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''Go Beryllium!'' is a 2013 [[FreewareGames freeware]] ShootEmUp game for [[UsefulNotes/IBMPersonalComputer PC]] and UsefulNotes/MacOS that operates on a borderline BulletHell level. The settings takes place in an atomic scale. The player plays as a beryllium atom shooting photons at other atoms. The player has got only one life with the health bar going down when hit and it also goes down slowly on its own. To regain health bar, player must collect quarks from destroyed atoms. When health bar goes full, a powerup is received.

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''Go Beryllium!'' is a 2013 [[FreewareGames freeware]] ShootEmUp game for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] and UsefulNotes/MacOS Platform/MacOS that operates on a borderline BulletHell level. The settings takes place in an atomic scale. The player plays as a beryllium atom shooting photons at other atoms. The player has got only one life with the health bar going down when hit and it also goes down slowly on its own. To regain health bar, player must collect quarks from destroyed atoms. When health bar goes full, a powerup is received.
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* BulletHell: Just look at the screenshot above.

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* BulletHell: Just look at the screenshot above. In addition, player's hitbox is small.
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Up To Eleven is a defunct trope


* MouseWorld: Taken UpToEleven. You are a single beryllium atom, fighting off atoms of helium, nitrogen, carbon, and other chemical elements. Bosses include a uranium atom and micro-black holes (the type some people are afraid the Large Hadron Collider will create), a powerups include neutrinos, bosons, and the cathode ray (made of electrons).

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* MouseWorld: Taken UpToEleven. You are a single beryllium atom, fighting off atoms of helium, nitrogen, carbon, and other chemical elements. Bosses include a uranium atom and micro-black holes (the type some people are afraid the Large Hadron Collider will create), a powerups include neutrinos, bosons, and the cathode ray (made of electrons).
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* PowerupMagnet: type 1 and rather weak one.

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* PowerupMagnet: PowerUpMagnet: type 1 and rather weak one.

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Added image.


''Go Beryllium!'' is a shoot 'em up in borderline BulletHell level. The settings takes place in an atomic scale. The player plays as a beryllium atom shooting photons at other atoms. The player has got only one life with the health bar going down when hit and it also goes down slowly on its own. To regain health bar, player must collect quarks from destroyed atoms. When health bar goes full, a powerup is received.

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!Tropes in Go Beryllium! include

* BulletHell

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[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/go_beryllium.png]]
''Go Beryllium!'' is a shoot 'em up in 2013 [[FreewareGames freeware]] ShootEmUp game for [[UsefulNotes/IBMPersonalComputer PC]] and UsefulNotes/MacOS that operates on a borderline BulletHell level. The settings takes place in an atomic scale. The player plays as a beryllium atom shooting photons at other atoms. The player has got only one life with the health bar going down when hit and it also goes down slowly on its own. To regain health bar, player must collect quarks from destroyed atoms. When health bar goes full, a powerup is received.

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!Tropes
It can be found [[http://cokane.com/games/beryllium/ here]].

!!Tropes
in Go Beryllium! include

include:
* BulletHellBulletHell: Just look at the screenshot above.



* WizardNeedsFoodBadly: Beryllium Needs Quarks Badly: Your "life bar" constantly ticks down, forcing you to collect as many quarks as you can while dodging the many, many projectiles being shot at you. On the upside, once you fill up one color of quark, your photon shots get a powerup, which often clears the screen due to the [[MoreDakka significant increase in fire-rate]].

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* WizardNeedsFoodBadly: Beryllium Needs Quarks Badly: Your "life bar" constantly ticks down, forcing you to collect as many quarks as you can while dodging the many, many projectiles being shot at you. On the upside, once you fill up one color of quark, your photon shots get a powerup, which often clears the screen due to the [[MoreDakka significant increase in fire-rate]].fire-rate]].
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the whole game takes on an atomic scale

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* PintSizedPowerhouse: Your character is a beryllium atom that can potentially survive a blackhole. The bosses also count too.

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Don't pothole trope names


* [[WizardNeedsFoodBadly Beryllium Needs Quarks Badly]]: Your "life bar" constantly ticks down, forcing you to collect as many quarks as you can while dodging the many, many projectiles being shot at you. On the upside, once you fill up one color of quark, your photon shots get a powerup, which often clears the screen due to the [[MoreDakka siginficant increas in fire-rate]].



* UnrealisticBlackHole: Dodging Hawking radiation has to be done.

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* UnrealisticBlackHole: Dodging Hawking radiation has to be done.done.
* WizardNeedsFoodBadly: Beryllium Needs Quarks Badly: Your "life bar" constantly ticks down, forcing you to collect as many quarks as you can while dodging the many, many projectiles being shot at you. On the upside, once you fill up one color of quark, your photon shots get a powerup, which often clears the screen due to the [[MoreDakka significant increase in fire-rate]].
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Page move

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*[[WizardNeedsFoodBadly Beryllium Needs Quarks Badly]]: Your "life bar" constantly ticks down, forcing you to collect as many quarks as you can while dodging the many, many projectiles being shot at you. On the upside, once you fill up one color of quark, your photon shots get a powerup, which often clears the screen due to the [[MoreDakka siginficant increas in fire-rate]].



* MouseWorld: Taken UpToEleven. You are a single beryllium atom, fighting off atoms of helium, nitrogen, carbon, and other chemical elements. Bosses include a uranium atom and micro-black holes (the type thought to be created by the Large Hadron Collider), a powerups include neutrinos, bosons, and the cathode ray (made of electrons).

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* MercyInvincibility: A variation. If you get hit, all bullets currently on-screen instantly vanish.
* MouseWorld: Taken UpToEleven. You are a single beryllium atom, fighting off atoms of helium, nitrogen, carbon, and other chemical elements. Bosses include a uranium atom and micro-black holes (the type thought to be created by some people are afraid the Large Hadron Collider), Collider will create), a powerups include neutrinos, bosons, and the cathode ray (made of electrons).
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Added DiffLines:

* MouseWorld: Taken UpToEleven. You are a single beryllium atom, fighting off atoms of helium, nitrogen, carbon, and other chemical elements. Bosses include a uranium atom and micro-black holes (the type thought to be created by the Large Hadron Collider), a powerups include neutrinos, bosons, and the cathode ray (made of electrons).
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Added DiffLines:

* FlunkyBoss: Large nucleus bosses.
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''Go Geryllium!'' is a shoot 'em up in borderline BulletHell level. The settings takes place in an atomic scale. The player plays as a beryllium atom shooting photons at other atoms. The player has got only one life with the health bar going down when hit and it also goes down slowly on its own. To regain health bar, player must collect quarks from destroyed atoms. When health bar goes full, a powerup is received.

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''Go Geryllium!'' Beryllium!'' is a shoot 'em up in borderline BulletHell level. The settings takes place in an atomic scale. The player plays as a beryllium atom shooting photons at other atoms. The player has got only one life with the health bar going down when hit and it also goes down slowly on its own. To regain health bar, player must collect quarks from destroyed atoms. When health bar goes full, a powerup is received.

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