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* BonusBoss: There are a series of bonus fiends to take on while exploring a certain cave during the post-game. [[LazyArtist Unfortunately]], they're all [[PaletteSwap recolors]] of past minor enemies.
** Overconfidence is a recolor of the pig warriors and a weakling on the two times you face him.
** Cowardice is [[ActuallyFourMooks actually]] [[WolfpackBoss three mooks]] that will either suicide bomb you for very high damage or keep calling for backup. Then you cast Zaprum and the battle is over.
** Jealousy is a recolor of the plant women. She can drain the MP of the entire party and then cast Megalo. Although she takes several turns to do this, she also has several damage immunities.
** Complaint is... nothing to complain about.
** Irresponsibility is a recolor of the Hate boss. For once, something cha-- all it does is change the weather.
** Grudge is a recolor of Rage. And so on...
%%** Disconfort appears to be immune to everything but Heracles' Tackle.
%%** Pollution is just Hate again.
%%** Deception looks like it doesn't do much... until he instakills your party with Zaprum. MOut is a must here.
%%** Hipocrisy gives you money and restores your HP and MP.
%%** Neglect immediately casts MOut an then tries to stun and wear down yor party.
%%** Plundering lowers the defenses of the entire party and then goes for powerful single-target hits.
%%** Scorn is a trio of tough enemies that both know Megalo and have a powerful physical attack that hits the entire party.


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* OptionalBoss: There are a series of bonus fiends to take on while exploring a certain cave during the post-game. [[LazyArtist Unfortunately]], they're all [[PaletteSwap recolors]] of past minor enemies.
** Overconfidence is a recolor of the pig warriors and a weakling on the two times you face him.
** Cowardice is [[ActuallyFourMooks actually]] [[WolfpackBoss three mooks]] that will either suicide bomb you for very high damage or keep calling for backup. Then you cast Zaprum and the battle is over.
** Jealousy is a recolor of the plant women. She can drain the MP of the entire party and then cast Megalo. Although she takes several turns to do this, she also has several damage immunities.
** Complaint is... nothing to complain about.
** Irresponsibility is a recolor of the Hate boss. For once, something cha-- all it does is change the weather.
** Grudge is a recolor of Rage. And so on...
%%** Disconfort appears to be immune to everything but Heracles' Tackle.
%%** Pollution is just Hate again.
%%** Deception looks like it doesn't do much... until he instakills your party with Zaprum. MOut is a must here.
%%** Hipocrisy gives you money and restores your HP and MP.
%%** Neglect immediately casts MOut an then tries to stun and wear down yor party.
%%** Plundering lowers the defenses of the entire party and then goes for powerful single-target hits.
%%** Scorn is a trio of tough enemies that both know Megalo and have a powerful physical attack that hits the entire party.
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** Plato in general due to him learning weather spells early on, they change the field's properties to amplify a specific element's damage.
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* CharacterClassSystem: You lose your body, but this also means you can transform into people you have met on your journey. Each of them has a WeaponOfChoice, certain weaknesses and up to 3 special skills. To unlock each skill you must gain Fitness Points, which are not shared between the protagonist and Plato.

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* CharacterClassSystem: You lose your body, but this also means you can transform into people you have met on your journey. Each of them has a WeaponOfChoice, different weapon, certain weaknesses and up to 3 special skills. To unlock each skill you must gain Fitness Points, which are not shared between the protagonist and Plato.
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Dewicked trope


* AdultFear: Later on, Plato is shocked to find out that his children have been drafted into the war between Persians and Greeks.
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* {{Diary}}: Plato writes about his experiences on a journal. This serves to [[NowWhereWasIGoingAgain remind the player of what they should be doing next]].
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* StandardStatusEffects: Your guys can be poisoned, confused, put to sleep, stopped and paralysed. Poison does the usual damage on every turn and while you walk around in the overworld, but the other four have the exact same effect of preventing a character from doing anything. Curiously, knockouts are also treated as a status effect that won't go away just from recovering the victim's HP.

