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On the Atari 2600, you play either a boy rescuing a girl, or a girl rescuing a boy; you can switch between the two, even in the middle of gameplay. On the UsefulNotes/{{Atari 7800}} and VIC-20, you can only play the girl. You have to rescue your friend from {{Dracula}}, at the top of a three-story castle.

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On the Atari 2600, you play either a boy rescuing a girl, or a girl rescuing a boy; you can switch between the two, even in the middle of gameplay. On the UsefulNotes/{{Atari 7800}} Platform/Atari7800 and VIC-20, you can only play the girl. You have to rescue your friend from {{Dracula}}, at the top of a three-story castle.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ghostmanor_2033.png]] ''Ghost Manor'' was an early SurvivalHorror game for the UsefulNotes/{{Atari 2600}} and UsefulNotes/VIC20, released in 1983 by Creator/{{XONOX}} as part of their "double-ender" series of two-game cartridges.

to:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ghostmanor_2033.png]] ''Ghost Manor'' was an early SurvivalHorror game for the UsefulNotes/{{Atari Platform/{{Atari 2600}} and UsefulNotes/VIC20, Platform/VIC20, released in 1983 by Creator/{{XONOX}} as part of their "double-ender" series of two-game cartridges.

Changed: 17

Removed: 179

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An Axe To Grind is no longer a trope


You start outside, in a graveyard, where you collect spears from either a friendly ghost or a skeleton, depending on [[DifficultyLevels difficulty level]]. Once you have 10-25 spears (again, depending on difficulty) you advance to the castle gate. There you use your spears to shoot a bunch of spooky things (skulls, bats, scorpions, and a knight) that move back and forth across the screen, while avoiding a {{Mummy}} that's trying to kill you with an [[AnAxeToGrind axe]]. Once you've shot all the spooks, you shoot the mummy, and enter the castle.

to:

You start outside, in a graveyard, where you collect spears from either a friendly ghost or a skeleton, depending on [[DifficultyLevels difficulty level]]. Once you have 10-25 spears (again, depending on difficulty) you advance to the castle gate. There you use your spears to shoot a bunch of spooky things (skulls, bats, scorpions, and a knight) that move back and forth across the screen, while avoiding a {{Mummy}} that's trying to kill you with an [[AnAxeToGrind axe]].axe. Once you've shot all the spooks, you shoot the mummy, and enter the castle.



* AnAxeToGrind: The mummy guarding the castle chops with an axe in a pattern. You have to memorize the pattern so you can move back and forth beneath him without losing your head.
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* DarkIsNotEvil: There is a single friendly monster (either a ghost or a skeleton).
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Added DiffLines:

* ActionGirl: You can play as a girl rescuing a boy.


Added DiffLines:

* DistressedDude: In one of the earliest video game examples, one of the objects is for the girl to save the boy from Dracula.


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* PublicDomainSoundtrack: Get a Game Over and "Taps" plays.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

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%% Administrivia.ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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Added DiffLines:

* FinalBoss: Dracula, waiting for you on the top floor of the castle. You can't kill him, you can only use crosses to push him back while you guide your sibling to the exit.

Added: 89

Changed: 87

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* {{Mummy}}: A mummy guards the entrance to the castle, and chases after you with an axe. Once you've shot all the other monsters running back and forth above him, you can shoot him and enter the castle.

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* MiniBoss: The mummy. Once you've shot all the other monsters running back and forth above him, you can shoot him and enter the castle.
* {{Mummy}}: A mummy guards the entrance to the castle, and chases after you with an axe. Once you've shot all the other monsters running back and forth above him, you can shoot him and enter the castle.
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* BedsheetGhost: The friendly ghost in the graveyard. With a rainbow bedsheet!

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* BedsheetGhost: The BedsheetGhost or DemBones: Depending on the difficulty level, the friendly ghost spirit in the graveyard. With graveyard is either a ghost (with a rainbow bedsheet!bedsheet!) or a skeleton.
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* SurvivalHorror: One of the earliest examples, along with ''VideoGame/HauntedHouse''.

