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** Through GF 4th mix, the gameplay instructions are spoken in English.

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** Through GF 4th mix, the gameplay instructions are spoken in English.English during the "How to Play" sequence.
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** GF 3rd mix, the first mix to feature licensed covers (and in GF's case, all classic Western rock songs), had karaoke lyrics displayed for these songs. This was the only mix to display these lyrics.
** Through GF 4th mix, the gameplay instructions are spoken in English.
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* MiniGameCredits: "DAY DREAM" had a credits roll in its video in 4th/3rd where it was introduced. Later games removed the credits.

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* MiniGameCredits: "DAY DREAM" DREAM", the encore stage of 4th/3rd, had a credits roll in its video in 4th/3rd where it was introduced.video. Later games removed the credits.
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* MiniGameCredits: "DAY DREAM" had a credits roll in its video in 4th/3rd where it was introduced.

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* MiniGameCredits: "DAY DREAM" had a credits roll in its video in 4th/3rd where it was introduced. Later games removed the credits.
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* VSign: According to Yoshihiko Ota on its website, GF/DM V got its name from just this, the peace sign.

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* VSign: According to Yoshihiko Ota on its website, GF/DM V got its name from just this, the letter shape of the peace sign.
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* VSign: According to the producer, GF/DM V got its name from just this, the peace sign.

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* VSign: According to the producer, Yoshihiko Ota on its website, GF/DM V got its name from just this, the peace sign.
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* VSign: According to the producer, GF/DM V got its name from just this, the peace sign.

Added: 219

Changed: 14

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*** Some parts like the demo loop music and and the coin insert sounds still remained different though. Incidentally [=GuitarFreaks=] used a different one until 5th mix.

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*** Some parts like the demo loop music and and the coin insert sounds still remained different though. Incidentally [=GuitarFreaks=] used a different one coin insert sound until 5th mix.


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** ''[=GuitarFreaks=]'' 1st mix used a jukebox-style music select like DDR did in its earliest versions. This was changed to the list/wheel style in 2nd mix, and ''[=DrumMania=]'' had used that style from the beginning.
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** Originally song ratings were 1-10 stars[[note]]''[=GuitarFreaks=]'' only went up to 8 stars until 4th mix[[/note]], until 5th/4th established the out-of-99 rating scale. That scale needed to be rebalanced in 7th/6th (moving most of the ratings quite a bit downward for more granularity at the top), but after that, it stuck around for the rest of the classic series.

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** Originally song ratings were 1-10 stars[[note]]''[=GuitarFreaks=]'' only went up to 8 stars until 4th mix[[/note]], until 5th/4th established the out-of-99 rating scale. That scale needed to be was rebalanced in 7th/6th (moving most of the ratings quite a bit downward for more granularity at the top), but after that, it stuck around for the rest of the classic series.
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** Originally song ratings were 1-10 stars, until 5th/4th established the out-of-99 rating scale. That scale needed to be rebalanced in 7th/6th (moving most of the ratings quite a bit downward for more granularity at the top), but after that, it stuck around for the rest of the classic series.

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** Originally song ratings were 1-10 stars, stars[[note]]''[=GuitarFreaks=]'' only went up to 8 stars until 4th mix[[/note]], until 5th/4th established the out-of-99 rating scale. That scale needed to be rebalanced in 7th/6th (moving most of the ratings quite a bit downward for more granularity at the top), but after that, it stuck around for the rest of the classic series.
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* DifficultySpike: The first [=GuitarFreaks=] had a relatively noticeable one for beginners by nature of not having many songs, and also not allowing players to select songs twice. After most likely playing "Cutie pie" and "Chicago Blue", the player had to select from the much tougher and faster remaining four songs.

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* DifficultySpike: The first [=GuitarFreaks=] had a relatively noticeable one for beginners by nature of not having many songs, and also not allowing players to select songs twice. After most likely playing "Cutie pie" and "Chicago Blue", the player had to select from the much tougher and faster remaining four songs.songs as their final stage.
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Added DiffLines:

* DifficultySpike: The first [=GuitarFreaks=] had a relatively noticeable one for beginners by nature of not having many songs, and also not allowing players to select songs twice. After most likely playing "Cutie pie" and "Chicago Blue", the player had to select from the much tougher and faster remaining four songs.
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*** The coin insert sounds still remained different though. Incidentally [=GuitarFreaks=] used a different one until 5th mix.

to:

*** The Some parts like the demo loop music and and the coin insert sounds still remained different though. Incidentally [=GuitarFreaks=] used a different one until 5th mix.
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** Some of the early games' long songs were just medleys of three songs from the game.

to:

** Some of the early games' long songs were just medleys of three songs from the game. "HAPPY LUCKY BOY" for example is almost ExactlyWhatItSaysOnTheTin, with each word representing one song in the medley.
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** Originally song ratings were 1-10 stars, until 5th/4th established the 10-99 rating scale. That scale needed to be rebalanced in 7th/6th, but after that, it stuck around for the rest of the classic series.

to:

** Originally song ratings were 1-10 stars, until 5th/4th established the 10-99 out-of-99 rating scale. That scale needed to be rebalanced in 7th/6th, 7th/6th (moving most of the ratings quite a bit downward for more granularity at the top), but after that, it stuck around for the rest of the classic series.

