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''Ganbare Neo Poke-kun'' is an odd cross between a virtual pet and a minigame collection released in 2000 for the UsefulNotes/NeoGeoPocket Color. As soon as you first run the game you meet the titular Neo Poke walking around in his little studio room. By pressing the A button a random character will come through the door and do something that often leaves Neo Poke confused.
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''Ganbare Neo Poke-kun'' is an odd cross between a virtual pet and a minigame collection released in 2000 for the UsefulNotes/NeoGeoPocket Platform/NeoGeoPocket Color. As soon as you first run the game you meet the titular Neo Poke walking around in his little studio room. By pressing the A button a random character will come through the door and do something that often leaves Neo Poke confused.
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* TheScream: The salarymen in the ''Bomberman'' parody make the pose from Edvard Munch's painting when they die.
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* TheScream: The salarymen in the ''Bomberman'' parody make the pose from Edvard Munch's Creator/EdvardMunch's "Art/{{The Scream|Munch}}" painting when they die.
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Not sure if that's the right trope.
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* DepravedHomosexual: One of the random events is a handsome blond man who slaps Neo Poke across the face, grabs his crotch repeatedly, and then waves goodbye as he walks away. Neo Poke just stares in confusion.
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* NoEnding: Nothing special happens once Neo Poke develops the final minigame. Most of the minigames that aren't endless also have no unique ending screen.
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* {{Combos}}: In some of the action minigames you get a score multiplier if you don't miss attacks.
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* RankInflation: Reaching the goal of a minigame awards you a crown icon, but achieving a certain score or some [[GuideDangIt other hidden goal]] grants an extra icon that can be a red flower, a bamboo or a green flower depending on how well you played.
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* RankInflation: Reaching the goal of a minigame awards you a crown icon, but achieving a certain score or some [[GuideDangIt other hidden goal]] grants an extra icon that can be a red flower, Plum, a bamboo Bamboo, or a green flower Pine depending on how well you played.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/neo_poke.jpg]]
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That would be basically all there is to this thing, but Neo Poke is a game developer and he'll program minigames from time to time if he's feeling well. This series of 30 minigames starts out as basic arcade challenges and gets more complex as you go along. The more minigames are unlocked, the greater the amount of available skits and animations you can see.
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That would be basically all there is to this thing, but Neo Poke is a game developer and he'll program minigames from time to time if he's feeling well. This series of 30 minigames starts out as basic arcade challenges and gets (a bit) more complex as you go along. The more minigames are unlocked, the greater the amount of available skits and animations you can see.
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* {{Retraux}}: The first few minigames have minimalist graphics.
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* {{Retraux}}: The first few minigames have minimalist graphics.
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* FakeLongevity: The game has a big number of animations for Neo Poke and skits that play when you open the door, but it's still not enough to entertain the player for the amount of time it takes to unlock all minigames. Worse is that there are several characters that don't have multiple cutscenes.
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* BlackoutBasement: In the ''Dragon Quest'' parody you have to feel your way around three completely dark dungeon floors. Each tile you reveal drains 1 HP.
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* LuckBasedMission: Presumably Neo Poke makes games quicker if he's happy, but even if you avoid the d-pad events you have no control over that. It doesn't help that the majority of skits make him upset.
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* LuckBasedMission: LuckBasedMission:
** Presumably Neo Poke makes games quicker if he's happy, but even if you avoid the d-pad events you have no control over that. It doesn't help that the majority of skits make himupset.upset.
** The ''Dragon Quest'' parody drains your HP as you explore and requires you to roll a six-sided die to kill enemies. The boss can only be beaten if you roll a six and deals more than 1 HP of damage if you get any other roll.
** Presumably Neo Poke makes games quicker if he's happy, but even if you avoid the d-pad events you have no control over that. It doesn't help that the majority of skits make him
** The ''Dragon Quest'' parody drains your HP as you explore and requires you to roll a six-sided die to kill enemies. The boss can only be beaten if you roll a six and deals more than 1 HP of damage if you get any other roll.
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* StylisticSuck: Several minigames are minimalistic, poorly-designed or have odd gameplay mechanics for the sake of being weird.
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* AirJousting: In one of the mini fighting games, the only way to attack is by countering the CPU's flying kicks with your own.
* AliensStealCattle: In the UFO Catcher minigame, one of the targets is a cow.
* AliensStealCattle: In the UFO Catcher minigame, one of the targets is a cow.
