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* AiIsACrapshoot: Averted. Jalen, pirate AI, becomes your shipboard AI and as the story progresses, she expresses a growing and intense dislike of pirates and greater appreciation of the player.
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* {{Squick}}: Vossk organs are an expensive commodity that can be traded. Why? Apparently, some people like to eat them. Sometimes, even Vossk will give you a very lucrative mission to acquire them.
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* GameBreaker: Buying maps to the Pan and Suteo systems allows you to get organs and turrets at their lowest prices. On all difficulties except HarderThanHard, you also get huge quantities of them. Fly them to the Deep Science station and you can sell them for high prices. With the markup on an individual item being at least 2000 credits, you can earn millions of credits by just trading along this route. These systems also buy Implants at at least a 3000 credit markup, allowing you to make those millions faster.
** Once you gain access to the Loma black market in the {{DLC}}s, these systems become even more lucrative as you can reliably sell organs, turrets and implants at their highest possible prices there, provided you fight your way past the bribe demanding gatekeeper pirates.
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* GoddamnedBats: The StealthFighters in the Supernova DLC. While not that difficult an opponent to fight, they seem to choose the most inconvenient moment to attack you and fire at everything in the area. This can cause you to fail some missions outright, mess up your factional IFF and turn otherwise simple hops into turning dogfight furballs. Since they use StealthHiBye you cannot dispatch them quickly. And if you are [[OneHitKill carrying volatile materials, you are in big trouble.]]
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* ThatOneAchievement:: A few of the medals are tough, grinding or both
** To get the Advanced Geologist medal, you must mine every type of asteroid core possible. Core mining alone is a tough skill based endeavor possible only by using a prototype drill crafted from blueprint, and requiring a moderately high amount of cargo space. But to get this achievement you must mine a Void essence core. To get that, you must first craft the Khador drive, then head to void space and mine that asteroid core while being shot at. All other cores can be mined without the hassle of being attacked by building up reputation, but you cannot do this with the Voids. Have fun!
** The Survivor gold medal requires you to dock at a station with only 5% of hull health remaining. Normally if your health is down to 5% you are a goner anyway. If you have equipped a shield, to help you survive at such a low health, it will regenerate when you are no longer taking fire, invalidating the low hull health condition you need. Equip a hull repair bot to also help you survive, and that will guarantee more hull recovery. You could go out with just your ship and ram asteroids, but miscalculate and get splattered.
** The Ore Athelete medal requires you to mine 10 asteroids completely without aborting, or docking onto a station. It is essentially like mining 10 cores all consecutively. And since asteroid mining requires you to have sufficient cargo space, you must use one of the cargo transporter behemoths to get this.
** The Marksman medal requires you to destroy 3 asteroids with one shot. Unlike the Asteroid Hazard medal which you can get by firing a Liberator guided missile and flying it into asteroids, this medal requires that the weapon be an unguided rocket. So you can't even use your nukes or sentry guns.
** The Grave Riser medal requires you to kill 5 enemies while your emergency protection system is active. No small feat, since the emergency system is active only for 5 seconds and the bubble it generates to protect you hampers visibility.
** The Jammer medal requires you to spoof 5 enemies with a single EMP bomb. In order to do that, you must somehow get those 5 enemies to bunch up really close and get within range of your EMP bomb. Enjoy!
** The Destroyer Destroyer medal requires you to destroy 20 capital ships belonging to the Terran faction. The Nivellians and Mido don't operate destroyers and while the Vossk have destroyers, it isn't possible to destroy them, due to difficulties the developers faced with rendering the explosion of those ships. So, Terran destroyers it is. They are tough damage sponges with long range turrets that can vivisection you if you get too close. But worse off, you lose reputation with your own species including at the Deep Science facilities for doing this.
* ThatOneLevel: Some mandatory levels could cause multiple cases of RageQuit
** The first ever pirate fight with the Betty, especially on higher difficulties. Your ship is a very fast planetary shuttle with no armor to speak off, atrocious maneuverability, a laughable number of weapon slots and your weapons are pea shooters compared to what you are going up against. The pirate ships on the other hand are agile damage sponges with modified Tyrfing boasters that not only pack a big wallop with each hit, but also pack enuff Dakar to shred you fast. Although you have a wingman, he isn't of much help to you other than being a temporary damage sponge.
** The first ever Valkyrie mission can turn into this. You are tasked with committing GrandTheftPrototype on a new Vossk ship and fly it back to Terran territory. Your ship is what it is - you can't put your favorite accessories such as shields, armor, boosters, thrusters, cloaks, Khador drive etc to give you an edge. And like a typical Vossk ship, it is well armored but not very maneuverable. Your weapons are only [[ShortRangeShotgun close range scatter guns]] so you can't pick off the bad guys at range to clear a path either.
** The boss fight with Alice's Valkyrie station can become this if you didn't prep before coming. The station has multiple turrets that will end you if you got too close, her pirate minions are otherwise coming at you from all sides and all you have to fight them with is a prototype whose only feature is a built in wormhole drive. Which ain't exactly workin' right at that time. You have a very limited number of equipment slots and your ship is slightly worse than being JackOfAllStats combat wise. If you haven't equipped any long range weapons to deal with those turrets, expect multiple Game Overs.
** Alice again in the Supernova DLC. This time you must capture Valkyrie station by docking on to it, hacking your way in and arresting her. Expect that you have a three minute time limit to somehow get past the horde of Void fighters in your way, dock on to the station and complete the hacking mini game while those Voids blast away at you. Let the three minutes expire and it's Game Over man!
** Your very first supernova DLC mission could be this, You have to dock on to one freighter, take on passengers, fly to a different freighter, dock on and unload them, rinse, repeat. Sounds easy right? Except that intense Gamma radiation has you severely constrained for time and this also marks the debut appearance of the pesky stealth fighters that can ruin your day if you don't pay enough attention to them.
** Supernova again. Transporting the volatile Toad Mutagen to Mkkt Bkkt, as well as transporting volatile red plasma from Vossk space to Mido space. You are operating a NitroExpress at that point and your route has you traversing through territories of factions hostile to each other. And both have good enough chances that you will stumble into a pirate attack while traversing it. You can't use your wormhole drive as volatile goods will explode when the drive is actuated. Enjoy!
* ThatOneSidequest: Want your very own space station where you can accumulate a ship collection and stock items to craft blueprints? You can buy one as DLC. Or you can try to get it for free. But attempting to do that gives you the following two quests
** First you have to break the pirate siege on the station. We are talking about 50 or so of those DemonicSpiders, emerging from four outposts. Kill all pirates and destroy all outposts in one go, and the station unlocks. And no, you can't pick off one outpost, leave the system, dock, repair and try again, as every time you return, there will be four outposts spawning pirates. Going in without wingmen, a cloak, lots of energy cells and nukes is [[SuicideMission not recommended.]]
** Once you unlock the station, it still isn't yours just yet. It behaves like a normal Tech Level 1 station. To acquire it outright,my ou must return with 30 million credits and 50 items of a GargleBlaster called buskat. The credits part you could get by just [[BribingYourWayToVictory buying credit packs at the game store]] but the buskat is extremely rare to get. Getting about 10 to 15 is a chore, and you need 50. You're going to be making a lot of futile visits to multiple stations.
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* SequelNonEntity: The Mido Confederation doesn't even get a mention in the third flight sim. Partly justified, since the setting moves to a recently-discovered sector of space far from the settled portion of the galaxy. While Nivelians are one of the races represented in the Neox sector, it's not stated if they're from the Nivelian Republic or from the Mido Confederation.

