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more elements


** MakingASplash: Undyne causes a water bubble to encase the enemy and burst to deal damage while Swimmer Aoi rides a tidal wave to crash onto an enemy.

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** MakingASplash: Undyne causes a [[WaterIsBlue blue colored water bubble bubble]] to encase the enemy and burst to deal damage while Swimmer Aoi rides a tidal wave to crash onto an enemy.enemy.
** AnIcePerson: Frost uses her staff to conjure a massive ball of ice and drops it onto all enemies when summoned.
** BlowYouAway: Sylph creates a [[WindIsGreen green tornado]] that deals damage several times per summon.
** GreenThumb: Florepuella Marie grows plant tentacles that wrap every enemy on the field to strangle them for damage.


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** ShockAndAwe: Kilios rams into its enemies with a lightning axe causing thunder to crash down from the skies at the moment of impact.
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dangit capitalization


** Making a splash: Undyne causes a water bubble to encase the enemy and burst to deal damage while Swimmer Aoi rides a tidal wave to crash onto an enemy.

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** Making a splash: MakingASplash: Undyne causes a water bubble to encase the enemy and burst to deal damage while Swimmer Aoi rides a tidal wave to crash onto an enemy.

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adding elements


** PlayingWithFire: Efreet, Queen Karma, and Pyromaniac Xiao each causes magma pillars to burst out of the ground spontaneously when they are summoned to attack. Technically also part of MagmaMan territory.

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* ElementalPowers: For a game that is based on ElementalRockPaperScissors, there is as expected, many elemental powers showcased in the units' summon animations.
** Making a splash: Undyne causes a water bubble to encase the enemy and burst to deal damage while Swimmer Aoi rides a tidal wave to crash onto an enemy.
** PlayingWithFire: Efreet, Queen Karma, and Pyromaniac Xiao each causes magma pillars to burst out of the ground spontaneously when they are summoned to attack. Technically also part of MagmaMan territory.falls under MagmaMan.
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fix curlys


* BFG: Blaster Evylln.
* BFS: Phoenix Ami and Nanoko Shiki for example.

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* BFG: {{BFG}}: Blaster Evylln.
* BFS: {{BFS}}: Phoenix Ami and Nanoko Shiki for example.



** PlayingWithFire: Efreet, Queen Karma, and Pyromaniac Xiao each causes magma pillars to burst out of the ground spontaneously when they are summoned to attack.

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** PlayingWithFire: Efreet, Queen Karma, and Pyromaniac Xiao each causes magma pillars to burst out of the ground spontaneously when they are summoned to attack. Technically also part of MagmaMan territory.
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adding more

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* BFG: Blaster Evylln.
* BFS: Phoenix Ami and Nanoko Shiki for example.


Added DiffLines:

** PlayingWithFire: Efreet, Queen Karma, and Pyromaniac Xiao each causes magma pillars to burst out of the ground spontaneously when they are summoned to attack.
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moved image


* AwesomeButImpractical: By using Phoenix Ami as team leader which multiplies attack by 3x when you are at full HP and placing Shishi, Penelope Coconut, Senpai Slayer Kuku, and Dice as the team members, it is possible to summon Dice after acquiring seven gacha stars to deal damage so high that the number overflows outside the damage indicator's textures. [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gachaflex4cropdown.png]][[caption-width-right:350:High or Low? Lets find out with death.]] (205,876,599 damage) However, by the time that you level these five units to such inhuman levels, there are simply more reliable methods to achieve victory and also, Dice has a 25% chance to deal 0 damage when summoned, a trait not shared with any other unit in the game.

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* AwesomeButImpractical: By using Phoenix Ami as team leader which multiplies attack by 3x when you are at full HP and placing Shishi, Penelope Coconut, Senpai Slayer Kuku, and Dice as the team members, it is possible to summon Dice after acquiring seven gacha stars to deal damage so high that the number overflows outside the damage indicator's textures. [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gachaflex4cropdown.png]][[caption-width-right:350:High or Low? Lets find out with death.]] By using Phoenix Ami as team leader which multiplies attack by 3x when you are at full HP and placing Shishi, Penelope Coconut, Senpai Slayer Kuku, and Dice as the team members, it is possible to summon Dice after acquiring seven gacha stars to deal damage so high that the number overflows outside the damage indicator's textures. (205,876,599 damage) However, by the time that you level these five units to such inhuman levels, there are simply more reliable methods to achieve victory and also, Dice has a 25% chance to deal 0 damage when summoned, a trait not shared with any other unit in the game.
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image cropped


* AwesomeButImpractical: By using Phoenix Ami as team leader which multiplies attack by 3x when you are at full HP and placing Shishi, Penelope Coconut, Senpai Slayer Kuku, and Dice as the team members, it is possible to summon Dice after acquiring seven gacha stars to deal damage so high that the number overflows outside the damage indicator's textures. [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gachaflex4.png]][[caption-width-right:1920:[[https://static.tvtropes.org/pmwiki/pub/images/gachaflex4.png High or Low? Lets find out with death.]]]] (205,876,599 damage) However, by the time that you level these five units to such inhuman levels, there are simply more reliable methods to achieve victory and also, Dice has a 25% chance to deal 0 damage when summoned, a trait not shared with any other unit in the game.

to:

* AwesomeButImpractical: By using Phoenix Ami as team leader which multiplies attack by 3x when you are at full HP and placing Shishi, Penelope Coconut, Senpai Slayer Kuku, and Dice as the team members, it is possible to summon Dice after acquiring seven gacha stars to deal damage so high that the number overflows outside the damage indicator's textures. [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gachaflex4.png]][[caption-width-right:1920:[[https://static.tvtropes.org/pmwiki/pub/images/gachaflex4.png High org/pmwiki/pub/images/gachaflex4cropdown.png]][[caption-width-right:350:High or Low? Lets find out with death.]]]] ]] (205,876,599 damage) However, by the time that you level these five units to such inhuman levels, there are simply more reliable methods to achieve victory and also, Dice has a 25% chance to deal 0 damage when summoned, a trait not shared with any other unit in the game.
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None


* AwesomeButImpractical: By using Phoenix Ami as team leader which multiplies attack by 3x when you are at full HP and placing Shishi, Penelope Coconut, Senpai Slayer Kuku, and Dice as the team members, it is possible to summon Dice after acquiring seven gacha stars to deal damage so high that the number overflows outside the damage indicator's textures. [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gachaflex4.png]][[caption-width-right:350:[[https://static.tvtropes.org/pmwiki/pub/images/gachaflex4.png High or Low? Lets find out with death.]]]] (205,876,599 damage) However, by the time that you level these five units to such inhuman levels, there are simply more reliable methods to achieve victory and also, Dice has a 25% chance to deal 0 damage when summoned, a trait not shared with any other unit in the game.

to:

* AwesomeButImpractical: By using Phoenix Ami as team leader which multiplies attack by 3x when you are at full HP and placing Shishi, Penelope Coconut, Senpai Slayer Kuku, and Dice as the team members, it is possible to summon Dice after acquiring seven gacha stars to deal damage so high that the number overflows outside the damage indicator's textures. [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gachaflex4.png]][[caption-width-right:350:[[https://static.png]][[caption-width-right:1920:[[https://static.tvtropes.org/pmwiki/pub/images/gachaflex4.png High or Low? Lets find out with death.]]]] (205,876,599 damage) However, by the time that you level these five units to such inhuman levels, there are simply more reliable methods to achieve victory and also, Dice has a 25% chance to deal 0 damage when summoned, a trait not shared with any other unit in the game.
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testing embed


* AwesomeButImpractical: By using Phoenix Ami as team leader which multiplies attack by 3x when you are at full HP and placing Shishi, Penelope Coconut, Senpai Slayer Kuku, and Dice as the team members, it is possible to summon Dice after acquiring seven gacha stars to deal damage so high that the number overflows outside the damage indicator's textures. [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gachaflex4.png]][[caption-width-right:350:High or Low? Lets find out with death.]] (205,876,599 damage) However, by the time that you level these five units to such inhuman levels, there are simply more reliable methods to achieve victory and also, Dice has a 25% chance to deal 0 damage when summoned, a trait not shared with any other unit in the game.

to:

* AwesomeButImpractical: By using Phoenix Ami as team leader which multiplies attack by 3x when you are at full HP and placing Shishi, Penelope Coconut, Senpai Slayer Kuku, and Dice as the team members, it is possible to summon Dice after acquiring seven gacha stars to deal damage so high that the number overflows outside the damage indicator's textures. [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gachaflex4.png]][[caption-width-right:350:High png]][[caption-width-right:350:[[https://static.tvtropes.org/pmwiki/pub/images/gachaflex4.png High or Low? Lets find out with death.]] ]]]] (205,876,599 damage) However, by the time that you level these five units to such inhuman levels, there are simply more reliable methods to achieve victory and also, Dice has a 25% chance to deal 0 damage when summoned, a trait not shared with any other unit in the game.
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None


* AwesomeButImpractical: By using Phoenix Ami as team leader which multiplies attack by 3x when you are at full HP and placing Shishi, Penelope Coconut, Senpai Slayer Kuku, and Dice as the team members, it is possible to summon Dice after acquiring seven gacha stars to deal damage so high that the number overflows outside the damage indicator's textures [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gachaflex4.png]][[caption-width-right:350:High or Low? Lets find out with death.]] (205,876,599 damage) However, by the time that you level these five units to such inhuman levels, there are simply more reliable methods to achieve victory and also, Dice has a 25% chance to deal 0 damage when summoned, a trait not shared with any other unit in the game.

to:

* AwesomeButImpractical: By using Phoenix Ami as team leader which multiplies attack by 3x when you are at full HP and placing Shishi, Penelope Coconut, Senpai Slayer Kuku, and Dice as the team members, it is possible to summon Dice after acquiring seven gacha stars to deal damage so high that the number overflows outside the damage indicator's textures textures. [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gachaflex4.png]][[caption-width-right:350:High or Low? Lets find out with death.]] (205,876,599 damage) However, by the time that you level these five units to such inhuman levels, there are simply more reliable methods to achieve victory and also, Dice has a 25% chance to deal 0 damage when summoned, a trait not shared with any other unit in the game.
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embed image

Added DiffLines:

* AwesomeButImpractical: By using Phoenix Ami as team leader which multiplies attack by 3x when you are at full HP and placing Shishi, Penelope Coconut, Senpai Slayer Kuku, and Dice as the team members, it is possible to summon Dice after acquiring seven gacha stars to deal damage so high that the number overflows outside the damage indicator's textures [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gachaflex4.png]][[caption-width-right:350:High or Low? Lets find out with death.]] (205,876,599 damage) However, by the time that you level these five units to such inhuman levels, there are simply more reliable methods to achieve victory and also, Dice has a 25% chance to deal 0 damage when summoned, a trait not shared with any other unit in the game.
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fluency change


* GameBreakingBug: The devs over at Lunime never playtested their game outside of using debug mode so when you push raid boss levels up to a certain point, they stop saving damage dealt in between runs, making progression impossible past a certain point. How this oversight that remained hidden until well past the development cycle has ended works is that the game first compares the boss' currentHP with 99,999,996. If the currentHP of the boss is above 99,999,996, reset the boss' currentHP to equal its maxHP. This code makes accumulating damage between rounds impossible, a feature that is normally existent prior to reaching this point. This behavior is demonstrated in 6:45 - 7:10 of this video:[[https://www.youtube.com/watch?v=Oy6lnltV_xM]] (I got to lv200 Gacha Salt which has 500,000,000 maxHP and found out that [[{{Unwinnable}} it's not possible to win against it under any circumstances]].)