* TheCameo: Several SNK characters appear in the UFO Catcher minigame.
* NobodyPoops: Averted, as sometimes Neo Poke will enter his bathroom.
* RockPaperScissors: The visual novel minigame uses this as the main mechanic for flirting.
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* StartScreen: The game's title screen [[AutomaticNewGame only appears once]]. The minigames' start screens are also nothing but a "Press A" prompt. If you press B instead it plays a scene of Neo Poke covering himself with a piece of cloth and then starts the minigame.
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* StartScreen: The game's title screen [[AutomaticNewGame only appears once]]. The All but a few minigames' start screens are also nothing but a "Press A" prompt. If you press B instead it plays a scene of Neo Poke covering himself with a piece of cloth and then starts the minigame.
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* GuideDangIt: It's hard to tell how the minigames are unlocked. Sometimes you spend several minutes at morning with one or two at 90% development only for Neo Poke to never go finish them. Even after you ''do'' get that cutscene, sometimes the minigames ''still don't get unlocked''.
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* GuideDangIt: GuideDangIt:
** It's hard to tell how the minigames are unlocked. Sometimes you spend several minutes at morning with one or two at 90% development only for Neo Poke to never go finish them. Even after you ''do'' get that cutscene, sometimes the minigames ''still don't getunlocked''.unlocked''.
** The game doesn't tell you what to aim for if you want the green flower icon for every minigame.
** It's hard to tell how the minigames are unlocked. Sometimes you spend several minutes at morning with one or two at 90% development only for Neo Poke to never go finish them. Even after you ''do'' get that cutscene, sometimes the minigames ''still don't get
** The game doesn't tell you what to aim for if you want the green flower icon for every minigame.
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* StartScreen: The game's title screen [[AutomaticNewGame only appears once]]. The minigames' start screens are also nothing but a "Press A" prompt.
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* StartScreen: The game's title screen [[AutomaticNewGame only appears once]]. The minigames' start screens are also nothing but a "Press A" prompt. If you press B instead it plays a scene of Neo Poke covering himself with a piece of cloth and then starts the minigame.
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* BossBattle: Some minigames end with one.
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* EndlessGame: Some minigames go on until you lose all your lives.
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* RankInflation: Reaching the goal of a minigame awards you a crown icon, but achieving a certain score or some [[GuideDangIt other hidden goal]] grants an extra icon that can be a red flower, a bamboo or a green flower depending on how well you played.
* RingOut: One minigame baits you with a character selection screen with several available guys and complicated stats but then it turns out it is just a marble game in which you try to knock the rivals off the arena.
* RingOut: One minigame baits you with a character selection screen with several available guys and complicated stats but then it turns out it is just a marble game in which you try to knock the rivals off the arena.
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* TheScream: The salarymen in the ''Bomberman'' parody make the pose from Edvard Munch's painting when they die.
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* ActionSurvivor: The premise of some minigames is to have Neo Poke dodge hazards from both enemies and the computer-controlled protagonist until a goal is reached.
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* ActionSurvivor: The premise of some minigames is to have In the ''Galaga'' parody, Neo Poke must dodge hazards shots from both enemies aliens and the computer-controlled protagonist until a goal is reached.all aliens are killed.
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* EscortMission: In the ''Bomberman'' parody, Neo Poke must protect 12 salarymen from bomb blasts by standing over the bombs. It's very rare for the villain to kill all salarymen even if you do nothing until time runs out.
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* ActionSurvivor: The premise of some minigames is to have Neo Poke dodge hazards from both enemies and the computer-controlled protagonist until a goal is reached.
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* DefiantCaptive: One minigame is a parody of ''VideoGame/KungFuMaster'' that features Neo Poke kicking grabby enemies away while tied to a suspended rope. Hilariously, the boss of this minigame is [[WebAnimation/NatrapsX Sylvia tied to a chair]].
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* GratuitousEnglish: Most of the text is in japanese except for certain phrases within the minigames.
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* PlayEveryDay: The game actually seems to only allow a couple of minigames to be unlocked every day, no matter how long you leave the game on and how many skits you see.
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* StartScreen: The game's title screen [[AutomaticNewGame only appears once]]. The minigames' start screens are also nothing but a "Press A" prompt.
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* CartoonCreature: Neo Poke looks like kind of a big-nosed bug person.
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* CartoonCreature: Neo Poke looks like kind of a big-nosed bug person.
