Follow TV Tropes

Following

History VideoGame / Gekido

Go To

OR

Is there an issue? Send a MessageReason:
None


'''Gekido''' (also known as '''Gekido: Urban Fighters''') is a 3D BeatEmUp action game developed by Italian studios NAPS Team for the UsefulNotes/PlayStation.

to:

'''Gekido''' (also known as '''Gekido: Urban Fighters''') is a 3D BeatEmUp action game developed by Italian studios NAPS Team for the UsefulNotes/PlayStation.
Platform/PlayStation.



NAPS would later release a sequel titled '''Gekido: Kintaro's Revenge''' for the UsefulNotes/{{GBA}}.

to:

NAPS would later release a sequel titled '''Gekido: Kintaro's Revenge''' for the UsefulNotes/{{GBA}}.
Platform/{{GBA}}.



The sequel was later given an UpdatedReRelease on the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch.

to:

The sequel was later given an UpdatedReRelease on the UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/NintendoSwitch.
Platform/NintendoSwitch.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LuckBasedMission: The UpdatedRerelease features a Relic Hunter mode with randomly generated levels. The first thing you must do in every room is check for pits placed ''right next'' to your spawn point because the game loves doing that. Furthermore, at least one enemy type can spawn next to Tetsuo when a room loads and attack him before control is restored.


Added DiffLines:

* NonlethalBottomlessPits: Upon falling into a pit, Tetsuo will lose some health and respawn nearby.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The UpdatedRerelease adds Relic Hunter mode, which has randomly-generated levels. None of the above issues were fixed and it constantly spawns enemies and pits ''right next'' to entry points of rooms, so you're at constant risk of taking either just barely avoidable or downright unavoidable damage.

Added: 172

Changed: 135

Is there an issue? Send a MessageReason:
None


* GunsAreWorthless: You can obtain firearms and use them on enemies, and most of the time bullets functions pretty much as a stronger punch. And is actually ''less'' effective because you're not granted combo hits if you're using bullets. The only firearm worthy of respect is the [[ShotgunsAreJustBetter shotgun]], which can take away a significant portion of a mook's health when hit, and deals a OneHitKill from point-blank.

to:

* GunsAreWorthless: You can obtain firearms and use them on enemies, and most of the time bullets functions pretty much as a stronger punch. And is actually ''less'' effective because you're not granted combo hits if you're using bullets. The only firearm firearms worthy of respect is are the [[ShotgunsAreJustBetter shotgun]], which can take away a significant portion of a mook's health when hit, hit and deals can easily deal a OneHitKill from point-blank.point-blank, and the [[MoreDakka machine guns]] with 50 bullets that deal those "stronger punches" worth of damage VERY quickly.


Added DiffLines:

** Gorilla will occasionally take to higher ground during his boss fight and throw shitloads of barrels down on you. [[ShoutOut Gotta]] [[VideoGame/DonkeyKong wonder why]].
Is there an issue? Send a MessageReason:
None


It's worth noting that this game's character design, cover art, posters, background illustration and conceptual storyboards is handled by veteran Marvel comic artist, Joe Madureira, and features background music composed by Music/FatboySlim.

to:

It's worth noting that this game's character design, cover art, posters, background illustration and conceptual storyboards is handled by veteran Marvel comic artist, Joe Madureira, and features background music composed by Apartment 26 and Music/FatboySlim.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CastFromHitPoints: Tetsuo's crowd clearing attack costs HP if you do it multiple times in a row without waiting for the special gauge to refill first. This is a mechanic borrowed from ''VideoGame/StreetsOfRage3''.


Added DiffLines:

* LauncherMove: Tetsuo's Dash B attack can launch enemies into the air. It's even possible to stunlock them on corners thanks to this, though it can be difficult to pull off in all the chaos and doesn't work on bosses due to them following different damage rules.


