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''Glider 4.0'' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[Platform/IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an Platform/{{NES}} cartridge in 2008. [[https://web.archive.org/web/20091119104205/http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider No, really.]]
to:
''Glider 4.0'' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[Platform/IBMPersonalComputer Windows]] in 1994, on the AppleNewton Platform/AppleNewton in 2002, and as an Platform/{{NES}} cartridge in 2008. [[https://web.archive.org/web/20091119104205/http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider No, really.]]
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A series of UsefulNotes/{{Macintosh}} arcade games by John Calhoun. Players navigate a paper airplane past an assortment of lethal household objects, using the ubiquitous hot air vents to stay aloft.
to:
A series of UsefulNotes/{{Macintosh}} Platform/{{Macintosh}} arcade games by John Calhoun. Players navigate a paper airplane past an assortment of lethal household objects, using the ubiquitous hot air vents to stay aloft.
Changed line(s) 12,13 (click to see context) from:
''Glider 4.0'' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[UsefulNotes/IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an UsefulNotes/{{NES}} cartridge in 2008. [[https://web.archive.org/web/20091119104205/http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider No, really.]]
to:
''Glider 4.0'' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an UsefulNotes/{{NES}} Platform/{{NES}} cartridge in 2008. [[https://web.archive.org/web/20091119104205/http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider No, really.]]
Changed line(s) 16,17 (click to see context) from:
''Glider Classic'' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[UsefulNotes/MacOS OS X]] and UsefulNotes/{{iOS|Games}}.
to:
''Glider Classic'' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[UsefulNotes/MacOS [[Platform/MacOS OS X]] and UsefulNotes/{{iOS|Games}}.
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Archive link for a now deleted MTV page
Changed line(s) 12,13 (click to see context) from:
''Glider 4.0'' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[UsefulNotes/IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an UsefulNotes/{{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]
to:
''Glider 4.0'' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[UsefulNotes/IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an UsefulNotes/{{NES}} cartridge in 2008. [[http://multiplayerblog.[[https://web.archive.org/web/20091119104205/http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider No, really.]]
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* UnwinnableByMistake: It's possible to accidentally skip an entire section of Slumberland, and lose its star.
to:
* UnwinnableByMistake: UnintentionallyUnwinnable: It's possible to accidentally skip an entire section of Slumberland, and lose its star.
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[[quoteright:324:https://static.tvtropes.org/pmwiki/pub/images/Glider_7261.gif]]
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[[quoteright:324:https://static.tvtropes.org/pmwiki/pub/images/Glider_7261.gif]]
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Changed line(s) 16,17 (click to see context) from:
''Glider Classic'' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[UsefulNotes/MacOS OS X]] and {{iOS|Games}}.
to:
''Glider Classic'' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[UsefulNotes/MacOS OS X]] and {{iOS|Games}}.
UsefulNotes/{{iOS|Games}}.
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Changed line(s) 87 (click to see context) from:
%%* ShoutOut: Creator/TSEliot, Creator/JRRTolkien, ''ComicStrip/LittleNemo'', [[Literature/LandOfOz the Land of Oz]], UsefulNotes/ArtNouveau, [[Series/LetsMakeADeal Monty Hall]]...
to:
%%* ShoutOut: Creator/TSEliot, Creator/JRRTolkien, ''ComicStrip/LittleNemo'', [[Literature/LandOfOz the Land of Oz]], UsefulNotes/ArtNouveau, ArtNouveau, [[Series/LetsMakeADeal Monty Hall]]...
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
Changed line(s) 44 (click to see context) from:
--> The game now felt somehow [[TVTropesWillRuinYourVocabulary darker and edgier]], like the house secretly had it in for you, and all was not well in the magical Glider-land. The rooms became more claustrophobic, fraught with danger, as though you were leaving the playground and entering a war-zone.
to:
--> The game now felt somehow [[TVTropesWillRuinYourVocabulary [[JustForFun/TVTropesWillRuinYourVocabulary darker and edgier]], like the house secretly had it in for you, and all was not well in the magical Glider-land. The rooms became more claustrophobic, fraught with danger, as though you were leaving the playground and entering a war-zone.
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Added DiffLines:
* ChimneyEntry: The chimneys of the roof background are often made into transporters.
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A series of {{Macintosh}} arcade games by John Calhoun. Players navigate a paper airplane past an assortment of lethal household objects, using the ubiquitous hot air vents to stay aloft.
to:
A series of {{Macintosh}} UsefulNotes/{{Macintosh}} arcade games by John Calhoun. Players navigate a paper airplane past an assortment of lethal household objects, using the ubiquitous hot air vents to stay aloft.
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None
Changed line(s) 12,13 (click to see context) from:
''Glider 4.0'' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[UsefulNotes/IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]
to:
''Glider 4.0'' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[UsefulNotes/IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} UsefulNotes/{{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]
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None
Changed line(s) 86 (click to see context) from:
%%* ShoutOut: Creator/TSEliot, Creator/JRRTolkien, ''ComicStrip/LittleNemo'', [[Literature/LandOfOz the Land of Oz]], UsefulNotes/ArtNouveau, [[LetsMakeADeal Monty Hall]]...
to:
%%* ShoutOut: Creator/TSEliot, Creator/JRRTolkien, ''ComicStrip/LittleNemo'', [[Literature/LandOfOz the Land of Oz]], UsefulNotes/ArtNouveau, [[LetsMakeADeal [[Series/LetsMakeADeal Monty Hall]]...
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Commented out Zero Context Examples.
