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* MythololgyGag: The hearse costs $4800, just as it did in the movie.
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* AdaptedOut: Winston isn't in the game. All the ghostbusters are white.

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* AdaptedOut: Winston isn't in the game. All the ghostbusters Ghostbusters are white.
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* EvilLaugh: Most of the 8-bit computer ports managed to get one out at the title screen, and somehow even managed to make it sound ''manacing'' even though the voice is clearly from a SyntheticVoiceActor!

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* EvilLaugh: Most of the 8-bit computer ports managed to get one out at the title screen, and somehow even managed to make it sound ''manacing'' ''menacing'' even though the voice is clearly from a SyntheticVoiceActor!
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* SyntheticVoiceActor: One that clearly screams ''Ghostbusters!'' followed by an EvilLaugh appears on most of the 8-bit computer versions.[[https://www.youtube.com/watch?v=mw-XHU9l-hI]]

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* SyntheticVoiceActor: One that clearly screams ''Ghostbusters!'' followed by an EvilLaugh appears on most of the 8-bit computer versions.versions' title screen.[[https://www.youtube.com/watch?v=mw-XHU9l-hI]]
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* SyntheticVoiceActor: One that clearly screams ''Ghostbusters!'' followed by an EvilLaugh appears on most of the 8-bit computer versions.

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* SyntheticVoiceActor: One that clearly screams ''Ghostbusters!'' followed by an EvilLaugh appears on most of the 8-bit computer versions.[[https://www.youtube.com/watch?v=mw-XHU9l-hI]]
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* EvilLaugh: The 8-bit computer ports managed to get one out at the title screen, and somehow even managed to make it sound ''manacing'' even though the voice is clearly from a SyntheticVoiceActor!

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* EvilLaugh: The Most of the 8-bit computer ports managed to get one out at the title screen, and somehow even managed to make it sound ''manacing'' even though the voice is clearly from a SyntheticVoiceActor!



* SyntheticVoiceActor: One that clearly screams ''Ghostbusters!'' followed by an EvilLaugh appears on the 8-bit computer versions.

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* SyntheticVoiceActor: One that clearly screams ''Ghostbusters!'' followed by an EvilLaugh appears on most of the 8-bit computer versions.
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* SyntheticVoiceActor: One that clearly screams ''Ghostbusters!'' followed by an EvilLaugh appears on the 8-bit computer versions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvilLaugh: The 8-bit computer ports managed to get one out at the title screen, and somehow even managed to make it sound ''manacing'' even though the voice is clearly from a SyntheticVoiceActor!

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* BoringButPractical: The humble Ghost Trap, at least until the player has access to the Super Trap and/or Portable Laser Confinment System. Traps are notable for being both the only outright required piece of gear and the only gear item the player can purchase more than one of. Each trap takes up an inventory slot that could be used for other equipment, but having multiple traps decreases the number of times the player must return to headquarters to empty them.



* CoolButInefficient: The "High Performance" car in the computer versions. The best looking and the fastest of the vehicle options, but carried less equipment than the hearse and station wagon, while costing 2-3 times as much.[[note]]In fact, at $15,000, the High Performance car can only be purchased in NewGamePlus mode.[[/note]]



* InventoryManagementPuzzle: This is literally the game. You can ''[[LimitedLoadout only hold four items at a time]]''. But you need every piece of kit to help you up the [[ThatOneLevel awful stairway section]] to confront Gozer. Good luck ever trying to afford them all while grinding catching ghosts. When the prompt does appears to enter the "Zuul building", you're never ready, as you need the right equipment for that one section of the game. However, [[GuideDangIt many players don't realize the prompt is only active when you're have $15,000 or more]], so they end up spending too much and losing the offer in the process when trading items out.

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* InventoryManagementPuzzle: InventoryManagementPuzzle:
** NES and Master System versions:
This is literally the game. You can ''[[LimitedLoadout only hold four items at a time]]''. But you need every piece of kit to help you up the [[ThatOneLevel awful stairway section]] to confront Gozer. Good luck ever trying to afford them all while grinding catching ghosts. When the prompt does appears to enter the "Zuul building", you're never ready, as you need the right equipment for that one section of the game. However, [[GuideDangIt many players don't realize the prompt is only active when you're have $15,000 or more]], so they end up spending too much and losing the offer in the process when trading items out.out.
** Computer versions: Inventory was fixed after your initial purchases, so inventory management became a function of your budget and your choice of car - with the exception of the "High Performance" model, more expensive cars meant more inventory slots... while simultaneously decreasing your funds available to purchase other equipment. Additionally, any money not spent is money that does not have to be earned back.
* NewGamePlus: Players who earned at least enough money to reach the ZUUL stage were given a "[[PasswordSave bank account number]]" to enter at the beginning of subsequent playthroughs, allowing them to start with whatever money they'd earned in their previous one.


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* PasswordSave: NewGamePlus on the computer versions functioned this way, with the game providing the player a "bank account number" if they earned more than their starting amount in a given playthrough.


