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* NoEnding: The game ends with you [[spoiler: infiltrating the [=FOA=] 53 bunker and blowing up what you believe to be the [=FNIX=] mainframe.]] The game makes it clear that [=FNIX=] [[YourPrincessIsInAnotherCastle is in another castle]] (presumably [[spoiler: having transferred it's neural net into the hundreds of civilians it's captured and turned into a processing network]]) and ends with "the war has only just begun" after the credits roll.
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* NewWorkRecycledGraphics: ''Generation Zero'' is heavily built on pre-existing assets from ''[=TheHunter=]: Call of the Wild''. The whole conception behind the game was to have a small team take the systems and environments Avalanche Studios had already made for ''[=TheHunter=]'' and make a WideOpenSandbox FPS out of them.
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* LightningBruiser: Hunters are heavily armed, very tough, and insanely fast. A single Hunter is almost as tough and even faster than a ''VideoGame/{{Bioshock}}'' Big Daddy, only instead of facing one at a time you'll often be facing squads of ''several of them at once''. If a Hunter squad ambushes you on open ground you're very likely screwed, especially if you don't have any speed upgrades and[=/=]or they're equipped with railguns or fletchette rifles.

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* LightningBruiser: Hunters are heavily armed, very tough, and insanely fast. A single Military or [=FNIX=] Hunter is almost as tough and even faster than a ''VideoGame/{{Bioshock}}'' Big Daddy, only instead of facing one at a time you'll often be facing squads of ''several of them at once''. If a Hunter squad ambushes you on open ground you're very likely screwed, especially if you don't have any speed upgrades and[=/=]or they're equipped with railguns or fletchette rifles.
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* LightningBruiser: Hunters are heavily armed, very tough, and insanely fast. If a squad of them ambushes you on open ground you're very likely screwed, especially if you don't have any speed upgrades and[=/=]or they're equipped with railguns or fletchette rifles.

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* LightningBruiser: Hunters are heavily armed, very tough, and insanely fast. If A single Hunter is almost as tough and even faster than a squad ''VideoGame/{{Bioshock}}'' Big Daddy, only instead of facing one at a time you'll often be facing squads of ''several of them at once''. If a Hunter squad ambushes you on open ground you're very likely screwed, especially if you don't have any speed upgrades and[=/=]or they're equipped with railguns or fletchette rifles.
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** Finally, with the June 2019 heavy {{Nerf}} to explosive weapons, the only real way to take out a Tank now is to destroy all of their weak points (the two tanks on their shoulder joints, the power panel on their upper back, the small "head" above their guns, the large head above that, and the fuel tank on their back).

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** Finally, with the June 2019 heavy {{Nerf}} to explosive weapons, the only real way to take out a Tank now is to destroy all of their weak points (the two tanks on their shoulder joints, the power panel on their upper back, the small "head" above their guns, the large head above that, and the fuel tank on their back). It's a good idea to destroy their weapons first to make targeting their weak points much less frustrating.

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* BrainUploading: [[spoiler: The leader of all the rebellious machines, [=FNIX=], is a brain upload of the former lead scientist of the project, before he got mortally ill with AIDS-related pneumonia.]]
* CranialProcessingUnit: Seems to be played straight, as the head is frequently one of the machines' weakpoints.
* CutAndPasteEnvironments: While the game's world is enormous, there's barely a handful of structure types, and entire villages may consists of one-two houses. Worse, their internal layouts are also identical, with only the loot inside the containers being randomized.

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* BrainUploading: BadassGrandpa: One of the main missions in the Marshlands region involves a group of World War 2 veterans who managed to fight off a group of machines and lock them inside a government emergency preparedness bunker. All but one of them survived the encounter, and they left a recording behind stating their intention to take the fight to Russia (mistakenly holding them responsible for the robot attack).
* BrainUploading:
**
[[spoiler: The leader of all the rebellious machines, [=FNIX=], is a brain upload of Von Ulmer, the former lead scientist of the project, before he got mortally ill with AIDS-related pneumonia.pneumonia. For its part, [=FNIX=] seems to recognize that it was created from Von Ulmer, but seems to consider itself to be a new and distinct being.]]
** A series of security screens in the final area imply that [[spoiler: [=FNIX=] has kidnapped dozens if not hundreds of civilians, likely including all the civilians who were supposedly evacuated to the mainland, to build itself a larger neural net in order to expand its power and capabilities.]]
* CranialProcessingUnit: Seems to be played straight, as the head is frequently one of the machines' weakpoints.
weakpoints. However, it's still much less of a weak point than other areas, such as the fuel tank or exhaust ports.
* CutAndPasteEnvironments: While the game's world is enormous, there's barely a handful of structure types, and entire villages may consists of one-two houses. Worse, their internal layouts are also identical, with only the loot inside the containers being randomized. The random cut-and-paste design also results in a number of houses ''with no bedrooms''.



