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''Ganryu'' is a 1999 side-scrolling HackAndSlash / Platformer action game made by Visco Corporation, under the UsefulNotes/NeoGeo system.

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''Ganryu'' is a 1999 side-scrolling HackAndSlash / Platformer action game made by Visco Corporation, under the UsefulNotes/NeoGeo Platform/NeoGeo system.



A sequel titled ''Ganryu 2: Hakuma Kojiro'' is released in April 2022 by Indie company Storybird Studio. Sasaki Kojirō is back for revenge, and this time Miyamoto Musashi is fighting him... ''alone''. Said sequel is available for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5 and UsefulNotes/XboxOne.

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A sequel titled ''Ganryu 2: Hakuma Kojiro'' is released in April 2022 by Indie company Storybird Studio. Sasaki Kojirō is back for revenge, and this time Miyamoto Musashi is fighting him... ''alone''. Said sequel is available for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5 Platform/NintendoSwitch, Platform/PlayStation4, Platform/PlayStation5 and UsefulNotes/XboxOne.
Platform/XboxOne.

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* DemotedToExtra: Suzume is no longer playable in the 2022 sequel.



* WhatHappenedToTheMouse: Suzume is absent in the sequel without a reason, despite canonically surviving the previous game's events.

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* WhatHappenedToTheMouse: Suzume Suzume, the 2P character, is absent in the sequel without a reason, despite canonically surviving the previous game's events.
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* DemotedToExtra: Suzume is no longer playable in the 2022 sequel.
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A sequel titled ''Ganryu 2: Hakuma Kojiro'' is released in April 2022 by Indie company Storybird Studio. Sasaki Kojirō is back for revenge, and this time Miyamoto Musashi is fighting him... ''alone''.

to:

A sequel titled ''Ganryu 2: Hakuma Kojiro'' is released in April 2022 by Indie company Storybird Studio. Sasaki Kojirō is back for revenge, and this time Miyamoto Musashi is fighting him... ''alone''.
''alone''. Said sequel is available for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5 and UsefulNotes/XboxOne.
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* GetBackHereBoss: Oni-Jotaro in the sequel, whose tank escapes down a canal and you need to chase it down the whole battle. Jotaro will even try stopping you by dispensing landmines.

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* GlamourFailure; In the sequel, Oni-Otsu tries tricking Musashi by disguising himself into Musashi's LoveInterest, Otsu. But Musashi sees throigh the villain's disguise and thwarts him out, just in time for a boss battle.



* SwordBeam: Oni-Otsu can fire energy waves from his bladed fan. As does the first form of Kojiro with his katana whose beams are taller than Musashi.

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* SwordBeam: Oni-Otsu can fire energy waves from his bladed fan. As does the first form of Kojiro with his katana whose beams are taller than Musashi. There's also a mook armed with a ''nagayari'' who fires crescent-shaped projectiles from their blades.

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* {{Steampunk}}: While the first game have some hints of steampunk tech (like the Yasha-HIme mech), the sequel brings them ''all'' out, from mechanized platforms to factories full of machines, hover-cycles and airships.

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* {{Steampunk}}: While the first game have some hints of steampunk tech (like the Yasha-HIme Yasha-Hime mech), the sequel brings them ''all'' out, from mechanized platforms to factories full of machines, hover-cycles and airships.


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* SwordBeam: Oni-Otsu can fire energy waves from his bladed fan. As does the first form of Kojiro with his katana whose beams are taller than Musashi.
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* WarmUpBoss: The first boss of the second game is just a regular ninja mook with extra health, and ''slightly'' faster shuriken attacks. The only unique attack he has is a sliding tackle, but even that can be jumped over.
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''Ganryu'' is a 1999 side-scrolling HackAndSlash / Platformer action game made by Visco Corporation, under the Creator/NeoGeo system.

to:

''Ganryu'' is a 1999 side-scrolling HackAndSlash / Platformer action game made by Visco Corporation, under the Creator/NeoGeo UsefulNotes/NeoGeo system.



