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* AndYourRewardIsClothes: You can get a golden cauldron if you beat the game ''500 times.''

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* AndYourRewardIsClothes: You can get a golden cauldron if you beat for beating the game ''500 times.''


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* Speedrun: Several videos have gone online featuring gamers beating the game in minutes. The current record stands at 2mins 16secs.
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* AndYourRewardIsClothes: You can get a golden cauldron if you beat the game ''500 times.''
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* ContinuingIsPainful: While you can't die ''per se'' (except in the lake at the beginning), the mountain is designed so that you can fall all the way back to the beginning at almost any point.
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* TakeThatAudience: Foddy has some choice words for people who experience this game by watching a YouTuber or Twitch gamer do it, likening them to baby birds 'eating regurgitated food' because they won't experience it for themselves.

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* TakeThatAudience: Foddy has some choice words for people who experience this game by watching a YouTuber [=YouTuber=] or Twitch gamer do it, likening them to baby birds 'eating regurgitated food' because they won't experience it for themselves.
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Overlaying the game is narration by Bennett Foddy himself, discussing video game design, musing about disposable culture, and talking about the game that inspired Getting Over It, a 2002 B-game called ''VideoGame/SexyHiking''. Sometimes, when the player falls far enough, Foddy gives the player some words of encouragement.

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Overlaying the game is narration by Bennett Foddy himself, discussing video game design, musing about disposable culture, and talking about the game that inspired Getting Over It, a 2002 B-game called ''VideoGame/SexyHiking''.''Sexy Hiking''. Sometimes, when the player falls far enough, Foddy gives the player some words of encouragement.



* {{Irony}}: Diogenes is considered one of history's greatest trolls. In this game however, The Man In The Cauldron is Diogenes, and you're being trolled by the game & narrator.

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* {{Irony}}: Diogenes is considered one of history's greatest trolls. In this game however, The Man In The Cauldron is Diogenes, and you're being trolled by the game & narrator.and Bennett.
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* DoNotSpoilThisEnding: After completing the game you are presented with a screen regarding your "reward", that asks you to confirm you are no longer recording or streaming [[spoiler: then it asks for your name, and lets you into a chat room of a sort, letting you leave messages for the Bennett and the other successful climbers.]]

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* DoNotSpoilThisEnding: After completing the game you are presented with a screen regarding your "reward", that asks you to confirm you are no longer recording or streaming [[spoiler: then it asks for your name, and lets you into a chat room of a sort, letting you leave messages for the Bennett and the other successful climbers.]]
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* TakeThatAudience: Foddy has some choice words for people who experience this game by watching a YouTuber or Twitch gamer do it, likening them to baby birds 'eating regurgitated food' because they won't experience it for themselves.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/header_71.jpg]]
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** Of course, the game being what it is, that section and the one after are deliberately designed to enable the player to make a mistake, drop down to accidentally land on the snake and fall through the level to the start.

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** Of course, the game being what it is, that section and the one after are deliberately designed to enable the player to make a mistake, drop down to to accidentally land on the snake and fall through the level to the start.
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** Except for the jumping into the lake.
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* NintendoHard: Averted. There are no enemies. This isn't a PlatformHell game. There are no invisible blocks that appear ruin your path, no KaizoTrap or FakePlatform areas, and it's not even an example of TrialAndErrorGameplay. The biggest enemy in this game is the players own will to finish it. What you see is what you get, with skill & practice the game can be legitimately completed in under 4 minutes.

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* NintendoHard: Averted. There are no enemies. This isn't a PlatformHell game. There are no invisible blocks that appear ruin your path, no KaizoTrap or FakePlatform areas, and it's not even an example of TrialAndErrorGameplay. The biggest enemy in this game is the players own will to finish it.it, and patience to correctly move through the level. What you see is what you get, with skill & practice the game can be legitimately completed in under 4 minutes.

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* NintendoHard. The lack of checkpoints, the level design having sections you can fall huge distances back down, including all the way to the start of the game
** And yet, the game can be completed in under 4 minutes without cheating.

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* NintendoHard. NintendoHard: Averted. There are no enemies. This isn't a PlatformHell game. There are no invisible blocks that appear ruin your path, no KaizoTrap or FakePlatform areas, and it's not even an example of TrialAndErrorGameplay. The lack of checkpoints, biggest enemy in this game is the level design having sections players own will to finish it. What you can fall huge distances back down, including all the way to the start of the game
** And yet,
see is what you get, with skill & practice the game can be legitimately completed in under 4 minutes without cheating.minutes.