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* GameBreakingBug: The devs over at Lunime never playtested their game outside of using debug mode so when you push raid boss levels up to a certain point, they stop saving damage dealt in between runs, making progression impossible past a certain point. How this oversight that remained hidden until well past the development cycle has ended works is that the game first compares the boss' currentHP with 99,999,996. If the currentHP of the boss is above 99,999,996, reset the boss' currentHP to equal its maxHP. This segment of code makes accumulating damage between rounds impossible, a feature that is normally existent prior to reaching this point. This behavior is demonstrated in 6:45 - 7:10 of this video:[[https://www.youtube.com/watch?v=Oy6lnltV_xM]] (I got to lv200 Gacha Salt which has 500,000,000 maxHP and found out that [[{{Unwinnable}} it's not possible to win against it under any circumstances]].)
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one word


* GameBreakingBug: The devs over at Lunime never playtested their game outside of using debug mode so when you push raid boss levels up to a certain point, they stop saving damage dealt in between runs, making progression impossible past a certain point. How this oversight that remained hidden until well past the development cycle has ended works is that the game first compares the boss' currentHP with 99,999,996. If the currentHP of the boss is above 99,999,996, reset the boss' currentHP to equal its maxHP. This code makes accumulating damage between rounds impossible, a feature that is normally existent prior to reaching this point. This behavior is demonstrated in 6:45 - 7:10 of this video:[[https://www.youtube.com/watch?v=Oy6lnltV_xM]] (I got to lv200 Gacha Salt which has 500,000,000 maxHP and found out that [[Unwinnable it's not possible to win against it under any circumstances]].)

to:

* GameBreakingBug: The devs over at Lunime never playtested their game outside of using debug mode so when you push raid boss levels up to a certain point, they stop saving damage dealt in between runs, making progression impossible past a certain point. How this oversight that remained hidden until well past the development cycle has ended works is that the game first compares the boss' currentHP with 99,999,996. If the currentHP of the boss is above 99,999,996, reset the boss' currentHP to equal its maxHP. This code makes accumulating damage between rounds impossible, a feature that is normally existent prior to reaching this point. This behavior is demonstrated in 6:45 - 7:10 of this video:[[https://www.youtube.com/watch?v=Oy6lnltV_xM]] (I got to lv200 Gacha Salt which has 500,000,000 maxHP and found out that [[Unwinnable [[{{Unwinnable}} it's not possible to win against it under any circumstances]].)

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link test


* GoodBadBugs: The corruption store sells limited amounts of various items obtainable through normal gameplay or better variants of otherwise obtainable units through normal gameplay but a programming oversight in the save loop can be exploited to replenish the stock of emptied out items back up to exactly 1 as demonstrated here in the first 15 seconds of this video:[[https://www.youtube.com/watch?v=Oy6lnltV_xM]]

to:

* GameBreakingBug: The devs over at Lunime never playtested their game outside of using debug mode so when you push raid boss levels up to a certain point, they stop saving damage dealt in between runs, making progression impossible past a certain point. How this oversight that remained hidden until well past the development cycle has ended works is that the game first compares the boss' currentHP with 99,999,996. If the currentHP of the boss is above 99,999,996, reset the boss' currentHP to equal its maxHP. This code makes accumulating damage between rounds impossible, a feature that is normally existent prior to reaching this point. This behavior is demonstrated in 6:45 - 7:10 of this video:[[https://www.youtube.com/watch?v=Oy6lnltV_xM]] (I got to lv200 Gacha Salt which has 500,000,000 maxHP and found out that [[Unwinnable it's not possible to win against it under any circumstances]].)
* GoodBadBugs: The corruption store sells limited amounts of various items obtainable through normal gameplay or better variants of otherwise obtainable units through normal gameplay but a programming oversight in the save loop can be exploited to replenish the stock of emptied out items back up to exactly 1 as demonstrated here in the first 15 seconds of this video:[[https://www.youtube.com/watch?v=Oy6lnltV_xM]]com/watch?v=Oy6lnltV_xM]] Good luck abusing this glitch over and over again to empty out your leftover corruption coins though, as it can only restock 1 of each item every time you go into the Hero -> Fashion menu and by the time you need to use this glitch to progress any further, it is safe to say that you have way too many corruption coins and an easy source of them anyways.
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i dont want embeds to clog up page


* GoodBadBugs: The corruption store sells limited amounts of various items obtainable through normal gameplay or better variants of otherwise obtainable units through normal gameplay but a programming oversight in the save loop can be exploited to replenish the stock of emptied out items back up to exactly 1 as demonstrated here in the first 15 seconds of this video:[[youtube:Oy6lnltV_xM]]

to:

* GoodBadBugs: The corruption store sells limited amounts of various items obtainable through normal gameplay or better variants of otherwise obtainable units through normal gameplay but a programming oversight in the save loop can be exploited to replenish the stock of emptied out items back up to exactly 1 as demonstrated here in the first 15 seconds of this video:[[youtube:Oy6lnltV_xM]]video:[[https://www.youtube.com/watch?v=Oy6lnltV_xM]]
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bug test

Added DiffLines:

* GoodBadBugs: The corruption store sells limited amounts of various items obtainable through normal gameplay or better variants of otherwise obtainable units through normal gameplay but a programming oversight in the save loop can be exploited to replenish the stock of emptied out items back up to exactly 1 as demonstrated here in the first 15 seconds of this video:[[youtube:Oy6lnltV_xM]]
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dammit grammar


''[[AC:Create your own anime styled Gacha Summoner, and Gacha the best 5-7★'s easily! Get gems by farming quests, battling Raid Bosses, PvP[[labelnote:*]]NOTE: the game does not contain true PvP as the teams are randomly computer generated and the opponents' avatars submitted ahead of time in contests held throughout the game's development cycle[[/labelnote]], and many more ways! Save the world from corruption as you learn every character's story. Get your gacha on and enter the Gacha World!]]''

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''[[AC:Create your own anime styled Gacha Summoner, and Gacha the best 5-7★'s easily! Get gems by farming quests, battling Raid Bosses, PvP[[labelnote:*]]NOTE: the game does not contain true PvP as the teams are randomly computer generated and the opponents' avatars are submitted ahead of time in contests held throughout the game's development cycle[[/labelnote]], and many more ways! Save the world from corruption as you learn every character's story. Get your gacha on and enter the Gacha World!]]''
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what pvp?


''[[AC:Create your own anime styled Gacha Summoner, and Gacha the best 5-7★'s easily! Get gems by farming quests, battling Raid Bosses, PvP, and many more ways! Save the world from corruption as you learn every character's story. Get your gacha on and enter the Gacha World!]]''

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''[[AC:Create your own anime styled Gacha Summoner, and Gacha the best 5-7★'s easily! Get gems by farming quests, battling Raid Bosses, PvP, PvP[[labelnote:*]]NOTE: the game does not contain true PvP as the teams are randomly computer generated and the opponents' avatars submitted ahead of time in contests held throughout the game's development cycle[[/labelnote]], and many more ways! Save the world from corruption as you learn every character's story. Get your gacha on and enter the Gacha World!]]''
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healers also lower team ATK stat by being absolutely useless


A lesser example goes to the healers. In Gacha World, healing is based off of ATK stat, which most healers have very dismal amounts of compared to their massive HP stat. This leads to healers almost never used in end game content as they are always a liability for wasting a turn healing close to nothing and also pointlessly taking up space in the five unit team. (not to mention that it costs gacha stars to summon healers despite their mediocre healing power)


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A lesser example goes to the healers. In Gacha World, healing is based off of ATK stat, which most healers have very dismal amounts of compared to their massive HP stat. This leads to healers almost never used in end game content as they are always a liability for wasting a turn healing close to nothing and also pointlessly taking up space in the five unit team.team when some other unit could have raised the team's total ATK stat. (not to mention that it costs gacha stars to summon healers despite their mediocre healing power)

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some people might not realize penutcoke is aoe


* TierInducedScrappy: A very exaggerated version of this trope lies in the unit named Penelope Coconut. Normally when you summon a unit, it costs their star rarity amount of gacha stars (the game's equivalent of MP) and you get one every enemy you kill, everytime you attack, everytime an enemy attacks, or everytime you advance onto the next wave. Penelope Coconut, being a seven-star unit, however, despite costing seven stars to summon, returns the seven stars after her attack animation finishes plus however much you get from finishing off enemies/completing a wave. [[UpToEleven And her leader skill gives you seven gacha stars at the beginning of any battle, yes, that includes boss fights.]]\\

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* TierInducedScrappy: A very exaggerated version of this trope lies in the unit named Penelope Coconut. Normally when you summon a unit, it costs their star rarity amount of gacha stars (the game's equivalent of MP) and you get one every enemy you kill, everytime you attack, everytime an enemy attacks, or everytime you advance onto the next wave. Penelope Coconut, being a seven-star [[AreaOfEffect AOE]] unit, however, despite costing seven stars to summon, returns the seven stars after her attack animation finishes plus however much you get from finishing off enemies/completing a wave. [[UpToEleven And her leader skill gives you seven gacha stars at the beginning of any battle, yes, yeah, that includes boss fights.]]\\
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wording is very important


* OneStatToRuleThemAll: Initially, the game makes it look like DODGE is the best stat but in reality killing enemies faster does the job better than staying alive due to DeathIsCheap. The real game breaker stat is SUM which increases summon by a percentage when coupled with Penelope Coconut as leader since her leader skill guarantees summoning since turn one and can easily keep the summon chain going on with proper setup. CRIT comes in a close second as it increases the percentage of chance for every individual attack to be at 2x its normal damage.

to:

* OneStatToRuleThemAll: Initially, the this game makes it look like DODGE is the best stat but in reality killing enemies faster does the job better than staying alive due to DeathIsCheap. The real game breaker stat is SUM which increases summon by a percentage when coupled with Penelope Coconut as leader since her leader skill guarantees summoning since from the start of turn one and can easily keep the summon chain going on with proper setup. CRIT comes in a close second as it increases the percentage of chance for every individual attack to be at 2x its normal damage.
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terminology fix


* ElementalRockPaperScissors: A very basic example where elemental advantages deal 1.5x damage and elemental weakness deals 0.5x damage. Water is strong against fire but weak against wind, fire is strong against wind but weak against water, and wind is strong against water but weak against fire. Light is strong against dark and dark is strong against light. Everything else deals regular damage.