Months have passed since their legendary duel at Ganryu Island, but Sasaki Kojirō had made a pact with the forces of darkness to ressurect himself. Returning with a legion of undead ninja, Sasaki Kojirō decides to have his minions lay waste to Tokyo as he abducts Musashi's LoveInterest, Otsu, in order to draw Miyamoto Musashi out of hiding.

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Months have passed since their legendary duel at Ganryu Island, but Sasaki Kojirō had made a pact with the forces of darkness to ressurect himself. Returning with a legion of undead ninja, Sasaki Kojirō decides to have his minions lay waste to Tokyo Kyoto as he abducts Musashi's LoveInterest, Otsu, in order to draw Miyamoto Musashi out of hiding.



* KiteFlying: The sequel has ninja mooks on kites trying to attack Miyamoto Musashi from above.

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* KiteFlying: KiteRiding: The sequel has ninja mooks on kites trying to attack Miyamoto Musashi from above.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/54480_1.jpg]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_343.jpg]]

''Ganryu'' is a 1999 side-scrolling HackAndSlash / Platformer action game made by Visco Corporation, under the Creator/NeoGeo system.

A heavily fictionalized re-telling of the legend of UsefulNotes/MiyamotoMusashi and his legendary duel against UsefulNotes/SasakiKojiro, ''Ganryu'' re-imagines Miyamoto Musashi as a samurai MagicKnight with supernatural powers, and a {{kunoichi}} appearantice named Suzume under his tutelage. Meanwhile, Sasaki Kojirō is apparently... a demon?

Months have passed since their legendary duel at Ganryu Island, but Sasaki Kojirō had made a pact with the forces of darkness to ressurect himself. Returning with a legion of undead ninja, Sasaki Kojirō decides to have his minions lay waste to Tokyo as he abducts Musashi's LoveInterest, Otsu, in order to draw Miyamoto Musashi out of hiding.

Players assume the role of Musashi and, on two-player mode, as Musashi's protege Suzume who decides to help him out because Sasaki Kojirō's forces has abducted Suzume's sister as well. And they'll battle their way through assorted enemies before a final confrontation against Sasaki Kojirō.

A sequel titled ''Ganryu 2: Hakuma Kojiro'' is released in April 2022 by Indie company Storybird Studio. Sasaki Kojirō is back for revenge, and this time Miyamoto Musashi is fighting him... ''alone''.

