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You don\'t actually have to pick up the torch. You simply have to make it appear.


* PowerupLetdown: The torch and the axe in the first game. Made more insidious in some versions because the [[PowerUp Power-Ups]] appear in a specific order -- you have to pick up the worthless torch before the (very, very good) sword will appear. Later games made all [[PowerUp Power-Ups]] random, although they include many more let downs, too.

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* PowerupLetdown: The torch and the axe in the first game. Made more insidious in some versions because the [[PowerUp Power-Ups]] appear in a specific order -- you have to pick up the worthless torch will appear before the (very, very good) sword will appear. Later games made all [[PowerUp Power-Ups]] random, although they include many more let downs, too.
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** Astaroth, the final boss of the original game, shows up in all later installments as the penultimate boss.

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** Astaroth, the final boss of the original game, shows up in all later installments as the penultimate boss.either a late-game boss or a mere EliteMook!
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* DidYouJustPunchOutCthulhu

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* DidYouJustPunchOutCthulhuDidYouJustPunchOutCthulhu: You kill the Devil himself by beating him over the head with a shield.



** This applies more to the NES port, where you're fighting low framerate and poor collision detection. The arcade original is significantly easier.

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** This applies more to the NES port, where you're fighting low framerate and framerate, poor collision detection.detection, and making certain bosses immune to certain weapons. The arcade original is significantly easier.
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* BalefulPolymorph: A magician who likes to hide in treasure chests does this if you don't kill him fast enough.

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* BalefulPolymorph: A magician who likes to hide in treasure chests does this if you don't kill him fast enough. Being hit by his magic turns you into a girl and you can't attack.
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Compare the ''{{Maximo}}'' series, which is a spiritual successor/spin-off.

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Compare the ''{{Maximo}}'' ''VideoGame/{{Maximo}}'' series, which is a spiritual successor/spin-off.
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* DamselInDistress: Princess Prin Prin is kidnapped in every single game she appears (four). It's a wonder why she never [[ReconstructedTrope takes exception on it and evolves]] into RoyalsWhoActuallyDoSomething territory.

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* DamselInDistress: Princess Prin Prin is kidnapped in every single game she appears (four). appears.[[hottip:note:Technically she gets killed off in ''Ghouls 'n Ghosts'', but since Arthur is fighting to save her soul from Lucifer and restore her back to life, it essentially amounts to the same thing.]] It's a wonder why she never [[ReconstructedTrope takes exception on it and evolves]] into RoyalsWhoActuallyDoSomething territory.
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* DamselInDistress: Princess Prin Prin is kidnapped in every single game she appears (four). It's a wonder why she never [[ReconstructedTrope takes exception on it and evolves]] into RoyalsWhoActuallyDoSomething territory.

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* BladeOnAStick: Arthur's default weapon is a Lance.



* BladeOnAStick: Arthur's default weapon is a Lance.
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* BlindIdiotTranslation: especially pronounced in the NES port, though the arcade original has some gaffs too.

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* BlindIdiotTranslation: especially Especially pronounced in the NES port, though the arcade original has some gaffs too.
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* YourPrincessIsInAnotherCastle: THIS ROOM IS AN ILLUSION AND IS A TRAP DEVISUT BY SATAN. GO AHEAD DAUNTLESSLY! MAKE RAPID PROGRES! . After defeating the Ghost'n Goblis FinalBoss, Artur is then forced to replay the entire game, on a harder difficulty level --of all things-- to get the genuine end.

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* YourPrincessIsInAnotherCastle: THIS ROOM IS AN ILLUSION AND IS A TRAP DEVISUT BY SATAN. GO AHEAD DAUNTLESSLY! MAKE RAPID PROGRES! . After defeating the Ghost'n Goblis Goblins' FinalBoss, Artur Arthur is then forced to replay the entire game, on a harder difficulty level --of all things-- to get the genuine end.
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* YourPrincessIsInAnotherCastle: THIS ROOM IS AN ILLUSION AND IS A TRAP DEVISUT BY SATAN. GO AHEAD DAUNTLESSLY! MAKE RAPID PROGRES! . After defeating the Ghost'n Goblis FinalBoss, Artur is then forced to replay the entire game, on a harder difficulty level --of all things-- to get the genuine end.
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* Level1MusicRepresents: Starts with the original, lasts all the way through ''Ultimate Ghosts 'n Goblins'', and becomes Arthur's theme for ''NamcoXCapcom'' and ''MarvelVsCapcom3''.

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* BossRush: In the sixth stage of ''Ghosts 'n Goblins'', the bosses from the previous stages show up again.



* DegradedBoss: In the sixth stage of ''Ghosts 'n Goblins'', the bosses from stages 1-4 show up again as regular enemies. They're no weaker than they were earlier, though.
** This happens in the later games too, but to a lesser extent. For example, the Cockatrice in ''Super'' shows up in the final level, but only as a head and neck mounted on the wall.

