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* GoodOldFisticuffs: If you want, you ''can'' just punch your opponents in the face. Unarmed enemies will do this to you, too. Oddly enough, your bare hands can be one of the most effective weapons in the game; if you swing hard enough you can easily OneHitKill regular enemies kill giants in a few hits, and the ability to readily grab dazed enemies means you can tear their heads off for ''another'' instant kill or even just tear off all their limbs so they can't do anything to you.

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* GoodOldFisticuffs: If you want, you ''can'' just punch your opponents in the face. Unarmed enemies will do this to you, too. Oddly enough, your bare hands can be one of the most effective weapons in the game; if you swing hard enough you can easily OneHitKill regular enemies and kill giants in a few hits, and the ability to readily grab dazed enemies means you can tear their heads off for ''another'' instant kill or even just tear off all their limbs so they can't do anything to you.you. Throwing an enemy away from yourself also gives you breathing room, and you can toss them at arena obstacles (spikes and pits) or at other enemies to stun both (or outright kill them if you throw somebody hard enough).



* ThrowingYourSwordAlwaysWorks: You can indeed throw your sword (or whatever weapon you're wielding) to kill your adversaries, [[SubvertedTrope though it's hardly practical]]. In addition, there's also throwing knives.

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* ThrowingYourSwordAlwaysWorks: You can indeed throw your sword (or whatever weapon you're wielding) to kill your adversaries, [[SubvertedTrope though it's hardly practical]]. In addition, there's also throwing knives.knives which automatically refill themselves and can be re-used if grabbed quickly enough.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: A two-handed, heavy-headed warhammer, specifically. It works wonders for smashing armor and sending the Mooks flying. The armor breaker is a smaller hammer that's also designed to smash enemy armor.
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''Gorn: Visceral Reality'' is a VirtualReality fighting game developed by Free Lives and published by Creator/DevolverDigital, available on Steam VR and UsefulNotes/OculusQuest. Players are tasked with winning gladiatorial death matches.

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''Gorn: Visceral Reality'' is a VirtualReality fighting game developed by Free Lives and published by Creator/DevolverDigital, available on Steam VR and UsefulNotes/OculusQuest.Platform/OculusQuest. Players are tasked with winning gladiatorial death matches.
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* GoodOldFisticuffs: If you want, you ''can'' just punch your opponents in the face. Unarmed enemies will do this to you, too.

to:

* GoodOldFisticuffs: If you want, you ''can'' just punch your opponents in the face. Unarmed enemies will do this to you, too. Oddly enough, your bare hands can be one of the most effective weapons in the game; if you swing hard enough you can easily OneHitKill regular enemies kill giants in a few hits, and the ability to readily grab dazed enemies means you can tear their heads off for ''another'' instant kill or even just tear off all their limbs so they can't do anything to you.



* MeleeDisarming: Both the nunchucks and the [[MartialArtsStaff quarter staff]] are capable of disarming enemy gladiators if you strike them in the hand.

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* MeleeDisarming: Both the nunchucks and the [[MartialArtsStaff quarter staff]] are capable of disarming Hitting an enemy gladiators if you strike them in the hand.hand will cause him to drop his weapon, or let go of that hand's grip if it's a two-handed weapon.
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* YouWillNotEvadeMe: The chain caestuses allow you to fire off a claw on a chain to pull weapons, enemies, and other objects toward you. The claws even home in on the nearest valid object as they shoot out. Originally, these replaced your hands entirely, using the claws to hold onto weapons for use but was changed to having them mounted above the backs of your hands.

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* YouWillNotEvadeMe: The chain caestuses allow you to fire off a claw on a chain to pull weapons, enemies, and other objects toward you. The claws even home in on the nearest valid object as they shoot out. Originally, these replaced your hands entirely, using the claws to hold onto weapons for use but was changed to having them mounted above the backs of your hands.hands.
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* ThrowingYourSwordAlwaysWorks: You can indeed throw your sword (or whatever weapon you're wielding) to kill your adversaries. In addition, there's also throwing knives.

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* ThrowingYourSwordAlwaysWorks: You can indeed throw your sword (or whatever weapon you're wielding) to kill your adversaries.adversaries, [[SubvertedTrope though it's hardly practical]]. In addition, there's also throwing knives.