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* StandardStatusEffects: StatusEffects: Your guys can be poisoned, confused, put to sleep, stopped and paralysed. Poison does the usual damage on every turn and while you walk around in the overworld, but the other four have the exact same effect of preventing a character from doing anything. Curiously, knockouts are also treated as a status effect that won't go away just from recovering the victim's HP.
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* EleventhHourSuperpower: When the protagonist and Plato finally get their bodies back [[spoiler:right before the final battle]], it's a mood-breaker to [[SubvertedTrope find their fitness level is at 0]] from the [[RealityEnsues 9000 years of neglect]] and the single skill they had at the beginning is blocked. Thankfully, it does take minimal fitness points to get them to level 10.

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* EleventhHourSuperpower: When the protagonist and Plato finally get their bodies back [[spoiler:right before the final battle]], it's a mood-breaker to [[SubvertedTrope find their fitness level is at 0]] from the [[RealityEnsues 9000 years of neglect]] neglect and the single skill they had at the beginning is blocked. Thankfully, it does take minimal fitness points to get them to level 10.
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trope is no on page examples


* FlatCharacter: Two inexperienced adventurers named Lion and Lillian replace the retired Plato and Palis during the post-game. After their short introduction they're given no more characterization even as you clear each set of levels at the nearby BonusDungeon. They don't even have lines to react to you stealing items from houses.

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''Glory of Heracles IV: Gift From the Gods''[[labelnote:*]]ヘラクレスの栄光IV 神々からの贈り物; Heracles no Eikō IV: Kamigami kara no Okurimono[[/labelnote]] is a [[EasternRPG JRPG]] released by Creator/DataEast for the Super Famicom in 1994.

The plot follows the player, his friend Plato and Epipha from the mythical city of Atlantis. Their professor Arlmoa has been researching possibilities of everlasting life, but this enrages the gods. Heracles leads an invasion on the city and is too late to stop things once he realizes the people there were not evil [[JerkassGods like he was told]], but only harmless scholars. During their escape attempt Arlmoa and his students find the Pandora's Box and unknowingly set free the evils contained within it. The protagonist and Plato are shoved inside the box and awaken 9000 years later as immortal [[BodySurf people-possessing]] beings. With Heracles' help, they now must bring order back to the world.

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''Glory of Heracles IV: Gift From the Gods''[[labelnote:*]]ヘラクレスの栄光IV 神々からの贈り物; Heracles Gods'' (Japanese title: ヘラクレスの栄光, Herakuresu no Eikō IV: Kamigami kara no Okurimono[[/labelnote]] Eikō) is a [[EasternRPG JRPG]] released by Creator/DataEast for the Super Famicom in 1994.

1994, and the fourth game in the ''VideoGame/GloryOfHeracles'' series.

The plot follows the player, his friend Plato and Epipha from the mythical city of Atlantis. Their professor Arlmoa has been researching possibilities of everlasting life, but this enrages the gods. Heracles leads an invasion on the city and is too late to stop things once he realizes the people there were not evil [[JerkassGods like he was told]], told, but only harmless scholars. scholars.

During their escape attempt Arlmoa and his students find the Pandora's Box and unknowingly set free the evils contained within it. The protagonist and Plato are shoved inside the box and awaken 9000 years later as immortal [[BodySurf people-possessing]] beings. With Heracles' help, they now must bring order back to the world.



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* EncounterRepellent: The Relaxion spell lowers encounter rate. Maxion has the [[EncounterBait opposite effect]].

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* EncounterRepellent: EncounterRepellant: The Relaxion spell lowers encounter rate. Maxion has the [[EncounterBait opposite effect]].



-->'''Heracles:''' Oh no!! Gods in Olympus! Please forgive this poor soul!!

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-->'''Heracles:''' --->'''Heracles:''' Oh no!! Gods in Olympus! Please forgive this poor soul!!

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''Glory of Heracles IV: Gift From the Gods''[[labelnote:*]]ヘラクレスの栄光IV 神々からの贈り物; Heracles no Eikō IV: Kamigami kara no Okurimono[[/labelnote]] is a JRPG released by Data East for the Super Famicom in 1994.

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''Glory of Heracles IV: Gift From the Gods''[[labelnote:*]]ヘラクレスの栄光IV 神々からの贈り物; Heracles no Eikō IV: Kamigami kara no Okurimono[[/labelnote]] is a JRPG [[EasternRPG JRPG]] released by Data East Creator/DataEast for the Super Famicom in 1994.