Added DiffLines:

* PoisonMushroom: Three items dropped by defeated enemies can either slow Tetsuo down, invert his controls or outright disable his attacks for a few seconds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FakeDifficulty: The game's levels are ''very'', '''very''' badly designed.
** Obstacles such as crushers come out of nowhere with no time to react, often causing a cartoonish chain of hits and forcing you to tip-toe around rooms just to try to avoid being hit.
** Enemy encounters, as usual for the genre, are set on specific unmarked spots. They often have an enemy attack Tetsuo on the ''first frame of the encounter'', meaning the only way to avoid damage is to know the encounter's trigger beforehand and be in midair when it starts!
** The game was so poorly tested that in multiple stages both of the above issues can happen ''the moment you enter a room'', while Tetsuo's control is disabled! Given the game's maze-like levels and the need of backtracking to look for keys, players can easily take a ton of damage from those things for no fault of their own.
Is there an issue? Send a MessageReason:
None


''Gekido'' (also known as ''Gekido: Urban Fighters'') is a 3D BeatEmUp action game developed by Italian studios NAPS Team for the UsefulNotes/PlayStation.

to:

''Gekido'' '''Gekido''' (also known as ''Gekido: '''Gekido: Urban Fighters'') Fighters''') is a 3D BeatEmUp action game developed by Italian studios NAPS Team for the UsefulNotes/PlayStation.



NAPS would later release a sequel titled ''Gekido: Kintaro's Revenge'' for the UsefulNotes/{{GBA}}.

to:

NAPS would later release a sequel titled ''Gekido: '''Gekido: Kintaro's Revenge'' Revenge''' for the UsefulNotes/{{GBA}}.



* NightOfTheLivingMooks: The underground crypt levels, unsurprisingly, is populated entirely by undead enemies. Including pale-skinned, UndeadCOunterpart of the henchwomen mooks!
* OurZombiesAreDIfferent: Unlike the first game, this one has zombie mooks who claws their way out of the ground as soon as Tetsuo approaches an area. They're armed with short kunai for stabbing and fights like a normal person, save for their visibly decomposing skin.

to:

* NightOfTheLivingMooks: The underground crypt levels, unsurprisingly, is populated entirely by undead enemies. Including pale-skinned, UndeadCOunterpart UndeadCounterpart of the henchwomen mooks!
* OurZombiesAreDIfferent: OurZombiesAreDifferent: Unlike the first game, this one has zombie mooks who claws their way out of the ground as soon as Tetsuo approaches an area. They're armed with short kunai for stabbing and fights like a normal person, save for their visibly decomposing skin.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Kevlard}}: The fat mooks in the game can soak up far more hits than regular enemies before they go down. There's also Homer, an overweight giant in a hazmat suit, whose guts allows him to tank plenty punches and kicks before he's defeated.

Added: 34

Changed: 1

Is there an issue? Send a MessageReason:
None


Set in an urban zone in the midst of a GangWar, a local crime lord, Kintaro, has made a DealWithTheDevil for power. Besides having his most trusted lieutenants guarding sub-areas of the city, Kintaro's minions alsoi kidnapped Angela, daughter of a billionaire, for ransom.

to:

Set in an urban zone in the midst of a GangWar, a local crime lord, Kintaro, has made a DealWithTheDevil for power. Besides having his most trusted lieutenants guarding sub-areas of the city, Kintaro's minions alsoi also kidnapped Angela, daughter of a billionaire, for ransom.


Added DiffLines:

* BigBad: Kintaro, for both games.

Added: 426

Changed: 10

Is there an issue? Send a MessageReason:
None


* DieChairDie: All the onscreen environment, from shipping containers to crates, tires and dustbins, potedd plants and dumpsters, all can be smashed apart for points or be used to pummel mooks. Even ''cars'' can be picked up and flung!



* PrimalChestPound: The gorilla boss pounds his chest during his introduction cutscene, before attacking as a proper boss.



* RouteBoss: Owing to the fact that you can choose between multiple fighters, each set of characters fights a different boss depending on the paths taken; for instance, Kioko and Asky can only be fought by Tetsuo, the Shuju Twins is faced only by Angela, the RK21 - 22 robots is fought by Travis and Michelle, and so on.

to:

* RouteBoss: Owing to the fact that you can choose between multiple fighters, each set of characters fights a different boss depending on the paths taken; for instance, Kioko and Asky can only be fought by Tetsuo, the Shuju Twins is faced only by Angela, the RK21 [=RK21=] - 22 [=RK22=] robots is fought by Travis and Michelle, and so on.


Added DiffLines:

** One of the bosses, Ishiganame, uses exclusively electric attacks.

Added: 669

Changed: 69

Is there an issue? Send a MessageReason:
None


The gameboy-exclusive follow-up features Tetsuo as the sole playable character, who returns home after the events of the first game only to find out Kintaro is still alive and is after the children in the village. Tetsuo immediately goes on a lengthy solo mission to track down Kintaro...

