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[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/GotchaForce.png]]
[[caption-width-right:310:A ninja and a cowboy gang up on a tank.]]

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[[quoteright:310:https://static.[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/GotchaForce.png]]
[[caption-width-right:310:A ninja
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[[caption-width-right:256:{{A boy
and a cowboy gang up on a tank.his|X}} [[MechanicalLifeforms Gotcha Borg]].]]



''Gotcha Force'' is a video game developed and published by Creator/{{Capcom}} that was released exclusively for the UsefulNotes/NintendoGameCube in Japan on November 2, 2003, North America on December 3, 2003, and PAL regions on February 20, 2004. The premise is based loosely upon toy fights that children have and ''gachapon''[[note]]capsule toys, usually from coin-operated machines[[/note]], with gameplay derived heavily from ''VideoGame/VirtualOn''.



Based loosely upon toy fights that children have and ''gatchapon'' [[note]]capsule toys, usually from coin-operated machines [[/note]] with gameplay derived heavily from ''VideoGame/VirtualOn'', ''Gotcha Force'' is a game from Creator/{{Capcom}} released exclusively for the UsefulNotes/NintendoGameCube in 2003.

A big draw for the game is that you bring in a small squad into every battle -- when one robot goes down, the next in the squad takes its place. Moreover, more frequently-used robots gain levels, increasing their durability. Finally, a huge draw is that there are over 200 of the Borgs, each with their own fighting style, allowing for a great deal of customization and strategy for teams (and if you have the resources, nothing prevents anyone from using multiple copies of the same robot). The game is heavily {{Troperiffic}}, taking inspiration from a variety of sources and distilling all the delicious clichés into individual Borgs--{{Ninja}}, [[TheWestern cowboys]], [[EverythingsBetterWithSamurai samurai]], [[KnightInShiningArmor knights]], [[TankGoodness tanks]], [[RealRobot mecha infantry]], [[TransformingMecha transforming mecha]], [[CoolPlane jet planes]], [[DemonLordsAndArchdevils dark monsters]], [[HenshinHero tokusatsu heroes]], and so many more...

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Based loosely upon toy fights that children have and ''gatchapon'' [[note]]capsule toys, usually from coin-operated machines [[/note]] with gameplay derived heavily from ''VideoGame/VirtualOn'', ''Gotcha Force'' is a game from Creator/{{Capcom}} released exclusively for One of the UsefulNotes/NintendoGameCube in 2003.

A big draw for the
main draws towards this game is that you bring in can build a small squad into every team of borgs that you can bring to any battle -- when one robot borg goes down, the next in the squad takes its place. Moreover, more frequently-used robots borgs can also gain levels, increasing their durability. durability and, for certain borgs, ammo capacity. Finally, a huge another main draw to the game is that there are over 200 of the Borgs, borgs to collect, each with their own fighting style, thus allowing for a great deal of customization diversity and strategy for teams (and if you have the resources, nothing prevents anyone from using multiple copies of the same robot). borg).

The game is designs of the borgs are heavily {{Troperiffic}}, taking inspiration from a variety of sources and distilling all the delicious clichés tropes into individual Borgs--{{Ninja}}, one package, ranging from {{ninja}}s, [[TheWestern cowboys]], [[EverythingsBetterWithSamurai samurai]], [[KnightInShiningArmor knights]], [[TankGoodness tanks]], [[RealRobot mecha infantry]], [[TransformingMecha transforming mecha]], [[CoolPlane jet planes]], [[DemonLordsAndArchdevils dark monsters]], [[HenshinHero tokusatsu heroes]], [[LoadsAndLoadsOfCharacters and so many more...
much more]]!

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* BlessedWithSuck: Any borg that has flight, be it be winged flight or rocket packs/boots. In theory, it offers great maneuverability, allows dodging in any direction, and it can be used to get places terrestrial borgs can't go. Not bad, right? The problem is that all flying borgs have a SprintMeter to represent their flying, and they can't use it any further for anything if it runs out until they land. Granted, it replenishes fast once that happens, but if you're under heavy fire, that might not be time you have and you can't do fast dodges until then. Not only that, but the maneuverability only really helps if you can get somewhere where your foes can't hit you (so, for the most part, of limited usefulness outside of fights against a lot of knight borgs). On the flip side, non-flying borgs get unlimited air dodges while in midair. These allow much more rapid movement (either to dodge more attacks or [[MundaneUtility to get somewhere you need to go fast]]), and a player can keep these up indefinitely. In general, all other factors being equal (which, admittedly, they frequently aren't), the non-flying borgs have the advantage.



* MindControlEyes: Not seen until the ending, [[spoiler: even if you win all of the optional fights against her and she joins you]], but Orochi bears these the whole game - her RedEyesTakeWarning is due to the Galactic Emperor's influence. Her natural eye color is purple.

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* MindControlEyes: Not seen until the ending, [[spoiler: even if you win all of the optional fights against her and she joins you]], but Orochi bears these the whole game - her RedEyesTakeWarning is due to the Galactic Emperor's influence. Her natural eye color is purple. As noted under YouGottaHaveBlueHair, she also has Mind Control ''Hair'' - her natural hair color is ''also'' purple (perhaps because PurpleIsTheNewBlack), but it's not seen until the ending as well, with a greenish-yellow in all appearances before then.