%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%
Changed line(s) 18 (click to see context) from:
* OneUp: Paper.
to:
Changed line(s) 20 (click to see context) from:
* AirVentPassageway: Ducts.
to:
Changed line(s) 23 (click to see context) from:
* BenevolentArchitecture: Floor vents.
to:
Changed line(s) 26,27 (click to see context) from:
* BleakLevel: Slumberland's graveyard.
* BodyArmorAsHitPoints: Aluminum foil.
* BodyArmorAsHitPoints: Aluminum foil.
to:
Changed line(s) 31 (click to see context) from:
* ConsoleCameo: The Macintosh Plus and Classic.
to:
Changed line(s) 33,34 (click to see context) from:
* ControlRoomPuzzle: The "[=SpacePods=]" house.
* CoolGate: Mailboxes.
* CoolGate: Mailboxes.
to:
Changed line(s) 43 (click to see context) from:
* ExpansionPack: ''More Glider''.
to:
Changed line(s) 45 (click to see context) from:
* GottaCatchThemAll: Magic stars.
to:
Changed line(s) 47,48 (click to see context) from:
* ImprobableWeaponUser: Rubber bands.
* InstantArmor: Foil.
* InstantArmor: Foil.
to:
Changed line(s) 54 (click to see context) from:
* MagicalMysteryDoors: Ducts.
to:
Changed line(s) 56 (click to see context) from:
* MarathonLevel: Slumberland's sewers.
to:
Changed line(s) 58 (click to see context) from:
* MutuallyExclusivePowerups: Batteries and helium.
to:
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* NitroBoost: Batteries.
* NoticeThis: Sparkles.
* NoticeThis: Sparkles.
to:
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* OminousFloatingCastle: "Castle o' the Air".
to:
Changed line(s) 85 (click to see context) from:
* StarShapedCoupon: Magic stars.
to:
Changed line(s) 88 (click to see context) from:
* UpdatedRerelease: ''Glider PRO CD'' and ''Glider PRO X''.
to:
Changed line(s) 95,96 (click to see context) from:
* VideoGameFlight: Helium.
* WaterIsAir: Underwater scenarios.
* WaterIsAir: Underwater scenarios.
to:
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The standard for listing trope examples is to use a colon. Moving some Trivia entries ot the appropriate tab.
* OneUp: Paper.
Changed line(s) 19 (click to see context) from:
* AirVentPassageway -- Ducts.
to:
* AirVentPassageway -- AirVentPassageway: Ducts.
Changed line(s) 21,22 (click to see context) from:
* AutomaticLevel -- "Hands-Off House" for ''Glider 4.0'', and "[=AutoPilot=]" for ''Glider PRO''.
* BenevolentArchitecture -- Floor vents.
* BenevolentArchitecture -- Floor vents.
to:
* AutomaticLevel -- AutomaticLevel: "Hands-Off House" for ''Glider 4.0'', and "[=AutoPilot=]" for ''Glider PRO''.
*BenevolentArchitecture -- BenevolentArchitecture: Floor vents.
*
Changed line(s) 25,26 (click to see context) from:
* BleakLevel -- Slumberland's graveyard.
* BodyArmorAsHitPoints -- Aluminum foil.
* BodyArmorAsHitPoints -- Aluminum foil.
to:
* BleakLevel -- BleakLevel: Slumberland's graveyard.
*BodyArmorAsHitPoints -- BodyArmorAsHitPoints: Aluminum foil.
*
Changed line(s) 30,33 (click to see context) from:
* ConsoleCameo -- The Macintosh Plus and Classic.
* ControllableHelplessness -- Spiderwebs, unless you have batteries or rubber bands.
* ControlRoomPuzzle -- The "[=SpacePods=]" house.
* CoolGate -- Mailboxes.
* ControllableHelplessness -- Spiderwebs, unless you have batteries or rubber bands.
* ControlRoomPuzzle -- The "[=SpacePods=]" house.
* CoolGate -- Mailboxes.
to:
* ConsoleCameo -- ConsoleCameo: The Macintosh Plus and Classic.
*ControllableHelplessness -- ControllableHelplessness: Spiderwebs, unless you have batteries or rubber bands.
*ControlRoomPuzzle -- ControlRoomPuzzle: The "[=SpacePods=]" house.
*CoolGate -- CoolGate: Mailboxes.
*
*
*
Changed line(s) 36 (click to see context) from:
* DarkerAndEdgier -- ''Glider 4.0'', as described by [[http://macscene.net/home/features/news-archives/item/dreaming-of-a-thousand-room-house-the-history-and-making-of-glider macscene.net]].
to:
* DarkerAndEdgier -- DarkerAndEdgier: ''Glider 4.0'', as described by [[http://macscene.net/home/features/news-archives/item/dreaming-of-a-thousand-room-house-the-history-and-making-of-glider macscene.net]].
Changed line(s) 39,40 (click to see context) from:
* DisneyOwnsThisTrope -- Apple initially blocked ''Classic'' from the App Store for depicting, in homage to the game's roots, a Macintosh model that had been off the market for 19 years. If the decision hadn't been reversed on appeal, Calhoun was [[http://www.softdorothy.com/Blog/Entries/2011/9/28_Glider_Classic_-_Art_That_Never_Was.html prepared]] to drape a sheet over the Mac in protest.
* DownloadableContent -- The first NES game to support it, thanks to a flashable cartridge.
* DownloadableContent -- The first NES game to support it, thanks to a flashable cartridge.
to:
* DisneyOwnsThisTrope -- DisneyOwnsThisTrope: Apple initially blocked ''Classic'' from the App Store for depicting, in homage to the game's roots, a Macintosh model that had been off the market for 19 years. If the decision hadn't been reversed on appeal, Calhoun was [[http://www.softdorothy.com/Blog/Entries/2011/9/28_Glider_Classic_-_Art_That_Never_Was.html prepared]] to drape a sheet over the Mac in protest.
