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* ThatOneSidequest: Want your very own space station where you can accumulate a ship collection and stock items to craft blueprints? You can buy one as DLC. Or you can try to get it for free. But attempting to do that gives you the following two quests
** First you have to break the pirate siege on the station. We are talking about 50 or so of those DemonicSpiders, emerging from four outposts. Kill all pirates and destroy all outposts in one go, and the station unlocks. And no, you can't pick off one outpost, leave the system, dock, repair and try again, as every time you return, there will be four outposts spawning pirates. Going in without wingmen, a cloak, lots of energy cells and nukes is [[SuicideMission not recommended.]]
** Once you unlock the station, it still isn't yours just yet. It behaves like a normal Tech Level 1 station. To acquire it outright,my ou must return with 30 million credits and 50 items of a GargleBlaster called buskat. The credits part you could get by just [[BribingYourWayToVictory buying credit packs at the game store]] but the buskat is extremely rare to get. Getting about 10 to 15 is a chore, and you need 50. You're going to be making a lot of futile visits to multiple stations.

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** The boss fight with Alice's Valkyrie station can become this if you didn't prep before coming. The station has multiple turrets that will end you if you got too close, her pirate minions are otherwise coming at you from all sides and all you have to fight them with is a prototype whose only feature is a built in wormhole drive.

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** The boss fight with Alice's Valkyrie station can become this if you didn't prep before coming. The station has multiple turrets that will end you if you got too close, her pirate minions are otherwise coming at you from all sides and all you have to fight them with is a prototype whose only feature is a built in wormhole drive. Which ain't exactly workin' right at that time. You have a very limited number of equipment slots and your ship is slightly worse than being JackOfAllStats combat wise. If you haven't equipped any long range weapons to deal with those turrets, expect multiple Game Overs.
** Alice again in the Supernova DLC. This time you must capture Valkyrie station by docking on to it, hacking your way in and arresting her. Expect that you have a three minute time limit to somehow get past the horde of Void fighters in your way, dock on to the station and complete the hacking mini game while those Voids blast away at you. Let the three minutes expire and it's Game Over man!
** Your very first supernova DLC mission could be this, You have to dock on to one freighter, take on passengers, fly to a different freighter, dock on and unload them, rinse, repeat. Sounds easy right? Except that intense Gamma radiation has you severely constrained for time and this also marks the debut appearance of the pesky stealth fighters that can ruin your day if you don't pay enough attention to them.
** Supernova again. Transporting the volatile Toad Mutagen to Mkkt Bkkt, as well as transporting volatile red plasma from Vossk space to Mido space. You are operating a NitroExpress at that point and your route has you traversing through territories of factions hostile to each other. And both have good enough chances that you will stumble into a pirate attack while traversing it. You can't use your wormhole drive as volatile goods will explode when the drive is actuated. Enjoy!
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* ThatOneLevel: Some mandatory levels could cause multiple cases of RageQuit
** The first ever pirate fight with the Betty, especially on higher difficulties. Your ship is a very fast planetary shuttle with no armor to speak off, atrocious maneuverability, a laughable number of weapon slots and your weapons are pea shooters compared to what you are going up against. The pirate ships on the other hand are agile damage sponges with modified Tyrfing boasters that not only pack a big wallop with each hit, but also pack enuff Dakar to shred you fast. Although you have a wingman, he isn't of much help to you other than being a temporary damage sponge.
** The first ever Valkyrie mission can turn into this. You are tasked with committing GrandTheftPrototype on a new Vossk ship and fly it back to Terran territory. Your ship is what it is - you can't put your favorite accessories such as shields, armor, boosters, thrusters, cloaks, Khador drive etc to give you an edge. And like a typical Vossk ship, it is well armored but not very maneuverable. Your weapons are only [[ShortRangeShotgun close range scatter guns]] so you can't pick off the bad guys at range to clear a path either.
** The boss fight with Alice's Valkyrie station can become this if you didn't prep before coming. The station has multiple turrets that will end you if you got too close, her pirate minions are otherwise coming at you from all sides and all you have to fight them with is a prototype whose only feature is a built in wormhole drive.
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* Squick: Vossk organs are an expensive commodity that can be traded. Why? Apparently, some people like to eat them. Sometimes, even Vossk will give you a very lucrative mission to acquire them.