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** Claw Robots as well, Though Kitsune's [[LawOfChromaticSuperiority Isaac]] has two eyes instead of one.


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* CyberCyclops: Most of the basic Death Borgs are distinct for their one overly large sinister red eye (the higher level ones tend to avert this by adding additional eyes [[EyesDoNotBelongThere where they don't belong]]). Claw Robots as well, though Kitsune's [[LawOfChromaticSuperiority Isaac]] has two eyes instead of one.
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** Metal Hero is designed after the ''Franchise/MetalHeroes'', as if the name wasn't obvious enough.

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** Metal Hero is designed after the ''Franchise/MetalHeroes'', ''Series/MetalHeroes'', as if the name wasn't obvious enough.
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** Acceleration Ninja is [[SonicTheHedgehog spiky, blue, fast, and attacks while moving.]]

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** Acceleration Ninja is [[SonicTheHedgehog [[VideoGame/SonicTheHedgehog spiky, blue, fast, and attacks while moving.]]

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* CripplingOverspecialization: Many powers that would otherwise be completely overpowering are compensated by the borg in question having almost no ability outside of it. Copy Robot for example has no offense when it isn't using PowerCopying, and there are several borgs it can't copy. Gatling Gunner has lots of power and an insane rate of fire, but it reloads slow and its only other offense are basically the same bombs as a Normal Ninja. Ultimate Cannon is capable of performing a OneHitKO on pretty much anything in the game, but it literally takes a minute to fully charge and it has little offensive or defensive power while it does so.

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* CripplingOverspecialization: CripplingOverspecialization:
**
Many powers that would otherwise be completely overpowering are compensated by the borg in question having almost no ability outside of it. Copy Robot for example has no offense when it isn't using PowerCopying, and there are several borgs it can't copy. Gatling Gunner has lots of power and an insane rate of fire, but it reloads slow and its only other offense are basically the same bombs as a Normal Ninja. Ultimate Cannon is capable of performing a OneHitKO on pretty much anything in the game, but it literally takes a minute to fully charge and it has little offensive or defensive power while it does so.so.
** Several of the other partners have this. In particular, Mana focuses so much on support that she has almost no offensive presence whatsoever (though this does mean she's the least likely to KillSteal; see YouKillItYouBoughtIt as to why that's valuable), Nekobe's focus on slow melee specialists makes it comically easy to hang back and snipe him, and Yuji's Knuckle Borgs are also fairly reliant on close-to-mid-range combat (though not nearly as much as Nekobe's Knight Borgs), making them fairly simple targets as long as they're not allowed to close in much.



* CyberNinja: All of the ninja borgs have details that indicate that they're manufactured, but the one that most clearly fits is obvious [[ExactlyWhatItSaysOnTheTin Cyber Ninja]], who shoots lasers, has HardLight FuumaShuriken on its arms, and can cause damage with a series of tackles from multiple angles augmented by a ForceField.

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* CyberNinja: All of the ninja borgs have details that indicate that they're manufactured, but the one that most clearly fits is obvious obviously [[ExactlyWhatItSaysOnTheTin Cyber Ninja]], who shoots lasers, has HardLight FuumaShuriken on its arms, and can cause damage with a series of tackles from multiple angles augmented by a ForceField.



* JustYouAndMeAndMyGuards: Early on, before the conflict with the Death Force kicks into high gear, Nekobe challenges Kou to a one-on-one fight after Kou interrupts his attempts at bullying one too many times. However, Nekobe sets it up so that his lackey Kitsune comes in to gang up on Kou. However, due to the way it's set up, it's clear that while this is the original plan, it more becomes Kitsune swooping in to bail Nekobe out when Kou proves much more than Nekobe can handle (particularly as Nekobe's borgs are all melee-focused to the point of CripplingOverspecialization).



** Kakeru: A happy go lucky boy who likes using [[GratuitousNinja Ninja Borgs]], low-cost borgs that allow Kakeru to have the most Borgs out of any partner.

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** Kakeru: A happy go lucky boy who likes using [[GratuitousNinja Ninja Borgs]], low-cost borgs that allow Kakeru to have the most Borgs out of any partner. They also tend to be melee-focused, relying on their speed to close in fast and hit hard.



** [[TheDragon Orochi]]: A girl who serves the Galactic Emperor. She uses a lot of Borgs from the [[DarkIsEvil Demon Tribe]]. Borgs that gain strength through defeated enemies
** [[FatBastard Tama]]: A condescending boy in a sailor suit. He specializes in using [[AirborneAircraftCarrier Fortress Borgs]], gigantic flying Borgs that barely move but have the highest health and firepower among Borgs.

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** [[TheDragon Orochi]]: A girl who serves the Galactic Emperor. She uses a lot of Borgs from the [[DarkIsEvil Demon Tribe]]. Tribe]], Borgs that gain strength through defeated enemies
enemies.
** [[FatBastard Tama]]: A condescending boy in a sailor suit. He specializes in using [[AirborneAircraftCarrier Fortress Borgs]], gigantic flying Borgs [[MightyGlacier that barely move but have the highest health and firepower among Borgs.Borgs]].
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** The Hero Borg Unit missions put you against five enemies arranged and presented [[SuperSentai much like a Japanese hero squadron]].