After much work from fans, it got a unofficial translation in December 2016 that also added several improvements to the game's interface. It was followed by ''Glory of Heracles'' for the Nintendo DS.
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After much work from fans, it got a unofficial translation in December 2016 that also added several improvements to the game's interface. It was followed by ''Glory of Heracles'' for the Nintendo DS.
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UsefulNotes/NintendoDS.



** Hermes gets annoyed if you cancel out of his save prompt instead of doing that or greeting him.

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** Hermes gets annoyed if you cancel out of his save prompt instead of doing that or greeting him.him.
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* DeathIsASlapOnTheWrist: Being defeated sends you back to the last save point with your progress intact.

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* DeathIsASlapOnTheWrist: Being defeated sends you back to the last save point with your progress intact.intact, since your characters are all immortals.


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* MagikarpPower: Several bodies, especially Hikkari, the inventor. She has no magic, no weapon skills, mediocre stats (aside from Intelligence, which her lack of magic means she can't use), and no special commands... until you master her completely, unlocking her Invention command, which gives you options that allow you to, for free, ''quadruple'' a character's strength, defense, or intelligence; reduce an enemy's defense or agility to zero; or resurrect a party member with 50% HP.

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* EncounterRepellent: The Relaxion spell lowers encounter rate. Maxion has the [[EncounterBait opposite effect]].



* OpeningTheSandbox: Once you get the Silk Ribbon you can call Pegasus and easily fly to anywhere in the overworld.

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* OpeningTheSandbox: Once You start out having to buy Travel Wings to get around. Then you get yourself a ship that is later upgraded to crush [[BrokenBridge the rocks blocking certain parts]] of the sea. The protagonist will eventually learn the Noarn telport skill and the ship gets replaced by a submarine. Finally, once you get the Silk Ribbon you can call Pegasus and easily fly to anywhere in the overworld.
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** Sheaze's Prayer skill is ''guaranteed'' to kill everything that's not immune to it. You'll lose the EXP and other bonuses from anything it kills, though.

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** Sheaze's Prayer skill is ''guaranteed'' to kill everything that's not immune to it. You'll [[DisadvantageousDisintegration lose the EXP and other bonuses bonuses]] from anything it kills, though.
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* AntiMagic: The [=MOut=] spell and the Night Curtain item disable magic for all combatants.

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* AntiMagic: The [=MOut=] spell and the Night Curtain item disable magic for all combatants. Very important when the enemies are capable of high-level spells such as Megalo and Zaprum or making your entire party confused.

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* ActionInitiative: It is somewhat common for you to have a free turn once a battle starts, but later on strong enemies can ambush you as well.

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* ActionInitiative: It If your level is somewhat common for you to have high enough you'll sometimes get a free turn once when a battle starts, but later on strong random encounter starts. Towards the end of the game you start meeting enemies can strong enough to ambush you as well.


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%%** Scorn is a trio of tough enemies that both know Megalo and have a powerful physical attack that hits the entire party.


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* HelpfulMook: One of the bonus bosses, Hipocrisy, seemingly does nothing but things like giving you money and restoring your HP and MP. What's even bad and hipocrital about that?


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* MeaningfulBackgroundEvent: One dungeon gimmick the game uses sometimes is being able to see the next floor below on the background, not that it makes exploration much easier. If there's nothing but a void, then it means the next floor is the last.
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* GimmickLevel: Most of the dungeons have a unique puzzle gimmick.

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* GimmickLevel: Most of the dungeons have a an unique puzzle gimmick.
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* FlatCharacter: Two inexperienced adventurers named Lion and Lillian replace the retired Plato and Palis during the post-game. After their short introduction they're given no more characterization even as you clear each set of levels at the nearby BonusDungeon. They don't even lines to react to you stealing items from houses.

to:

* FlatCharacter: Two inexperienced adventurers named Lion and Lillian replace the retired Plato and Palis during the post-game. After their short introduction they're given no more characterization even as you clear each set of levels at the nearby BonusDungeon. They don't even have lines to react to you stealing items from houses.



* HalfTheManHeUsedToBe: Enemies hit by attacks such as Heracles' Heavencall are cracked in half.

