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[[SimilarlyNamedWorks Not to be confused]] with the [[JapaneseRanguage similarly-spelled]] ''VideoGame/{{Gradius}}''.

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[[SimilarlyNamedWorks Not to be confused]] with the [[JapaneseRanguage similarly-spelled]] ''VideoGame/{{Gradius}}''.''VideoGame/{{Gradius}}'' or ''VideoGame/Warhammer40000Gladius''.
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A turn-based tactical RPG developed and published by Creator/LucasArts and Activision and released for the UsefulNotes/NintendoGamecube, UsefulNotes/Playstation2 and UsefulNotes/{{Xbox}} in 2003, ''Gladius'' focuses primarily on, appropriately enough, gladiatorial combat.

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A turn-based tactical RPG developed and published by Creator/LucasArts and Activision and released for the UsefulNotes/NintendoGamecube, UsefulNotes/Playstation2 Platform/NintendoGamecube, Platform/Playstation2 and UsefulNotes/{{Xbox}} Platform/{{Xbox}} in 2003, ''Gladius'' focuses primarily on, appropriately enough, gladiatorial combat.

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* AnythingThatMoves: Ogres can learn the "Lecherous Grin" skill, which consists of blowing a kiss that lowers the targeted enemy's defense, and can be used on ''any'' opponent, even insects and undead warriors.


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* ExtremeOmnisexual: Ogres can learn the "Lecherous Grin" skill, which consists of blowing a kiss that lowers the targeted enemy's defense, and can be used on ''any'' opponent, even insects and undead warriors.
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dewicking disambiguated trope


* FakeBalance: At around the level 18 mark, heavy enemies will start to wield the one hit kill Executioner's sword, although past that level they stop appearing and equip more reasonable equipment. To a lesser extent, the Dervish, who are inexplicably immune to air affinity weapons (not just air affinity attacks).
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The gameplay is turn-based, with each character having his own turn speed. Facing, height advantage, and weight class all play a role in battle. The game also allows players to plan out their movements ahead of time, so fighters move during other people's turns.

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The gameplay is turn-based, with each character having his own turn speed. Facing, height advantage, and weight class all play a role in battle. The game also allows players to plan out their movements ahead of time, so fighters move during other people's turns.
turns. Gameplay can be compared to the ''VideoGame/FireEmblem'' franchise.
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* StoryBranchFavoritism: The Elite tier chapters (that take place in the Windward Steppes and Southern Expanse) have a slight bias towards Ursula's campaign being canon, as the geographic journey is more linear (going from the dead-end Nordagh through Imperia to the Windward Steppes, as opposed to starting in Imperia, moving to Nordagh, and then moving back through Imperia to the Windward Steppes), Urlan having a prominent role in cutscenes despite him joining relatively recently in Valens' campaign, and an encounter with Summoners in Imperia being mentioned that never happens in Valens' campaign. After winning the tournament in Caltha the story branches out once more, but [[spoiler:the act of Nephilia moving to assassinate King Orrin is shown in a cutscene after the Dark God is unleashed]] makes little sense in Valens' campaign as no such thing is shown and a different stage is played instead.

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* ArtificialStupidity: The AI is odd. For one it equips their ranged units with "[[VoluntaryShapeshifting bear form]]" that it uses when they are engaged in melee (A fairly reasonable idea, given that bear form gives melee abilities and ranged units can't attack at melee range), but it will ''always'' drop the shift if you move away, taking another turn and even do this in a points battle (all fighters are immortal and have to do as much damage as possible, ranged units are the most damaging units). The AI has some oddities it won't even justify, like passing up a chance to attack your back at a height advantage to attack your side at a disadvantage.

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* ArtificialStupidity: ArtificialStupidity:
**
The AI is odd. For one it equips their ranged units with "[[VoluntaryShapeshifting bear form]]" that it uses when they are engaged in melee (A fairly reasonable idea, given that bear form gives melee abilities and ranged units can't attack at melee range), but it will ''always'' drop the shift if you move away, taking another turn and even do this in a points battle (all fighters are immortal and have to do as much damage as possible, ranged units are the most damaging units). The AI has some oddities it won't even justify, like passing up a chance to attack your back at a height advantage to attack your side at a disadvantage.