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** The Hero Borg Unit missions put you against five enemies arranged and presented [[SuperSentai [[Franchise/SuperSentai much like a Japanese hero squadron]].
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How To Write An Example - Don't Write Reviews


* BigDamnHeroes: [[spoiler: If you manage to beat him every time throughout the game, during a mission late in the game against the Death Force, Sho will appear midway though the battle to help and become an ally afterwards. Kou even notes how he seemed to take his time coming to help. Made all the more [[CrowningMomentOfAwesome epic]] by the game's [[SoBadItsGood sub-par]] voice acting. Still manages to skirt being ThatOneLevel despite this, due to all the Cyber Ninjas and Beam Gunners, as well as the fact that it climaxes with a CombiningMecha]].

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* BigDamnHeroes: [[spoiler: If you manage to beat him every time throughout the game, during a mission late in the game against the Death Force, Sho will appear midway though the battle to help and become an ally afterwards. Kou even notes how he seemed to take his time coming to help. Made all the more [[CrowningMomentOfAwesome epic]] by the game's [[SoBadItsGood sub-par]] voice acting. Still manages to skirt being ThatOneLevel despite this, due to all the Cyber Ninjas and Beam Gunners, as well as the fact that it climaxes with a CombiningMecha]].
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* ButtMonkey: Nekobe has shades of this.

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* ButtMonkey: Nekobe has shades of this.this - Kitsune is his only friend, and pretty much every interaction with any of the other partners (such as in "Training with..." missions) has the others generally dismissive of him. Also, he has perhaps the largest number of missions where he's the enemy commander when you factor in matches against him both pre- and post-HeelFaceTurn, so he's the GF Commander most likely to be shown losing.



* ChargedAttack

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* ChargedAttackChargedAttack: About half of the borgs in the game have one; some have multiple. The most prominent one is the OneHitKO that makes an Ultimate Cannon live up to its name; it takes roughly one minute to fully charge.



* DoppelgangerSpin: The Double Ninja's special ability.

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* DoppelgangerSpin: DoppelgangerAttack: The Double Ninja's special ability.


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* EvilKnockoff: Many of the Death Borgs are these. For example, Death Borg Alpha is a weaker and less effective version of a Normal Ninja.


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* HollywoodMagnetism: Both Magnet Robot (+) and Magnet Robot (-) have "magnetic" charge attacks that draw foes in (the positive model) or push them away (the negative model). However, only other Gotcha Borgs can be affected by their magnetic powers. Either Gotcha Borgs are the only things made of metal in the world, or they're using some strange form of magnetism yet to be discovered on Earth.
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* CripplingOverspecialization: Many powers that would otherwise be completely overpowering are compensated by the borg in question having almost no ability outside of it. Copy Robot for example has no offense when it isn't using PowerCopying, and there are several borgs it can't copy. Gatling Gunner has lots of power and an insane rate of fire, but it reloads slow and its only other offense are basically the same bombs as a Normal Ninja. Ultimate Cannon is capable of performing a OneHitKO on pretty much anything in the game, but it literally takes a minute to fully charge and it has little offensive or defensive power while it does so.


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* NominalImportance: Each character has a signature borg, and for most of the cast, that signature borg is effectively a reskin of a common borg of the user's preferential type with a specific name and more power than the normal borg type. For example, Usagi's signature borg is Kei, who is a Battle Girl in a red outfit and a baseball cap, who starts with four levels above a normal base Battle Girl. There are two exceptions, both for plot reasons - Kou's partner, G Red, has a name, but he's a unique borg with no common counterpart (because Kou is the PlayerCharacter). Orochi switches from using a Dark Knight to a Demon Wing, but both of those are just [[EliteMook Elite Mooks]] that can be encountered on their own - it's to show that Orochi is the one being commanded by a Gotcha Borg instead of being a commander in her own right.


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* PowerCopying: Not surprisingly, Copy Man has the power to copy whoever he hits with a charged attack for a limited time. However, [[CripplingOverspecialization it's all he can do]] - if he can't copy his opponent (either due to a shield, the opponent dodging, or the opponent being one of the ones he can't copy), he's just a mobile target.

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* BlowYouAway: Wind Valkyrie and Tornado Valkyrie each have charge attacks that rely on wind powers to shove opponents where they want - Wind Valkyrie pushes them away, while Tornado Valkyrie just juggles them straight up.



* CrosshairAware: There is a large and distinct crosshair on the stage that shows where an ICBM Tank is about to launch its namesake missile. While slower borgs may be out of luck when it launches, most can escape from the blast radius easily so long as they start leaving when the crosshair appears (unless they're stuck in place by something, like an Arrow Ninja's arrows).



* HarmlessFreezing: There's a chance after being hit by any attack from AnIcePerson that a borg will be encased in ice. However, being encased in ice does not do any additional damage, and the frozen borg can eventually break out. However, this isn't to say it's safe - a frozen borg can't do anything, and they are distinctly not subject to MercyInvincibility (even if they otherwise would be) while encased in ice.



* HoistByTheirOwnPetard: One level involves taking out a few Akuma Samurai while Death Bombs spawn in unlimited numbers - the Death Bombs [[TakingYouWithMe attempt to kamikaze against the player]] while their souls power up the Akuma Samurai's swords (to the extent that they can literally melee the entire map if they survive long enough). There are two ways to abuse this - one, Death Bombs will also damage the Akuma Samurai, so DeadlyDodging can work. Two, a player can bring in their own Akuma Samurai or Demon Samurai, and they'll absorb the souls (and thus power up) any of the bombs that explode closer to the player, meaning the player can abuse the mechanic and similarly gain the ability to melee anything in the stage.

