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** PlayedWith concerning Sierokarte's trading system. On one hand, trading for her Knickknack Vouchers is extremely easy, automatically matching your treasures to the amount of vouchers they're supposed to receive and stopping you if you would exceed the cap on them, plus the sorting system for Sigils is quite robust and comes with a mass-trade option so you don't have to handpick every single one. On the other hand, actually ''using'' the vouchers for Sigil/Wrightstone trading and the Transmarvel system, which you ''will'' be using constantly in the endgame, ''has no mass-trade option'', making it a horrendous slog of one-at-a-time button mashing to get through it. Plus, the cap on Vouchers is relatively low, at 999 when each ideal Voucher use costs 25, meaning you're constantly flipping back and forth between trading for Vouchers, burning them, and trading for more.

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** PlayedWith concerning Patch 1.2 added mass-trading options to Sierokarte's trading system. On one hand, trading for her Sigil transmutation and Transmarvels, significantly cutting down the time necessary to trade in your Knickknack Vouchers is extremely easy, automatically matching your treasures to the amount of vouchers they're supposed to receive and stopping you if you would exceed the cap on them, plus the sorting system for Sigils is quite robust and comes with a mass-trade option so you don't have to handpick every single one. On the other hand, actually ''using'' the vouchers for Sigil/Wrightstone trading and the Transmarvel system, which you ''will'' be using constantly in the endgame, ''has no mass-trade option'', making it a horrendous slog of one-at-a-time button mashing to get through it. Plus, the cap on Vouchers is relatively low, at 999 when each ideal Voucher use costs 25, meaning you're constantly flipping back and forth between trading for Vouchers, burning them, and trading for more.vouchers.
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* EvilCostumeSwitch: While under the Church of Avia's control and Lilith's command, [[https://twitter.com/gbf_relink_jp/status/1762774705583653081/photo/1 Lyria switches out her signature white one-piece dress to a similar one adorned with black laces]] and foregoes her usually barefoot look for white shoes.
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''Granblue Fantasy: Relink'' (initially unveiled as ''Granblue Fantasy Project Re:Link'') is an ActionRPG and SpinOff of the ''VideoGame/GranblueFantasy'' video game series. The game was developed and published by Creator/{{Cygames}} for the Sony Platform/PlayStation4 and Platform/PlayStation5 on consoles and Platform/{{Steam}} on PC. The game's official website can be found [[http://relink.granbluefantasy.jp/en/ here]].

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''Granblue Fantasy: Relink'' (initially unveiled as ''Granblue Fantasy Project Re:Link'') is an ActionRPG and SpinOff of the ''VideoGame/GranblueFantasy'' video game series. The game was developed and published by Creator/{{Cygames}} for the Sony Platform/PlayStation4 and Platform/PlayStation5 on consoles and Platform/{{Steam}} on PC. The game's official website can be found [[http://relink.granbluefantasy.jp/en/ here]].
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* GameplayAndStoryIntegration: Narmaya's Fate Episode sees her suffer a HeroicBSOD due to the events of Chapter 3 and fall back into her bad habit of running herself ragged to protect Gran/Djeta and the crew. The player starts her mission with no items and her health in the red, since she has been fighting nonstop ''for days'' in the biggest monster nest she could find. [[spoiler: Thankfully the rest of the group arrives at the nick of time just as she collapses from exhaustion.]]

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* AdaptationalBadass: In the gacha game, certain enemies, such as the Griffin, Golem, and Goblins, are usually SR summons at best and basic enemies at worst that can be dispatched with one attack from any player prepped beyond the bare minimum. Here, they're full fledged bosses that require entire parties to take down.

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* AdaptationalBadass: AdaptationalBadass:
**
In the gacha game, certain enemies, such as the Griffin, Golem, and Goblins, are usually SR summons at best and basic enemies at worst that can be dispatched with one attack from any player prepped beyond the bare minimum. Here, they're full fledged bosses that require entire parties to take down.



* GatheringSteam: A great number of characters do this, most often by landing combo finishers to build up a character-specific resource that can either be expended for extra benefit (e.g. Gran[=/=]Djeeta's Adept Arts), maintained for consistent increased strength (Rackam's Heat Gauge), or a combination of both (Ferry's Pets, which can be maintained or expended as desired).

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* GatheringSteam: GatheringSteam:
**
A great number of characters do this, most often by landing combo finishers to build up a character-specific resource that can either be expended for extra benefit (e.g. Gran[=/=]Djeeta's Adept Arts), maintained for consistent increased strength (Rackam's Heat Gauge), or a combination of both (Ferry's Pets, which can be maintained or expended as desired).