* LightningBruiser: Hunters are heavily armed, very tough, and insanely fast. If a squad of them ambushes you on open ground you're very likely screwed, especially if they're equipped with railguns or fletchette rifles.

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* LightningBruiser: Hunters are heavily armed, very tough, and insanely fast. If a squad of them ambushes you on open ground you're very likely screwed, especially if you don't have any speed upgrades and[=/=]or they're equipped with railguns or fletchette rifles.



* ResourcesManagementGameplay: Typical for a survival game. Loot containers do respawn loot (items laying around not in containers don't seem to respawn), but the reset time is very long compared to most other games in the genre, so especially in the early game you'll going to have to manage your resources carefully due to being unable to farm items.

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* ResourcesManagementGameplay: Typical for a survival game. You don't have to worry about food or water, but ammo and health item management is fairly crucial. Loot containers do respawn loot (items laying around not in containers don't seem to respawn), but the reset time is very long compared to most other games in the genre, so especially in the early game you'll going to have to manage your resources carefully due to being unable to farm items. Combat encounters with anything larger than a Runner are also ''very'' taxing on your resources, so it's often better to avoid combat unless you're ''very'' well equipped and leveled.



* SetAMookToKillAMook: You can get the robots to shoot each other by scrambling their targeting sensors with fireworks, tossing a sticky flare onto the robot you want everyone else to shoot, or using the hacking specialization skill.

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* SetAMookToKillAMook: You can get the robots to shoot each other by scrambling their targeting sensors with fireworks, tossing a sticky flare onto the robot you want everyone else to shoot, or using the hacking specialization skill. None of these methods are particularly effective due to flaky programming (by the developers, rather than in-universe), but when it works it's pretty cool.


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* WrongGenreSavvy: Two separated quests involve local residents who mistook the robot uprising for an alien invasion.
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* TheThreeTrials: The game's main missions consist of 3 basic branches; investigating the deaths of the [=FOA53=] scientists, investigating the shipment crates the robots originated from, and shutting down radio jammers to make contact with the outside world. Completing all 3 sets of missions leads you to 3 key items needed to access the final area and end the game.

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* AwesomeButImpractical: The rocket launcher was ''heavily'' {{Nerf}}ed in the June 2019 update; now even a Hunter won't be brought down by a single direct rocket hit. Ammo for it is still as rare as it was before, though, making it feel kind of pointless.



* BrainUploading: [[spoiler: The leader of all the rebellious machines, [=FNIX=], is a brain upload of the former commander of the project, before he got mortally ill with AIDS-related pneumonia.]]

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* BrainUploading: [[spoiler: The leader of all the rebellious machines, [=FNIX=], is a brain upload of the former commander lead scientist of the project, before he got mortally ill with AIDS-related pneumonia.]]



* SniperPistol: The .44 Magnus revolver can be equipped with a 2x-4x scope for sniping.
* SniperRifle: There are two types of hunting rifles, and also a semi-automatic military anti-materiel rifle.

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* SniperPistol: The .44 Magnus revolver can be equipped with a 2x-4x scope for sniping.
sniping. It one-shots Runners with a hit to the fuel tank just like the hunting rifles do, though it is somewhat weaker than a hunting rifle against Hunters.
* SniperRifle: There are two types of hunting rifles, rifles in .243 and .270 caliber, and also a semi-automatic semi-automatic .50 BFG military anti-materiel rifle.

