movement and use traps, but have very low defense.
** Hunters fight from the back field with long range attacks, damaging and disrupting their targets.
** Archers make use of support skills in addition to their bow for extra versatility.
** Gunners attack from range with powerful fire arms, but all their abilities are limited by ammo.
** Shamans cast powerful spells by draining their own health, and buffing their allies.
** Arcanists use high accuracy magic attacks, while supporting allies with barriers magic barriers and buffs.
** Dragon Mages are adept at both melee and ranged magic attacks, however they take two slots on a team.
** Medics aid the party with valuable healing and support abilities.
** Challengers prepare the field by planting explosive barrels which can be detonated by other units for high damage.


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* ImpossibleHourglassFigure: Most the female classes.


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* PowerFloats: Shamans hover during the move animation in battle.


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* UncannyFamilyResemblance: The Medic sister, who are all identical to each other.
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** Averted with the use of the Friendly Fire Support Skill.
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* CleavageWindow: Given the fact that this is a JRPG, it's kind of a given that you will see well-endowed females at some point. But special mentions go to Queen Gladius Ringland and the Guild shop owner, Marie Marie.

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* AfterCombatRecovery: Your troop recovers a given amount of HP after every fight depending on how full the assist gauge was.



** "Demons" arn't really a faction, but are instead a catch-all term for all the monsters that think you look delicious, making them a blend of '''Savage''' and '''Eldritch''', though occasionally they might have a human or two within their ranks.

to:

** "Demons" arn't aren't really a faction, but are instead a catch-all term for all the monsters that think you look delicious, making them a blend of '''Savage''' and '''Eldritch''', though occasionally they might have a human or two within their ranks.


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* LastChanceHitPoint: Grit. In certain circumstances, the player can use two points of the assist gauge to have a character survive a lethal combo with 2HP. The tutorial for the flat-out warns you that there's every chance they'll just be KOed again with th next action, though, so when the chance happens you're given a few seconds to make up your mind.

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Changed: 1387

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An expy has to be intentional on part of the creators, and not just something people thinks resembles something else. If they did say it was intentional, re-add with proper context.


* CombatMedic: The Medic class can fight back with acid and poison vials and still support her teammates well.



* DownloadableContent: The Japanese version has extra quests and classes available for purchase, which come included in the overseas release, and items to boost your characters' abilities.



* FriendlyFireproof: Not the case here. Attacks and skills affect friend and foe alike, so you must be careful where and when you decide to do an action.
* GenderRestrictedAbility: Classes in this game are restricted to one gender. For example, the special arrows-based Hunter is male only, and the support-based Archer is female only.



* {{Expy}}: The Noble class appears to be based on Saber from VisualNovel/FateStayNight. The official art for the class even has a similar hairstyle.
** The Guild is a lot like [[VideoGame/MetalGear Outer Heaven]], being a NGOSuperpower that acts as a safe haven for soldiers without a country.
* PvP: The online component is an interesting example. While players are the agents in the territory-control style battles, individual players never fight head to head. Even if piece collide on the path, both players will find themselves facing an AI copy of the enemy squad.

to:

* {{Expy}}: PlayEveryDay: The Noble class appears game encourages you to be based on Saber from VisualNovel/FateStayNight. The official art check in each day with rewards for the class even has a similar hairstyle.
** The Guild is a lot like [[VideoGame/MetalGear Outer Heaven]], being a NGOSuperpower that acts as a safe haven for soldiers without a country.
hitting certain day targets.
* PvP: PlayerVersusPlayer: The online component is an interesting example. While players are the agents in the territory-control style battles, individual players never fight head to head. Even if piece collide on the path, both players will find themselves facing an AI copy of the enemy squad.squad.
* RegionalBonus: The localized version includes the quest and class DLC from the original for free.



* WarForFunAndProfit: More understandable than usual, seeing as the PlayerCharacter are mercenaries; war is how they put food on the table.
* WarHasNeverBeenSoMuchFun: The game has a bright, colorful aesthetic, and the horrors of war tend to be ignored, or at least severely downplayed.
* TakeYourTime: Subverted. Outside of exploration missions, every mission has a strict turn limit. PvP Operations are even more strict in this regard, since movement takes place in real time.

to:

* SocializationBonus: Engaging with the online War mode can get you a lot of money and supplies.
* TimedMission: Outside of exploration missions, every mission has a strict turn limit. PvP Operations are even more strict in this regard, since movement takes place in real time.
* WarForFunAndProfit: More understandable than usual, seeing as the PlayerCharacter are you're controlling a band of mercenaries; war is how they put food on the table.
* WarHasNeverBeenSoMuchFun: The game has a bright, colorful aesthetic, and the horrors of war tend to be ignored, or at least severely downplayed.
* TakeYourTime: Subverted. Outside of exploration missions, every mission has a strict turn limit. PvP Operations are even more strict in this regard, since movement takes place in real time.
downplayed.
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* GreyAndGrayMorality: In the Wars. Each of the four nations is run by honest leaders and is earnestly trying to establish land and resources for its people. They need all their civilian population just to bring in food and resources, meaning they have no choice but to rely on mercenaries in order to field an effective armed force. Conflict is the inevitable result of all four nations being very young and having at least two neighbors in a similar position.


