Follow TV Tropes

Following

History VideoGame / GeneiTougi

Go To

OR

Is there an issue? Send a MessageReason:
None


A duology of {{Fighting Game}}s by Racjiin (then known as "Racdym" prior to the year 2000) and Creator/{{Banpresto}} in TheNineties both for the UsefulNotes/PlayStation. Each of the games feature [[TwoAndAHalfD fully rendered 3D polygonal characters and arenas fought in two dimensional battles]] (a la ''VideoGame/StreetFighterEX''). In addition, each game features modes that allow players to customize the movesets of characters on the roster. ''Genei Tougi: Shadow Struggle'' was released in 1996 while the sequel, ''Critical Blow'', came out the following year. They have [[NoExportForYou never been released outside Japan]].

to:

A duology of {{Fighting Game}}s by Racjiin (then known as "Racdym" prior to the year 2000) and Creator/{{Banpresto}} in TheNineties both for the UsefulNotes/PlayStation.Platform/PlayStation. Each of the games feature [[TwoAndAHalfD fully rendered 3D polygonal characters and arenas fought in two dimensional battles]] (a la ''VideoGame/StreetFighterEX''). In addition, each game features modes that allow players to customize the movesets of characters on the roster. ''Genei Tougi: Shadow Struggle'' was released in 1996 while the sequel, ''Critical Blow'', came out the following year. They have [[NoExportForYou never been released outside Japan]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheBadGuyWins: Toyed with in some of the endings of ''Critical Blow''. [[spoiler: Sieguei's ending features him having several duplicates of him made and being sent out new missions with Merkuar shown giving out an EvilLaugh in triumph. However, in Merkuar's ending, he is shown disintegrating into dust in defeat having failed to gain a new body for himself.]]
Is there an issue? Send a MessageReason:
Fixing and Adding


A duology of {{Fighting Game}}s by Racjiin (then known as "Racdym" prior to the year 2000) and Creator/{{Banpresto}} in the 1990s both for the UsefulNotes/PlayStation. Each of the games feature [[TwoAndAHalfD fully rendered 3D polygonal characters and arenas fought in two dimensional battles]] (a la ''VideoGame/StreetFighterEX''). In addition, each game features modes that allow players to customize the movesets of characters on the roster. ''Genei Tougi: Shadow Struggle'' was released in 1996 while the sequel, ''Critical Blow'', came out the following year. They have [[NoExportForYou never been released outside Japan]].

The storylines of the games are [[TournamentArc set during what is known as the Power of Solid Tournament]]. The first tournament is held by a group known as the Phillips Konzern in which a cash prize is awarded to the winner. The second tourney is conducted by a shadowy syndicate known as the Merkuar Conglomerate.

to:

A duology of {{Fighting Game}}s by Racjiin (then known as "Racdym" prior to the year 2000) and Creator/{{Banpresto}} in the 1990s TheNineties both for the UsefulNotes/PlayStation. Each of the games feature [[TwoAndAHalfD fully rendered 3D polygonal characters and arenas fought in two dimensional battles]] (a la ''VideoGame/StreetFighterEX''). In addition, each game features modes that allow players to customize the movesets of characters on the roster. ''Genei Tougi: Shadow Struggle'' was released in 1996 while the sequel, ''Critical Blow'', came out the following year. They have [[NoExportForYou never been released outside Japan]].

The storylines of the games are [[TournamentArc are set during what is known as the [[TournamentArc Power of Solid Fighting Tournament]]. The first tournament is held by a world leading financial group known as the Phillips Konzern Konzern, in which a huge cash prize is awarded to the winner. The winner while the second tourney tournament is conducted by a shadowy syndicate known as the Merkuar Conglomerate.