* JustFrameBonus: Common masteries across all characters grant this - blocking or dodging within a few frames of an attack hitting you will execute a Perfect Block or Dodge; the former will lose no durability on your shield, while the latter grants a brief period of invincibility. Certain equipped sigils will grant additional bonuses to these, from extra attack power to boosts to your Skybound Art gauge.

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* JustFrameBonus: JustFrameBonus:
**
Common masteries across all characters grant this - blocking or dodging within a few frames of an attack hitting you will execute a Perfect Block or Dodge; the former will lose no durability on your shield, while the latter grants a brief period of invincibility. Certain equipped sigils will grant additional bonuses to these, from extra attack power to boosts to your Skybound Art gauge.
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* Some of the [[InfinityPlusOneSword Terminus Weapons]] also fall under this, being event-farmed or character unlock SSR weapons from the original game that see little use beyond being filler weapons until you get better ones, but here are the most powerful weapons available for their respective characters.

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* ** Some of the [[InfinityPlusOneSword Terminus Weapons]] also fall under this, being event-farmed or character unlock SSR weapons from the original game that see little use beyond being filler weapons until you get better ones, but here are the most powerful weapons available for their respective characters.
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* Some of the [[InfinityPlusOneSword Terminus Weapons]] also fall under this, being event-farmed or character unlock SSR weapons from the original game that see little use beyond being filler weapons until you get better ones, but here are the most powerful weapons available for their respective characters.
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* '''Expansion Characters:''' Seofon, Tweyen

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* '''Expansion Characters:''' Seofon, TweyenTweyen, Sandalphon
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* BarrierChangeBoss: The fight against [[spoiler:the Automagod Pyet-A]] employs this. It starts the fight NonElemental, and will occasionally cast Elemental Shift to summon several adds which correspond to [[PlayingWithFire Fire,]] [[AnIcePerson Ice,]] and [[HolyHandGrenade Light]] that it will absorb to change the properties and status effects inflicted by many of its attacks as well as taking on the appropriate elemental weakness. While it's impossible to stop this process, the adds can be destroyed to influence which element is absorbed, and every so often the boss will lose its typing and cast the move again which can result in a different element.

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* BarrierChangeBoss: The fight against [[spoiler:the Automagod Pyet-A]] employs this. It starts the fight NonElemental, and will occasionally eventually cast Elemental Shift to summon several adds which correspond to [[PlayingWithFire Fire,]] [[AnIcePerson Ice,]] and [[HolyHandGrenade Light]] that it will absorb to change the properties and status effects inflicted by many of its attacks as well as taking on the appropriate elemental weakness. While it's impossible to stop this process, the adds can be destroyed to influence which element is absorbed, and every so often the boss will lose its typing and cast the move again which can result in a different element.
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* BarrierChangeBoss: The fight against [[spoiler:the Automagod Pyet-A]] employs this. It starts the fight NonElemental, and will occasionally cast Elemental Shift to summon several adds which correspond to [[PlayingWithFire Fire,]] [[AnIcePerson Ice,]] and [[HolyHandGrenade Light]] that it will absorb to change the properties and status effects inflicted by many of its attacks as well as taking on the appropriate elemental weakness. While it's impossible to stop this process, the adds can be destroyed to influence which element is absorbed, and every so often the boss will lose its typing and cast the move again which can result in a different element.
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* PlayedWith concerning Sierokarte's trading system. On one hand, trading for her Knickknack Vouchers is extremely easy, automatically matching your treasures to the amount of vouchers they're supposed to receive and stopping you if you would exceed the cap on them, plus the sorting system for Sigils is quite robust and comes with a mass-trade option so you don't have to handpick every single one. On the other hand, actually ''using'' the vouchers for Sigil/Wrightstone trading and the Transmarvel system, which you ''will'' be using constantly in the endgame, ''has no mass-trade option'', making it a horrendous slog of one-at-a-time button mashing to get through it. Plus, the cap on Vouchers is relatively low, at 999 when each ideal Voucher use costs 25, meaning you're constantly flipping back and forth between trading for Vouchers, burning them, and trading for more.