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* DegradedBoss: In DegradedBoss:
** Happens to some of
the sixth stage of ''Ghosts 'n Goblins'', the bosses from stages 1-4 show up again as regular enemies. They're no weaker than they were earlier, though.
** This happens in the later games too, but to a lesser extent.
bosses. For example, the Cockatrice Shielder in ''Super'' ''Ghouls 'n Ghosts'' shows up in the final level, penultimate stage, but only as a head and neck an arm mounted on the wall.



* DualBoss: In the first game, the boss of the second stage is identical to that of the first, except that there are two of it. The same is true of the sixth boss, which is two of the fifth boss.

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* DualBoss: In the first game, the boss bosses of the second stage is identical to that are twin versions of the first, except that there are two of it. The same is true cyclops from the first stage. Likewise, the boss of the sixth boss, which is two stage are twin versions of Satan, the flying devil boss from the fifth boss.stage.


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* TheUnfought: Satan appears in ''Super Ghouls 'n Ghosts'', where he abducts Prin-Prin in the game's opening sequence, but he never actually fights the player as an enemy.
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* SpiritualSuccessor: ''Maximo: Ghosts To Glory'' is technically not part of the series, but was very obviously inspired by it. MediEvil too.

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* SpiritualSuccessor: ''Maximo: Ghosts To Glory'' is technically not part of the series, but was very obviously inspired by it. MediEvil ''VideoGame/MediEvil'' too.

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Adding examples and cleaning up existing wording


The game received sequels in ''Ghouls 'n Ghosts'' (''Daimakaimura'' in Japan) for arcades and the Sega Genesis, ''Super Ghouls 'n Ghosts'' for the SNES, ''Ultimate Ghosts 'n Goblins'' for the PSP, and ''Ghosts'n Goblins: Gold Knights'' for the iOS. Also inspired a separate series comprised of ''[[VideoGame/GargoylesQuest Gargoyle's Quest]]'' for the Game Boy, ''Gargoyle's Quest II'' for the NES, and ''Demon's Crest'' for the SNES.

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The game received sequels in ''Ghouls 'n Ghosts'' (''Daimakaimura'' in Japan) for arcades and the Sega Genesis, ''Super Ghouls 'n Ghosts'' for the SNES, ''Makaimura for Wonderswan'' (yes that's really its title), ''Ultimate Ghosts 'n Goblins'' for the PSP, and ''Ghosts'n Goblins: Gold Knights'' for the iOS. Also inspired a separate series comprised of ''[[VideoGame/GargoylesQuest Gargoyle's Quest]]'' for the Game Boy, ''Gargoyle's Quest II'' for the NES, and ''Demon's Crest'' for the SNES.



* BlindIdiotTranslation

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* BlindIdiotTranslationBlindIdiotTranslation: especially pronounced in the NES port, though the arcade original has some gaffs too.



* CrazyPrepared: According to the ending of ''Ghouls 'n Ghosts'', Arthur had spent ''three years'' improving his weapons because ''he knew'' the demon world would be restored eventually.

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* CrazyPrepared: According to the ending of ''Ghouls 'n Ghosts'', Arthur had spent ''three years'' improving his weapons because ''he knew'' the demon world would be restored eventually. Not that it did him much good...



** In the second game, Ghouls 'n' Ghosts, Astaroth, the FinalBoss of the first game, comes back in the penultimate level several times as a KingMook. Later games put him as the penultimate boss fight.

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** In This happens in the second game, Ghouls 'n' Ghosts, later games too, but to a lesser extent. For example, the Cockatrice in ''Super'' shows up in the final level, but only as a head and neck mounted on the wall.
**
Astaroth, the FinalBoss final boss of the first original game, comes back shows up in the penultimate level several times as a KingMook. Later games put him all later installments as the penultimate boss fight.boss.



* HitboxDissonance: Your player collision area in the first games is rather small compared to the player sprite.

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* HitboxDissonance: Your player collision area in the first three games is rather small compared to the player sprite.



* InexplicableTreasureChests: In ''Ghouls 'n Ghosts'', random treasure chests can somehow materialize from thin air.
* JumpPhysics: Present but not highly distinguishable. Jumping from foothold to precarious foothold isn't as big a part of gameplay in ''Ghosts 'n Goblins'' as it is in {{s|uperMarioBros}}ome [[SonicTheHedgehog other]] [[DonkeyKongCountry platformers]], and Arthur's jump isn't all ''that'' much higher or more controllable than a real-life jump.