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* HalfTheManHeUsedToBe: Enemies hit killed by attacks such as Heracles' Heavencall are cracked in half.
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%%** Neglect immediately casts MOut an then tries to stun and wear down yor party.
%%** Plundering lowers the defenses of the entire party and then goes for powerful single-target hits.


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* HalfTheManHeUsedToBe: Enemies hit by attacks such as Heracles' Heavencall are cracked in half.
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None


* StandardStatusEffects: Your guys can be poisoned, confused, put to sleep, stopped and paralysed. Poison does the obvious damage on every turn and while you walk around in the overworld, but the other four have the exact same effect of preventing a character from doing anything. from Curiously, knockouts are also treated as a status effect that won't go away just from recovering the victim's HP.

to:

* StandardStatusEffects: Your guys can be poisoned, confused, put to sleep, stopped and paralysed. Poison does the obvious usual damage on every turn and while you walk around in the overworld, but the other four have the exact same effect of preventing a character from doing anything. from Curiously, knockouts are also treated as a status effect that won't go away just from recovering the victim's HP.
Is there an issue? Send a MessageReason:
None


* StandardStatusEffects: Your guys can be poisoned, confused, put to sleep, stopped and paralysed. Curiously, knockouts are also treated as a status effect that won't go away just from recovering the victim's HP.

to:

* StandardStatusEffects: Your guys can be poisoned, confused, put to sleep, stopped and paralysed. Poison does the obvious damage on every turn and while you walk around in the overworld, but the other four have the exact same effect of preventing a character from doing anything. from Curiously, knockouts are also treated as a status effect that won't go away just from recovering the victim's HP.
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None


* MonsterCompendium: The Bestiary item. Lacks flavor text, but is still useful to check each enemy's item drops.

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* MonsterCompendium: The Bestiary item. Lacks flavor text, but is still useful to check each enemy's item drops. For some reason the bosses are not included on the list.
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%%** Hipocrisy gives you money and restores your HP and MP.
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* MetalSlime: Beetle and its Azak Bug recolor tend to run away as soon as the battle begins because they have 999 speed. They're also in a permanent defense state so everything does 1 damage and tackling them hurts Heracles. According to the Bestiary, they can drop some crafting materials and is worth 2893D.

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* MetalSlime: Beetle and its Azak Bug recolor tend to run away as soon as the battle begins because they have 999 speed. They're also in a permanent defense state so everything does 1 damage and tackling them hurts Heracles. According to the Bestiary, they can drop some crafting materials and is are worth around 2893D.
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%%** Deception cast instakill your party with Zaprum.

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%%** Deception cast instakill looks like it doesn't do much... until he instakills your party with Zaprum.Zaprum. MOut is a must here.



* DiscOneNuke: Bitally is the 12th host on your list and knows a skill that doubles his attack stat for an entire battle. That'd be pretty amazing by itself, but since you can change hosts and equipment midfight... it's kind of sad that the attack stat caps at 999!

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* DiscOneNuke: Bitally is the 12th host on your list and knows a skill that doubles his attack stat for an entire battle. That'd be pretty amazing by itself, but since you can change hosts and equipment midfight... it's kind of sad that the attack stat caps at 999! Furthermore, Bitally's "Eworyah!" skill appears to work even on enemies immune to everything but Heracles' tackles, keeping him useful even at the post-game.



* MetalSlime: The Azak Bug enemy tends to run away as soon as the battle begins and it has 999 speed. It can drop some crafting materials and is worth 2893D.

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* MetalSlime: The Beetle and its Azak Bug enemy tends recolor tend to run away as soon as the battle begins and it has because they have 999 speed. It They're also in a permanent defense state so everything does 1 damage and tackling them hurts Heracles. According to the Bestiary, they can drop some crafting materials and is worth 2893D.



* NoSell: Characters can take 0 damage from attacks if they're tough enough or have resistances to what they've been hit with.

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* NoSell: Characters can take 0 damage from attacks if they're tough enough or have resistances to what they've been hit with. Several enemies and bosses also have this gimmick in which they're immune to everything but Heracles' Tackle skill.
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%%** Deception cast instakill your party with Zaprum.

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* BlackoutBasement: The fourth visit to the BonusDungeon, because navigating that place wasn't already difficult enough...