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* ElementalRockPaperScissors: A very basic example where elemental advantages bonuses deal 1.5x damage and elemental weakness deals 0.5x damage. Water is strong against fire but weak against wind, fire is strong against wind but weak against water, and wind is strong against water but weak against fire. Light is strong against dark and dark is strong against light. Everything else deals regular damage.
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wiki markup


* Brick Joke: Near the beginning of story mode, an NPC named Gacha-Robo makes a pun "Gacha good!" which [[spoiler:Ellie]] after being defeated by the protagonist, feigns being dead before saying "Gacha good!" themself.

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* Brick Joke: BrickJoke: Near the beginning of story mode, an NPC named Gacha-Robo makes a pun "Gacha good!" which [[spoiler:Ellie]] after being defeated by the protagonist, feigns being dead before saying "Gacha good!" themself.

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Continuing To Create Page - episode 1 part 4


The skippable tutorial contains [Permanently Missable Content] such as your [[GuardianEntity guardian fairy]] Ellie joining the battle rescuing you from certain death. The story roughly goes like this: As a gacha player, the protagonist constantly suffers from [[BornUnlucky bad RNG]]. Finally after pulling another slime (a three-star character; note that although three-stars are the weakest in Gacha World, slimes don't exist in this game) and running out of [[PremiumCurrency money IRL]], they are presented with an invitational message from an unknown sender (later revealed to be Ellie as the tutorial progresses) which summons them into the game as a ten-star unit as Ellie introduces herself and teaches you how to fight and summon beings to fight for you. Moreover, this tutorial is the driving factor behind the entire plot of the game's story mode as TheProtagonist and the GuardianEntity fails to finish off the final boss (which gets introduced as the battle section of the tutorial comes to an end) and almost resulted in TheProtagonist's death.\\

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The skippable tutorial contains [Permanently Missable Content] PermanentlyMissableContent such as your [[GuardianEntity guardian fairy]] Ellie joining the battle rescuing you from certain death. The story roughly goes like this: As a gacha player, the protagonist constantly suffers from [[BornUnlucky bad RNG]]. Finally after pulling another slime (a three-star character; note that although three-stars are the weakest in Gacha World, slimes don't exist in this game) and running out of [[PremiumCurrency money IRL]], they are presented with an invitational message from an unknown sender (later revealed to be Ellie as the tutorial progresses) which summons them into the game as a ten-star unit as Ellie introduces herself and teaches you how to fight and summon beings to fight for you. Moreover, this tutorial is the driving factor behind the entire plot of the game's story mode as TheProtagonist and the GuardianEntity fails to finish off the final boss (which gets introduced as the battle section of the tutorial comes to an end) and almost resulted in TheProtagonist's death.\\



* Brick Joke: Near the beginning of story mode, an NPC named Gacha-Robo makes a pun "Gacha good!" which [[spoiler:Ellie]] after being defeated by the protagonist, feigns being dead before saying "Gacha good!" themself.
* DeathIsCheap: The game has zero consequences from losing (outside of arena mode which only increases a death counter and does nothing else) which makes it very risk-free to try out different strategies and to also mindlessly farm for extended periods of time.
* ElementalRockPaperScissors: A very basic example where elemental advantages deal 1.5x damage and elemental weakness deals 0.5x damage. Water is strong against fire but weak against wind, fire is strong against wind but weak against water, and wind is strong against water but weak against fire. Light is strong against dark and dark is strong against light. Everything else deals regular damage.
* FullHealthBonus: Phoenix Ami's leader skill gives 3x multiplier to any attack the player makes if and only if they are at full health. This includes her own summon skill which both attacks and heals at the same time. Sure, the heal can get you back up to full to resume the bonus effect, but it would be weakened by the effect not occuring already due to not being at full health for the heal to be required in the first place.



* TierInducedScrappy: A very exaggerated version of this trope lies in the unit named Penelope Coconut. Normally when you summon a unit, it costs their star rarity amount of gacha stars (the game's equivalent of MP) and you get one every enemy you kill, everytime you attack, everytime an enemy attacks, or everytime you advance onto the next wave. Penelope Coconut, being a seven-star unit, however, despite costing seven stars to summon, returns the seven stars after her attack animation finishes plus however much you get from finishing off enemies/completing a wave. [[UpToEleven And her leader skill gives you seven gacha stars at the beginning of any battle, yes, that includes boss fights.]]


to:

* OneStatToRuleThemAll: Initially, the game makes it look like DODGE is the best stat but in reality killing enemies faster does the job better than staying alive due to DeathIsCheap. The real game breaker stat is SUM which increases summon by a percentage when coupled with Penelope Coconut as leader since her leader skill guarantees summoning since turn one and can easily keep the summon chain going on with proper setup. CRIT comes in a close second as it increases the percentage of chance for every individual attack to be at 2x its normal damage.
* TierInducedScrappy: A very exaggerated version of this trope lies in the unit named Penelope Coconut. Normally when you summon a unit, it costs their star rarity amount of gacha stars (the game's equivalent of MP) and you get one every enemy you kill, everytime you attack, everytime an enemy attacks, or everytime you advance onto the next wave. Penelope Coconut, being a seven-star unit, however, despite costing seven stars to summon, returns the seven stars after her attack animation finishes plus however much you get from finishing off enemies/completing a wave. [[UpToEleven And her leader skill gives you seven gacha stars at the beginning of any battle, yes, that includes boss fights.]]