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* SurvivalHorror: One of the earliest examples, along with ''VideoGame/HauntedHouse''. You're fighting your way past a bunch of horror-themed monsters and through a castle to rescue your sibling from Dracula.
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* Instant180DegreeTurn: You, the knight, and Dracula.

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* Instant180DegreeTurn: You, the knight, and Dracula.Dracula turn around instantly.
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* {{Mummy}}: Chasing after you with an axe!

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* {{Mummy}}: Chasing A mummy guards the entrance to the castle, and chases after you with an axe!axe. Once you've shot all the other monsters running back and forth above him, you can shoot him and enter the castle.

Changed: 1140

Removed: 17

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c


%%* ThreeQuartersView: Inside the castle.
%%* ActionAdventure
%%* AdvancingBossOfDoom: Dracula.
* AdvancingWallOfDoom: On the first and second floors of the castle.
%%* AnAxeToGrind: The mummy.

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%%* * ThreeQuartersView: Inside The view inside the castle.
%%* ActionAdventure
%%*
castle is a mix of TopDownView gameplay and SideView sprites.
* ActionAdventure: You're on an adventure to rescue your sibling, and there's plenty of action along the way.
*
AdvancingBossOfDoom: Dracula.
Dracula slowly advances towards you.
* AdvancingWallOfDoom: On A wall that moves back and forth on the first and second floors of the castle.
%%*
castle. You can actually score points if you touch it from behind, but if you get hit by its front, you're dead.
*
AnAxeToGrind: The mummy.mummy guarding the castle chops with an axe in a pattern. You have to memorize the pattern so you can move back and forth beneath him without losing your head.



%%* BossRoom: The top floor.
%%* CollisionDamage: Dracula.
%%* {{Dracula}}

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%%* * BossRoom: The top floor.
%%*
floor of the castle is Dracula's lair.
*
CollisionDamage: Dracula.
%%* {{Dracula}}
Dracula will kill you if he touches you.
* {{Dracula}}: Or at least a black silhouette of him, as the FinalBoss.



%%* TheGoldenAgeOfVideoGames
%%* HauntedCastle

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%%* TheGoldenAgeOfVideoGames
%%* HauntedCastle
* HauntedCastle: A three-story castle with Dracula inside. The outside of the castle is actually where most of the haunting is, with ghosts, skeletons, bats, animated armor, and a mummy all waiting for you.



%%* NintendoHard: The higher difficulty levels.

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%%* * NintendoHard: The higher difficulty levels.levels speed up the monsters and the wall.



%%* OneHitPointWonder: And only one life too!
%%* PurelyAestheticGender

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%%* * OneHitPointWonder: One touch from the Mummy's axe, a moving wall, or Dracula, and you're dead. And you only have one life too!
%%* PurelyAestheticGender
life, so it's Game Over.
* PurelyAestheticGender: Gameplay is exactly the same with either the boy or the girl.



%%* SideView: The graveyard and castle entrance.

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%%* * SideView: The graveyard and castle entrance.entrance are seen from the front, and gameplay is in side view.



%%* TimedMission: Four minutes.

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%%* * TimedMission: Four minutes.You have four minutes to rescue your sibling, or you both die.

Added: 163

Changed: 28

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Commented out Zero Context Examples.


%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%



* ThreeQuartersView: Inside the castle.
* ActionAdventure
* AdvancingBossOfDoom: Dracula.

to:

* %%* ThreeQuartersView: Inside the castle.
* %%* ActionAdventure
* %%* AdvancingBossOfDoom: Dracula.



* AnAxeToGrind: The mummy.

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* %%* AnAxeToGrind: The mummy.



* BossRoom: The top floor.
* CollisionDamage: Dracula.
* {{Dracula}}

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* %%* BossRoom: The top floor.
* %%* CollisionDamage: Dracula.
* %%* {{Dracula}}



* TheGoldenAgeOfVideoGames
* HauntedCastle

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* %%* TheGoldenAgeOfVideoGames
* %%* HauntedCastle



* NintendoHard: The higher difficulty levels.