*DownloadableContent -- DownloadableContent: The first NES game to support it, thanks to a flashable cartridge.
*
Changed line(s) 42 (click to see context) from:
* ExpansionPack -- ''More Glider''.
to:
* ExpansionPack -- ExpansionPack: ''More Glider''.
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* GottaCatchThemAll -- Magic stars.
* GustyGlade -- In ''4.0'', rooms with windows open to the storm.
* ImprobableWeaponUser -- Rubber bands.
* InstantArmor -- Foil.
* GustyGlade -- In ''4.0'', rooms with windows open to the storm.
* ImprobableWeaponUser -- Rubber bands.
* InstantArmor -- Foil.
to:
* GottaCatchThemAll -- GottaCatchThemAll: Magic stars.
*GustyGlade -- GustyGlade: In ''4.0'', rooms with windows open to the storm.
*ImprobableWeaponUser -- ImprobableWeaponUser: Rubber bands.
*InstantArmor -- InstantArmor: Foil.
*
*
*
Changed line(s) 49,52 (click to see context) from:
* LeftTheBackgroundMusicOn -- You can silence it by turning off a stereo.
* LevelInReverse -- The MagicMirror in the ''Glider PRO'' room "Looking Glass" leads to an upside-down version called [[SdrawkcabName "ssalG gnikooL"]].
* LighterAndSofter -- ''PRO'' replaces the dilapidated, stormbound atmosphere of ''4.0'' with a sunny palette, cheery music, and a wide-open environment.
* LimitedSpecialCollectorsUltimateEdition -- ''Glider: Special Edition'' came on a [[http://www.vintagecomputing.com/index.php/archives/449 glowing NES cartridge]].
* LevelInReverse -- The MagicMirror in the ''Glider PRO'' room "Looking Glass" leads to an upside-down version called [[SdrawkcabName "ssalG gnikooL"]].
* LighterAndSofter -- ''PRO'' replaces the dilapidated, stormbound atmosphere of ''4.0'' with a sunny palette, cheery music, and a wide-open environment.
* LimitedSpecialCollectorsUltimateEdition -- ''Glider: Special Edition'' came on a [[http://www.vintagecomputing.com/index.php/archives/449 glowing NES cartridge]].
to:
* LeftTheBackgroundMusicOn -- LeftTheBackgroundMusicOn: You can silence it by turning off a stereo.
*LevelInReverse -- LevelInReverse: The MagicMirror in the ''Glider PRO'' room "Looking Glass" leads to an upside-down version called [[SdrawkcabName "ssalG gnikooL"]].
*LighterAndSofter -- LighterAndSofter: ''PRO'' replaces the dilapidated, stormbound atmosphere of ''4.0'' with a sunny palette, cheery music, and a wide-open environment.
* LimitedSpecialCollectorsUltimateEdition -- ''Glider: Special Edition'' came on a [[http://www.vintagecomputing.com/index.php/archives/449 glowing NES cartridge]].environment.
*
*
* LimitedSpecialCollectorsUltimateEdition -- ''Glider: Special Edition'' came on a [[http://www.vintagecomputing.com/index.php/archives/449 glowing NES cartridge]].
Changed line(s) 54 (click to see context) from:
* MagicalMysteryDoors -- Ducts.
to:
* MagicalMysteryDoors -- MagicalMysteryDoors: Ducts.
Changed line(s) 56 (click to see context) from:
* MarathonLevel -- Slumberland's sewers.
to:
* MarathonLevel -- MarathonLevel: Slumberland's sewers.
Changed line(s) 58,59 (click to see context) from:
* MissingEpisode -- The original version 1.0 cannot currently be found online.
* MutuallyExclusivePowerups -- Batteries and helium.
* MutuallyExclusivePowerups -- Batteries and helium.
to:
* MissingEpisode -- The original version 1.0 cannot currently be found online.
* MutuallyExclusivePowerups --MutuallyExclusivePowerups: Batteries and helium.
* MutuallyExclusivePowerups --
Changed line(s) 61,65 (click to see context) from:
* NitroBoost -- Batteries.
* NoticeThis -- Sparkles.
* NotTheFallThatKillsYou -- Touching the floor is ''always'' fatal.
* OddlyNamedSequel2ElectricBoogaloo -- ''Glider PRO'' was a tongue-in-cheek dig at the trendy "Pro" suffix for software.
* OminousFloatingCastle -- "Castle o' the Air".
* NoticeThis -- Sparkles.
* NotTheFallThatKillsYou -- Touching the floor is ''always'' fatal.
* OddlyNamedSequel2ElectricBoogaloo -- ''Glider PRO'' was a tongue-in-cheek dig at the trendy "Pro" suffix for software.
* OminousFloatingCastle -- "Castle o' the Air".
to:
* NitroBoost -- NitroBoost: Batteries.
*NoticeThis -- NoticeThis: Sparkles.
*NotTheFallThatKillsYou -- NotTheFallThatKillsYou: Touching the floor is ''always'' fatal.
*OddlyNamedSequel2ElectricBoogaloo -- OddlyNamedSequel2ElectricBoogaloo: ''Glider PRO'' was a tongue-in-cheek dig at the trendy "Pro" suffix for software.
*OminousFloatingCastle -- OminousFloatingCastle: "Castle o' the Air".