]]\\
A lesser example goes to the healers. In Gacha World, healing is based off of ATK stat, which most healers have very dismal amounts of compared to their massive HP stat. This leads to healers almost never used in end game content as they are always a liability for wasting a turn healing close to nothing and also pointlessly taking up space in the five unit team. (not to mention that it costs gacha stars to summon healers despite their mediocre healing power)

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bad wording gets fixed


* TierInducedScrappy: A very exaggerated version of this trope lies in the unit named Penelope Coconut. Normally when you summon a unit, it costs their star rarity amount of gacha stars (the game's equivalent of MP) and you get one every enemy you kill, everytime you attack, everytime an enemy attacks, or everytime you advance onto the next wave. Penelope Coconut, being a seven-star unit, however, despite costing seven stars to summon, gave back seven stars after her attack animation finishes plus however much you get from finishing off enemies/completing a wave. [[UpToEleven And her leader skill gives you seven gacha stars at the beginning of any battle, yes, that includes boss fights.]]


to:

* TierInducedScrappy: A very exaggerated version of this trope lies in the unit named Penelope Coconut. Normally when you summon a unit, it costs their star rarity amount of gacha stars (the game's equivalent of MP) and you get one every enemy you kill, everytime you attack, everytime an enemy attacks, or everytime you advance onto the next wave. Penelope Coconut, being a seven-star unit, however, despite costing seven stars to summon, gave back returns the seven stars after her attack animation finishes plus however much you get from finishing off enemies/completing a wave. [[UpToEleven And her leader skill gives you seven gacha stars at the beginning of any battle, yes, that includes boss fights.]]

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Continuing To Create Page - episode 1 part 3


Although this game is released on iOS and Android, it will not function properly on devices that lack [=AdobeAIR=] support[[labelnote:*]]any Android 10 or above devices are susceptible to instant game crashing upon launch[[/labelnote]] and as such, Google Playstore will not allow newer devices to download the game. (possibly to stop the "doesn't work" complaints from flooding the reviews any further)

to:

Although this game is released on iOS and Android, it will not function properly on devices that lack [=AdobeAIR=] support[[labelnote:*]]any Android 10 or above devices are susceptible to instant game crashing upon launch[[/labelnote]] and as such, Google Playstore will not allow newer devices to download the game. (possibly to stop the "doesn't work" complaints from flooding the reviews any further)
further) The game ceased updating since year 2017[[labelnote:*]]the update that happened on 2018 only changed the advertizement button's title to comply with the updated google play policy and thus does not count as an update which introduces meaningful new content[[/labelnote]] leaving the game at a grand total of 100 units where 95 are completed units that you can obtain in game and 5 unused units which are locked and only known because dataminers have attempted to document the entire game and its every variable.



* GlassCannon: The game has many units that prioritize ATK over HP, but some are very blatantly more so than others. Take for example, Senpai Slayer Kuku which has roughly 100x more ATK than HP and [[UpToEleven a leader skill that multiplies team ATK by 2x and divides team HP by 10x]]. Scythe Ripper's leader skill comes in second where it multiplies team ATK by 1.9x and then divides team HP by 5x.\\

to:

* [=TropeTitle=]: Trope example goes here.
* GameplayDerailment: By the time the last content update occured, the playerbase has already established rigid tier lists to the point where some players treat the game as a save scumming festival until you get the best units with the starter bonus or quit while doing so.
* GlassCannon: The game has many units that prioritize ATK over HP, but some are very blatantly more so than others. Take for example, Senpai Slayer Kuku which has roughly 100x more ATK than HP at max level (level 300) and exaggerates this with [[UpToEleven a leader skill that multiplies team ATK by 2x and divides while dividing team HP by 10x]]. Scythe Ripper's leader skill comes in second where it multiplies team ATK by 1.9x and then divides team HP by 5x.\\



* [=TropeTitle=]: Any tropes in which the show is already cited can be retrieved from the Wiki if you text-search in a separate window on the program name.


to:

* [=TropeTitle=]: Any tropes TierInducedScrappy: A very exaggerated version of this trope lies in which the show is already cited can be retrieved unit named Penelope Coconut. Normally when you summon a unit, it costs their star rarity amount of gacha stars (the game's equivalent of MP) and you get one every enemy you kill, everytime you attack, everytime an enemy attacks, or everytime you advance onto the next wave. Penelope Coconut, being a seven-star unit, however, despite costing seven stars to summon, gave back seven stars after her attack animation finishes plus however much you get from finishing off enemies/completing a wave. [[UpToEleven And her leader skill gives you seven gacha stars at the Wiki if you text-search in a separate window on the program name.

beginning of any battle, yes, that includes boss fights.]]