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* AttackItsWeakPoint: Played straight with the Runners, which are instantly brought down by a shot or two to their fuel tank. Similarly, the Seekers are instantly brought down by a shot to a thruster, while a shot to the sensors in the "head" or to the alarm module renders them absolutely useless. Likewise, a rifle shot to the fuel tank won't destroy a Hunter, but will weaken it significantly; Hunters are also vulnerable in the exhaust ports in their chest. Finally, with the June 2019 heavy {{Nerf}} to explosive weapons, the only real way to take out a Tank now is to destroy all of their weak points (the two tanks on their shoulder joints, the power panel on their upper back, the small "head" above their guns, the large head above that, and the fuel tank on their back).

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* AttackItsWeakPoint: Played straight with the Runners, which Heavily encouraged, as anything larger than a Runner takes an ''obscene'' amount of damage to bring down unless you destroy their weak points. Even Runners take quite a lot of bullets to kill if you don't target their weak spot.
** Runners
are instantly brought down by a shot or two to their fuel tank. tank.
**
Similarly, the Seekers are instantly brought down by a shot to a thruster, while a shot to the sensors in the "head" or to the alarm module renders them absolutely useless. Likewise, a useless.
** A
rifle shot to the fuel tank won't destroy a Hunter, but will weaken it significantly; Hunters are also vulnerable in the exhaust ports in their chest. chest.
** Harvesters have 3 fuel tanks in a large cargo rack on their back; destroying all 3 tanks will take out about 80 to 90 percent of the Harvester's health. After that you can finish them off by targeting their missile launchers as well as the power panel on their upper back.
**
Finally, with the June 2019 heavy {{Nerf}} to explosive weapons, the only real way to take out a Tank now is to destroy all of their weak points (the two tanks on their shoulder joints, the power panel on their upper back, the small "head" above their guns, the large head above that, and the fuel tank on their back).



* EnemySummoner: The Seeker drones summon enemies through their alarms.

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* EnemySummoner: EnemySummoner:
**
The Seeker drones summon enemies through their alarms.

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* AttackItsWeakPoint: Played straight with the Runners, which are instantly brought down by a shot or two to their fuel tank. Similarly, the Seekers are instantly brought down by a shot to a thruster, while a shot to the sensors in the "head" or to the alarm module renders them absolutely useless. Likewise, a rifle shot to the fuel tank won't destroy a Hunter, but will weaken it significantly; Hunters are also vulnerable in the exhaust ports in their chest.

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* AttackItsWeakPoint: Played straight with the Runners, which are instantly brought down by a shot or two to their fuel tank. Similarly, the Seekers are instantly brought down by a shot to a thruster, while a shot to the sensors in the "head" or to the alarm module renders them absolutely useless. Likewise, a rifle shot to the fuel tank won't destroy a Hunter, but will weaken it significantly; Hunters are also vulnerable in the exhaust ports in their chest. Finally, with the June 2019 heavy {{Nerf}} to explosive weapons, the only real way to take out a Tank now is to destroy all of their weak points (the two tanks on their shoulder joints, the power panel on their upper back, the small "head" above their guns, the large head above that, and the fuel tank on their back).



** Military/[=FNIX=] versions of the Tank and Hunter will drop Ticks during combat, in addition to their other attacks.

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** Military/[=FNIX=] Military and [=FNIX=] versions of the Hunter and [=FNIX=] versions of the Tank and Hunter Harvester will drop Ticks during combat, in addition to their other attacks.


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* LightningBruiser: Hunters are heavily armed, very tough, and insanely fast. If a squad of them ambushes you on open ground you're very likely screwed, especially if they're equipped with railguns or fletchette rifles.


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* ShoutOut:
** A ''VideoGame/DarkSouls'' bonfire can be found on the south coast of the starting island, just before the bridge to the first town. Instead of a sword, the bonfire will have a .270 hunting rifle which you can pick up.
** The DeLorean from ''Film/BackToTheFuture'' can be found in a barn just north of the Uttern Bunker in the Mountain region. Pressing a button on the back will cause it to fly off into the sky.
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* NoBikesInTheApocalypse: Averted after the June 2019 patch, which added bikes as the only working vehicles in the game. They're good on roads, but poor off-road and absolutely horrible trying to go up even a gentle slope. They're also a lot easier to spot from a distance by the robots.
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* TurnedAgainstTheirMasters: The robots were originally intended to defend Sweden from a Russian invasion. Instead they end up invading the country themselves.
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* SniperPistol: The .44 Magnus revolver can be equipped with a 2x-4x scope for sniping.
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* SetAMookToKillAMook: You can get the robots to shoot each other by scrambling their targeting sensors with fireworks, tossing a sticky flare onto the robot you want everyone else to shoot, or using the hacking specialization skill.
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* BadassBookworm: One of the side missions involves investigating the lighthouse home of one of the [=FOA=]53 scientists. Searching the house, you'll find over a dozen dead Military Runners scattered throughout the house, and the corpse of Dr. Pettersson barricaded in a room clutching a revolver. When they came for him he definitely did not go quietly.
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* GiantMook: The large, bipedal Hunters fulfill this role, with the much larger Harvesters and Tanks serving as MiniMecha.