*
*
*
*
Deleted line(s) 68 (click to see context) :
* OneUp -- Paper.
Changed line(s) 70 (click to see context) from:
* PinballScoring -- Some houses have copious quantities of clocks.
to:
* PinballScoring -- PinballScoring: Some houses have copious quantities of clocks.
Changed line(s) 72,75 (click to see context) from:
* PromotedFanboy -- Three of the community's best level designers were recruited to work on ''PRO''. Each has a DevelopersRoom displaying his portrait.
* PuzzleBoss -- The cat.
* RatchetScrolling -- Only in the shareware versions.
* RecoilBoost -- Shoot bands backwards to get a slight boost.
* PuzzleBoss -- The cat.
* RatchetScrolling -- Only in the shareware versions.
* RecoilBoost -- Shoot bands backwards to get a slight boost.
to:
* PuzzleBoss --
*
*
Changed line(s) 77,80 (click to see context) from:
* RespawnOnTheSpot -- You reappear on the same screen.
* SaveGameLimits -- Resumed games are ineligible for high scores.
* ScoreMilking -- Possible by looping through the same few rooms repeatedly in ''2.0'', or by camping out to shoot enemies in ''4.0.'' (Whenever Calhoun learned of players Score Milking by such tedious means, he would remove the point incentive for those actions in a subsequent release.)
* SequelEscalation
* SaveGameLimits -- Resumed games are ineligible for high scores.
* ScoreMilking -- Possible by looping through the same few rooms repeatedly in ''2.0'', or by camping out to shoot enemies in ''4.0.'' (Whenever Calhoun learned of players Score Milking by such tedious means, he would remove the point incentive for those actions in a subsequent release.)
* SequelEscalation
to:
* RespawnOnTheSpot -- RespawnOnTheSpot: You reappear on the same screen.
*SaveGameLimits -- SaveGameLimits: Resumed games are ineligible for high scores.
*ScoreMilking -- ScoreMilking: Possible by looping through the same few rooms repeatedly in ''2.0'', or by camping out to shoot enemies in ''4.0.'' (Whenever Calhoun learned of players Score Milking by such tedious means, he would remove the point incentive for those actions in a subsequent release.)
*SequelEscalationSequelEscalation:
*
*
*
Changed line(s) 84,86 (click to see context) from:
* [[ShoutOutVideoGames Shout Out]] -- Creator/TSEliot, Creator/JRRTolkien, ''ComicStrip/LittleNemo'', [[Literature/LandOfOz the Land of Oz]], UsefulNotes/ArtNouveau, [[LetsMakeADeal Monty Hall]]...
* SlidingScaleOfLinearityVsOpenness -- Level 2.
* SlipperySkid -- Subverted: spilled grease makes it ''safe'' to land on surfaces, and you can stop on a dime.
* SlidingScaleOfLinearityVsOpenness -- Level 2.
* SlipperySkid -- Subverted: spilled grease makes it ''safe'' to land on surfaces, and you can stop on a dime.
to:
*
Changed line(s) 88,94 (click to see context) from:
* StarShapedCoupon -- Magic stars.
* SuspiciouslySpecificDenial -- From "Demo House":
--> THERE'S NOT A SECRET ROOM DOWN HERE!
* UnwinnableByMistake -- It's possible to accidentally skip an entire section of Slumberland, and lose its star.
* UpdatedRerelease -- ''Glider PRO CD'' and ''Glider PRO X''.
* UtilityWeapon -- Rubber bands can flip switches.
* UntitledTitle: The LevelEditor in ''PRO'' will name any newly created room "Untitled Room." The editor gives a count the number of rooms not renamed from this default when saving a house, which gives users an incentive to change every "Untitled Room" to something else, even border rooms that aren't meant to be accessible but may be partly visible in 9-room mode. (The default house "Slumberland" names such border rooms "Darling.")
* SuspiciouslySpecificDenial -- From "Demo House":
--> THERE'S NOT A SECRET ROOM DOWN HERE!
* UnwinnableByMistake -- It's possible to accidentally skip an entire section of Slumberland, and lose its star.
* UpdatedRerelease -- ''Glider PRO CD'' and ''Glider PRO X''.
* UtilityWeapon -- Rubber bands can flip switches.
* UntitledTitle: The LevelEditor in ''PRO'' will name any newly created room "Untitled Room." The editor gives a count the number of rooms not renamed from this default when saving a house, which gives users an incentive to change every "Untitled Room" to something else, even border rooms that aren't meant to be accessible but may be partly visible in 9-room mode. (The default house "Slumberland" names such border rooms "Darling.")
to:
* StarShapedCoupon -- StarShapedCoupon: Magic stars.
*SuspiciouslySpecificDenial -- SuspiciouslySpecificDenial: From "Demo House":
--> THERE'SHouse": "THERE'S NOT A SECRET ROOM DOWN HERE!
HERE!".
*UnwinnableByMistake -- UnwinnableByMistake: It's possible to accidentally skip an entire section of Slumberland, and lose its star.
*UpdatedRerelease -- UpdatedRerelease: ''Glider PRO CD'' and ''Glider PRO X''.
*UtilityWeapon -- UtilityWeapon: Rubber bands can flip switches.
*UntitledTitle: UntitledTitle:
** The LevelEditor in ''PRO'' will name any newly created room "Untitled Room." The editor gives a count the number of rooms not renamed from this default when saving a house, which gives users an incentive to change every "Untitled Room" to something else, even border rooms that aren't meant to be accessible but may be partly visible in 9-room mode. (The default house "Slumberland" names such border rooms "Darling.")