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* InexplicableTreasureChests: In ''Ghouls 'n Ghosts'', Ghosts'' and ''Super'', random treasure chests can somehow materialize from thin air.
* JumpPhysics: Present but not highly distinguishable. Jumping from foothold to precarious foothold isn't as big a part of gameplay in ''Ghosts 'n Goblins'' as it is in {{s|uperMarioBros}}ome [[SonicTheHedgehog other]] [[DonkeyKongCountry platformers]], and Arthur's jump isn't all ''that'' much higher or more controllable than a real-life jump.



* PowerupLetdown: The torch and the axe in the first game. Made more insidious because the [[PowerUp Power-Ups]] appear in a specific order -- you have to pick up the worthless torch before the (very, very good) sword will appear. Later games made all [[PowerUp Power-Ups]] random, although they include many more let downs, too.

to:

* PowerupLetdown: The torch and the axe in the first game. Made more insidious in some versions because the [[PowerUp Power-Ups]] appear in a specific order -- you have to pick up the worthless torch before the (very, very good) sword will appear. Later games made all [[PowerUp Power-Ups]] random, although they include many more let downs, too.



* SuperDrowningSkills: The numerous small pools of water in Arthur's path might as well be filled with lava or SpikesOfDoom.

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* SuperDrowningSkills: The numerous small pools of water in Arthur's path might as well be filled with lava or SpikesOfDoom. Averted in ''Makaimura for Wonderswan'', where Arthur actually can swim.


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** The GameboyAdvance port of ''Super Ghouls n' Ghosts'' could also count as this. It includes an all-new "arranged mode" with branching paths and new levels.

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* BalefulPolymorph: ''Ghouls 'n Ghosts''
** ''Ultimate Ghosts 'n Goblins'', too.

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* BalefulPolymorph: ''Ghouls 'n Ghosts''
** ''Ultimate Ghosts 'n Goblins'', too.
BalefulPolymorph: A magician who likes to hide in treasure chests does this if you don't kill him fast enough.
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* NintendoHard: THE VERY DEFINITION OF NINTENDO HARD. Only the ''NinjaGaiden'' series and ''{{Battletoads}}'' come anywhere near in difficulty to this series. And unlike other series, this game has continued to be this hard in all its incarnations. The last game of the series (for the PSP) actually has a life bar and you start right where you died and it's STILL hard as hell.

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* NintendoHard: THE VERY DEFINITION OF NINTENDO HARD. Only the ''NinjaGaiden'' series and ''{{Battletoads}}'' ''VideoGame/{{Battletoads}}'' come anywhere near in difficulty to this series. And unlike other series, this game has continued to be this hard in all its incarnations. The last game of the series (for the PSP) actually has a life bar and you start right where you died and it's STILL hard as hell.
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* DubNameChange: The official name of Arthur's beloved is "Princess Prin-Prin" (as displayed in the ending of ''Ghouls 'n Ghosts''), although some of the earlier localizations renamed her into "Princess Tamara" (in the Genesis version) or "Princess Guinevere" (in the SNES version, a reference to King Athur's own beloved). However, most official documentation (even for the Japanese releases) don't even bother mentioning her name at all and simply refer to her as "The Princess".

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* DubNameChange: The official name of Arthur's beloved is "Princess Prin-Prin" (as displayed in the ending of ''Ghouls 'n Ghosts''), although some of the earlier localizations renamed her into "Princess Tamara" (in the Genesis version) or "Princess Guinevere" (in the SNES version, a reference to King Athur's Arthur's own beloved). However, most official documentation (even for the Japanese releases) don't even bother mentioning her name at all and simply refer to her as "The Princess".

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* DubNameChange: The official name of Arthur's beloved is "Princess Prin-Prin" (as displayed in the ending of ''Ghouls 'n Ghosts''), although some of the earlier localizations renamed her into "Princess Tamara" (in the Genesis version) or "Princess Guinevere" (in the SNES version, a reference to King Athur's own beloved). However, most official documentation (even for the Japanese releases) don't even bother mentioning her name at all and simply refer to her as "The Princess".



* NoNameGiven / DubNameChange / TakeAThirdOption: It seems Capcom just can't decide on Arthur's beloved definite name, Prin-Prin for the sake of tradition in older games or Guinevere in true KingArthur fashion and how it appeared in the SNES game manual. They decided to keep as just ''Princess'' on the PSP remake, it also sticks for ''VideoGame/MarvelVsCapcom3''.
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''Ghosts 'n Goblins'' is Capcom's infamously NintendoHard {{action|Game}} {{platform|Game}}er from the 8-bit era that pits intrepid [[KnightInShiningArmor Knight In (and occasionally Out Of) Shining Armor]] Arthur against endless hordes of undead, demons, GoddamnedBats, and the titular ghosts and goblins in a quest to [[SaveThePrincess save his sweetie]], [[EverythingsBetterWithPrincesses Princess]] Prin-Prin, with only two HitPoints to his name. As with a great many games of its time, its first appearance was in arcades, followed by ports to home platforms, including the ZX Spectrum, Commodore 64, Commodore Amiga, and NES. Later on, it appeared in updated form on the Game Boy Color, Game Boy Advance, and [=PlayStation=], and in 2007 was released on the Wii Virtual Console.