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* GiantMook: The large, bipedal Hunters fulfill this role, with the much larger Harvesters and Tanks serving as MiniMecha.HumongousMecha.
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* AlternateHistory: Referenced from the first moment with the OpeningNarration.
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* AttackItsWeakPoint: Played straight with the Runners, which are instantly brought down by a shot or two to their fuel tank. Similarly, the Seekers are instantly brought down by a shot to a thruster, while a shot to the sensors in the "head" or to the alarm module renders them absolutely useless. Likewise, a rifle shot to the fuel tank or head won't destroy a Hunter, but will weaken it significantly.

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* AttackItsWeakPoint: Played straight with the Runners, which are instantly brought down by a shot or two to their fuel tank. Similarly, the Seekers are instantly brought down by a shot to a thruster, while a shot to the sensors in the "head" or to the alarm module renders them absolutely useless. Likewise, a rifle shot to the fuel tank or head won't destroy a Hunter, but will weaken it significantly.significantly; Hunters are also vulnerable in the exhaust ports in their chest.
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* VillainsDyingGrace: At the end of the game, [[spoiler: [=FNIX=] informs you that the Russians lied to you and that their device is a bomb and not an EMP. He warns you to run, wishing for you to survive.]] Possibly downplayed in that, based on his wording, it's possible he somehow expects to survive the explosion in some form, while it would kill you for certain.

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* VillainsDyingGrace: At the end of the game, [[spoiler: [=FNIX=] informs you that the Russians lied to you and that their device is a bomb and not an EMP. He warns you to run, wishing for you to survive.]] Possibly downplayed in that, based on his wording, it's possible he somehow expects to survive the explosion in some form, while it would kill you for certain. Also, the robots continue trying to kill you if you continue playing after the credits.
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* ColorCodedForYourConvenience: Enemy's tier level is denoted by color. Prototypes are factory-machinery orange, Military units are green, and [=FNIX=] units are red and white.

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* ColorCodedForYourConvenience: Enemy's tier level is denoted by color. Prototypes are factory-machinery orange, Military units are green, and [=FNIX=] units are red [[RedAndBlackAndEvilAllOver black and white.red]].
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* ExcusePlot: The game's "story" is more of a series of breadcrumbs to encourage you to move deeper into the open world, rather than a fully fleshed-out plot like in a game like ''VideoGame/FarCry'' or ''VideoGame/{{STALKER}}''.

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* ExcusePlot: The Because of the game's heavy shared-world co-op focus, the game's "story" is more of a series of breadcrumbs to encourage you to move deeper into the open world, rather than a fully fleshed-out plot like in a game like ''VideoGame/FarCry'' or ''VideoGame/{{STALKER}}''.
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* ExcusePlot: The game's "story" is more of a series of breadcrumbs to encourage you to move deeper into the open world, rather than a fully fleshed-out plot like in a game like ''Franchise/FarCry'' or ''VideoGame/STALKER''.

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* ExcusePlot: The game's "story" is more of a series of breadcrumbs to encourage you to move deeper into the open world, rather than a fully fleshed-out plot like in a game like ''Franchise/FarCry'' ''VideoGame/FarCry'' or ''VideoGame/STALKER''.''VideoGame/{{STALKER}}''.

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* ActionSurvivor: Your character isn't a hardened soldier, just a high school teen coming back home from vacation (because Sweden has a universal draft you do know how to use a gun and can even play as a teen military recruit, but it's unlikely you've had more than basic training). As a result, the game heavily encourages guerilla tactics since a straight standing fight against the robots, who are purpose-built military war machines, will generally end badly for you.



* AttentionDeficitOhShiny: The robots' targeting systems are easily fooled by things like thrown flares or fireworks; tossing a flare in the middle of combat will often cause robots to stop shooting at you and target the flare instead.