*
--> THERE'S
*
*
*
*
** The LevelEditor in ''PRO'' will name any newly created room "Untitled Room." The editor gives a count the number of rooms not renamed from this default when saving a house, which gives users an incentive to change every "Untitled Room" to something else, even border rooms that aren't meant to be accessible but may be partly visible in 9-room mode. (The default house "Slumberland" names such border rooms "Darling.")
Changed line(s) 96 (click to see context) from:
* VariableMix -- ''Glider PRO's'' music slips into a holding pattern if you're stuck in one room too long. The return of the main theme when you make it out is cathartic.
to:
* VariableMix -- VariableMix: ''Glider PRO's'' music slips into a holding pattern if you're stuck in one room too long. The return of the main theme when you make it out is cathartic.
Changed line(s) 98,99 (click to see context) from:
* VideoGameFlight -- Helium.
* WaterIsAir -- Underwater scenarios.
* WaterIsAir -- Underwater scenarios.
to:
* VideoGameFlight -- VideoGameFlight: Helium.
*WaterIsAir -- WaterIsAir: Underwater scenarios.
*
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Added DiffLines:
** Slumberland contains a room called "This Room Has No Name".
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* AbsurdlySpaciousSewer
to:
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* AttractMode
to:
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* BigLabyrinthineBuilding
* BlackoutBasement
* BlackoutBasement
to:
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* CatsAreMean
* CobwebJungle
* CollisionDamage
* CobwebJungle
* CollisionDamage
to:
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* CoOpMultiplayer
* CycleOfHurting
* CycleOfHurting
to:
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* DepthPerplexion
to:
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* EverythingsBetterWithSparkles
to:
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* FlipScreenScrolling
to:
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* InvisibleWall
to:
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* MacroZone
to:
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* TheManyDeathsOfYou
to:
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* MisbegottenMultiplayerMode
to:
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* NintendoHard
to:
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* OneBulletAtATime
* OneHitPointWonder
* OneHitPointWonder
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* PathOfMostResistance
to:
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* ProjectileToast
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* RespawningEnemies
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* SpringJump
to:
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* VentPhysics
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* WhenAllElseFailsGoRight
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- "I am Vegeta, Prince of all Saiyans! I am the legend, the Super Saiyan terror of your nightmares! I am death, brought to life!"
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'''Glider''' (versions 1 through 3, 1988-1991) was a simple shareware game for the original monochrome Mac. The house was a corridor 15 screens long, with version 2 adding backgrounds to what had all been {{White Void Room}}s, and version 3 adding a cat as a FinalBoss.
'''Glider 4.0''' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[UsefulNotes/IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]
'''Glider PRO''' (1994) was designed to be "Glider 4.0 times ten. Everything would be up a notch or two." Players could now leave the house and check out the neighborhood, and [[GameMod modders]] could craft total conversions. No detail was left unimproved, from the TV sets (which played animations) to the clocks (which showed the correct time).
'''Glider Classic''' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[UsefulNotes/MacOS OS X]] and {{iOS|Games}}.
'''Glider 4.0''' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[UsefulNotes/IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]
'''Glider PRO''' (1994) was designed to be "Glider 4.0 times ten. Everything would be up a notch or two." Players could now leave the house and check out the neighborhood, and [[GameMod modders]] could craft total conversions. No detail was left unimproved, from the TV sets (which played animations) to the clocks (which showed the correct time).
'''Glider Classic''' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[UsefulNotes/MacOS OS X]] and {{iOS|Games}}.
to:
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None
Added DiffLines:
* UntitledTitle: The LevelEditor in ''PRO'' will name any newly created room "Untitled Room." The editor gives a count the number of rooms not renamed from this default when saving a house, which gives users an incentive to change every "Untitled Room" to something else, even border rooms that aren't meant to be accessible but may be partly visible in 9-room mode. (The default house "Slumberland" names such border rooms "Darling.")
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None
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* [[ShoutOutVideoGames Shout Out]] -- Creator/TSEliot, Creator/JRRTolkien, ''ComicStrip/LittleNemo'', [[Literature/LandOfOz the Land of Oz]], ArtNouveau, [[LetsMakeADeal Monty Hall]]...
to:
* [[ShoutOutVideoGames Shout Out]] -- Creator/TSEliot, Creator/JRRTolkien, ''ComicStrip/LittleNemo'', [[Literature/LandOfOz the Land of Oz]], ArtNouveau, UsefulNotes/ArtNouveau, [[LetsMakeADeal Monty Hall]]...
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None
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'''Glider 4.0''' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]
to:
'''Glider 4.0''' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[IBMPersonalComputer [[UsefulNotes/IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]
Is there an issue? Send a MessageReason:
None
* TheManyDeathsOfYou
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* OddlyNamedSequel -- ''Glider PRO'' was a tongue-in-cheek dig at the trendy "Pro" suffix for software.
to:
* OddlyNamedSequel OddlyNamedSequel2ElectricBoogaloo -- ''Glider PRO'' was a tongue-in-cheek dig at the trendy "Pro" suffix for software.
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* TheManyDeathsOfYou
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fixed namespace
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'''Glider Classic''' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[MacOS OS X]] and {{iOS|Games}}.
to:
'''Glider Classic''' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[MacOS [[UsefulNotes/MacOS OS X]] and {{iOS|Games}}.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
'''Glider 4.0''' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Casady & Greene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]
to:
'''Glider 4.0''' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Casady & Greene, Creator/CasadyAndGreene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 11,12 (click to see context) from:
'''Glider Classic''' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[MacOS OS X]] and [[IOSGames iOS]].
to:
'''Glider Classic''' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[MacOS OS X]] and [[IOSGames iOS]].
