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* NoHoldsBarredBeatdown: Mecha-Godzilla inflicts one on the player character with an onslaught of fists and lasers, [[GameplayAndStoryIntegration just like in]] ''Film/TerrorOfMechagodzilla''.
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''Franchise/{{Godzilla}}: Monster of Monsters'' is a video game on the UsefulNotes/NintendoEntertainmentSystem developed by Compile and published by Toho in Japan on December 9, 1988. It was released in the US on October 1989, and released in Europe sometime during 1991. The western versions oddly enough removed all references to Compile and Toho Cenfile-Soft Library, and instead credits Toho Eizo on the title screen.

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''Franchise/{{Godzilla}}: Monster of Monsters'' is a video game on the UsefulNotes/NintendoEntertainmentSystem developed by Compile Creator/{{Compile}} and published by Toho Creator/{{Toho}} in Japan on December 9, 1988. It was released in the US on October 1989, and released in Europe sometime during 1991. The western versions oddly enough removed all references to Compile and Toho Cenfile-Soft Library, and instead credits Toho Eizo on the title screen.

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* RoguesGalleryTransplant: Gezora, Dogora, Matango, and Moguera appear as enemies, although none had featured in a film with Godzilla or any of the other kaiju at the time the game was made (Moguera would appear in ''Film/GodzillaVsSpacegodzilla'' several years later, stock footage of Gezora was used in ''Film/GodzillaFinalWars'', and Dogora would eventually cameo in the prologue of ''Anime/GodzillaPlanetOfTheMonsters'').



* ThisLooksLikeAJobForAquaman: Mothra may be weaker than Godzilla in strength, but she's better suited at fighting certain kaiju. She's a better fighter against Hedorah as she can fit better underneath his arc of sludge bombs, and she can even exploit a blind spot against Mechagodzilla. She's even surprisingly effective against ''King Ghidorah'', much more than Godzilla himself, since there's a sweet spot she can hover in where next to none of Ghidora's attacks can touch her while she diligently picks away at his health with her projectiles.

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* ThisLooksLikeAJobForAquaman: Mothra may be weaker than Godzilla in strength, but she's better suited at fighting certain kaiju. She's a better fighter against Hedorah as she can fit better underneath his arc of sludge bombs, and she can even exploit a blind spot against Mechagodzilla. She's even surprisingly effective against ''King Ghidorah'', much more than Godzilla himself, since there's a sweet spot she can hover in where next to none of Ghidora's Ghidorah's attacks can touch her while she diligently picks away at his health with her projectiles.
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* ThisLooksLikeAJobForAquaman: Mothra may be weaker than Godzilla in strength, but she's better suited at fighting certain kaiju. She's a better fighter against Hedorah as she can fit better underneath his arc of sludge bombs, and she can even exploit a blind spot against Mechagodzilla.

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* ThisLooksLikeAJobForAquaman: Mothra may be weaker than Godzilla in strength, but she's better suited at fighting certain kaiju. She's a better fighter against Hedorah as she can fit better underneath his arc of sludge bombs, and she can even exploit a blind spot against Mechagodzilla. She's even surprisingly effective against ''King Ghidorah'', much more than Godzilla himself, since there's a sweet spot she can hover in where next to none of Ghidora's attacks can touch her while she diligently picks away at his health with her projectiles.
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* BreakingTheFourthWall: As an EasterEgg in the game, Baragon can occasionally look around before facing the screen and tilting his head at the player.
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* WeWillMeetAgain: At the end of the game, just before the credits, the invaders declare to Earth that they will depart and embark on a journey, but will eventually return to Earth to invade it once again.

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* ClassicCheatCode: Entering “Film/DestroyAllMonsters” on the password screen unlocked a mode that started you on Earth with all the monsters on the map. Entering “[[Film/InvasionOfAstroMonster Monster Zero]]” put you on Earth against just Ghidorah.

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* ClassicCheatCode: Entering “Film/DestroyAllMonsters” "Film/DestroyAllMonsters" on the password screen unlocked a mode that started you on Earth with all the monsters on the map. Entering “[[Film/InvasionOfAstroMonster "[[Film/InvasionOfAstroMonster Monster Zero]]” Zero]]" put you on Earth against just Ghidorah.


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* WeCannotGoOnWithoutYou: An odd example. If Godzilla or Mothra dies and the surviving monster makes it to the next planet alive, the fallen monster will be revived with one less health unit as a consequence. If one of them dies while the other monster had already moved to the next planet, however? GameOver.
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The flying drill battleship ''Gotengo'' and the anti-nuclear accident vehicle ''Super-X'' also appear as enemy ships, with the ''Gotengo'' being one of the possible mid-bosses in the Subspace map tiles and the ''Super-X'' bombarding the player from the top of the screen.

