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''Galaxy Keiji Gayvan'' is a BeatEmUp developed by Fill-in-Cafe (creators of ''VideoGame/Asuka120Percent'') and published by Intec for the [[UsefulNotes/TurboGrafx16 PC Engine CD]] in October 29, 1993. The characters were designed by Toshinobu Kondo, who (much later) will direct the character designs for ''VideoGame/CodeOfPrincess'' and ''VideoGame/BladeStrangers''.

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''Galaxy Keiji Gayvan'' is a BeatEmUp developed by Fill-in-Cafe (creators of ''VideoGame/Asuka120Percent'') and published by Intec for the [[UsefulNotes/TurboGrafx16 [[Platform/TurboGrafx16 PC Engine CD]] in October 29, 1993. The characters were designed by Toshinobu Kondo, who (much later) will direct the character designs for ''VideoGame/CodeOfPrincess'' and ''VideoGame/BladeStrangers''.



Sales for the game were not very good due to being released on the same day as ''the'' KillerApp for the system that was ''VideoGame/CastlevaniaRondoOfBlood''. Fill-in-Cafe would try their luck again in the genre with ''VideoGame/PanzerBandit'' for the first UsefulNotes/PlayStation four years later.

to:

Sales for the game were not very good due to being released on the same day as ''the'' KillerApp for the system that was ''VideoGame/CastlevaniaRondoOfBlood''. Fill-in-Cafe would try their luck again in the genre with ''VideoGame/PanzerBandit'' for the first UsefulNotes/PlayStation Platform/PlayStation four years later.



* NintendoHard: Movement is in a 2D plane (like the first ''Series/MightyMorphinPowerRangers'' [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] game), the COR bar charges slowly unless you find the required item, there's no crowd control move, and even common mooks are IncrediblyDurableEnemies on later stages.

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* NintendoHard: Movement is in a 2D plane (like the first ''Series/MightyMorphinPowerRangers'' [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] game), the COR bar charges slowly unless you find the required item, there's no crowd control move, and even common mooks are IncrediblyDurableEnemies on later stages.
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Sales for the game were not very good due to being released on the same day as ''the'' KillerApp for the system that was ''VideoGame/CastlevaniaRondoOfBlooD''. Fill-in-Cafe would try their luck again in the genre with ''VideoGame/PanzerBandit'' for the first UsefulNotes/PlayStation four years later.

to:

Sales for the game were not very good due to being released on the same day as ''the'' KillerApp for the system that was ''VideoGame/CastlevaniaRondoOfBlooD''.''VideoGame/CastlevaniaRondoOfBlood''. Fill-in-Cafe would try their luck again in the genre with ''VideoGame/PanzerBandit'' for the first UsefulNotes/PlayStation four years later.
Is there an issue? Send a MessageReason:
None


''Galaxy Keiji Gayvan'' is a BeatEmUp developed by Fill-in-Cafe (creators of VideoGame/Asuka120Percent) and published by Intec for the [[UsefulNotes/TurboGrafx16 PC Engine CD]] in October 29, 1993. The characters were designed by Toshinobu Kondo, who (much later) will direct the character designs for VideoGame/CodeOfPrincess and VideoGame/BladeStrangers.

to:

''Galaxy Keiji Gayvan'' is a BeatEmUp developed by Fill-in-Cafe (creators of VideoGame/Asuka120Percent) ''VideoGame/Asuka120Percent'') and published by Intec for the [[UsefulNotes/TurboGrafx16 PC Engine CD]] in October 29, 1993. The characters were designed by Toshinobu Kondo, who (much later) will direct the character designs for VideoGame/CodeOfPrincess ''VideoGame/CodeOfPrincess'' and VideoGame/BladeStrangers.
''VideoGame/BladeStrangers''.



Sales for the game were not very good due to being released on the same day as ''the'' KillerApp for the system that was VideoGame/CastlevaniaRondoOfBlood. Fill-in-Cafe would try their luck again in the genre with VideoGame/PanzerBandit for the first UsefulNotes/PlayStation four years later.

!!Galaxy Keiji Gayvan provides examples of:

to:

Sales for the game were not very good due to being released on the same day as ''the'' KillerApp for the system that was VideoGame/CastlevaniaRondoOfBlood. ''VideoGame/CastlevaniaRondoOfBlooD''. Fill-in-Cafe would try their luck again in the genre with VideoGame/PanzerBandit ''VideoGame/PanzerBandit'' for the first UsefulNotes/PlayStation four years later.