* EliteMooks: The [=FNIX=] versions of the machines are these to the Prototype and Military versions. They are better armored and often feature additional weapons: while Prototype Runners only have an [=SMG=], and Military version adds a Shotgun, [=FNIX=] Runner sports a Rocket Launcher as well.

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* ColorCodedForYourConvenience: Enemy's tier level is denoted by color. Prototypes are factory-machinery orange, Military units are green, and [=FNIX=] units are red and white.
* EliteMooks: The [=FNIX=] versions of the machines are these to the Prototype and Military versions. They are better armored and often feature additional weapons: while Prototype Runners only have an [=SMG=], and Military version adds a Shotgun, Shotgun and an armor plate covering their weak point, [=FNIX=] Runner sports a Rocket Launcher as well.



* ExcusePlot: The game's "story" is more of a series of breadcrumbs to encourage you to move deeper into the open world, rather than a fully fleshed-out plot like in a game like ''Franchise/FarCry'' or ''VideoGame/STALKER''.



* GiantMook: The large, bipedal Hunters fulfill this role, with the much larger Harvesters and Tanks serving as MiniMecha.



* HollywoodHacking: One of the skills allows your characters to hack into the robots.

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* HollywoodHacking: One of the skills allows your characters to hack into the robots. The first level causes enemies to freeze for several seconds, while the upgraded version actually causes hacked robots to attack other robots (though this is heavily bugged to the point of being almost useless).


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* ResourcesManagementGameplay: Typical for a survival game. Loot containers do respawn loot (items laying around not in containers don't seem to respawn), but the reset time is very long compared to most other games in the genre, so especially in the early game you'll going to have to manage your resources carefully due to being unable to farm items.


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* SuperDrowningSkills: Stepping into water deeper than knee-high will cause you to immediately sink straight to the bottom and respawn back on shore. Somewhat justified in that you're likely carrying a large rucksack's worth of guns, ammo, and supplies.
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* AttackItsWeakPoint: Played straight with the Runners, which are instantly brought down by a shot or two to their fuel tank. Similarly, the Seekers are instantly brought down by a shot to a thruster, while a shot to the sensors in the "head" or to the alarm module renders them absolutely useless.

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* AttackItsWeakPoint: Played straight with the Runners, which are instantly brought down by a shot or two to their fuel tank. Similarly, the Seekers are instantly brought down by a shot to a thruster, while a shot to the sensors in the "head" or to the alarm module renders them absolutely useless. Likewise, a rifle shot to the fuel tank or head won't destroy a Hunter, but will weaken it significantly.
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* RecruitTeenagersWithAttitude: The game's players are high school teens who were vacationing on a nearby archipelago when the robot uprising went down, and come back home LateToTheParty. During character creation you select from a variety of 1980's high school teen tropes, including punks, metalheads, nerds, jocks, etc.
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* TheGhost: Similar to ''VideoGame/Fallout76'', the game is completely devoid of [=NPCs=] besides other players. The presence of other humans is occasionally hinted at, but these never bear out anything. You do make contact with a couple of characters over radio during the main quest, but that's about it.
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* WideOpenSandbox: The game has been described as ''VideoGame/DayZ'' with robots. Other than the rather major distinction that it lacks HumansAreTheRealMonsters [=PvP=], that's not a bad description.

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* WideOpenSandbox: The game has been described as ''VideoGame/DayZ'' with robots. Other than the rather major distinction that it lacks HumansAreTheRealMonsters [=PvP=], that's not a bad description. Even the "main campaign" is more of a suggestion than being particularly core to the overall experience.
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* WideOpenSandbox: The game has been described as ''VideoGame/DayZ'' with robots. Other than the rather major distinction that it lacks HumansAreTheRealMonsters [=PvP=], that's not a bad description.
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* VillainsDyingGrace: At the end of the game, [[spoiler: [=FNIX=] informs you that the Russians lied to you and that their device is a bomb and not an EMP. He warns you to run, wishing for you to survive.]] Possibly downplayed in that, based on his wording, it's possible he somehow expects to survive the explosion in some form, while it would kill you for certain.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/generation_zero.png]]
''Generation Zero'' is an open-world FirstPersonShooter designed for co-op play. It was developed by Creator/AvalancheStudios and released on [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Playstation4 and UsefulNotes/XboxOne on March 26th, 2019.