* BigBad: Marry Phillips is this in the first game, while Merkuar takes on this role in ''Critical Blow''.
* CharacterCustomization: Each game has a mode that allows customizing the characters movesets. ''Critical Blow'' used a more advanced form of this in its "Trading Mode". In this mode, the fighters' movesets could be modified by adding new moves, either unlocked in game or from trading with other players via PlayStation memory cards or upgrading already acquired moves.
* DarkerAndEdgier: ''Critical Blow'' becomes this in comparison to the first game. Whereas the Power of Solid tournament in the first game is a widely publicized event, the tournament in the second game is a more shadowy and brutul affair. Notably the Merkuar Conglomerate allows the use of weapons which the Phillips Konzern sanctioned tourney prohibited.
* ExcusePlot: In the first game, a group, the Phillips Konzern, puts on a highly publicized tournament with a high cash prize reward for the winner. Critical Blow is somewhat less blatant in that it is at the very least has more a character-driven plot as well as a story mode, called "Theatre Mode" which primarily focuses on a Hong Kong based fighters named Rickey and Mao seeking to confront the Merkuar Conglomerate, who take over the Power of Solid Tournament from the Phillips Konzern, and seek vengeance for the killing of the former hero's grandmother.

to:

* BigBad: Marry Phillips is this in the first game, ''Genei Tougi'' while Merkuar takes on this the role in ''Critical Blow''.
* CharacterCustomization: Each game has a mode that allows customizing the characters movesets. ''Critical Blow'' used a more advanced form of this in its "Trading Mode". In this mode, the fighters' movesets could be modified by adding new moves, either unlocked in game or from trading with other players via PlayStation [=PlayStation=] memory cards or upgrading already acquired moves.
* DarkerAndEdgier: ''Critical Blow'' becomes this in comparison to the first game. ''Genei Tougi''. Whereas the Power of Solid fighting tournament in the first game is a widely publicized event, the tournament in the second game is a more shadowy and brutul affair. Notably Notably, the Merkuar Conglomerate allows the use of weapons which the Phillips Konzern sanctioned tourney prohibited.
* ExcusePlot: In the first game, a group, ''Genei Tougi'', the Phillips Konzern, Konzern puts on a highly publicized fighting tournament with a high cash prize reward for the winner. Critical Blow ''Critical Blow'' is somewhat less blatant in that it is at the very least has more a character-driven plot as well as a story mode, called "Theatre Mode" which primarily focuses on a young Hong Kong based fighters fighter named Rickey and Mao seeking Leon as he seeks to confront avenge his grandmother's murder at the hands of the Merkuar Conglomerate, who take Conglomerate (who also took over the Power of Solid Fighting Tournament from the Phillips Konzern, and seek vengeance for the killing of the former hero's grandmother.Konzern).



* SuperMode: ''Genei Tougi: Shadow Struggle'' had this in the form of "Hyper mode". It primarily functions to make a character able to dish out faster punches and kicks. The hyper mode ability did not return in the sequel.

to:

* SuperMode: ''Genei Tougi: Shadow Struggle'' Tougi'' had this in the form of "Hyper mode". Mode". It primarily functions to make a character able to dish out faster punches and kicks. The hyper mode "Hyper Mode" ability did not return in the sequel.
Is there an issue? Send a MessageReason:
None


* CharacterCustomization: Each game has a mode that allows customizing the characters movesets. ''Critical Blow'' used a more advanced form of this in its "Trading Mode". In this mode, the fighters movesets could be modified by adding new moves or upgrading attacks that have been unlocked.

to:

* CharacterCustomization: Each game has a mode that allows customizing the characters movesets. ''Critical Blow'' used a more advanced form of this in its "Trading Mode". In this mode, the fighters fighters' movesets could be modified by adding new moves moves, either unlocked in game or from trading with other players via PlayStation memory cards or upgrading attacks that have been unlocked.already acquired moves.

Added: 106

Changed: 6

Is there an issue? Send a MessageReason:
None


* BigBad: Marry Phillips is this in the first game, while Merkuar takes on this role in ''Critical Blow''.



* PutOnABus: [[{{Tomboy}} Harry Hopkins]] and [[OldMaster Han Fei Lan]], who introduced in the first game did not return in ''Critical Blow''.

to:

* PutOnABus: [[{{Tomboy}} Harry Hopkins]] and [[OldMaster Han Fei Lan]], who were introduced in the first game game, did not return in ''Critical Blow''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PutOnABus: [[{{Tomboy}} Harry Hopkins]] and [[OldMaster Han Fei Lan]], who introduced in the first game did not return in ''Critical Blow''.
Is there an issue? Send a MessageReason:
None