{{iOS|Games}}.
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* GameMod
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* LevelInReverse: The MagicMirror in the ''Glider PRO'' room "Looking Glass" leads to an upside-down version called [[SdrawkcabName "ssalG gnikooL"]].
to:
* LevelInReverse: LevelInReverse -- The MagicMirror in the ''Glider PRO'' room "Looking Glass" leads to an upside-down version called [[SdrawkcabName "ssalG gnikooL"]].
* PromotedFanboy -- Three of the community's best level designers were recruited to work on ''PRO''. Each has a DevelopersRoom displaying his portrait.
Changed line(s) 78 (click to see context) from:
* ScoreMilking -- Possible by looping through the same few rooms repeatedly in ''2.0'', or by camping out to shoot enemies in ''4.0.'' (Whenever Calhoun learned of players Score Milking by such tedious means, he would remove the point incentive for those actions in the next release.)
to:
* ScoreMilking -- Possible by looping through the same few rooms repeatedly in ''2.0'', or by camping out to shoot enemies in ''4.0.'' (Whenever Calhoun learned of players Score Milking by such tedious means, he would remove the point incentive for those actions in the next a subsequent release.)
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None
Added DiffLines:
* LevelInReverse: The MagicMirror in the ''Glider PRO'' room "Looking Glass" leads to an upside-down version called [[SdrawkcabName "ssalG gnikooL"]].
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None
Changed line(s) 39 (click to see context) from:
* DisneyOwnsThisTrope -- Apple initially blocked ''Classic'' from the App Store for depicting, in homage to the game's roots, a Macintosh model that had been off the market for 18 years. If the decision hadn't been reversed on appeal, Calhoun was [[http://www.softdorothy.com/Blog/Entries/2011/9/28_Glider_Classic_-_Art_That_Never_Was.html prepared]] to drape a sheet over the Mac in protest.
to:
* DisneyOwnsThisTrope -- Apple initially blocked ''Classic'' from the App Store for depicting, in homage to the game's roots, a Macintosh model that had been off the market for 18 19 years. If the decision hadn't been reversed on appeal, Calhoun was [[http://www.softdorothy.com/Blog/Entries/2011/9/28_Glider_Classic_-_Art_That_Never_Was.html prepared]] to drape a sheet over the Mac in protest.
Is there an issue? Send a MessageReason:
None
Changed line(s) 93 (click to see context) from:
* VariableMix -- ''Glider PRO's'' music goes into a holding pattern if you're stuck in one room too long. The return of the main theme when you make it out is cathartic.
to:
* VariableMix -- ''Glider PRO's'' music goes slips into a holding pattern if you're stuck in one room too long. The return of the main theme when you make it out is cathartic.
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A series of {{Macintosh}} arcade games by John Calhoun. Players navigate a paper airplane past an assortment of lethal household objects, using the ubiquitous hot air vents to stay aloft.
[[quoteright:324:http://static.tvtropes.org/pmwiki/pub/images/Glider_7261.gif]]
'''Glider''' (versions 1 through 3, 1988-1991) was a simple shareware game for the original monochrome Mac. The house was a corridor 15 screens long, with version 2 adding backgrounds to what had all been {{White Void Room}}s, and version 3 adding a cat as a FinalBoss.
'''Glider 4.0''' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Casady & Greene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]
'''Glider PRO''' (1994) was designed to be "Glider 4.0 times ten. Everything would be up a notch or two." Players could now leave the house and check out the neighborhood, and [[GameMod modders]] could craft total conversions. No detail was left unimproved, from the TV sets (which played animations) to the clocks (which showed the correct time).
'''Glider Classic''' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[MacOS OS X]] and [[IOSGames iOS]].
When the series' former publisher Casady & Greene went bankrupt, all rights to their ''Glider'' releases reverted to John Calhoun, who declared them {{Freeware}}. You can find them on Mac and PC {{Abandonware}} sites.
----
!!These games contain examples of:
* AbsurdlySpaciousSewer
* AirVentPassageway -- Ducts.
* AttractMode
* AutomaticLevel -- "Hands-Off House" for ''Glider 4.0'', and "[=AutoPilot=]" for ''Glider PRO''.
* BenevolentArchitecture -- Floor vents.
* BigLabyrinthineBuilding
* BlackoutBasement
* BleakLevel -- Slumberland's graveyard.
* BodyArmorAsHitPoints -- Aluminum foil.
* CatsAreMean
* CobwebJungle
* CollisionDamage
* ConsoleCameo -- The Macintosh Plus and Classic.
* ControllableHelplessness -- Spiderwebs, unless you have batteries or rubber bands.
* ControlRoomPuzzle -- The "[=SpacePods=]" house.
* CoolGate -- Mailboxes.
* CoOpMultiplayer
* CycleOfHurting
* DarkerAndEdgier -- ''Glider 4.0'', as described by [[http://macscene.net/home/features/news-archives/item/dreaming-of-a-thousand-room-house-the-history-and-making-of-glider macscene.net]].
--> The game now felt somehow [[TVTropesWillRuinYourVocabulary darker and edgier]], like the house secretly had it in for you, and all was not well in the magical Glider-land. The rooms became more claustrophobic, fraught with danger, as though you were leaving the playground and entering a war-zone.
* DepthPerplexion
* DisneyOwnsThisTrope -- Apple initially blocked ''Classic'' from the App Store for depicting, in homage to the game's roots, a Macintosh model that had been off the market for 18 years. If the decision hadn't been reversed on appeal, Calhoun was [[http://www.softdorothy.com/Blog/Entries/2011/9/28_Glider_Classic_-_Art_That_Never_Was.html prepared]] to drape a sheet over the Mac in protest.