Added: 181

Changed: 257

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* EarlyInstallmentWeirdness:
** Until GF/DM 4th/3rd, songs were introduced that were exclusive to one game or the other. Since then all but one song in each game has either been subsequently given charts in the other game or removed. As of EXCHAIN, the only songs exclusive to a game are "MAGIC MUSIC MAGIC" to ''[=GuitarFreaks=]'' and "Depend on me" to ''[=DrumMania=]''. All 1000+ other songs can be played on either game.

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* EarlyInstallmentWeirdness:
EarlyInstallmentWeirdness: Like most other Bemani games, it's had its fair share of experimentation early on, and it took a few installments to streamline the two series.
** Until GF/DM 4th/3rd, songs were introduced that were exclusive to one game or the other. Starting with 4th/3rd, all new songs have been added to both games. Since then all but one song in each game has either been subsequently given charts in the other game or removed. As of EXCHAIN, the only songs exclusive to a game are "MAGIC MUSIC MAGIC" to ''[=GuitarFreaks=]'' and "Depend on me" to ''[=DrumMania=]''. All 1000+ other songs can be played on either game.



** The games used separate menu music and sound effects until 5th/4th.

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** The games used separate menu music and sound effects until 5th/4th. The sound packages were mostly unified then.
*** The coin insert sounds still remained different though. Incidentally [=GuitarFreaks=] used a different one until 5th mix.
** The games' logos became much more unified in 6th/5th.
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** ''[=GuitarFreaks=]'' 1st mix had the player's Excite Gauge start off empty and the player had to end the song with it above a certain level (marked by a red zone) to clear a song, much like in ''VideoGame/{{beatmania}} IIDX'' or ''VideoGame/PopNMusic''. This was changed for 2nd mix and even the home version of 1st mix to simply require the gauge to not deplete during the song a la ''[[VideoGame/DanceDanceRevolution]]''.

to:

** ''[=GuitarFreaks=]'' 1st mix had the player's Excite Gauge start off empty and the player had to end the song with it above a certain level (marked by a red zone) to clear a song, much like in ''VideoGame/{{beatmania}} IIDX'' or ''VideoGame/PopNMusic''. This was changed for 2nd mix and even the home version of 1st mix to simply require the gauge to not deplete during the song a la ''[[VideoGame/DanceDanceRevolution]]''.''VideoGame/DanceDanceRevolution''.
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** ''[=GuitarFreaks=]'' 1st mix originally required the player's Excite Gauge to end above a certain level to clear a song, much like in ''VideoGame/{{beatmania}} IIDX'' or ''VideoGame/PopNMusic''. This was changed for 2nd mix and even the home version of 1st mix to simply require the gauge to be non-empty at the end of the song.

to:

** ''[=GuitarFreaks=]'' 1st mix originally required had the player's Excite Gauge start off empty and the player had to end the song with it above a certain level (marked by a red zone) to clear a song, much like in ''VideoGame/{{beatmania}} IIDX'' or ''VideoGame/PopNMusic''. This was changed for 2nd mix and even the home version of 1st mix to simply require the gauge to be non-empty at not deplete during the end of the song.song a la ''[[VideoGame/DanceDanceRevolution]]''.
Is there an issue? Send a MessageReason:
None


** Until GF/DM 4th/3rd, songs were introduced that were exclusive to one game or the other. Since then all but one song in each game has either been subsequently given charts in the other game or removed. As of EXCHAIN, the only songs exclusive to a game are "MAGIC MUSIC MAGIC" to ''[=GuitarFreaks=]'' and "Depend on me" to ''[=DrumMania=]''.

to:

** Until GF/DM 4th/3rd, songs were introduced that were exclusive to one game or the other. Since then all but one song in each game has either been subsequently given charts in the other game or removed. As of EXCHAIN, the only songs exclusive to a game are "MAGIC MUSIC MAGIC" to ''[=GuitarFreaks=]'' and "Depend on me" to ''[=DrumMania=]''. All 1000+ other songs can be played on either game.
Is there an issue? Send a MessageReason:
None


** Until GF/DM 4th/3rd, songs were introduced that were exclusive to one game or the other. Since then all but one song has either been subsequently given charts in the other game or removed.

to:

** Until GF/DM 4th/3rd, songs were introduced that were exclusive to one game or the other. Since then all but one song in each game has either been subsequently given charts in the other game or removed.removed. As of EXCHAIN, the only songs exclusive to a game are "MAGIC MUSIC MAGIC" to ''[=GuitarFreaks=]'' and "Depend on me" to ''[=DrumMania=]''.
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* ExcitedShowTitle: GF/DM V6 is subtitled ''BLAZING![[UpToEleven !!!]]'' (yes, four exclamation points).
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** "Member Introduction" from GF 2nd mix append also has a staff roll in its video, and cannot be failed.