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* BlackoutBasement: The fourth visit and ninth visits to the BonusDungeon, because navigating that place wasn't already difficult enough...


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%%** Pollution is just Hate again.

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* ChekhovsGun: The [[spoiler:Orichalconium scrap]] you buy extremely early on becomes the key to open [[spoiler:the final dungeon]].

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* ChekhovsGun: The [[spoiler:Orichalconium [[spoiler:Orichalcum scrap]] you buy extremely early on becomes the key to open [[spoiler:the final dungeon]].



* DashAttack: Heracles' Tackle skill can damage nearly everything and is what you'll rely on when an enemy turns out to be immune to everything else. Oddly enough, however, this skill will K.O. Heracles instead if he attempts it on someone who hit the Defend command.



* {{Foreshadowing}}:
** When the evil spirits are released from Pandora's Box, [[DemonicPossession one goes straight into Arlmoa]]. Naturally, when you come across him again he's not quite himself...
** Palis can BodySurf like you and Plato, albeit in a lesser scale. She's also familiar with the Orichalcum scrap you and Plato are looking for at one point. [[spoiler:Gee, who'd guess she somehow is Epipha?]]
** To sneak into the mountain where Atlas lives, Arlmoa snatches the body of one of Atlas' priestess. [[spoiler:When you petrify Atlas to try to trap Arlmoa, he just takes over Palis' mind instead. This is also foreshadowed when Heracles blows up a entrance into Atlantis' and Plato scolds him for carelessly doing it near the one mortal member of the party. "Palis" doesn't respond, and remains oddly silent until the reveal.]]



** Atlantis: You get to witness its downfall in the beginning.

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** Atlantis: {{Atlantis}}: You get to witness its downfall in the beginning.


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** {{Orichalcum}}: The precious metal Atlantis is invaded for. Has supernatural properties and the Pandora's Box is made of it.
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** Heracles' Tackle skill will knock himself out if used on an enemy that has started some sort of defense mode (yes, that's what the vague "damage depends on DEF" means).

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** Heracles' Tackle skill will knock himself out if used on an enemy that has started some sort of defense mode (yes, that's what the vague "damage depends on DEF" description means).

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%%** Disconfort appears to be immune to everything but Heracles' Tackle.



* HardLevelsEasyBosses: You can count on one hand all the enemy setups in the BonusDungeon that don't go down in a single turn. The bosses are all recolors and only a few of them have any threatening tricks to show. The difficulty lies in exploring the floors which are all complicated, seemingly randomly-generated labyrinths.



* InfinityPlusOneSword: Subverted in that even the strongest weapons of each class will be useless against enemies that beat them on the ElementalRockPaperScissors. Always keep your [[InfinityMinusOneSword second-best]] weapons around.

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* InfinityPlusOneSword: Subverted The Ultimate set of equipment can be randomly found at chests in the BonusDungeon. But remember that even the strongest weapons of each class they will be useless against enemies that beat them on the ElementalRockPaperScissors. Always keep your [[InfinityMinusOneSword second-best]] weapons around.



** Tartarus is a maze of tunnels you have to dig through.

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** Tartarus is a maze and the 9th version of the BonusDungeon are mazes of tunnels you have to dig through.

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** Complaint is... nothing to complain about.
** Irresponsibility is a recolor of the Hate boss. For once, something cha-- all it does is change the weather.
** Grudge is a recolor of Rage. And so on...



* MetalSlime: The Azak Bug enemy tends to run away as soon as the battle begins and it has 999 speed. It can drop some crafting materials and is worth 2893D.



** Heracles' Tackle skill will knock himself out if used on an enemy that has started some sort of defense mode (yes, that's what the vague "damage depends on DEF" means).



* ScoringPoints: In a JRPG of all things. The "Area Point" value at the status screen increases as you beat bad guys but has no apparent purpose.



* StandardStatusEffects: Your guys can be poisoned, confused, put to sleep and stopped. Curiously, knockouts are also treated as a status effect that won't go away just from recovering the victim's HP.

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* StandardStatusEffects: Your guys can be poisoned, confused, put to sleep sleep, stopped and stopped.paralysed. Curiously, knockouts are also treated as a status effect that won't go away just from recovering the victim's HP.

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