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* Squick: {{Squick}}: Vossk organs are an expensive commodity that can be traded. Why? Apparently, some people like to eat them. Sometimes, even Vossk will give you a very lucrative mission to acquire them.



* ThatOneAcheivment: A few of the medals are tough, grinding or both

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* ThatOneAcheivment: ThatOneAchievement:: A few of the medals are tough, grinding or both

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* ThatOneAcheivement: A few of the medals are tough, grinding or both

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* ThatOneAcheivement: ThatOneAcheivment: A few of the medals are tough, grinding or both


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** The Ore Athelete medal requires you to mine 10 asteroids completely without aborting, or docking onto a station. It is essentially like mining 10 cores all consecutively. And since asteroid mining requires you to have sufficient cargo space, you must use one of the cargo transporter behemoths to get this.
** The Marksman medal requires you to destroy 3 asteroids with one shot. Unlike the Asteroid Hazard medal which you can get by firing a Liberator guided missile and flying it into asteroids, this medal requires that the weapon be an unguided rocket. So you can't even use your nukes or sentry guns.
** The Grave Riser medal requires you to kill 5 enemies while your emergency protection system is active. No small feat, since the emergency system is active only for 5 seconds and the bubble it generates to protect you hampers visibility.
** The Jammer medal requires you to spoof 5 enemies with a single EMP bomb. In order to do that, you must somehow get those 5 enemies to bunch up really close and get within range of your EMP bomb. Enjoy!
** The Destroyer Destroyer medal requires you to destroy 20 capital ships belonging to the Terran faction. The Nivellians and Mido don't operate destroyers and while the Vossk have destroyers, it isn't possible to destroy them, due to difficulties the developers faced with rendering the explosion of those ships. So, Terran destroyers it is. They are tough damage sponges with long range turrets that can vivisection you if you get too close. But worse off, you lose reputation with your own species including at the Deep Science facilities for doing this.
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* ThatOneAcheivement: A few of the medals are tough, grinding or both
** To get the Advanced Geologist medal, you must mine every type of asteroid core possible. Core mining alone is a tough skill based endeavor possible only by using a prototype drill crafted from blueprint, and requiring a moderately high amount of cargo space. But to get this achievement you must mine a Void essence core. To get that, you must first craft the Khador drive, then head to void space and mine that asteroid core while being shot at. All other cores can be mined without the hassle of being attacked by building up reputation, but you cannot do this with the Voids. Have fun!
** The Survivor gold medal requires you to dock at a station with only 5% of hull health remaining. Normally if your health is down to 5% you are a goner anyway. If you have equipped a shield, to help you survive at such a low health, it will regenerate when you are no longer taking fire, invalidating the low hull health condition you need. Equip a hull repair bot to also help you survive, and that will guarantee more hull recovery. You could go out with just your ship and ram asteroids, but miscalculate and get splattered.
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** The Old Ones in Gof Alliances who died out long ago and left us Citadels are an obvious Expy of the [[VideoGame/MassEffect1 Protheans]]. They even look a little bit like Protheans.
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* ShoutOut: A very high number of shout outs to Franchise/MassEffect as shown in the list
** In the beginning of the first game, Keith is at [[VideoGame/MassEffect1 Eden Prime]]. He is also trying to get back there in the beginning of the second game.
** Errkkt Uggutt mentions that Keith was based on Novaterra or [[VideoGame/MassEffect1 Terra Nova]], which could have in turn been a shout out to Series/StarTrekEnterprise
** In the first game, you can visit Tortuga, which is a location in the little known Mass Effect Galaxy game.
** There is a planet called Dis, shouting out to the infamous Leviathan of Dis in Mass Effect
** There is an Aquilla system here, just like in VideoGame/MassEffect2
** There is also an Ymir system, a shout out to the feared YMIR mechs of VideoGame/MassEffect2. The name Ymir is itself a shout out to Norse Mythology. The ship Aegir also shouts out to Norse mythology
** At the end of the Supernova DLC, you must fight a Spectre who is attempting to commit genocide.
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The first game, ''Galaxy on Fire 3D'' (AKA ''[=GOF1=]''), has a fairly short storyline, taking place during the Terran-Vossk War. The player takes on the role of Keith T. Maxwell, a mercenary SpaceFighter pilot formerly of the Terran space fleet. After being given his own ship in the Eden Prime system, Maxwell starts doing missions for both the fleet and any random optional tasks. Eventually, it's revealed that a Terran officer is in league with a Vossk general. After Maxwell finally kills him in combat ([[spoiler:while losing his potential LoveInterest Christine]]), Admiral Smith give him a [[FasterThanLightTravel hyperdrive]], allowing Keith to [[OpeningTheSandbox travel to other star systems]].