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* ClassicCheatCode: Entering “Film/DestroyAllMonsters” on the password screen unlocked a mode that started you on Earth with all the monsters on the map. Entering “[[Film/GodzillaVsMonsterZero Monster Zero]]” put you on Earth against just Ghidorah.

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* ClassicCheatCode: Entering “Film/DestroyAllMonsters” on the password screen unlocked a mode that started you on Earth with all the monsters on the map. Entering “[[Film/GodzillaVsMonsterZero “[[Film/InvasionOfAstroMonster Monster Zero]]” put you on Earth against just Ghidorah.
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* ClassicCheatCode: Entering “Film/DestroyAllMonsters” on the password screen unlocked a mode that started you on Earth with all the monsters on the map. Entering “[[Film/GodzillaVsMonsterZero Monster Zero]]” put you on Earth against just Ghidorah.


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* PasswordSave
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* AIBreaker: Moguera is very easily stunlocked by Godzilla's tail whip attack.

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* AIBreaker: Moguera is very easily stunlocked by Godzilla's tail whip attack. Gezora, meanwhile, will trap you in the corner and slap the tar out of you until the timer ends, if given the chance to do so.
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* AntiFrustrationFeatures: The timer, believe it or not. While it lets the monster you're fighting slowly heal when it runs out, if you're dangerously low on health there's nothing stopping you from moving around the board to another level so you can get some health power ups, then return to the monster when you're ready.
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Mothra can move 4 spaces, not 5.


* FragileSpeedster: Mothra can move five spaces every turn and can just about ignore every ground-based obstacle and enemy. But one hit is enough for her to lose control, and her lack of destructive ability means she has trouble fighting most other kaiju.

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* FragileSpeedster: Mothra can move five four spaces every turn and can just about ignore every ground-based obstacle and enemy. But one hit is enough for her to lose control, and her lack of destructive ability means she has trouble fighting most other kaiju.



* ThemeTuneCameo: The sound selection scene lets you play cues from the game's soundtrack; a few themes from the movies are among the tracks.

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* ThemeTuneCameo: The sound selection scene lets you play cues from the game's soundtrack; a few themes from the movies are among the tracks.tracks (which were utilized in the Japanese version of the game).
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''Franchise/{{Godzilla}}: Monster of Monsters'' is a video game on the NintendoEntertainmentSystem developed by Compile and published by Toho in Japan on December 9, 1988. It was released in the US on October 1989, and released in Europe sometime during 1991. The western versions oddly enough removed all references to Compile and Toho Cenfile-Soft Library, and instead credits Toho Eizo on the title screen.

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''Franchise/{{Godzilla}}: Monster of Monsters'' is a video game on the NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem developed by Compile and published by Toho in Japan on December 9, 1988. It was released in the US on October 1989, and released in Europe sometime during 1991. The western versions oddly enough removed all references to Compile and Toho Cenfile-Soft Library, and instead credits Toho Eizo on the title screen.
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* FragileSpeedster: Mothra can move five spaces every turn and can just about ignore every ground-based obstacle and enemy. But one hit is enough for her to lose control, and her lack of destructive ability means she has trouble fighting most other kaiju.


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* MightyGlacier: Godzilla can smash through everything, he can take a beating, and a fully-powered atomic breath can wipe out everything on screen. But he has to take a lot of hits in the process and can only move two spaces on the board every turn.
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'''''Franchise/{{Godzilla}}: Monster of Monsters''''' is a video game on the NintendoEntertainmentSystem developed by Compile and published by Toho in Japan on December 9, 1988. It was released in the US on October 1989, and released in Europe sometime during 1991. The western versions oddly enough removed all references to Compile and Toho Cenfile-Soft Library, and instead credits Toho Eizo on the title screen.

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'''''Franchise/{{Godzilla}}: ''Franchise/{{Godzilla}}: Monster of Monsters''''' Monsters'' is a video game on the NintendoEntertainmentSystem developed by Compile and published by Toho in Japan on December 9, 1988. It was released in the US on October 1989, and released in Europe sometime during 1991. The western versions oddly enough removed all references to Compile and Toho Cenfile-Soft Library, and instead credits Toho Eizo on the title screen.
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* BreathWeapon: Godzilla, of course. It's activated by pressing the Select button, and uses up energy in Godzilla's power gauge.

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* BreathWeapon: Godzilla, of course. It's activated by pressing the Select Start button, and uses up energy in Godzilla's power gauge.
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*ThemeTuneCameo: The sound selection scene lets you play cues from the game's soundtrack; a few themes from the movies are among the tracks.
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* EverythingTryingToKillYou: Good luck hearing any of the game's soundtrack over all the explosions on the action levels.

