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* SwallowedWhole: Maria gets swallowed by a dragon in level 1.

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* SwallowedWhole: Maria gets swallowed by a Gurglewocky the dragon in level 1.1. [[StomachOfHolding She remains inside there for the entire game until rescued after the final boss battle]].
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** Octor Freud: [[spoiler:The only boss that actually can be harmed by Giana, however only one part of him is vulnerable and the floor will change with Giana's form forcing the player to be very careful while dodging his attacks to avoid dying instantly from the BotomlessPit]].

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** Octor Freud: [[spoiler:The only boss that actually can be harmed by Giana, however only one part of him is vulnerable and the floor will change with Giana's form forcing the player to be very careful while dodging his attacks to avoid dying instantly from the BotomlessPit]].BottomlessPits]].

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* PuzzleBoss: Every boss requires a certain strategy in order to damage it alongside a good amount of reflex.
** Gurglewocky however isn't so obvious at first: [[spoiler:In order to gain a way to damage him, you must first let him spit a meteorite that homes at you constantly. When he uses the flaming breath around the room, change to the other form, "disabling" it, and then kick it to his face.]]
** The Owlverlord counts too: [[spoiler: In order to hurt him, you must dodge his attacks until he throws a seeking projectile. Then you must survive both the seeking blade and the shots/ninja stars he fires at you until he changes form and then you must trick the homing projectile into him while still dodging all the stuff he throws at you.]]

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* PuzzleBoss: Every Almost no boss requires a certain strategy in order can be directly harmed by Giana's attack, instead she must use something to damage it alongside a good amount of reflex.
them.
** Gurglewocky Hansel & Gretel: [[spoiler:A device which raises a spike as Giana swap between her forms must be used to hit the boss's head(s)]].
** Octor Freud: [[spoiler:The only boss that actually can be harmed by Giana,
however isn't so obvious at first: only one part of him is vulnerable and the floor will change with Giana's form forcing the player to be very careful while dodging his attacks to avoid dying instantly from the BotomlessPit]].
** Gurglewocky:
[[spoiler:In order to gain a way to damage him, you must first let him spit a meteorite that homes at you constantly. When he uses the flaming breath around the room, change to the other form, "disabling" it, and then kick it to his face.]]
face]].
** The Owlverlord counts too: Owlverlord: [[spoiler: In order to hurt him, you must dodge his attacks until he throws a seeking projectile. Then you must survive both the seeking blade and the shots/ninja stars he fires at you until he changes form and then you must trick the homing projectile into him while still dodging all the stuff he throws at you.]]you]].
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* WakeupCallBoss: ''The very first boss'', '''Hansel and Gretel''', is this. If you are not familiar with its simple pattern or don't have good timing to activate the spike floor the boss can be very difficult.
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* BackgroundBoss: [[spoiler:Gurglewocky]]

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* BackgroundBoss: Octor Freud and [[spoiler:Gurglewocky]]
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* ExcusePlot: Your sister has disappeared into a dream world and been captured by a dragon. Go rescue her!

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* ExcusePlot: Your sister has disappeared was pulled into a dream world and has been captured by a dragon. Go rescue her!
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** SlippySlidyIceWorld: The Christmas levels (though the slippery ice becomes lava when Giana is in her cute form).

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** SlippySlidyIceWorld: SlippySlideyIceWorld: The Christmas levels (though the slippery ice becomes lava when Giana is in her cute form).
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* FinalBossPreview: Gurglewocky the dragon makes an appearance in the first level.


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** SlippySlidyIceWorld: The Christmas levels (though the slippery ice becomes lava when Giana is in her cute form).

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** Rabbit Trophies. Finish the levels bellow on par time.

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** Rabbit Trophies. Finish the levels bellow on or below par time.


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* ExcusePlot: Your sister has disappeared into a dream world and been captured by a dragon. Go rescue her!


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* WeakenedByTheLight: The only way to kill the ghosts is to lure them into pillars of light.
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* BadassAdorable: Giana. Cute as a button, wrecks shit up.
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** PalmtreePanic: Octor Freud's Stage.

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** PalmtreePanic: Dreadful Straits, Octor Freud's Stage.
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* PathOfMostResistance: Most of gems are in hidden paths throughout each stage, if you are aiming for the 5-Star Rank you'll have to find them, to spice things a little more some of the hidden segments are [[PlatformHell very difficult to navigate without dying once]].
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* InstantAwesomeJustAddNinja: One of the Owlverlord's two forms is a ninja form. It's his nastier form too as the throwing stars he chucks at you spread out and are harder to dodge than his cannon shots. Add in a homing projectile and you've got yourself a genuine BulletHell on your hands.