The sequel was later given an UpdatedReRelease on the UssefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch.

to:

The gameboy-exclusive follow-up features Tetsuo as the sole playable character, who returns home a year later after the events of the first game game; only to find out Kintaro is still alive and is after the children in the village. Tetsuo immediately goes on a lengthy solo mission to track down Kintaro...

The sequel was later given an UpdatedReRelease on the UssefulNotes/PlayStation4 UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch.



** RK21 and RK22 are a BigGuyLittleGuy duo of robots, the former a gigantic yellow mecha towering over the heroes while the latter a red, fast-moving human-sized robot. Both robots are armed with [[FireBreathingWeapon flamethrowers]] and attacks in tandem, RK21 trying to stomp and pummel while RK22 lashes out with fists, besides trying to incinerate the players.

to:

** RK21 [=RK21=] and RK22 [=RK22=] are a BigGuyLittleGuy duo of robots, the former a gigantic yellow mecha towering over the heroes while the latter a red, fast-moving human-sized robot. Both robots are armed with [[FireBreathingWeapon flamethrowers]] and attacks in tandem, RK21 [=RK21=] trying to stomp and pummel while RK22 [=RK22=] lashes out with fists, besides trying to incinerate the players.



** The RK22 and RK22 robot duo have flamethrowers built into their defenses, allowing them to blast flames as a ranged attack.

to:

** The RK22 [=RK21=] and RK22 [=RK22=] robot duo have flamethrowers built into their defenses, allowing them to blast flames as a ranged attack.



* AndTheAdventureContinues: The second game ends with Tetsuo, after destroying Kintaro, receiving a new mission and that his old comrades, Travis and Michelle, are waiting for him. He then sets off on another mission...



* GiantMook: The huge, bare-chested HulkMashUp enemies who fights bare-chested, towers over Tetsuo, and has a GroundPunch that's ripped off from Hulk's moveset in ''VideoGame/MarvelVsCapcom''. Some of them even have green skin to complete the look!

to:

* GiantMook: The huge, stone, bare-chested HulkMashUp enemies who fights bare-chested, towers over Tetsuo, and has a GroundPunch that's ripped off from Hulk's moveset in ''VideoGame/MarvelVsCapcom''. Some of them even have green skin to complete the look!


Added DiffLines:

* LivingStatue: The first boss is a pair of stone statues animated by magic, which attacks Tetsuo when he tries entering a cave. These enemies get {{degraded|boss}} into the Hulk-like GiantMook enemies.


Added DiffLines:

* RecurringBoss: Kintaro appears as early as the ''second'' boss. He comes back as a FinalBoss, a lot stronger than his previous battle.


Added DiffLines:

* {{Shoryuken}}: Tetsuo have a new attack in this sequel, a flaming uppercut that sets his enemies on ''fire''.

Added: 1933

Changed: 829

Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_708.jpg]]

NAPS would later release a sequel titled ''Gekido: Kintaro's Revenge'' for the GBA. The gameboy-exclusive follow-up features Tetsuo as the sole playable character, who returns home after the events of the first game only to find out Kintaro is still alive and is after the children in the village. Tetsuo immediately goes on a lengthy solo mission to track down Kintaro...

---
Another sequel, ''Gekido: Dark Angel'' was planned but ultimately scrapped.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_708.jpg]]

NAPS would later release a sequel titled ''Gekido: Kintaro's Revenge'' for the GBA. UsefulNotes/{{GBA}}.

The gameboy-exclusive follow-up features Tetsuo as the sole playable character, who returns home after the events of the first game only to find out Kintaro is still alive and is after the children in the village. Tetsuo immediately goes on a lengthy solo mission to track down Kintaro...

---
Another sequel, ''Gekido: Dark Angel''
The sequel was planned but ultimately scrapped.later given an UpdatedReRelease on the UssefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch.




Another sequel, ''Gekido: Dark Angel'' was planned but ultimately scrapped.
----



* BattleAmongstTheFlames: The FinalBoss against Kintaro is in a burning graveyard.



* CreepyCrows: Koji, TheDragon to Kintaro, whose demonic form have a raven motif on him, complete with a flowing black cape, abilities to [[ShapingYourAttacks summon raven-shaped projectiles]] and [[PowerGivesYouWings black, feathered wings]] sprouting from his back as results of his ritual. He's as difficult a boss as he looks.