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The first game, ''Galaxy on Fire 3D'' (AKA ''[=GOF1=]''), has a fairly short storyline, taking place during the Terran-Vossk War. The player takes on the role of Keith T. Maxwell, a mercenary SpaceFighter pilot formerly of the Terran space fleet. After being given his own ship in the Eden Prime [[ShoutOut Eden]] [[Franchise/MassEffect Prime]] system, Maxwell starts doing missions for both the fleet and any random optional tasks. Eventually, it's revealed that a Terran officer is in league with a Vossk general. After Maxwell finally kills him in combat ([[spoiler:while losing his potential LoveInterest Christine]]), Admiral Smith give him a [[FasterThanLightTravel hyperdrive]], allowing Keith to [[OpeningTheSandbox travel to other star systems]].
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*NonStandardGameOver: Three instances
** Lose the pirate hunting wager to [[spoiler: Erkkt Uggutt and therefore fail to prove your skills as a fighter pilot to him.]] The result is a Game Over even though you are alive.
** In the base game's final mission, you must enter the Void wormhole only after the freighter you are escorting has entered it. Attempt to fly through it before, and your ship splatters against it and explodes no matter what your health is.
** In the Supernova DLC you must hack Valkyrie station and take control of it in three minutes. Fail to do so and Alice will use her Alice Drive to teleport the station to parts unknown, denying you the ability to use it to stop the supernova. Game over man, game over!!


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* TacticalRockPaperScissors: In the Alliances multiplayer game, this comes into play with fighters, bombers and interceptors. Fighters are best at neutralizing Interceptors, Interceptors are built primarily to shoot down Bombers while Bombers exist primarily to obliterate Fighters.

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*TheBattlestar: The Terrans start deploying fighter carriers to this sector of space during the Supernova DLC. In the multiplayer GoFA, your fleets consist only of Battlestars and fighters., and you fight against other factions' Battlestars.



*** ''Supernova'': Trunt Harval.

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*** ''Supernova'': Trunt Harval.Trunt
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*CripplingOverSpecialization: Multiple ships you can buy, fall into this category
** In the base game you have the Betty which zips around really fast but definitely not something you should bring to a firefight.
** The Cormorant and the Anaan two behemoths with lots of armor and immense cargo space for trading. Unfortunately they handle like semi trucks, so don't bother taking them on combat missions.
** The Mantis has immense firepower and protection, but cargo space and customizability through available equipment slots are nothing to write home about.
** The Dace has the best handling but is a FragileSpeedster.
** In the Valkyrie DLC we get the Cronus whose only characteristic is the built in [[spoiler: Khador wormhole drive]]
** In Supernova we get the Rhino, with cargo space that puts even the Cormorant to shame and the highest possible armor among all ships. It also handles like a drunk rhino.
** Supernova also gives us the Groza Mk 2, the fighter with the highest primary weapon damage capability, but little else.
** The Bloodstar [[AvertedTrope averts this hard]] by being the only ship with a very high armor, high cargo space, very high firepower, great handling, high customizability, basically the master of all stats. It is very expensive and tough to get though.

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* FiftyBearAsses: Multiple storyline missions require the completion of blueprints that require some unusual items to get
** In the main game you need to [[spoiler: mine 50 Void crystals to make the wormhole drive that makes the succeeding parts of the game much easier. While you can skip this quest in the base game, this drive becomes very essential in later DLC]].
** In the Valkyrie DLC, you are given a list of commodities to obtain for a guided missile prototype. [[spoiler: which can be a real lifesaver on the BossFight and later on to gain at least two achievements.]]
** In the Supernova DLC, you will need to get a specific alcoholic beverage for some drunk to make her reveal vital information.
** Later on, you have to obtain a volatile poisonous toad extract to sober up a different drunk.
** Supernova again has you electrically exciting and then sucking in large quantities of various amounts of plasma ( some highly volatile and in enemy territory) to complete the {{McGuffin}} needed to finish the game.
** Supernova finally has you going apartment hunting.