The game received sequels in ''Ghouls 'n Ghosts'' for arcades and the Sega Genesis, ''Super Ghouls 'n Ghosts'' for the SNES, ''Ultimate Ghosts 'n Goblins'' for the PSP, and ''Ghosts'n Goblins: Gold Knights'' for the iOS. Collectively, the series is known as in Japan as ''Makaimura'' (Demon World Village). Also inspired a separate series comprised of ''[[VideoGame/GargoylesQuest Gargoyle's Quest]]'' for the Game Boy, ''Gargoyle's Quest II'' for the NES, and ''Demon's Crest'' for the SNES.

to:

''Ghosts 'n Goblins'' (known in Japan as ''Makaimura'', "Demon World Village") is Capcom's infamously NintendoHard {{action|Game}} {{platform|Game}}er from the 8-bit era that pits intrepid [[KnightInShiningArmor Knight In (and occasionally Out Of) Shining Armor]] Arthur against endless hordes of undead, demons, GoddamnedBats, and the titular ghosts and goblins in a quest to [[SaveThePrincess save his sweetie]], [[EverythingsBetterWithPrincesses Princess]] Prin-Prin, with only two HitPoints to his name. As with a great many games of its time, its first appearance was in arcades, followed by ports to home platforms, including the ZX Spectrum, Commodore 64, Commodore Amiga, and NES. Later on, it appeared in updated form on the Game Boy Color, Game Boy Advance, and [=PlayStation=], and in 2007 was released on the Wii Virtual Console.

The game received sequels in ''Ghouls 'n Ghosts'' (''Daimakaimura'' in Japan) for arcades and the Sega Genesis, ''Super Ghouls 'n Ghosts'' for the SNES, ''Ultimate Ghosts 'n Goblins'' for the PSP, and ''Ghosts'n Goblins: Gold Knights'' for the iOS. Collectively, the series is known as in Japan as ''Makaimura'' (Demon World Village).iOS. Also inspired a separate series comprised of ''[[VideoGame/GargoylesQuest Gargoyle's Quest]]'' for the Game Boy, ''Gargoyle's Quest II'' for the NES, and ''Demon's Crest'' for the SNES.
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The game received sequels in ''Ghouls 'n Ghosts'' for arcades and the Sega Genesis, ''Super Ghouls 'n Ghosts'' for the SNES, and ''Ultimate Ghosts 'n Goblins'' for the PSP. Collectively, the series is known as in Japan as ''Makaimura'' (Demon World Village). Also inspired a separate series comprised of ''[[VideoGame/GargoylesQuest Gargoyle's Quest]]'' for the Game Boy, ''Gargoyle's Quest II'' for the NES, and ''Demon's Crest'' for the SNES.

to:

The game received sequels in ''Ghouls 'n Ghosts'' for arcades and the Sega Genesis, ''Super Ghouls 'n Ghosts'' for the SNES, and ''Ultimate Ghosts 'n Goblins'' for the PSP.PSP, and ''Ghosts'n Goblins: Gold Knights'' for the iOS. Collectively, the series is known as in Japan as ''Makaimura'' (Demon World Village). Also inspired a separate series comprised of ''[[VideoGame/GargoylesQuest Gargoyle's Quest]]'' for the Game Boy, ''Gargoyle's Quest II'' for the NES, and ''Demon's Crest'' for the SNES.
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* GoofyPrintUnderwear: If Arthur takes a hit while armored, his armor falls off, revealing heart-print undies. If Arthur takes a hit while in this state, he gets StrippedToTheBone.
** Arthur instead has vertical stripes in the Wonderswan game and [[RealMenWearPink strawberries]] in ''Ultimate Ghosts 'n Goblins'' (and ''[[VideoGame/MarvelVsCapcom3 Marvel vs.Capcom 3]]'').