* GenreShift: The first game is a high-tech brawler in an urbanized setting with overblown, fantastical elements, while the follow-up feels more like an old-timey, more traditional martial arts film from the 1970s, with a setting in a more rural countryside.

to:

* DualBoss: The Soul Snatchers, two dark priests serving Kintaro, attacks together. Their appearance and PowerFloats abilities seems to be a CallBack to the previous game's Mokushi Twins.
* GenreShift: The first game is a high-tech brawler in an urbanized setting with overblown, fantastical elements, while the follow-up feels more like an old-timey, more traditional martial arts film from the 1970s, with a setting in a more rural countryside. The sequel also have {{RPG}} elements in it, allowing Tetsuo to interact with villagers, enquire NPC characters for clues, and take branching paths while hunting for Kintaro.



* GroinAttack: [[https://img.kbhgames.com/2019/04/gekido-advance-kintaros-revenge.jpg A possible attack you can inflict on the Hulk-expies]].



* {{Necromancer}}: Kintaro's rituals seems to have granted him necromantic abilities, given the amount of undead enemies present in this sequel (absent in the first).
* NightOfTheLivingMooks: The underground crypt levels, unsurprisingly, is populated entirely by undead enemies. Including pale-skinned, UndeadCOunterpart of the henchwomen mooks!



* PaletteSwap: Owing to the sequel being ported to the Gameboy instead of the [=PlayStation=], the enemy vareity is severely limited in this one. So there are swapped versions of the zombies with green and red skin, the Hulk-lookalikes with green or brown skin, and basic Kintaro mooks wearing multi-coloured uniforms.

to:

* PaletteSwap: Owing to the sequel being ported to the Gameboy instead of the [=PlayStation=], the enemy vareity variety is severely limited in this one. So there are swapped versions of the zombies with green and red skin, the Hulk-lookalikes with green or brown skin, and basic Kintaro mooks wearing multi-coloured uniforms.uniforms.
* PowerFloats: Kintaro in both his forms, and his Soul Snatcher mooks and bosses all have abilities to float all over the place using their dark powers.
* RevengeOfTheSequel: With the villain doing the revenging.


Added DiffLines:

* YouKilledMyFather: Tetsuo's quest to defeat Kintaro have him uncovering a revelation about his past, namely, the truth behind his father's death as a child. To ''nobody's'' big surprise...
--> '''Tetsuo''': You killed my father? I can't believe it! I have been searching all my life for the man who did that!
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_708.jpg]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sles_01241_i_all.jpg]]

''Gekido'' (also known as ''Gekido: Urban Fighters'') is a 3D BeatEmUp action game developed by Italian studios NAPS Team for the UsefulNotes/PlayStation.

Set in an urban zone in the midst of a GangWar, a local crime lord, Kintaro, has made a DealWithTheDevil for power. Besides having his most trusted lieutenants guarding sub-areas of the city, Kintaro's minions alsoi kidnapped Angela, daughter of a billionaire, for ransom.

The players are in control of Travis, a private detective, and his partners - the DarkActionGirl mercenary Michelle, TheBigGuy military brute Ushi, and kung-fu fighting BruceLeeClone Tetsuo - hired by Angela's parents on a daring rescue mission, with a massive reward promised to those who defeats Kintaro and his goons and retrieved Angela.

It's worth noting that this game's character design, cover art, posters, background illustration and conceptual storyboards is handled by veteran Marvel comic artist, Joe Madureira, and features background music composed by Music/FatboySlim.

----
NAPS would later release a sequel titled ''Gekido: Kintaro's Revenge'' for the GBA. The gameboy-exclusive follow-up features Tetsuo as the sole playable character, who returns home after the events of the first game only to find out Kintaro is still alive and is after the children in the village. Tetsuo immediately goes on a lengthy solo mission to track down Kintaro...