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* PvP: The online component is an interesting example. While players are the agents in the territory-control style battles, individual players never fight head to head. Even if piece collide on the path, both players will find themselves facing an AI copy of the enemy squad.


Added DiffLines:

* WarForFunAndProfit: More understandable than usual, seeing as the PlayerCharacter are mercenaries; war is how they put food on the table.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FantasyAxisOfEvil:
** "Demons" arn't really a faction, but are instead a catch-all term for all the monsters that think you look delicious, making them a blend of '''Savage''' and '''Eldritch''', though occasionally they might have a human or two within their ranks.
** More often than not you'll be pitted against rival mercenaries, most of which are also members of The Guild, making The Guild itself a '''Humanoid''' faction.
** The people of Uld make up a '''Fallen''' faction in more ways than one. In addition to supposedly be descendants of a fallen kingdom, they have a reputation for stealth and ruthlessness, and are working towards some sort of sinister end goal...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FiveRaces: Though all the factions are made up of humans, they fall into these archetypes.
** The Guild is the '''Mundane''' faction, being made up of down-to-earth folk who are more concerned with fighting for a paycheck than any sort of high ideals.
** Valkyr is the '''Stout''' faction, being primarily [[ProudWarriorRaceGuy Proud Warrior Race Guys]] with a barbarian aesthetic.
** Magion is the '''Fairy''' faction, endlessly proud of their advanced magical science, and eager to spread their "wisdom" to the unenlightened masses.
** Fiel is the '''Cute''' faction. Even putting aside their youthful leader, this group is spiritually in tune with nature, and fight on behalf of those displaced by the horrors of war.
** Landerth is the '''High Men''' faction, being made up of heroic knights headed by [[TheGoodKing The Good Queen]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Grand Kingdom'' is an 2016 RPG for the PS4 and Playstation Vita, developed by Monochrome and published by Spike Chunsoft and NIS America, and is designed to be a SpiritualSuccessor to Vanillaware's ''VideoGame/GrandKnightsHistory''.

One hundred years ago, the mighty Uldein Empire fell, splitting the world into the four great nations locked in an endless war:

* Landerth, the kingdom of Knights, lead by the noble queen Gladius Ringland.
* Valkyr, the nation of warriors, lead by the mighty warrior-king Graham Berngarde.
* Fiel, the kingdom of refugees, lead by the gentile forest-queen Precia Teller.
* Magion, the kingdom of mages, lead by the industrious mage-king Julius Wiseman.

Caught in the middle of these never-ending conflicts, you play as a mercenary captain who has been invited to join The Guild, an organization dedicated to those who have no place to call home, who instead embrace the mercenary way of life. By building your own army of customizable PlayerMooks, you can accomplish missions for the Great Nations, wherein you send one of your squads one of your squads to navigate a board-game like world map, occasionally engaging in turn-based battles with monsters and enemy mercenaries alike. You can also sign a contract with one of the nations, which allows you to fight other players' squads in epic PvP "Operations" for glory and prestige. In addition, there's also a single-player campaign that revolves around Uld, a mysterious fifth faction who claim to be the true heirs to the Uldein Empire.

!! This game contains examples of the following.

* ArbitraryHeadcountLimit: Squads can only have 4 members in them, with two additional slots reserved for extra mercenaries that you can hire during Operations.
* DemocracyIsFlawed: A possibly unintentional example; players who have signed up with one of the great nations can vote on where they go to war with next. Since the players are all mercenary captains, naturally they're going to vote for whatever brings them the most profit.
* ForeverWar: Enforced; due to the PvP metagame, it's a foregone conclusion that the war is never going to end.
* {{Metagame}}: Wars act as this. In addition to being able to participate directly, players who have signed a contract with a nation can donate materials to improve artillery and research better weapons, as well as vote on who to go to war with next.
* {{Expy}}: The Noble class appears to be based on Saber from VisualNovel/FateStayNight. The official art for the class even has a similar hairstyle.
** The Guild is a lot like [[VideoGame/MetalGear Outer Heaven]], being a NGOSuperpower that acts as a safe haven for soldiers without a country.
* ShoutOut: One of the many unlockable flags you can give your squad depicts [[VisualNovel/DanganRonpa Monokuma]].
* WarHasNeverBeenSoMuchFun: The game has a bright, colorful aesthetic, and the horrors of war tend to be ignored, or at least severely downplayed.
* TakeYourTime: Subverted. Outside of exploration missions, every mission has a strict turn limit. PvP Operations are even more strict in this regard, since movement takes place in real time.

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