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* HoistByTheirOwnPetard: HoistByTheirOwnPetard:
**
One level involves taking out a few Akuma Samurai while Death Bombs spawn in unlimited numbers - the Death Bombs [[TakingYouWithMe attempt to kamikaze against the player]] while their souls power up the Akuma Samurai's swords (to the extent that they can literally melee the entire map if they survive long enough). There are two ways to abuse this - one, Death Bombs will also damage the Akuma Samurai, so DeadlyDodging can work. Two, a player can bring in their own Akuma Samurai or Demon Samurai, and they'll absorb the souls (and thus power up) any of the bombs that explode closer to the player, meaning the player can abuse the mechanic and similarly gain the ability to melee anything in the stage.stage.
** One level that's infamously easy to anyone who's played the game is the level where the player faces off against an onslaught of ICBM Tanks. Due to the fact that they won't move (note that they are capable of it; [[TooDumbToLive the ones in this level just won't]]) and the fact that their [=ICBMs=] are one of the few exceptions to friendly fire only performing ScratchDamage to itself/teammates, it's trivially easy for a player to move in, wait for [[CrosshairAware the aiming crosshair to cover the enemy tank]], then run away to a safe distance. In fact, they're so effective at this that it's actually pretty hard for a player to win by beating at least one, [[YouKillItYouBoughtIt which is the only way of acquiring one for yourself]].
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Based loosely upon toy fights that children have and ''gatchapon'' (capsule toys, usually from coin-operated machines) with gameplay derived heavily from ''VideoGame/VirtualOn'', ''Gotcha Force'' is a game from Creator/{{Capcom}} released exclusively for the UsefulNotes/NintendoGameCube in 2003.

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Based loosely upon toy fights that children have and ''gatchapon'' (capsule [[note]]capsule toys, usually from coin-operated machines) machines [[/note]] with gameplay derived heavily from ''VideoGame/VirtualOn'', ''Gotcha Force'' is a game from Creator/{{Capcom}} released exclusively for the UsefulNotes/NintendoGameCube in 2003.
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Thought that was a trope.


* EmergencyShortRangedWeapon: Many gun and girl borgs have a fairly weak melee attack that they can whip out at foes who close in on them. These tend to have a small amount of knockback (enough to push their foes to a range where they'll instead use their more potent ranged attacks) and hitstun to open their foe up for further attack - one effective tactic is to dodge attacks to close in (while using low-power projectiles to provide cover fire), tap the foe to stun them, and unload with powerful attacks while they're stunned.

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* CyberNinja: All of the ninja borgs have details that indicate that they're manufactured, but the one that most clearly fits is obvious [[ExactlyWhatItSaysOnTheTin Cyber Ninja]], who shoots lasers, has HardLight FuumaShuriken on its arms, and can cause damage with a series of tackles from multiple angles augmented by a ForceField.



* EmergencyShortRangedWeapon: Many gun and girl borgs have a fairly weak melee attack that they can whip out at foes who close in on them. These tend to have a small amount of knockback (enough to push their foes to a range where they'll instead use their more potent ranged attacks) and hitstun to open their foe up for further attack - one effective tactic is to dodge attacks to close in (while using low-power projectiles to provide cover fire), tap the foe to stun them, and unload with powerful attacks while they're stunned.



* FuumaShuriken: The Shuriken Ninja, who has one mounted [[SticksToTheBack on his back]], and actually uses it [[EverythingsBetterWithSpinning just like that]].

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* FuumaShuriken: The Shuriken Ninja, who has one mounted [[SticksToTheBack on his back]], and actually uses it [[EverythingsBetterWithSpinning just like that]]. To a lesser extent, the Cyber Ninja has a pair of HardLight shuriken about the size of his torso that can emerge from projectors on his arms.



* HitodamaLight: The demonic samurai borg has two floating skull ghost lights that can be used for attacks.

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* HitodamaLight: The demonic samurai Demon Samurai borg has two floating skull ghost lights that can be used for attacks.attacks.
* HoistByTheirOwnPetard: One level involves taking out a few Akuma Samurai while Death Bombs spawn in unlimited numbers - the Death Bombs [[TakingYouWithMe attempt to kamikaze against the player]] while their souls power up the Akuma Samurai's swords (to the extent that they can literally melee the entire map if they survive long enough). There are two ways to abuse this - one, Death Bombs will also damage the Akuma Samurai, so DeadlyDodging can work. Two, a player can bring in their own Akuma Samurai or Demon Samurai, and they'll absorb the souls (and thus power up) any of the bombs that explode closer to the player, meaning the player can abuse the mechanic and similarly gain the ability to melee anything in the stage.



* HourOfPower: Gold Hero can only stay in his transformed state for a limited amount of time. His base state has a very slow projectile and only average melee attacks, plus cannot stay in the air as long.

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* HourOfPower: Gold Hero can only stay in his transformed state for a limited amount of time. His base state has a very slow projectile and only average melee attacks, plus cannot stay in the air as long. Similarly, Planet Hero and Star Hero can transform into a larger, more powerful form, but it too will wear off and has to recharge. However, their non-powered forms are less vulnerable.