It is set in the developers' native Sweden, in the [[AlternateHistory alternate]] version of TheEighties where Swedish military grew paranoid about the potential Russian invasion, and chose to counter it through accelerating robotics research and secretly constructing an army of robots. You (along with your friends in the co-op mode) are youths who came back from a vacation to stumble into the aftermath, when there are no more humans left, and only the killer robots roam free.

[[SimilarlyNamedWorks No relation]] to the Creator/ValiantComics [[ComicBook/GenerationZero comic book.]]

!! Generation Zero provides examples of the following tropes:
* ActionBomb: Military and [=FNIX=] versions of the Ticks will self-destruct upon receiving too much damage.
* AIIsACrapshoot: The reason for the events of the game. [[spoiler: Though subverted in that the AI that started the rebellion was based on a human.]]
* AKA47: All of the guns have slightly modified names of their real-world counterparts. For instance, Granatgevär m/49 rocket launcher may sound unusual, but is only a number away from the real-world Granatgevär m/48, better known as Karl Gustav.
* AttackItsWeakPoint: Played straight with the Runners, which are instantly brought down by a shot or two to their fuel tank. Similarly, the Seekers are instantly brought down by a shot to a thruster, while a shot to the sensors in the "head" or to the alarm module renders them absolutely useless.
* BrainUploading: [[spoiler: The leader of all the rebellious machines, [=FNIX=], is a brain upload of the former commander of the project, before he got mortally ill with AIDS-related pneumonia.]]
* CranialProcessingUnit: Seems to be played straight, as the head is frequently one of the machines' weakpoints.
* CutAndPasteEnvironments: While the game's world is enormous, there's barely a handful of structure types, and entire villages may consists of one-two houses. Worse, their internal layouts are also identical, with only the loot inside the containers being randomized.
* EliteMooks: The [=FNIX=] versions of the machines are these to the Prototype and Military versions. They are better armored and often feature additional weapons: while Prototype Runners only have an [=SMG=], and Military version adds a Shotgun, [=FNIX=] Runner sports a Rocket Launcher as well.
* EnemySummoner: The Seeker drones summon enemies through their alarms.
** Military/[=FNIX=] versions of the Tank and Hunter will drop Ticks during combat, in addition to their other attacks.
* ExplosiveBarrels: Fuel tanks will instantly explode when shot. You get to carry them and set them down yourself, in preparation for fighting the robots.
* HairpinLockpick: Played absolutely straight, and it is in fact the only way to pick locks.
* HoistByHisOwnPetard: This essentially happens to the entire Sweden, as they built all the robots themselves in the belief it would defend them from the Russian invasion, only to see them turn on themselves.
* HollywoodHacking: One of the skills allows your characters to hack into the robots.
* MeaningfulName: The robots are led by the AI named [=FNIX=], an abbreviation which obviously resembles "Phoenix". This refers to [[spoiler:the AI actually being an upload of the leader of the project.]]
* OnlyAFleshWound: Unironically invoked in the "diary" entry for Tank: "The robot started shooting at us with some kind of automatic machine gun, hitting the ground, nearby cars and even a few of us. Thankfully mostly flesh-wounds."
* RevolversAreJustBetter: .44 Magnus is the most powerful handgun-type weapon in the game.
* SequenceBreaking: Due to the open-world structure, it's possible to complete both the main and secondary missions out of order. Usually, the game will take this into the account, but some missions can be rendered broken by going to a location Y before receiving a clue to go there from location X.
* SniperRifle: There are two types of hunting rifles, and also a semi-automatic military anti-materiel rifle.
* ShockwaveStomp: The Harvester and the Tank robots can do this.
* StoryBreadcrumbs: Scattered notes and recordings are the only form of storytelling for nearly the entire runtime of the game, with the only exceptions appearing in the final missions.
* SuperPrototype: Averted. Prototypes are the basic, weakest and most frequent versions of all the robots, and they often come with the glaring design flaws, like the completely exposed fuel tank on the back of the Runners. The Military versions are better armored in general and make an effort to better protect their most exposed areas. [=FNIX=] versions are better.
* SurveillanceDrone: The Spotters, which cannot do anything besides sounding the alarm to summon actual fighting drones.
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