!!Galaxy !!''Galaxy Keiji Gayvan Gayvan'' provides examples of:



* NintendoHard: Movement is in a 2D plane (like the Series/MightyMorphinPowerRangers first [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] game), the COR bar charges slowly unless you find the required item, there's no crowd control move, and even common mooks are IncrediblyDurableEnemies on later stages.

to:

* NintendoHard: Movement is in a 2D plane (like the Series/MightyMorphinPowerRangers first ''Series/MightyMorphinPowerRangers'' [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] game), the COR bar charges slowly unless you find the required item, there's no crowd control move, and even common mooks are IncrediblyDurableEnemies on later stages.
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* PoweredArmor: What separates this game from other Beat'em ups. By defeating enemies, the characters can pick up canisters with energy (named [[SpellMyNameWithAnS Coreda energy, abbreviated to COR]]), when the COR bar it's full, the player can press Select to transform. The armor increases the damage dealt and allows access to two special attacks. It's not permanent, however, as the armor will vanish if the COR bar drains completely.

to:

* PoweredArmor: What separates this game from other Beat'em ups. By defeating enemies, the characters can pick up canisters with energy (named [[SpellMyNameWithAnS Coreda energy, abbreviated to COR]]), when the COR bar it's full, full (or not), the player can press Select to transform. The armor increases the damage dealt and allows access to two special attacks. It's not permanent, however, as the armor will vanish if the COR bar drains completely.
Is there an issue? Send a MessageReason:
None


''Galaxy Keiji Gayvan'' is a BeatEmUp developed by Fill-in-Cafe (creators of VideoGame/Asuka120Percent) and published by Intec for the [[UsefulNotes/TurboGrafx16 PC Engine CD]] in October 29, 1993. The characters were designed by Toshinobu Kondo, who (much later) will direct VideoGame/CodeOfPrincess and VideoGame/BladeStrangers.

to:

''Galaxy Keiji Gayvan'' is a BeatEmUp developed by Fill-in-Cafe (creators of VideoGame/Asuka120Percent) and published by Intec for the [[UsefulNotes/TurboGrafx16 PC Engine CD]] in October 29, 1993. The characters were designed by Toshinobu Kondo, who (much later) will direct the character designs for VideoGame/CodeOfPrincess and VideoGame/BladeStrangers.
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Initial creation.

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''Galaxy Keiji Gayvan'' is a BeatEmUp developed by Fill-in-Cafe (creators of VideoGame/Asuka120Percent) and published by Intec for the [[UsefulNotes/TurboGrafx16 PC Engine CD]] in October 29, 1993. The characters were designed by Toshinobu Kondo, who (much later) will direct VideoGame/CodeOfPrincess and VideoGame/BladeStrangers.

[[ExcusePlot For the story...]]A criminal mastermind known as Ballas ([[VideoGame/GrandTheftAutoSanAndreas no, not those ones]]), have just taken a large city and now are trying to conquer the whole universe. To counter this menace, the Galaxy Police has dispatched its two best agents: the HotBlooded Hiro Aoyama and the tomboyish policewoman Michiki Akasaka, better known as Gayvan and Mittchi, respectively.

''Gayvan'' is a standard Beat'em up in a 2D plane, with many of the conventions of the genre, including simultaneous two-player cooperative play. But what sets it apart from other games is that the two characters can transform into a PoweredArmor with the energy collected from items dropped by enemies, who grants them additional strength and access to new techniques, just like your average Sentai show. Additionally, the game includes a special two player fighting mode, with the ability to play as a few enemies in a best-of-three match.

Sales for the game were not very good due to being released on the same day as ''the'' KillerApp for the system that was VideoGame/CastlevaniaRondoOfBlood. Fill-in-Cafe would try their luck again in the genre with VideoGame/PanzerBandit for the first UsefulNotes/PlayStation four years later.

!!Galaxy Keiji Gayvan provides examples of:

* CastFromHitPoints: '''[[AvertedTrope Averted!]]''' There're no Mega Crash-like moves that can save you if you get surrounded. Even if the enemies are few compared to other games of the genre and you can block some attacks, but still!
* HenshinHero: Gayvan can become [[TitleDrop Galaxy Detective Gayvan]] and Mittchi can become Galaxy Police Mittchi by filling their COR bar. The player can cancel the transformation at any time by pressing Select again.
* ManaMeter: The COR bar that allows the player to transform, it reloads by collecting canisters and gradually over time.
* NintendoHard: Movement is in a 2D plane (like the Series/MightyMorphinPowerRangers first [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] game), the COR bar charges slowly unless you find the required item, there's no crowd control move, and even common mooks are IncrediblyDurableEnemies on later stages.
* PoweredArmor: What separates this game from other Beat'em ups. By defeating enemies, the characters can pick up canisters with energy (named [[SpellMyNameWithAnS Coreda energy, abbreviated to COR]]), when the COR bar it's full, the player can press Select to transform. The armor increases the damage dealt and allows access to two special attacks. It's not permanent, however, as the armor will vanish if the COR bar drains completely.

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