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* AntiFrustrationFeatures: For those aiming for OneHundredPercentCompletion, the game thankfully doesn't require the player to actually use the various CombiningMecha forms to fill out the collection list. If the player manages to collect both components of the combining mecha, they get credit for having the combined form as well.



* AwesomeButImpractical: Dragon Borgs - incredible firepower, but slow as dirt and one of the biggest targets in the game. The 'impractical' part can be heavily reduced by tapping the jump button before firing their BreathWeapon, though.

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* AwesomeButImpractical: Dragon Borgs - incredible firepower, but slow as dirt and one of the biggest targets in the game. The 'impractical' part can be heavily reduced by tapping the jump button before firing their BreathWeapon, though. Also, in single-player, the CombiningMecha. Sure, they have a DeflectorShield, tons of health, immense firepower, and a rapidly charging WaveMotionGun. However, they only can be used if one of the components is used by the chosen partner, with the player using the other component, both components are out at the same time, and the player activates a [[LimitBreak Power Burst]]. Also, none of the partners will use one of the components outside of the level replay mode, which has a hard cap of 2200 GF energy (when the player has to use up nearly half of their allotment to bring along their component). A pair of human players with good communication can use them well in co-op mode, however.



* FireIceLightning: The design concept for the three ([[GiantMook or six]]) most common Dragon Borgs.



* FireIceLightning: The design concept for the three ([[GiantMook or six]]) most common Dragon Borgs.

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* FireIceLightning: The design concept for TheFriendNobodyLikes: Given that circumstances eventually force the three ([[GiantMook Gotcha Force to work together, it's understandable that several members are mostly just tolerated by the others. Nekobe and Tama in particular stand out - the former was TheBully until the problem with the Death Force revealed its full extent and his only friend was Kitsune, another bully. He only marginally tones down his arrogance and {{Jerkass}} behavior (while Kitsune more or six]]) most common Dragon Borgs.less lets it drop). Tama only nominally makes a HeelFaceTurn because the Galactic Emperor orders Orochi to dispose of him, and his personality doesn't change at all, much to Kou's chagrin.



* RocketJump: Anything with explosives can do it, although it's much better at crossing distances horizontally than vertically. Thanks to ScratchDamage, it's not even that risky (outside of rapidly flinging yourself into what might be a dangerous situation).



* ScratchDamage: Most attacks only do one point of damage to allies or the user, regardless of the power of the borg in question. One [[ViolationOfCommonSense counterintuitive tactic]] is to have a borg with some variety of solid projectile (like a bomb or missile) fire at an incoming attack - they'll be harmed by their own explosion, but only for one point of damage. This does not apply, however, to sources of damage so arbitrarily large that they count as an OneHitKO - an ICBM Tank or an Ultimate Cannon that nails an ally with their respective signature attack is going to be short one ally.



** Met: A girl with a soldier motif that likes using Borgs that [[TrapMaster restrict the opponent's movement]].

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** Met: A girl boy with a soldier motif that likes using Borgs that [[TrapMaster restrict the opponent's movement]].
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** [[CloudCuckoolander Yuki]]: A bizarre boy that specializes in using [[ConfusionFu Knuckle Borgs]] which have quirky gimmicks.

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** [[CloudCuckoolander Yuki]]: Yuji]]: A bizarre boy that specializes in using [[ConfusionFu Knuckle Borgs]] which have quirky gimmicks.
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** [[TheDragon Orochi]]: A girl who serves the Galactic Emperor. She uses a lot of Borgs associated with [[DarkIsEvil the undead and darkness]].

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** [[TheDragon Orochi]]: A girl who serves the Galactic Emperor. She uses a lot of Borgs associated with from the [[DarkIsEvil the undead and darkness]].Demon Tribe]]. Borgs that gain strength through defeated enemies
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** Kotaro: The youngest of the kids. He likes using [[TheGunslinger Gun Borgs]], low costing borgs with low health but high firepower.
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* [[WeaponOfChoice Borg Of Choice]]: Each of the kids have a certain archtype of Borg that they form their team around.
** [[TheHero Kou]] of course uses G-Red, a well rounded Borg, and being the PlayerCharacter, Kou can use whatever Borgs he want.
** Kakeru: A happy go lucky boy who likes using [[GratuitousNinja Ninja Borgs]], low-cost borgs that allow Kakeru to have the most Borgs out of any partner.
** Mana: An innocent girl who uses [[TheMedic Nurse]] and Witch Borgs that can provide support to her partner.
** Usagi: A tomboy who uses [[ActionGirl Girl and Angel Borgs]] that specialize in mobility and ranged combat.
** Tsutomu: The resident smart kid who specializes in using Vehicle Borgs. Slow but Powerful borgs that pack a lot of firepower.
** Tetsuya: An energetic boy who likes using [[EverythingsBetterWithSamurai mostly Musha Borgs]]. GlassCannon borgs that can do a lot of damage with a flurry of attacks
** Met: A girl with a soldier motif that likes using Borgs that [[TrapMaster restrict the opponent's movement]].
** Kitsune: One of the two bullies. He likes using Robot Borgs, which have [[StoneWall high health and defense]].
** Nekobe: The other one of the bullies. Uses Knight Borgs, which specialize in close range combat.
** [[TheRival Sho]]: An enigmatic youth that specializes in using [[WingedHumanoid Wing Borgs]]. Flying borgs that rain damage from above.
** [[CloudCuckoolander Yuki]]: A bizarre boy that specializes in using [[ConfusionFu Knuckle Borgs]] which have quirky gimmicks.
** [[TheDragon Orochi]]: A girl who serves the Galactic Emperor. She uses a lot of Borgs associated with [[DarkIsEvil the undead and darkness]].
** [[FatBastard Tama]]: A condescending boy in a sailor suit. He specializes in using [[AirborneAircraftCarrier Fortress Borgs]], gigantic flying Borgs that barely move but have the highest health and firepower among Borgs.
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* LawOfChromaticSuperiority: Gold-palette borgs have more extra health than Silver-palette ones, which in turn have more extra health than Shadow-palette ones.