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* GoofyPrintUnderwear: If Arthur takes a hit while armored, his armor falls off, revealing heart-print undies.[[RealMenWearPink strawberry-print]] undies (though merchandise and cameos often depict them as hearts). If Arthur takes a hit while in this state, he gets StrippedToTheBone.
** Arthur instead has vertical stripes in the Wonderswan game and [[RealMenWearPink strawberries]] in ''Ultimate Ghosts 'n Goblins'' (and ''[[VideoGame/MarvelVsCapcom3 Marvel vs.Capcom 3]]'').game.
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Arthur himself has made an out-series appearances in ''VideoGame/NamcoXCapcom'', as well as the ''MarvelVsCapcom'' series (AssistCharacter in [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes the first game]], then full-blown playable in [[VideoGame/MarvelVsCapcom3 the third]]) The Red Arremer is also a BonusBoss ([[SNKBoss AND HOW!]]) in ''VideoGame/SNKVsCapcomSVCChaos''. Red Arremer (going by his moniker of Firebrand) was added in the UpdatedRerelease, ''Ultimate Marvel vs. Capcom 3'', where he has special dialogue with Arthur.

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Arthur himself has made an out-series appearances in ''VideoGame/NamcoXCapcom'', as well as the ''MarvelVsCapcom'' series (AssistCharacter in [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes the first game]], then full-blown playable in [[VideoGame/MarvelVsCapcom3 the third]]) The Red Arremer is also a BonusBoss ([[SNKBoss AND HOW!]]) in ''VideoGame/SNKVsCapcomSVCChaos''. Red Arremer (going by his moniker of Firebrand) (Firebrand From Gargoyle's quest) was added in the UpdatedRerelease, ''Ultimate Marvel vs. Capcom 3'', where he has special dialogue with Arthur.

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* MKWalker: The Red Arremer comes close.


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* PerfectPlayAI: The Red Arremer comes close.
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The game received sequels in ''Ghouls 'n Ghosts'' for arcades and the Sega Genesis, ''Super Ghouls 'n Ghosts'' for the SNES, and ''Ultimate Ghosts 'n Goblins'' for the PSP. Collectively, the series is known as in Japan as ''Makaimura'' (Demon World Village). Also inspired a separate series comprised of ''GargoylesQuest'' for the Game Boy, ''Gargoyle's Quest II'' for the NES, and ''Demon's Crest'' for the SNES.

to:

The game received sequels in ''Ghouls 'n Ghosts'' for arcades and the Sega Genesis, ''Super Ghouls 'n Ghosts'' for the SNES, and ''Ultimate Ghosts 'n Goblins'' for the PSP. Collectively, the series is known as in Japan as ''Makaimura'' (Demon World Village). Also inspired a separate series comprised of ''GargoylesQuest'' ''[[VideoGame/GargoylesQuest Gargoyle's Quest]]'' for the Game Boy, ''Gargoyle's Quest II'' for the NES, and ''Demon's Crest'' for the SNES.

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Renamed some tropes. Moved \"Demonic Spiders\" to the YMMV tab, \"What Could Have Been\" to the Trivia tab, and \"Fridge Horror\" to the Fridge tab.


-->''[[{{Engrish}} THIS ROOM IS AN ILLUSION AND IS A TRAP DEVISUT BY SATAN. GO AHEAD DAUNTLESSLY! MAKE RAPID PROGRES!]]''

''Ghosts 'n Goblins'' is Capcom's infamously NintendoHard [[ActionGame action]] [[PlatformGame platformer]] from the 8-bit era that pits intrepid [[KnightInShiningArmor Knight In (and occasionally Out Of) Shining Armor]] Arthur against endless hordes of undead, demons, GoddamnedBats, and the titular ghosts and goblins in a quest to [[SaveThePrincess save his sweetie]], [[EverythingsBetterWithPrincesses Princess]] Prin-Prin, with only two HitPoints to his name. As with a great many games of its time, its first appearance was in arcades, followed by ports to home platforms, including the ZX Spectrum, Commodore 64, Commodore Amiga, and NES. Later on, it appeared in updated form on the Game Boy Color, Game Boy Advance, and Playstation, and in 2007 was released on the Wii Virtual Console.

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-->''[[{{Engrish}} -->''[[BlindIdiotTranslation THIS ROOM IS AN ILLUSION AND IS A TRAP DEVISUT BY SATAN. GO AHEAD DAUNTLESSLY! MAKE RAPID PROGRES!]]''

''Ghosts 'n Goblins'' is Capcom's infamously NintendoHard [[ActionGame action]] [[PlatformGame platformer]] {{action|Game}} {{platform|Game}}er from the 8-bit era that pits intrepid [[KnightInShiningArmor Knight In (and occasionally Out Of) Shining Armor]] Arthur against endless hordes of undead, demons, GoddamnedBats, and the titular ghosts and goblins in a quest to [[SaveThePrincess save his sweetie]], [[EverythingsBetterWithPrincesses Princess]] Prin-Prin, with only two HitPoints to his name. As with a great many games of its time, its first appearance was in arcades, followed by ports to home platforms, including the ZX Spectrum, Commodore 64, Commodore Amiga, and NES. Later on, it appeared in updated form on the Game Boy Color, Game Boy Advance, and Playstation, [=PlayStation=], and in 2007 was released on the Wii Virtual Console.