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made a mistake with playing with tropes terminology


For the enemies, DJ Phantom which is the boss of Vinyl City, hits very hard compared to other bosses while being squishier than most bosses at the same level when played through boss mode. Somewhat averted because he mainly relies on his reaper minion to deal the major damage instead of dealing it himself.[[labelnote:*]]he himself still deals damage but is very insignificant compared to his minion's damage numbers[[/labelnote]]

to:

For the enemies, DJ Phantom which is the boss of Vinyl City, hits very hard compared to other bosses while being squishier than most bosses at the same level when played through boss mode. Somewhat averted downplayed because he mainly relies on his reaper minion to deal the major damage instead of dealing it himself.[[labelnote:*]]he himself still deals damage but is very insignificant compared to his minion's damage numbers[[/labelnote]]

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Continuing To Create Page - episode 1 part 2


One of the three OG games[[labelnote:*]]Anime Arcade, Anime Gacha, and Gacha World[[/labelnote]] that Lunime produced prior to the studio line of games which include a well furnished battle system, a VirtualPaperDoll protagonist with a plethora of shop items purchasable with gold or gems[[labelnote:*]]which later becomes the basis of an entire line of studio type games that only focuses on dressup and occasionally comes with minigames that may or may not unlock customization options[[/labelnote]], and an isekai story that references many aspects from older Lunime entries that are lifted from official app libraries.[[labelnote:*]]Old Lunime games like Cyanity, for example.[[/labelnote]]
The battle system is turn based RPG styled where you [[LootBoxes gacha]] for units to fight with, an [[ElementalRockPaperScissors elemental RPS]] system to calculate weakness, a dressup and costume shop that enhances stats, and a chat function for pseudo-multiplayer gameplay before the backends got removed from being DDOSed on multiple instances.
The skippable tutorial contains [Permanently Missable Content] such as your [[GuardianEntity guardian fairy]] Ellie joining the battle rescuing you from certain death. The story roughly goes like this: As a gacha player, the protagonist constantly suffers from [[BornUnlucky bad RNG]]. Finally after pulling another slime (a three-star character; note that although three-stars are the weakest in Gacha World, slimes don't exist in this game) and running out of [[PremiumCurrency money IRL]], they are presented with an invitational message from an unknown sender (later revealed to be Ellie as the tutorial progresses) which summons them into the game as a ten-star unit as Ellie introduces herself and teaches you how to fight and summon beings to fight for you. Moreover, this tutorial is the driving factor behind the entire plot of the game's story mode as TheProtagonist and the GuardianEntity fails to finish off the final boss (which gets introduced as the battle section of the tutorial comes to an end) and almost resulted in TheProtagonist's death.
Although this game is released on iOS and Android, it will not function properly on devices that lack AdobeAIR support. (any Android10 or above devices are susceptible to instant game crashing upon launch)

to:

One of the three OG games[[labelnote:*]]Anime Arcade, Anime Gacha, and Gacha World[[/labelnote]] that Lunime produced prior to the studio line of games which include a well furnished battle system, a VirtualPaperDoll protagonist with a plethora of shop items purchasable with gold or gems[[labelnote:*]]which this feature later becomes the basis of an entire line of studio type games that only focuses on dressup and occasionally comes with minigames that may or may not unlock customization options[[/labelnote]], and an isekai story that references many aspects from older Lunime entries that are lifted from official app libraries.[[labelnote:*]]Old Lunime games like Cyanity, for example.[[/labelnote]]
[[/labelnote]]\\
The battle system is turn based RPG styled where you [[LootBoxes gacha]] for units to fight with, an [[ElementalRockPaperScissors elemental RPS]] system to calculate weakness, a dressup and costume shop that enhances stats, and a chat and leaderboard function for pseudo-multiplayer gameplay before the backends got removed from due to being DDOSed [=DDOSed=] on multiple instances.
instances.[[labelnote:*]]the leaderboards were rife with hacked APK scores anyways so it was pointless to keep it running in the first place[[/labelnote]]\\
The skippable tutorial contains [Permanently Missable Content] such as your [[GuardianEntity guardian fairy]] Ellie joining the battle rescuing you from certain death. The story roughly goes like this: As a gacha player, the protagonist constantly suffers from [[BornUnlucky bad RNG]]. Finally after pulling another slime (a three-star character; note that although three-stars are the weakest in Gacha World, slimes don't exist in this game) and running out of [[PremiumCurrency money IRL]], they are presented with an invitational message from an unknown sender (later revealed to be Ellie as the tutorial progresses) which summons them into the game as a ten-star unit as Ellie introduces herself and teaches you how to fight and summon beings to fight for you. Moreover, this tutorial is the driving factor behind the entire plot of the game's story mode as TheProtagonist and the GuardianEntity fails to finish off the final boss (which gets introduced as the battle section of the tutorial comes to an end) and almost resulted in TheProtagonist's death.
death.\\
Although this game is released on iOS and Android, it will not function properly on devices that lack AdobeAIR support. (any Android10 [=AdobeAIR=] support[[labelnote:*]]any Android 10 or above devices are susceptible to instant game crashing upon launch)
launch[[/labelnote]] and as such, Google Playstore will not allow newer devices to download the game. (possibly to stop the "doesn't work" complaints from flooding the reviews any further)



!! This show provides examples of:
* [=TropeTitle=]: List of tropes that are fixtures of the series.

to:

!! This show game provides examples of:
* [=TropeTitle=]: List of tropes GlassCannon: The game has many units that prioritize ATK over HP, but some are fixtures of very blatantly more so than others. Take for example, Senpai Slayer Kuku which has roughly 100x more ATK than HP and [[UpToEleven a leader skill that multiplies team ATK by 2x and divides team HP by 10x]]. Scythe Ripper's leader skill comes in second where it multiplies team ATK by 1.9x and then divides team HP by 5x.\\
For
the series.enemies, DJ Phantom which is the boss of Vinyl City, hits very hard compared to other bosses while being squishier than most bosses at the same level when played through boss mode. Somewhat averted because he mainly relies on his reaper minion to deal the major damage instead of dealing it himself.[[labelnote:*]]he himself still deals damage but is very insignificant compared to his minion's damage numbers[[/labelnote]]