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* VideoGameCrueltyPotential: Comes with being able to [[AnArmAndALeg dismember enemies]] [[MadeOfPlasticine very easily]]. You can cut off an enemy's legs and watch him hopelessly flail on the ground trying to kill you, cut off his arms and watch him waddle around and taunt you even though he's completely helpless, or even take ''all'' of his limbs and watch him wiggle around on the ground before you finally beat him to death with his own arm and hang his corpse on a wall spike. Bonus points if done to a [[BossBattle champion]].
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An Axe To Grind is no longer a trope


* AnAxeToGrind: One of many weapons available.
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Fighting With Chucks is no longer a trope


* MeleeDisarming: Both the [[FightingWithChucks nunchucks]] and the [[MartialArtsStaff quarter staff]] are capable of disarming enemy gladiators if you strike them in the hand.

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* MeleeDisarming: Both the [[FightingWithChucks nunchucks]] nunchucks and the [[MartialArtsStaff quarter staff]] are capable of disarming enemy gladiators if you strike them in the hand.
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* MeleeDisarming: Both the [[FightingWithChucks nunchucks]] and the [[MartialArtsStaff quarter staff]] are capable of disarming enemy gladiators if you strike them in the hand.


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* SliceAndDiceSwordsmanship: Averted for the player as both the rapier and spear will only do damage when you thrust them forward. Played Straight for the other combatants who will swing them around like any other weapon.
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''Gorn: Visceral Reality'' is a VirtualReality fighting game developed by Creator/FreeLives and published by Creator/DevolverDigital, available on Steam VR and UsefulNotes/OculusQuest. Players are tasked with winning gladiatorial death matches.

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''Gorn: Visceral Reality'' is a VirtualReality fighting game developed by Creator/FreeLives Free Lives and published by Creator/DevolverDigital, available on Steam VR and UsefulNotes/OculusQuest. Players are tasked with winning gladiatorial death matches.
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* BulletproofHumanShield: Living and dead gladiators can be picked up during combat and used to block incoming blows and arrows.

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Resorting this entry back into alphabetical order, as per How To Alphabetize Things page.


* WolverineClaws: Caestus-type weapons were added in a later update, one of them being these. Hell, this weapon basically does its best to emulate the TropeNamer himself as they retract and extract with a very familiar-sounding *snkt*. See it in [[https://www.youtube.com/watch?v=eoBZ140ons4 action]] or try it out yourself and try not to think of Wolverine.


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* WolverineClaws: Caestus-type weapons were added in a later update, one of them being these. Hell, this weapon basically does its best to emulate the TropeNamer himself as they retract and extract with a very familiar-sounding *snkt*. See it in [[https://www.youtube.com/watch?v=eoBZ140ons4 action]] or try it out yourself and try not to think of Wolverine.
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Updated information


''Gorn: Visceral Reality'' is a VirtualReality fighting game developed by Creator/FreeLives and published by Creator/DevolverDigital, available on Steam Early VR and UsefulNotes/OculusQuest. Players are tasked with winning gladiatorial death matches.

to:

''Gorn: Visceral Reality'' is a VirtualReality fighting game developed by Creator/FreeLives and published by Creator/DevolverDigital, available on Steam Early VR and UsefulNotes/OculusQuest. Players are tasked with winning gladiatorial death matches.
Is there an issue? Send a MessageReason:
Updated information


''Gorn: Visceral Reality'' is a VirtualReality fighting game developed by Creator/FreeLives and published by Creator/DevolverDigital, available on Steam Early Access. Players are tasked with winning gladiatorial death matches.

to:

''Gorn: Visceral Reality'' is a VirtualReality fighting game developed by Creator/FreeLives and published by Creator/DevolverDigital, available on Steam Early Access.VR and UsefulNotes/OculusQuest. Players are tasked with winning gladiatorial death matches.
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As a VR game, the main focus of ‘'Gorn’’ is using your hands to massacre everyone in your way. The game features a highly detailed gore system that dynamically keeps track of your enemies’ bodies, allowing you to really go to town on them. Tear off heads, cleave people in half, and use all manner of deadly weapons.

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As a VR game, the main focus of ‘'Gorn’’ ''Gorn'' is using your hands to massacre everyone in your way. The game features a highly detailed gore system that dynamically keeps track of your enemies’ bodies, allowing you to really go to town on them. Tear off heads, cleave people in half, and use all manner of deadly weapons.