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* NintendoHard

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* NintendoHardNintendoHard. The lack of checkpoints, the level design having sections you can fall huge distances back down, including all the way to the start of the game
** And yet, the game can be completed in under 4 minutes without cheating.
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** Of course, the game being what it is, that section is deliberately designed to enable the player to accidentally land on the snake and fall through the level.

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** Of course, the game being what it is, that section is and the one after are deliberately designed to enable the player to make a mistake, drop down to accidentally land on the snake and fall through the level.level to the start.
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* {{{Determinator}}: You. If you win. The narrator asks who you are in this game? Are you Diogenes, are you his hand? The top of his hammer?

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* {{{Determinator}}: {{Determinator}}: You. If you win. The narrator asks who you are in this game? Are you Diogenes, are you his hand? The top of his hammer?

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* Determinator: You. If you win. The narrator asks who you are in this game? Are you Diogenes, are you his hand? The top of his hammer?

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* Determinator: {{{Determinator}}: You. If you win. The narrator asks who you are in this game? Are you Diogenes, are you his hand? The top of his hammer?


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* IdiotBall: If you're dumb enough to deliberately "ride the snake" despite the warning not to do so. It takes you all the way back to the start of the game.
** Of course, the game being what it is, that section is deliberately designed to enable the player to accidentally land on the snake and fall through the level.


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* ScreamerPrank: A swarm of bats will jump out screeching onto the screen. A present box that falls into the level is one of them, but the most common surprise is when it happens at the church bell, a section where if you lose control (ie, after being jump scared), you can fall a huge distance back down the level.
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* DoNotSpoilThisEnding: After completing the game you are presented with a screen regarding your "reward", that asks you to confirm you are no longer recording or streaming [[spoiler: then it asks for your name, and lets you into a chat room of a sort, letting you leave messages for the Bennett and the other successful climbers.]]
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* Irony: Diogenes is considered one of history's greatest trolls. In this game however, The Man In The Cauldron is named Diogenes, and you're being trolled by the game & narrator.

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* Irony: {{Irony}}: Diogenes is considered one of history's greatest trolls. In this game however, The Man In The Cauldron is named Diogenes, and you're being trolled by the game & narrator.
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* MeaingfulName: Diogenes is the name of the man in the cauldron.

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* MeaingfulName: MeaningfulName: Diogenes is the name of the man in the cauldron.
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* Determinator: You. If you win. The narrator asks who you are in this game? Are you Diogenes, are you his hand? The top of his hammer?
-->''Narrator'': In this you are his will, his intent. The embodied resolve in his uphill ascent.


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* Irony: Diogenes is considered one of history's greatest trolls. In this game however, The Man In The Cauldron is named Diogenes, and you're being trolled by the game & narrator.


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* MeaingfulName: Diogenes is the name of the man in the cauldron.
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* ChallengeAsComedy: The game's awkward controls, cruel level of difficulty, and lack of checkpoints serve to make the game funny in a BlackComedy sort of way.



* SadisticCreator: Foddy.
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* MadeOfIron: The Man in the Cauldron has the strength and endurance to lug himself, a sledgehammer and a cauldron up a mountain of garbage without stopping propelled only by the sledgehammer. He can fall all the way from the top to the starting area and all that will happen is some water will slosh out of his cauldron.


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* SuperDrowningSkills: The only thing you can do that will actually ''kill'' The Man is to drop him in the lake to the left of start.
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correct name


Overlaying the game is narration by Bennett Foddy himself, discussing video game design, musing about disposable culture, and talking about the game that inspired Getting Over It, a 2002 B-game called ''VideoGame/SexyClimbing''. Sometimes, when the player falls far enough, Foddy gives the player some words of encouragement.

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Overlaying the game is narration by Bennett Foddy himself, discussing video game design, musing about disposable culture, and talking about the game that inspired Getting Over It, a 2002 B-game called ''VideoGame/SexyClimbing''.''VideoGame/SexyHiking''. Sometimes, when the player falls far enough, Foddy gives the player some words of encouragement.
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* ChallengeAsComedy: The game's awkward controls, cruel level of difficulty, and lack of checkpoints serve to make the game funny in a BlackComedy sort of way.


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* SadisticCreator: Foddy.
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->''I could have made something you would have liked, a game that was empowering, that would save your progress and inch you steadily forward. Instead, I must confess: this isn't nice."

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->''I could have made something you would have liked, a game that was empowering, that would save your progress and inch you steadily forward. Instead, I must confess: this isn't nice."''
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->''I created this game for a certain kind of person...
To hurt them.''