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** The Owlverlord counts too: [[spoiler: In order to hurt him, you must dodge his attacks until he throws a seeking projectile. Then you must survive both the seeking blade and the shots/ninja stars he fires at you until he changes form and then you must trick the homing projectile into him while still dodging all the stuff he throws at you.]]


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** Gurglewocky must be taken down by using the combination of two of his attacks against him.
** The Owlverlord must be taken down by [[spoiler: his own seeking projectile which only hurt him if he's not in the form that fired it.]]
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* NinjaPirateZombieRobot: The Owlverlord switches between a pirate form with a cannon built into his peg leg and a ninja form who spams throwing stars.
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As of September 11th, a standalone expansion named '''Rise of the Owlverlord''' has been made available on {{Steam}} and became available to play on September 25th.

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As of September 11th, 11, 2013, a standalone expansion named '''Rise of the Owlverlord''' has been made available on {{Steam}} Creator/{{Steam}} and became available to play on September 25th.
25.



* AntagonistTitle: Rise of the Owlverlord.
* ArtEvolution: The game received several updates that enhanced graphics and some controlling goofs. And as a straighter example the game is considered by many people '''light years better''' than its predecessors.
* BackgroundBoss: [[spoiler:Gurglewocky]].

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* AntagonistTitle: Rise ''Rise of the Owlverlord.
Owlverlord''.
* ArtEvolution: The game received several updates that enhanced graphics and some controlling goofs. And as a straighter example example, the game is considered by many people '''light years better''' than its predecessors.
* BackgroundBoss: [[spoiler:Gurglewocky]].[[spoiler:Gurglewocky]]



* BubblyClouds: The 'Heaven' themed areas
* ColorCodedForYourConvenience: Lots. Yellow Gems can only be picked up by Cute Giana, and Red Gems by Punk Giana.

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* BubblyClouds: The 'Heaven' themed 'Heaven'-themed areas
* ColorCodedForYourConvenience: Lots. Yellow Gems can only be picked up only by Cute Giana, and Red Gems by Punk Giana.



* DifficultySpike: Whereas the majority of the first world is essentially a cakewalk, [[ThatOneLevel 1-6]] and the ''rest of the game'' isn't.

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* DifficultySpike: Whereas the majority of the first world is essentially a cakewalk, [[ThatOneLevel Level 1-6]] and the ''rest of the game'' isn't.



* EasyModeMockery: Beating a level in Easy will not unlock the next level in any other mode (Standart, Time Attack, Score Attack), also you will not be able to earn stars for ranks and unlock boss levels in Standart.

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* EasyModeMockery: Beating a level in Easy will not unlock the next level in any other mode (Standart, (Standard, Time Attack, Score Attack), also you will not be able to earn stars for ranks and unlock boss levels in Standart.Standard.



* FakeDifficulty: Although not often there are traps and certain segments full of enemies that will kill an unwarned player at least once.

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* FakeDifficulty: Although not often often, there are traps and certain segments full of enemies that will kill an unwarned player at least once.



* TheGoomba: Owls / Demons. Yes, they are ''the'' goomba. They are the same enemy which changes its graphic depending on the world you are currently in.

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* TheGoomba: Owls / Demons. Yes, they are ''the'' goomba. They are the same enemy enemy, which changes its graphic sprite depending on the world you are currently in.



* GuideDangIt: Minor one: You still can jump if you ''walk'' off an edge, that may help in crossing certain places or even save you from death. This however was corrected as the hints in the loading screen may inform you and in the ''Rise of Owlverlord'' it tells you straight out.

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* GuideDangIt: Minor one: You still can jump if you ''walk'' off an edge, that may help in crossing certain places or even save you from death. This however This, however, was corrected as the hints in the loading screen may inform you you, and in the ''Rise ''The Rise of Owlverlord'' it tells you straight out.



* MarathonLevel: The levels become progessively longer with each stage. 1-5 is the first to truly feel like this.
* MeaninglessLives: Played with. You may die as many times as you can, however in Standard Mode dying too many times prevents you from achieving a good rank, in Hardcore you get thrown to the beginning of the level and Über-Hardcore dying means Game Over.

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* MarathonLevel: The levels become progessively longer with each stage. Level 1-5 is the first to truly feel like this.
* MeaninglessLives: Played with. You may die as many times as you can, however can; however, in Standard Mode Mode, dying too many times prevents you from achieving a good rank, in Hardcore you get thrown to the beginning of the level and Über-Hardcore dying means Game Over.