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* SequelNonEntity: The Mido Confederation doesn't even get a mention in the third flight sim. Partly justified, since the setting moves to a recently-discovered sector of space far from the settled portion of the galaxy. While Nivelians are one of the races represented in the Neox sector, it's not stated if they're from the Nivelian Republic or from the Mido Confederation. The game also makes no mention of Keith Maxwell, the protagonist of the first two games, despite him playing a significant role in galactic events until then.
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* SequelNonEntity: The Mido Confederation doesn't even get a mention in the third flight sim. Partly justified, since the setting moves to a recently-discovered sector of space far from the settled portion of the galaxy. While Nivelians are one of the races represented in the Neox sector, it's not stated if they're from the Nivelian Republic or from the Mido Confederation.
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* GreenRocks: In the third flight sim, the recently discovered Neox sector is full of a strange glowing substance called Mhaan-Tiq (it's probably not a coincidence that it sounds very similar to ''Manticore'', the name of your carrier HomeBase) with amazing properties that is wanted by every galactic power. In-game, it's your premium currency used to speed up upgrades.
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* HomeBase: In the third flight sim game, the player has a constant base on the merc carrier ''Manticore'', which looks very much like a modern naval carrier with a huge flat flight deck (which is pointless in space).
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* TheReptilians: The Nivelians are lizard-like humanoids. They tend to be hard workers and are extremely loyal to their family. Most of the Nivelians live in the Nivelian Republic, but some broke away and formed the Mido Confederation with a group of Terrans and outlaws. Midorian Nivelians tend to be more easygoing than their cousins, having picked up those habits from Terrans.