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* LawOfChromaticSuperiority: Gold-palette borgs have more extra health than Silver-palette ones, which in turn have more extra health than Shadow-palette ones. [[InvertedTrope Inverted]] with the Crystal-palette borgs, which have ''less'' health than their normal counterparts.
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Do not slash tropes.


* MagicSkirt / PantyShot: Many Angel borgs have very, very short skirts, but they never move. You can still peek under them in the status screen by swinging the camera directly under them. [[DevelopersForesight The Nurse Borgs' panties have a]] [[VisualInnuendo screwhead design on the bottom.]]

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* MagicSkirt / PantyShot: MagicSkirt: Many Angel borgs Borgs have very, very short skirts, but they never move. You can still peek under them in the status screen by [[PantyShot swinging the camera directly under them.them]]. [[DevelopersForesight The Nurse Borgs' panties have a]] [[VisualInnuendo screwhead design on the bottom.]]


* MagicSkirt / PantyShot: Many Angel borgs have very, very short skirts, but they never move. You can still peek under them in the status screen by swinging the camera directly under them. [[TheDevTeamThinksOfEverything The Nurse Borgs' panties have a]] [[VisualInnuendo screwhead design on the bottom.]]

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* MagicSkirt / PantyShot: Many Angel borgs have very, very short skirts, but they never move. You can still peek under them in the status screen by swinging the camera directly under them. [[TheDevTeamThinksOfEverything [[DevelopersForesight The Nurse Borgs' panties have a]] [[VisualInnuendo screwhead design on the bottom.]]
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* AmplifierArtifact: G Red's missing code. After he finds it, he becomes a bona-fide BadAss.

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* AmplifierArtifact: G Red's missing code. After he finds it, he becomes a bona-fide BadAss.badass.
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* HitodamaLight: The demonic samurai borg has two floating skull ghost lights that can be used for attacks.

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* AllThereInTheManual: All of the characters have full names, although most only go by their personal names - the exceptions are Nekobe (LastNameBasis), Met, Kitsune, and Orochi (OnlyKnownByTheirNickname). Their full names are listen in the Japanese manual.



* CartoonBomb: Normal Ninja, Double Ninja, and Gatling Gunner throw bombs that look like these.



* ExpositoryHairstyleChange: Done in the ending to show that she's finally free of the Galactic Emperor's control, Orochi's hair changes from greenish to purple. She also takes it out of the bandanna that she wears throughout the game.



* EyesDoNotBelongThere: The in-story reason for the increased power for certain Death Borg types is the transplant of several Death Eyes onto base Death Borgs. This can result in those large red eyes being placed in locations that aren't even remotely natural.



* FightingFromTheInside: Suggested to be happening with [[spoiler: Orochi]] if Kou wins each of their matches. Enough personality comes out that [[spoiler: Orochi]] is able to join Kou, although all of the effects are only broken in the ending.



* LaserBlade: Very common with the Machine Borgs, or the higher-tech Ninja/Musha/Knight borgs.

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* LaserBlade: Very common with the Machine Borgs, or the higher-tech Ninja/Musha/Knight borgs. The Sapphire and Ruby Knights play with this by using laser ''lances'' instead.
* LaserGuidedAmnesia: Only comes up if you've won each time you fight, [[spoiler: but Orochi is suffering this due to the Galactic Emperor's influence, and she makes a point to continue being called "Orochi" even after being freed due to this. Her real name is never said in the game; supplementary sources give it as Rin Nishikiori.]]



* LuckilyMyShieldWillProtectMe: Most of the Knight Borgs carry a shield that can completely negate the damage from frontal attacks, though it's a bit of a crapshoot how often they'll actually intercept them.
* MadBomber: The Remote Bomber and the Time Bomber. As they only take [[ScratchDamage one hit point of damage]] from their own explosions, a viable strategy is to have them close with the enemy and deliberately drop bombs to hit everyone. Another involves using a bomb as a shield (which triggers the bomb, thus taking much less damage from the attack).