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* GuideDangIt: It's hard to tell how the minigames are unlocked. Sometimes you spend several minutes with one or two at 90% development only for Neo Poke to never go finish them. Even after you ''do'' get that cutscene, sometimes the minigames ''still don't get unlocked''.
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* GuideDangIt: It's hard to tell how the minigames are unlocked. Sometimes you spend several minutes at morning with one or two at 90% development only for Neo Poke to never go finish them. Even after you ''do'' get that cutscene, sometimes the minigames ''still don't get unlocked''.
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That would be basically all, but Neo Poke is a game developer, you see, and he'll program a series of minigames from time to time if he's feeling well. This series of 30 minigames starts out as basic arcade challenges and gets more complex as you go along. The more minigames are unlocked, the greater the amount of available skits and animations you can see.
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That would be basically all, all there is to this thing, but Neo Poke is a game developer, you see, developer and he'll program a series of minigames from time to time if he's feeling well. This series of 30 minigames starts out as basic arcade challenges and gets more complex as you go along. The more minigames are unlocked, the greater the amount of available skits and animations you can see.
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* BottomlessPits: One of the d-pad events makes a huge green pit in the room. After Neo Poke falls in, the pit closes, opens and then spits his bones out. ...only for Neo Poke to turn up alive right after as if nothing happened.
* BrickJoke: Most of the characters just walk across the room or turn back when they first appear, leaving both the protagonist and the player confused. Only after spawning them several times do they interact with Neo Poke in some amusing way.
* BrickJoke: Most of the characters just walk across the room or turn back when they first appear, leaving both the protagonist and the player confused. Only after spawning them several times do they interact with Neo Poke in some amusing way.
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* PortalDoor: The door to Neo Poke's room apparently leads to everywhere in the universe.
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* HyperactiveSprite: Poke is always doing something, be it walking around, talking on the phone, farting or sleeping. The more minigames you unlock, the more stuff he does.
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* HyperactiveSprite: Poke is always doing something, be it walking around, talking on the phone, working out, farting or sleeping. The more minigames you unlock, the more stuff he does.
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* IronButtMonkey: A lot of the skits are upsetting or even harmful to Neo Poke in some way. However, even if Neo Poke can get depressed sometimes and even though some of the d-pad events can destroy his house or kill him, everything goes back to normal soon enough.
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* StopPokingMe:
** If you view 4 skits in a row the door will blow up the next time you press A unless you wait a couple of seconds. You'll need to save and reset the game or load the minigame menu about two times for the door to be repaired.
** When the door has a megaphone it will also be disabled if you sound it several times in a row, but you don't need to wait very long for it to start working again.
** If you view 4 skits in a row the door will blow up the next time you press A unless you wait a couple of seconds. You'll need to save and reset the game or load the minigame menu about two times for the door to be repaired.
** When the door has a megaphone it will also be disabled if you sound it several times in a row, but you don't need to wait very long for it to start working again.
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* DynamicEntry: Some characters will crash through the door. You won't need to wait for it to be repaired if that happens.
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* OtherMeAnnoysMe: Another Neo Poke may come through the door, causing the main one to freak out. In his second scene, both Neo Pokes unintentionally make the same unconfortable gestures until both start crying.
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Although SNK used Neo Poke as the Neo Geo Pocket's mascot, the game fell into obscurity and wasn't released outside of Japan. The character still got a few cameos in the company's later games.
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''Ganbare Neo Poke-kun'' is an odd cross between a virtual pet and a minigame collection released in 2000 for the UsefulNotes/NeoGeoPocket Color. As soon as you first run the game you meet the titular Neo Poke walking around in his little studio room. By pressing the A button a random character will come through the door and do something that often leaves Neo Poke confused.
That would be basically all, but Neo Poke is a game developer, you see, and he'll program a series of minigames from time to time if he's feeling well. This series of 30 minigames starts out as basic arcade challenges and gets more complex as you go along. The more minigames are unlocked, the greater the amount of available skits and animations you can see.
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!!This game features the following tropes:
* AbhorrentAdmirer: Neo Poke isn't happy to see a love-struck young fangirl with pigtails barging into his room. In her second scene, she even breaks [[DynamicEntry through the door]] with a flying kick and hits him right in the face.
* AuthorAvatar: In-universe, Neo Poke makes himself the protagonist of several minigames.
* CameraAbuse: Whenever you enter the minigame screen, the light bulb in Poke's room is replaced by a flashing siren and he runs face-first into the camera in a panic.