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* %%* NintendoHard: The higher difficulty levels.



* OneHitPointWonder: And only one life too!
* PurelyAestheticGender

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* %%* OneHitPointWonder: And only one life too!
* %%* PurelyAestheticGender



* SideView: The graveyard and castle entrance.

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* %%* SideView: The graveyard and castle entrance.



* TimedMission: Four minutes.

to:

* %%* TimedMission: Four minutes.
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Added DiffLines:

* BedsheetGhost: The friendly ghost in the graveyard. With a rainbow bedsheet!
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ghostmanor_2033.png]] ''Ghost Manor'' was an early SurvivalHorror game for the {{Atari 2600}} and UsefulNotes/VIC20, released in 1983 by Creator/{{XONOX}} as part of their "double-ender" series of two-game cartridges.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ghostmanor_2033.png]] ''Ghost Manor'' was an early SurvivalHorror game for the {{Atari UsefulNotes/{{Atari 2600}} and UsefulNotes/VIC20, released in 1983 by Creator/{{XONOX}} as part of their "double-ender" series of two-game cartridges.
Is there an issue? Send a MessageReason:
None


On the Atari 2600, you play either a boy rescuing a girl, or a girl rescuing a boy; you can switch between the two, even in the middle of gameplay. On the {{Atari 7800}} and VIC-20, you can only play the girl. You have to rescue your friend from {{Dracula}}, at the top of a three-story castle.

to:

On the Atari 2600, you play either a boy rescuing a girl, or a girl rescuing a boy; you can switch between the two, even in the middle of gameplay. On the {{Atari UsefulNotes/{{Atari 7800}} and VIC-20, you can only play the girl. You have to rescue your friend from {{Dracula}}, at the top of a three-story castle.
Is there an issue? Send a MessageReason:
None


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ghostmanor_2033.png]] ''Ghost Manor'' was an early SurvivalHorror game for the {{Atari 2600}} and VIC20, released in 1983 by Creator/{{XONOX}} as part of their "double-ender" series of two-game cartridges.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ghostmanor_2033.png]] ''Ghost Manor'' was an early SurvivalHorror game for the {{Atari 2600}} and VIC20, UsefulNotes/VIC20, released in 1983 by Creator/{{XONOX}} as part of their "double-ender" series of two-game cartridges.
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None

Added DiffLines:

* CollisionDamage: Dracula.
Is there an issue? Send a MessageReason:
None


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ghostmanor_2033.png]] ''Ghost Manor'' was an early SurvivalHorror game for the {{Atari 2600}} and VIC20, released in 1983 by Xonox as part of their "double-ender" series of two-game cartridges.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ghostmanor_2033.png]] ''Ghost Manor'' was an early SurvivalHorror game for the {{Atari 2600}} and VIC20, released in 1983 by Xonox Creator/{{XONOX}} as part of their "double-ender" series of two-game cartridges.
Is there an issue? Send a MessageReason:
None


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ghostmanor_2033.png]] ''Ghost Manor'' was an early SurvivalHorror game for the {{Atari 2600}} and {{VIC-20}}, released in 1983 by Xonox as part of their "double-ender" series of two-game cartridges. ''Ghost Manor'' is considered a very good 2600 game.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ghostmanor_2033.png]] ''Ghost Manor'' was an early SurvivalHorror game for the {{Atari 2600}} and {{VIC-20}}, VIC20, released in 1983 by Xonox as part of their "double-ender" series of two-game cartridges. ''Ghost Manor'' is considered a very good 2600 game.
cartridges.
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''Ghost Manor'' was an early SurvivalHorror game for the {{Atari 2600}} and {{VIC-20}}, released in 1983 by Xonox as part of their "double-ender" series of two-game cartridges. ''Ghost Manor'' is considered a very good 2600 game.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ghostmanor_2033.png]] ''Ghost Manor'' was an early SurvivalHorror game for the {{Atari 2600}} and {{VIC-20}}, released in 1983 by Xonox as part of their "double-ender" series of two-game cartridges. ''Ghost Manor'' is considered a very good 2600 game.

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