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->''I created this game for a certain kind of person...
To
person...''
-> ''To
hurt them.''
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* YetAnotherStupidDeath: How the game hurts you. Though you don't die. You just have to start over your climb. Again.

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* YetAnotherStupidDeath: How the game hurts you. Though you don't die. You just have to start over your climb. Again.Again.
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->''I could have made something you would have liked, a game that was empowering, that would save your progress and inch you steadily forward. Instead, I must confess: this isn't nice."
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''[[http://www.foddy.net/2017/09/getting-over-it/ Getting Over It With Bennett Foddy]]'' is a game built out of recycled assets by Creator/{{Foddy}} in which you must climb over a mountain of garbage using only a sledgehammer. The climber is nothing more than a torso sticking out of a cauldron, and as such, can slide off of surfaces and has no ability to jump and climb themselves. Similar to ''VideoGame/QWOP'', this is a game about having very inconvenient controls for the task at hand, but it is a much, much longer game.

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''[[http://www.foddy.net/2017/09/getting-over-it/ Getting Over It With Bennett Foddy]]'' is a game built out of recycled assets by Creator/{{Foddy}} in which you must climb over a mountain of garbage using only a sledgehammer. The climber is nothing more than a torso sticking out of a cauldron, and as such, can slide off of surfaces and has no ability to jump and climb themselves. Similar to ''VideoGame/QWOP'', ''VideoGame/{{QWOP}}'', this is a game about having very inconvenient controls for the task at hand, but it is a much, much longer game.
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''[[http://www.foddy.net/2017/09/getting-over-it/ Getting Over It With Bennett Foddy'']] is a game built out of recycled assets by Creator/{{Foddy}} in which you must climb over a mountain of garbage using only a sledgehammer. The climber is nothing more than a torso sticking out of a cauldron, and as such, can slide off of surfaces and has no ability to jump and climb themselves. Similar to ''VideoGame/QWOP'', this is a game about having very inconvenient controls for the task at hand, but it is a much, much longer game.

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''[[http://www.foddy.net/2017/09/getting-over-it/ Getting Over It With Bennett Foddy'']] Foddy]]'' is a game built out of recycled assets by Creator/{{Foddy}} in which you must climb over a mountain of garbage using only a sledgehammer. The climber is nothing more than a torso sticking out of a cauldron, and as such, can slide off of surfaces and has no ability to jump and climb themselves. Similar to ''VideoGame/QWOP'', this is a game about having very inconvenient controls for the task at hand, but it is a much, much longer game.
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->''I created this game for a certain kind of person...
To hurt them.''
-->--'''Release trailer for ''Getting Over It With Bennett Foddy'''''

''[[http://www.foddy.net/2017/09/getting-over-it/ Getting Over It With Bennett Foddy'']] is a game built out of recycled assets by Creator/{{Foddy}} in which you must climb over a mountain of garbage using only a sledgehammer. The climber is nothing more than a torso sticking out of a cauldron, and as such, can slide off of surfaces and has no ability to jump and climb themselves. Similar to ''VideoGame/QWOP'', this is a game about having very inconvenient controls for the task at hand, but it is a much, much longer game.

The game is designed to be frustrating; a few mistakes can send you plummeting all the way back down the mountain to where you started the game. And given the awkwardness of the controls, and the difficulty of scaling many sections, this is likely to happen many, many times over the course of the game.

Overlaying the game is narration by Bennett Foddy himself, discussing video game design, musing about disposable culture, and talking about the game that inspired Getting Over It, a 2002 B-game called ''VideoGame/SexyClimbing''. Sometimes, when the player falls far enough, Foddy gives the player some words of encouragement.

After all, if they give up, he can't hurt them anymore.
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!!''Getting Over It With Bennett Foddy'' has examples of the following:
* CheckpointStarvation: There are no checkpoints. If you fall, you can fall all the way down the mountain, and the only way to get back up is to climb up again.
* DeconstructionGame: On [[SomeDexterityRequired awkward controls]] and CheckpointStarvation.
* HaveANiceDeath: Foddy gives the player words of encouragement every time they fall.
* HopeSpot: The various points where it looks like the map's design would stop you from falling all the way back down to the start. You can anyway. The most egregious part is when you get to the second area of the game and there is a long plateau before the next climbing section - at the top of which, you climb back out over open, empty air.
* NintendoHard
* SomeDexterityRequired: The mechanical focus of the game.
* YetAnotherStupidDeath: How the game hurts you. Though you don't die. You just have to start over your climb. Again.

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