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* LosingYourHead: The Megaton Robot's primary attack is to throw its head (a massive spiked ball with a face) at enemies.
* LuckilyMyShieldWillProtectMe: Most of the Knight Borgs carry a shield that can completely negate the damage from frontal attacks, though it's a bit of a crapshoot how often they'll actually intercept them. More potent is the shield that automatically hovers in front of the CombiningMecha named after TheFourGods - it's rather large and will negate most frontal attacks, necessitating side and rear attacks if there is to be any hope of defeating them.
* MadBomber: The Remote Bomber and the Time Bomber. As they only take [[ScratchDamage one hit point of damage]] from their own explosions, a viable strategy is to have them close with the enemy and deliberately drop bombs to hit everyone. Another involves using a bomb as a shield (which triggers the bomb, thus taking much less damage from the attack). Also the Ruby Knight, who built a bomb launcher into its shield and can use its bombs in a similar fashion.



* MindControlEyes: Not seen until the ending, [[spoiler: even if you win all of the optional fights against her and she joins you]], but Orochi bears these the whole game - her RedEyesTakeWarning is due to the Galactic Emperor's influence. Her natural eye color is purple.



* NamesToRunAwayFromReallyFast: The Death Force are not subtle in their aims. For that matter, {{Orochi}} is not the name of a pleasant person. [[spoiler: In fact, [[AllThereInTheManual as revealed in Japanese sources]], when she's free of the Galactic Emperor's MindControl, she has the much more normal name of "Rin".]]



* RedEyesTakeWarning: It's no coincidence that the standard appearance for a Death Borg is a head that only features one large (for its size) red eye. Orochi, as TheDragon, also has these. [[spoiler: Though [[MindControlEyes that's only due to mind control]]; her eyes are purple in the ending shot.]]



* SkirtOverSlacks: Usagi

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* SkirtOverSlacks: UsagiUsagi and Orochi both wear this - Usagi's skirt is over black jeans, while Orochi wears a dress over track pants.



* SpiritualSuccessor: To the VideoGame/VirtualOn series, in many ways. Its direct relative is the ''VideoGame/GundamVsSeries'', also being made by Capcom. Any GF veteran will find many similarities in [[http://www.youtube.com/watch?v=uclrFM1Y7u4 this footage]], down to the position of the health bar, ammo meters, and the same camera effects when killing the final enemy.

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* SpiritualSuccessor: To the VideoGame/VirtualOn ''VideoGame/VirtualOn'' series, in many ways. Its direct relative is the ''VideoGame/GundamVsSeries'', also being made by Capcom. Any GF veteran will find many similarities in [[http://www.youtube.com/watch?v=uclrFM1Y7u4 this footage]], down to the position of the health bar, ammo meters, and the same camera effects when killing the final enemy.



* SuperMode: Named [[AllThereInTheManual "Power Burst"]], by utilizing ThePowerOfFriendship, Commanders can give their Borgs instantly-reloading ammo, massive speed, and the capacity to deal ''much'' more damage.

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* SuperMode: Named [[AllThereInTheManual "Power Burst"]], by utilizing ThePowerOfFriendship, Commanders can give their Borgs instantly-reloading ammo, massive speed, and the capacity to deal ''much'' more damage. Also, if the appropriate components are in play, this will allow the CombiningMecha forms to come out.


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* SuperSpeed: [[InvertedTrope Inverted]] by Jelly Diver, Tar Diver, and Yuji's Jack - they can activate a field that makes any other borg (including allies) caught in it move in extreme slow motion - it even affects their falling speed.

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* FakeUltimateMook: Fortress Borgs other than the Galactic Emperor.



* LevelFiveOnix: Fortress Borgs other than the Galactic Emperor.

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Adding tropes, cleaning up.


* ActionGirl: Usagi tends to prefer Borgs of this style, possibly making her an example by extension.

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* ActionGirl: Usagi tends to prefer Borgs of this style, possibly making her an example by extension. [[spoiler: Based on how she dresses in the cast shot in the finale - she's the one in the basketball uniform - Orochi is this once the Galactic Emperor's mind control is finally broken.]]



* AnIcePerson: Anything with Ice or Blizzard in its name.

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* AnIcePerson: Anything with Ice or Blizzard in its name. [[spoiler: The third wave of the fight against the Galactic Emperor has him become one as well.]]



* BareFistedMonk: The aptly-named Knuckle borg series. They are melee specialists that frequently have a quirk that keeps opponents from attacking effectively, like Tao Master's swords that act like an AttackDrone or a Jelly Diver's field that slows down all nearby foes.



* ChromeChampion: Any silver-palette borg (designated with an "S"), which will be treated as being four levels above what it otherwise would have. After [[GoldColoredSuperiority gold borgs]], the most powerful and valuable alternate palette.



* DarkActionGirl: Orochi might downplay her femininity (and her gender is barely mentioned during play), but there's no question that she's the head asskicker for the bad guys for much of the plot. In fact, several fights against her are a HopelessBossFight unless you're on a NewGamePlus or severely over-level before you take her on.



%%* FatBastard: Tama.
%%* FemBot: The Cyber Girls.
%%* FragileSpeedster: The various {{Ninja}}, Girl, and Angel Borgs.
* FriendlyFireproof: [[IncrediblyLamePun Toyed]] with. While you and your allies aren't invincible to each others' attacks, they only do 1 damage per hit.
** This doesn't apply with the "near OHKO" attacks like [=ICBMs=] and Ultimate Cannon's Charge X.