** The enemy will never heed environmental hazards, such as statues that cause damage or debuffs whenever they rotate. The enemy generally doesn't pay much attention to environmental factors as a whole, so they will hardly make use of the high ground and will always make a beeline towards the nearest hostile unit.



* BigfootSasquatchAndYeti: An entire tribe of them exists, and you can even recruit two of them, although only one permanently.

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* BigfootSasquatchAndYeti: An entire tribe of them exists, and you can even recruit two of them, although only one permanently. They're the only Heavy unit that hails from Nordagh.



* BoringButPractical: Channelers have the ability to teleport for a paltry amount of affinity. It's not too flashy, but it's handy for getting around, ''especially'' considering the Channeler's otherwise ''slow'' movement animations.

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* BoringButPractical: BoringButPractical:
**
Channelers have the ability to teleport for a paltry amount of affinity. It's not too flashy, but it's handy for getting around, ''especially'' considering the Channeler's otherwise ''slow'' movement animations.animations.
** Centurions have several support powers that can boost the stats of their allies, but Motivate is very much the most effective, as its attack boost can stack, meaning that you can get your team's strength up to herculean levels just by spamming this ability. When playing as Valens it's available from the very start of the game, and is an ability every Centurion starts off with.



* TheMole: Screw you [[spoiler:Gwazi]].

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* TheMole: Screw you [[spoiler:Gwazi]].[[spoiler:Gwazi, under the cover story of him being a drifter whose home was destroyed, joins the heroes, only for him to lure them into a trap, as he's under Nephilia's employ]]. [[spoiler:Eiji is this as well, but has a change of heart and ends up fighting alongside the heroes for real]].



* MultinationalTeam: By the end of the game, the school will be comprised of gladiators from all four regions. Nordagh Barbarians fight alongside Imperial Legionaries, Windward Stepp Archers, Southern Expanse Summoners, whatever that Skeleton Summoner once called themselves, and those creatures that they summon.

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* MultinationalTeam: By the end of the game, the school will be comprised of gladiators from all four regions. Nordagh Barbarians fight alongside Imperial Legionaries, Windward Stepp Steppes Archers, Southern Expanse Summoners, whatever that Skeleton Summoner once called themselves, and those creatures that they summon.



* NonIndicativeDifficulty: Ursula's story starts harder than Valen's (despite being labeled the opposite) as there is a very limited number of good classes that can be recruited in Nordagh while Imperia has a much better variety. On the other hand, the requirements of the battles are very obviously built around the assumption that the player plays through Ursula's story first, because Imperia has stricter requirements than Nordagh, and that the enemies in Nordagh become ''much'' more aggressive and lethal in the silver-rank levels.

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* NonIndicativeDifficulty: Ursula's story starts harder than Valen's Valens' (despite being labeled the opposite) as there is a very limited number of good classes that can be recruited in Nordagh while Imperia has a much better variety. On the other hand, the requirements of the battles are very obviously built around the assumption that the player plays through Ursula's story first, because Imperia has stricter requirements than Nordagh, and that the enemies in Nordagh become ''much'' more aggressive and lethal in the silver-rank levels. A certain sidequest in Nordagh has a unit that [[EscortMission must be kept alive]] stay at a static level in a game that has dynamic level scaling, meaning that it's easier to keep this character alive in Ursula's campaign than Valens'.
* NotUsingTheZWord: The skeletal characters aren't called "Undead", but rather, "Unalive".



* OneHitKill: The Executioner's Sword and Death's Head staff both have a chance to do this on any successful hit.

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* OneHitKill: The Executioner's Sword and Death's Head staff both have a chance to do this on any successful hit. The Death's Head staff only does this with melee attacks, however.