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* TooAwesomeToUse: Some of the equipment available for purchase, while being extremely powerful, was unaffordable on the game's starting $10,000 budget. For example, in the computer versions the most expensive piece of equipment was the Portable Laser Confinement System; at $8000 it was more expensive than all but one of the cars, but it all but eliminated the need for the player to return to headquarters to empty their Ghost Traps.
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* AdaptedOut: Winston isn't in the game. All the ghostbusters are white.
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* AWinnerIsYou: The infamous "Conglaturation!!!" ending screen of the NES version.

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* AWinnerIsYou: The infamous "Conglaturation!!!" ending screen of the NES version. It's even worse in the Famicom version, [[NoEnding not only does the text fail to display properly]], if it were to be fixed, it actually has an extra typo compared to NES version.
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Moving a trope misplaced in the 2009 game page


* WeaponsThatSuck: The proton packs and ghost traps, as well as the ghost vacuum that you must equip the Ectomobile with for the driving sequence.

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* WeaponsThatSuck: The proton packs and ghost traps, as well as the ghost vacuum that you must equip the Ectomobile with for the driving sequence.sequence.
* AWinnerIsYou: The infamous "Conglaturation!!!" ending screen of the NES version.
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Misaimed Realism is now YMMV. Moved to the YMMV page.


* MisaimedRealism: The decision by the development team to implement how much fuel your car has, and avoid running out of it, is horribly botched, and it all adds to the overall {{Padding}} experience.
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* FollowTheBouncingBall: The title screen features the on-screen lyrics to the Ghostbusters theme song.
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** The Sega Master System version's ending screens are marginally better, though they misspell Gozer's name as Gorza.

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** The Sega Master System version's ending screens are marginally better, though they misspell Gozer's name as Gorza.Gorza, and describe New York City as a "metoropolis".
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* BottomlessFuelTanks: There's a mechanic in the NES version's driving sections whereby the Ghostbusters have to refuel their car by running over barrels of gas laying on the road. Miss too many of them, and the guys will have to get out and push the car back to home base.

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* BottomlessFuelTanks: There's Averted in the NES version: there's a mechanic in the NES version's driving sections whereby the Ghostbusters have to refuel their car by running over barrels of gas laying on the road. Miss too many of them, and the guys will have to get out and push the car back to home base.
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It's not random; I remember when playing this game that the offer would only show up if I had $15,000 or more. The AVGN got this part incorrect.


* InventoryManagementPuzzle: This is literally the game. You can ''[[LimitedLoadout only hold four items at a time]]''. But you need every piece of kit to help you up the [[ThatOneLevel awful stairway section]] to confront Gozer. Good luck ever trying to afford them all while grinding catching ghosts. When the prompt does appears to enter the "Zuul building", you're never ready, as you need the right equipment for that one section of the game. So you have to trade your gear - but the [[TimedMission prompt is short-lived]] and if you don't enter the building within the offer, too bad, you'll have to wait until the offer reappears later. Forcing you to trade back everything again for the ghost-catching stuff.

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* InventoryManagementPuzzle: This is literally the game. You can ''[[LimitedLoadout only hold four items at a time]]''. But you need every piece of kit to help you up the [[ThatOneLevel awful stairway section]] to confront Gozer. Good luck ever trying to afford them all while grinding catching ghosts. When the prompt does appears to enter the "Zuul building", you're never ready, as you need the right equipment for that one section of the game. So you have to trade your gear - but the [[TimedMission prompt is short-lived]] and if you However, [[GuideDangIt many players don't enter realize the building within the offer, too bad, you'll prompt is only active when you're have to wait until $15,000 or more]], so they end up spending too much and losing the offer reappears later. Forcing you to trade back everything again for in the ghost-catching stuff.process when trading items out.
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** The Famicom version has even worse grammar and spelling, though a bug in the programming keeps it from loading and you need a Game Genie code to fix the error.

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** The Famicom version has even worse grammar and spelling, manages to have one more error on top of this (misspelling "great" as "grate"), though a bug in the programming keeps it from loading and you need a Game Genie code to fix the error.error. One has to wonder how they managed to catch that error, but absolutely none of the others.
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* FinalBoss: Gozer in the NES and Master System versions.

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* FinalBoss: Gozer in the The NES and Master System versions.versions end with a boss fight against Gozer.
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* NintendoHard: The NES version is notorious for being this, even to the point of being a PortingDisaster.

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* NintendoHard: The NES version is notorious for being this, frustratingly difficult, even to the point of being a PortingDisaster.
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* AnEntrepreneurIsYou: By busting ghosts, you get money for better equipment and cars.

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* BigApplesauce: As with the movie, the game takes place in New York City.



* BigApplesauce: As with the movie, the game takes place in New York City.
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* AWinnerIsYou[=/=]BlindIdiotTranslation: The ending screen for the NES version reads like this:

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* AWinnerIsYou[=/=]BlindIdiotTranslation: BlindIdiotTranslation: The ending screen for the NES version reads like this:
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-->[[{{Engrish}} CONGLATURATION!!!]] YOU HAVE COMPLETED A GREAT GAME. AND PROOVED THE JUSTICE OF OUR CULTURE. [[WantonCrueltyToTheCommonComma NOW GO AND REST OUR HEROES!]]