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* TheReptilians: The Nivelians are lizard-like humanoids. They tend to be hard workers and are extremely loyal to their family. Most of the Nivelians live in the Nivelian Republic, but some broke away and formed the Mido Confederation with a group of Terrans and outlaws. Midorian Nivelians tend to be more easygoing than their cousins, having picked up those habits from Terrans. It's pointed out that many Terrans assume the Vossk are also reptilian. They're not.
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''Galaxy on Fire 3: Manticore''' is a free-to-play flight simulator with a different main character from the first two games, replacing him with a FeaturelessProtagonist. The storyline is also far less interesting than in the second game, with the player becoming a merc aboard the titular carrier in the recently-discovered Neox sector that is suddenly wanted by all galactic powers. The player takes on short randomly-generated missions to get cash and slowly churns his (or her) way through a powerful gang, which appears to be the only semblance of a story in the game. The trading aspect has also been completely removed and exploring the sector involves traveling to an area (mostly empty of other ships) and searching for pieces of intel and crates with goodies.

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''Galaxy on Fire 3: Manticore''' Manticore'' is a free-to-play flight simulator with a different main character from the first two games, replacing him with a FeaturelessProtagonist. The storyline is also far less interesting than in the second game, with the player becoming a merc aboard the titular carrier in the recently-discovered Neox sector that is suddenly wanted by all galactic powers. The player takes on short randomly-generated missions to get cash and slowly churns his (or her) way through a powerful gang, which appears to be the only semblance of a story in the game. The trading aspect has also been completely removed and exploring the sector involves traveling to an area (mostly empty of other ships) and searching for pieces of intel and crates with goodies.



* DeflectorShield: Buying an equipping one is almost a necessity in any prolonged dogfight. However, none of the enemy fighters appears to have any shields.

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* DeflectorShield: Buying an equipping one is almost a necessity in any prolonged dogfight. However, none of the enemy fighters appears to have any shields. This changes in ''Manticore'', where enemies definitely have shields. Bosses have regenerating shields.
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''Galaxy on Fire 3: Manticore''' is a free-to-play flight simulator with a different main character from the first two games, replacing him with a FeaturelessProtagonist. The storyline is also far less interesting than in the second game, with the player becoming a merc aboard the titular carrier in the recently-discovered Neox sector that is suddenly wanted by all galactic powers. The player takes on short randomly-generated missions to get cash and slowly churns his (or her) way through a powerful gang, which appears to be the only semblance of a story in the game. The trading aspect has also been completely removed and exploring the sector involves traveling to an area (mostly empty of other ships) and searching for pieces of intel and crates with goodies.
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* CripplingOverSpecialization: Multiple ships you can buy, fall into this category
** In the base game you have the Betty which zips around really fast but is definitely not something you should bring to a firefight.

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* CripplingOverSpecialization: Multiple ships you can buy, buy fall into this category
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** In the base game you have there is the Betty Betty, which zips around really fast but is definitely not something you that should bring be brought to a firefight.



** The Dace has the best handling but is a FragileSpeedster.

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** The Dace has the best handling handling, but it is a FragileSpeedster.



* DiskOneNuke: The Veteran ship, available for a rather steep price of 240,000 credits. Has a high cargo space, good handling, lots of equipment slots, and more importantly, has a turret slot with its primary weapons being bunched in really close. The bunched in weapons allow you to concentrate fire on one target, being able to destroy it faster, while your turret slot, if equipped with an auto turret can shred anyone looking to sneak up behind you, or on your beam. The next ship to have similar stats costs about seven million credits, so chances are, you can't get it till you've done a lot of leveling up and side questing.
** The Berger AGT auto turret, available for about the same price as the Veteran. It automatically targets enemies, independent of who you've locked onto, and therefore functions like a permanent wingman. The next auto turret unlocks only after a Valkyrrie mission, while the best auto turret is craft able from a very expensive blueprint, and requires copious amounts of rare items.