* TwentyBearAsses: Multiple storyline missions require the completion of blueprints that require some unusual items to get
** In the main game you need to [[spoiler: mine 50 Void crystals to make the wormhole drive that makes the succeeding parts of the game much easier. While you can skip this quest in the base game, this drive becomes very essential in later DLC]].
** In the Valkyrie DLC, you are given a list of commodities to obtain for a guided missile prototype. [[spoiler: which can be a real lifesaver on the BossFight and later on to gain at least two achievements.]]
** In the Supernova DLC, you will need to get a specific alcoholic beverage for some drunk to make her reveal vital information.
** Later on, you have to obtain a volatile poisonous toad extract to sober up a different drunk.
** Supernova again has you electrically exciting and then sucking in large quantities of various amounts of plasma ( some highly volatile and in enemy territory) to complete the {{McGuffin}} needed to finish the game.
** Supernova finally has you going apartment hunting.



* WingMan: In ''[=GOF2=]'', you can, occasionally, hire other pilots to escort you for a certain time period. During this time, you can give them limited orders.

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* WingMan: In ''[=GOF2=]'', you can, occasionally, hire other pilots to escort you for a certain time period. During this time, you can give them limited orders.
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*FiftyBearAsses: Multiple storyline missions require the completion of blueprints that require some unusual items to get
** In the main game you need to [[spoiler: mine 50 Void crystals to make the wormhole drive that makes the succeeding parts of the game much easier. While you can skip this quest in the base game, this drive becomes very essential in later DLC]].
** In the Valkyrie DLC, you are given a list of commodities to obtain for a guided missile prototype. [[spoiler: which can be a real lifesaver on the BossFight and later on to gain at least two achievements.]]
** In the Supernova DLC, you will need to get a specific alcoholic beverage for some drunk to make her reveal vital information.
** Later on, you have to obtain a volatile poisonous toad extract to sober up a different drunk.
** Supernova again has you electrically exciting and then sucking in large quantities of various amounts of plasma ( some highly volatile and in enemy territory) to complete the {{McGuffin}} needed to finish the game.
** Supernova finally has you going apartment hunting.
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* GargleBlaster: Two are encountered in the game, both are sold by the dodgy dealer Mkkt Bkkt. The first one [[spoiler: was Neuro-algae that got an entire space station's crew completely wasted with tentacle growth on their faces as a side effect]] while the second one was the Pascal Inartu Flabbergaster that leaves everyone babbling incoherently.


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* NamesToRunAwayFromReallyFast: Quite a few
** Nukes called Tormentor, Oppressor and Extinctor
** The infamous pirate ship "Bloodstar"
** Cluster missiles called Shesha (giant snake in Hindi) and Petala (demon in Hindi)
** Terran fighters called Inflict, Furious and Groza (thunder in Russian)
** Nivellian ships called Wraith, Ghost, Scimitar and Specter

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* GrandTheftPrototype: Two instances in the Valkyrie DLC. Your first mission is to steal a [[spoiler: prototype Vossk interceptor before it gets released to market]] while a subsequent mission has you chasing after an Octopod who steals an experimental construction laser [[that is also a highly lethal weapon.]]

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* GoddamnedBats: The StealthFighters in the Supernova DLC. While not that difficult an opponent to fight, they seem to choose the most inconvenient moment to attack you and fire at everything in the area. This can cause you to fail some missions outright, mess up your factional IFF and turn otherwise simple hops into turning dogfight furballs. Since they use StealthHiBye you cannot dispatch them quickly. And if you are [[OneHitKill carrying volatile materials, you are in big trouble.]]
* GrandTheftPrototype: Two instances in the Valkyrie DLC. Your first mission is to steal a [[spoiler: prototype Vossk interceptor before it gets released to market]] while a subsequent mission has you chasing after an Octopod who steals an experimental construction laser [[that [[spoiler: that is also a highly lethal weapon.]]

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*GrandTheftPrototype: Two instances in the Valkyrie DLC. Your first mission is to steal a [[spoiler: prototype Vossk interceptor before it gets released to market]] while a subsequent mission has you chasing after an Octopod who steals an experimental construction laser [[that is also a highly lethal weapon.]]