* MercyMode: The Easy difficult added after an update. The game is still NintendoHard but on Easy certain platforms will appear to help the player and even avoid death, there will be less traps, certain enemies will be slower and invincible mooks will appear much less often, and finally, bosses will have extra shields and something else to aid the player.

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* MercyMode: The Easy difficult added after an update. The game is still NintendoHard NintendoHard, but on Easy Easy, certain platforms will appear to help the player and even avoid death, there will be less traps, certain enemies will be slower and invincible mooks will appear much less often, and finally, bosses will have extra shields and something else to aid the player.



* MultiformBalance: The gameplay is pretty much built around this trope. Switching back and forth between Giana's cute and punk form at exactly the right moment is the key to solving many puzzles.

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* MultiformBalance: The gameplay is pretty much built around this trope. Switching back and forth between Giana's cute and punk form forms at exactly the right moment is the key to solving many puzzles.



* OffscreenStartBonus: Few stages has hidden gems right above the initial location.

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* OffscreenStartBonus: Few A few stages has have hidden gems right above the initial location.



** Particularly egregious in that the title screen shows the sisters in silhouettes, which might make you think you might as well be looking at two Giana's.

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** Particularly egregious in that the title screen shows the sisters in silhouettes, which might make you think you might as well be looking at two Giana's.Gianas.



** Gurglewocky however isn't so obvious at first: [[spoiler:in order to gain a way to damage him you must first let him spit a meteorite that homes at you constantly and when he uses the flaming breath around the room change to the another form "disabling" it and then kick it to his face.]]

to:

** Gurglewocky however isn't so obvious at first: [[spoiler:in [[spoiler:In order to gain a way to damage him him, you must first let him spit a meteorite that homes at you constantly and when constantly. When he uses the flaming breath around the room room, change to the another form other form, "disabling" it it, and then kick it to his face.]]



* SequenceBreaking: With some cleverness there are segments that can be entirely skipped by making use of Giana's powers.
* SingleUseShield: The Pink Gems. Obviously it doesn't protect Giana from insta-kill hazards like BottomlessPits.

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* SequenceBreaking: With some cleverness cleverness, there are segments that you can be entirely skipped skip by making use of using Giana's powers.
* SingleUseShield: The Pink Gems. Obviously Obviously, it doesn't protect Giana from insta-kill hazards like BottomlessPits.



** As of an update now it is possible to hear only the Punk and Cute music styles.

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** As of an update update, now it is possible to hear only the Punk and Cute music styles.



** RiseToTheChallenge: Recurring hazard in level 3-5 ''Owl Wing's Nest''
** TempleOfDoom: 3-4 which is aptly called ''Temple of Doomdidoom''
* WallJump: Punk Giana's dash attack when used near a wall. Additionally she can wall jump normally with help of bookcases or a wall with plants.

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** RiseToTheChallenge: Recurring hazard in level 3-5 3-5, ''Owl Wing's Nest''
Nest''.
** TempleOfDoom: 3-4 Level 3-4, which is aptly called ''Temple of Doomdidoom''
Doomdidoom''.
* WallJump: Punk Giana's dash attack when used near a wall. Additionally Additionally, she can wall jump normally with help of bookcases or a wall with plants.
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* GuideDangIt: Minor one: You still can jump if you ''walk'' off an edge, that may help in crossing certain places or even save you from death.

to:

* GuideDangIt: Minor one: You still can jump if you ''walk'' off an edge, that may help in crossing certain places or even save you from death. This however was corrected as the hints in the loading screen may inform you and in the ''Rise of Owlverlord'' it tells you straight out.
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** Swimmable water is blue (bright and clear for Punk Giana, pale and somewhat murky for Cute Giana), while deadly water is either sickly green (for Cute Giana) or bright, unnatural, grape-punch purple(for Punk Giana).

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** Swimmable water is blue (bright and clear for Punk Giana, pale and somewhat murky for Cute Giana), while deadly water is either sickly green (for Cute Giana) or bright, unnatural, grape-punch purple(for purple (for Punk Giana).
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* BossArenaIdiocy: Hansel and Gretal's arena comes conveniently with a spike device that stabs upward whenever you transform.

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* BossArenaIdiocy: Hansel and Gretal's Gretel's arena comes conveniently with a spike device that stabs upward whenever you transform.
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* BackgroundBoss: [[spoiler:Gurglewocky]].
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As of September 11th, a standalone expansion named '''Rise of the Owlverlord''' has been made available on {{Steam}} and will be available to play on September 25th.

to:

As of September 11th, a standalone expansion named '''Rise of the Owlverlord''' has been made available on {{Steam}} and will be became available to play on September 25th.
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** ** Gurglewocky however isn't so obvious at first: [[spoiler:in order to gain a way to damage him you must first let him spit a meteorite that homes at you constantly and when he uses the flaming breath around the room change to the another form "disabling" it and then kick it to his face.]]

to:

** ** Gurglewocky however isn't so obvious at first: [[spoiler:in order to gain a way to damage him you must first let him spit a meteorite that homes at you constantly and when he uses the flaming breath around the room change to the another form "disabling" it and then kick it to his face.]]