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-->[[{{Engrish}} CONGLATURATION!!!]] [[BlatantLies YOU HAVE COMPLETED A GREAT GAME. GAME]]. [[PatrioticFervor AND PROOVED THE JUSTICE OF OUR CULTURE.CULTURE]]. [[WantonCrueltyToTheCommonComma NOW GO AND REST OUR HEROES!]]

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In the game, you operate the Ghostbusters ecto-extermination business, and your job is to amass $10,000 or more before the city's PK Energy Meter reading reaches critical mass. To do that, you must buy your equipment, then you take on jobs to exterminate buildings of ghosts using your proton packs and ghost traps, being careful not to cross the streams or to miss capturing the ghost, because otherwise you'll be slimed and the ghost will get away. Occasionally the Stay Puft Marshmallow Man will appear and try to stomp down one of the buildings on the city map. To prevent this, you must use ghost bait to lure the Marshmallow Man away or else you could risk losing money having to pay for damages. Once you reach your goal, you must get two of your Ghostbusters past the Marshmallow Man and up to the top of the building (marked ZUUL, one of the demonic minions from the movie) to defeat Gozer the Gozerian. If you succeed, you'll get a cash bonus and a code which you can use to transfer your winnings to the next round of play.

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In the game, you operate the Ghostbusters ecto-extermination business, and your job is to amass $10,000 or more [[RaceAgainstTheClock before the city's PK Energy Meter reading reaches critical mass.mass]]. To do that, you must buy your equipment, then you take on jobs to exterminate buildings of ghosts using your proton packs and ghost traps, being careful not to cross the streams or to miss capturing the ghost, because otherwise you'll be slimed and the ghost will get away. Occasionally the Stay Puft Marshmallow Man will appear and try to stomp down one of the buildings on the city map. To prevent this, you must use ghost bait to lure the Marshmallow Man away or else you could risk losing money having to pay for damages. Once you reach your goal, you must get two of your Ghostbusters past the Marshmallow Man and up to the top of the building (marked ZUUL, one of the demonic minions from the movie) to defeat Gozer the Gozerian. If you succeed, you'll get a cash bonus and a code which you can use to transfer your winnings to the next round of play.


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* InventoryManagementPuzzle: This is literally the game. You can ''[[LimitedLoadout only hold four items at a time]]''. But you need every piece of kit to help you up the [[ThatOneLevel awful stairway section]] to confront Gozer. Good luck ever trying to afford them all while grinding catching ghosts. When the prompt does appears to enter the "Zuul building", you're never ready, as you need the right equipment for that one section of the game. So you have to trade your gear - but the [[TimedMission prompt is short-lived]] and if you don't enter the building within the offer, too bad, you'll have to wait until the offer reappears later. Forcing you to trade back everything again for the ghost-catching stuff.
* MisaimedRealism: The decision by the development team to implement how much fuel your car has, and avoid running out of it, is horribly botched, and it all adds to the overall {{Padding}} experience.
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* GuideDangIt: You would be tempted to purchase the cheaper regular capture trap inside of the more expensive super trap. This is a beginner's trap (no pun intended). You have to keep emptying the regular one at the Ghostbuster's HQ, whereas the super trap you never need to empty.

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* GuideDangIt: You would be tempted to purchase the cheaper regular capture trap inside instead of the more expensive super trap. This is a beginner's trap (no pun intended). You have to keep emptying the regular one at the Ghostbuster's HQ, whereas the super trap you never need to empty.
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* GuideDangIt: You would be tempted to purchase the cheaper regular capture trap inside of the more expensive super trap. This is a beginner's trap (no pun intended). You have to keep emptying the regular one at the Ghostbuster's HQ, whereas the super trap you never need to empty.
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** The Famicom version has even worse grammar and spelling, though a bug in the programming keeps it from loading and you have to hack into the ROM to find it.

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** The Famicom version has even worse grammar and spelling, though a bug in the programming keeps it from loading and you have need a Game Genie code to hack into fix the ROM to find it.error.
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** The Famicom version has even worse grammar and spelling, though a bug in the programming keeps it from loading and you have to hack into the ROM to find it.
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* PixelHunt: After the PKE Meter hits 9,999, you have to get past the Stay Puft Marshmallow Man in order to confront Gozer. In most versions, Stay Puft jumps vertically, so you just have to time it to know when to run, but in the Atari 2600 version he jumps laterally, which means that you have to cross half of the screen, wait for Stay Puft to jump over you, then cross the rest of the distance. The spot where Stay Puft's arc is high enough to jump over the player instead of into him is one pixel wide.

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* PixelHunt: After the PKE PK Energy Meter hits 9,999, you have to get past the Stay Puft Marshmallow Man in order to confront Gozer. In most versions, Stay Puft jumps vertically, so you just have to time it to know when to run, but in the Atari 2600 version he jumps laterally, which means that you have to cross half of the screen, wait for Stay Puft to jump over you, then cross the rest of the distance. The spot where Stay Puft's arc is high enough to jump over the player instead of into him is one pixel wide.

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