* WhatAnIdiot: Keith could deduce that Alice wants to [[get hold of Khador, since she sends him to attack and search the same pirate station that he rescued Khador from around, earlier.]] Later she sends him to intercept and loot a freighter [[carrying Khador drive parts]]. Yet he goes to Valkyrie station and blabbers that he has a Khador drive installed in his ship! Really?!!

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*{{Cuckold}}: Keith meets quite a few of them in the space lounges, complaining how their wives cheated on them with an Octopod.



* Expy: Numerous

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* Expy: {{Expy}}: Numerous


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*WhatAnIdiot: Keith could deduce that Alice wants to [[get hold of Khador, since she sends him to attack and search the same pirate station that he rescued Khador from around, earlier.]] Later she sends him to intercept and loot a freighter [[carrying Khador drive parts]]. Yet he goes to Valkyrie station and blabbers that he has a Khador drive installed in his ship! Really?!!
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* ArsonMurderAndJaywalking: One of the Most Wanted fugitives you can pursue in the Supernova DLC is wanted for piracy, murder, theft of weapons prototypes and a space station docking procedure violation for coming in too fast.
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* IShallTauntYou: A rare heroic example becomes unlocked at the conclusion of the Valkyrie DLC. Keith can taunt a stranded Alice whenever he visits Void space. But only until she becomes relevant to the plot of Supernova.


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* Squick: Vossk organs are an expensive commodity that can be traded. Why? Apparently, some people like to eat them. Sometimes, even Vossk will give you a very lucrative mission to acquire them.
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* FailureIsTheOnlyOption : In the base game's [[spoiler: final mission, your mission to escort the Vossk freighter with the Nivellian bomb will fail in a cutscenes, no matter how well you had protected it upto that point.]] This eventually requires the HeroicSacrifice mentioned later.
** In the Supernova DLC, the first attempt at stabilizing the dying star will fail. The second attempt also fails when the [[spoiler: stealth fighters led by Trunt Harval shoot down the emitter dish Deep Science constructed.]]
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* EscortMission: You will get numerous missions where you must defend a convoy of freighters until they reach a certain point. Enemies will ignore you and attack the big lumbering freighters. Also, the [[spoiler: final storyline mission in the base game is an escort mission which you will eventually fail.]]

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* DemonicSpiders: Pirates are actually the most numerous and most difficult opponent you will face throughout the game. Their ships are Mantises that are damage sponges and they equip the Tyrfing Blaster, a lethal quick firing weapon that will reduce your health down to critical if you are not careful.


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** In the Supernova DLC, Informer missions will fail if the [[spoiler: Stealth Fighters]] pick that time to attack you, because [[spoiler: if anyone besides TheMole gets attacked during this mission, it is an automatic fail.]]
** Those same enemies can also cause you to fail Rescue or Retrieval missions since [[spoiler: shooting the ship carrying the hostage or stolen item and destroying it before you can extract them with EMP, causes the mission to fail.]]

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* DemonicSpiders: Pirates are actually the most numerous and most difficult opponent you will face throughout the game. Their ships are Mantises that are damage sponges and they equip the Tyrfing Blaster, a lethal quick firing weapon that will reduce your health down to critical if you are not careful.



** Keith Maxwell -[[VideoGame/XBeyondTheFrontier Kyle Freeman]]

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** Keith Maxwell -[[VideoGame/XBeyondTheFrontier Kyle Freeman]]Brennan]]


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** Valkyrie Station -[[VideoGame/MassEffect2 Omega]]