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%%* * FatBastard: Tama.
%%*
Tama - overweight {{Jerkass}} who only sides with Kou because Kou protects him from Orochi. He never bothers trying to redeem himself; he merely acts less hostile and expects folks to like him for it.
*
FemBot: The Cyber Girls.
%%*
Girls are the most obvious, but as they're all toy-sized robots, all female borgs are this.
*
FragileSpeedster: The various {{Ninja}}, Girl, and Angel Borgs.
Borgs. They're all built for hit-and-run tactics, with small hit point pools but high mobility. Ninja borgs are more focused on melee strikes, while Girl and Angel borgs are more suited for ranged attacks.
* FriendlyFireproof: [[IncrediblyLamePun Toyed]] with. While you and your allies aren't invincible to each others' attacks, they only do 1 damage per hit.
**
hit. This [[AvertedTrope doesn't apply apply]] with the "near OHKO" attacks like [=ICBMs=] and Ultimate Cannon's Charge X.



* HenshinHero: Gold Hero and Metal Hero.

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* HenshinHero: Gold Hero and Metal Hero. Gold Hero has the advantage of his power attacks having no wind-up time, but the disadvantage of [[HourOfPower not being able to stay in his powered-up form]].



* HourOfPower: Gold Hero can only stay in his transformed state for a limited amount of time. His base state has a very slow projectile and only average melee attacks, plus cannot stay in the air as long.



%%* MightyGlacier: The various Knight Borgs, and some of the Musha and Machine Borgs. All the Fortress/Dragon borgs.
%%* {{Mooks}}: The Death Borg units. MechaMooks, specifically.

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%%* * MightyGlacier: The various Knight Borgs, Borgs typically have strong defenses and high attack along with a plodding gait, and some of the Musha and Machine Borgs. Borgs do as well. All the Fortress/Dragon borgs.
%%*
borgs, which are typically the slowest borgs but with some of the strongest attacks to go with their huge bank of hit points.
*
{{Mooks}}: The Death Borg units. units, which play like low-powered knockoffs of other Borg types. For example, the Death Borg Alpha series is a weaker version of the Ninja borgs, while the Death Borg Zeta series is a weaker version of the Samurai borgs. MechaMooks, specifically.specifically. If the player gets access to them, they're cheaper to use than regular borgs of the appropriate type, but with less power and they get distinctly less out of levels than any other type.



* {{Ninja}}: Naturally, the various Ninja borgs, who specialize in fast movement, dodging, and situational ranged attacks to set up strong melee strikes. Different ninjas specialize in various stereotypes of ninjas - the Shuriken Ninja specializes in using a FuumaShuriken, the Double Ninja attacks with a DoppelgangerSpin, the Acceleration Ninja is absurdly fast, and so on.



* PainfullySlowProjectile: Several of the more powerful projectiles, particularly from low-ranked borgs, move exceptionally slow. Generally, these are either powerful strikes whose speed is to make up for their power, an explosive that has a range wide enough to mitigate dodging, or are effectively a RangedEmergencyWeapon on a melee-focused borg.



** [[spoiler: If you manage to beat her every time you fight her, you do a couple of missions that you have to save her from the Death Force, before she joins you]].

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** [[spoiler: If you manage to beat her Orochi every time you fight her, you do a couple of missions that you have to save her from the Death Force, before she joins you]].



* SizeShifter: Star Hero and Planet Hero can temporarily become the size of the high-end Dragon borgs. They get a suitable increase in damage, but they become bigger targets as well.



* SpinAttack

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* SpinAttackSpinAttack: Many dash attacks, particularly on Angel and Machine Borgs.



* SwordBeam: Musha Borgs and Vampire Knight.

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* SwordBeam: Musha Borgs and Vampire Knight.Knight fire them when outside of melee range.



* TooDumbToLive: A CPU-controlled ICBM Tank will fire its signature attack on you the second it's able. A few problems with that, though. One, there's [[CrosshairAware a conspicuous crosshair on the stage]] where the missile will land. Two, once designated, the missile will not veer course for anything. Three, the ICBM is one of the few attacks where allies receive full damage instead of ScratchDamage if they land. Four, the ICBM Tank itself has poor mobility. Consequently, when the computer brings one out, it's trivially easy to get close, wait for it to target an area that will include said ICBM tank, then run away and watch the opponent blow itself (and possibly other CPU allies) to dust.



* WeCannotGoOnWithoutYou

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* WeCannotGoOnWithoutYouWeCannotGoOnWithoutYou: Specifically applies to the player's squad in general; it doesn't matter if all of your named borgs are done, but as long as you have even the merest Normal Ninja, your side can win.


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** Magnet Robot + can pull in all borgs within a certain distance closer. Inverted with Magnet Robot -, who repels all borgs within a certain distance.
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* SupportPartyMember: Mana, who uses several of the Wizard Borgs alongside her Nurse Borgs.
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* NewGamePlus: You keep all your Borgs, your experience, ''and'' rare Borgs appear more frequently. You actually get a new save file each time, denoting further levels of "plus-ness," up to a maximum of eight. Defeating additional playthroughs also nets you rarer and rarer [[PaletteSwap Palette Swaps]] of G Red.

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* NewGamePlus: You keep all your Borgs, your experience, G Red starts as Neo G Red at the beginning of the game, ''and'' rare Borgs appear more frequently. You actually get a new save file each time, denoting further levels of "plus-ness," up to a maximum of eight. Defeating additional playthroughs also nets you rarer and rarer [[PaletteSwap Palette Swaps]] of G Red.

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