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* AntiArmor: Any of the heavy, blunted weapons are designed to break metal armor and knock leather armor off the enemy, these being the aptly named armor breaker, warhammer, and the PowerFist caestuses.



* DropTheHammer: A two-handed, heavy-headed warhammer, specifically. It works wonders for smashing armor and sending the Mooks flying.

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* DropTheHammer: A two-handed, heavy-headed warhammer, specifically. It works wonders for smashing armor and sending the Mooks flying. The armor breaker is a smaller hammer that's also designed to smash enemy armor.


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* PowerFist: One of the unlockable caestuses are literal fists of steel. You can't grab anything with them but who needs that when you can break armor and send enemies flying?


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* ShieldBash: You can thrust and swing your shield at enemy combatants and it can knock them back or even stun them. Same goes for them as they'll happily use their shield like any regular weapon.
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* {{Gorn}}: It's the game's ''title'', [[ExactlyWhatItSaysOnTheTin and it certainly deserves it!]]

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* {{Gorn}}: It's the game's ''title'', [[ExactlyWhatItSaysOnTheTin ''title''. However, in practice, the game is arguably a ''[[SubvertedTrope subversion]]'' of this; while it's a very, very bloody game, the incredibly cartoony art style and humorous tone heavily [[DefangedHorrors defang it]] and prevent it certainly deserves it!]]from feeling altogether too visceral or disturbing. [[IntendedAudienceReaction Which is deliberate;]] the developers, among others, have noted that more realistic violence in VR tends to be ''incredibly disturbing'' to the point of potentially being actually traumatic, whereas the cartoony, unrealistic violence of [=GORN=] makes it more inherently palatable.
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* StoryBreadcrumbs: The only source of exposition in the game comes from a old prisoner locked in a cell in the main menu, who talks to you if you approach the cell door. [[spoiler: He was the previous grand Champion, until he angered the King and was chained to a wall for the insult]].

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* StoryBreadcrumbs: The only source of exposition in the game comes from a old prisoner locked in a cell in the main menu, who talks to you if you approach the cell door. [[spoiler: He was the previous grand Champion, until he angered the King and was chained to a wall thrown into the dungeon for the insult]].

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* BossRush: The final level begins with you having to fight all the previous champions simultaneously.



* MultiMookMelee: Since the enemies are all more or less the same, save for the loadout, this is in full effect.

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* MultiMookMelee: Since the enemies are all more or less the same, save for the loadout, loadout they come in with, this is in full effect.


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* PuzzleBoss: In the final level, [[spoiler: King Alimta cannot be fought hand to hand as he remains on his throne after ordering your death for killing all his champions. As he's also ordered the floating Spectators to help kill you, you have to bat them at his part of the arena in order to make his balcony collapse on him]].


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* StoryBreadcrumbs: The only source of exposition in the game comes from a old prisoner locked in a cell in the main menu, who talks to you if you approach the cell door. [[spoiler: He was the previous grand Champion, until he angered the King and was chained to a wall for the insult]].
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* BadOlBadger: One champion, appropriately dubbed the Badgermancer, literally uses badgers to fight you. They are incredibly vicious and will attack anyone, [[HoistByHisOwnPetard including their owner.]]

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* BadOlBadger: One champion, appropriately dubbed the Badgermancer, literally uses honey badgers to fight you. They are incredibly vicious and will attack anyone, [[HoistByHisOwnPetard including their owner.]]



* BeatStillMyHeart: Guess what happens if you stab an opponent in the chest?
* {{BFS}}: The Greatsword, which can be described as a Manga/{{Berserk}}-esque slab of iron with a handle.
* BloodyHilarious: The violence reaches such [[LudicrousGibs ludicrous]] degrees that it swings right around to funny. In fact, killing enemies in a gruesome manner results in a LaughTrack playing.

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* BeatStillMyHeart: Guess what happens if you stab an opponent in the chest?
chest? You can pull their still beating heart out.
* {{BFS}}: The Greatsword, which can be described as a Manga/{{Berserk}}-esque ''Manga/{{Berserk}}''-esque slab of iron with a handle.
handle. By virtue of how big it is, it's the only weapon in the game that can deal cutting and blunt damage.
* BloodyHilarious: The violence reaches such [[LudicrousGibs ludicrous]] degrees that it swings right around to funny. In fact, killing enemies in a gruesome manner results in the onlooking crowd providing a LaughTrack playing.LaughTrack.