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*HarderThanHard: Extreme difficulty. Enemies when they attack will outnumber you eight to one in Secure systems, to twelve to one in Dangerous. And unlike easier difficulties, they will swarm you all at once instead of attacking in waves. You need twice as many Energy Cells to use your wormhole drive to travel, those cells and most other commodities become rare to find and in very low numbers when found. Mining becomes harder with an aborted mining op giving you only half of the tones you extracted, and ore as well as cores cannot be bought on stations. Furthermore, wingmen cost five times as much, bribes are ten times as much and certain blueprints require significantly more amounts of certain rare commodities to complete.
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*Expy: Numerous
** Keith Maxwell -[[VideoGame/XBeyondTheFrontier Kyle Freeman]]
** Brent Snocom -[[Franchise/MassEffect Admiral]] [[ReasonableAuthorityFigure Hackett]]
** Mkkt Bkkt -[[Series/StarTrekDeepSpaceNine Quark]]
** Alice - [[VideoGame/MassEffect2 Aria T'Loak]]
** Loma System -[[Franchise/MassEffect Terminus Systems]]
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* SkewedPriorities: In ''Supernova'', Carla spends half the game obsessing about which curtains to get for their room, while a titular event threatens to destroy several star systems. Sure, she does her job and works on the problem, as befits a top scientist, but every time Keith returns to the station after yet another daunting task (which usually involves getting shot at), she persists asking him if he has made a decision on the curtains yet.
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* {{Cyclops}}: In ''[=GOF1=]'', the Occulars appear to be an aquatic race with a single large eye. They are completely absent in the sequels.
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* BribingYourWayToVictory: There are two ways of getting your own personal SpaceStation (basically, a huge locker to keep your loot). One involves a tough battle followed by a tedious trek around the galaxy, trying to find enough of a particular item plus a huge number of credits to buy it off the current owner. Alternatively, you can just buy the VIP Pass for real money and be immediately given the station. As a bonus, the rare ships and equipment you can buy on the station will cost half the price for [=VIPs=]. You can also buy in-game credits for real money. Naturally, since ''Alliances'' is a {{freemium}} game, this is par for the course.

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* BribingYourWayToVictory: There are two ways of getting your own personal SpaceStation (basically, a huge locker to keep your loot).loot) in ''[=GOF2=]''. One involves a tough battle followed by a tedious trek around the galaxy, trying to find enough of a particular item plus a huge number of credits to buy it off the current owner. Alternatively, you can just buy the VIP Pass for real money and be immediately given the station. As a bonus, the rare ships and equipment you can buy on the station will cost half the price for [=VIPs=]. You can also buy in-game credits for real money. Naturally, since ''Alliances'' is a {{freemium}} game, this is par for the course.
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* TheGreys: The Greys are your typical smart guys. Very few can be found in the game. AllInTheManual claims that the Greys used to be a galaxy-spanning empire back when humans were riding around on horseback hitting one another with swords. Then most of them died out from some mysterious plague. There are also rumors of them having visited Earth through out history. A picture of a Grey in ''[=GOF1=]'' looks like your typical example, while the ones in the sequel are less so. A key individual in the second game is a Grey named Khador, who revolutionizes interstellar travel with his Khador Drive, based on Void technology. You might also be able to buy the only Grey ship in the game, the Vol Noor, whose hull has a distinct [[FlyingSaucer saucer]]-like shape.

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* TheGreys: The Greys are your typical smart guys. Very few can be found in the game. AllInTheManual claims that the Greys used to be a galaxy-spanning empire back when humans were riding around on horseback hitting one another with swords. Then most of them died out from some mysterious plague. There are also rumors of them having visited Earth through out history. A picture of a Grey in ''[=GOF1=]'' looks like your typical example, while the ones in the sequel are less so. A key individual in the second game is a Grey named Khador, who revolutionizes interstellar travel with his Khador Drive, based on Void technology. You might also be able to buy the only Grey ship in the game, the Vol Noor, whose hull has a distinct [[FlyingSaucer saucer]]-like shape. Khador implies to having been studying humans, while making them think they were studying him. If this is true, he may be [[ReallySevenHundredYearsOld much older than he appears]].

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* ArmorIsUseless: Averted. Armor is very useful and provides an extra layer of protection if your shields go down.

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* ArmorIsUseless: Averted. Armor is very useful and provides an extra layer of protection if your shields go down. Story-wise, Terran ships tend to rely more on shields, while the Vossk trust their armor more than shields. Thus, the very best shields tend to be of Terran design, while the best armor comes from the Vossk Empire.


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* CoolGate: The look of a jumpgate depends on the owner of the given system. Terran and Vossk jumpgates have spinning sections at the rear, while Nivelian and Midorian gates are static. The latter two gate types only differ by their color schemes, since their builders are, essentially, the same species. Terran and Vossk gates have a number of protrusions facing the front, with Terrans having four "stubs" with blue lights and Vossk having eight "blades" with green lines.

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