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trope is renamed Prefers Going Barefoot. Dewicking old name


The game has a hint system, hints provided both by Mel and Shy-Ann, a spiritual [[DoesNotLikeShoes barefoot]] Native American hippie flower girl, who reveals herself to be another time traveller. She asks Julia some questions about the Sixties, and gives you a hint if you answer them correctly.

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The game has a hint system, hints provided both by Mel and Shy-Ann, a spiritual [[DoesNotLikeShoes [[PrefersGoingBarefoot barefoot]] Native American hippie flower girl, who reveals herself to be another time traveller. She asks Julia some questions about the Sixties, and gives you a hint if you answer them correctly.



* BarefootSage[=/=]DoesNotLikeShoes: Shy-Ann
* LotusPosition: Shy-Ann meditates this way.
* OurTimeTravelIsDifferent: Travelling via Internet.

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* BarefootSage[=/=]DoesNotLikeShoes: %%ZCE* BarefootSage: Shy-Ann
* %%ZCE* LotusPosition: Shy-Ann meditates this way.
* %%ZCE* OurTimeTravelIsDifferent: Travelling via Internet.



* TemporalParadox: Someone's actions can create it, and Julia has to prevent this.

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* %%ZCE* TemporalParadox: Someone's actions can create it, and Julia has to prevent this.
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* LotusPosition: Shy-Ann meditates this way

to:

* LotusPosition: Shy-Ann meditates this wayway.



* TheSixties

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* %%ZCE* TheSixties



* TimeTravel
* ToBeContinued

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* %%ZCE* TimeTravel
* %%ZCE* ToBeContinued
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''Julia's Time Adventures'' is an [[AdventureGame Adventure]] [[PointAndClickGame point-and-click]] game developed by Compedia and Jade Multimedia and published by Compedia in October 2001.

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''Girl Detective: Sweet Sixties'' (also known as ''Julia's Time Adventures'' Adventures'') is an [[AdventureGame Adventure]] [[PointAndClickGame point-and-click]] game developed by Compedia and Jade Multimedia and published by Compedia in October 2001.



The game has a ToBeContinued-type ending, and indeed, there was a sequel set in Paris in the 1920s. Unfortunately, it ended in a similar way, and the third part (presumed to be set in London at the end of [=XIXth=] century) never saw the light of the day.

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The game has a ToBeContinued-type ending, and indeed, there was a sequel set in Paris in the 1920s. Unfortunately, it ended in a similar way, and the third part (presumed to be set in London at the end of [=XIXth=] century) [[OrphanedSeries never saw the light of the day.
day]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shy-ann_3310.jpg]]
[[caption-width-right:350:Shy-Ann asks you a question]]

''Julia's Time Adventures'' is an [[AdventureGame Adventure]] [[PointAndClickGame point-and-click]] game developed by Compedia and Jade Multimedia and published by Compedia in October 2001.

The plot is as follows: the fifteen-year-old teenager named Julia is sent by her friend Mel back in time via Internet. She gets to the sixties, when both of her parents were young, and Mel tells her that someone wants to prevent that her parents meet, thus altering the timeline, so Julia won't be born at all. She needs to figure out who this is and ruin his/her plans. At the beginning of the game, Julia can choose whether she would seek her father or her mother, thus resulting in two different playthroughs and two culprits.

The game has a hint system, hints provided both by Mel and Shy-Ann, a spiritual [[DoesNotLikeShoes barefoot]] Native American hippie flower girl, who reveals herself to be another time traveller. She asks Julia some questions about the Sixties, and gives you a hint if you answer them correctly.

The game has a ToBeContinued-type ending, and indeed, there was a sequel set in Paris in the 1920s. Unfortunately, it ended in a similar way, and the third part (presumed to be set in London at the end of [=XIXth=] century) never saw the light of the day.

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!!''Julia's Time Adventures'' provides examples of the following tropes:

* BarefootSage[=/=]DoesNotLikeShoes: Shy-Ann
* LotusPosition: Shy-Ann meditates this way
* OurTimeTravelIsDifferent: Travelling via Internet.
* ProverbialWisdom: Shy-Ann's hints (unlike Mel's) are quite cryptic and Zenlike: for example, "The person who does unjustice can’t see the right thing" and "A photo is a memory of the heart". This probably has to do with the fact that she's a spiritual hippie sage.
* TheSixties
* TemporalParadox: Someone's actions can create it, and Julia has to prevent this.
* TimeTravel
* ToBeContinued
* TrappedInThePast: See above. It's unknown when Julia will actually return home, since she dives deeper and deeper into time.

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