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Changed: 291

Removed: 456

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* RankInflation: Up to Five Stars in Standart.

to:

** ** Gurglewocky however isn't so obvious at first: [[spoiler:in order to gain a way to damage him you must first let him spit a meteorite that homes at you constantly and when he uses the flaming breath around the room change to the another form "disabling" it and then kick it to his face.]]
* RankInflation: Up to Five Stars in Standart.Standard.



** Gurglewocky, [[spoiler:the key to winning the battle against him isn't one particular attack, but the combination of two particular attacks. It'd be perfectly fine to send flaming and homing meteorites after the player. It would also be perfectly fine to do a deadly 360 degrees breath attack. What does him in is summoning a flaming meteorite and allowing the player to disable it by guiding it into his breath attack so it can be kicked in his face.]]



** PalmtreePanic: Octo Freud's Stage.

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** PalmtreePanic: Octo Octor Freud's Stage.

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** Gems. Master Gems found, they unlock artworks.

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** Gems. Master Gems found, they unlock artworks.artworks and concept arts.


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* AdvancingBossOfDoom: Gurglewocky.


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* CollisionDamage: From every enemy around. Giana can also do the same by hurling herself ''in flames'' against them.


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* PuzzleBoss: Every boss requires a certain strategy in order to damage it alongside a good amount of reflex.
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The dev team thinks of everything is for the team thinking of *unlikely* occurances, not very likely ones.


* TheDevTeamThinksOfEverything: If you die during a boss (very likely) you'll be granted a shield right away in your next life.

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As of September 11th, an expansion named '''Rise of the Owlverlord''' has been made available on {{Steam}} and will be available to play on September 25th.

to:

As of September 11th, an a standalone expansion named '''Rise of the Owlverlord''' has been made available on {{Steam}} and will be available to play on September 25th.


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* AntagonistTitle: Rise of the Owlverlord.

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* DifficultySpike: Whereas the majority of the first world is essentially a cakewalk [[ThatOneLevel 1-6]] and the ''rest of the game isn't.''

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* DerivativeDifferentiation: If you were to play this game without any knowledge of the previous games, you wouldn't be able to tell that the series started off as a blatant ''VideoGame/SuperMarioBros1'' clone.
* DifficultySpike: Whereas the majority of the first world is essentially a cakewalk cakewalk, [[ThatOneLevel 1-6]] and the ''rest of the game game'' isn't.''
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As of September 11th, an expansion named '''Rise of the Owlverlord''' has been made available on {{Steam}}.

to:

As of September 11th, an expansion named '''Rise of the Owlverlord''' has been made available on {{Steam}}.{{Steam}} and will be available to play on September 25th.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

As of September 11th, an expansion named '''Rise of the Owlverlord''' has been made available on {{Steam}}.
Is there an issue? Send a MessageReason:
None


* TacticalSuicideBoss: Octor Freud, the second boss would be invulnerable [[spoiler:if it didn't try to slap you with its one vulnerable tentacle from time to time.

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* TacticalSuicideBoss: Octor Freud, the second boss would be invulnerable [[spoiler:if it didn't try to slap you with its one vulnerable tentacle from time to time.time]].
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* TacticalSuicideBoss: The second boss would be invulnerable if it didn't try to slap you with its one vulnerable tentacle from time to time.
** The final boss is even worse, since the key to winning the battle against him isn't one particular attack, but the combination of two particular attacks. It'd be perfectly fine to send flaming and homing meteorites after the player. It would also be perfectly fine to do a deadly 360 degrees breath attack. What does him in is summoning a flaming meteorite and allowing the player to disable it by guiding it into his breath attack so it can be kicked in his face.

to:

* TacticalSuicideBoss: The Octor Freud, the second boss would be invulnerable if [[spoiler:if it didn't try to slap you with its one vulnerable tentacle from time to time.
** The final boss is even worse, since the Gurglewocky, [[spoiler:the key to winning the battle against him isn't one particular attack, but the combination of two particular attacks. It'd be perfectly fine to send flaming and homing meteorites after the player. It would also be perfectly fine to do a deadly 360 degrees breath attack. What does him in is summoning a flaming meteorite and allowing the player to disable it by guiding it into his breath attack so it can be kicked in his face.]]

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