* CartoonCreature: Neo Poke looks like kind of a big-nosed bug person.
* CheckpointStarvation: Some minigames have to be finished in one go, making the three lives you're given pointless.
* CreativeClosingCredits: Towards the second half of the game, pieces of the credits roll can randomly go through Neo Poke's room when you leave the minigame screen.
* GuideDangIt: It's hard to tell how the minigames are unlocked. Sometimes you spend several minutes with one or two at 90% development only for Neo Poke to never go finish them. Even after you ''do'' get that cutscene, sometimes the minigames ''still don't get unlocked''.
* HyperactiveSprite: Poke is always doing something, be it walking around, talking on the phone, farting or sleeping. The more minigames you unlock, the more stuff he does.
* InUniverseGameClock: The game has an internal clock and some skits only play at certain times. Naturally, Neo Poke is unlikely to make minigames when he's trying to sleep.
* LuckBasedMission: Presumably Neo Poke makes games quicker if he's happy, but even if you avoid the d-pad events you have no control over that. It doesn't help that the majority of skits make him upset.
* NoPlotNoProblem: A game developer loafs around in his room which is frequently invaded by strange people.
* {{Retraux}}: The first few minigames have minimalist graphics.
* VideoGameCrueltyPotential: If you spin the d-pad around either an object will fall on Neo Poke or his room will be destroyed. Do it enough and he'll get depressed and start [[SanitySlippage giggling to himself]]. Eventually he'll pack his stuff and [[YouBastard leave for a while]]. Not all of those events seem harmful to Neo Poke, though, which encourages the player to check them anyway.
* AWinnerIsYou: Reaching the goal of a minigame displays a congratulations screen. Some minigames also have an unique ending screen on top of that.
* {{Youkai}}: One random character is a Kappa that slides on his back through the room while holding a camera.
That would be basically all, but Neo Poke is a game developer, you see, and he'll program a series of minigames from time to time if he's feeling well. This series of 30 minigames starts out as basic arcade challenges and gets more complex as you go along. The more minigames are unlocked, the greater the amount of available skits and animations you can see.
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!!This game features the following tropes:
* AbhorrentAdmirer: Neo Poke isn't happy to see a love-struck young fangirl with pigtails barging into his room. In her second scene, she even breaks [[DynamicEntry through the door]] with a flying kick and hits him right in the face.
* AuthorAvatar: In-universe, Neo Poke makes himself the protagonist of several minigames.
* CameraAbuse: Whenever you enter the minigame screen, the light bulb in Poke's room is replaced by a flashing siren and he runs face-first into the camera in a panic.
* CartoonCreature: Neo Poke looks like kind of a big-nosed bug person.
* CheckpointStarvation: Some minigames have to be finished in one go, making the three lives you're given pointless.
* CreativeClosingCredits: Towards the second half of the game, pieces of the credits roll can randomly go through Neo Poke's room when you leave the minigame screen.
* GuideDangIt: It's hard to tell how the minigames are unlocked. Sometimes you spend several minutes with one or two at 90% development only for Neo Poke to never go finish them. Even after you ''do'' get that cutscene, sometimes the minigames ''still don't get unlocked''.
* HyperactiveSprite: Poke is always doing something, be it walking around, talking on the phone, farting or sleeping. The more minigames you unlock, the more stuff he does.
* InUniverseGameClock: The game has an internal clock and some skits only play at certain times. Naturally, Neo Poke is unlikely to make minigames when he's trying to sleep.
* LuckBasedMission: Presumably Neo Poke makes games quicker if he's happy, but even if you avoid the d-pad events you have no control over that. It doesn't help that the majority of skits make him upset.
* NoPlotNoProblem: A game developer loafs around in his room which is frequently invaded by strange people.
* {{Retraux}}: The first few minigames have minimalist graphics.
* VideoGameCrueltyPotential: If you spin the d-pad around either an object will fall on Neo Poke or his room will be destroyed. Do it enough and he'll get depressed and start [[SanitySlippage giggling to himself]]. Eventually he'll pack his stuff and [[YouBastard leave for a while]]. Not all of those events seem harmful to Neo Poke, though, which encourages the player to check them anyway.
* AWinnerIsYou: Reaching the goal of a minigame displays a congratulations screen. Some minigames also have an unique ending screen on top of that.
* {{Youkai}}: One random character is a Kappa that slides on his back through the room while holding a camera.