---
Another sequel, ''Gekido: Dark Angel'' was planned but ultimately scrapped.
----
!! ''Gekido: Urban Fighters'' contain examples of:

* AngryGuardDog: Fierce wolfhounds are a recurring mook enemy than can be taken down with a few kicks. And one of the possible bosses is Kioko's fierce Siberian Husky, named "Asky".
* BruceLeeClone: Tetsuo, despite being Japanese (at least, given his name) is obviously based on Bruce Lee. He fights using Jeet Kun-doe style moves, emits FunnyBruceLeeNoises with each punch and kick, rubs his nose after each battle, and one of his alternate costumes (not his default, playable one though) is a [[IconicOutfit yellow tracksuit]].
* CarFu: Mooks on motorcycles will attack by speeding their bikes all over the place trying to run over the players. They're among the fastest enemies in the entire game, and difficult to take down without special moves.
* ColonelBadass: One of the bosses, only identified by the name "Generale", who's clad in military gear, complete with beret, and puts up one heck of a fight. He's flanked by a number of soldiers as well to enforce his military ranking.
* DoppelgangerAttack: Kintaro, one of the bosses, can summon translucent copies of himself to attack the players. His copies can be defeated, but his main body (which remains stationary when his clones are around) will be invincible until his clones are taken down.
* DualBoss:
** RK21 and RK22 are a BigGuyLittleGuy duo of robots, the former a gigantic yellow mecha towering over the heroes while the latter a red, fast-moving human-sized robot. Both robots are armed with [[FireBreathingWeapon flamethrowers]] and attacks in tandem, RK21 trying to stomp and pummel while RK22 lashes out with fists, besides trying to incinerate the players.
** Kioko the kunoichi attacks alongside her pet Husky, who's named... ''[[ADOgNamedDog Asky]]''.
** The Shuju Twins are a pair of muscular albino brawlers who attacks together, with a SharedLifeMeter.
** The Mokushi Twins attacks together while floating all over the place.
* ElevatorActionSequence: Downplayed; there is an elevator level for every single playable character (like every other punch-em-up games of it's type) but said elevator is large enough to hold a few cars. So while you're indeed battling mooks in a moving elevator, the levels avert the cramped spaces commonly associated with this trope.
* FireBreathingWeapon:
** The RK22 and RK22 robot duo have flamethrowers built into their defenses, allowing them to blast flames as a ranged attack.
** Another one of the bosses, Homer, is a fat brute wearing a yellow HazmatSuit and wielding a high-powered flamethrower. One he can use as an impromptu rocket booster and launch himself sky-high...
* GunsAreWorthless: You can obtain firearms and use them on enemies, and most of the time bullets functions pretty much as a stronger punch. And is actually ''less'' effective because you're not granted combo hits if you're using bullets. The only firearm worthy of respect is the [[ShotgunsAreJustBetter shotgun]], which can take away a significant portion of a mook's health when hit, and deals a OneHitKill from point-blank.
* KillerGorilla: One of the possible boss encounters is a fierce gorilla [[ChainedByFashion draped in chains]] who can dish out quite some damage. His onscreen name? [[ADogNamedDog Gorilla]].
* MetronomicManMashing: Players using larger, MightyGlacier characters like Mushi can pull this off when executing a grab move on mooks, which have them snatching enemies and slamming them up and down repeatedly.
* MirrorMatch: In Angela's path, her last boss is... Angela. What. Said boss is a PaletteSwap of Angela's sprite, with her red dress recoloured orange.
* {{Ninja}}:
** One of the bosses, Kioko, is a {{kunoichi}}.
** Angela's path have red-clad ninja enemies as regular mooks.
* PlayerVersusPlayer:
** If you chose Versus Mode instead of Story Mode. You can select ''any'' combination of characters you want, and duke it out in an arena recycled from one of the game's stages.
** Within proper story mode, Tetsuo's route have one of these where instead of bosses, an area ends with Tetsuo fighting Ushio, Michelle and another randomly-created playable character.
* PowerFloats: The Mokushi Twins, owing to their internal ''chi'', doesn't need to walk, simply hovering above ground for the entirety of their battle.
* RedEyesTakeWarning: The Mokushi Twins, whose glowing red eyes (on both) is a warning that the players are in for a difficult boss fight.
* RouteBoss: Owing to the fact that you can choose between multiple fighters, each set of characters fights a different boss depending on the paths taken; for instance, Kioko and Asky can only be fought by Tetsuo, the Shuju Twins is faced only by Angela, the RK21 - 22 robots is fought by Travis and Michelle, and so on.
* SecretCharacter: Some of the bosses can be unlocked:
** Kobuchi - finishing Urban Fighters mode with Tetsuo and Ushi
** Gorilla - finishing Urban Fighters mode with Travis and Michelle
** Kintaro - finishing Urban Fighters mode with Gorilla; available for all modes except Urban Fighters
** Angela - finishing Urban Fighters mode with Kobuchi to unlock Angela in all modes except Urban Fighters
** Akujin - finishing Urban Fighters mode on the hard difficulty setting
* ShockAndAwe:
** Both Travis and Mushi can deal severe damage with electrically-charged punches, which can even spam ranged thunderbolts with each impact when fully-powered.
** Michelle's ranged attacks have her releasing purple lightning blasts. Ditto for Angela, whose lightning are coloured red instead but functions in the same way.
** Both Mokushi Twins can spam lightning bolts as their attacks.
* ShockwaveStomp: Ushio's most powerful LimitBreak attack have him pummeling the ground with his fists, which sends out a circular shockwave wiping mooks off their feet.
* TheSquadette: Michelle, one of the playable characters and the only one who seems to be of military background, wearing army pants, a beret, combat boots and having military gear strapped all over her belt.
* TraintopBattle: One level is set on a moving subway train, allowing you to fling mooks off the sides. It's actually foreshadowed in the opening FMV which have the characters running alongside a train to it's front.
* ThrowABarrelAtIt: The game have wooden barrels as obstacles, which can be smashed or picked up and flung at enemies. Some of the larger enemies can fling at you first, however, unless you throw a different projectile at them and make the barrels they're carrying explode in their hands.
* TimedMission: You're given 90 seconds to clear each area. The countdown turns from yellow to '''red''' when you have 30 seconds left, accompanied by a "DANGER" alert.
* UseYourHead: Shuju, one of the earlier bosses available in some stages, attacks by using his head to knock the players down. He doesn't have any other moves, but be wary when he starts ramming with a headfirst tackle.
* VillainInAWhiteSuit: The "Martin" enemies, hulking brutes in white suits and bowties, all of them whom are armed with machine-guns. They can take quite some punishment before getting defeated, though you can recover their items to be used on mooks.
* WolverineClaws:
** Worn by the muscular Shuju twins on both hands, which they use to claw and slice.
** Kobuchi, one of the game's largest bosses, wears these on his right hand, and they're ''huge''.
** Kintaro have extended claws of the "sporting-from-fingertips" variety.
* WorldOfActionGirls: The game's full of them. There's playable characters Michelle and Angella, the kunoichi Kioki, and hordes and hordes of female mooks who proves deadlier than their recurring male counterparts.