* ShieldBash: The Murmillos are an entire class that is dedicated to this trope, and they are easily one of the game's deadliest classes at short to medium range. The Samnites can also do it.

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* ShieldBash: The Murmillos are an entire class that is dedicated to this trope, and they are easily one of the game's deadliest classes at short to medium range. The Samnites can also do it.it, mostly to push people around.



* UniqueEnemy: A variant: There are a few character types where only one of which is permanently recruitable in the entire game:
** Donata is the only female Imperial Samnite for hire.
** Iaar is the only permanently recruitable Yeti. The other is a temporary club for hire.
** Taitleach is the only recruitable Undead Summoner and Sutekh is the only regular Summoner. Oddly, Sutekh is only recruitable ''much'' later than Taitleach despite being his fleshier counterpart.



* VoluntaryShapeshifting: A trademark of the Nordagh barbarians and gungnir. The latter especially put it to use if an enemy gets too close to use their ranged attacks.

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* VoluntaryShapeshifting: A trademark of the Nordagh barbarians Barbarians and gungnir.Gungnir. The latter especially put it to use if an enemy gets too close to use their ranged attacks.
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* MultinationalTeam: By the end of the game, the school will be comprised of gladiators from all four regions. Nordagh Barbarians fight alongside Imperial Legionaries, Windward Stepp Archers, Southern Expanse Summoners, whatever that Skeleton Summoner once called themselves, and those creatures that they summon.
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fixed a minor typo


* BattleCouple: One cup has this as a theme and requires you to deploy 2 units, 1 male and 1 female (this is the only time you are forced to deploy a male). Nothing stops you from [[{{Twincest}} deploying the twins Ursula and Urlan]] here (except that they don't really compliment each other ability wise, being both physically based medium class combatants). It's a [[Film/TheEmpireStrikesBack Lucasarts]] game after all.

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* BattleCouple: One cup has this as a theme and requires you to deploy 2 units, 1 male and 1 female (this is the only time you are forced to deploy a male). Nothing stops you from [[{{Twincest}} deploying the twins Ursula and Urlan]] here (except that they don't really compliment complement each other ability wise, being both physically based medium class combatants). It's a [[Film/TheEmpireStrikesBack Lucasarts]] game after all.
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corrected a tiny typo


Playing as either Ursula or Valens, you aim to win the prestigious Caltha Tournament. However, you end up having to destroy Mortuus, the [[EldritchAbomination Dark God]]. You can recruit a roster from a very large selection of combatants. Because the number of recruitment slots are not enough to recruit one of each fighter, and the fact that some fighters work better with others, the game has great replayability. The arenas you fight in towards the Caltha Tournament are all unique, ranging from a simple pit in the ground for close quarters fighting, to a trench-like miniature roman battlefield, to palace gardens with lethal rotating statues. All of your units are completely customisable. The player can change any unit's (even the main characters) skin color, hair color and armor style, offering a nice personal touch to the team. Each weapon, shield, and helmet has it's own unique appearance which shows on your character.

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Playing as either Ursula or Valens, you aim to win the prestigious Caltha Tournament. However, you end up having to destroy Mortuus, the [[EldritchAbomination Dark God]]. You can recruit a roster from a very large selection of combatants. Because the number of recruitment slots are not enough to recruit one of each fighter, and the fact that some fighters work better with others, the game has great replayability. The arenas you fight in towards the Caltha Tournament are all unique, ranging from a simple pit in the ground for close quarters fighting, to a trench-like miniature roman battlefield, to palace gardens with lethal rotating statues. All of your units are completely customisable. The player can change any unit's (even the main characters) skin color, hair color and armor style, offering a nice personal touch to the team. Each weapon, shield, and helmet has it's its own unique appearance which shows on your character.
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* BoringButPractical: Channelers have the ability to teleport for a paltry amount of affinity. It's not too flashy, but it's handy for getting around, ''especially'' considering the Channeler's otherwise ''slow'' movement animations.

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