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* DiskOneNuke: The Veteran ship, available for a rather steep price of 240,000 2,400,000 credits. Has a high cargo space, good handling, lots of equipment slots, and more importantly, has a turret slot with its primary weapons being bunched in really close. The bunched in weapons allow you to concentrate fire on one target, being able to destroy it faster, while your turret slot, if equipped with an auto turret can shred anyone looking to sneak up behind you, or on your beam. The next ship to have similar stats costs about seven million credits, so chances are, you can't get it till you've done a lot of leveling up and side questing.
** The Berger AGT auto turret, available for about the same price as the Veteran. It turret automatically targets enemies, independent of who you've locked onto, and therefore functions like a permanent wingman. The next auto turret unlocks only after a Valkyrrie mission, while the best auto turret is craft able craftable from a very expensive blueprint, and requires copious amounts of rare items.



* EverythingIsAniPodInTheFuture: Averted for the most part, but the Deep Science station and ships in ''Valkyrie'' have a definite minimalist design with a predominance of white. Strangely, the [[http://galaxyonfire.wikia.com/wiki/Cronus?file=Cds.jpg Cronus]] design looks very much like a [[http://s.hswstatic.com/gif/predator-7.jpg Predator drone]].

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* EverythingIsAniPodInTheFuture: EverythingIsAnIpodInTheFuture: Averted for the most part, but the Deep Science station and ships in ''Valkyrie'' have a definite minimalist design with a predominance of white. Strangely, the [[http://galaxyonfire.wikia.com/wiki/Cronus?file=Cds.jpg Cronus]] design looks very much like a [[http://s.hswstatic.com/gif/predator-7.jpg Predator drone]].



** The Old Ones in Gof Alliances who died out long ago and left us Citadels are an obvious Expy of the [[VideoGame/MassEffect1 Protheans]]. They even look a little bit like Protheans.

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** The Old Ones in Gof Alliances who died out long ago and left us Citadels are an obvious Expy of the [[VideoGame/MassEffect1 Protheans]]. They even look a little bit like Protheans.them.



* GargleBlaster: Two are encountered in the game, both are sold by the dodgy dealer Mkkt Bkkt. The first one [[spoiler: was Neuro-algae that got an entire space station's crew completely wasted with tentacle growth on their faces as a side effect]] while the second one was the Pascal Inartu Flabbergaster that leaves everyone babbling incoherently.

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* GargleBlaster: Two are encountered in the game, both are sold by the dodgy dealer Mkkt Bkkt. The first one [[spoiler: was is Neuro-algae that got an entire space station's crew completely wasted with tentacle growth on their faces as a side effect]] while the second one was is the Pascal Inartu Flabbergaster that leaves everyone babbling incoherently.



* SpacePirates: They vary in threat from "annoying" to "very dangerous". At least one system is entirely under their control, and they demand payment in the form of 5% of the cost of whatever's in the cargo hold every time you visit the system. Some planets in "dangerous" systems can have their stations closed for business until the pirate threat is eliminated. This can be done by finding the pirate outpost (marked by a red nebula around it) and destroying it.

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* SpacePirates: They vary in threat from "annoying" to "very dangerous". At least one system is entirely under their control, and they demand payment in the form of 5% of the cost of whatever's in the cargo hold every time you visit the system. Some planets in "dangerous" systems can have their stations closed for business until the pirate threat is eliminated. This can be done by finding the pirate outpost (marked by a red nebula around it) and destroying it.



** Supernova again has you electrically exciting and then sucking in large quantities of various amounts of plasma ( some highly volatile and in enemy territory) to complete the {{McGuffin}} needed to finish the game.