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* ** PlayedWith concerning Sierokarte's trading system. On one hand, trading for her Knickknack Vouchers is extremely easy, automatically matching your treasures to the amount of vouchers they're supposed to receive and stopping you if you would exceed the cap on them, plus the sorting system for Sigils is quite robust and comes with a mass-trade option so you don't have to handpick every single one. On the other hand, actually ''using'' the vouchers for Sigil/Wrightstone trading and the Transmarvel system, which you ''will'' be using constantly in the endgame, ''has no mass-trade option'', making it a horrendous slog of one-at-a-time button mashing to get through it. Plus, the cap on Vouchers is relatively low, at 999 when each ideal Voucher use costs 25, meaning you're constantly flipping back and forth between trading for Vouchers, burning them, and trading for more.
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* AntiFrustrationFeatures:
** Story mode doesn't use the Critical Gauge, so you're never at risk of an instant game over for falling in battle too often unless the entire party is taken out at once. It also has an abundance of auto-save checkpoints throughout, so if you ever do fail a story quest, it's quick and easy to get back into the fight you just lost and try again.
** Recruited crew members come pre-packaged with character levels, a leveled weapon and a certain amount of their Mastery trees unlocked depending on your progress in the story, sparing you the need to actively grind them to be on-par with the rest of the group. In fact, in all likelihood they'll come out the box ''stronger'' than your current story party.
** The wish list system lets you note down a certain number of materials that will receive an eye-catching magnifying glass mark everywhere it shows up, making it easier to both keep track of what you may need for any sort of progress and quickly know at a glance if a mission has what you want.
* PlayedWith concerning Sierokarte's trading system. On one hand, trading for her Knickknack Vouchers is extremely easy, automatically matching your treasures to the amount of vouchers they're supposed to receive and stopping you if you would exceed the cap on them, plus the sorting system for Sigils is quite robust and comes with a mass-trade option so you don't have to handpick every single one. On the other hand, actually ''using'' the vouchers for Sigil/Wrightstone trading and the Transmarvel system, which you ''will'' be using constantly in the endgame, ''has no mass-trade option'', making it a horrendous slog of one-at-a-time button mashing to get through it. Plus, the cap on Vouchers is relatively low, at 999 when each ideal Voucher use costs 25, meaning you're constantly flipping back and forth between trading for Vouchers, burning them, and trading for more.
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* HopelessBossFight: The first time [[spoiler: the party face off against Id,]] he calmly states "I'll end this in 90 seconds". [[GameplayAndStoryIntegration This is no empty boast, as he proceeds to do exactly that.]] [[spoiler: The second time you face him does not go any better either.]]
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* {{Tropperific}}: The game's main story absolutely ''revels'' in its tropes, playing a bunch of standard fantasy tropes and imagery completely straight and with earnestness (even ones that the original mobile game has both used before and even ''riffed'' on). This is one of the game's strengths; if it was a bit more cynical or "clever" about its tropes, it would run the risk of coming off as insincere. And while its tropes are still incredibly easy to identify and even predict, the sheer gusto of the production prevents it from coming across as tired or played-out.

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* {{Tropperific}}: {{Troperiffic}}: The game's main story absolutely ''revels'' in its tropes, playing a bunch of standard fantasy tropes and imagery completely straight and with earnestness (even ones that the original mobile game has both used before and even ''riffed'' on). This is one of the game's strengths; if it was a bit more cynical or "clever" about its tropes, it would run the risk of coming off as insincere. And while its tropes are still incredibly easy to identify and even predict, the sheer gusto of the production prevents it from coming across as tired or played-out.
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* Tropperific: The game's main story absolutely ''revels'' in its tropes, playing a bunch of standard fantasy tropes and imagery completely straight and with earnestness (even ones that the original mobile game has both used before and even ''riffed'' on). This is one of the game's strengths; if it was a bit more cynical or "clever" about its tropes, it would run the risk of coming off as insincere. And while its tropes are still incredibly easy to identify and even predict, the sheer gusto of the production prevents it from coming across as tired or played-out.

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* Tropperific: {{Tropperific}}: The game's main story absolutely ''revels'' in its tropes, playing a bunch of standard fantasy tropes and imagery completely straight and with earnestness (even ones that the original mobile game has both used before and even ''riffed'' on). This is one of the game's strengths; if it was a bit more cynical or "clever" about its tropes, it would run the risk of coming off as insincere. And while its tropes are still incredibly easy to identify and even predict, the sheer gusto of the production prevents it from coming across as tired or played-out.
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None

Added DiffLines:

* Tropperific: The game's main story absolutely ''revels'' in its tropes, playing a bunch of standard fantasy tropes and imagery completely straight and with earnestness (even ones that the original mobile game has both used before and even ''riffed'' on). This is one of the game's strengths; if it was a bit more cynical or "clever" about its tropes, it would run the risk of coming off as insincere. And while its tropes are still incredibly easy to identify and even predict, the sheer gusto of the production prevents it from coming across as tired or played-out.
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* BrainwashedAndCrazy: DownplayedTrope as Lyria didn't go mad and wasn't manipulating anybody, but a plot point of the story is Lyria being brainwashed by Lilith to be completely loyal to the Church of Avia's cause, with the Grancypher crew clashing with the Church of Avia to bring Lyria back.
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* DualBoss: Some higher-difficulty fights will pit you against two (or more) different boss enemies at once. The pinnacle of this is the Proud-difficulty fight against Gallanza and Maglielle, who possess [[ForceAndFinesse extremely complimentary]] [[GuysSmashGirlsShoot combat styles]], can engage their own Link Attack if you're hit with Dizzy, and even have a CombinationAttack.

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* BlockingStopsAllDamage: Against most attacks, you will take no damage guarding against them, though any associated status effects (Burn, Frostbite, etc.) will still afflict you. Block too many attacks over a short period though (sans Perfect Guards), and your guard will break, needing time to recover; some attacks also cannot be blocked at all.



* DeflectorShields: If an enemy tries to attack Lyria, she will let out a blue dome to protect herself. She can also unleash a larger dome to protect the entire party.

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* DeflectorShields: If an enemy tries to attack Lyria, she will let out a blue dome to protect herself. She can also unleash a larger dome to protect the entire party. Vane also has one as a skill, generating a BeehiveBarrier that makes any party members inside it invincible to damage, though he's unable to attack or move while using it.



* ImmuneToFlinching: In general, the Stout Heart buff grants this to characters, mostly gained during certain skill attacks. There's a sigil you can trade for from Sierokarte which grants the buff perpetually, and other sigils which play around it. [[TheJuggernaut Vaseraga]] can gain it simply by pressing his charged attack button, and is by far the most ready user of it.



* TurnsRed: The Overdrive mechanic works differently in the action game compared to the mobile game. When half of its health is taken down, a part of Furycane's armor shatters, revealing its humanoid female form.

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* TurnsRed: The Overdrive mechanic works differently in the action game compared to Come two-tiered for bosses. There's Overdrive, which operates much like the mobile game. When half of its game where damaging the boss will fill a bar to trigger it, leading the boss into a frenzy with more powerful and varied attacks, and draining the bar with damage will inflict Break and stun the boss for a while. Then there's the Bloodlust buff, indicated with a bright electric yellow aura, used for unique scripted attack patterns for each boss that can be triggered varying ways (such as at specific health is taken down, a part of Furycane's armor shatters, revealing break points) and grants the boss immense damage reduction and immunity to crowd control and Skybound Arts for its humanoid female form.duration.
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Official localization spelling


Similar to the smartphone game, players can form a party of up to four characters - one controlled by the player, while the AI controls the others. CoOpMultiplayer is also a possibility, allowing four players to form a party by selecting various ''Grancypher'' crew members to go on quests in a fashion not dissimilar to ''VideoGame/MonsterHunter''.

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Similar to the smartphone game, players can form a party of up to four characters - one controlled by the player, while the AI controls the others. CoOpMultiplayer is also a possibility, allowing four players to form a party by selecting various ''Grancypher'' ''Grandcypher'' crew members to go on quests in a fashion not dissimilar to ''VideoGame/MonsterHunter''.

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!!Playable Characters
* '''Base Roster:''' Gran/Djeeta, Katalina, Rackam, Io, Eugen, Rosetta, Charlotta, Ghandagoza, Ferry, Narmaya, Lancelot, Vane, Percival, Siegfried, Cagliostro, Yodarha, Zeta, Vaseraga, [[spoiler:Id]]
* '''Expansion Characters:''' Seofon, Tweyen



* AntiVillain: Maglielle may be one of Lilith's top generals, but she is an affable and noble woman who is AMotherToHerMen and genuinely believes in the cause of saving the world, [[spoiler:and later turns against Lilith when she finds out she never actually planned to bring salvation to the skies.]]

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* AntiVillain: Maglielle may be one of Lilith's top generals, but she is an affable and noble woman who is AMotherToHerMen and genuinely believes in the cause of saving the world, [[spoiler:and later [[HeelFaceTurn turns against Lilith Lilith]] when she finds out she never actually planned to bring salvation to the skies.]]

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