A duology of {{Fighting Game}}s by Racjiin (then known as "Racdym" prior to the year 2000) and Creator/{{Banpresto}} in the 1990s both for the UsefulNotes/PlayStation. Each of the games feature [[TwoAndAHalfD fully rendered 3D polygonal characters and arenas fought in two dimensional battles]] (a la ''VideoGame/StreetFighterEX''). In addition, each game features modes that allow players to customize the movesets of characters on the roster. ''Genei Tougi: Shadow Struggle'' was released in 1996 while the sequel, ''Critical Blow'', came out the following year.

to:

A duology of {{Fighting Game}}s by Racjiin (then known as "Racdym" prior to the year 2000) and Creator/{{Banpresto}} in the 1990s both for the UsefulNotes/PlayStation. Each of the games feature [[TwoAndAHalfD fully rendered 3D polygonal characters and arenas fought in two dimensional battles]] (a la ''VideoGame/StreetFighterEX''). In addition, each game features modes that allow players to customize the movesets of characters on the roster. ''Genei Tougi: Shadow Struggle'' was released in 1996 while the sequel, ''Critical Blow'', came out the following year.
year. They have [[NoExportForYou never been released outside Japan]].
Is there an issue? Send a MessageReason:
None


A duology of {{Fighting Game}}s by Racjiin (then known as "Racdym" prior to the year 2000) and Creator/{{Banpresto}} in the 1990s. Each of the games feature [[TwoAndAHalfD fully rendered 3D polygonal characters and arenas fought in two dimensional battles]] (a la ''VideoGame/StreetFighterEX''). In addition, each game features modes that allow players to customize the movesets of characters on the roster. ''Genei Tougi: Shadow Struggle'' was released in 1996 while the sequel, ''Critical Blow'', came out the following year.

to:

A duology of {{Fighting Game}}s by Racjiin (then known as "Racdym" prior to the year 2000) and Creator/{{Banpresto}} in the 1990s.1990s both for the UsefulNotes/PlayStation. Each of the games feature [[TwoAndAHalfD fully rendered 3D polygonal characters and arenas fought in two dimensional battles]] (a la ''VideoGame/StreetFighterEX''). In addition, each game features modes that allow players to customize the movesets of characters on the roster. ''Genei Tougi: Shadow Struggle'' was released in 1996 while the sequel, ''Critical Blow'', came out the following year.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A duology of {{Fighting Game}}s by Racjiin (then known as "Racdym" prior to the year 2000) and Creator/{{Banpresto}} in the 1990s. Each of the games feature [[TwoAndAHalfD fully rendered 3D polygonal characters and arenas fought in two dimensional battles]] (a la ''VideoGame/StreetFighterEX''). In addition, each game features modes that allow players to customize the movesets of characters on the roster. ''Genei Tougi: Shadow Struggle'' was released in 1996 while the sequel, ''Critical Blow'', came out the following year.

The storylines of the games are [[TournamentArc set during what is known as the Power of Solid Tournament]]. The first tournament is held by a group known as the Phillips Konzern in which a cash prize is awarded to the winner. The second tourney is conducted by a shadowy syndicate known as the Merkuar Conglomerate.

Character designs for both games were made by Ryōji Minagawa of ''Manga/{{Spriggan}}'' fame.

!! This series provides examples of:
* CharacterCustomization: Each game has a mode that allows customizing the characters movesets. ''Critical Blow'' used a more advanced form of this in its "Trading Mode". In this mode, the fighters movesets could be modified by adding new moves or upgrading attacks that have been unlocked.
* DarkerAndEdgier: ''Critical Blow'' becomes this in comparison to the first game. Whereas the Power of Solid tournament in the first game is a widely publicized event, the tournament in the second game is a more shadowy and brutul affair. Notably the Merkuar Conglomerate allows the use of weapons which the Phillips Konzern sanctioned tourney prohibited.
* ExcusePlot: In the first game, a group, the Phillips Konzern, puts on a highly publicized tournament with a high cash prize reward for the winner. Critical Blow is somewhat less blatant in that it is at the very least has more a character-driven plot as well as a story mode, called "Theatre Mode" which primarily focuses on a Hong Kong based fighters named Rickey and Mao seeking to confront the Merkuar Conglomerate, who take over the Power of Solid Tournament from the Phillips Konzern, and seek vengeance for the killing of the former hero's grandmother.
* SuperMode: ''Genei Tougi: Shadow Struggle'' had this in the form of "Hyper mode". It primarily functions to make a character able to dish out faster punches and kicks. The hyper mode ability did not return in the sequel.

Top