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** Supernova again has you electrically exciting and then sucking in large quantities of various amounts of plasma ( some (some highly volatile and in enemy territory) to complete the {{McGuffin}} needed to finish the game.
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** Additionally, towels appear as a tradable commodity, and their description is taken straight from ''Literature/TheHitchhikersGuideToTheGalaxy'', with only the planet names removed.
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** For a non-''Mass Effect'' reference, the best InvisibilityCloak is called the Yin Co. Shadow Ninja. In ''Film/TheShadow'', the titular hero's former Chinese name was Ying-Ko, and his tactics are most definitely ninja-like.
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** Terran fighters called Inflict, Furious and Groza (thunderstorm in Russian)

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** Terran fighters called Inflict, Furious and Groza (thunderstorm ("thunderstorm" or "terror" in Russian)
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The first game, ''Galaxy on Fire 3D'' (AKA ''[=GOF1=]''), has a fairly short storyline, taking place during the Terran-Vossk War. The player takes on the role of Keith T. Maxwell, a mercenary SpaceFighter pilot formerly of the Terran space fleet. After being given his own ship in the [[ShoutOut Eden]] [[Franchise/MassEffect Prime]] system, Maxwell starts doing missions for both the fleet and any random optional tasks. Eventually, it's revealed that a Terran officer is in league with a Vossk general. After Maxwell finally kills him in combat, Admiral Smith give him a [[FasterThanLightTravel hyperdrive]], allowing Keith to [[OpeningTheSandbox travel to other star systems]].

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The first game, ''Galaxy on Fire 3D'' (AKA ''[=GOF1=]''), has a fairly short storyline, taking place during the Terran-Vossk War. The player takes on the role of Keith T. Maxwell, a mercenary SpaceFighter pilot formerly of the Terran space fleet. After being given his own ship in the [[ShoutOut Eden]] [[Franchise/MassEffect Prime]] system, Maxwell starts doing missions for both the fleet and any random optional tasks. Eventually, it's revealed that a Terran officer is in league with a Vossk general. After Maxwell finally kills him in combat, Admiral Smith give gives him a [[FasterThanLightTravel hyperdrive]], allowing Keith to [[OpeningTheSandbox travel to other star systems]].



** In the base game you have the Betty which zips around really fast but definitely not something you should bring to a firefight.
** The Cormorant and the Anaan two behemoths with lots of armor and immense cargo space for trading. Unfortunately they handle like semi trucks, so don't bother taking them on combat missions.

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** In the base game you have the Betty which zips around really fast but is definitely not something you should bring to a firefight.
** The Cormorant and the Anaan are two behemoths with lots of armor and immense cargo space for trading. Unfortunately they handle like semi trucks, so don't bother taking them on combat missions.



* SpaceStation: The planet never lands on planets, always interacting with various space stations. Pirates also have outposts in some systems that can be destroyed. Alice has the unique Valkyrie Station that is capable of moving, can be fitted with a Khador Drive, and has powerful weapons.

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* SpaceStation: The planet player never lands on planets, always interacting with various space stations. Pirates also have outposts in some systems that can be destroyed. Alice has the unique Valkyrie Station that is capable of moving, can be fitted with a Khador Drive, and has powerful weapons.
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The first game, ''Galaxy on Fire 3D'' (AKA ''[=GOF1=]''), has a fairly short storyline, taking place during the Terran-Vossk War. The player takes on the role of Keith T. Maxwell, a mercenary SpaceFighter pilot formerly of the Terran space fleet. After being given his own ship in the [[ShoutOut Eden]] [[Franchise/MassEffect Prime]] system, Maxwell starts doing missions for both the fleet and any random optional tasks. Eventually, it's revealed that a Terran officer is in league with a Vossk general. After Maxwell finally kills him in combat ([[spoiler:while losing his potential LoveInterest Christine]]), Admiral Smith give him a [[FasterThanLightTravel hyperdrive]], allowing Keith to [[OpeningTheSandbox travel to other star systems]].

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The first game, ''Galaxy on Fire 3D'' (AKA ''[=GOF1=]''), has a fairly short storyline, taking place during the Terran-Vossk War. The player takes on the role of Keith T. Maxwell, a mercenary SpaceFighter pilot formerly of the Terran space fleet. After being given his own ship in the [[ShoutOut Eden]] [[Franchise/MassEffect Prime]] system, Maxwell starts doing missions for both the fleet and any random optional tasks. Eventually, it's revealed that a Terran officer is in league with a Vossk general. After Maxwell finally kills him in combat ([[spoiler:while losing his potential LoveInterest Christine]]), combat, Admiral Smith give him a [[FasterThanLightTravel hyperdrive]], allowing Keith to [[OpeningTheSandbox travel to other star systems]].