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** "Member Introduction" from GF 2nd mix append CS also has a staff roll in its video, and cannot be failed.
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Added DiffLines:

* MiniGameCredits: "DAY DREAM" had a credits roll in its video in 4th/3rd where it was introduced.
** "Member Introduction" from GF 2nd mix append also has a staff roll in its video, and cannot be failed.
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None


** ''[=GuitarFreaks=]'' 1st mix originally required the player's Excite Gauge to be above a certain level to clear a song, much like in ''VideoGame/{{beatmania}} IIDX'' or ''VideoGame/PopNMusic''. This was changed for 2nd mix and even the home version of 1st mix to simply require the gauge to be non-empty at the end of the song.
** ''[=GuitarFreaks=]'' had a separate note grading scale of Cool/Good/Bad until 5th mix, when it was changed to match [=DrumMania=]'s.

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** ''[=GuitarFreaks=]'' 1st mix originally required the player's Excite Gauge to be end above a certain level to clear a song, much like in ''VideoGame/{{beatmania}} IIDX'' or ''VideoGame/PopNMusic''. This was changed for 2nd mix and even the home version of 1st mix to simply require the gauge to be non-empty at the end of the song.
** ''[=GuitarFreaks=]'' had a separate note grading scale of Cool/Good/Bad until 5th mix, when it was changed to match [=DrumMania=]'s.''[=DrumMania=]'''s.
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Added DiffLines:

** Some of the early games' long songs were just medleys of three songs from the game.
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None


** Similarly, the games had vastly separate interfaces until 4th/3rd.

to:

** Similarly, the games had vastly separate interfaces from each other until 4th/3rd.



** ''[=GuitarFreaks=]'' had a separate rating scale of Cool/Good/Bad until 5th mix, when it was changed to match [=DrumMania=]'s.

to:

** ''[=GuitarFreaks=]'' had a separate rating note grading scale of Cool/Good/Bad until 5th mix, when it was changed to match [=DrumMania=]'s.
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** The Basic/Advanced/Extreme difficulty names were not established (nor common to both games) until 5th/4th. Before that, the difficulties were Normal/Extreme/Extreme+ on ''GuitarFreaks'' and Normal/Real/Expert Real on ''DrumMania''.

to:

** The Basic/Advanced/Extreme difficulty names were not established (nor common to both games) until 5th/4th. Before that, the difficulties were Normal/Extreme/Extreme+ on ''GuitarFreaks'' ''[=GuitarFreaks=]'' and Normal/Real/Expert Real on ''DrumMania''.''[=DrumMania=]''.
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** The names of the difficulties were not established until 5th/4th.
** Originally song ratings were 1-10 stars, until 5th/4th established the 10-99 rating scale. That scale needed to be rebalanced in 7th/6th, but after that stuck around for the rest of the classic series.

to:

** The Basic/Advanced/Extreme difficulty names of were not established (nor common to both games) until 5th/4th. Before that, the difficulties were not established until 5th/4th.
Normal/Extreme/Extreme+ on ''GuitarFreaks'' and Normal/Real/Expert Real on ''DrumMania''.
** Originally song ratings were 1-10 stars, until 5th/4th established the 10-99 rating scale. That scale needed to be rebalanced in 7th/6th, but after that that, it stuck around for the rest of the classic series.

Added: 204

Changed: 4

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** ''[=GuitarFreaks=]'' had a separate rating scale of Cool/Good/Bad until 5th mix, when it was changed to match DrumMania's.

to:

** ''[=GuitarFreaks=]'' had a separate rating scale of Cool/Good/Bad until 5th mix, when it was changed to match DrumMania's.[=DrumMania=]'s.


Added DiffLines:

** Originally song ratings were 1-10 stars, until 5th/4th established the 10-99 rating scale. That scale needed to be rebalanced in 7th/6th, but after that stuck around for the rest of the classic series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarlyInstallmentWeirdness:
** Until GF/DM 4th/3rd, songs were introduced that were exclusive to one game or the other. Since then all but one song has either been subsequently given charts in the other game or removed.
** Similarly, the games had vastly separate interfaces until 4th/3rd.
** The games used separate menu music and sound effects until 5th/4th.
** ''[=GuitarFreaks=]'' 1st mix originally required the player's Excite Gauge to be above a certain level to clear a song, much like in ''VideoGame/{{beatmania}} IIDX'' or ''VideoGame/PopNMusic''. This was changed for 2nd mix and even the home version of 1st mix to simply require the gauge to be non-empty at the end of the song.
** ''[=GuitarFreaks=]'' had a separate rating scale of Cool/Good/Bad until 5th mix, when it was changed to match DrumMania's.
*** It also had secret notes until 5th mix.
** The names of the difficulties were not established until 5th/4th.

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