* DeadlyDisc: A bladed discus can be used either by slashing directly or by throwing it with the added benefit that it will [[PrecisionGuidedBoomerang return directly to you after its first rebound off of a wall or enemy]], making it a great ranged weapon if you can grab it when it returns.

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* DeadlyDisc: A bladed discus can be used either by slashing directly or by throwing it with the added benefit that it will (probably) [[PrecisionGuidedBoomerang return directly to you after its first rebound off of a wall or enemy]], making it a great ranged weapon if you can grab it when it returns.



* DualWielding: Thanks to the VR system, very doable - more reasonably so with some weapons than others. Two-handed weapons will fall to the floor if you attempt to use them with one hand... Unless you use the crab caestuses in which you can grab and use the larger weapons with one hand.

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* DualWielding: Thanks to the VR system, very doable - more reasonably so with some weapons than others. Two-handed weapons will fall to the floor if you attempt to use them with one hand... Unless you use the crab caestuses caestus, in which case you can grab and use the larger weapons with one hand.



* LastChanceHitPoint: Any hit you take starts a death timer, during which you can kill an enemy to stop yourself from dying but the [[DiminishingReturnsForBalance length of time decreases each time you save yourself]]. Players at the desktop in Party Mode can see this timer filling up with a color corresponding to the player that struck the VR combatant.

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* LastChanceHitPoint: Any hit you take on normal difficulty starts a death timer, during which you can kill an enemy to stop yourself from dying but the [[DiminishingReturnsForBalance length of time decreases each time you save yourself]]. Players at the desktop in Party Mode can see this timer filling up with a color corresponding to the player that struck the VR combatant.



* MadeOfPlasticine: Ripping off your opponents limbs with your bare hands is surprisingly easy.

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* MadeOfPlasticine: Ripping off your opponents opponents' limbs with your bare hands is surprisingly easy.



* SillinessSwitch: There's a Low Violence option that replaces the combatants with pinata versions of them that gush candy when struck, their ribs and bones are made of candy cane and their hearts are replaced by heart-shaped boxes of chocolates. This is both for squeamish players and getting past the content filters on Website/YouTube.

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* SillinessSwitch: There's a Low Violence option that replaces the human combatants with pinata versions of them that gush candy when struck, their ribs and bones are made of candy cane and their hearts are replaced by heart-shaped boxes of chocolates. This is both for squeamish players and getting past the content filters on Website/YouTube.



* WolverineClaws: Caestus-type weapons were added in a recent update, one of them being these. Hell, this weapon basically does its best to emulate the TropeNamer as they retract and extract with a very familiar-sounding *snkt*. See it in [[https://www.youtube.com/watch?v=eoBZ140ons4 action]] or try it out yourself and try not to think of Wolverine.

to:

* WolverineClaws: Caestus-type weapons were added in a recent later update, one of them being these. Hell, this weapon basically does its best to emulate the TropeNamer himself as they retract and extract with a very familiar-sounding *snkt*. See it in [[https://www.youtube.com/watch?v=eoBZ140ons4 action]] or try it out yourself and try not to think of Wolverine.
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* CollapsingLair: [[spoiler: Used to your advantage, actually. The final fight against Alimta requires you to damage his tower enough to make the top section crumble, crushing him.]]
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* LastChanceHitPoint: Any hit you take starts a death timer, during which you can kill an enemy to stop yourself from dying but the [[DiminishingReturnsForBalance length of time decreases each time you save yourself]]. Players at the desktop in Party Mode can see this timer filling up with a color corresponding to the player that struck the VR combatant.
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* GoodOlFisticuffs: If you want, you ''can'' just punch your opponents in the face. Unarmed enemies will do this to you, too.

to:

* GoodOlFisticuffs: GoodOldFisticuffs: If you want, you ''can'' just punch your opponents in the face. Unarmed enemies will do this to you, too.
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Added DiffLines:

* GoodOlFisticuffs: If you want, you ''can'' just punch your opponents in the face. Unarmed enemies will do this to you, too.
Is there an issue? Send a MessageReason:
None


* DeadlyDisc: A bladed discus can be used either by slashing directly or by throwing it with the added benefit that it will [[PrecisionGuidedBoomerang return directly to you after it's first rebound off of a wall or enemy]], making it a great ranged weapon if you can grab it when it returns.

to:

* DeadlyDisc: A bladed discus can be used either by slashing directly or by throwing it with the added benefit that it will [[PrecisionGuidedBoomerang return directly to you after it's its first rebound off of a wall or enemy]], making it a great ranged weapon if you can grab it when it returns.