----
!! ''Gekido: Kintaro's Revenge'' contain examples of:
* BatOutOfHell: Bloodsucking vampire bats shows up as minor enemies. They can be hard to hit, but otherwise goes down with a single hit.
* BlackoutBasement: The underground cavern levels, where visibility is limited to just a circle with Tetsuo in the middle.
* BottomlessPits: A new feature absent in the previous game, levels set in underground caves and within monasteries have collapsing floors with bottomless drops. Step right in to lose a life.
* DarkActionGirl: Female martial artists weaping UsefulNotes/{{Qipao}} are a recurring enemy in the game.
* GenreShift: The first game is a high-tech brawler in an urbanized setting with overblown, fantastical elements, while the follow-up feels more like an old-timey, more traditional martial arts film from the 1970s, with a setting in a more rural countryside.
* GiantMook: The huge, bare-chested HulkMashUp enemies who fights bare-chested, towers over Tetsuo, and has a GroundPunch that's ripped off from Hulk's moveset in ''VideoGame/MarvelVsCapcom''. Some of them even have green skin to complete the look!
* LickingTheBlade: Zombie mooks will sometimes taunt Tetsuo by licking their kunai if left idle for too long.
* OurZombiesAreDIfferent: Unlike the first game, this one has zombie mooks who claws their way out of the ground as soon as Tetsuo approaches an area. They're armed with short kunai for stabbing and fights like a normal person, save for their visibly decomposing skin.
* PaletteSwap: Owing to the sequel being ported to the Gameboy instead of the [=PlayStation=], the enemy vareity is severely limited in this one. So there are swapped versions of the zombies with green and red skin, the Hulk-lookalikes with green or brown skin, and basic Kintaro mooks wearing multi-coloured uniforms.
* WouldHurtAChild: Kintaro's dealings involves trafficking of children and sacrificing them for his dark rituals, and Tetsuo is NOT happy about it.
----

Top