* DownloadableContent -- The first NES game to support it, thanks to a flashable cartridge.
* EverythingsBetterWithSparkles
* ExpansionPack -- ''More Glider''.
* FlipScreenScrolling
* GameMod
* GottaCatchThemAll -- Magic stars.
* GustyGlade -- In ''4.0'', rooms with windows open to the storm.
* ImprobableWeaponUser -- Rubber bands.
* InstantArmor -- Foil.
* InvisibleWall
* LeftTheBackgroundMusicOn -- You can silence it by turning off a stereo.
* LighterAndSofter -- ''PRO'' replaces the dilapidated, stormbound atmosphere of ''4.0'' with a sunny palette, cheery music, and a wide-open environment.
* LimitedSpecialCollectorsUltimateEdition -- ''Glider: Special Edition'' came on a [[http://www.vintagecomputing.com/index.php/archives/449 glowing NES cartridge]].
* MacroZone
* MagicalMysteryDoors -- Ducts.
* MarathonLevel -- Slumberland's sewers.
* MisbegottenMultiplayerMode
* MissingEpisode -- The original version 1.0 cannot currently be found online.
* MutuallyExclusivePowerups -- Batteries and helium.
* NintendoHard
* NitroBoost -- Batteries.
* NoticeThis -- Sparkles.
* NotTheFallThatKillsYou -- Touching the floor is ''always'' fatal.
* OddlyNamedSequel -- ''Glider PRO'' was a tongue-in-cheek dig at the trendy "Pro" suffix for software.
* OminousFloatingCastle -- "Castle o' the Air".
* OneBulletAtATime
* OneHitPointWonder
* OneUp -- Paper.
* PathOfMostResistance
* PinballScoring -- Some houses have copious quantities of clocks.
* ProjectileToast
* PuzzleBoss -- The cat.
* RatchetScrolling -- Only in the shareware versions.
* RecoilBoost -- Shoot bands backwards to get a slight boost.
* RespawningEnemies
* RespawnOnTheSpot -- You reappear on the same screen.
* SaveGameLimits -- Resumed games are ineligible for high scores.
* ScoreMilking -- Possible by looping through the same few rooms repeatedly in ''2.0'', or by camping out to shoot enemies in ''4.0.'' (Whenever Calhoun learned of players Score Milking by such tedious means, he would remove the point incentive for those actions in the next release.)
* SequelEscalation
--> Glider 3.0 -- 15 rooms
--> Glider 4.0 -- 62 rooms
--> Glider PRO -- 403 rooms
* [[ShoutOutVideoGames Shout Out]] -- Creator/TSEliot, Creator/JRRTolkien, ''ComicStrip/LittleNemo'', [[Literature/LandOfOz the Land of Oz]], ArtNouveau, [[LetsMakeADeal Monty Hall]]...
* SlidingScaleOfLinearityVsOpenness -- Level 2.
* SlipperySkid -- Subverted: spilled grease makes it ''safe'' to land on surfaces, and you can stop on a dime.
* SpringJump
* StarShapedCoupon -- Magic stars.
* SuspiciouslySpecificDenial -- From "Demo House":
--> THERE'S NOT A SECRET ROOM DOWN HERE!
* TheManyDeathsOfYou
* UnwinnableByMistake -- It's possible to accidentally skip an entire section of Slumberland, and lose its star.
* UpdatedRerelease -- ''Glider PRO CD'' and ''Glider PRO X''.
* UtilityWeapon -- Rubber bands can flip switches.
* VariableMix -- ''Glider PRO's'' music goes into a holding pattern if you're stuck in one room too long. The return of the main theme when you make it out is cathartic.
* VentPhysics
* VideoGameFlight -- Helium.
* WaterIsAir -- Underwater scenarios.
* WhenAllElseFailsGoRight
----
[[quoteright:324:http://static.tvtropes.org/pmwiki/pub/images/Glider_7261.gif]]
'''Glider''' (versions 1 through 3, 1988-1991) was a simple shareware game for the original monochrome Mac. The house was a corridor 15 screens long, with version 2 adding backgrounds to what had all been {{White Void Room}}s, and version 3 adding a cat as a FinalBoss.
'''Glider 4.0''' (1991) added optional color art, a LevelEditor, and a multi-story house with many new items. This was a commercial release through Casady & Greene, who later published an ExpansionPack. It was also the most ported of the series, showing up on [[IBMPersonalComputer Windows]] in 1994, on the AppleNewton in 2002, and as an {{NES}} cartridge in 2008. [[http://multiplayerblog.mtv.com/2008/04/04/the-nes-finally-gets-dlc-thanks-to-retrozons-glider/ No, really.]]
'''Glider PRO''' (1994) was designed to be "Glider 4.0 times ten. Everything would be up a notch or two." Players could now leave the house and check out the neighborhood, and [[GameMod modders]] could craft total conversions. No detail was left unimproved, from the TV sets (which played animations) to the clocks (which showed the correct time).
'''Glider Classic''' (2011) brings the premise back to basics, guided by a "Colorforms" aesthetic. [[http://www.softdorothy.com/Glider.html It's out now]] for [[MacOS OS X]] and [[IOSGames iOS]].
When the series' former publisher Casady & Greene went bankrupt, all rights to their ''Glider'' releases reverted to John Calhoun, who declared them {{Freeware}}. You can find them on Mac and PC {{Abandonware}} sites.