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!! It's time for Miyamoto Musashi to draw his sword, once more, and eliminate Sasaki Kojirō once and for all...
* AdvancingWallOfDoom: The sequel has areas containign spiked walls which attempts closing in on Musashi, though he could outrun these obstacles easily thanks to his SlideAttack.
* ArtificialStupidity: In levels containing environmental hazards like BottomlessPits or lava, expect AI-controlled enemy ninja to inexplicably wander ''into'' deathtraps at random and eliminate themselves.
* AsianLionDogs: Shisha statues appears occasionally in the sequel, where they're booby-trapped with darts and fires at Musashi on sight.
* BigBad: Sasaki Kojirō, who receives a HistoricalVillainUpgrade from Miyamoto Musashi's rival to a demon warlord with supernatural powers threatening take over Kyoto.
* BladeSpam: A special attack Musashi and Suzume can execute by rapidly tapping the slash button. In the sequel Musashi retains this ability.
* CombatHandFan: Oni-Otsu from the sequel is a demon hag {{oni}} boss, and dishes out some deadly attacks with both her fans. She can even use them to fire projectiles non-stop.
* CreepyCentipedes: There's an ''omukade'' boss in the sequel, and a BackgroundBoss who attacks Musashi with ranged projectiles just as Musashi is on a speeding wagon. Musashi will need to use ranged attacks of his own to defeat the boss.
* FogFeet: The second boss, Kikunojo, in his ghost form has ''fire'' in place of feet. And travels by floating everywhere.
* GiantSpider: One of the bosses in the sequel, which the game doesn't even have a name for (it's labelled "????" on the boss screen).
* GottaRescueThemAll: Musashi and Suzume will frequently come across bopund civilains, mostly women, which they could release for extra points.
* GrapplingHookPistol: One of the equipments used by Musashi and Suzume, where by hitting button C while mid-air allows them to extend a hook made of metal claws to grab surfaces for them to swing around.
* HangingByTheFingers: Musashi and Suzume can dangle under bridges and balconies if they intend to avoid a fight. Note that enemies can still attack them from above using projectiles.
* {{Hellhound}}: Fierce, purple-skinned demon hounds appears as enemies in the sequel.
* HoverBike: The sequel has a stage where Miyamoto Musahi commands one and uses it to flie in the skies above Kyoto, and using it's lasers to fire away at incoming mooks on similar bikes. Said stage even has a gigantic CoolAirship boss!
* KiteFlying: The sequel has ninja mooks on kites trying to attack Miyamoto Musashi from above.
* LethalLavaLand: The stage inside an active volcano have {{lava pit}}s everywhere and plenty of platforming elements, where missing a jump costs Musashi and Suzume a life.
* MinecartMadness: The sequel has a stage where Musashi chases down enemy ninja inside an AbandonedMine on carts. He even nneeds to jump from one minecart to another to avoid falling off edges to his death.
* MolotovCocktail: One of the power-ups actually allows Musashi to throw petrol bombs (depicted as wine bottles stoppered with a flaming cloth), despite the game's setting being ''centuries'' [[AnachronismStew before petrol bombs existed]].
* ObstructiveForeground: The stage where Musashi and Suzume scales Kojirō's fortress in the skies have clouds floating into the foreground that obscures your view.
* OneWingedAngel: In ''both'' games, Kojirō turns himself into a massive demon - both of them WreathedInFlames - to fight Musashi.
* OrbitingParticleShield: A power-up allows Musashi and Suzume to obtain a shield made of energy spheres which can damage enemies and absorb attacks for them, but these shields can be depleted after receiving too many hits.
* PowerFloats: Two of the bosses, Kikunoji and Kojirō (second form), hovers above the ground constantly throughout their battle. Kojirō does this again during his rematch in the sequel.
* ShowsDamage: Most of the bosses will visibly break apart after getting their health depleted. Yasha-hime notably has her head cracking open, Kojirō's statue will lose it's skin, and so on.
* SlideAttack: Both Musashi and Suzume can perform this move to dodge enemy attacks or knock over human-sized enemies. Which can knock them out instantly. In a {{speedrun}} it's possible to complete a stage by sliding 70% of the time from beginning to the end.
* SpiderTank: The first boss, Yasha-hime, is a {{steampunk}} version made of wood and bronze, with a porcelain doll's upper body.
* StationaryBoss:
** The first game's fifth boss. After confronting Sasaki Kojirō at the exit of a cavern, Kojirō then releases a green-skinned demon made from fusing [[BodyOfBodies multiple cursed souls into a single body]] as a boss. Said boss however is built into a wall and immobile, but the difficulty comes from trying to hit it's sole weakness, it's [[AttackOnTheHeart purple pulsating heart]].
** Kojirō himself in his final phase in the sequel. His first demon form is extremely mobile, but upon defeat he turns into a demonic effigy some fifty meters tall, one who curiously doesn't move about. And Miyamoto Musashi will need to reach his weak spots on his chest and head using [[BossArenaIdiocy conveniently-placed floating platforms]].
* {{Steampunk}}: While the first game have some hints of steampunk tech (like the Yasha-HIme mech), the sequel brings them ''all'' out, from mechanized platforms to factories full of machines, hover-cycles and airships.
* SteppingStonesInTheSky: The second game has a stage where Musashi falls down a pit, alongside some rocks. Where he then climbs upwards by jumping from one rock to another, and oddly enough there are occasional enemy ninja on those rocks as well.
* TechnicolorNinjas: Practically all the human-type mooks are ninja, and they come in a wide variety of colours that denotes their abilities. Navy [[TheGoomba goomba]]-grade ninja, red ninja who chuck rocks, green ninja archers, . and so-on.
* UnroboticReveal: For some of the bosses, like Yasha-hime and the giant form of Sasaki Kojirō. Their external appearances look robotic enough, until after taking enough damage, their skin and faces cracks open revealing flesh inside.
* WhatHappenedToTheMouse: Suzume is absent in the sequel without a reason, despite canonically surviving the previous game's events.
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