Added: 205

Changed: 1609

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Continuing To Create Page


''[[AC:Create your own anime styled Gacha Summoner, and Gacha the best 5-7★'s easily! Get gems by farming quests, battling Raid Bosses, PvP, and many more ways! Save the world from corruption as you learn every character's story. Get your gacha on and enter the Gacha World!]] If you wish to copy it into a new page as a guideline for crafting a new article, go ahead. Just press the "view source " button above, copy the result, and off you go.''

to:

''[[AC:Create your own anime styled Gacha Summoner, and Gacha the best 5-7★'s easily! Get gems by farming quests, battling Raid Bosses, PvP, and many more ways! Save the world from corruption as you learn every character's story. Get your gacha on and enter the Gacha World!]] If you wish to copy it into a new page as a guideline for crafting a new article, go ahead. Just press the "view source " button above, copy the result, and off you go.''World!]]''



One of the three OG games[[labelnote:*]]Anime Arcade, Anime Gacha, and Gacha World[[/labelnote]] that Lunime produced prior to the studio line of games which include a well furnished battle system, a [Virtual Paper Doll] protagonist with a plethora of shop items purchasable with gold or gems[[labelnote:*]]which later becomes the basis of an entire line of studio type games that only focuses on dressup and occasionally comes with minigames that may or may not unlock customization options[[/labelnote]], and an isekai story that references many aspects from older Lunime entries that are lifted from official app libraries.[[labelnote:*]]Old Lunime games like Cyanity, for example.[[/labelnote]]
Put a short (1-6 paragraph) description of program here, including concept, characters and gimmicks (if any).

to:

One of the three OG games[[labelnote:*]]Anime Arcade, Anime Gacha, and Gacha World[[/labelnote]] that Lunime produced prior to the studio line of games which include a well furnished battle system, a [Virtual Paper Doll] VirtualPaperDoll protagonist with a plethora of shop items purchasable with gold or gems[[labelnote:*]]which later becomes the basis of an entire line of studio type games that only focuses on dressup and occasionally comes with minigames that may or may not unlock customization options[[/labelnote]], and an isekai story that references many aspects from older Lunime entries that are lifted from official app libraries.[[labelnote:*]]Old Lunime games like Cyanity, for example.[[/labelnote]]
Put The battle system is turn based RPG styled where you [[LootBoxes gacha]] for units to fight with, an [[ElementalRockPaperScissors elemental RPS]] system to calculate weakness, a short (1-6 paragraph) description of program here, including concept, characters dressup and gimmicks (if any).
costume shop that enhances stats, and a chat function for pseudo-multiplayer gameplay before the backends got removed from being DDOSed on multiple instances.
The skippable tutorial contains [Permanently Missable Content] such as your [[GuardianEntity guardian fairy]] Ellie joining the battle rescuing you from certain death. The story roughly goes like this: As a gacha player, the protagonist constantly suffers from [[BornUnlucky bad RNG]]. Finally after pulling another slime (a three-star character; note that although three-stars are the weakest in Gacha World, slimes don't exist in this game) and running out of [[PremiumCurrency money IRL]], they are presented with an invitational message from an unknown sender (later revealed to be Ellie as the tutorial progresses) which summons them into the game as a ten-star unit as Ellie introduces herself and teaches you how to fight and summon beings to fight for you. Moreover, this tutorial is the driving factor behind the entire plot of the game's story mode as TheProtagonist and the GuardianEntity fails to finish off the final boss (which gets introduced as the battle section of the tutorial comes to an end) and almost resulted in TheProtagonist's death.
Although this game is released on iOS and Android, it will not function properly on devices that lack AdobeAIR support. (any Android10 or above devices are susceptible to instant game crashing upon launch)
Is there an issue? Send a MessageReason:
Page Created

Added DiffLines:

''[[AC:★ Welcome to the Gacha World ★]]''
''[[AC:Create your own anime styled Gacha Summoner, and Gacha the best 5-7★'s easily! Get gems by farming quests, battling Raid Bosses, PvP, and many more ways! Save the world from corruption as you learn every character's story. Get your gacha on and enter the Gacha World!]] If you wish to copy it into a new page as a guideline for crafting a new article, go ahead. Just press the "view source " button above, copy the result, and off you go.''
-----------------

One of the three OG games[[labelnote:*]]Anime Arcade, Anime Gacha, and Gacha World[[/labelnote]] that Lunime produced prior to the studio line of games which include a well furnished battle system, a [Virtual Paper Doll] protagonist with a plethora of shop items purchasable with gold or gems[[labelnote:*]]which later becomes the basis of an entire line of studio type games that only focuses on dressup and occasionally comes with minigames that may or may not unlock customization options[[/labelnote]], and an isekai story that references many aspects from older Lunime entries that are lifted from official app libraries.[[labelnote:*]]Old Lunime games like Cyanity, for example.[[/labelnote]]
Put a short (1-6 paragraph) description of program here, including concept, characters and gimmicks (if any).

----
!! This show provides examples of:
* [=TropeTitle=]: List of tropes that are fixtures of the series.
* [=TropeTitle=]: Any tropes in which the show is already cited can be retrieved from the Wiki if you text-search in a separate window on the program name.


----
!! Episodes of this series provide examples of:
* The guidelines for listing show-level tropes apply to this list, too. Alphabetical by trope title.
* List of tropes that are only seen in a single episode or a small handful of episodes.
* Tropes ''about'' episodes, like BottleEpisode, are prime examples.
* This list may also include tropes relating to a secondary or tertiary character or location.
----

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