* ContinueYourMissionDamnit: Two instances of this happen in the main storyline of the second game. The first is Lieutenant Boyle starting to complain if you take too long flying around doing side quests instead of flying him to the Deep Science station. The second, is Carla complaining if you take too long to get to a Void wormhole in a specific system.

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* ContinueYourMissionDamnit: ContinueYourMissionDammit: Two instances of this happen in the main storyline of the second game. The first is Lieutenant Boyle starting to complain if you take too long flying around doing side quests instead of flying him to the Deep Science station. The second, is Carla complaining if you take too long to get to a Void wormhole in a specific system.



* OutsideContextVillain: In ''[=GOF1=]'', Earth is involved in a fairly standard interstellar war with a rival galactic power. The BigBad in this case is a rogue Terran officer. In ''[=GOF2=]'', the BigBad is a strange race of beings from an unknown region of space (possibly, not even from this dimension), who can't be communicated with and whose motives are unclear.

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* OutsideContextVillain: OutsideContextProblem: In ''[=GOF1=]'', Earth is involved in a fairly standard interstellar war with a rival galactic power. The BigBad in this case is a rogue Terran officer. In ''[=GOF2=]'', the BigBad is a strange race of beings from an unknown region of space (possibly, not even from this dimension), who can't be communicated with and whose motives are unclear.

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* ButThouMust: In the Valkyrie storyline, Khador asks you to test fly his Cronus prototype ship, once you escort a convoy to the new Deep Science station. You '''must''' fly this ship until you finish the Valkyrie storyline and defeat Alice. The game won't allow you to sell this ship anywhere, or even swap it for a different ship at your own station, until the story is complete.



* ContinueYourMissionDamnit: Two instances of this happen in the main storyline of the second game. The first is Lieutenant Boyle starting to complain if you take too long flying around doing side quests instead of flying him to the Deep Science station. The second, is Carla complaining if you take too long to get to a Void wormhole in a specific system.



* DiskOneNuke: The Veteran ship, available for a rather steep price of 240,000 credits. Has a high cargo space, good handling, lots of equipment slots, and more importantly, has a turret slot with its primary weapons being bunched in really close. The bunched in weapons allow you to concentrate fire on one target, being able to destroy it faster, while your turret slot, if equipped with an auto turret can shred anyone looking to sneak up behind you, or on your beam. The next ship to have similar stats costs about seven million credits, so chances are, you can't get it till you've done a lot of leveling up and side questing.
** The Berger AGT auto turret, available for about the same price as the Veteran. It automatically targets enemies, independent of who you've locked onto, and therefore functions like a permanent wingman. The next auto turret unlocks only after a Valkyrrie mission, while the best auto turret is craft able from a very expensive blueprint, and requires copious amounts of rare items.



** Keith Maxwell -[[VideoGame/XBeyondTheFrontier Kyle Brennan]]

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** Keith Maxwell -[[VideoGame/XBeyondTheFrontier - [[VideoGame/XBeyondTheFrontier Kyle Brennan]]
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** Once you gain access to the Loma black market in the DLCs, these systems become even more lucrative as you can reliably sell organs, turrets and implants at their highest possible prices there, provided you fight your way past the bribe demanding gatekeeper pirates.

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** Once you gain access to the Loma black market in the DLCs, {{DLC}}s, these systems become even more lucrative as you can reliably sell organs, turrets and implants at their highest possible prices there, provided you fight your way past the bribe demanding gatekeeper pirates.
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* TheGreys: The Greys are your typical smart guys. Very few can be found in the game. AllInTheManual claims that the Greys used to be a galaxy-spanning empire back when humans were riding around on horseback hitting one another with swords. Then most of them died out from some mysterious plague. There are also rumors of them having visited Earth through out history. A picture of a Grey in ''[=GOF1=]'' looks like your typical example, while the ones in the sequel are less so. A key individual in the second game is a Grey named Khador, who revolutionizes interstellar travel with his Khador Drive, based on Void technology. You might also be able to buy the only Grey ship in the game, the Vol Noor, whose hull has a distinct [[FlyingSaucer saucer]]-like shape. Khador implies to having been studying humans, while making them think they were studying him. If this is true, he may be [[ReallySevenHundredYearsOld much older than he appears]].