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Those examples would be better off as Demonic Spiders and That One Boss, retrospectively. Moving them to the YMMV page.


** One of the most obnoxious enemies in the game is a particular spaceship that can take out 80% of your health in one, well placed blow. And it doesn't help that it becomes MUCH more common throughout the course of the game.
** Gigan. Not only can he back you into a corner, but he can also completely DESTROY you with his buzzaw. And you can't do anything to stop it! You're dead the moment he has you in that corner. The worst part? Whether he does this or not is entirely random.

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** One of the most obnoxious enemies * ThisLooksLikeAJobForAquaman: Mothra may be weaker than Godzilla in the game is strength, but she's better suited at fighting certain kaiju. She's a particular spaceship that better fighter against Hedorah as she can take out 80% fit better underneath his arc of your health in one, well placed blow. And it doesn't help that it becomes MUCH more common throughout the course of the game.
** Gigan. Not only
sludge bombs, and she can he back you into even exploit a corner, but he can also completely DESTROY you with his buzzaw. And you can't do anything to stop it! You're dead the moment he has you in that corner. The worst part? Whether he does this or not is entirely random. blind spot against Mechagodzilla.
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** By far, the most dreaded, hated, and despised kaiju battle in the game: Gigan. Not only can he back you into a corner, but he can also completely DESTROY you with his buzzaw. And you can't do anything to stop it! You're dead the moment he has you in that corner. The worst part? Whether he does this or not is entirely random.

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** By far, the most dreaded, hated, and despised kaiju battle in the game: Gigan. Not only can he back you into a corner, but he can also completely DESTROY you with his buzzaw. And you can't do anything to stop it! You're dead the moment he has you in that corner. The worst part? Whether he does this or not is entirely random.
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* NintendoHard: While not the most offensive example of this trope, it comes pretty darn close at times. You are bombarded with tanks, spacecraft, kaiju, and other assorted obstacles, but some are worse than others.
** One of the most obnoxious enemies in the game is a particular spaceship that can take out 80% of your health in one, well placed blow. And it doesn't help that it becomes MUCH more common throughout the course of the game.
** By far, the most dreaded, hated, and despised kaiju battle in the game: Gigan. Not only can he back you into a corner, but he can also completely DESTROY you with his buzzaw. And you can't do anything to stop it! You're dead the moment he has you in that corner. The worst part? Whether he does this or not is entirely random.
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* AIBreaker: Moguera jams up if you can hit him with Godzilla's atomic breath when Moguera isn't moving, and follow up with Godzilla's tail whipping attack.

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* AIBreaker: Moguera jams up if you can hit him with Godzilla's atomic breath when Moguera isn't moving, and follow up with is very easily stunlocked by Godzilla's tail whipping whip attack.

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* BreathWeapon: Godzilla, of course. It's activated by pressing the Select button, and uses up energy in Godzilla's power gage.

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* AIBreaker: Moguera jams up if you can hit him with Godzilla's atomic breath when Moguera isn't moving, and follow up with Godzilla's tail whipping attack.
* BreathWeapon: Godzilla, of course. It's activated by pressing the Select button, and uses up energy in Godzilla's power gage.gauge.
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* DangerousForbiddenTechnique: Inverted. Mothra can drop her poison scales whenever she wants without ever losing her ability to fly.
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[[caption-width-right:256:If you look closely at the Earth in the background, you can just make out a [[Literature/NESGodzillaCreepypasta familiar looking]] [[FridgeHorror skull shape among the clouds]]]]

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[[caption-width-right:256:If you look closely at the Earth in the background, you can just make out a [[Literature/NESGodzillaCreepypasta familiar looking]] [[FridgeHorror skull shape among the clouds]]]]
clouds]].]]



The game combines elements of {{Action|Game}}, {{Strategy|Game}}, and {{Fighting|Game}} games. The player takes control of both Godzilla and Film/{{Mothra}} and must move them across several hexagonal boards to reach the teleporter base at the end of each one. Standing in their way are the various enemy {{kaiju}}. As the player moves their monsters through the board, they must play through several action levels dependant on the hex types the monster moves through. Both the player and the enemy side takes turns in moving their monsters, and if their monsters meet, a battle ensures that lasts either 40 seconds or until one of the combatants fall. If the 40 seconds are up, the game returns to the board and the current turn ends.