* {{Bowdlerize}}: Lucifer and Samael, the final bosses in ''Ghouls 'n Ghosts'' and ''Super Ghouls 'n Ghosts'' respectively, were renamed Loki and Sardius respectively (except in the arcade version of the former, where he was still called Lucifer).

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* {{Bowdlerize}}: {{Bowdlerise}}: Lucifer and Samael, the final bosses in ''Ghouls 'n Ghosts'' and ''Super Ghouls 'n Ghosts'' respectively, were renamed Loki and Sardius respectively (except in the arcade version of the former, where he was still called Lucifer).



* CleanDubName: In the console ports of ''Ghouls'n Ghosts'', Lucifer was renamed Loki in the localized versions, while Samael became Sardius in ''Super Ghouls'n Ghosts''.

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* CleanDubName: In the console ports of ''Ghouls'n ''Ghouls 'n Ghosts'', Lucifer was renamed Loki in the localized versions, while Samael became Sardius in ''Super Ghouls'n Ghouls 'n Ghosts''.



* DemonicSpiders: ''RED fucking ARREMER''. Just whisper these words to any G'n'G player to see them whimper in pain.
** To make matters worse, you meet one about 25 seconds into the ''first level''.
** A lesser known strategy is to stop firing to lull Red Arremer into false security. once he lands and gets closer to you, fire away. He's still a close fight no matter what you do, though.



* {{Expy}}: Knight Arthur is technically not KingArthur, but just some knight who happens to be named Arthur. And the princess he's saving is officially called "Prin-Prin", but has underwent a few name changes between different localizations.

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* {{Expy}}: Knight Arthur is technically not KingArthur, but just some knight who happens to be named Arthur. And the princess he's saving is officially called "Prin-Prin", but has underwent undergone a few name changes between different localizations.



* FridgeHorror: Or FetishFuel depending on your tastes: Why is Arthur half-naked with Prin-Prin ''in the middle of a graveyard?!''
* GoofyPrintUnderwear: If Arthur takes a hit while armored, his armor falls off, revealing heart-print undies. If Arthur takes a hit while in this state, he dies.

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* FridgeHorror: Or FetishFuel depending on your tastes: Why is Arthur half-naked with Prin-Prin ''in the middle of a graveyard?!''
* GoofyPrintUnderwear: If Arthur takes a hit while armored, his armor falls off, revealing heart-print undies. If Arthur takes a hit while in this state, he dies.gets StrippedToTheBone.



* JumpPhysics: Present but not highly distinguishable. Jumping from foothold to precarious foothold isn't as big a part of gameplay in ''Ghosts 'n Goblins'' as it is in [[SuperMarioBros some]] [[SonicTheHedgehog other]] [[DonkeyKongCountry platformers]], and Arthur's jump isn't all ''that'' much higher or more controllable than a real-life jump.

to:

* JumpPhysics: Present but not highly distinguishable. Jumping from foothold to precarious foothold isn't as big a part of gameplay in ''Ghosts 'n Goblins'' as it is in [[SuperMarioBros some]] {{s|uperMarioBros}}ome [[SonicTheHedgehog other]] [[DonkeyKongCountry platformers]], and Arthur's jump isn't all ''that'' much higher or more controllable than a real-life jump.



* NoNameGiven / DubNameChange / TakeAThirdOption: It seems Capcom just can't decide on Arthur's beloved definite name, Prin-Prin for the sake of tradition in older [[VideoGame/GhostsNGoblins games]] or Guinevere in true KingArthur fashion and how it appeared in the SNES game manual. They decided to keep as just ''Princess'' on the PSP remake, it also sticks for ''VideoGame/MarvelVsCapcom3''.

to:

* NoNameGiven / DubNameChange / TakeAThirdOption: It seems Capcom just can't decide on Arthur's beloved definite name, Prin-Prin for the sake of tradition in older [[VideoGame/GhostsNGoblins games]] games or Guinevere in true KingArthur fashion and how it appeared in the SNES game manual. They decided to keep as just ''Princess'' on the PSP remake, it also sticks for ''VideoGame/MarvelVsCapcom3''.



* PowerUpLetdown: The torch and the axe in the first game. Made more insidious because the {{Power Up}}s appear in a specific order -- you have to pick up the worthless torch before the (very, very good) sword will appear. Later games made all {{Power Up}}s random, although they include many more let downs, too.

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* PowerUpLetdown: PowerupLetdown: The torch and the axe in the first game. Made more insidious because the {{Power Up}}s [[PowerUp Power-Ups]] appear in a specific order -- you have to pick up the worthless torch before the (very, very good) sword will appear. Later games made all {{Power Up}}s [[PowerUp Power-Ups]] random, although they include many more let downs, too.