----
!!These games contain examples of:
* AbsurdlySpaciousSewer
* AirVentPassageway -- Ducts.
* AttractMode
* AutomaticLevel -- "Hands-Off House" for ''Glider 4.0'', and "[=AutoPilot=]" for ''Glider PRO''.
* BenevolentArchitecture -- Floor vents.
* BigLabyrinthineBuilding
* BlackoutBasement
* BleakLevel -- Slumberland's graveyard.
* BodyArmorAsHitPoints -- Aluminum foil.
* CatsAreMean
* CobwebJungle
* CollisionDamage
* ConsoleCameo -- The Macintosh Plus and Classic.
* ControllableHelplessness -- Spiderwebs, unless you have batteries or rubber bands.
* ControlRoomPuzzle -- The "[=SpacePods=]" house.
* CoolGate -- Mailboxes.
* CoOpMultiplayer
* CycleOfHurting
* DarkerAndEdgier -- ''Glider 4.0'', as described by [[http://macscene.net/home/features/news-archives/item/dreaming-of-a-thousand-room-house-the-history-and-making-of-glider macscene.net]].
--> The game now felt somehow [[TVTropesWillRuinYourVocabulary darker and edgier]], like the house secretly had it in for you, and all was not well in the magical Glider-land. The rooms became more claustrophobic, fraught with danger, as though you were leaving the playground and entering a war-zone.
* DepthPerplexion
* DisneyOwnsThisTrope -- Apple initially blocked ''Classic'' from the App Store for depicting, in homage to the game's roots, a Macintosh model that had been off the market for 18 years. If the decision hadn't been reversed on appeal, Calhoun was [[http://www.softdorothy.com/Blog/Entries/2011/9/28_Glider_Classic_-_Art_That_Never_Was.html prepared]] to drape a sheet over the Mac in protest.
* DownloadableContent -- The first NES game to support it, thanks to a flashable cartridge.
* EverythingsBetterWithSparkles
* ExpansionPack -- ''More Glider''.
* FlipScreenScrolling
* GameMod
* GottaCatchThemAll -- Magic stars.
* GustyGlade -- In ''4.0'', rooms with windows open to the storm.
* ImprobableWeaponUser -- Rubber bands.
* InstantArmor -- Foil.
* InvisibleWall
* LeftTheBackgroundMusicOn -- You can silence it by turning off a stereo.
* LighterAndSofter -- ''PRO'' replaces the dilapidated, stormbound atmosphere of ''4.0'' with a sunny palette, cheery music, and a wide-open environment.
* LimitedSpecialCollectorsUltimateEdition -- ''Glider: Special Edition'' came on a [[http://www.vintagecomputing.com/index.php/archives/449 glowing NES cartridge]].
* MacroZone
* MagicalMysteryDoors -- Ducts.
* MarathonLevel -- Slumberland's sewers.
* MisbegottenMultiplayerMode
* MissingEpisode -- The original version 1.0 cannot currently be found online.
* MutuallyExclusivePowerups -- Batteries and helium.
* NintendoHard
* NitroBoost -- Batteries.
* NoticeThis -- Sparkles.
* NotTheFallThatKillsYou -- Touching the floor is ''always'' fatal.
* OddlyNamedSequel -- ''Glider PRO'' was a tongue-in-cheek dig at the trendy "Pro" suffix for software.
* OminousFloatingCastle -- "Castle o' the Air".
* OneBulletAtATime
* OneHitPointWonder
* OneUp -- Paper.
* PathOfMostResistance
* PinballScoring -- Some houses have copious quantities of clocks.
* ProjectileToast
* PuzzleBoss -- The cat.
* RatchetScrolling -- Only in the shareware versions.
* RecoilBoost -- Shoot bands backwards to get a slight boost.
* RespawningEnemies
* RespawnOnTheSpot -- You reappear on the same screen.
* SaveGameLimits -- Resumed games are ineligible for high scores.
* ScoreMilking -- Possible by looping through the same few rooms repeatedly in ''2.0'', or by camping out to shoot enemies in ''4.0.'' (Whenever Calhoun learned of players Score Milking by such tedious means, he would remove the point incentive for those actions in the next release.)
* SequelEscalation
--> Glider 3.0 -- 15 rooms
--> Glider 4.0 -- 62 rooms
--> Glider PRO -- 403 rooms
* [[ShoutOutVideoGames Shout Out]] -- Creator/TSEliot, Creator/JRRTolkien, ''ComicStrip/LittleNemo'', [[Literature/LandOfOz the Land of Oz]], ArtNouveau, [[LetsMakeADeal Monty Hall]]...
* SlidingScaleOfLinearityVsOpenness -- Level 2.
* SlipperySkid -- Subverted: spilled grease makes it ''safe'' to land on surfaces, and you can stop on a dime.
* SpringJump
* StarShapedCoupon -- Magic stars.
* SuspiciouslySpecificDenial -- From "Demo House":
--> THERE'S NOT A SECRET ROOM DOWN HERE!
* TheManyDeathsOfYou
* UnwinnableByMistake -- It's possible to accidentally skip an entire section of Slumberland, and lose its star.
* UpdatedRerelease -- ''Glider PRO CD'' and ''Glider PRO X''.
* UtilityWeapon -- Rubber bands can flip switches.
* VariableMix -- ''Glider PRO's'' music goes into a holding pattern if you're stuck in one room too long. The return of the main theme when you make it out is cathartic.
* VentPhysics
* VideoGameFlight -- Helium.
* WaterIsAir -- Underwater scenarios.
* WhenAllElseFailsGoRight
----