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The game combines elements of {{Action|Game}}, {{Strategy|Game}}, and {{Fighting|Game}} games. The player takes control of both Godzilla and Film/{{Mothra}} and must move them across several hexagonal boards to reach the teleporter base at the end of each one. Standing in their way are the various enemy {{kaiju}}. As the player moves their monsters through the board, they must play through several action levels dependant on the hex types the monster moves through. Both Standing in their way are the various enemy {{kaiju}}; both the player and the enemy side takes take turns in moving their monsters, and if their monsters meet, a battle ensures that lasts either 40 seconds or until one of the combatants fall. If the 40 seconds are up, the game returns to the board and the current turn ends.

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'''''Godzilla: Monster of Monsters''''' is a video game on the NintendoEntertainmentSystem developed by Compile and published by Toho in Japan on December 9, 1988. It was released in the US on October 1989, and released in Europe sometime during 1991. The western versions oddly enough removed all references to Compile and Toho Cenfile-Soft Library, and instead credits Toho Eizo on the title screen.

The player takes control of both Franchise/{{Godzilla}} and Film/{{Mothra}} and must move them across several boards to reach the teleporter base at the end of each one. Standing in their way are enemy Kaiju. Both the player and the enemy side takes turns in moving their monsters, and if their monsters meet, a battle ensures that lasts either 40 seconds or until one of the combatants fall.

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'''''Godzilla: '''''Franchise/{{Godzilla}}: Monster of Monsters''''' is a video game on the NintendoEntertainmentSystem developed by Compile and published by Toho in Japan on December 9, 1988. It was released in the US on October 1989, and released in Europe sometime during 1991. The western versions oddly enough removed all references to Compile and Toho Cenfile-Soft Library, and instead credits Toho Eizo on the title screen.

The game combines elements of {{Action|Game}}, {{Strategy|Game}}, and {{Fighting|Game}} games. The player takes control of both Franchise/{{Godzilla}} Godzilla and Film/{{Mothra}} and must move them across several hexagonal boards to reach the teleporter base at the end of each one. Standing in their way are the various enemy Kaiju. {{kaiju}}. As the player moves their monsters through the board, they must play through several action levels dependant on the hex types the monster moves through. Both the player and the enemy side takes turns in moving their monsters, and if their monsters meet, a battle ensures that lasts either 40 seconds or until one of the combatants fall.
fall. If the 40 seconds are up, the game returns to the board and the current turn ends.

The game fell into relative obscurity, but interest was renewed after the ''Literature/NESGodzillaCreepypasta'' was published by Cosbydaf, which focuses on a strange, supernatural copy of the game.

The game features the following enemy kaiju:
* [[Film/SpaceAmoeba Gezora]]
* [[Film/TheMysterians Moguera]]
* [[Film/VaranTheUnbelievable Varan]]
* [[Film/GodzillaVsHedorah Hedorah]]
* [[Film/FrankensteinConquersTheWorld Baragon]]
* [[Film/GodzillaVsGigan Gigan]]
* [[Film/GodzillaVsMechagodzilla Mechagodzilla]]
* [[Film/GhidorahTheThreeHeadedMonster Ghidorah]]



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* FinalBoss: Ghidorah is the closest the game gets to a FinalBoss; he only appears on the final board in a normal game and his piece never moves from his place on the board, forcing the player to take him out before they can take over the final base. He is also the strongest monster in the game.

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[[redirect:Franchise/{{Godzilla}}]]

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[[redirect:Franchise/{{Godzilla}}]][[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/godzilla_monster_of_monsters_screenshot_4260.png]]
[[caption-width-right:256:If you look closely at the Earth in the background, you can just make out a [[Literature/NESGodzillaCreepypasta familiar looking]] [[FridgeHorror skull shape among the clouds]]]]

'''''Godzilla: Monster of Monsters''''' is a video game on the NintendoEntertainmentSystem developed by Compile and published by Toho in Japan on December 9, 1988. It was released in the US on October 1989, and released in Europe sometime during 1991. The western versions oddly enough removed all references to Compile and Toho Cenfile-Soft Library, and instead credits Toho Eizo on the title screen.

The player takes control of both Franchise/{{Godzilla}} and Film/{{Mothra}} and must move them across several boards to reach the teleporter base at the end of each one. Standing in their way are enemy Kaiju. Both the player and the enemy side takes turns in moving their monsters, and if their monsters meet, a battle ensures that lasts either 40 seconds or until one of the combatants fall.

Needs WikiMagic.

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!!Tropes:

* BreathWeapon: Godzilla, of course. It's activated by pressing the Select button, and uses up energy in Godzilla's power gage.
* ManaMeter: The Power gauge, which dictates how often Godzilla can use his BreathWeapon or Mothra dropping poison quills.
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[[redirect:Franchise/{{Godzilla}}]]

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