* {{Satan}}: The recurring BigBad of the series is Astaroth, and Satan is his lackey. In ''Ghouls 'n Ghosts'', the BigBad is Lucifer (Loki in the American Genesis version). In ''Super Ghouls 'n Ghosts'', the final boss Sardius is called Samael in Japan. These are all separate entities. And in ''Ultimate Ghosts 'n Goblins'', Astaroth is still there as the FinalBoss, but there's a PerfectRunFinalBoss after him: ''Hades''.

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* {{Satan}}: The recurring BigBad of the series is Astaroth, and Satan is his lackey. In ''Ghouls 'n Ghosts'', the BigBad is Lucifer (Loki in the American Genesis version). In ''Super Ghouls 'n Ghosts'', the final boss Sardius is called Samael in Japan. These are all separate entities. And in ''Ultimate Ghosts 'n Goblins'', Astaroth is still there as the FinalBoss, but there's a PerfectRunFinalBoss TrueFinalBoss after him: ''Hades''.



* SaveThePrincess: Every game is about Arthur rescuing Princess Prin Prin. Even in the second game, where she's killed by Lucifer, its Arthur's goal to rescue her soul and bring her back to life.
* {{Spinoff}}: The main series spawned the ''VideoGame/GargoylesQuest'' trilogy, a spinoff series starring Red Arremer/Firebrand, [[MauveShirt one of the enemies]] from ''Ghosts 'n Goblins''. And in those games, Lucifer from ''Ghouls 'N Ghosts'' ([[{{Woolseyism}} cleverly renamed]] to Rushifell in English) is [[spoiler:your WorthyOpponent, but not actually your enemy]].

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* SaveThePrincess: Every game is about Arthur rescuing Princess Prin Prin. Even in the second game, where she's killed by Lucifer, its it's Arthur's goal to rescue her soul and bring her back to life.
* {{Spinoff}}: SpinOff: The main series spawned the ''VideoGame/GargoylesQuest'' ''[[VideoGame/GargoylesQuest Gargoyle's Quest]]'' trilogy, a spinoff series starring Red Arremer/Firebrand, [[MauveShirt one of the enemies]] from ''Ghosts 'n Goblins''. And in those games, Lucifer from ''Ghouls 'N Ghosts'' ([[{{Woolseyism}} cleverly renamed]] to Rushifell in English) is [[spoiler:your WorthyOpponent, but not actually your enemy]].



* WallMaster: Some enemies appear uncomfortably close.
* WhatCouldHaveBeen: If Capcom had been able to pull it together, [[http://www.youtube.com/watch?v=dqbxe2LynG4 we could've had]] [[http://www.youtube.com/watch?v=K_k7ltA8mqM Ghouls 'N Ghosts Online]].
* AWinnerIsYou: [[{{Engrish}} "Congraturation. This story is happy end. Thank you. Being the wise and courageour knight that you are you feel strongth welling. In your body. Return to starting point. Challenge again!"]] ...which is followed by the GameOver screen.

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* WallMaster: {{Wallmaster}}: Some enemies appear uncomfortably close.
* WhatCouldHaveBeen: If Capcom had been able to pull it together, [[http://www.youtube.com/watch?v=dqbxe2LynG4 we could've had]] [[http://www.youtube.com/watch?v=K_k7ltA8mqM Ghouls 'N Ghosts Online]].
*
AWinnerIsYou: [[{{Engrish}} [[BlindIdiotTranslation "Congraturation. This story is happy end. Thank you. Being the wise and courageour knight that you are you feel strongth welling. In your body. Return to starting point. Challenge again!"]] ...which is followed by the GameOver screen.



* YouGottaHaveBlueHair: Prin-Prin

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* YouGottaHaveBlueHair: Prin-PrinPrin-Prin.
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* {{Spinoff}}: The main series spawned the ''[[{{Ptitle8zbvq64h}} Gargoyle's Quest]]'' trilogy, a spinoff series starring Red Arremer/Firebrand, [[MauveShirt one of the enemies]] from ''Ghosts 'n Goblins''. And in those games, Lucifer from ''Ghouls 'N Ghosts'' ([[{{Woolseyism}} cleverly renamed]] to Rushifell in English) is [[spoiler:your WorthyOpponent, but not actually your enemy]].