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* AsymmetricMultiplayer: A rather [[EasterEgg well-hidden]] mode of play allows a second player to seat up at the monitor with a gamepad and assume direct control over one of the many Mooks, automatically switching when the currently-controlled character dies. Some players even like to unofficially play the game in this manner, [[FanNickname dubbing it]] "[[VideoGame/DarkSouls Gorn Souls]]".

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* AsymmetricMultiplayer: A rather [[EasterEgg well-hidden]] mode of play allows a second player to seat up at the monitor with a gamepad and assume direct control over one of the many Mooks, automatically switching when the currently-controlled character dies. Some players even like to unofficially play the game in this manner, [[FanNickname dubbing it]] it "[[VideoGame/DarkSouls Gorn Souls]]".



* BloodyHilarious: The violence reaches such [[LudicrousGibs ludicrous]] degrees that it [[CrossesTheLineTwice swings right around to funny.]] In fact, killing enemies in a gruesome manner results in a LaughTrack playing.

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* BloodyHilarious: The violence reaches such [[LudicrousGibs ludicrous]] degrees that it [[CrossesTheLineTwice swings right around to funny.]] funny. In fact, killing enemies in a gruesome manner results in a LaughTrack playing.



* DeadlyDisc: A bladed discus can be used either by slashing directly or by throwing it with the added benefit that it will [[PrecisionGuidedBoomerang return directly to you after it's first rebound off of a wall or enemy]], making it a great ranged weapon if you can grab it when it returns.



* OffWithHisHead: You can cut off an opponent's head with a sword, knock their block off with a mace, or rip it off of their shoulders with your bare hands.



* OffWithHisHead: You can cut off an opponent's head with a sword, knock their block off with a mace, or rip it off of their shoulders with your bare hands.

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* OffWithHisHead: You can cut off an opponent's head SillinessSwitch: There's a Low Violence option that replaces the combatants with a sword, knock pinata versions of them that gush candy when struck, their block off with a mace, or rip it off ribs and bones are made of candy cane and their shoulders with your bare hands.hearts are replaced by heart-shaped boxes of chocolates. This is both for squeamish players and getting past the content filters on Website/YouTube.



** This is even more amusing when the General appears in a Custom game with Battle Royale turned on, the General's [[FlunkyBoss flunkies]] will wind up targeting each other or even the General himself.

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** This is even more amusing when the General appears in a Custom game with Battle Royale turned on, the General's [[FlunkyBoss flunkies]] will wind up targeting each other or even the General himself.himself.
* YouWillNotEvadeMe: The chain caestuses allow you to fire off a claw on a chain to pull weapons, enemies, and other objects toward you. The claws even home in on the nearest valid object as they shoot out. Originally, these replaced your hands entirely, using the claws to hold onto weapons for use but was changed to having them mounted above the backs of your hands.

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* DualWielding: Thanks to the VR system, very doable - more reasonably so with some weapons than others.

to:

* DualWielding: Thanks to the VR system, very doable - more reasonably so with some weapons than others. Two-handed weapons will fall to the floor if you attempt to use them with one hand... Unless you use the crab caestuses in which you can grab and use the larger weapons with one hand.



* UnfriendlyFire: Barring Custom Game mode's Battle Royale toggle, it's you versus everyone else. This doesn't stop enemy archers from shooting their fellow mooks InTheBack if you set up the positioning just right! Same goes for whiffed melee attacks.

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* UnfriendlyFire: Barring Custom Game mode's Battle Royale toggle, toggle and the free-for-all stages of a champion's challenge, it's you versus everyone else. This doesn't stop enemy archers from shooting their fellow mooks InTheBack if you set up the positioning just right! Same goes for whiffed melee attacks.attacks.
** This is even more amusing when the General appears in a Custom game with Battle Royale turned on, the General's [[FlunkyBoss flunkies]] will wind up targeting each other or even the General himself.
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* AchillesHeel: Played literally, one of the champions is Achilles himself and the trope is the key to killing him.

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* AchillesHeel: Played literally, one of the champions is Achilles himself and the trope is the key to killing him. In Endless and Custom games, Achilles can appear as a random boss but the weakpoint location can be completely different.

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