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* TheGreys: The Greys are your typical smart guys. Very few can be found in the game. AllInTheManual AllThereInTheManual claims that the Greys used to be a galaxy-spanning empire back when humans were riding around on horseback hitting one another with swords. Then most of them died out from some mysterious plague. There are also rumors of them having visited Earth through out history. A picture of a Grey in ''[=GOF1=]'' looks like your typical example, while the ones in the sequel are less so. A key individual in the second game is a Grey named Khador, who revolutionizes interstellar travel with his Khador Drive, based on Void technology. You might also be able to buy the only Grey ship in the game, the Vol Noor, whose hull has a distinct [[FlyingSaucer saucer]]-like shape. Khador implies to having been studying humans, while making them think they were studying him. If this is true, he may be [[ReallySevenHundredYearsOld much older than he appears]].
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* OpeningTheSandbox: Played straight in the first game, where you must complete the main campaign in order to gain access to all sectors. Averted somewhat in the second game where the sandbox is open once you are taken to Terran territory, but due to the Void raids, the economy is near standstill. Once the Void Mothership is destroyed however, the economy comes back to life.
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** The Voids -[[VideoGame/X Xenon]]

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** The Voids -[[VideoGame/X -[[VideoGame/{{X}} Xenon]]
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** The Voids -[[VideGame/X Xenon]]

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** The Voids -[[VideGame/X -[[VideoGame/X Xenon]]
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** Brent Snocom -[[Franchise/MassEffect Admiral]] [[ReasonableAuthorityFigure Hackett]] or alternatively [[Franchise/X Ban Danna]]

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** Brent Snocom -[[Franchise/MassEffect Admiral]] [[ReasonableAuthorityFigure Hackett]] or alternatively [[Franchise/X [[VideoGame/XBeyondTheFrontier Ban Danna]]



** The Voids -[[Franchise/X Xenon]]

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** The Voids -[[Franchise/X -[[VideGame/X Xenon]]

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** Brent Snocom -[[Franchise/MassEffect Admiral]] [[ReasonableAuthorityFigure Hackett]]

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** Brent Snocom -[[Franchise/MassEffect Admiral]] [[ReasonableAuthorityFigure Hackett]]Hackett]] or alternatively [[Franchise/X Ban Danna]]



** The Voids -[[Franchise/X Xenon]]



* {{Precursors}}: ''[=GoFA=]'' has some of the planets containing the ruins of the Old Ones, a mysterious race that died out a long time ago (presumably, even before the rise of the Greys).

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* {{Precursors}}: ''[=GoFA=]'' has some of the planets containing the ruins of the Old Ones, a mysterious race that died out a long time ago (presumably, even before the rise of the Greys).Greys.)
* RegeneratingShieldsStaticHealth: Initially played straight, where you need to dock at a station to recover hull and armor health. Turns into regenerating health and shields once you buy and install a Repair Bot into one of your equipment slots.
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* GameBreaker: Buying maps to the Pan and Suteo systems allows you to get organs and turrets at their lowest prices. On all difficulties except HarderThanHard, you also get huge quantities of them. Fly them to the Deep Science station and you can sell them for high prices. With the markup on an individual item being at least 2000 credits, you can earn millions of credits by just trading along this route. These systems also buy Implants at at least a 3000 credit markup, allowing you to make those millions faster.
** Once you gain access to the Loma black market in the DLCs, these systems become even more lucrative as you can reliably sell organs, turrets and implants at their highest possible prices there, provided you fight your way past the bribe demanding gatekeeper pirates.
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** Terran fighters called Inflict, Furious and Groza (thunder in Russian)

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** Terran fighters called Inflict, Furious and Groza (thunder (thunderstorm in Russian)
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* EverythingIsAniPodInTheFuture: Averted for the most part, but the Deep Science station and ships in ''Valkyrie'' have a definite minimalist design with a predominance of white. Strangely, the Cronus design looks very much like a Predator drone.

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* EverythingIsAniPodInTheFuture: Averted for the most part, but the Deep Science station and ships in ''Valkyrie'' have a definite minimalist design with a predominance of white. Strangely, the Cronus [[http://galaxyonfire.wikia.com/wiki/Cronus?file=Cds.jpg Cronus]] design looks very much like a [[http://s.hswstatic.com/gif/predator-7.jpg Predator drone.drone]].
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*** ''Supernova'': Trunt

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*** ''Supernova'': TruntTrunt Harval.

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