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* {{Spinoff}}: The main series spawned the ''[[{{Ptitle8zbvq64h}} Gargoyle's Quest]]'' ''VideoGame/GargoylesQuest'' trilogy, a spinoff series starring Red Arremer/Firebrand, [[MauveShirt one of the enemies]] from ''Ghosts 'n Goblins''. And in those games, Lucifer from ''Ghouls 'N Ghosts'' ([[{{Woolseyism}} cleverly renamed]] to Rushifell in English) is [[spoiler:your WorthyOpponent, but not actually your enemy]].
Is there an issue? Send a MessageReason:
None


Arthur himself has made an out-series appearances in ''VideoGame/NamcoXCapcom'', as well as the ''MarvelVsCapcom'' series (AssistCharacter in [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes the first game]], then full-blown playable in [[VideoGame/MarvelVsCapcom3 the third]]) The Red Arremer is also a BonusBoss ([[SNKBoss AND HOW!]]) in ''VideoGame/SNKVsCapcomSVCChaos''. Red Arremer (going by his moniker of Firebrand) will also be joining the lineup of ''[[UpdatedRerelease Ultimate Marvel vs. Capcom 3]]''.

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Arthur himself has made an out-series appearances in ''VideoGame/NamcoXCapcom'', as well as the ''MarvelVsCapcom'' series (AssistCharacter in [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes the first game]], then full-blown playable in [[VideoGame/MarvelVsCapcom3 the third]]) The Red Arremer is also a BonusBoss ([[SNKBoss AND HOW!]]) in ''VideoGame/SNKVsCapcomSVCChaos''. Red Arremer (going by his moniker of Firebrand) will also be joining was added in the lineup of ''[[UpdatedRerelease Ultimate UpdatedRerelease, ''Ultimate Marvel vs. Capcom 3]]''.
3'', where he has special dialogue with Arthur.
Is there an issue? Send a MessageReason:
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Arthur himself has made an out-series appearances in ''VideoGame/NamcoXCapcom'', as well as the ''MarvelVsCapcom'' series (AssistCharacter in [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes the first game]], then full-blown playable in [[MarvelVsCapcom3 the third]]) The Red Arremer is also a BonusBoss ([[SNKBoss AND HOW!]]) in ''VideoGame/SNKVsCapcomSVCChaos''. Red Arremer (going by his moniker of Firebrand) will also be joining the lineup of ''[[UpdatedRerelease Ultimate Marvel vs. Capcom 3]]''.

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Arthur himself has made an out-series appearances in ''VideoGame/NamcoXCapcom'', as well as the ''MarvelVsCapcom'' series (AssistCharacter in [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes the first game]], then full-blown playable in [[MarvelVsCapcom3 [[VideoGame/MarvelVsCapcom3 the third]]) The Red Arremer is also a BonusBoss ([[SNKBoss AND HOW!]]) in ''VideoGame/SNKVsCapcomSVCChaos''. Red Arremer (going by his moniker of Firebrand) will also be joining the lineup of ''[[UpdatedRerelease Ultimate Marvel vs. Capcom 3]]''.



** Arthur instead has vertical stripes in the Wonderswan game and [[RealMenWearPink strawberries]] in ''Ultimate Ghosts 'n Goblins'' (and ''[[MarvelVsCapcom3 Marvel vs.Capcom 3]]'').

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** Arthur instead has vertical stripes in the Wonderswan game and [[RealMenWearPink strawberries]] in ''Ultimate Ghosts 'n Goblins'' (and ''[[MarvelVsCapcom3 ''[[VideoGame/MarvelVsCapcom3 Marvel vs.Capcom 3]]'').



* NoNameGiven / DubNameChange / TakeAThirdOption: It seems Capcom just can't decide on Arthur's beloved definite name, Prin-Prin for the sake of tradition in older [[VideoGame/GhostsNGoblins games]] or Guinevere in true KingArthur fashion and how it appeared in the SNES game manual. They decided to keep as just ''Princess'' on the PSP remake, it also sticks for ''MarvelVsCapcom3''.

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* NoNameGiven / DubNameChange / TakeAThirdOption: It seems Capcom just can't decide on Arthur's beloved definite name, Prin-Prin for the sake of tradition in older [[VideoGame/GhostsNGoblins games]] or Guinevere in true KingArthur fashion and how it appeared in the SNES game manual. They decided to keep as just ''Princess'' on the PSP remake, it also sticks for ''MarvelVsCapcom3''.''VideoGame/MarvelVsCapcom3''.



* YoungerThanTheyLook: According to Arthur's bio in ''MarvelVsCapcom3'', "Though he looks like an old man, he's really only 28 years old."

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* YoungerThanTheyLook: According to Arthur's bio in ''MarvelVsCapcom3'', ''VideoGame/MarvelVsCapcom3'', "Though he looks like an old man, he's really only 28 years old."
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* OneBulletAtATime: Technically two, but torches can still count against the limit when offscreen. Some versions had a 1-bullet limit.

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* OneBulletAtATime: Technically two, Varies depending on the weapon. e.g. you can only have two lances on screen at a time, but torches can still count against the limit when offscreen. Some versions had a 1-bullet limit.up to three daggers.

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